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Clash of Empires - Mordor Vs Westeros
Clash of Empires - Mordor Vs Westeros
TACTICS
Mordor
Tactics of Mordor are not well-discussed, but there clearly exists idea of infantry support for
mumakil, as well as combined-arms tactics with heavy troops and archers, where orcs shower
enemies with arrows before trolls charge.
Westeros
Westerosi armies have a range od different tactical approaches. Reach seems to favour heavy
cavalry charge, placing cavalry in front and trying to break the enemy line, with infantry remaining
in the rear. Westerlands armies have combined line, with pike in center, archers on flanks and
cavalry on their flanks.
STRATEGY
Mordor
Sauron's long-term strategy in Third Age consisted of avoiding head-on confrontation and
weakening his enemies through attrition. He established several hostile states – Angband and Dol
Guldur, specifically – to weaken the Free Peoples, while also sending waves of plagues and
migrants (Balchoth, Wainriders) against Gondor. Great Plague in 1636. weakened Gondor to the
point it was incapable of maintaining garrisons at Mordor, allowing him to reoccupy his old
stronghold. Afterwards, he continued nibbling at Gondor, taking Minas Ithil in 2002., and
overruning Ithillien in 2460.
Sauron also used offers of friendship, geography and psychological warfare to divide his enemies.
As noted in "Strategy of Sauron" article, basics of Sauron’s warfare were:
• Psychological warfare
• Appeal to pride
• Vegetian warfare
• denial of resources
• destruction of forrests
• misdirection
• Attrition warfare
• defensible military base
• playing the long game
• alliances
• gradual attrition of enemy of resources
• Surprise
• multi-pronged attacks
• Information
• gaining information
• denying information to the enemy
• Long-term adaptability
• Logistics
• establishing an advanced base close to the enemy homeland
Some of these were not in evidence immediately, but over time, Sauron’s strategy grew more
sophisticated – at least when he was not acting under time constraints.
Main weakness of Sauron’s always was his inability to understand people with motivations different
from his own. This was perhaps a consequence of overly-centralized command structure Sauron
employed. Because of this, and his own pride, he also lacked short-term adaptability: he had to
actually experience a serious defeat before he would even consider adapting a strategy that was not
based on brute force."
Westeros
Westerosi strategy varies by the leader and the objective. More aggressive leaders seek resolution
through battle, while cautious ones will avoid decisive engagement. But all of them lack Sauron's
time and capabilities.
INTERNAL POLITICS
Mordor
Mordor appears to be politically unified, but there are "ethnic" conflicts between orcs depending on
where they are from and under which command they serve.
Westeros
Westerosi internal politics appear to be based around the "Game of Thrones". Westeros thus lacks
the unity that Gondor (or Numenor) had.
MORALE
Orc armies have very high cohesion. Orcs had left hills of the slain under walls of Minas Tirith in
their suicidal determination at taking the city. Orc army continued to fight despite receiving
Rohirrim charge from an unprotected flank, losing the magical cloud cover, losing the Witch King,
and their reinforcements being "magically" replaced by armies of Gondor. Despite all that, and
temporarily breaking at some points, majority of the army of Mordor fought to death. In fact, if it
were not for Aragorn's reinforcements, forces of Mordor may still have won despite all the earlier
setbacks. Even when losing, they fought until sunset, and very few escaped – almost none to Rhun.
In similar situations, armies of Westeros often folded. Stannis' army retreated when attacked from
the flank under King's Landing, and Lannister siege of Riverrun was destroyed piecemeal – though
it should be noted that many did make valiant (if foolish) attempt to reinforce attacked section.
FINAL RESULT
Short-term scenario, united Westeros
In immediate invasion, only factor will be direct military strength of both sides. In this,
theoretically-united Westeros easily wins. Seven Kingdoms have larger number of troops, and
higher quality troops as well. While weapons and armour used by Mordor are generally at the level
of 10th century, Westerosi weapons and armour range – depending on the region – from 10th to 15th
centuries. As such, orcs will be extremely vulnerable to charge of Westerosi heavy cavalry. Mordor
would also not be able to get past certain geographic obstacles, such as mountains surrounding the
Vale of Arryn or deserts of Dorne.
Mordor might have advantage in organization and discipline, but even if true, this advantage will
not be enough to offset Westerosi advantage in weapons and numbers, since armies of Westeros are
well-drilled, disciplined and tactically flexible, if not exactly to the extent real-life Byzantine (and
thus Gondor's) armies were. Westeros will also have advantage in naval maneuver and warfare, due
to ships that are both more powerful and much more numerous.
