Professional Documents
Culture Documents
Kathryn Best - Design Management - Managing Design Strategy, Process and Implementation (Required Reading Range) - Ava Publishing (2006)
Kathryn Best - Design Management - Managing Design Strategy, Process and Implementation (Required Reading Range) - Ava Publishing (2006)
Kathryn Best - Design Management - Managing Design Strategy, Process and Implementation (Required Reading Range) - Ava Publishing (2006)
Management
Managing Design Strategy, Process and Implementation Kathryn Best
an AVA Academia advanced title
Design
Management
Managing Design Strategy, Process and Implementation by Kathryn Best
An AVA Book
ISBN 978-2-940373-12-3
10 9 8 7 6 5 4
All reasonable attempts have been made to trace, clear and credit the
copyright holders of the images reproduced in this book. However, if any
credits have been inadvertently omitted, the publisher will endeavour to
incorporate amendments in future editions.
Design
Management
Managing Design Strategy, Process and Implementation by Kathryn Best
an AVA Academia advanced title
PART ONE
PRACTICE
62 Case Study:
The Argus®3 Thermal-imaging Camera
66 Case Study: Camper
72 Interview:
Dr. Chris H. Luebkeman, Arup Group
74 Interview: Darryl Feldman, Yahoo!
KEY SKILLS
76 Managing Client Relations
80 Guiding Design Decisions
82 Developing Good Working Relationships
84 Verbal Communication
PART TWO PART THREE
PROLOGUE
Introduction
Design management is about the management of being the decision-maker about the management of
design. design and design projects. Design management
is a leadership role, one that requires explaining,
In its most basic sense, design management is about inspiring, persuading and demonstrating how design
managing design projects; projects paid for by a can positively contribute to an organisation in many
client, a business or an organisation, and carried out different ways.
by a designer, a design team or a design consultancy.
For some, this is where design management stops, The aim of this book is to promote a clearer
but for others, it is more than just a form of project understanding of design’s role in business and
management. Design management as an approach the importance of design as a way of creating value
has a myriad of other uses. in an organisation. The book is a guide for students
of design, design management, marketing, media
Design describes both the process of making things communications and business studies, and for
(designing), and the product of this process (a anyone involved in the management of design
design). Design plays a key role in shaping the world and creativity.
and generating new products, systems and services in
response to numerous market conditions and The book begins with a contextual overview of
opportunities. According to a recent Design Council design management, which is followed by three
report, around one million people are currently ‘parts’, these fully explore the management of
employed in design-related activities in the UK alone. the design strategy, process and implementation
respectively.
Can design be used to add more value to business?
What roles can design play in business? Designers are
often labelled as ‘creatives’, but they are just as
likely to employ analytical skills when faced with a
problem. Similarly, managers are considered to be
analytical individuals, but they are just as likely to
adopt a creative approach when seeking a business
solution. Designers and managers both exhibit the
ability to be analytical and to be creative, but in
different ways, using different tools, and with
different outcomes. The stereotypes of designers
and managers overly-simplifies the complexity of
design management, and this book extends beyond
these simple generalisations. Design is intrinsically
linked to business, in a way that can both add and
create value.
Part One: Managing the Design Strategy looks enable an organisation to explore competitive
at the first stage of design management, where advantage through design.
design projects and initiatives are conceived. The
focus of this stage is on identifying and creating Part Two investigates the skills that are required
the conditions in which design projects can be to effectively manage creative teams, facilitate
proposed, commissioned and promoted. At this the design process, lead designers, develop a
stage, design management engages design thinking culture of collaboration and develop solid visual
in an organisation’s strategy, identifying the communication skills in order to make thoughts
opportunities for design, interpreting the needs of and ideas presentable.
its customers, and looking at how design contributes
to the whole business. This stage is about how those responsible for the
management of design can lead design agendas,
Once an organisation has made the decision to projects and possibilities.
invoke a design strategy, design management deals
with the establishment and promotion of it, securing Part Three: Managing the Design Implementation
the support and commitment of the stakeholders in looks at the stage of design management where
the business, and planning for long-term growth – design projects and outcomes are delivered. The
not just immediate and short-term gains. focus of this stage is the process and practice of
managing projects, including the decision-making
Part One investigates the skills required in managing involved in specifying design materials, working
client relations and guiding design decisions, building relationships and ethical responsibilities. Once a
relationships, and developing the necessary verbal design project has been completed, the delivery of it
communications skills to achieve the effective can entail further stages of design management, such
exchange of ideas and information. as developing design guidelines and manuals, the
maintenance and evolution of the design, and
This stage is about how those responsible for the translating design solutions for the global context.
management of design can inspire design thinking Evaluating the success of the design project allows
and projects. positive feedback to inform and promote the
effective use of design.
Part Two: Managing the Design Process looks at
the second stage of design management, where Part Three investigates the skills required when
design projects and agendas are developed. The managing creative projects, such as leading and
focus of this stage is on demonstrating how strategy advocating design-project successes, developing
can be made visible and tangible through design. At good written communication skills and
this point, design management is about how design understanding the differences between the
can be used to craft the presence and experience of management and the leadership of design agendas.
an organisation, and in doing so influence how the
organisation and its brand are expressed and This stage is about how those responsible for the
perceived. To help identify the management management of design can manage design agendas,
challenges that will be faced when initiating design projects and possibilities.
projects, models from a range of design-related
processes and disciplines are provided. Theoretical
models can never provide an instant solution, as they
are abstract representations of real-life situations,
and no single model will fit all solutions. These
models are intended as starting points from which
to develop project-specific approaches, ones which
08 | Prologue
Yellow panel The yellow vertical
panel carries the part title and page
number.
PROLOGUE
How to get the most out of this book
Table of Contents
PART ONE PART TWO PART THREE
KEY SKILLS
82 Developing Good Working Relationships 186 Management and Leadership
navigation
84 Verbal Communication 188 Leading and Advocating Design
192 Written Communication
Context Pages 1
Understanding the Audience and Market | 35
Diagrams
Price: What should it be? Depends on differentiation.
support the needs of a business, but how they work costs, demand, competition, profit margin, 4 Use SWOT, matrixes and perceptual mapping
Distribution to establish position.
together will depend on both the nature of the perceived value to customer, materials,
analysis
manufacturing and processes.
organisation and the market opportunities available. How to reach the customer
How can my product/service reach the customer?
Choice of distribution channel influences the price
Knowledge Pages
Managing the Design Process
100 | PART TWO
Each section is broken down by peer groups with whom they wish to be affiliated.
Historically, brands were a mark of ownership,
consistency and a benchmark of quality or service.
Now, according to Olins (2004), brands operate in
design teams are translating the brand values
into desirable and viable products, services and
experiences. Brand managers too, are in a position
to identify how design can support the strategic
Campaign by James Mollison
for Fabrica. Benetton
frequently uses dramatic
advertising and
communication campaigns
‘the emotional territory of people’s hearts and objectives and brand values of the organisation,
a relevant sub-heading that is minds’. Brands represent not only the identity of the
organisation, but also that of its customers, and the
language of design can bring this identity to life.
and so ensure that the brand image reflects what
the organisation is about.
to express its brand. Here,
Benetton chose to extend its
reflection on our planet’s
diversity, from the human
DESIGN-LED EXPERIENCES race to our nearest cousins.
further discussion and thought. What effect does the role of branding have on how we think about managing brand identities? If design
encapsulates a brand or marketing idea, how can design make things more culturally, emotionally and
experientially rewarding?
How to get the most out of this book | 09
Case-study Pages
Managing the Design Strategy
66 | PART ONE
black border.
with global horizons.
piece of woven jute; it is
biodegradable and the
process of turning the
material into a shoe does
not cause pollution.
Wabis come with insoles
made from 100% natural
materials and socks made
from organically-grown
cotton or wool.
Interview Pages
Managing the Design Strategy
74 | PART ONE
Interview Interview
INTERVIEW
Darryl Feldman, Director of Product
topics including product development and strategy,
online branding, design management, experience
design and multi-platform design strategies.
Within the practice section of each
Development, Yahoo!
How long have you worked in the interactive-
media industry?
agency/client relationship, although there are some
key differences in the dynamic around prioritisation
of the business requirements with a human twist.
Our user research enables us to connect with people
solutions being all they could be. In addition design
management is about articulate communication and
part there are two interviews with
I have worked in the industry for over 15 years, and resourcing; I am not able to hire according to within the design process to find out how they the ability to talk the same language as the business.
having trained in graphic design and multimedia.
I held design leadership roles at a number of
companies prior to Yahoo! (Sapient, Organic and
the demand I see coming from the business, which
would be the case if my team was an external
agency. Ultimately, we all work for the same
interact with online products, and this gives us a
strategic view on where we need to go as a company
to be successful. Secondly design enables us test new
I think good designers don’t need management in the
traditional sense of being ‘nannied’ though, that’s
why the best design managers were practitioners at
leading professionals responsible for
Clarity) and worked with a range of clients including organisation so the relationship needs to work more ideas and innovate in a quick and iterative way via some point and understand the creative process and
British Telecommunications, Lucent, Vodafone, The
Carphone Warehouse, Opodo, DaimlerChrysler,
Railtrack, Royal and Sunalliance, FT.com and
eyestorm.com.
intimately and without the friction you sometimes
get between agency and client.
Key-skills Pages
Managing the Design Implementation
194 | PART THREE
CONTEXT
What is Design Management?
There is no single, universally agreed definition of the design, and with the identification of those design
term ‘design management’, just as there is no single disciplines that are relevant to the resolution of key
agreed definition of ‘design’, or in fact of ‘business’. management issues, and what training managers
When looking at the nature of ‘design’, the word need to use design effectively.
itself is both a noun (an outcome), and a verb (an
activity). The outcome of a design project can be seen Hollins describes design management as ‘the
in the products, services, interiors, buildings and organisation of the processes for developing new
software processes that we come into contact with products and services’ (2002), and for Cooper and
daily. The management of these design projects is Press, being a design manager is about ‘the response
only one aspect of design management. The activity of individuals to the needs of their business and the
of designing is a user-centred, problem-solving contribution they can make to enable design to be
process, which also needs to be managed and used effectively’ (1995).
therefore is another facet of design management.
As a job description, the design manager has the
The term ‘business’, when used in the context of role of managing design. What exactly this entails
design and business, can become a container for all will vary from organisation to organisation, and
kinds of non-design activities such as marketing, the person responsible for managing design might
finance, strategic planning and operational activities. be called a ‘brand manager’, a ‘project manager’,
a ‘client-account handler’, an ‘account director’,
In the area of design management a wide variety of a ‘design consultant’ or an ‘advertising planner’. The
perspectives exist that reflect the rich array of important aspects of managing design, irrespective
individuals, professions and contexts involved, such of the job title, are about understanding the
as academia, the public or private sectors, business strategic goals of an organisation and how design
and industry, the design profession, and public or can play a part, and effectively putting in place the
governmental bodies. Indeed, the lack of consensus ways and means, the tools and methods, the teams
on both the scope and substance of the design and planning requirements and the passion and
management discipline has hampered the enthusiasm, to achieve these goals as successful
development of reference material to support it. outcomes.
There are however, some knowledgeable attempts to
provide agreed definitions for specific aspects of There is growing awareness within many
design and design management. organisations that design is a valuable means
to achieve strategic goals and objectives. There is
Topalian has stated that within an organisation, also an increasing desire to understand the design
design management consists of managing all aspects tools (the methods and ways of thinking that the
of design at two different levels: the corporate level design process brings), and the design planning
and the project level. Topalian also believes that and implementation, which effective project
‘design management development needs to broaden management of design brings. According to Ackoff,
the participants’ experience of design problems and planning is ‘anticipatory decision-making’ (1981),
the range of project and corporate circumstances and it is the design manager’s responsibility to
within which they have to be solved’ (2003). anticipate where design can contribute value, and
how this can be realised.
Gorb has defined design management as ‘the
effective deployment by line managers of the design
resource available to the organisation in the
pursuance of its corporate objectives’ (1990). This
definition suggests that the subject is therefore
directly concerned with the organisational place of
What is Design Management? | 13
1
2 3
QUESTIONS FOR DISCUSSION: Is it possible, or desirable, to create a single, standard definition of design
management that can be applied to all areas of design and business?
What is Design Management? | 15
4 5
Creative
Creati
Creative enterprise
enterpriise inside
enterpr ins
nsiide
the or
org
organisation
ganisatio
anisation
n
Desi
Design
esign
gn Technolog
Technology
echnology
y
Market
Marketing
arketiing Managemen
Management
anagementt
CONTEXT
Why is Design Management Important?
In the current climate, the economic importance of expanding economies worldwide. In terms of design,
design, and its use as a communication and strategic this impact is apparent in the evolution of design
business tool, has reinforced the status of design from ‘style and aesthetics’ to a means of improving
management and placed the true potential of design products, services, processes and operations. The
high up on organisational agendas. Equally, design is focus of design is now on improving customer
increasingly aiding the development of social, services and experiences, and creating better
ecological, technological and cultural processes and efficiencies and waste reduction strategies. It is
enterprises. inevitable that how design is managed in this
shifting context will also change.
For students, the changing roles and challenges of
design mean there are new demands made on those The practice of design management is evident across
wanting to build careers in design and the creative a range of disciplines such as product design,
industries. Design is inextricably linked to the way fashion, architecture, media, entertainment,
in which society, the environment and business advertising and software and games design. In
interact, and as a result today’s organisation’s are addition, how design is perceived and utilised in the
approaching design in a more ‘managed’ way. In realms of business, engineering, technology and the
order to have a successful, long-term career in creative disciplines varies enormously, and so,
design, it is necessary to understand how and different approaches to how design is managed are
where design sits within a wider context, and how required in each context.
the true potential of design can be exploited,
professionally managed and utilised as a tool for Within an organisation, design management is
innovation and change. present in the brand communications, the product
and/or service design, the corporate buildings and
Within an organisation, design can affect retail environments and the websites and advertising
management on many different levels and in many campaigns of each enterprise. Externally, design
different ways. Design can be active on strategic, management can respond to the growing pressure
tactical or operational levels, in setting long-term for organisations to address government legislation,
goals and in day-to-day decision-making. Design is a regulations and policies, and changing attitudes
function, a resource and a way of thinking within around the world to the management of local and
organisations and one that can be active in the global resources.
strategic thinking, the development processes and,
crucially, the implementation of projects, systems All of these internal and external demands, from
and services; the ways in which an organisation organisational goals and customer requirements to
connects with its customers and stakeholders. By social and environmental responsibilities, need to
becoming more in tune with the commercial be taken into account in the management of design,
pressures of industry, and by understanding how to and all of these aspects need to be managed in order
use design more effectively, students will be at a to maximise the time, money and resources that an
distinct advantage when entering the job market, organisation invests in design in order to present
whether a commercial business enterprise, the public itself favourably to current and potential consumer
sector, or non-profit organisations. markets.
According to Powell (2004), the importance of design The Cox Review of Creativity in Business,
management is growing in four fundamental ways: commissioned by the British Government in 2005 to
investigate ways in which creative skills might be
1. As businesses of all kinds deepen their exploited more fully, raised some interesting
understanding of the role of design in innovation, definitions of the connections between creativity,
they will look to design management as a powerful innovation and design.
resource for innovations that will effectively
differentiate their business and build sustainable Creativity: is the generation of new ideas. Either
competitive advantages. new ways of looking at existing problems, or the
2. As people continue to find increasing choices in discovery of new opportunities.
the marketplace, and become more determined to
improve the quality of their lives, they will demand Innovation: is the exploitation of new ideas. It is
more of what only the effective management of the process that carries a concept through to new
design can provide in good design. products, services, or ways of operating the business.
3. The shift in attitude from design management to
managing for design will unleash the potential of Design: is what links creativity and innovation. It
design. shapes ideas so that they become practical and
4. The increasingly important role design will play in attractive propositions for users or customers.
building a bridge between the fundamental economic
and cultural aspects of individual nations and the Design has become a critical and strategic function in
world will open doors for design to make an today’s evolving organisations, and the need for the
important contribution to healthy, balanced societies knowledge, the ability and the skills to think, plan
worldwide. and manage for design is becoming more important.
Clearly, there is growing recognition of the potential Table 1: Design Statistics in the UK
benefits of design management. However, it is also 185,500 people work in design
emerging as a driving force in educational and 12,450 design consultancies employ 60,900 designers
government initiatives and in social policy and and 348,300 non-designers
environmental regulations. 47,400 self-employed, freelance and non-employed
designers
The Saïd Business School at the University of Oxford 77,100 in-house designers work in 5900 larger
has recently created a new Design Leadership businesses of 100 people or more.
fellowship, in recognition of design’s current reach Source: The Business of Design, Design Council Research 2005.
beyond conventional concepts of product design to
‘embrace new understandings of organisational
innovation, the design of organisational processes,
the aesthetic dimensions of organisational life and
the ways in which the shifting nature of design
impacts on the strategic positioning and functioning
of the modern organisation’.
QUESTIONS FOR DISCUSSION: What other emerging trends can be identified in order to begin to think about
the role of design in business in the future?
Why is Design Management Important? | 19
3
KNOWLEDGE
Identifying Opportunities for Design
Opportunities for design projects, processes and CHANGING CIRCUMSTANCES
thinking exist both inside client organisations and
consultancies and outside in the wider social, Opportunities for design often stem from changes in
cultural and economic context. There are no circumstances: from new demands, either internal or
prescribed ways for identifying opportunities for external, made of an organisation.
design within any given organisation. Instead it is
the goals and aspirations of the organisation, its Within an organisation, design opportunities can be
‘corporate purpose’ or ‘brand identity’, which will found in the company’s name or brand, its mission
suggest what opportunities are right for each statement, its corporate strategy (the overall
organisation, and how a design resource could objectives of the company), its business strategy
best serve them. (the department-level objectives that support the
corporate strategy), or its operational strategy
A corporate identity expresses the values and (project-level objectives). Opportunities can also arise
beliefs that an organisation stands for, and these during mergers and acquisitions, organisational
values and beliefs will be outlined in the company’s restructures and company diversification, or during
brand and mission statement. The same values and formal meetings and informal conversations with
beliefs will also be translated into various business other departments.
objectives and strategic plans across a number of
departments within the organisation and, finally, Outside an organisation, opportunities can develop
will also manifest themselves in the environments, from changes in local, national or international
communications, products and services of the politics, economics, culture, society, population
organisation. The values and beliefs of the trends, technology and legislation. Opportunities can
organisation will reflect those held by its also originate from humbler origins, such as a chance
customers; the people that use, buy or share in article in a newspaper or a casual conversation.
the brand experience.
Perhaps though, the most valuable and rich source of
If the purpose of design management is to identify opportunities for design arises from the customers
and communicate the ways in which design can themselves, whether through observing the way they
contribute to a company’s strategic value, then behave when using a product, or collecting customer
identifying opportunities for design is first step feedback on how to improve a service.
towards this (Borja de Mozota, 2003).
Market Forces Product differentiation New technologies and diversifying markets providing
and innovation source of difference to satisfy consumer demands.
Usability The rise of more usable and inclusive designs for
experienced consumers and increasingly ageing
populations.
Customisation Demand for individuality of products and services.
1. Conducting a competitive
Caring analysis is a valuable way of
Fairy fleshing out potential
Gentle opportunities in the market.
This matrix for example, has
Soft
been used to describe the
brand position of washing
Up to date powder detergents in relation
Surf
Wisk to whether they are
Trusted traditional or modern, and
Bold efficient or caring.
Source: Millward Brown
Traditional Modern Tracking Study.
Advanced
Daz
Radion
Biological
Ariel
Persil
Removes stains
Efficient
2. Drucker’s paradigm of
change model, provides a
way to think about the past,
Environment
present and future states of
an organisation. Exploring
how design can respond to
different dimensions of an
organisation can be a rich
What is the What will the starting point for identifying
business? business be? design opportunities.
Source: Flaherty, 1999.
Traditional Transitional
Transformational
Managing the Design Strategy
32 | PART ONE
‘There is no way to market research a genuinely new product or service.
To achieve purposefully planned change based on innovation, on an
entirely novel and different product or service, the methodology required
was…to devise some imaginable future and from that vision work backwards
into the present.’
Peter Drucker
QUESTIONS FOR DISCUSSION: What is not currently available to consumers that can be addressed as a
market opportunity? Is there a need that is unfulfilled? How can design play a role?
Identifying Opportunities for Design | 33
3 4
3 & 4. Technological
innovation can lead to the
creation of new products and
services. Terfenol-D is a
‘smart’ audio-technology
material that, when
integrated into FeONIC audio
devices, can be used to turn
windows and tables into
speakers. Realising the
opportunity to design the
audio devices as well as
recognising the commercial
opportunities for FeONIC
audio-technology has
provided both FeONIC and
Terfenol-D with commercial
success. FeONIC has been
concentrating on providing
new products for the global
consumer market through
partnerships, licenses and
sales distribution channels
around the world. The
FeONIC trademark ensures
a positive link between the
company’s intellectual
property (IP), and any
products incorporating it
that are brought to market
through partnerships.
Images courtesy of FeONIC
Plc. and the Design Council.
KNOWLEDGE
Understanding the Audience and Market
Many products and services are ‘makable’, they can Traditionally, within client organisations, design
be created, developed and made as part of a design exists as a resource in one of two places: marketing
process, but they are not necessarily ‘marketable’. or product and service development. Within
Marketable products satisfy a customer need and marketing departments, design can deliver services
make a profit. Understanding the audience and the that support specific marketing objectives. For
market is key to knowing both how design can example, a designer can update the packaging design
creatively produce a viable business solution, and of an existing product so that it appeals to a younger
how marketing can respond to a design innovation audience, in response to a marketing requirement to
to produce a viable business proposition. increase the organisation’s youth-market share.
Within product and service development (also
MARKETING AND DESIGN referred to as engineering, manufacturing or
research and development, depending on the nature
The Chartered Institute of Marketing defines of the organisation), design can drive innovation
marketing as ‘the management process responsible through the design process itself, for example, via
for identifying, anticipating and satisfying customer the adoption of new technologies, materials or
requirements profitably’. Marketing identifies manufacturing methods.
opportunities, anticipates and satisfy needs, creates
differentiation, gains competitive advantage,
generates income and adds value. As such it
undoubtedly plays a pivotal role within an
organisation. Design, on the other hand, creates
value through innovation, improved functionality,
visual differentiation, brand reinforcement and a
positive customer experience, and therefore also
plays a key role in organisations. Design and
marketing departments often work together to
support the needs of a business, but how they work
together will depend on both the nature of the
organisation and the market opportunities available.
