Kathryn Best - Design Management - Managing Design Strategy, Process and Implementation (Required Reading Range) - Ava Publishing (2006)

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Design

Management
Managing Design Strategy, Process and Implementation Kathryn Best
an AVA Academia advanced title
Design
Management
Managing Design Strategy, Process and Implementation by Kathryn Best
An AVA Book

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Email: Kathryn.Best@understandingdesign.com
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Design
Management
Managing Design Strategy, Process and Implementation by Kathryn Best
an AVA Academia advanced title
PART ONE

Prologue Context Managing the


Design Strategy

06 Introduction 10 CONTEXT 26 PART ONE


08 How to get the most out of this book Managing the Design Strategy
12 What is Design Management?
16 Why is Design Management Important? KNOWLEDGE
20 The Design Management Timeline 28 Identifying Opportunities for Design
34 Understanding the Audience and Market
40 Interpreting Client and Customer Needs
44 Auditing the Use of Design
48 Establishing the Design Strategy
54 Promoting and Selling the Design
Strategy
58 Planning for Long-term Growth

PRACTICE
62 Case Study:
The Argus®3 Thermal-imaging Camera
66 Case Study: Camper
72 Interview:
Dr. Chris H. Luebkeman, Arup Group
74 Interview: Darryl Feldman, Yahoo!

KEY SKILLS
76 Managing Client Relations
80 Guiding Design Decisions
82 Developing Good Working Relationships
84 Verbal Communication
PART TWO PART THREE

Managing the Managing Appendix


Design Process the Design
Implementation
90 PART TWO 146 PART THREE 196 APPENDIX
Managing the Design Process Managing the Design Implementation
198 18 Views on Design Management
KNOWLEDGE KNOWLEDGE 204 Further Resources
92 Giving Form to Business Strategy 148 The Project Management Process 208 Glossary
96 Increasing Awareness with Design 154 Project Management in Practice 210 Index
100 Expressing the Brand Through Design 158 Social and Environmental 214 Additional Credits
104 Initiating Design Projects Responsibilities 215 Acknowledgements
108 Design Methods 162 Design Policies, Procedures and
112 Design Processes Guidelines
118 Competitive Advantage Through Design 166 Translating Global Design into Local
Design
PRACTICE 170 Measuring the Success of Design
122 Case Study: 174 Reviewing and Revising the Design
Kajima Design Europe for JVC Strategy
128 Case Study: The Honda Zoomer
130 Interview: Mat Hunter, IDEO Europe PRACTICE
132 Interview: Brian Smith, FeONIC Plc. 176 Case Study: FooGo/The Formation
178 Case Study: The Silken Group
KEY SKILLS 182 Interview: Colum Lowe, NHS (UK)
134 Managing Creative Teams 184 Interview: Lynne Elvins, A420
136 Facilitating the Design Process
140 Developing Collaborative Cultures KEY SKILLS
142 Visual Communication 186 Management and Leadership
188 Leading and Advocating Design
192 Written Communication
06 | Prologue

PROLOGUE
Introduction
Design management is about the management of being the decision-maker about the management of
design. design and design projects. Design management
is a leadership role, one that requires explaining,
In its most basic sense, design management is about inspiring, persuading and demonstrating how design
managing design projects; projects paid for by a can positively contribute to an organisation in many
client, a business or an organisation, and carried out different ways.
by a designer, a design team or a design consultancy.
For some, this is where design management stops, The aim of this book is to promote a clearer
but for others, it is more than just a form of project understanding of design’s role in business and
management. Design management as an approach the importance of design as a way of creating value
has a myriad of other uses. in an organisation. The book is a guide for students
of design, design management, marketing, media
Design describes both the process of making things communications and business studies, and for
(designing), and the product of this process (a anyone involved in the management of design
design). Design plays a key role in shaping the world and creativity.
and generating new products, systems and services in
response to numerous market conditions and The book begins with a contextual overview of
opportunities. According to a recent Design Council design management, which is followed by three
report, around one million people are currently ‘parts’, these fully explore the management of
employed in design-related activities in the UK alone. the design strategy, process and implementation
respectively.
Can design be used to add more value to business?
What roles can design play in business? Designers are
often labelled as ‘creatives’, but they are just as
likely to employ analytical skills when faced with a
problem. Similarly, managers are considered to be
analytical individuals, but they are just as likely to
adopt a creative approach when seeking a business
solution. Designers and managers both exhibit the
ability to be analytical and to be creative, but in
different ways, using different tools, and with
different outcomes. The stereotypes of designers
and managers overly-simplifies the complexity of
design management, and this book extends beyond
these simple generalisations. Design is intrinsically
linked to business, in a way that can both add and
create value.