The only thing which will give some measure of grace to Mordor in a conventional clash of arms
are its special units: trolls, mumakil and Nazgul. Mumakil are basically overgrown elephants,
perhaps twice the height of the real thing. As such, they will be harder to defeat than real things.
Their value lies in that the smell of elephants unnerves the horses, therefore heavily hampering the
main striking force of Westerosi armies. But this advantage is limited, as elephants were quickly
countered and stopped being used in European warfare as early as late antiquity (late Roman
Republic). Further, Mordor's heavy cavalry would be classified as light cavalry in Westeros, and be
utterly unable of defeating Westerosi infantry even if Westerosi cavalry got chased off. Trolls could
get used in this way, but while their appearance would definitely cause a shock, they are not
unkillable.
Nazgul are a greater issue. Army of Minas Morgul was not the largest of the armies Sauron had sent
forth, but presence of the Nine made if by far the most fearsome and dangerous. In a scenario
without Essos, Westeros does not have access to Red Priests; or if it does, there are only two. There
is also a question of whether Westerosi will discover Nazgul's vulnerability to fire. If they do,
Nazgul may be eliminated from the distance, much like Varamyr's eagle was. If they do not,
however, Nazgul alone may be capable of causing at least localized rout – Faramir notes that it was
not the orcs who defeated Gondor in Battle of Osgilliath, but rather the presence of the Witch King,
which caused loss of morale. Against men with a) no Numenorean blood and b) no experience of
such creatures, effect will be much greater. But even though eliminating them is unlikely –
Gondorians failed to do so despite likely being aware of vulneability – sheer disbalance in number
and quality of troops means that Mordor may not be able to exploit these victories.
By the time he decides to invade, Westeros will be divided into pro-Sauron, anti-Sauron and neutral
camps. Depending on the extent of each, war may be a narrow Westerosi victory, or a Sauron
landslide victory. Assuming invasion starts during Robert's life, and that Sauron does not use
supernatural means but rather relies on diplomacy, most likely to peacefully join Sauron are the Iron
Islands (they want to go back to the Old Way) and Dorne (if he promises them vengeance against
the Iron Throne). Westerlands, Crownlands, Stormlands, North and Vale would be solidly in Iron
Throne's hands. Reach may go either way, but will likely join the Iron Throne unless they are
convinced of Sauron's victory.
In this scenario, armies will be as follows:
• Sauron: Mordor, Iron Islands, Dorne
• Iron Throne: Westerlands, Crownlands, Stormlands, North, Vale, Riverlands, Reach
With this, Sauron would have 95 000 Orcs (I will assume 5 000 cavalry), 500 longships with 30 000
men and 25 000 Dornish of which I will assume 20 000 infantry and 5 000 cavalry. Total would
thus be 115 000 infantry, 10 000 cavalry and 500 ship navy. If human allies are also present, this
increases to 188 000 ground troops.
Iron Throne would have a total of 210 500 ground troops and 680 ships, all of them of much higher
quality than troops and ships available to Sauron. Exception may be the Uruks, which could be
stronger than humans. But these are only a small portion of a total number of orcs, likely less than
10%. Trolls would be even less numerous. In this scenario, Iron Throne has significantly greater
number of troops than Sauron, in addition to higher quality of the same and much more powerful
cavalry.
Now, it is likely that only a portion of Westerosi strength is mobilized. At North's mobilization rate
for War of Five Kings – 20 000 out of 30 000, Westeros would be able to field 140 000 ground
troops, which would still give it advantage, though not as overwhelming one. The only footholds
Sauron has in Westeros – Iron Islands and Dorne – are hard to assault, so he may hold out for very
long there; but this also means that attacking out of these areas would be hard. He would not be able
to successfully raid or achieve surprise. The only way for Sauron to win would be for the Iron
Throne to baulk at the possible casualties and opt for strategy of containment, allowing Sauron to
sow discord and potentially gain allies while breeding his orcs to achieve numerical superiority. But
this is not likely, especially with Robert "all I have is my hammer" Baratheon on the Iron Throne.
As such, defeat is almost certain for the Dark Lord, unless plague – which I had not accounted for –
has severely weakened Westeros by the time invasion begins.