Understanding the Audience and Market | 35
1
Consumers as individuals
Identify customer segments within the market:
Start People with similar needs and desires.
When ideas for new products and services originate MARKETING CONCEPTS AND TOOLS
within an organisation’s marketing department, it is
because a consumer need has been identified, a value Most designers understand the nature of marketing,
proposition created, and a supporting business case but are unfamiliar with the actual concepts and tools
developed. Design then supports both the marketing that it uses. Familiarity with these will provide a
and the market opportunity. When new ideas design team with a better understanding of what
originate within product and service development, it marketing people do and how marketing works in
is often due to an innovation or a breakthrough idea, practice. Equally, design ideas that are ‘packaged’ in
for example, inventing a new or better way of a way that connects to an organisation’s marketing
making something using advances in technology. strategy will stand a better chance of getting
Marketing then supports design to develop a viable valuable stakeholder buy-in.
business case and promotional marketing plan.
Traditional market research and market analysis can The role of the marketing department is to uncover
identify a need, but might inhibit the creation of the consumer voice. It creates value propositions
innovative ideas. A design innovation can create a that are aligned with the organisation’s strategy,
unique product or service but if it is not marketable, its consumer market, the environmental conditions
it is unlikely to be viable or profitable. and its competition. The marketing department
will talk to potential and existing customers as
The design process forges a strong link between well as market researchers to learn more about
marketing and product or service research and consumer preferences.
development (R&D) by supporting those
opportunities identified by the marketing There are a number of ways in which a marketing
department, and driving the invention of entirely department can communicate directly with
new products or services devised by the R&D consumers and then develop a business strategy
department. There is a growing awareness amongst in accordance with the responses.
business leaders of the unique role design plays, as
something that can both add and create value.
Design adds value when used ‘top down’ by
supporting marketing requirements and responding
to market opportunities, and creates value when
used from the ‘bottom up’, by generating innovative
ideas that are then successfully taken to market.
Understanding the Audience and Market | 37
2 3
Focus groups engage small, targeted groups of The Product Life Cycle (PLC)
consumers in a discussion about a proposed product A PLC diagram shows the stages in the life of a
or service, advert or brand proposition, while product or service. It demonstrates how sales will
marketers listen to the group and watch its initially grow as new market segments become aware
behaviour and reactions. of, and begin buying it, then mature and eventually
decline. This useful model allows designers to
Field research is used to study the factors that anticipate market reactions. For example, it could
affect a consumer’s choice of product or service, help to determine when to develop and launch a new
for example, the selection of a particular brand of product range that will succeed an existing one.
washing detergent may depend on its position on
a supermarket shelf. The Ansoff Matrix
The Ansoff matrix charts existing and new products
Customer-satisfaction surveys, questionnaires against existing and new markets, and is used to
and complaints also provide a platform for the plan ways in which to increase sales. Using this
consumer’s voice, and supply vital information matrix, design teams can better understand how an
about how a product or service could be improved. organisation can increase its revenue through the
creation of new markets, products and services.
The opportunities for design and design thinking
will inevitably involve building closer links between Boston Matrix
business units in the organisation, sharing This is used in product-portfolio planning to chart
knowledge, and identifying new areas of connection. the relationship between market share (relative to
In this way integrated products and services can be the competition) and market growth. This matrix
developed that engage the knowledge, skills and allows design teams to better understand the
expertise of business managers, specialists, and different products or services in the organisation’s
consumers. The following tools will help design teams portfolio, and the different roles that each perform.
understand the marketing considerations involved in
launching new products and services.
QUESTIONS FOR DISCUSSION: What are the different thinking styles and approaches that exist between
marketers and designers? How can a design manager enrich the conversation?
Understanding the Audience and Market | 39
4 5
Existing
Productivity penetration New product development
(Market share/growth)
Markets
New
KNOWLEDGE
Interpreting Client and Customer Needs
Design adds most value when it operates within the it is in and the consumers it targets. This is not only
overlap between an organisation’s objectives and the part of the design problem, but is also key to the
desires of its customers. Understanding the interface design solution.
between business and design relies on a clear
understanding of the needs of the organisation and Business models and plans are structured around a
its customers. Whether the design resource is on number of internal components, such as mission
the client-side (from within the organisation) or statements and objectives, leadership hierarchies,
the consultancy-side (from within a design agency), financial structures, business units and lines of
successful design solutions are those that satisfy the communication, and a number of external
client and the customer needs. components, such as the competitive positioning, the
cultural and geographic landscape, and corporate
UNDERSTANDING THE CLIENT partnerships and alliances. Organisations use design
to improve their market position, while operating
Within any company the different business units all within the context of their business models.
function to serve the values, beliefs, needs and
ambitions of the whole organisation. Design Therefore understanding these internal and external
consultancies may be engaged by these business components will help the design team determine
units to provide specialist design input in support of how to add value and provide competitive
the organisation’s goals. ln effect, the business unit advantage, whilst also supporting the viability of
becomes a client to the design consultancy. Equally, the business. The more a design team knows about
a design resource that exists inside an organisation the challenges faced by an organisation and its
can also be engaged to provide specialist input into a customers, the more in tune their design solutions
specific business unit or project, again in support of are likely to be. For example, by better reflecting the
the overall business objectives. organisation’s brand or business intentions, or by
differentiating the business from that of the
The role of design in business is to help create competition through new product development.
products and services that address the needs of
consumers, and to visually express the values and Whether client-side or consultancy-side, if unmet
beliefs of an organisation. Identifying how and wants and needs can be identified, then they can be
where design can successfully contribute to interpreted into ways in which design can contribute
different business units begins with a thorough to a viable business solution.
understanding of the organisation, the business
www.beverleyknowles.com/rsvp
020 8969 0800 rsvp Deciding where to locate the
gallery – London’s Notting
bkfa
Hill – was key to accurately
Come and experience our new gallery reflecting the BKFA brand.
Drinks and canapés from 7pm
88 Bevington Road, w10 5tw According to Beverley,
Tube: Ladbroke Grove Notting Hill is ‘the sort of
Beverley Knowles Fine Art is the only area that a quirky bright
gallery in the country specialising in the
work of modern and contemporary pink gallery with a unique
British female artists.
specialisation in female artists
fits right in’. It is also an area
likely to attract the kind of
customers that would buy
pieces from the gallery.
Image courtesy of Beverley
Knowles.
Competition
2. BKFA commissioned
Banana Design to create an
identity that would reflect its
brand and business
Environment Technology intentions, and visually
express its values, beliefs,
needs and goals. A strong use
of colour underpins the
Customers Value Business
Market brand identity; dark-olive
green symbolises the sober
business side of the art world
and the soft pink references
Economy the female artists that the
Global issues gallery represents.
Social trends Image courtesy of Dave
McCourt.
QUESTIONS FOR DISCUSSION: What business is the client organisation in? What drives it? What are its key
motivations, goals and aspirations? Who are its target audiences?
Interpreting Client and Customer Needs | 43
4 5
4. An introduction to the 5. The CACI Acorn 2005 UK of the individuals for whom
‘aspiring singles’ consumer Demographics Profile and they are designing a product
type, taken from The CACI Users Guide provided or service.
Acorn 2005 UK Demographics definitions of the types that Image courtesy of, CACI
Profile and Users Guide. are often used to describe a Limited, 2005. All rights
Image courtesy of, CACI profile of consumers or target reserved.
Limited, 2005. All rights customers. This page is an Source: Acorn User Guide,
reserved. introduction to the CACI Ltd.
Source: Acorn User Guide, ‘comfortably-off’ type.
CACI Ltd.
Designers and marketers can
use demographic classifiers to
help them agree on the target
market and their needs,
wants and desires, lifestyle
preferences and behaviours
Managing the Design Strategy
44 | PART ONE
KNOWLEDGE
Auditing the Use of Design
Auditing how design is used by an organisation and A design audit supplies a fresh, unbiased view of
how effectively design communicates and supports how design is used to promote the business of a
its overall goals is an incredibly useful exercise. By particular organisation. It provides an analysis of
investigating how an organisation presents itself, the effectiveness of all the design elements, and
a design audit reveals whether or not there is design determines whether they are communicating a
consistency between the ways in which the unified message. The design audit can also offer
organisation communicates its beliefs and values. suggestions for improvement, which are usually
The design audit also compares how an organisation delivered in the form of recommendations. In effect,
operates and behaves internally (for example in the the design audit is a systematic analysis of the
design of its working environments), against its organisation’s present position and recommendations
external perception and identity (for example, its for its future, changed and improved, position.
corporate image and product offers). Inconsistencies
in the actual design outputs, such as buildings and The content of a design audit will usually include a
interiors, products and services, packaging, graphics, review of the organisation and the marketing
advertising and websites, can then be identified. environment in which it operates, the material
collected in the audit, an analysis of the use of
THE DESIGN AUDIT design, a conclusion and recommendations for
improvements and actions.
A design audit honestly and objectively appraises
the use of design within an organisation. It identifies A team working either inside or outside the
what does and does not work and determines if a organisation can conduct a design audit, but
design budget is being used effectively. How design there are several benefits in using an outside
is used and managed can be very revealing of the consultancy. A consultant is more likely to be
organisation’s true attitude to design, and their objective and not be swayed by internal biases and
awareness of how their customers perceive them. The organisational politics; they may have a level of
design audit can uncover an organisation’s level of design expertise that does not exist inside the
knowledge and understanding of design as a valuable organisation; and as a neutral party, employees and
asset: one that can be used to further strategic customers may be more open in their comments
business objectives. during interviews about how they feel about the
organisation and its use of design.
Auditing the Use of Design | 45
1 2
3 4
CONDUCTING A DESIGN AUDIT The third step is to conduct a visual audit of those
items that are relevant to assessing the use of design
The first step in conducting a design audit is to build in the organisation. This might include the
a picture of the size and scale of the organisation, organisation’s visual identity; its name and style of
and how it operates. A good starting point for this is logo, letterheads, printed material, packaging,
to identify the nature, role and function of the advertising and websites; buildings and offices, retail
organisation and review its mission statement or showrooms, exhibitions and signage, the immediate
corporate philosophy. It is also beneficial to look at locality of its premises; its vehicles or uniforms and
the company’s structure, and identify relevant its customer service and staff behaviour.
stakeholders, all the current brand names in use and
the organisation’s current design procedures, policies A design audit will also include a review of an
and guidelines. Finally, identifying the markets that organisation’s internal communication activity (how
are currently addressed (the market position) design is perceived and used by staff within the
followed by an assessment of the markets available organisation), and compare this with a review of how
(through an analysis of market conditions or of the design is experienced externally (the likes and
competition) will help to complete the picture. dislikes, and the concerns and experiences of its
customers). In doing so, the audit will highlight both
The next step is to develop an understanding of how positive examples of the use of design as well as any
the organisation is perceived, both internally and inconsistencies, which may produce misconceptions
externally. Gaining an impression of this from within about the organisation.
the company is usually achieved by conducting
interviews with key stakeholders such as the CEO or Once the audit’s investigations are complete, the
company director, the head of design or the design results should be compiled and evaluated. Any
manager, as well as a variety of employees. External necessary action to be taken by the organisation can
interviews may include those conducted with current then be recommended. Design audit findings are
and potential customers. typically delivered to the client as a presentation,
and then distilled into a report covering the audit’s
purpose, process, results and recommendations.
QUESTIONS FOR DISCUSSION: Who is currently responsible for making design decisions? Do design guidelines
exist for the use of design by the organisation?
Auditing the Use of Design | 47
5
KNOWLEDGE
Establishing the Design Strategy
In order for an organisation to establish its design SETTING UP A STRATEGY FOR DESIGN
strategy, a business case for its design needs to be
formulated. Inside an organisation, this responsibility Borja de Mozota (2003) points out that once the
will usually fall to the design manager, who may design demand has been initiated, two decisions to
choose to bring in an external design consultancy be made. Firstly, who will be responsible for design in
or agency to help. The purpose of the plan is to the company? And secondly, how will the project
persuade the organisation’s senior management and design-management tools be delegated within the
stakeholders that there is a need to establish a design company?
strategy, initiative or resource that extends beyond
their current use of design. In response to the first question, the decision will
involve appointing a design sponsor or champion;
The design audit can help support this plan, someone who has representation at board level. In
but building a case for design will also involve many cases this will be the design manager, but in
demonstrating how design thinking can best serve some organisations it may be the head of marketing,
the mission, aims and operational needs of the or the head of research and development. This
organisation. A solid case will ensure that everyone person’s role will be to promote the engagement
can see the potential tangible benefits from their of design at different levels of the organisation.
own perspective. Ensuring that senior management
can understand the value and impact of design, using In response to the second question, the design
the language of marketing or finance as appropriate, manager (or sponsor) will be the keeper, initiator and
increases the likelihood of key stakeholder support. guardian of the project design-management tools
Defining the boundaries of the design initiative is that are used to disseminate design thinking
also important in order to set everyone’s throughout the organisation. These tools might
expectations at the right level. include; design policies, strategies, agendas, and
guidelines; design workshops, briefings, newsletters,
books, trade magazines and websites.
Establishing the Design Strategy | 49
1
A useful way to establish the benefits that design can 1. Oyster, London’s travel
bring to an organisation is to consider design, design smartcard, was introduced to
policies and design strategies in relation to three support the mission, strategy
and operational needs of
levels of the organisation: at board level, mid or
Transport for London (TfL).
business-unit level, and at design-activity level. At
It also supports the needs of
board level, the question posed is, how can design be
TfL customers as the system is
used at a strategic level? It will often be in response designed to make it quicker
to a situation where an organisation perceives a and simpler for passengers
strategic need. At the middle level, the question to get around the city, cut
posed is, how can design be used at a business level? queuing times and keep cash
Here, it will be used to translate the perceived need off the buses. The Oyster card
into a new product or service, process or concept. At works by the user simply
the design-activity level, the question posed is, how pressing it on a card reader
can design contribute at a project level? At this level at tube stations and on buses.
Image courtesy and copyright
it will assist the product or service development to
of Transport for London 2005.
ensure that the response to the need is delivered.
2. The smartcard is designed
It is possible to differentiate between a design policy to be reusable, thus
and a design ‘strategy’, although both inform each eliminating the need for
other. The design strategy establishes how an paper tickets for each and
organisation intends to use design, and how design every journey. As such,
processes can best serve its operational needs. Oyster is being hailed by TfL
The design policy describes the legislation that and Friends of the Earth as an
will support the design process, and involves environmental asset, as
coordinating the planning and policy information 100,000 fewer paper tickets
are sold everyday – a saving
to meet the needs of stakeholders (Cooper and Press,
of 32 million paper tickets a
1995). In many ways, the design strategy is the vision
year since the smartcard was
for design at all levels in the organisation, and the
introduced in 2003.
design policy is a series of decision-making milestones Image courtesy and copyright
for making the vision possible. of Transport for London 2005
Managing the Design Strategy
50 | PART ONE
Table 1: The Pros and Cons of Using In-house and Out of House Design Teams
Advantages Disadvantages
In-house Design Team Designers are active stakeholders in At risk from insularity, complacency or
the organisation. becoming less objective. More likely to
say ‘yes’.
Working with one ‘client’ produces a
focused experience. Having to juggle balancing the status
quo with pushing boundaries.
Proximity to other business units
can enable rich multidisciplinary May be competing for resources with
team working and a shared sense other business units.
of purpose.
Out of house Design Working with multiple clients Tends to be a more expensive option.
Team produces a breadth of experience.
Consultancies can come up with
Objective, non-political, and more new ideas, but they may be ‘off
likely to say ‘no’. brand’, unsupportable or unviable
as a business offer.
Clients more likely to listen. Often
bring a challenging perspective to
problem-solving.
So how does an organisation bring in a consultancy Whether in-house or out of house, design is a
to help establish its design strategy? Firstly, the resource that has to be paid for by the client.
organisation’s design manager will define an initial Understanding client expectations when setting a
client brief and draw up a shortlist of consultancies price for the work to be done is never easy, and the
with relevant experience for the project in question. hard evidence of financial benefits of the design
The consultancies on the shortlist are then invited project will not yet be there for evaluation. So how
to present or ‘pitch’ their proposals. A pitch will is a fair rate, one that is acceptable to both sides of
introduce each consultancy’s approach and working the relationship, established?
methods, and is a good means for the organisation
to appoint the best consultancy for the job, and For the consultancy, pricing profitably means
agree the scope of works, project budget and covering the costs, overheads, and expenses involved
consultancy fees. in running a design business, while also allowing for
a portion of the profits to be invested back into the
From the consultancy’s perspective, a pitch is not a business. Staff salaries or sub-contracted consultancy
platform to dispense design services for free. Rather, fees are likely to be the largest part of the cost of
it is an opportunity to demonstrate and educate design. Trade magazines usually publishing average
the design ‘buyers’ about the value of their thinking hourly rates, salaries and market rates for particular
in helping address the organisation’s challenges. design roles and tasks, and these can serve as a
A frequent consultancy mistake is to spend most of useful starting point for anticipating or managing
their pitch talking about their capabilities, rather client expectations for the human-resource costs of
than demonstrating an understanding of the client the job.
and the project. Although consultancy credentials
should be included in the pitch, the client will be Design consultancies’ charges, fees, or hourly rates
more interested in forming a working relationship will inevitably vary depending on experience and
with a design team that can address their needs and what the market is willing to support. A good rule of
focus on providing a creative and viable design thumb that consultancies can adopt is to work out
solution. The client will also be more interested in the the annual overhead costs and divide this annual
consultancy that can demonstrate an understanding total by the approximate number of hours worked
of the motivations and aspirations of both their that are actually ‘billable’ to a client (usually 1000).
business and their customers. Non-billable time includes activities such as
administration, marketing, writing proposals, holding
For the design manager, it is important to be able to client presentations, and recruiting staff. The result is
find the right design consultancy for a specific an hourly rate that will cover the cost of running the
project. Examples of sources that can better inform business and the actual design time.
this decision include design trade bodies and
associations that run client referral services (and To calculate the hourly billable rate for a single
keep a list of design providers), trade journals and design team member (assuming most of their time is
magazines, word of mouth, design-award winners spent working on client projects), divide their salary
and those consultancies that the client’s competitors by 1500 hours. Consultant and consultancy rates
are working with. rates can also be used to estimate whether a job can
be completed profitably by establishing if the price
for the job is sufficient to cover the design time and
the overheads.
QUESTIONS FOR DISCUSSION: What are the benefits and drawbacks of working solely with an external
design consultancy, or exclusively with an in house design team? And with a combination of both internal and
external design specialists?
Establishing the Design Strategy | 53
3 4
KNOWLEDGE
Promoting and Selling the Design Strategy
Whether the design strategy is established in-house GAINING STAKEHOLDER BUY-IN
or via a consultancy, the design manager will
require a solid entrepreneurial mindset in order People are more likely to understand a design
to successfully promote and sell the design strategy strategy if they are involved in the process of
and thinking throughout the organisation. In order formulating it. Key stakeholders are found both
to do so, the design manager will need to raise within the organisation, for example, key heads of
awareness amongst the organisation’s key other business units, the company director or senior
stakeholders, to ensure that the design strategy is board level management, and external, for example.
understood correctly, and persuade those individuals government policy creators, specialist consultants or
whose contributions are vital to the success of the experts.
design strategy of its relevance to the viability of the
overall business. Design managers will involve key stakeholders with
the aim of getting their support and buy-in. An
A way of identifying the key stakeholders in any effective way to do this is to describe the actual
business is to look at its organisational chart, design strategy, but in terms that sell the benefits to
which maps the roles and functions of groups and each of the stakeholder’s business units. For example,
individuals. Inevitably, the amount of promotion if one of the key stakeholders is the human resources
and buy-in required will depend on how design is manager, describing the benefits of the design
perceived within the organisation, and how strategy to the organisation’s recruitment policies is
persuasive the design manager is. more likely to build a persuasive case. If selling the
strategy to many different types of stakeholders, the
At this stage it is useful to consider the design design manager should try to find some common
strategy as a business plan. A design manager ground, such as describing the benefits of the plan to
working within a client organisation, may aim to the customer. Since no business organisation can
build and grow a design resource, whereas a project exist without customers, finding ways to work
manager working within a design consultancy may together in improving the overall customer
be seeking client buy-in to a design concept. experience will be of mutual interest.
Whether in-house of out of house, the key questions
to ask are, what is the business case for the idea?
What are the benefits to the client organisation and
its customers? How long will it take to realise it and
how much will it cost? What resources are needed?
What are the short-term and long-term benefits?
Working out the answer to these questions will help
create a financially viable solution.
‘There should be at least one member of the board who takes a personal
and qualified interest in design. Design should be on the agenda at board
meetings and the plans of the company should include a policy for design.
This will give the company design initiatives support from the top – crucial
to the implementation of any design project.’
Jen Bernsen
Promoting and Selling the Design Strategy | 55
1
QUESTIONS FOR DISCUSSION: What key stakeholders need to be involved? What are the objectives of the
alliance? Who is providing what resources and expertise? What form of agreement is in place?
Promoting and Selling the Design Strategy | 57
2 3
KNOWLEDGE
Planning for Long-term Growth
Design does not exist in isolation. Different BUILDING DESIGN INTO THE ORGANISATION
organisations have different stages of development
in their use of design. Consequently, how design is Introducing a design strategy within an organisation
managed will depend of the nature of the can have an impact on how individual business units
organisation and their existing, and potential, operate. If a design team was previously embedded
aspirations for design and for the organisation. within another business unit, becoming its own
Planning for the long-term growth of design within department will alter responsibilities, accountability
an organisation will involve a number of key actions. and existing lines of communication. Functional
areas may need to change and new organisational
In the first instance, it will require the organisation structures and business models may need to be
to be open to opportunities, and flexible enough to established. Design managers need to plan ahead
respond to changing circumstances. Secondly, it in order to consider the most viable position for the
requires the establishment and growth of a trusted growing design team.
and reliable design team, one that can actively
advocate the use of design both inside and outside An organisation may need to reorganise itself in
the organisation. Thirdly, it requires that the value order that its design strategy can best support its
and merits of design be made explicit. Building on needs. Creating new business units is common
project successes is essential for providing legitimacy practice when the need for one becomes important
and authority to the design strategy. enough to the organisation’s success. For example,
because dissemination of corporate knowledge and
the internal flow of information grew to become
such an important consideration, many organisations
established an entirely new business unit to manage
corporate intranets.
‘Start with a single project on a modest scale. Start with a project that can
produce visible and useful results within a limited time and at a modest
investment. Then, even if it’s on a small scale, it will contribute to ‘selling’
the idea of working with design in-house and thus pave the way for larger
projects in the future.’
Jen Bernsen
Planning for Long-term Growth | 59
1
1. Electrical goods
manufacturer ED&S wanted
growth, but new ideas had
stalled and marketing was in
a rut. As part of a Design
Council scheme to introduce
design to manufacturing
businesses at boardroom
level, a design team was
put together to address
ED&S’s strategy. What this
established was that the
company needed design to
help it stand out from its
commodity-based rivals
and to help it overcome
barriers to growth, such as
counterfeiting and uninspired
marketing. The company’s
previous emphasis on
engineering and production
benefited from a fresh input
of creativity and marketing
awareness, which in turn
acted as a catalyst for the
growth ED&S sought.
Image courtesy of ED&S and
the Design Council.
Managing the Design Strategy
60 | PART ONE
QUESTIONS FOR DISCUSSION: In what other ways can design support the objectives of the organisation, and
of specific business units? Should design thinking be present in some form within every business unit, and on
every project?
Planning for Long-term Growth | 61
2
2. Herman Miller is a
recognised innovator in
contemporary home,
healthcare and office
furniture design. A long-term
commitment to integrity in
product quality and business
relationships has developed
through partnerships with
some of the century’s most
outstanding designers. One
such example is the
productive working
relationship between the
company and the legendary
Charles Eames. Shown here is
the Eames Moulded Plastic
Side Chairs, designed by
Eames and manufactured by
Herman Miller. Engaging
talented external designers
led to the company gaining a
reputation for leadership and
innovation in design.
Image courtesy of Herman
Miller.
3. As an outstanding example
of building on design success,
Japanese lifestyle company
MUJI celebrated the
achievement of nine iF
product design awards in
2005. The awards were
bestowed in recognition of
the enduring excellence of
MUJI product design in the
company’s 25th anniversary
year. The iF design awards are
a mark of design excellence,
and MUJI’s White Porcelain
series, shown here, was the
winner of a Gold Award.
Image courtesy of Muji
Managing the Design Strategy
62 | PART ONE
Case Study
PRACTICE
The Argus
Argus®
®3 Thermal-imaging Camera
‘Reducing danger or saving just a few lives can generate an awful lot of
goodwill. Think of the benefits Volvo has reaped by making its cars safer.
Take the pain or struggle out of your products or services, and you’ll not only
win over customers but likely beat out the competition.’
Tom Kelley
Case Study
A thermal imaging camera provides firefighters The ‘eureka’ moment was surprisingly counter-
with good visibility in thick smoke or in complete intuitive. James’s participation in firefighter training
darkness. Good visibility allows quicker scene revealed that the camera was used in short, quick
assessment and, crucially, faster location of any bursts for orientation and checking for casualties,
casualties. The pioneering e2v technologies saw that and then lowered, while more traditional fail-safe
military infrared sensors could be invaluable in techniques were observed for recovery. Therefore the
helping fire services save lives. Their first thermal- new camera design needed to be less cumbersome
imaging camera, branded Argus®, was launched in when the product was not in use, particularly if the
1995 and was an instant success thanks to its user was crawling or lying down. The camera had to
excellent technical and ergonomic performance. In be both more accessible and less cumbersome than
the following years many competitors appeared, all previous cameras.
wanting a piece of the market, and the underlying
technology has become more sophisticated and Alloy found that the camera had to have handles so
the hardware more miniaturised. In 2001, e2v it could be easily passed between colleagues in
technologies approached Alloy Total Product difficult conditions. Thermal imaging cameras are
Design to embarked on a collaboration that would expensive, and in most cases there is only one
produce a completely new thermal-imaging camera; camera for each firefighting team, so members of
the Argus®3. that team need to pass it to one another. This can be
a very difficult task if firefighters are working in the
The principal challenges for Alloy were to improve dark, with thundering noise, and wearing thick
the ergonomics and performance of the original gloves. As well as handles, the camera’s controls and
product and integrate new and unique functionality. features had to be simple to operate with bulky
Technologically, the Argus®3 has to support three gloves on and easily viewed, as time is of paramount
completely different core-sensor configurations, importance when working in life-threatening
ensuring that there is a global market for the camera conditions.
by adapting to the various standards required by
different countries. Above all, the product has to be
extremely robust, simple and intuitive to operate and
it must not impede the firefighter while going about
his or her duties. These design considerations were 2
essential to the product’s success. The key to the
design solution was an understanding of the end user
and the exceptional demands of their duties. In order 2. The director of the
to gain this understanding, the director of Alloy’s design team James Lamb
undertook comprehensive
design team, James Lamb, undertook comprehensive
firefighting training to
firefighter training to ascertain exactly how the
understand exactly how
camera would be used in real-life situations.
the camera would be
used in real-life
situations.
Managing the Design Strategy
64 | PART ONE
Case Study
3 4
THE NEW DESIGN the fire zone. Although mainly used by civilians,
some of the camera’s technology is derived from
The Argus®3 industrial design incorporates a number military applications, resulting in selective export
of innovative features. The camera was reconfigured restrictions on certain builds. The modular
into a vertical format, ensuring a less cumbersome construction overcomes this, making this lifesaving
profile when the camera hangs close to the hip or technology universally available.
chest. Firefighters often access their casualties by
crawling or crouching, so it was important to ensure The principle benefit of the Argus®3 is in the
the camera was not too difficult to carry, would not product's use. By speeding up the detection of the
bounce around and did not project too far out from source of fires, they can be dealt with more quickly
their body. and this means less harmful emissions, less damage
to property and the environment and fewer
The Argus ®3 has two handle options, both of which casualties. Used in preventative maintenance (for
ensure that accidental activation or deactivation is example, potential flame points) the Argus®3 can
prevented, and also improve handle security. In stop potentially environmentally-catastrophic events
addition, the vertical format reduced wrist strain ever happening.
by placing the camera’s centre of gravity as close
as possible to the grip points. The Argus®3 features The Argus®3’s final industrial design is based on
replaceable strengthening panels and several radical ergonomic innovation, and has instant appeal
detachable elements, which allows the camera to be to firefighters who can see the advantages of the
adapted by the user to any situation. The distinctive streamlined format instinctively. The appearance
handles can be removed and replaced with low- emphasises the product’s leading edge technology
profile bumpers and straps, and can also serve as with its paradigm busting form. Many of e2v
replaceable protectors to the expensive core camera. technologies competitors’ cameras have a format
The camera’s organic shape fits easily into a gloved copied from the original Argus®. This new design
hand, with smooth flowing forms, ensuring there are demonstrates that the best manufacturers learn from
no sharp edges to concentrate stresses and weaken their customers and never stop innovating. For Alloy
the structure. There are two anchor points for this was a dream job, balancing the needs of the
mounting a neck strap, which are positioned so that world’s most demanding consumers with extreme
the camera falls at a natural angle for rapid physical and mechanical design constraints. This is
deployment without actually hindering movement a product that genuinely makes a difference and
and the controls are simple and easy to operate with helps everyday heroes conduct their business
gloved hands. more effectively.
PRACTICE
Camper
ESTABLISHING THE DESIGN STRATEGY Camper means ‘peasant’ in Catalan, and the
organisation manufactures its shoes in the
Camper embodies the spirit of a family business; countryside, using traditional craft knowledge to
in this case a family that have been working together make footwear for urban-dwellers. Camper makes
for over a century in the footwear industry. high-quality and functional shoes, which combine
Responsibility, commitment and quality were comfort and imagination with a sense of innovation,
values treasured from the outset. Today, Camper humour and irony. For example, ‘Twins’, one of their
take an imaginative approach to everything they do, many product families, is based on the idea of having
especially with regard to their strong belief in social, two single shoes, not a pair. Each shoe is asymmetric,
environmental and corporate responsibility. They different, surprising and even surreal. Camper shoes
consider their ability to create products that improve are built not only to please but to last; the company
the health and quality of life of their customers to be continually researches materials and manufacturing
one of their most valuable assets. methods to ensure that a pair of Camper shoes are a
good consumer investment.
Camper’s approach to design is reflected in these
values and in the structure of its business, which A VALUED TEAM OF STAKEHOLDERS
Camper considers to be driven by more than just
the pursuit of profit. The company chooses to build Camper prides itself on its craftsmanship and its
working relationships and use production processes vocation for manufacturing. People working for and
that are respectful of both individuals and the with Camper like what they do, and know and love
environment. their trade. Camper considers each of these people
to be a stakeholder in the business with whom to
IDENTIFYING OPPORTUNITIES FOR DESIGN exchange ideas, suggestions and points of view.
The business prides itself on building long-term
In 1887, Antoni Fluxá, a Mallorcan shoe craftsman, relationships based on trust, a sharing of ideas
set sail for England intending to learn about the and working together as a team to identify new
latest industrial manufacturing techniques of the opportunities. Ensuring proper working conditions is
time. Upon his return, he assembled a group of also part of the approach to make Camper partners
craftsmen and introduced them to shoemaking unique and relevant members of the Camper ‘family’.
machinery – the foundation upon which the Camper
empire was eventually built. In 1975, Lorenzo Fluxá, Imagination has become the company’s lifeblood,
grandson of Antoni, created Camper, a business and its contributions to the world of design and
concept that reflected the new social, political and creativity have been publicly recognised through
historical drivers of the time, and echoed a lifestyle numerous awards. Camper won Spain’s National
based on freedom, comfort and creativity. Design Award in 1998, the country’s highest honour
in the field of design, which was official recognition
of a brand that has turned creativity into an viable
and growing business, one that combines local values
with global horizons.
Case Study
2. Pelotas, another of
Camper’s product families
and one of Camper’s best
sellers, is a design concept
inspired by the passion
and imagination of
pioneering sportspeople.
It is an ironic ‘revival’
shoe with a slightly retro
look.
Design is central to Camper, whether manifested Each walk-in-progress store has a section of the
in its branding and philosophy, in its employees, wall painted red, and the text on it explains the
partners and collaborators, or in its stores, posters interactive nature of the environment, and
and other graphic elements. Within the stores encourages Camper customers to leave their mark:
graphic design such as posters, boxes and bags are ‘our architects and builders are now working on a
decorated with ironic messages. In their series of unique project for reforming this space. We want
collaborations with design consultants, Camper have to do the best job possible, which will take us at
introduced two new concepts, the ‘Walk in Progress’ least nine to twelve months. Since we are a small
and the ‘Info-Shop’. company, we cannot afford to be closed to our
colleagues. Meanwhile, we have opened this Walk
in Progress Store. We hope you understand that,
although the shoe boxes are not especially luxurious,
the idea is simple, useful, and recyclable. The shoes
are 100% Camper.’
Managing the Design Strategy
70 | PART ONE
Case Study
INFO-SHOP
6
Camper collaborated with Martí Guixé for their
second pioneering store concept, one that converted
the shop into a publication: the Info-Shop. Using the 6. Camper frequently
analogy of the shop as a magazine, the contents and collaborates with design
theme of the publication are present in the design consultants. Martí Guixé
elements of the store interiors: the walls, the floor, worked with Camper to
the furniture, and the graphics. The concept is that develop a series of Info-
‘the value of the content becomes the value of the Shops, including this one in
design’, and ‘the decoration becomes the information Tokyo.
INTERVIEW
I believe that design is fundamentally a synthetic and In addition, I run a series of external workshops
symbiotic profession. A designer must be open to entitled ‘Drivers of Change’ in which we have spoken
synthesising varying aspects of their person, their over the past two and a half years to over 6000
projects, and issues and subjects – things ranging individuals in almost 70 workshops, asking them
from highly technical, to highly opinionated, to what’s driving change where they are. The method of
highly personal. These synthetic and symbiotic workshop has been the same everywhere. It’s based
relationships must be open to incorporating things upon the belief in emergence, and what I call the
that can be very clearly articulated in a numerical wisdom of the crowd. I don’t tell people my opinions
and representational way, and that can be justified about anything until we’re done, and then I share
very clearly and rationally. At the other end of the with them the results from the other workshops.
scale there’s the purely emotive reaction and They can gauge where their views fit with the other
understanding a client’s or a group’s emotive world views. These workshops have been in Africa,
melange, as well as being able to control one’s own Australia, Asia, North America and Europe. It has
emotive response, both through suppressing it and been really quite fascinating, looking at some of the
encouraging it. I also believe that understanding constants and variables across the world. These
context is probably the most important thing that a workshops are fundamentally rooted in my design
designer can ever do. Very often contexts are hidden education, and without my design education both as
and it takes quite a bit of work to delve into the real an engineer and as an architect, these workshops
context of a project. There’s an obvious context a would be nowhere near as successful. I use the
client might present. Then, there’s a political analytic, synthetic, and listening skills that I learned
context, which are the rules of the game within as a designer, combined with the very clear
which one can move. In the built environment, analytical skills of an engineer – where you are given
the rules are very clearly set out within local and a problem and you search for the fundamentals of
national governing bodies, but the rules of the what you are really after.
game are different for each village, city, and county
of the world. Understanding the realm of context is
key to design.
Interview
With regard to design education, do you think it in that operating room, you want six specialists and
is important to teach business skills? one generalist. When you listen to a symphony,
Yes. I believe that business practices vary globally. you don’t want 27 conductors. We need to have
Business principles do not. Profit and loss, building specialists. We need to have people who are
contracts, ethics – these sorts of basics are vital to incredibly good in a very specific area, and we need
understand because they’re part of a professional them to appreciate their role in the whole, but also
vocabulary. I believe strongly that there should be a recognise that their specialism might not be the most
course in which this vocabulary is introduced. I think important all the time. If we can get to the point
it is folly to anticipate that a young person who has that a specialist can say, ‘actually, you know what,
not worked in an office, who has never sat in a client my area here is not that important and therefore
meeting will be able to understand the context in a we don’t really have to optimise it. It’s okay just to
way that makes sense to the content of their be at 50% efficiency or to do a so-so job because it
educational experience. What can that young person doesn’t matter here’. And then to know where
absorb, what can they make sense of? I believe if one another case it’s important for them to really fight
is in a work experience or apprenticeship programme for their corner because they see that it is truly vital
during their education, in which they’re exposed to to the success of the project. You do that through
the business, then it will make sense to them. awareness and respect for the end game rather than
Otherwise, it’s simply fantasy. It’s playing monopoly the in between stops.
and business is not a game. Typically designers have a
passion for what they do, and very often they feel There needs to be a certain maturity as an individual
that business is a dirty word. But if you don’t make a to be able to work with somebody from a different
profit, you can’t eat. background with mutual respect that is engendered
through the ‘aha’ moment, when you’re sitting there
I think it’s vital that, early in your career, you can and you’re working with somebody else and you look
identify your strengths and weaknesses, so that if over and go ‘wow’, that’s a great idea. This is how
you’re not good at business, you make darn sure that one develops respect for other professions, those
you work with somebody who is good. You find a ‘aha’ moments where you see that they’ve done
partner who loves doing business; who understands something which has made the project better, or
it, or you make sure that you’re working in a team, your idea even better. Then you go ‘aha’, you’ve got
or that you teach yourself more because somehow something that you can contribute and that should
each person has to know their strengths and their be great. You can then begin to sit down, let your
weaknesses. Business is not rocket science, but you hair down, relax and talk. It’s dialogue and respect
need the context to make sense of it, because design we need to be encouraging.
is always within a context. It’s never in a vacuum.
INTERVIEW
Darryl Feldman, Director of Product
Development, Yahoo!
How long have you worked in the interactive- agency/client relationship, although there are some
media industry? key differences in the dynamic around prioritisation
I have worked in the industry for over 15 years, and resourcing; I am not able to hire according to
having trained in graphic design and multimedia. the demand I see coming from the business, which
I held design leadership roles at a number of would be the case if my team was an external
companies prior to Yahoo! (Sapient, Organic and agency. Ultimately, we all work for the same
Clarity) and worked with a range of clients including organisation so the relationship needs to work more
British Telecommunications, Lucent, Vodafone, The intimately and without the friction you sometimes
Carphone Warehouse, Opodo, DaimlerChrysler, get between agency and client.
Railtrack, Royal and Sunalliance, FT.com and
eyestorm.com. Do you use in-house or external design teams?
Both, we keep our internal teams focused on key
In terms of the organisational structure where strategic priorities and projects that are of a
does design sit within Yahoo!? confidential nature. As a rule it tends to be the
Design sits mainly at a central, pan-European level more marketing-based work that gets outsourced.
within the product-development unit that I currently
manage. In addition, there are pockets of design From your perspective, what is design?
activity that exist within business units and in Design is any activity that translates both human
countries where product localisation occurs. and commercial requirements into a tangible,
The marketing team also outsource design work, material output that can be consumed or used in an
primarily online advertising and campaign-based effective way. From the humble paperclip to award-
projects. winning advertising campaigns…it’s all design. Design
is also a smart way of communicating ideas and
How is design perceived in your organisation? processes, I have seen smart designers become
Generally it is recognised as a key differentiator, catalysts within businesses, as they can often
as our products touch consumers directly on the assimilate diverse inputs and synthesise these into
Web, it is understood that design is a driver of user simple and understandable artefacts that teams can
engagement and therefore audience growth. The rally around and use to articulate a vision.
perceptions around design depends on the type of
product being developed, services that are complex, What value does design bring to the industry you
or products that are a radically new genre, receive work in?
more design attention. Well I work within the Internet industry, which,
although obviously a technology-driven business,
How is design used in your organisation? relies on design to simplify the complexities of code,
Design is used to interpret high-level business to make tangible the intangible, and to differentiate
requirements into a tangible product that our users the product within a crowded marketplace. Often
will find compelling. It is also used to promote and design provides an emotional factor in a world of
sell new products and services that we launch into high functionality and hardware, and this is why
the market. high-tech companies such as Yahoo! and Apple invest
in it. It’s about bringing the brand to life and
What is the relationship between the company ensuring all the cool technology we develop is
and its design resources? focused on people’s needs – technology alone will
Again this will vary across different business units not win the hearts and minds of our users.
and countries. At a general level, the design
resources are hired to translate the company’s In what ways is design strategic in Yahoo!?
strategy into reality so the relationship is one of a Firstly, our design is our strategy, only in an
critical dependency. Sometimes it seems similar to an articulated and fabricated format. It’s a translation
Interview
of the business requirements with a human twist. solutions being all they could be. In addition design
Our user research enables us to connect with people management is about articulate communication and
within the design process to find out how they the ability to talk the same language as the business.
interact with online products, and this gives us a I think good designers don’t need management in the
strategic view on where we need to go as a company traditional sense of being ‘nannied’ though, that’s
to be successful. Secondly design enables us test new why the best design managers were practitioners at
ideas and innovate in a quick and iterative way via some point and understand the creative process and
prototyping so we can measure what is working where to step back and let raw talent do its thing
and what isn’t. This gives us a reality check on the without interference from outside forces.
strategy and enables us to adjust and fine-tune our
strategies to be more successful.
What, to you, is the relationship between design
What are the challenges you face in running and innovation?
design projects? Design and innovation are inseparable; one leads to
Globally there are quite a few challenges facing our the other and vice versa. Designers are often in the
design teams, as one would expect in a fast moving best position to innovate through the catalyst role
Internet company that needs to innovate and they occupy; blending business, technology and
respond to an ever-changing market with evolving human factors into something that can be
delivery technologies. The key challenges within understood and iterated upon. By gaining deep
Europe are related to the task of launching multiple insights into the triggers that motivate people to
products in five countries whilst leveraging global use and consume things, and knowing how to
technology platforms. The coordination involved realise this, designers are innovators by default.
is complex and involves managing multiple Also, design is a rapid and fluid process that often
stakeholders in different time zones and reveals opportunities which business strategies or
multidisciplinary teams involving research, product technological developments fail to deliver. It is
management, engineering, and marketing. This makes important designers realise this and take advantage
it hard to keep the designers focused on a coherent of the situation. Often they do not realise the power
vision and solution, the trick is to try and shield the they have to innovate and fall back into an
team from unnecessary noise and communications. executioner role.
Design management is key here and provides an
important role in keeping things on track. We hire Is it possible to innovate as part of normal day-
strong design managers at Yahoo! for this reason, to-day operations, and to embed innovation into
within a large global corporate entity this makes a company’s culture?
sense and is cost effective in the long run. We do this at Yahoo! so yes I think it’s possible, and
necessary to survive as a Internet entity. Allowing
What do you think design management is? space for innovation within the development process
Simply put, I believe effective design management is key, and giving people time to think, play and
changes style dependent on the context and business explore should be business as usual. If you attract
setting. Design management within a large global the right talent into your organisation and reward
company is different from what it needs to be within innovation then it’s not hard to achieve. It is a
a small boutique or agency. The basic ground rules cultural thing too though, and unless the leadership
involve balancing the need to give creative buy in, it will be hard to make happen. It’s bi-
individuals freedom to explore and compound ideas directional in that sense; management set the stage
within the reality of running a profitable business. for grass roots innovation to happen.
Great design managers motivate through enabling,
encouraging and protecting designers from the
politics and diversions that can hinder the end
Managing the Design Strategy
76 | PART ONRE
KEY SKILLS
During the Meeting 1. The meeting ‘chair’ works through each item on the agenda
2. Each item on the agenda is resolved through open discussion, reaching a
conclusion and agreeing an action
3. The chairperson should manage interruptions or discussions that wander away
from the agenda
4. The meeting should start with items that can be resolved fairly quickly, to
establish a sense of pace and accomplishment
5. A person should be appointed to take minutes
QUESTIONS FOR DISCUSSION: Who is the client? Who is the project sponsor? Who are the stakeholders?
Is there more than one client on the project?
Managing the Design Strategy
80 | PART ONE
KEY SKILLS
QUESTIONS FOR DISCUSSION: How can design thinking encourage better decision making at each level of an
organisation – the corporate level, the business unit level, and the operational level?
Guiding Design Decisions | 81
1 3
KEY SKILLS
Networking is another key aspect of building Design or project managers often have access to a
successful professional relationships; accumulating range of contacts within a client organisation, and
contacts, gaining co-operation from others and so can build a picture for other design team members
learning things through the grapevine can be of who is playing what role within a particular
enormously valuable. Many professionals keep a project. This can prove to be invaluable to the design
database of associates and contacts, some of which team, in order to provide knowledge about the more
might include those they have met only briefly, at unofficial aspects of the client organisation. The
industry events or trade fairs for example, but the design manager will need to develop an ability to
challenge is to develop the relationship with these play different roles at different stages of the project,
contacts to such a level that they can be counted both externally (in relation to the client), and
upon when needed. The ability to build networks internally (in relation to the design team). This might
and accrue contacts is an important attribute that include acting as a coach (encouraging clients and
an individual can bring to an organisation, both design teams about the business benefits of design),
personally and professionally. Having an a mentor (educating and supporting the client and
entrepreneurial outlook is valuable not only to the the design team) and frequently a peer (assisting and
employer, but also to the employee’s personal brand facilitating the client and the design team).
and future career aspirations.