If invasion starts after Robert's death, Lannisters will be solidly in power. In that case, Tyrells may
join either Lannisters or Sauron, while Martells may join Sauron. North may not join Sauron but is
likely to keep opposing the Lannisters. So Iron Throne will have Westerlands and Crownlands,
while Stormlands and Vale would likely remain neutral. Dorne and Iron Islands would likely join
Sauron. North, Riverlands and Reach may remain neutral or else join Sauron – North and
Riverlands due to Lannister raiding of the latter, and Reach due to ambition
Forces would thus be as follows:
• Sauron: Mordor, Iron Islands, Dorne; possibly Reach, North, Riverlands
• Iron Throne: Westerlands, Crownlands; possibly Reach
• Neutral: Stormlands, Vale; possibly Reach, North, Riverlands
Using this scenario, armies would be as follows:
• Sauron: 90 000 orcs, 20 000 human infantry, 10 000 cavalry, 500 warships with 42 000 men
• Mordor: 95 000 orcs and trolls (of which 5 000 cavalry)
• Iron Islands: 500 longships, 42 000 men
• Dorne: 20 000 infantry, 5 000 cavalry
• Iron Throne: 32 600 infantry, 7 400 cavalry, 460 warships with 74 750 men
• Westerlands: 28 000 infantry, 7 000 cavalry, 200 warships with 32 500 men
• Crownlands: 4 600 infantry, 400 cavalry, 260 warships with 42 250 men
• Wildcards: 87 000 infantry, 27 500 cavalry, 220 warships with 35 750 men
• Reach: 50 000 infantry, 15 000 cavalry, 220 warships with 35 750 men
• North: 22 500 infantry, 7 000 cavalry
• Riverlands: 14 500 infantry, 5 500 cavalry
If wildcards remain neutral, Sauron is very likely to win. His problem however is geography. Iron
Throne would have very much the central location, and thus advantage of interior lines of
communication. Sauron's holdings are very strung out. If the Iron Throne plays it smart, it may be
able to use its central location to isolate and eliminate Sauron's allies one by one, finally dealing
with Sauron himself. Issue with that strategy is that both Iron Islands and Dorne are naturally
defensible, but with enough ships – where Iron Throne in this scenario has the advantage – these
advantages can be negated, or even reversed.
If wildcards join the Iron Throne, latter will have numerical and qualitative advantage, as well as
advantage of the interior lines of communication. Thus events play out very much in the same way
as in "Robert is alive" scenario.
If wildcards join Sauron, situation is wholly reversed. Neither side can really count on advantage of
the interior lines (or rather, both will have them in certain scenarios). However, Sauron's territories
would now form a homogenous whole while Iron Throne is divided into two enclaves, which are
more-or-less surrounded on all sides. Further, Sauron would now have massive numerical advantage
while having something close to qualitative parity – and in some areas such as heavy cavalry, he
will have quantitative and qualitative advantage. Westerlands do have some geographic defensive
advantages – mountains in particular – but Crownlands are wide open, and would be quickly
subjugated. Sauron's own territories would be extremely defensible, with the Neck and mountains
of Dorne hamstringing any attempts at ground offensive. And once Sauron's armies are past the
neck, he may actually have advantage in winter – orcs had operated out of frozen wastelands in both
First Age (Angband and Utumno were in far north) and Third Age (Kingdom of Angmar, Misty
Mountains).
Of course, if Sauron plays a really long-term game, he may well subvert whole of Westeros without
any war. Above scenarios also all assume that Sauron will not use plagues and similar assymetric
weapons to wear down Westeros before the confrontation, like he did with Gondor, or else convince
whole of Westeros that he is a God. Or just drop several Rings of Power somewhere in King's
Landing. Even One Ring may be used in that manner, for while Sauron's ability to manipulate men
around him may be enhanced with the Ring, he is in not diminished by its absence. In perhaps most
likely scenario, Sauron will have people begging him to take the Iron Throne. Even truly
honourable people such as Ned Stark or Barristan Selmy could easily be convinced to take
damaging-to-disastrous course of action for the sake of honour or to promote a better world. If
Mordor itself is ISOT-ed to Planetos, as opposed to just its military forces, it would mean that
Sauron has a tame volcano erupting at will, which could serve as a major impediment to Westeros –
Sauron could potentially use it to impede crops growth in Westeros, though whether it could
actually be done is unclear.
Sauron's operations may be impeded if Faith of the Seven correctly identifies him as a fallen Angel
(assuming there are such things in Faith's theology). However, if that does not happen, he may even
be able to coopt Faith for his own purposes.