QUESTIONS FOR DISCUSSION: Who are the decision-makers within the client organisation? Whose
knowledge, skill and cooperation do you need to successfully pitch or complete the design project?
Developing Good Working Relationships | 83
1
KEY SKILLS
Verbal Communication
Verbal communication skills form an important part The ability to communicate the merits of effective
of how we conduct our relationships with others. design to clients can make the difference between
Different people have different communication styles a design proposal being accepted or rejected. If
and our own background, experiences and training presented and communicated in an irrelevant way,
will influence how we view the world and a brilliant creative idea or concept, is unlikely to
communicate with those around us. These differences succeed. Similarly, a highly articulate and polished
in viewpoints and communication styles however, verbal presentation will not compensate for a flawed
can create barriers to communication. design. The ability to present a design solution and
communicate its merits on different levels (such as
Communication is two-way process. Being a good functional, economic or ecological), in a way that is
communicator means being able to communicate understood by different audiences (such as clients,
effectively, in a way that promotes understanding customers or managers) can be a differentiator in the
and recognises the value of different styles of fast-changing and highly-competitive industries in
communication. In a highly competitive marketplace, which design operates.
misunderstandings and breakdowns in
communication can be costly mistakes to make. Although communication skills can be learned,
successful communication relies as much on our
Designers and managers can find it difficult to agree desire to communicate effectively: to understand
project objectives and outcomes, since each of their others and be understood.
(valid) viewpoints considers the matter from a
different angle. Failing to find common ground will
often create arguments as each party attempts to
justify their own position. Being receptive to another
point of view, and willing to looking at situations in
a different way, with new insights, is the first step
towards effective communication.
Verbal Communication | 85
‘Conversation is a meeting of
minds with different memories
and habits. When minds meet,
they don’t just exchange
facts: they transform them,
reshape them, draw different
implications from them and
engage them in new trains
of thought. Conversation
doesn’t just reshuffle the
cards: it creates new cards.
Conversation can change the
way we see the world, and
even change the world.’
Theodore Zeldin
Managing the Design Strategy
86 | PART ONE
NEGOTIATING SKILLS During the negotiation, list the issues that are to
be agreed, and work through these one by one.
A negotiation is a meeting between two separate Settling the important points first will allow you
parties. The aim of a negotiation is to reach an to keep minor issues up your sleeve for later
agreement. Ideally this will be a ‘win-win’ situation, bargaining power. Alternatively, settling minor
where both parties reach a mutually agreeable and points first will build a sense of progress and a spirit
beneficial end to the negotiation. Most business of accomplishment. Be relaxed, but in control, and
situations require, and even expect, some level of be prepared to give and take.
negotiation, and it is especially important when
managing client or design-team relationships. After the negotiation summarise the outcomes or
agreements verbally, then put them in writing at a
Before entering into any negotiation, consider later stage. Remember, successful negotiators do
whether there is a neutral ground in which the more listening than talking. Power bargaining erodes
conversation can take place. Ensure that the people trust and goodwill. You may gain in the short term,
doing the negotiating are empowered to make any but it will prove to be costly in the long term.
necessary decisions, and allow plenty of time to
conduct the negotiation so there is no pressure that
might lead to settling for an unsuitable outcome.
For most negotiations it is usually possible to plan
in advance your three different positions: the ideal
settlement, the realistic settlement and the fallback
position. You may want to agree each of these with
your team, and make a guess at the other party’s
position, beforehand.
TELEPHONE SKILLS
KNOWLEDGE
Giving Form to Business Strategy
Design can be active at three levels within an THE CLIENT BRIEF
organisation. Firstly, at the level of corporate
strategy, design expresses the vision, values and The client representative is responsible for writing
beliefs of the organisation, for example in its the client (or project) brief. It should describe what
corporate identity. At the business-unit level, their organisation would like to achieve, the market
design is used tactically to help achieve business- opportunity identified, an estimate of the budget
unit goals, for example, the organisation might and time allocated and any key deadlines. Client
conduct a design audit when entering new markets briefs should clarify needs and set the project’s
to benchmark the competition. Thirdly, at an parameters. As it is written from the point of view
operational level, design is present in the day-to-day of the organisation’s needs, client briefs inevitably
operations, and in the refining of the product or tend to be quite analytical, and driven by targets
service development process. that need to be achieved.
Design projects and processes that reinforce the The client brief is given to the design representatives,
brand, that add value and create competitive typically the creative director and the design or
advantage will inevitably receive the greatest project manager, for consideration, review and
support within an organisation. The end of a design feedback. It is the basis for opening a dialogue
project may result in an outcome, something that about the client’s objectives and expectations, and
gives a finished form to the business strategy, but establishing how design can help achieve these
design is also a problem-solving process that can objectives.
help the organisation's give form to, and shape, the
business strategy.
3 4
1. Philips apply design in its 2. The Philips ‘Glowing 3. Philips offer their design 4. Philips believe that
broadest sense to express Places’ research project was services to a wide range of sustainable meaningful
their mission and corporate developed by Philips Design clients. Orange Brand Futures solutions cannot be created
visions. Philips design in collaboration with the group, a mobile telephone by one industry in isolation,
solutions are visible in their Helen Hamlyn Research service provider, developed but only through sharing
complete offer, from Centre at the Royal College the computer game Relax to competence and creativity,
consumer electrical products of Art in London. The project Win with Media Lab Europe. and by involving others from
like the Standard GS lamp uses interactive LED lighting Designed to measure the the outset. The results of a
shown here, to medical that is embedded in public player's state of relaxation, Philips collaboration with
systems, domestic interiors seating and reacts to people’s players slide the device Italian furniture designers
and cars. Within the Philips presence and behaviour. The between any two fingers and Cappellini were presented in
organisation their business project gives form to the device translates this Milan in 2003. Paesaggi Fluidi
strategy is deployed through the Philips vision; the data, via a wireless (Fluid Landscapes) revisits the
research projects, external combination of technological connection to a PC or mobile- kinds of furniture within our
clients and partnerships. sense and user-friendliness. phone screen, where players homes and integrates Philips
Image courtesy and copyright Image courtesy and copyright can then see themselves on technologies seamlessly with
of Philips. of Philips. screen as a friendly dragon. the design.
Image courtesy and copyright Image courtesy and copyright
of Philips. of Philips.
Managing the Design Process
94 | PART TWO
THE DESIGN BRIEF Agreeing the design brief ensures the client is getting
what they really want, although at this early stage
After consultation and review, a design (or creative) they may not know exactly what that is, or what
brief is composed. Typically, this is written by the form it will take. The design team have a chance to
design or project manager, in close consultation assess the client’s needs, set out their objectives,
with both the nominated client contacts and other define their approach and process, identify
specialists depending on the nature of the project. milestones, describe what is expected in response
The design brief takes into account both the to the client brief and outline a proposed cost and
‘business’ and the ‘design’ point of view, and fleshes timescale.
out in more detail how the client and the design
consultancy will work together. The design brief is The design brief forms part of the ‘contract’ between
the creative response to the client brief, and reflects the client and the design resource. The design brief
the knowledge, skills and experience of the design may well be revised or become more detailed as the
team as well as the strategic objectives and business design process evolves, so it is important that the
viability of the project. client in involved and updated at all stages, and that
the design team regularly revisit the agreement, and
The design brief needs to be written in a way that obtains client sign-off if any changes do occur.
inspires and motivates the design team to create
great work that satisfies the client’s requirements, Good design managers have the project management
and it needs to translate statistical charts and expertise to assess the client needs against each of
business jargon into information that the design the project stages, and ensure the outcome is
team can put to effective use. realistic and achievable within the costs and
timescale allocated, and with the design resource
Deciding what to include in the design brief (and provided. Consulting with the design team is one
what to leave out) will invariably be based on the of the most important aspects of ensuring that
specific project needs, but as an example the likely the promises made to the client can actually be
information it will include is: the business case; delivered, on time and within budget. Design
key findings; project goals, aims and objectives; managers must also take a view on the business
background research and future aspirations; target objectives that their solution must address, how
audiences and end-users; functional requirements these relate to the decision-making processes
and specifications; key project and process stages; within the client organisation, and the best way
timescales and deadlines; milestones, performance to evaluate the cost-benefits and business potential
measures and project deliverables. of the design solution.
QUESTIONS FOR DISCUSSION: How best can designers work with the organisation's to create change? Can
design connect the viewpoints of the boardroom and the customers in new ways? Or should designers be
protected from ‘boardroom bureaucracy’?
Giving Form to Business Strategy | 95
5
KNOWLEDGE
Increasing Awareness with Design
There are many ways in which design can be used to INSIDE THE ORGANISATION
increase awareness of a wide range of issues, both
inside and outside a client organisation. Definitions of design will vary depending on the
background, training, experiences, and personal
Inside the organisation, there may be conflicting biases of the individual. Enforcing a single definition
attitudes about design and what value it brings. of the term is probably self-defeating, as the value of
Some the organisation's, for example Apple, Philips design lies in its multidisciplinary approach to
and Braun, have strong in-house design teams and problem solving, its ability to manifest the strategic
individuals responsible for managing design. Others, goals of an organisation and its passion for taking a
such as British Airways and Orange, may rely heavily user-centred approach to addressing wider needs.
on external design resources, but may have internal Growing design awareness means embedding design
design managers. Additionally, a number of the into the mindset of the organisation so that it can
organisation's, for example Starbucks and Microsoft, be seen as a way of thinking, not just a business
rely on a combination of in-house and external resource; an investment, not an expense; and a set
design teams depending on the nature of the project. of problem-solving tools, methods and processes, not
just a means of implementation.
Within an organisation, the design manager may
wish to increase awareness of design to build and Design can contribute to idea generation in
grow an in-house design team, or to gain wider and partnership with business units, functional groups,
deeper influence in strategic decision-making, suppliers, individuals and customers. For the design
especially with regard to marketing, new-product manager, this may mean hosting internal training
development and innovation. On the consultancy workshops and presentations in design awareness
side, the account handler and creative director may and design thinking for senior, middle, line and
want to increase awareness in order to build a more project managers. Using brainstorming workshops is
formal, long term relationship with the client, or be another way to get representatives together to
the preferred design supplier. Using design to creatively and conversationally open up a debate.
increase awareness of broad, customer-focussed These debates can draw on the viewpoints of internal
issues, and raising the level of design awareness and external stakeholders, suppliers and
within the organisation, means tapping into the manufacturers, and customers and service-providers.
motivations of all the stakeholders involved. People don’t always understand what design is, so
demonstrating a range of design approaches can help
explain the differences between design as a craft, an
aesthetic quality or a thinking process.
‘Design Awareness has been cited quite often as an important attribute for
managers. The problem is that there are two interpretations of the term. One
form of awareness relates to the fact that managers should have the ability
to judge aesthetic and other design related issues so they can evaluate the
‘goodness’ of a service for its intended market. The other form of awareness
is that of realising the nature of innovation and design activity and its role
in contributing to organisational effectiveness. Both forms of awareness are
required if managers are to make effective use of innovation and design.’
John Heap
Increasing Awareness with Design | 97
1
2 3
1. As early as 1953, Braun combines exemplary clarity collection contains over 300 team of Braun employees and tune with the Braun brand.
was keen to distinguish and functionality with exhibits of products, design external consultants, while The building raises awareness
itself from its competitors in innovative technology and models, sketches and the administration and of the company’s
terms of design. At that time, quality without compromise. documentary information, organisation is handled by organisational policy on
design was seen by many Image courtesy of Braun while special collections a dedicated non-profit design in a very conscious
manufacturers as an ‘add-on’, GmbH 2005. change every six months. foundation. way. The building expresses
but Braun saw market The intent is to stimulate Image courtesy of Braun Braun’s principles of
potential for products with 2. The BraunCollection shows visitors with memories of GmbH 2005. innovation, quality and
design distinction. Design Braun’s development in the organisation’s past and design, which can be
is now a core competence design and engineering via provide new insights and 3. Braun’s headquarters in experienced by its employees
within the company. Braun public exhibitions, events, perspectives on design in Germany, designed by and visitors alike.
Design product ranges, such case studies, archives, general and Braun design in Schneider + Schumacher, Image courtesy of Braun
as the Impressions Design educational initiatives and particular. The Collection is is an ‘architecture of GmbH 2005.
Collection shown here, the media. Their permanent designed and realised by a transparency’, which is in
Managing the Design Process
98 | PART TWO
QUESTIONS FOR DISCUSSION: What other ways can design raise awareness of broader issues, and then
address those issues? Is the form of how design presents the strategy able to be understood across the
organisation, across disciplines, and across functional units?
Increasing Awareness with Design | 99
4 5
5. To maintain consistency in
Hydro’s visual language,
Karakter maintained the same
grid and layout it had
originally created for Hydro’s
corporate design system,
setting the identifiers against
a white or black framework
to ensure maximum visibility
within the vast range of
environments they appear in.
The corporate brochure
shows how these principles
were applied before (left),
and during (right), the
centennial year.
KNOWLEDGE
Expressing the Brand Through Design
A brand is a powerful corporate tool. It provides The brand promise is a guarantee of the values and
both clarity and vision, and the brand identifier beliefs, and the quality and level of trust that
(usually a logo) is a symbol of this clarity and vision. the customer places in the organisation. From an
However, the meaning of a brand is not contained organisational point of view, the brand is the face
in an organisation’s logo, or even its products or of the company and represents its purpose, values
services, but in the power of the brand image formed and beliefs. Essentially, it tells people, internally
in the mind of the consumer. and externally, what the organisation is about.
In a brand-led organisation, the brand manager will
Consumers buy into the brands, brand values and frequently have design management responsibilities.
brand beliefs that are most in tune with how they They will be experienced at forming relationships
see their own self-image and that of the lifestyle and with external design teams and ensuring that the
peer groups with whom they wish to be affiliated. design teams are translating the brand values
Historically, brands were a mark of ownership, into desirable and viable products, services and
consistency and a benchmark of quality or service. experiences. Brand managers too, are in a position
Now, according to Olins (2004), brands operate in to identify how design can support the strategic
‘the emotional territory of people’s hearts and objectives and brand values of the organisation,
minds’. Brands represent not only the identity of the and so ensure that the brand image reflects what
organisation, but also that of its customers, and the the organisation is about.
language of design can bring this identity to life.
DESIGN-LED EXPERIENCES
Brands manifest themselves in the products, services,
sites and experiences of an organisation. In a brand- Some organisations are design-led; design is central
led organisation, design can add value from the top- to all of their decision-making processes. Some
down, through brand communication, identity examples of design-led companies include Apple, 3M,
management and making the brand both visible and Philips, Dyson and Sony. Design-led organisations
tangible. Examples of brand-led organisations tend to put the user at the centre of their design
are Coca Cola, Virgin and EasyJet. Design can help processes and business offers. They identify a
build the reputation of a brand through customer customer need from the bottom-up by observing user
touch points (places where the customer sees and habits, and creating a product or service offer
experiences the brand). Examples of customer touch around any unmet customer needs that are
points include product designs, retail shops, offices, identified. The unmet need acts as the starting point
advertising material and websites. The act of for innovation. The next step is to design a solution
translating a brand and its values into tangible and around needs and desires of the user. The result is
intangible products, services, spaces and experiences then offered in the marketplace as a branded
is called brand expression. product or service. Often this can turn out to be
a brand extension: a new product or service
leveraging the value of the organisation’s brand
name to establish itself.
QUESTIONS FOR DISCUSSION: What is the role of branding in relation to today’s businesses and consumers?
What effect does the role of branding have on how we think about managing brand identities? If design
encapsulates a brand or marketing idea, how can design make things more culturally, emotionally and
experientially rewarding?
Expressing the Brand Through Design | 101
1 2
3. Fabrica is Benetton’s
Communication Research
Centre, and was established
to capitalise on thought-
provoking communication
that unites culture and
industry and that takes risks
by investing in ideas and
creativity. Fabrica’s work
is characterised by a
celebration of the creative
process itself and not of its
results. Fabrica 10: From
Chaos to Order and Back
presents ten years of ideas,
projects, personalities, events
and experimentation,
through a gallery of images,
videos and music.
Image courtesy of The
Benetton Group.
Managing the Design Process
102 | PART TWO
‘The power of design and innovation can actually reshape an entire brand or
the marketplace in which it exists. In the past, designers focused on making
one new product. Today, they create a much broader story, an experience
that consumers remember which has far greater impact on the bottom line.’
David Rockwell
Expressing the Brand Through Design | 103
4 5
5. Innocent approach
everything they do in a way
that makes it easy for people
to do themselves some good.
In this instance, customers
were invited to knit a small
winter hat to put on
Innocent drinks, in order to
raise money for a good cause;
keeping the elderly warm in
winter. Innocent donated
money for every knitted hat
they received, and included
‘get knitting’ information on
their website.
Image courtesy of Innocent
Drinks.
Managing the Design Process
104 | PART TWO
KNOWLEDGE
Initiating Design Projects
A successful design (or project) manger will have Brainstorming
the ability to raise awareness of design amongst key Brainstorming workshops usually involve the key
stakeholders, and further their knowledge of stakeholders within the organisation and are used as
problem-seeking and solving methods and processes a means to gain familiarity, gather initial material
of design. By developing a better understanding and, and collect a variety of viewpoints from within the
ideally, first-hand experience of a range of design client organisation. Brainstorming workshops tend to
tools, stakeholder buy-in is more likely. be hands-on, collaborative, internal-research
processes, with many questions being asked, and a
Design is a creative and rigorous process that range of different needs (for example, organisational,
can provide a fresh perspective for viewing customer or project stage) explored. Brainstorms
organisational challenges. Designers rarely take a help to define the crux of the problem or produce
problem as a given, and by asking questions they new ways to view it.
explore the range of contexts, issues and agendas
at work in any given situation. Often, a more viable Prototyping
solution is achievable by questioning assumptions Prototyping describes the use of physical material to
and taking into account the varying needs and simulate or test a design. Prototypes can be built to
desires of different stakeholders, business units represent a specific stage in the process, or a final
and users. outcome. Dummy spaces, products, objects and scale
models are all forms of prototyping and are useful
UNCOVERING THE PROBLEM tools for generating feedback early on in the project,
and also raise latent issues that are not explicitly
Once the key stakeholders are identified, and as part stated in the design brief. Each stakeholder is likely
of the research and fact-finding process, the design to respond to a prototype differently, as they will
team will examine the client and design briefs, and each have different needs depending on, for
attempt to uncover the inherent problems and example, the function of their business unit or the
unarticulated needs. There are an number of tools age range of the target users.
and methods at the team’s disposal that will
facilitate this.
‘My method has been to immerse myself in the issues, to reflect on them,
analyse them, and wrestle with them, viewing them from all sides, in an act
of philosophical exploration. I have tried not to be content with taking the
problem as given, but have always tried to question the question as it were,
allowing my train of thought to take me in often unexpected directions.’
Stefano Marzano
Initiating Design Projects | 105
1 3
QUESTIONS FOR DISCUSSION: How do we discover more about the people we are designing for? In what
ways can we find out what is meaningful and relevant to them? How can design teams find out what products
and services people will actually welcome?
Initiating Design Projects | 107
4 5
KNOWLEDGE
Design Methods
Design methods help build trust in the client-design IDEO’s method cards can help a team to plan a
team relationship, because they allow members of project, or just serve as a reminder of the various
both parties to explore the challenges presented by project approaches. For example, they can suggest
a particular brief or project in a loosely structured, ways to apply human-centred methods throughout
but engaging way. Design methods are also used to all project stages; or they can be used to prove a
define what it is the design team needs to do, what point, or to challenge colleagues to seek insights in
processes they need to use and what the expected new ways. Or they can be used to inspire creativity,
outcome(s) might be. to communicate with a team, or to turn a corner.
EXAMPLE ONE: IDEO METHOD CARDS The method cards are divided into four categories,
each group representing ways to empathise with
IDEO are a design and innovation firm, and their people: learn, look, ask, and try.
method cards have been instrumental to the success
of IDEO’s product, space, service and experience The Method Card Categories
designs. 1. Learn
Analyse the information collected to identify
IDEO’s 51 method cards are intended as inspiration patterns and insights. For example, by conducting
for practising and aspiring designers, as well as those activity analysis, character profiles, competitive-
seeking a creative spark in their work. The cards product surveys or secondary research.
show some of the methods that IDEO uses to keep
people at the centre of their design processes. 2. Look
The techniques are not proprietary and have been Observe people to discover what they do rather than
adapted from a variety of established human and what they say they do. For example, compile a day-
social research methods. The cards were initially in-the-life scenario, or shadow a consumer or record
compiled by IDEO to inspire their own design extended periods of consumer behaviour using a
teams and demonstrate how IDEO have found them time-lapse video.
useful in real design projects. The cards are not a
prescriptive nor exhaustive ‘how to’ for human- 3. Ask
centred design, as new methods are being developed, Enlist people’s help to elicit information that is
adapted and applied all the time. However, the deck relevant to your project. For example, ask a
is meant to encourage users to try new approaches participant to create a camera journal, or draw
for making design useful, usable and delightful to their own user experience.
people, and each card describes a method that can
be used to inspire great design. 4. Try
Create simulations to help emphathise with
people and to evaluate proposed designs. For
example, become your customer, perhaps by
paper prototyping or role-playing.
Design Methods | 109
1
2 3
EXAMPLE TWO: THE SUSTAINABILITY ISSUE MAP A420’s sustainable issue mapping is realised in the
form of a scatter graph, which can be used to clearly
Lynne Elvins and Rupert Bassett founded A420 identify the issues of any design project. Each map
with the aim of changing the understanding of has two essential features: the agenda axes and the
sustainability within design education and the distribution pattern.
commercial design community. The Sustainability
Issue Map was produced to provide design teams The four, fixed agenda axes provide a framework
with an introduction to the complex subject of against which the design team can place the issues
sustainability. It was developed from the belief that from the four competing agendas: financial, social,
the design industry is in a uniquely powerful position environmental and personal. The variable feature
to create a more sustainable future for everyone, of the issue map is its distribution pattern. The
and that every design team has the potential to distribution pattern is composed of a series of
produce more sustainable designs with every project squares, and each one represents an issue to be
they undertake. addressed in relation to a particular design project.
These issues might include disability, empowerment,
The poster-format map visualises three sustainability pollution, waste, profit, feasibility, pleasure and well-
dimensions that design teams must deal with: being, and each issue has a corresponding question
contexts, agendas and issues. to prompt the user. These issue squares are placed
between the agenda axes according to the design
The Sustainability Dimensions team’s understanding of the issue, with the most
1. Contexts relevant nearest the centre.
Design does not operate in isolation. The map shows
how a design team can contribute to the creation of The function of sustainability issue mapping is to
more sustainable businesses, which will, in turn, reveal imbalances across competing agendas. Where
create a more sustainable world. there is imbalance, the design is less sustainable,
which means that the range of issues should be
2. Agendas reconsidered by the design team. Where there is
Sustainability is all about conflict. The map shows more balance, the design is more sustainable.
that the key challenge for design teams is balancing
the four competing agendas of sustainability: The sustainability issue map is a powerful design
financial, social, environmental and personal. method for highlighting the conflicting and complex
issues and agendas associated with designing
3. Issues sustainable, viable and creative solutions. The
Design teams must negotiate complexity. The map approach that design teams often take when
shows that in order to balance the four agendas, problem-seeking and -solving is one of raising
a wider range of relevant issues must first be questions, challenging assumptions and making
addressed. By dealing with these issues in relation trade-off decisions in the face of conflicting
to all four agendas, design teams will not only gain stakeholder agendas. The sustainability map provides
a better understanding of sustainability, but also a framework within which to explore the challenges,
of design. make the decisions and raise conversation and
debate amongst stakeholders in an easily accessible
and understandable format.
QUESTIONS FOR DISCUSSION: What other methods are there for finding out about the needs of users?
How can design methods help an organisation re-evaluate whether its design resource and skills are in need
of updating?
Design Methods | 111
1 2
KNOWLEDGE
Design Processes
Design is a rigorous, cyclical process of enquiry and The Five Step Creative Process
creativity. Design processes consist of a series of 1. Preparation
methods that are put together to suit the nature of Immersion in a set of problematic issues that are
each design project or question. Design processes interesting and arouse curiosity.
have evolved from tried and tested ways of problem
solving and are continually refined by the designer or 2. Incubation
design team applying them to ‘real’ client projects. Ideas are churned around, below the level of
consciousness, and unusual connections are made.
Most design processes mirror each of the designer’s
steps when he or she is working on a problem. They 3. Insight
define the problem; develop a better understanding Pieces of puzzle begin to fall into place.
of the problem; conceptualise the problem; detail a
design solution and, finally, test or implement the 4. Evaluation
solution. Deciding which insight is most valuable and worth
pursuing.
Design processes are not linear as there are many
feedback loops built in to allow for the iterative 5. Elaboration
nature of design and to accommodate the insights Turning the insight into something real.
gained at each stage of the process. These
approaches to problem solving can then be Embarking on a creative process is often likened to
further adapted, formalised and customised to a journey of discovery, a goal might be fixed, but
suit the needs of a particular project or client. how it is reached may be unknown at the outset. The
ability to adapt to changing conditions encountered
THE CREATIVE PROCESS along the way, and to make mistakes and backtrack
if necessary, is all part of this creative process of
Creativity, the act and art or creating, is an discovery. According to Austin and Devlin, creative
approach, skill, characteristic and talent that is problem solving takes a non-sequential, non-linear
increasingly demanded in how we address any approach, and does not readily follow clearly defined
situation, problem or opportunity, both in business steps (2003). It is also frequently the source of new
and in life. The creative process itself is the series and innovative thinking.
of events or actions we take in order to produce
an imaginative, but relevant way of approaching
a challenge.
‘After you plant a seed in the ground, you don’t dig it up every week and
see how it is doing.’
William Coyne
Design Processes | 113
1 3
1. China’s National Swimming natural pattern of organic- 3. Arup developed and Development Design Report,
Centre in Beijing, also known cell arrangement, replicated patented SPeAR‚ (Sustainable namely economic, social,
as the Water Cube, is the in the bubbled structure of Project Appraisal Routine) for environmental and material
largest swimming centre ever the Water Cube’s walls. use as a management resources. Central to the
built. Enclosed within its blue Image courtesy of information tool or part of a design philosophy that
water-bubble style walls are Arup/CSCEC/PTW. design process. For the Water underpins the Water Cube is
pools for Olympic swimming Cube, the principle objectives the core objective of water
and diving competitions and 2. The 4000 bubbles measure for Arup were to deliver a conservation and the design
seating for 17,000 spectators. as large as 7.5m wide and range of sustainable features of water efficient systems.
The Water Cube marks a new while seemingly fragile, the into the design concept while Water in northern China is a
beginning in design thinking. structure is actually very focusing on the building’s valuable commodity and
It responds to the idea of robust. The structure is clad whole lifecycle, and Beijing currently lacks a
what a structure should or with translucent ETFE, a identifying the scope for reliable water resource to
could be. The thinking has tough recyclable material continual improvement of meet existing and projected
been spurred on by one weighing just 1% of an sustainability. The SPeAR tool demand requirements.
question; ‘how does structure equivalent glass panel. was used to assess the Image courtesy of
fill space’? The answer in this Image courtesy of successful integration of four Arup/CSCEC/PTW.
case is based on a common Arup/CSCEC/PTW. key concerns in the
Managing the Design Process
114 | PART TWO
Those who want to make artfully in business must constantly ask themselves
whether impatience and yearning for certainty have curtailed important
exploration and innovation – whether the impulse to compromise has
undermined the fundamental coherence of the product.’
Rob Austin and Lee Devin
A. Inception
L. Feedback B. Feasibility
Desi
Design Team
Design
Project
J. Operations Site Surveys Cost D. Scheme
on site Manager consultants design
or Client
QUESTIONS FOR DISCUSSION: How can design managers support the creative process of design? In what
other ways can the process of design be used as a problem solving activity? How do you budget for a creative
process, without compromising the results? What role can the design process play in creating the conditions
for innovation?
Design Processes | 117
7 8
Review the brief Finalize the brief Concept design Design development Detailed design Tooling
Client familiarization Agree responsibilities Concept review Prototypes Prototype evaluation Manufacture
Research Agree concepts for Production planning Project review
development Design refinement
Final presentation
Design freeze
Pre-production prototype
Activities
Research & Site visioning Brief Workshop & Prototype User testing Site map, Visual design Development Documentation
analysis development interface development user interface templates & & quality creation
development schematics & content assurance
content development
allocation
Deliverables
Insights & Site capabilities Brief Interface Prototype Recommended Site Beta & Complete Standards
opportunities prioritization model modifications specifications templates final version guide &
specifications
Discover & understand Define High level design Detailed design Develop & test Deployment
7. The Royal Institute of 8. Shown here are the key 9. This diagram shows an
British Architects (RIBA) Plan stages of a design process, overview of the design
of Work describes each of the as typically followed by a process for the creation of
key stages of the architecture product design team. web-based services and
design process. It is Providing an overview of applications. The diagram
recognised throughout the the key stages in the form of documents the design process
construction industry as a a diagram helps the client to itself as well as the key
model framework for project understand the whole design activities and deliverable
management. process. It also acts as a map results for each of the
Source: Adapted from the for the design team and will process’s stages.
Royal Institute of British remind them of the steps to Source: Rollestone, 2003.
Architects (RIBA) Plan of be taken and at what stage,
Work. their contribution is needed.
Managing the Design Process
118 | PART TWO
KNOWLEDGE
Competitive Advantage Through Design
In an increasingly competitive global marketplace, CUSTOMISATION
many organisations look for new ways to improve,
add value and differentiate their products and Customising products and services is an invaluable
services. Having competitive advantage is vital for way to achieve competitive advantage through
organisations in over-saturated markets, and those design because it creates ‘unique’ offers for
trying to tap in to new ones. Design thinking, consumers. Ours is now a world of mass production;
processes and methods are practical ways to enable vast quantities of the same products roll of factory
organisations to compete. production lines throughout the world. But, with the
emergence of new technologies, it is becoming more
There are a number of classic theories devoted to and more common to see mass customisation; where
competitive advantage. Business expert Michael the benefits of mass production (such as lower costs
Porter believes that organisations must make or increased distribution efficiency), are combined
a choice about the type of competitive advantage with the benefits of goods and services that are
they seek, and suggests three possible strategies to customised around individual consumer needs.
achieve it: low cost, differentiation and focus. Organisations such as Dell and Levi Strauss have
Marketing expert Philip Kotler believes that most been particularly successful at offering mass-
consumers are primarily concerned with quality, customised products and services.
service and value, and these are becoming standard
customer expectations, not distinctive, market-share Pine (1993) describes mass customisation as ‘a new
winning attributes. means of viewing business competition, one that
makes the identification and fulfilment of the
Design is an obvious and practical way for wants and needs of individual customers paramount
organisations to make their products and services without sacrificing efficiency, effectiveness and
more distinctive. However, design and design low costs.’
management also has much to offer the product
and service development process, from initial
research ideas, to supply-chain management, to
the point of sale. In these ways, design thinking
can and does enable valuable competitive
advantage for organisations.
‘No matter how good the product and service, and no matter how strong the
brand, it must be supported by good operations systems. There is a desire for
faster and reflective information that reflects the market, customers,
designers, manufacturers, retailers to deliver better services to customers.’
Terence Conran
Competitive Advantage Through Design | 119
1 3
1. Benetton focuses on
meeting the needs of its
customers as quickly as
possible. Fast replenishment
to better fulfill customers
desires means retailers need
to stock fewer items of each
style, and can therefore stock
more variety of goods on the
same shelf space. Benetton
have short-cycle, networked
production techniques, and
can dye products after their
manufacture. Through
information gathered from
their retail shops and supplier
networks, stock can be
centrally replenished in
any country from Italy.
Image courtesy of The
Benetton Group.
Getting a product or service to market before the Retaining highly-talented staff is an increasingly
competition is a key form of competitive advantage, critical factor to the success of an organisation,
and one in which design plays a crucial role. and providing high-quality working environments
Information flow, management and the actual is another way that design can add value to an
logistics and operations of an organisation will organisation. Company buildings are assets that can
all involve the design of efficient and effective reflect and reinforce the brand, and simultaneously
processes, both internally with design teams, strengthen the internal culture of the organisation.
business units and global satellite offices, and Achieving a work-life balance and quality working
externally with suppliers, partners and customers environments are now more important factors than
themselves. high salaries in staff retention.
In a highly commoditised marketplace, Successful products and services are not always
differentiation – how one product or service stands innovations. Frequently, increasing market
out from similar products or services – allows share may rely on incremental and continuous
customers to make a distinction between competing evolutionary improvements, rather than
offers. Distinctive products and services make revolutionary innovation or invention. This is
themselves unique, and can command premium often the case in service design, where feedback
prices if, in the mind of the customer, the difference solicited from customers and users can form the
is considered to be worth the extra cost. Different basis for improving customer service, increasing
organisations will often choose to focus their offers satisfaction and potentially building customer
on distinctive qualities or brand attributes. Design loyalty by being responsive to customer needs.
can communicate these attributes through the style
and appearance of the brand’s products
and services, and the very manner in which the
organisation communicates its brand image.
QUESTIONS FOR DISCUSSION: What systems can be put in place to ensure senior management and
stakeholders are kept up to date of external developments and competing offers? How can design help to
reduce costs within the supply chain?
Competitive Advantage Through Design | 121
4
PRACTICE
Kajima Design Europe for JVC
7 Brent Council
Environmental and
Regulatory Bodies
7. The KDE design team
was composed of a
range of internal Bruro
KDE
and external service Architects Happold
Engineers
partners such as
architects and
engineers. The team Design Team
had to interact
G&T
inwardly with the English Site Technics Client Cost Environmental
Nature Site Surveys JVC Consultancy Agency
client (JVC) and
outwardly with a range
of government and
environmental bodies.
R Aduitt DTZ
Acoustics Planning
TFL GLA
Case Study
PRACTICE
The Honda Zoomer
CUSTOMISING THE DESIGN AROUND CONSUMER The Zoomer is designed with extra-wide tyres and
NEEDS dual headlights, and is powered by a quiet, fuel-
efficient 50cc engine. Its plush seat, which is
Honda’s Zoomer was born in Asaka, Japan. Created contoured for comfort, can be easily adjusted to
by N Projects, a group of forward-thinking designers, seven different levels, while under the seat, a ‘bare-
whose client brief was to create a bike that would bones’ approach to chassis design has created a huge
adapt to the varied lifestyles of today’s youth. N storage space to carry anything from skateboards to
Projects’ design response was to make the Zoomer as camera tripods. At the heart of the Zoomer is its
bare as possible so that owners could customise the liquid-cooled, four-valve, four-stroke single-cylinder
bike according to their individual needs. According motor, which benefits from the latest programmed
to Mr. Tateishi from N Projects, ‘it is possible to make fuel-injection system; the Zoomer was the first small-
a bike adapt to users, users shouldn’t have to adapt capacity motor to be fitted with such an advanced
to the bike’. fuelling system.
Case Study
brand-loyal customers. The Zoomer’s fat tyres, bug- gave Zoomers to people they felt would represent
eye headlights, raw chassis and minimalist design their brand image and customise their bikes in a
signals something quite different and unique. Owners highly creative way. The key was to appeal, through
can customise their Zoomer, making the bike even peer group and brand association, to a target market
more personalised, with a wide range of optional of design-savvy young urbanites. Although giving
‘hop-up’ parts and accessories, including radiator away scooters is not profitable, the campaign proved
covers, a rear carrier and racing foot rest. to be a phenomenally successful marketing and
A choice of different saddles, paint jobs, frame brand-promotion exercise for Honda.
colours, racks and chrome parts, as well as a range
of performance-enhancing engine parts, are all The scooter class is one of the fastest growing
available and many of these parts are matched to segments of Europe’s motorcycle market. To help
the Zoomer’s colour options of red, black, yellow further promote the Honda brand, four new scooter
and green. retail environments were launched in London. The
design of the shops followed the ultra-cool, urban
Since its launch in 2001, the Zoomer has achieved styling of the bikes, and carried the wide range of
a considerable following in Japan, the United States scooter accessories, with which owners could
and Europe. The key to its success is the Zoomer’s uniquely customise their newly-purchased Zoomer.
ultra-cool, minimalist urban styling, which provides
a base for a very individual machine that is fully All images courtesy and copyright of Jump/Honda UK.
customisable via a range of accessories specifically
created around the needs of their target audience of
young, urban consumers.
INTERVIEW
Are there design tools or methods used within According to British Design Council’s industry
IDEO to raise awareness of design thinking research, 93% of designers think that business
externally? skills are either essential or useful in the
IDEO has developed several tools to help both our curriculum, whereas only 54% of design colleges
clients and IDEO staff demonstrate some of our think that business skills are either essential or
methodologies. One is our method cards, a set of 52 useful in the curriculum.
cards that show different ways of observing humans,
different ways of finding insights [see page 108]. Do you think that business skills are important
in design education?
What, to you, is the relationship between design Yes, hugely. And I think that design colleges are
and innovation? quickly waking up to this shortfall in their
The design process, culture and perspective – curricula. One of the key questions, however,
what we call ‘design thinking’ – is very useful for must be what we actually mean by business skills.
driving innovation. User insight, collaborative, Yes, understanding the financial underpinnings of
interdisciplinary teamwork, idea-generation product or service delivery is valuable, but I believe
processes, rapid prototyping and visualisation to that a sound understanding of how industry
express and make them tangible. works, who does what, what does the marketing
department do, how do the advertisers work etc.,
It’s always important to clarify what we mean by will help the designer see how they might fit into
innovation, after all there are many types and many the world of business, what their value is and what
reasons why innovation might be valuable to a the value of other players is.
company.
What skills would you like designers and design
Is it possible to innovate as part of normal day- managers to develop?
to-day operations, and to embed innovation into A design is successful when it connects what
an organisation’s culture? consumers really want, with a sound business
Yes, organisations like Google, 3M and Toyota have strategy, and the resulting product, service or
innovation at their core and it has made them the whatever is expressed with a suitable brand
highly successful companies they are. The key is to voice. So the basic skills are an appreciation for
understand that innovation is not just a process, ethnography, the process of gaining deep consumer
it is also a culture. The company culture must be insight, an appreciation of business strategy to gain
right for innovation to thrive. Collaboration and risk- some understanding of the viability of a product or
taking have to be seen as positive and challenging service, and an understanding of technology. Only
the status quo. The quickest way to get this to when a product, service or other design outcome is
happen is for change to start at the top. The CEO and desirable to the user, viable for the business and
the rest of the board must believe in innovation and functions appropriately, will it become a success.
actively champion its growth.
Managing the Design Process
132 | PART TWO
Interview
INTERVIEW
Brian Smith, Managing Director, FeONIC Plc.
What does management mean to you? What value does design bring to FeONIC?
I believe that management involves a mixture of Without design as an encompassing set of values
sharing experiences and knowledge and guiding in FeONIC would not exist today in anything like its
the decision-making process, but only when required. current form. Design is helping the technology be
I have found that empowering capable people to taken seriously because it is being used for real
make their own decisions, irrespective of their purposes for real people. I believe that our chairman
backgrounds, affords faster individual development was absolutely right to empower design as a means
and accountability, which helps builds a more of challenging, nurturing and growing the core
responsible team. technology assets the company has gradually
amassed over the past five years.
What do you like about it?
I am very fortunate in that our founder chairman, What are the day-to-day challenges you face in
and my champion, is Brenda Hopkins, a strong terms of design and business?
admirer of creative thinking and someone who For some years now, I have felt that design, as a
recognised the power and possibilities that design process, is quite controllable. Managing design well
and innovation would breathe into this technology, requires a disciplined approach and can repeatedly
long enough for it to be nurtured. I take great yield good results. Business success arising from the
satisfaction watching young people develop and I use of design however, relies on other dynamics that
particularly enjoy the buzz and pride in FeONIC as often control the rate at which things change. With
our technology gradually becomes more accepted new technology, ‘strategic’ design might not be
around the world. enough. New technologies have to survive long
enough to become credible; industry interest has to
In terms of the organisational structure where be sufficient enough to merit long-term investment;
does design sit? channel partners have to recognise enough inherent
Design sits at the very top of our company. Of eight value to commit to making an investment;
full-time employees we employ a textile designer, a consumers need to clearly understand the value of
product design engineer and myself, an industrial the proposition; financiers need to be prepared to
designer. Design greatly affects all aspects of our wait long enough for the technology to mature, and,
business, environment, identity, web presence, the above all else, the overall climate needs to be
products we work on and, most importantly, our receptive to technology change, and this is often
choice of partners, products, promotion and our influenced heavily by opinion formers and media
future. comment.
How is design used in your company? Business success is more difficult than design to
Design is a strategic part of our business ethic. It manage, perhaps this is one reason why strong
affects our approach to our technology and business characters, individual or corporate, supported by
equally. The metrics of design management are the strong design champions, for example, Steve Jobbs or
metrics of our new product development strategy, James Dyson, have managed to succeed. By
from the creation of a design brief, through to the controlling the business process as they have
testing routines we adopt to validate the design at controlled the design process, they maintain control
production, to the assessment of our partners as long enough to achieve success.
strategic users of our technology
Interview
What are the challenges you have faced in terms What, to you, is the relationship between design
of getting people within your company to realise and innovation?
design is strategic and not just implementation? I believe that design is to a great degree reactive
This has been a massive challenge and is, I whilst innovation is much more proactive. In design
believe, the single most important factor affecting one tends to talk in current, known language and
technology start-ups. Design is the poor sibling of terminologies , or sometimes in the emerging
the innovation family in the eye of technologists, languages of fashion and style, engineering
engineers and scientists. I believe that there are standards, regulations and build configurations.
many reasons for this, including lack of design In innovation the languages are less clear, as in
accountability and the affiliation of design skills to many cases new words have to be created to explain
vocational rather than professional ones. At FeONIC new and emerging thinking. Some designers are,
our development team consists of physicists, of course, particularly innovative in creating
engineers and scientists, who have embraced our completely new languages within their own field
design-led culture since the early days of its of design, however for me the two are completely
introduction. entwined with good design providing the vehicle for
communicating good innovation to the market.
In your company how does design impact the
bottom line? Are business skills important in design education?
This is really difficult for us to quantify, as it is They are critical to our future. Actually, I believe
impossible to imagine FeONIC in its current form that design is in danger of being marginalised as a
without design as a key skill. In the last five years we ‘non-accountable overhead’ in many of today’s
have sold over £2,000,000 worth of products that increasingly financially-driven companies. Only
utilise FeONIC technology, developed through our with education adopting a more responsible and
emerging fundamental design strategy, supported accountable ‘business relative’ stance will designers
by our distributors and partners around the world. achieve the same corporate respect as accountants
Five years ago these products did not exist. More or lawyers and become properly recognised as a
importantly we are establishing a list of very credible relevant and very necessary profession.
partners around the world that are seeing the
strategic opportunity that FeONIC technology and
our IP actually offers. As such, some very credible
market penetration has been achieved in Europe.
Managing the Design Process
134 | PART TWO
KEY SKILLS
QUESTIONS FOR DISCUSSION: What different ways are there to find the right designer to complement an
existing design team? How would you go about finding and engaging a whole design team to carry out a
specific project?
Managing Creative Teams | 135
1
1. Joyn is a new concept for 2. Joyn is the culmination of 3. St Luke’s threw out the
work in an office Vitra’s 40-years worth of traditional, hierarchical
environment. Joyn recognises office research, combined arrangement of teams
that the office is no longer with fresh insights from grouped by function or
the only place where people French industrial designers discipline. Instead
work. Since many of the tasks Ronan and Erwan Bouroullec. multidisciplinary teams work
that used to be part of daily It is an open system that can together collaboratively to
office routines can now be dynamically adjust to explore the specific needs of
handled at home or on the changing demands. Rather each client in dedicated
road, the office’s most than impose one way of brand rooms, such as this one
important function now is it’s working, Joyn supports many. for Clarks. When clients
provision of a central hub for The design encourages themselves are invited into
the intensive interpersonal mobility, mixing and natural the brand rooms, they have a
exchange of information. collaboration between sense of ownership for the
Traditionally, office interiors employees. unfolding ideas by being
take their cue from the fixed Image courtesy of Vitra. involved in the process.
pattern of individual work Image courtesy of St Luke’s.
and a strict division of
labour. Joyn challenges this.
Image courtesy of Vitra.
Managing the Design Process
136 | PART TWO
KEY SKILLS
6 5
Supplementary
circles
Product champion
Managing the Design Process
138 | PART TWO
Design managers need to seek ways to safeguard the Making multiple choices and decisions, and
creative process, and to shield the design team from accommodating the varying demands of others,
the unproductive comments of others. Creating the makes it important to plan and prioritise workloads,
right working environment for the team also creates over the short and the long term. Setting objectives
the necessary conditions to aid the design process that are SMART (specific, measurable, achievable
and creative thinking. By nature, designers are realistic and timed), can guide the decisions made
reflective beings and need to go through periods of by design managers and help team members be
divergent (debate and dialogue and lateral thinking) more effective.
and convergent (processing ideas on ones own)
thinking. These different thinking and working styles It is also a powerful way to motivate teams to
require different environmental conditions, for achieve outstanding results. Once the goal of any
example, open-plan and lively spaces for stimulation, task or project are defined, the order of priority
versus quiet areas for concentrated thinking. can be established. The task can then begin, one step
at a time.
Measurable How does the task support the Clarify the expected outcomes in quantifiable and
organisational goals, and is this qualifiable terms (if possible).
measurable?
How does the task help Be able to demonstrate the relationship between the
customers, or reduce expenses? completed task and the success of the business.
Achievable Is the task achievable within the Communicate throughout the process. Get support if
time and cost allocated? extra resources are needed to complete the task. If
necessary, say no to taking on the task if the
resources are not available to succeed.
Realistic Are the objectives realistic? Take into account public and employee holidays.
Ensure the team are able to proceed as quickly
as it is scheduled.
Timed Is there a clearly prioritised and Ensure a realistic timetable and deadline for the task
defined schedule for the project? is agreed with the client.
Facilitating the Design Process | 139
3
QUESTIONS FOR DISCUSSION: How can design managers lead, and support the design of products and
processes that stand out, emotionally connect with consumers and add value to the business? In what other
ways can design and management support each other?
Managing the Design Process
140 | PART TWO
KEY SKILLS
QUESTIONS FOR DISCUSSION: In what other ways can design managers help build collaborative cultures, and
inspire team members to lead by design?
Developing Collaborative Cultures | 141
1 2
KEY SKILLS
Visual Communication
The ability to represent ideas visually is key to the To mind map your idea, take a large piece of blank
design team’s ability to communicate with clients, paper and some different coloured pens, start with
and the success of a project. Visual presentations a central word or image, then branch out, putting
can take many forms, from thumbnails and rough key words or images on connecting lines. Specific
sketches of initial ideas, through to finished examples and creative associations can be
representational drawings and computer-generated accommodated, and links are made using lines, and
renderings of a product or concept. associations with themes or categories are made by
use of different colours. By clustering themes around
Visualising ideas is a form of thinking that designers associations and links, similarities and differences
use to come to terms with a design problem, to between them can be identified and evaluated.
explore the issues involved and to gain familiarity
with a particular type of content or context. It is Mind maps are an excellent means for generating a
also one of the key ways in which the process of wealth of possibilities that, through brainstorming
design works by exploring ideas and testing and and review, can illustrate and suggest unanticipated
prototyping different solutions. Designers and their relationships and potential opportunities.
clients go through a process of exploration and
elimination of what does and does not work. WHOLE-BRAIN THINKING
Anyone needing to communicate abstractly would
do well to gain confidence in visualising, sketching The two sides of our brain contain two distinct forms
and paper prototyping. of consciousness. The right side is known to process
information holistically, and the left analytically.
The ability to draw is critical for designers as it The right brain is decisive and controlled, it breaks
allows them to capture and communicate their words and thoughts apart. The left brain is random,
ideas in the process of designing; to create final creative and unstructured, it blends words and
presentation drawings that visualise the end-result; thoughts together. People have a natural preference
and to communicate within a team conversation or for brain dominance and for hand dominance.
client meeting. Drawing is a means of research and Both sides of the brain play a role in our day-to-day
analysis and of checking and testing inventive ideas. activities, each making a different contribution.
We draw to communicate, capture a fleeting thought Managers are frequently stereotyped as being right
or idea and to record and represent information. brain, while designers are often labelled left brain.
Standing up in front of a group of people, many of For people without a background or training in
whom may be unknown, and presenting work can be design, it can be difficult to understand the value
fairly daunting. There are however, a number of that good design thinking can bring to an
preparations that can help things go smoothly. organisation. Client presentations are a good
opportunity to provide insight not only into a
First, identify your audience. Who exactly are proposed design solution, but also into the nature
they? Each person may require a different level of of the design process itself. When presenting a design
language, vocabulary and formality. Identify what project, the project presentation should have a
they are expecting from the presentation. Think rationale, which explains the design team’s approach
about things from their point of view and be to the brief, the nature of the process followed, and
empathetic about their expectations. Ask yourself, how the solution was arrived at.
what they need to know and keep focused on what
information is actually required. Preparation is the key here, first review the brief to
ensure that its requirements have actually been
Second, assemble your presentation material. Talking addressed, and communicate your presentation in
and presenting with visuals to hand will give you and a way that demonstrates you have understood the
your audience something to focus on. It will then brief. Quoting directly from the brief shows you are
become easier to plan or stage your presentation in aware and have paid attention to the business needs
a step-by-step manner, and describe or explain the of the client organisation.
thinking behind each step. When presenting, using
prompt cards is better than reading off a page, as it Secondly, outline how you approached the brief and
allows for making eye contact and a more the design direction you pursued; the way the design
spontaneous sounding delivery. functions and the appeal or qualities that align the
design solution with the client’s brand or mission.
If presenting in a group, an elected team member Tell the story of your creative process in a way that
should first outline to the audience what the team is will generate enthusiasm and excitement about
going to talk about, introduce each member of the the design solution, and then, go into detail about
team by name and briefly say what each person will particular aspects of the solution, for example, the
talk about. layout, format, or materials used.
Remember to be systematic about the order in which Finish the presentation with a summary of why you
you present your work. Stage your presentation believe the design solution achieves the objectives
visuals (whether in a digital format or large boards set in the brief, and if possible touch on the value
pinned up on a wall) in a rational order, and go design can bring. Remember to take into account the
through them one by one. Finally, it is always good expectations of your audience, and use language
practice to sum up at the end of the presentation. they will understand.
Part Three: Managing the Design Implemen
146 | PART THREE
Managing the Design Implementation
ntation
KNOWLEDGE
The Project Management Process
In this context, project management is about how COST, TIME AND PERFORMANCE
to translate design strategies and processes into a
finished result. This entails planning and coordinating Putting together a schedule of how a project will
the people, stakeholders and resources necessary to run, and making sure that it stays on track, is not
get the project built, on time and within budget. easy. Design is an iterative process, and many
trade-off decisions need to be made in response to
Maintaining a good client relationship throughout the issues and concerns raised during the lifetime of
this process relies on clear, effective and frequent a project. In addition, in response to the conflicting
communication, a good design brief and agreement demands of numerous stakeholders, compromises will
of defined roles and responsibilities. There are a need to be made. For the project manager, strong
number of questions that must be addressed, for leadership, good judgement and the ability to make
example, what is the scope of the project? What informed decisions will be needed to balance the
activities, tasks and resources are needed? How demands of cost, time and performance of the end
much time should be allocated to each step, and result. Poorly-managed projects often result in delays
what will the cost be? Identifying these needs forms and high costs, whereas well managed projects are
the basis of good project management. For a design more likely to be implemented on time and within
manager operating as a project manager, it involves budget.
taking ownership and responsibility for the
client relationship and how design decisions are
communicated. The ultimate goal for all involved is
to achieve the best end result possible, within the
timeframe and budget available, and to maintain a
positive working relationship throughout.
‘The two main resources that affect creativity are time and money.
Managers need to allot these resources carefully. Like matching people with
the right assignments, deciding how much time and money to give to a team
or project is a sophisticated judgement call that can either support or kill
creativity.’
Teresa M. Amabile
The Project Management Process | 149
1 2
3. Volkswagen’s retail
moving-in identity guidelines
for its car showrooms include
suggestions on how to
delegate responsibility for
managing their identity
standards. The champion
system consists of a team of
key people drawn from
within the organisation who
are responsible for ensuring
specific areas of the retail
standards are implemented
and maintained.
Image courtesy of
Volkswagen/Integrity Design
Management.
There are a number of tools that will help a Good project planning and management can make
design project manager plan and track the works. a big difference to whether projects run smoothly
Commercial project-management software includes and ‘are’ on time and ‘on’ budget, or fall into ‘fire-
applications like Microsoft Project, Basecamp or fighting mode’ and other difficulties. For design
Filemaker. A design industry standard however is a consultancies, sound project management can also
Gantt chart. This form of bar graph is a working provide operational benefits and in some instances,
document that lists each of the project stages and a crucial competitive advantage. For the client, good
the tasks to be completed, in the order that they project management and planning is a reassurance
must be completed. The Gantt chart also highlights of how design operates and delivers results, and
any dependencies between different activities and how the design process and project progress can be
stages. In any project there will be tasks that cannot communicated in a transparent and accountable
be carried out until a previous step is completed, for manner.
example, an interior designer cannot develop the
design of a specific retail space until the site itself is
surveyed for accurate measurements.
QUESTIONS FOR DISCUSSION: What, specifically, can a design manager do to help lead and support the
process of design? Consider this from the point of view of planning, budgeting, communicating and educating.
The Project Management Process | 153
5
11 Plan moving-in day with everyone concerned (BM & Champoins) 6. Twiki, (a structured Wiki),
12 Train showroom staff in VRC and retail identity standards (BM) is a collaborative software
platform and knowledge-
management system used in
December 2003
project management. It can
be used on the Internet, or
on a company intranet, to
manage documentation and
project planning for teams of
hundreds of people in various
locations all over the world.
Twiki is used by companies
such as Yahoo!, BT, Disney
and Motorola.
Image courtesy of Twiki.org.
Managing the Design Implementation
154 | PART THREE
KNOWLEDGE
Project Management in Practice
Bad project management is the main reason for RISK MANAGEMENT AND AUDITS
client dissatisfaction with design, and why clients
take their business elsewhere. No project ever goes Risk audits identify where problem areas are most
exactly according to plan, but what happens if likely to crop up on a project, and propose what
the project is going off track, over time and over should happen in the event of one occurring. If
budget? things start to go wrong, or a project deadline is not
going to be met, various responses can be considered
Managing the client’s design expectations is an and the wider implications on time, costs and
important part of how successful a project is resource allocation estimated.
considered to be. As an iterative process, design
encourages the integration of new discoveries, The original project scope will be de- and re-scoped
opportunities and constraints identified during each in response to the changed conditions and in an
project stage. This is a process that requires each attempt to get the project back on track. Weak
team member to be comfortable with continual points will be identified and solutions proposed.
change. Monitoring progress regularly, and For example, in client organisations with many
communicating effectively with the client and the internal stakeholders, client sign-off may take longer
design teams, will inspire confidence in both the than originally estimated, delaying a part of the
process and those involved with the project. During design process from meeting its deadline. This may
the course of a project’s lifetime, a number of be resolved by reducing the number of stakeholders
circumstances will inevitably influence how closely that can approve the design, or perhaps by
the proposed project plan maps what is actually extending the time allowed at each stage.
happening. Good project managers are flexible and
adaptable in the face of unforeseen circumstances, By monitoring actual progress of the project
yet remain objective, balanced and realistic in how against an agreed schedule, potential delays can be
they respond to the client and design challenges proactively brought to the attention of the client
that arise. and the design team. Proposing a solution at this
stage reduces the risk of the delivery date incurring
CRITICAL PATH actual delay, but in any live project a level of
compromise will still be needed. If the priority is
The critical path is used to track progress of the to meet a deadline, the client and project manager
project implementation. It identifies those tasks can increase the size of the project team, which
that must occur on time and in sequence for the may mean increased costs. If it is important to keep
final project deadline to be achieved. Project the project on budget, it may be agreed to extend
managers will be responsible for monitoring the deadline for completion but alter the material
actual progress against the proposed schedule, for specification or reduce the size of the project
controlling the project, and steering it back on track team. Decisions must, where possible, be made in
if necessary. Three steps must be taken when tasks, consultation with the design team, to gauge the
activities or external events prohibit things going impact on the design process itself.
according to plan.
3 4
When the tasks and activities defined in a project According to Borja de Mozota (2003), managing the
brief or scope of works grow beyond what has been project budget requires the control of three types of
agreed between the client and the design resource, costs: the type of payment (fixed or hourly rates,
it is referred to as scope creep. Designers can royalties or variable rates), the actual budgeted
unwittingly agree to carry out additional design costs, and cost effectiveness.
or redesign work in response to a client request,
without being fully aware of the implications on the The client is most likely to measure cost effectiveness
original agreements in the design brief. A good in terms of what they consider to be value for
project manager will act as the first line of defence money, and what they are getting in exchange for
against scope creep, and will work internally with their investments of time, money and resources. Cost
the design team to estimate the time and resources effectiveness can also include the benefits of long-
needed to carry out any extra work, and then term relationships, where trust is built and design
present a proposal to the client for consideration. teams develop familiarity with, and are well able to
A design team member faced with a client request accommodate, the working conditions, personalities,
for extra work outside of the original scope of works and the constraints of the company culture.
should always refer the client back to the project
manager. This has the added benefit of keeping REGULAR REVIEW MEETINGS
budget negotiations away from designers, allowing
them to focus on the creative design thinking for Good project management should create regular
which they have been hired. Scope creep should not opportunities for clear and open communication,
be viewed as a bad thing provided it is responsibly both with the design team and the client team. This
managed. Often, the growth of a project from the can happen daily through informal conversations
design brief creates additional opportunities for the and through review meetings, held regularly and
design resource to win more work and so generate frequently, to assess and monitor progress. The
more income. The client team can also benefit by design or project manager plays an important role
addressing additional organisational concerns in the review meeting as they negotiate on behalf
through already established design projects. of the design team, leaving the designers free to
concentrate on project considerations. They also
manage the client contact with the design team,
encouraging the opportunity for design discussion
and additional project commissions, while
QUESTIONS FOR DISCUSSION: In what ways can design delivery be improved to get the best value from the
design budget, and the organisation’s investment in design?
Project Management in Practice | 157
5
POST-PROJECT REVIEW
KNOWLEDGE
Social and Environmental Responsibilities
The materials specified and the production processes friendly or socially responsible) products and
used in the design and delivery of products and services. Many existing business models are based on
services is increasingly under scrutiny by share and a 200-year old view of industrial society, and the
stakeholders, consumers and clients, pressure groups impact of these models is now being called into
and government bodies. Design can, and frequently question because of their effect on the planet and
does, play a role in contributing to environmental the eco-system as a whole. Legislation can attempt to
and social problems, but taking a responsible enforce new behaviours, but it is more likely that
approach to design brings the opportunity to shape growing consumer regard for the environment and
a more environmentally and socially aware future, responsible products and services will drive changes.
and leads to valuable competitive advantage
amongst increasingly demanding and emotionally SOURCING RAW MATERIALS
involved audiences.
Products and services are made with materials
Companies that do not take a long-term view are chosen to satisfy a number of factors, for example
missing important and rapidly shifting trends. aesthetics (do they look good?), function (do they
Corporate accountability and corporate social work?) or costs (can we make a profit?). Increasingly,
responsibility (CSR) agendas are part of a global customers want to know more about a product, how
move to do the ‘right’ thing. These agendas can it was made, where it was made, and even who made
advocate change and transformations within it and under what working conditions. In short, is
organisations and regulatory bodies if they go the product or service environmentally and socially
beyond public relations exercises, and become responsible?
embedded in the ethos and ethics of the business.
Regulatory bodies are in place to monitor and
Design decisions will be made consciously and control the flow of where raw materials come from,
unconsciously and responsibly and irresponsibly, and many products, services and suppliers now carry
within the total lifecycle of a product or service. kitemarks or other guarantees of quality, origin of
Environmentally-aware design seeks to reduce the materials, and ethical trading standards (such as the
material and energy used and waste created at each Fairtrade, Timber or Soil Association stamp marks).
stage in the development process. Socially-aware Designers play an important role in the process of
design seeks to broaden the accessibility and sourcing and specifying both materials and suppliers,
inclusiveness of people able to make use of the and the subsequent effect that these decisions have
products and services on offer, for example, by on natural resources. Organisations such as The
incorporating disabled access to buildings. Body Shop actively source ingredients based on
the quality and purity of materials, and in the
Design managers play an important role in improving knowledge and support of healthy and sustainable
the flow of information on new sustainable materials working conditions. In an increasingly competitive
and techniques. They also monitor changes in environment, this can become a real selling point for
legislation and financial incentives, for both the product and service differentiation.
client and the design team. For example, consumer
trends indicate that people are willing to pay more
for ‘ethical’ (healthier, safer, environmentally
Social and Environmental Responsibilities | 159
1 2
3 4
Environmental costs and the amount of natural Design can bring enthusiasm, excitement and
resources used to produce a good or service is an opportunity in finding ways to ethically and
increasingly influential factor in our purchasing sustainably differentiate products and services,
choices. Design has a direct impact on the energy making disposal part of the whole ‘life story’ of
and resource consumption of the products and the brand.
services we buy and use. For example, Whirlpool
is redesigning its washing machines to use less
energy and water, and Honda recently engineered an
environmentally superior hybrid car, which combines
a petrol engine with an electric motor for greater
fuel efficiency and less damaging emissions.
QUESTIONS FOR DISCUSSION: What are the design challenges of creating sustainable products that
consumers actually want?
Social and Environmental Responsibilities | 161
5 6
7 8
KNOWLEDGE
Design Policies, Procedures and Guidelines
Documenting an organisation’s attitude to design DESIGN POLICIES
helps everyone engaged in the business understand
how design operates at the various of levels within it. These are linked to the organisation’s long-term
This documentation usually takes the form of design strategic objectives for design. Design policies explain
policies, procedures and guidelines, and these are the thinking behind why something has to be done a
useful building blocks for embedding design into the particular way, and give broad outlines for making
way a company thinks and acts, both strategically in design decisions. According to Cooper and Press
the long term and in its day-to-day choices and (1995), a design policy defines the meaning of design
decisions. They help connect the engagement of within the organisation, and serves to reinforce the
design to the organisational goals, decision-making brand and vision. They insist that ‘design managers
processes within business units, and to the must ensure policies are developed on design and
implementation of design projects. related issues, to enable employees to plan strategy
and implementation in light of the policy.’ Some of
Design policies, procedures and guidelines define these related issues will include setting up design
the objectives, processes, and metrics against which standards on quality, legal and environmental
design decisions can be made. They are useful tools criteria. An organisation’s design policy will set the
to not only describe how to go about engaging framework for the procedures to be followed when
design services, but also to establish exactly what using design.
design services are needed in the first place. Whether
design gets used or misused largely depends on the DESIGN PROCEDURES
organisational attitude to design, and how well these
policies are defined, documented and communicated. Design procedures detail what needs to be done
internally to successfully procure and engage design
Engaging design services and setting up design services or initiate a project. In some organisations,
projects should only be done after proper hiring design skills is like procuring any other goods
consideration of a range of matters, as lack of or services, and proper internal procedures need to
awareness and preparation can sabotage good be in place before anyone can make the purchase or
intentions for design. Equally problematic is the engagement. Design procedures might include the
issue of achieving a successful design outcome, formal documents and contracts needed to engage
only to have no measures in place protect all the design consultants and agencies, and may also
initial investment of time, money and other outline the processes for tendering, bidding,
resources. Oakley comments, ‘Too many companies formulating a roster, supporting in-house design
make the big mistake of rushing into design projects teams, forming partnerships, allocating budgets
without first considering the implications of what and signing-off procedures.
they are doing. It is even true to say that managers
sometimes get so carried away by their enthusiasm In principle, design procedures improve the ability
for creating new or improved products and services of the organisation to contract design resources
that it may be only after many months of hard work effectively and efficiently. As such design managers
that they realise they are heading in quite the wrong should help to set up these procedures, as they will
direction.’ (1990). Getting the most out of ultimately define the criteria under which services
investments made in design is in everyone’s interests. will be procured, evaluated and compared, and how
design will be measured by the company, in terms of
money spent versus value added.
Design Policies, Procedures and Guidelines | 163
1 2
1. Comprehensive brand
guidelines can be developed
as a true manifestation of
an organisation’s brand
and as an everyday tool
for the creation of its
communication materials.
In their work for NICE
Systems, Karakter designed
six volumes, each addressing
a key topic in the
implementation process:
brand basics, brand
architecture, photography
and writing, print
communications, and
electronic applications.
Image courtesy of NICE
Systems/Karakter.
2. To ensure consistency
across all applications, brand
guidelines not only provide
practical information about
how to create an on-brand
piece, but also serves as an
inspiration for the reader
through the chosen format,
typeface, colours,
photography and layout.
This spread about the NICE
colour palettes illustrates
how they provide a
distinctive visual impact if
used correctly.
Image courtesy of NICE
Systems/Karakter.
3. Karakter developed a
graphic device to express the
idea of ‘uncovering hidden
value’, which is at the heart
of the NICE brand strategy.
Using a photographic style
featuring camouflage scenes
from nature, the device
consists of an outline of two
squares that serve as both a
focus mechanism and a
framework for titles, creating
an effective combination
between photographic and
graphic elements.
Image courtesy of NICE
Systems/Karakter.
Managing the Design Implementation
164 | PART THREE
Design guidelines outline how to translate an Design investments need to be looked after, just like
organisation’s brand vision into its products, any other asset in the organisation. Commitments
services, spaces and the day-to-day experiences made to fund and build design projects also need
with which the end user comes in contact. They are to include provision for the upkeep and maintenance
created to ensure the consistent application of of the project. Upon completion, projects may be
design across all customer touchpoints. Design handed over to clients, with accompanying
guidelines can include, for example, the use of logo, maintenance manuals, instruction books or other
colour and type for graphic design, or the layout of help tools. These provide advice on looking after the
a physical space, or visual merchandising for a retail design asset, whether it be a product, service,
environment. The guidelines will also outline the building or retail space. Such advice might include,
organisation’s approach and attitude to design, in tips on upkeep, maintenance and aftercare, supplier
order to put design in the context of its overall goals. contacts, and where to go for help with a particular
They may also set out a framework within which to aspect. Using customer after-care principles and
make decisions about the application of design in a following up on what has, or has not, worked well, is
specific context. a form of valuable learning for all parties involved,
since return on investment can be improved by
Design guidelines can be communicated visually and analysing the design outcome and making
verbally, and are referred to by some organisations recommendations for future projects.
as design principles. They are especially useful when Frequently,clients will engage a design ‘guardian’
working with external design consultancies, and form from either inside or outside the organisation to
a useful starting point when rolling out a regional or ensure the use of design is consistent with their
global design solution. They are also useful when an brand image.
organisation is involved in a franchise or third-party
arrangement, where the representation may be
difficult to control and consistency is crucial.
QUESTIONS FOR DISCUSSION: What steps can a design manager take to ensure that design policies are used
by all relevant stakeholders, inside and outside the organisation? How can design polices be made more
accessible?
Design Policies, Procedures and Guidelines | 165
4 5
6 7
4. Tauw is an international
company of consulting
engineers who design and
measure for the development,
implementation and
management of the built and
natural environment and
infrastructure. Eden Design &
Communication put together
a set of design guidelines
to help consistently
communicate Tauw’s values
of being independent, open
and innovative.
Image courtesy of Tauw/Eden
Design & Communication.
KNOWLEDGE
Translating Global Design into Local Design
Companies wanting to expand their customer base LOCAL CONDITIONS
often have to transcend geographic borders to
increase their revenue and market share. Many Local insight and knowledge play an important part
companies with global reach (so called global in the adaptation of a brand to respect local
brands), make the mistake of using a standard, differences. When considering the design of an
uniform approach in all locations when their brand advertising campaign, retail shop or point of sale, for
is rolled out. This can initially appear to make sense example, sensitivity to local tastes or customs will be
in terms of cost savings – it is cheaper to have a especially important in a market that may be
standard, non-customised model solution to already served by well-established and preferred
implement everywhere and anywhere – but it is more organisations. Certain colours, words and behaviours
expensive in the long run. A customised approach, can have symbolic meaning. For example, in Russia
one adapted to suit specific countries, regions or red is associated with beauty, whereas in South
cities will bring many benefits to the organisation. Africa it is the colour of mourning. It is well worth
Design managers often play a key role in helping to paying attention to local conditions, and how a
translate global brands into locally and culturally branded product or service offer can be fine-tuned
relevant products and services. to suit them. Although alteration may be required, it
should be done within the framework of established
Organisations need to think about what channels design guidelines and retain the spirit of the brand.
are appropriate for reaching new, growing and
emerging markets. Communication channels such One way that companies and brands operating
as the Internet cross geographical and political internationally can ensure they don’t appear as the
boundaries, but cultural boundaries still need to be homogenous face of a global brand is by making a
carefully addressed. Accommodating variations in difference to lives locally. Organisations that are
the way that different cultures do and see things seen to benefit local stakeholders – employees,
is vital in an increasingly competitive global local communities, social and environmental
marketplace. Design plays a key role in reflecting representatives – can gain valuable competitive
and adapting to these cultural differences, while advantage and marketplace differentiation.
simultaneously representing the strength and
integrity of the brand image. Often, it is this
cultural sensitivity and understanding of local and
regional conditions that dictates whether local
stakeholders adopt and buy-in to the company,
product or service on offer.
QUESTIONS FOR DISCUSSION: What cultural, economic, societal, environmental or political challenges do
design managers face when working in different regions of the world? How can advance preparation help?
Translating Global Design into Local Design | 167
1
1. To communicate Coca
Cola’s brand values at kiosks
on Shanghai’s famous Bund,
Studio Red designed and built
attention-grabbing structures
with dynamic visual styling to
create a branded consumer
experience for the millions of
pedestrians who pass by them
each day. The kiosks, by their
design and function,
communicate Coca Cola’s
brand values of refreshment,
freedom, and celebration.
Studio Red developed a
signature style for these
kiosks that reflect Chinese
architectural traditions and
offer a globally relevant
product experience.
Image courtesy of Studio Red
at Rockwell Group.
‘Society, consumers and products are all changing radically – and with them
the nature and scope of design. We are moving from local orientation to
global orientation, from predictable to unpredictable consumer behaviour,
and from highly tangible, even cumbersome products to those that are tiny
and barely more than packaged information. The advent of digitalisation
affects the design of all products and services, whether they are themselves
digital or not…. While the globalisation enabled by new digital technologies is
leading to a deeper appreciation and enjoyment of cultural diversity, it is
not doing away with the need for products and services to be seen as having
local significance.’
Stefano Marzano
Translating Global Design into Local Design | 169
3
KNOWLEDGE
Measuring the Success of Design
The success of a design strategy or project will EVALUATING THE SUCCESS OF DESIGN SERVICES
inevitably be different for each of the stakeholders
involved. Marketing, engineering, sales and product When organisations buy-in design expertise to
development will have different ways of thinking, resource the delivery of agreed programmes and
prioritising and evaluating what they mean by projects, they are procuring design services. They do
‘success’. Whether a project is judged to be this because they have a strategic goal that needs to
successful or not will depend on the business be addressed, and do not have the resources
objectives, project aims and end goals defined in the internally to staff the project.
brief, and the performance criteria against which
success will be measured. Value can be measured by, Companies bring in outside consultancies to work
for example, looking at the direct bottom-line impact on a design project for a range of reasons that
(profit or loss), or by looking at the impact on the don’t always equate easily into immediate or direct
value of the brand (customer perception). To measure financial benefit. For example, companies may need
the success of design – whether design thinking, access to consultants with specialist skills; or those
consultancy or projects – the criteria for assessing that can bring new creative processes, energy and
value must first be agreed amongst all the enthusiasm to an internal team; and companies
stakeholders involved. can benefit from having an objective, outside
perspective. Consultants may be highly influential
There are many different metrics for measuring and beneficial to an organisation, yet often their
success: commercial value, emotional and sensory activities can appear to be invisible and difficult
benefits or perhaps economic, cultural, political to quantify. Design managers procuring design
results. In business, there is often a drive for services often have to develop a strong business
quantitative measurements that are taken over case to justify the hiring of the consultants and
short-term, quarterly timescales. These ‘hard’ criteria, produce evidence at the end of the project to
include development costs, capital budget, profit show that value has been somehow realised in a
margins, units sold, annual growth in sales and transparent and accountable way, often to satisfy
increase in market share. Design often sits more both internal auditors and the CEO.
comfortably with qualitative measures, or ‘soft’
criteria, such as organisational learning, improved Establishing and agreeing the criteria for what a
processes, better company image and easier successful outcome would be, at the beginning of a
communication. The hard truth is that most CEOs project, is crucial. If this is not done it will be
want to know three things about any business difficult to evaluate the project, as no metrics will be
expenditure, including design: how many sales have in place against which to measure success. Measuring
been generated? how much profit has been made? performance using criteria agreed in the early stages
And what shareholder value has been created? can influence how successful others think the project
has been, as the ‘hard’ data will substantiate what
has been achieved.
QUESTIONS FOR DISCUSSION: What other metrics can we use to measure the success of design? If design is
successfully integrated into business strategies, how can we measure its effectiveness?
Measuring the Success of Design | 171
1
MEASURING VALUE FOR MONEY Some models attempt to put sustainable development
at the centre of running a business. A number of
The reason it is difficult to measure value for money banks use the Equator Principles, which evaluate
is because no standards exist for quantifying all the the social and environmental risks of the business
added-value benefits that design can bring to an proposals they fund, including the impact on local
organisation. In addition, many of the benefits of stakeholder communities. The Triple Bottom Line is
the design process will be reaped gradually over a framework for measuring business performance
time, so imposing financial measures too early could along three sets of values: economic, environmental
be misleading. As a recent Design Council report sustainability, and social responsibility (or profit,
points out, ‘the relationship between money spent planet, people). Organisations embracing Triple
and deliverables produced is rarely linear. Most of Bottom Line accounting usually need to expand the
the tangible results will appear towards the end of traditional corporate reporting framework to take
the project. It might worry the person managing the into account not just financial outcomes but also
project budget, when 80% of the money has been environmental and social performance. The UK’s
spent and only 20% of the deliverables are visible.’ National Health Service for example is developing a
Design managers can help establish the performance model that puts patient safety at the centre of
criteria and procedures under which services can be running a health system or service, where benefits
evaluated, compared and made accountable. are measured on the improvements made to the
patient care experience – and the number of lives
MEASURING THE BENEFITS saved.
revenue streams and increase the value of how 4. The iF Design Award is a
design is perceived within the organisation. For mark of design excellence,
example, by registering and protecting an idea for an evaluated in relation to the
key criteria of design quality
innovative new product or service, other companies
workmanship, choice of
wanting to offer the same product or service will
materials, degree of
have to enter a licensing agreement or royalty
innovation, environmental
arrangement. Protecting creative and intellectual friendliness, functionality,
assets is a valuable form of competitive advantage ergonomics, visualisation of
as other companies will be prohibited from copying, use, safety and brand value.
manufacturing or otherwise ripping off the offer. The iF quality seal is
Intellectual property can be registered in the form recognised worldwide.
of trademarks, copyrights, patents, licensing Image courtesy of the iF
agreements, design rights and transfer of ownership. Design Awards.
KNOWLEDGE
Reviewing and Revising the Design Strategy
Successful projects and design outcomes will INTEGRATING DESIGN
inevitably affect an organisation’s approach
to design. Provided the value of design can be Looking at how to integrate design into business is
measured, demonstrated and advocated in a way more challenging for organisations that do not think
that stakeholders throughout the organisation can of themselves as being design-led. They are unlikely
understand, these successes will sow the seeds of to list design as one of their core values, and are
future projects, design involvement and working instead likely to view design as a separate functional
partnerships. resource from the rest of the organisation. But,
as Bruce & Bessant point out, ‘design is not just
Design managers play the central role in reviewing for “creatives” walled off from the rest of an
the design strategy, and providing the evidence and organisation, but is a process with a large number
recommendations for its revision. In this way, step- of participants which can, and must, be managed
by-step, design can move closer to the ‘heart’ of the effectively if it is to add maximum value.’ (2001).
organisation. For example, in the 1950s, Braun began
to see the market potential of ‘defined’ products and Whether design is already embedded in an
began to differentiate itself from its competitors by organisation, or brought in from the outside,
means of product design. A corporate design there are several best practices for design managers
philosophy began to emerge, with innovation, revising the design strategy and raising the profile
quality and design at its core. After Dieter Rams of design.
joined the company in 1955, Braun Design became
solidly established and increasingly influential. Their Firstly, and most importantly, he or she should look
approach shifted from functionally driven to being at the success of design within the wider context of
user-centred, with simplicity and attention to detail the organisation, and from a consumer perspective,
as important elements in realising this vision. in order to identify other ways that design thinking
can help the business. The design manager should,
Today, Braun continues to be a global leader in ideally, report directly to the CEO (as opposed to
design. Its brand values remain at the heart of the another business unit, such as the marketing), and
organisation and drive all levels of the business. should also look for opportunities to promote success
Braun and Braun Design – the corporate strategy and and raise the influence of design throughout the
the design strategy – share the same foundations. organisation.
QUESTIONS FOR DISCUSSION: How can design most effectively help lead business to new markets and to new
customers? What new management structures could help the effectiveness of design leadership?
Reviewing and Revising the Design Strategy | 175
1 2
‘Innovation is not only about creating new and better products, but also
about developing better systems and new business concepts. IKEA, SW
Airlines, Virgin… invested in new ways to run old industries and have been
profit leaders. Marketers play a critical role in suggesting their potential,
and refining their features and launch plans.’
Peter Drucker
Managing the Design Implementation
176 | PART THREE
Case Study
PRACTICE
FooGo/The Formation
FooGo recognised that although there was All images courtesy and copyright of FooGo.
substantial consumer choice in the ready-made
sandwich market, there was little choice in the
packaging. They looked at the growth of the
convenience food market, the impact of the waste
packaging on the environment – the evidence of
which was visible in city parks after every lunchtime
– and decided to do something about it. Working
3
closely with branding specialists The Formation,
FooGo developed an exclusive range of
biodegradable packaging. The carton board used
3. FooGo’s packaging
for their sandwich wedges and salad boxes will tells the story of their
biodegrade in the right conditions in approximately commitment to
14 weeks. The clear material used for the wedge sustainability and
window is made from 100% cornstarch, and the ink, environmental issues.
varnish, and coatings for printing and lining the In their own words, they
carton board are water based and food-grade safe. would ‘rather see our
The range is the first of its kind, and FooGo are packaging disappear
continually searching for ways to than the planet’.
Managing the Design Implementation
178 | PART THREE
Case Study
PRACTICE
The Silken Group
1 2
A NEW HOTEL CONCEPT The Silken Group have hotels located throughout
Spain (a total of 3600 rooms in 26 hotels throughout
Founded in Spain in 1955, The Silken Group identified the country), and are continuing their expansion
a gap in the Spanish hotel market and undertook the internationally. Their mission is to offer ‘the best
opportunity of filling this niche by offering modern, hotel service in the best rooms, with the highest
high-quality hotels of distinctive personality. The standard of customer service, from the best team of
group’s hotels use design to add value to their people.’ As a business goal they focus on the quest
organisation by their association with prestigious for a new hotel concept, aiming to offer clients a
architects and designers. Each Silken hotel has its new dimension in services and facilities to make their
own bespoke identity and personality, thanks to stay more enjoyable. The Silken Group understands
these collaborations. that not all guests expect the same things from a
hotel. Its facilities and services are adapted to the
ensure that their guests’ needs, whether they are
business or pleasure, are catered for.
Case Study
4 5
6 7
9. Arata Isozaki’s
bathrooms in the rooms
on the tenth floor hark
back typical Japanese
traditions; the wooden ‘An idea of freedom comes true, a gathering space merging different cultures
bathtub and shower are
placed together, and the
and ways of interpreting architecture and design. A masterpiece that
use of a shoji panel. awakens guests’ senses, that breaks the mould by using different colours
materials and shapes.’
Jean Nouvel
Case Study
Jean Nouvel was commissioned to design the hotel’s Attention to detail is one of the hallmarks of a Silken
façade, its penthouse apartment and suites on the Hotel. As well as the experience of high quality,
twelfth floor. Nouvel highlights the importance of excellent service and comfort, guests are encouraged
creating links between freedom and pleasure, and his to ‘search for new forms, to interact with them, to
work on the hotel aimed to capture a crossroads touch, to see, and even to breathe and smell’.
between art and architecture, which would allow Innovative thinking can be found in the unusual
guests to experience exceptional moments and create specifications of materials and the refreshing
small worlds for people to enjoy. combinations of art, design and architecture of the
Hotel Puerta America. On its twelfth floor, for
SGA Estudio, a multidisciplinary design team with example, Jean Nouvel has designed twelve suites that
extensive experience in construction projects, was are purely devoted to pleasure. The rooms feature a
responsible for developing the design for the system of sliding panels with rails on the floor and
structure and the hotel plan and layout. ceiling to allow guests to organise the space as they
wish. Effectively, the guests can act as architects of 10. John Pawson, who
Felipe Saez de Gordoa laid the foundations for the their own room, reorganising the area to suit their designed the hotel’s lobby
space upon which the other architects and designers own tastes. and meeting rooms, has
would work. This ‘dream team’ of architects included created, in his words, ‘a
Zaha Hadid, Norman Foster, David Chipperfield, Design successfully adds value to every aspect of the space to encounter peace
Plasma Studio, Victorio & Lucchino, Mark Newson, design, from the quality of the materials and finishes and quiet in the heart of
Ron Arad, Kathryn Findlay, Richard Gluckman, Arata to the choice of relationships and design the hotel’. The design
harbours the reception
Isozaki, Javier Mariscal and Fernando Salas, John collaborators invited to ‘leave their mark’ in a way
area in a semicircle, thus
Pawson, Christian Liaigre, Teresa Sapey, Harriet that enhances the overall personality of the hotel.
sheltering the guests from
Bourne and Jonathan Bell, Arnold Chan and Oscar constant motion passing
Neimeyer. All images courtesy and copyright of The Silken through the area.
Group.
11. Architect Kathryn
Findlay collaborated with
the interactive designer
Jason Bruges to turn the
eighth floor lobby into a
‘space guests must play
with, must discover
for themselves’. Fibre
optics in the Memory
Wall capture guests’
movements, only to
later project a distorted
image of them over the
panels made with points
of colour.
10 11
Managing the Design Implementation
182 | PART THREE
Interview
INTERVIEW
What value does design bring to the industry What, to you, is the relationship between design
you work in? and innovation?
Value is another one of those issues the design To me there is a very limited relationship. Innovation
industry has wrestled with, how to prove the is the exploitation of a new idea. Design can help
financial impact of design and whether financial, create the idea, it might even be able to assist in its
rather than societal, impact is what you should be exploitation, but they are fundamentally different
measuring. In my industry it is much simpler, good things. Innovation is another one of these words
design can save patient lives and deliver better that people throw about without understanding the
quality healthcare for staff and patients alike. meaning of it. Today it seems to be interchangeable
with the word creative, but it is fundamentally
In what ways can design be strategic? different.
I believe the phrase design strategy is an oxymoron.
Design is inherently non strategic, it is a tactical Are business skills important in design education?
delivery channel of a business strategy. Designers Business skills are completely essential, partly
can think strategically for sure, but the process of because many designers will one day set up their
solving problems is tactical not strategic. The word own practices, but mainly because a failure to
strategy seems to have been adopted by anyone understand the basic organisational structure of your
who wants to make their service offer appear more client as well as its processes and politics will almost
important than it actually is. Using design is not a always result in a problematic design process and
strategy, delivering sector growth through focused expectations not met, on both sides. Design colleges
design might be. failure to adequately teach these subjects says much
about the current state of design education.
What are the challenges you face in running
design projects? What is it that annoys you most about the design
Just the usual; trying to do too much, with too little industry?
money, in too short a period of time, it’s the project Bad design winning design awards has to be my pet
management time/cost/quality triangle in reverse. hate. The world is full of bad design; some of it just
It’s a bit different working in the public sector when happens to be pretty and wins awards. the result of a
you are spending taxpayers’ money and every design really good design process is usually invisible to all,
project you run could have paid for another doctor but the most observant; it gets on with doing its job
or nurse in a hospital for a year. It rather focuses the without drawing attention to itself, consider the
mind and makes you very focused on the end London Underground Map for example. Bad design
product, sometimes too much so. on the other hand is really hard to miss, mainly
because you keep banging your shin on it!
Managing the Design Implementation
184 | PART THREE
Interview
INTERVIEW
Lynne Elvins, Co-Founder of A420
What is sustainability? visualise and provide creative solutions, design, and
For design managers, applying sustainability is not those that manage it, has a potentially major role in
about having to employ a separate design practice completely rethinking the way we live and
that is only pulled out when a sustainable product envisioning the sustainable products and services of
or service is asked for. It is about being aware of an the future.
emerging set of twenty-first century issues that are
putting new pressures on businesses, in-turn the What do designers need to do?
businesses feeling these pressures hire or employ Whichever way design might be applied to address
designers who, by association, must also respond sustainability issues, through product changes,
and be able to provide design solutions to deal with communication design or entirely new concepts,
these issues. the challenge is to balance financial, social,
environmental and personal agendas. Meeting
What are the issues? financial constraints from clients and the personal
The sorts of issues that we are facing on a global requirements of the end user have been the primary
scale are environmental, such as climate change or concerns for business and designers in the twentieth
water shortages, as well as social, such as poverty or century. Being able to negotiate environmental and
health care. We all see these issues being discussed social issues as well is the challenge for the twenty-
on TV or in the newspapers, but what we hear less first century. The misperception is that sustainable
about are the details of how businesses are working design is only about eco-friendliness or charitable
toward dealing with these problem areas. This is one aims, but if designs don’t make money, don’t look
of the barriers when trying to understand how design great or don’t function properly, they won’t survive
is connected to sustainability. Designers didn’t create in today’s markets. Sustainable design work has to
our financial or political systems, so what have these be financially viable, socially acceptable, personally
issues got to do with them? desirable and environmentally responsible.
What has it got to do with designers? Why don’t we hear more about this already?
There are many ways that designers can address At the moment it is not uncommon for managers of
sustainability. Every design project has the potential design to be unaware of the sustainability issues a
to be more sustainable, but there are three more business client is trying to deal with. This is fuelled
common areas where designers are getting involved. by the fact that often the people managing
Firstly there are all the products and services that sustainability within a business are not involved in
can be redesigned to be more sustainable, whether commissioning design. The difficulty is getting these
rethinking the materials they are made with, the two sets of people together in ways that they can
amounts of energy they use or their accessibility – understand each other. One side has a big list of
the list of issues will change depending on the nature problems, the other side are providers of solutions.
of the product or service. Secondly, the subject of It might sound simple, but it is by no means a
sustainability is highly complex. The use of design to straightforward conversation. But those design
better communicate the issues is incredibly valuable managers who participate in these issues will gain
whether through brands, websites or print. It is all competitive advantage. Those that ignore them
very well for businesses to have corporate will struggle.
sustainability aims or for governments to have
targets to meet, but if these are not easy to Is anyone doing this already?
understand or navigate, good intentions can be From the big design leaders, companies like Philips
wasted. Thirdly, when we look at all the issues are expressing their wish to ‘explore new business
together it is apparent that we urgently need highly opportunities and new markets with sustainability as
innovative solutions to some of the problems we will a key driver’ (www.philips.com/about/Sustainability).
face if we don’t make those changes. As a process to Nokia’s Chairman and CEO states that ‘corporate
Interview
responsibility drives performance, promotes strategy is navigate designers to the one or two key issues
and efficiency and supports our strong Nokia that would be best for them to tackle, rather than
reputation and brand’ (www.nokia.com/crr/ bombarding them with the whole field. The process
crr_index.html) and Apple say ‘we are committed can also bring about a whole range of design
management questions about client relationships
to reducing the environmental impact of the work
and how much authority design managers have to
we do and the products we create’ (www.apple.com
bring new issues to the table, but the starting point
/environment/). Most large companies have is for design managers to be open to these new
something to say about these issues. In fact in 2004, discussions. It is then our job to shed positive light
more than half of the top 250 FTSE companies on the options that are of practical use to them.
produced publicly available reports covering their
environmental issues and of these, 98 included social What opportunities are there for students of
issues as well. Try exploring a company’s website design management who are interested in
and if you don’t find ‘sustainability’, ‘environmental building a career in sustainability issues?
performance’, ‘corporate responsibility’, ‘global At the moment, you can’t just approach any design
citizenship’ or some similar sounding term on the agency or in-house team and expect them to already
homepage, try the ‘about us’ section instead. be talking positively about sustainability. They may
even be quite negative about it. Students need to
How do designers get sustainability on the brief? be wary that they don’t get labeled as some sort of
Business statements are clearly not actual design eco-freak from the outset. Instead, do some extra
briefs, but they do allow design managers to discuss homework and approach people on specific issues
sustainability issues with business clients. Corporate that are relevant to their projects. Research the
sustainability reports are not exactly gripping reads, companies or clients involved and I can almost
but with this additional research material design guarantee there will be some environmental or
managers can approach the subject of sustainability social issues that they have to deal with. I have
backed with the confidence that they are acting never come across a ‘sustainable design manager’
in-line with existing company interest and not just title and I wouldn’t expect to ever see this, instead
presenting some sort of personal crusade to save sustainability issues will become embedded into
the planet. The suggestion here is not that design design management generally. It’s not general
managers take the moral high ground and storm in knowledge at the moment, but the appreciation of
waving sustainability reports in people’s faces. But how design and sustainability relate is rising rapidly
there is a major opportunity for those who manage and if you can show some intelligence on the
design to take a leadership role and get design into subject, this should help your career.
the heart of sustainable business strategies.
What books, magazines and websites would you
Where should design managers start? recommend to students to find out more about
This is the question that led to the founding of A420. this area?
If design managers try to approach sustainable One of the problems is that whilst there is lots of
design it is easy to be overwhelmed by what has sustainable design information out there, it is
become a deluge of information around the subject. fragmented and often focused only on eco-design. If
The problem we found is that there is little you were only to read one book I would recommend
consistency in how it is communicated and it is very Cradle to Cradle by William McDonough and Michael
difficult to quickly obtain the relevant information Braungart. Other than that I would recommend our
for your design project. We felt there should be own A420 website, www.a420.com, where we are
an easier way, so we created sustainability issue building a design issues databank full of links to
mapping [see page 110] by sitting down with all the information sources.
issues we could find and designing an information
hierarchy for them. What we are able to do with this
Managing the Design Implementation
186 | PART THREE
‘Design management is about delivering successful design solutions in an
efficient, cost effective way. Design leadership is about helping organisations to
envision the future and to ensure design is used to turn those visions into
reality.’
Raymond Turner
KEY SKILLS
QUESTIONS FOR DISCUSSION: In what ways can designers, design managers and design leaders work together
to gain more influence and autonomy for design within an organisation? What new responsibilities will this
necessitate?
1 3 Management and Leadership | 187
KEY SKILLS
QUESTIONS FOR DISCUSSION: In what other ways can a company lead by design? Are there other design
assets within an organisation that need to be brought to the attention of senior management?
1 3 Leading and Advocating Design | 191
KEY SKILLS
Written Communication
Writing varies in style and purpose, from the formal WRITING LETTERS
to the informal, and from being entertaining to being
a forewarning. Writing, as a form of communication, In the context of design and business, letters are a
has the ability to capture complex information formal record of the correspondence between
accurately and succinctly. The written documents two or more people. The exact level of formality
themselves become a very useful form of agreement will depend on the nature of the relationship
between people, as well as a permanent record. The between the people involved, but as a written
reminder to always get it in writing makes good record, a letter can become a legal document if
business sense, since each of our backgrounds will circumstances so require.
influence how we interpret a situation or
conversation. Each of us will inevitably draw The most common purposes for sending a letter are
different conclusions if things are not clarified. to obtain information or action, to persuade, sell,
clarify, enquire, answer a question, and to create
The type of written business correspondences to be an impression of ourselves and our organisation.
used will frequently be determined by the cost, speed Letters usually follow particular guidelines in terms
and accuracy needed. Emails are faster to write than of format (opening, main body, action point,
letters, and can be sent simultaneously to any concluding remarks, close and signature), salutation
number of people. Faxes are more expensive and (title, name, form of address and level of familiarity),
time consuming to send, but do provide a fairly and structure (paragraphs, indentation, layout,
instantaneous hard copy of a document or design position of address). When writing a letter, always
detail which may be critical. Mailing a letter may leave enough time to plan, draft, review, check,
sometimes be the most appropriate method as read, edit and send. Consider the overall image
delivery, for example, can be recorded. the letter is making. Is it communicating what you
want it to?
The purpose of a report is usually to inform, provide Poor grammar, spelling and punctuation is
answers to a question, or provide the evidence distracting and confusing, and can create mixed
necessary to help sell an idea. Reports are a factual messages about what is actually meant. Always aim
documentation of a business situation, and are based for clarity, succinctly getting to the point in a way
on thorough research and analysis that is assembled that is most appropriate to the recipient of your
in a presentable, organised and useful way. correspondence. Keep your sentences short so as to
allow the recipient to read, decode and assimilate
The most common purposes of business reports are to the information more effectively. Read and
monitor and control operations; to implement proofread your correspondence before sending it,
policies and procedures; to comply with regulatory and if possible have someone else in your team
agencies; to obtain funding; to document work for proofread for clarity and legibility. Is your letter
clients; and to guide decisions. readable and understandable, or incomplete, overly
complicated or unfocused? If you’re not proud of it,
Thinking about the intended audience for the report don’t send it.
will guide the level of information included about the
wider business context, and what words and Any documents leaving your team will always
terminology may be unfamiliar and therefore need to present an image of how you operate. Maintaining a
be explained. Visuals and diagrams can be a very high standard of presentation in terms of paper
useful way to give an overview of a particular quality, neatness and accuracy helps convey a good
aspect, and frequently can communicate a great impression of an individual, and team, which cares
amount of information to people from a range of about attention to detail.
different backgrounds. Reports should open by
identifying who commissioned it, what its purpose is, The language and vocabulary used in written
and the questions the report is intending to answer. communication should be specifically chosen so that
Use of heading and sub-headings will quickly allow it is appropriate to the intended audience. For
the reader to obtain an overview of the report and example, technical descriptions or foreign words may
ldentify the main conclusions. need to be translated to provide meaning in the
context of the project. In general, always use a
Report formats will vary depending on their purpose, thesaurus or dictionary to find just the right word,
but typically will include a cover, title page, and specifically, keep up to date on the vocabulary
commissioning letter, foreword, synopsis or relevant to existing and new debates in design and
executive summary, table of contents and list of business, to ensure you use the right word in the
illustrations, introduction, report findings, right context. The recipient of your correspondence
conclusions, recommendations, appendices and a may be from a different target audience to the one
bibliography. you personally represent. Being able to see and
communicate things from an objective point of view,
with empathy for a client, audience or end user, is a
valuable skill to have when analysing entirely
different market sectors.
Written Communication | 195
One often looks at design management from the Design, design management, and innovation.Why, Over the years it has become clear to me that many
‘high-end,’ as it is or should be in big corporations. I you might ask, am I concerned with design and people seem to find the term design manager
like to take it from the ‘low-end.’ Looking at facts design management when innovation is the topic misleading or confusing. Is it an account manager
and reality can help provide appropriate answers: close to my heart and the one I can get passionate or project manager by another name or is it
the average size of companies in Europe is less than about? something more in line with marketing and brand
10 people. Lots of definitions of design management management. In part I believe it to be all of the
are not relevant to the vast majority of enterprises. For me innovation is a frame of mind. It is about above but with one added and critical component.
Design management discourse is flowing far above challenging the existing – with the ambition to For me the main role of a design manager is to
companies’ managers heads and it’s therefore not improve and create value. Innovation is about facilitate the creative process, to enhance the
surprising they don’t take it into account. identifying and understanding latent consumer quality and quantity of original ideas produced by
needs, spotting things that people would love to their teams and to fight tooth and nail to get those
Design management is a competence to be owned by have, even though they don’t know it yet. As Henry ideas implemented. They are there to provide
enterprises. This competence is simply be made of: Ford said, ‘had I asked people what they wanted boundaries and focus to the team, they are there to
they would have told me: faster horses.’ Innovation support, cajole and negotiate with all stakeholders,
•Being aware of design is about synthesising differing requirements into one they are there to say no (diplomatically) as well as
•Being aware of what design can do for the solution where the result is greater than the sum of say yes (enthusiastically) and they are there to fend
company its parts. And innovation is about developing new off or absorb the negative external pressures placed
•Being aware of how to conduct a design project solutions that are simple and easy, that look and on their teams. But perhaps above all they are
and work with designers feel like ‘why did we not think of this before’. there to build and maintain trust with stakeholders,
•Being able to empower designers for without trust there can be no creativity.
•Being able to assess quality of designers’ proposals So what about design and design management then?
Design and design thinking are key to innovation.
Simple. But there is already a lot to be done by And so are designers because, by their inclination
designers and design promoters to achieve such an and training they already have an ‘innovative mind
objective. And always keep in mind, the average size set’. That’s their job.
of companies is less than ten people and that’s
where the largest potential of the design market is. For me design management has several components
not least the following three:
Further Resources
BIBLIOGRAPHY Camper Design Council
Imagination Can Change the World Measuring Design Value
Ackoff, R. Camper, 2000 www.businessinformationsite.co.uk, 2001
Creating the Corporate Future
John Wiley & Sons, 1981 Clark, P. and Freeman, J. Design Council
Design: A Crash Course The Business of Design: Design Industry Research
Aldersey-Williams, H. (Ed) The Ivy Press, 2000 A Design Council Research Publication, 2005
The Methods Lab: User Research for Design
Design for Aging Network (DAN), for the 1999 Cockerille, J. Dormer, P.
Presence Conference B&O Goes to the Head of the Class Design Since 1945
Design Management Review, Winter, 2004 Thames & Hudson, 2000
Amabile, T.
How to Kill Creativity Conran, C. Drucker, P.
Harvard Business Review on Breakthrough Thinking, The Advancement of Design Awareness The Daily Drucker
Harvard Business Review Paperback, 1999 in Gorb, P (Ed) Design Talks! Elsevier Butterworth-Heinemann, 2005
The Design Council, 1988
Austin, R. and Devlin, L Flaherty, J.
Artful Making: What Managers Need to Know Cooper, R and Press, M. Peter Drucker: Shaping the Managerial Mind
About How Artists Work The Design Agenda Jossey-Bass Inc., 1999
Pearson Education Inc./Financial Times John Wiley & Sons, 1995
Prentice Hall, 2003 Gorb, P.
Cox, G. Design Management: Papers from the London
Beckwith, D. Cox Review of Creativity in Business: Business School
Design’s Strategic Role at Herman Miller Building on the UK’s Strengths Architecture, Design and Technology Press, 1990
Design Management Review, Spring 2004 Commissioned by the Chancellor of
the Exchequer, 2005 Grant, J.
Berensen, J. The New Marketing Manifesto
Twelve Principles of Design Management CRSS/Penna, W. Orion Publishing Group Ltd.., 1999
in Oakley, M. (Ed) Design Management: A Handbook CRSS Architectural Programming Technique
of Issues and Methods AIA Press, 1987 Grossman, L.
Basil Blackwell, 1990 How Apple Does It/What’s Next in Innovation
Csikszentmihalyi, M. Time Magazine, November 14 2005
Borja de Mozota, B. Creativity: Flow and the Psychology of Discovery
Design Management: Using Design to Build Brand and Invention Harris, M.
Value and Corporate Innovation HarperCollins, 1996 Gadgets Go Green
Allworth Press, 2003 Metro, 4 Jan 2006
Cruikshank, J. and Malcolm, C.
Breen, B. Herman Miller, Inc.: Buildings and Beliefs Harvard Business Essentials
BMW: Driven by Design The American Institute of Architects Press, 1994 Hiring and Keeping the Best People
Fast Company Magazine Sept 2002 Harvard Business School Press, 2002
Davenport, T.
Bragg, A. & Bragg, M. The Coming Commoditization of Processes Harvard Business Essentials
Developing New Business Ideas Harvard Business Review, June 2005 Managing Creativity and Innovation
Pearson Education, 2005 Harvard Business School Press, 2003
Denyer, J.
Bruce, M. and Bessant, J. Student’s Guide to the Principles of Management Heap, J.
Design in Business: Strategic Innovation Zeus Press, 1972 The Management of Design and Innovation
Through Design Cassell, 1989
Pearson Education, 2002 De Bono, E.
Teaching Thinking Heller, R. and Hindle, T.
Bruce, M. and Cooper, R. Temple Smith 1976 The Essential Manager
Marketing and Design Management Dorling Kindersley, 1998
Thomson Business Press 1997
Further Resources | 205
Chartered Society of Designers, The Design Management Institute, The Patent Office, The
www.csd.org.uk www.dmi.org www.patent.gov.uk
The Chartered Society of Designers (CSD) is the The Design Management Institute (DMI) is an The Patent Office is responsible for granting
professional body for designers. It is the world’s international nonprofit organization that seeks to patents, registered designs, and registered
largest chartered body of professional designers and heighten awareness of design as an essential part of trademarks that are effective in the UK. It
is unique in representing designers in all disciplines. business strategy. Founded in 1975, DMI has become provides information on how to protect and
the leading resource and international authority on exploit ideas, sell ideas to another company
D&AD design management. DMI has earned a reputation and how to legally protect form plagiarism.
www.dandad.org worldwide as a multifaceted resource, providing
Founded in 1962, D&AD is a UK-based charity whose invaluable know-how, tools and training through its UsabilityNews.com
remit is to champion excellence in creativity conferences, seminars, membership program, and www.usabilitynews.com
globally. We run awards schemes, education publications. Founded by Dave Clarke and edited by Ann Light,
programmes and work with the business community Usability News is part of the British HCI Group
to ensure that creativity is high on their agenda. Design Research Society that offers a service to practitioners, researchers,
www.designresearchsociety.org consumers, students and anyone with an interest
Design Business Association The Design Research Society is the multi-disciplinary in highly usable computing and communications
www.dba.org.uk learned society for the design research community systems. The site covers the latest news on human
The Design Business Association exists to promote worldwide. Their members are present in 40 computer interaction, usability, events, products,
professional excellence through productive countries, and are drawn from diverse backgrounds jobs and paper calls.
partnerships between commerce and the design such as design, the arts, engineering, psychology and
industry to champion effective design which computer science.
improves the quality of people’s lives
Glossary
Added Value Contingency Differentiate
Increased or additional benefit with regard to, An allowance (for example, of time or money) Unique product and service features and
for example, real and perceived worth, market put aside in the event of any unforeseen benefits, or unique advertising and promotion,
value, desirability, merit or use. circumstances or future emergencies sustained to sustain competitive advantage and enable
during a project. consumers to tell the difference between
Agenda competing offers.
A list of items or matters of business requiring Copyright
attention. An exclusive right giving legal protection to Hidden Agenda
the use of a particular design, creative work An implied, but unspoken, reason for doing
Audience or other publication, for example music, something.
The intended target market of people to literature and art.
which a particular product or service is Inclusive Design
aimed or created. Customer Satisfaction Design that takes into account the needs of
The fulfilment of the customer relationship individuals or groups normally excluded; for
Audit and the customer experience in a gratifying example, the partially sighted.
An inspection or verification of a particular way that, in the face of increased competition
aspect of an organisation by a qualified person and rising consumer expectations, helps to Innovation
or consultancy. A risk audit assesses potential attracts and retains customers. To introduce new methods or ideas, or to
dangers or losses, whereas a financial audit make changes and variations which indicate a
assesses the health and status of accountancy Demographics radical departure from the usual way of doing
systems and procedures. Classifies consumer ‘types’ according to where things.
they live. Types are assumed to share attitudes
Brand Identity and beliefs and purchasing habits. Intellectual Property Rights (IPR)
An identifying mark or trademark which Gives legal protection to the ownership of
represents an organisation’s vision, mission, Design Guardian new ideas or brand names and gives the owner
beliefs and purpose. Person or consultancy responsible for the right to stop other people exploiting their
ensuring an organisation is using design to its property. IPR includes patents, registered
Competitive Advantage maximum effect, monitoring and promoting designs and design right, registered
The position or condition adopted in order for the effective use of design, and ensuring trademarks and copyright.
a company, product or service to differentiate coherence between the organisational vision,
itself beneficially from other offers, so gaining the brand identity and the design guidelines. Interaction Design
favour with consumers. A way of designing such that the customer,
Design Process user or viewer is actively involved in the
Competitive Analysis The specific series of events, actions or product, service, process or experience being
The process of investigating and separating methods by which a procedure or set of designed, in a way that both sides ‘act upon’
into parts the merits of particular companies, procedures are followed, in order to achieve each other.
products or services over other rival and an intended purpose, goal or outcome.
competing offers. Comparisons are made Invention
relative to, for example, price and quality, and Design Review To think up, conceive, originate, create,
a position defined to ensure success against Group assessment of design work held at design, devise, discover, imagine or improvise
these competing offers. periodic or key stages of the design process, or produce a new product, service or process.
during which design work is critically
Consumer discussed, debated and assessed against the Lifecycle
The end user, purchaser, buyer, customer or brief or other performance measures. The goal A behavioural pattern associated with the
user of particular products or services. is to make the decision to progress to the next introduction of new products and services,
stage of the process, redesign, or even passing through four stages. Introduction of
Context abandon the project all together. the product to the marketplace; growth with
The background information that provides the increased demand; maturity where the
frame of reference for establishing the Design Standard product has reached its peak performance in
relationship between one thing and another, An authorised measure, a set of principles, terms of customer satisfaction and retention;
and the meaning associated with surrounding or an established level of quality and and decline with a reduction in sales, and the
conditions related to, for example, history, achievement, serving as a benchmark for ideal time to introduce a next-generation
location or position. an acceptable outcome. product.
Glossary | 209
Index
U
user needs see customer needs
V
value added/created 6, 36, 170, 172–3, 183
value for money measurement 172
values and beliefs 28
van Dijk, Edo 202
Van Kerm, Thierry 203
verbal communication 84–9
visual communication 142–5
visual identity 46
Vitra 13, 135, 191
Volkswagen 151, 153, 157
Volvo 102
von Stamm, Dr Bettina 203
W
W. W. Stool 13
Wabi shoes (Camper) 67, 71, 121
Walk-in-Progress stores (Camper) 69
Walton, Victoria 201
waste disposal 160
Water Cube 113
Watt, Cameron 203
websites 206–7
Wegener 47
Whirlpool Corporation 13, 141, 160, 175
whole-brain thinking 142, 144
working environments 14, 120, 135, 138
working relations 82–3, 127, 134–5, 140–1
written communication 192–5
Y
Yahoo! 74–5
Yorkshire Water 95
Z
Zoomer (Honda) 128–9
APPENDIX
Additional Credits
All diagrams redrawn/designed by Giles Rollestone. p.24. The Euro. Symbolic-2001, copyright of European Community
2006. Courtesy of the European Commission Audio Visual Service.
p.20. Wedgwood cameo. Courtesy of Wedgwood Visitor Centre.
p.24. Portrait of Stefano Marzano. Courtesy of Philips Design.
p.20. Portrait of Isambard Kingdom Brunel. Courtesy of The
Brunel Engine House, London. p.25. D-school manifesto. Courtesy and copyright of Stanford
University Institute of Design, 2005.
p.20. Crystal Palace exterior. Courtesy of Tallis’ History and
Criticism of the Crystal Palace. Attila the Hun, p87. Supplied by Nancy Carter at North Wind
Picture Archive.
p.20. Toast rack, designed by Christopher Dresser, from the
collection of Ellen & Bill Taubman. Courtesy and copyright Winston Churchill, p.89. Copyright 1941. J. Russell & Sons.
of Michael Whileway 2001/the Victoria and Albert Museum
Collections. Leonardo da Vinci, p.154. Supplied by Alinari Archives.
p.23. Sony Walkman. Courtesy of Sony. All reasonable attempts have been made to clear permissions and
trace and credit the copyright holder of the images reproduced.
p.23. Carlton cabinet, designed by Ettore Sottsass. Courtesy However, if any have been inadvertently omitted, the publisher will
of the Design Museum. endeavour to incorporate amendments in future editions.
APPENDIX
Acknowledgements
Special Thanks
Giles Rollestone; Caroline Walmsley, Renée Last and Brian Morris at
AVA Publishing; Karen Wilks at Karen Wilks Design; The Directors
Fund at the University College for the Creative Arts; Dick Petersen,
John Hawkes, Cameron Watts, Chris Holt, Ian Dumelow, Roni
Brown, Stuart Hodges, Helen Bacon, Sonja Dahl, Alice Huang, Lynne
Elvins, Darryl Feldman, Mat Hunter, Colum Lowe, Chris Luebkeman,
Brian Smith, David Hands and Caroline Norman.
Thanks
Dids MacDonald, Mick Eadie, Marie-Therese Gramstadt,
Nina Warburton, James Lamb, Jennifer Greitschus, Jackie Young,
Anna Davidson, Jason Fried, Martina Hettel, Birte Cobarg,
Katja Reimund, Alison Walden, Soledad Olmo, Ruth Coughlan,
John Pipino, Jeff Tull, Laura Brock, Mark Finnie, Vanessa Hopkins,
Edo van Dijk, Sarah Vernon, Dave Floyd, David Cooper,
Matt Chetwood, Ingeliese Neilsen, Silke Becker, Rocio Diaz
Fernandez, Ailana at Innocent, Justin Shennan, Jade Hutchinson,
Simon Jordan, Akiko Koga, John Chapman, Tony Quinn,
Pierre Vinsot, Shahar Sibershatz, James Lawless, Diane Foley,
Caroline Farley, Emma Fieldsend, Emma Karidian, Nicola Fowler,
Jamie Ford, Ange Dunselman, Marta at Silken Hotels,
Melissa Hemsley, Joan MacKeith, David Jones, Peter Theony,
Annabel Buckingham, Adelaide Turnbull, Annette Evans,
Chris at Moleskine, Marta Meneres, Alan Hely, Sheryl Seitz,
Graham Taylor, Lorette Natal, Angela Knorr, Rory Caren,
Susan Dean.
Design
Management
Design management – the management of design
strategies, processes and projects – is an intricate subject.
As the role of design in the world continues to broaden,
organisations are increasingly viewing design as being
integral to their decision-making processes.
This book leads the student through the key knowledge,
practice and skill areas of design management, focusing
on the strategy, process and implementation involved
in the management of design.
Opening with a contextual overview of the subject, this
book then explores the stages involved in the application
of design to business. Each topic is accompanied by
key questions that get the reader to think about the
issues raised, and professional case studies and interviews
demonstrate the knowledge and practices described.
Areas of key practical skills are outlined in order to bridge
the gap between creativity management and academic
theory, and professional practice.
an AVA Academia advanced title
9 782940 373123
£27.50