Beyond the superficialities of the style and aesthetics


debate, and beyond the simplistic view of designers
and managers, there are opportunities for individuals
at various stages of their career, working in a wide
range of organisations, and at different project
stages, to promote and utilise the value of design.
Design management is not a clearly defined vocation,
career path or academic subject area; no two ‘design
managers’ will have the same background, training
or experience in how they got to the position of
Introduction | 07

Part One: Managing the Design Strategy looks enable an organisation to explore competitive
at the first stage of design management, where advantage through design.
design projects and initiatives are conceived. The
focus of this stage is on identifying and creating Part Two investigates the skills that are required
the conditions in which design projects can be to effectively manage creative teams, facilitate
proposed, commissioned and promoted. At this the design process, lead designers, develop a
stage, design management engages design thinking culture of collaboration and develop solid visual
in an organisation’s strategy, identifying the communication skills in order to make thoughts
opportunities for design, interpreting the needs of and ideas presentable.
its customers, and looking at how design contributes
to the whole business. This stage is about how those responsible for the
management of design can lead design agendas,
Once an organisation has made the decision to projects and possibilities.
invoke a design strategy, design management deals
with the establishment and promotion of it, securing Part Three: Managing the Design Implementation
the support and commitment of the stakeholders in looks at the stage of design management where
the business, and planning for long-term growth – design projects and outcomes are delivered. The
not just immediate and short-term gains. focus of this stage is the process and practice of
managing projects, including the decision-making
Part One investigates the skills required in managing involved in specifying design materials, working
client relations and guiding design decisions, building relationships and ethical responsibilities. Once a
relationships, and developing the necessary verbal design project has been completed, the delivery of it
communications skills to achieve the effective can entail further stages of design management, such
exchange of ideas and information. as developing design guidelines and manuals, the
maintenance and evolution of the design, and
This stage is about how those responsible for the translating design solutions for the global context.
management of design can inspire design thinking Evaluating the success of the design project allows
and projects. positive feedback to inform and promote the
effective use of design.
Part Two: Managing the Design Process looks at
the second stage of design management, where Part Three investigates the skills required when
design projects and agendas are developed. The managing creative projects, such as leading and
focus of this stage is on demonstrating how strategy advocating design-project successes, developing
can be made visible and tangible through design. At good written communication skills and
this point, design management is about how design understanding the differences between the
can be used to craft the presence and experience of management and the leadership of design agendas.
an organisation, and in doing so influence how the
organisation and its brand are expressed and This stage is about how those responsible for the
perceived. To help identify the management management of design can manage design agendas,
challenges that will be faced when initiating design projects and possibilities.
projects, models from a range of design-related
processes and disciplines are provided. Theoretical
models can never provide an instant solution, as they
are abstract representations of real-life situations,
and no single model will fit all solutions. These
models are intended as starting points from which
to develop project-specific approaches, ones which
08 | Prologue
Yellow panel The yellow vertical
panel carries the part title and page
number.

PROLOGUE
How to get the most out of this book
Table of Contents
PART ONE PART TWO PART THREE

Prologue Context Managing the Managing the Managing Appendix


Design Strategy Design Process the Design
Implementation
06 Introduction 10 CONTEXT 26 PART ONE 90 PART TWO 146 PART THREE 196 APPENDIX
08 How to get the most out of this book Managing the Design Strategy Managing the Design Process Managing the Design Implementation
12 What is Design Management? 198 18 Views on Design Management
16 Why is Design Management Important? KNOWLEDGE KNOWLEDGE KNOWLEDGE 204 Further Resources
20 The Design Management Timeline 28 Identifying Opportunities for Design 92 Giving Form to Business Strategy 148 The Project-management Process 208 Glossary
34 Understanding the Audience and Market 96 Increasing Awareness with Design 154 Project Management in Practice 210 Index
40 Interpreting Client and Customer Needs 100 Expressing the Brand Through Design 158 Social and Environmental 214 Additional Credits
44 Auditing the Use of Design 104 Initiating Design Projects Responsibilities 215 Acknowledgements
48 Establishing the Design Strategy 108 Design Methods 162 Design Policies, Procedures and
54 Promoting and Selling the Design 112 Design Processes Guidelines
Strategy 118 Competitive Advantage Through Design 166 Translating Global Design into Local
58 Planning for Long-term Growth Design
PRACTICE 170 Measuring the Success of Design
PRACTICE 122 Case Study: 174 Reviewing and Revising the Design
62 Case Study: Kajima Design Europe for JVC Strategy
The Argus®3 Thermal-imaging Camera 128 Case Study: The Honda Zoomer
66 Case Study: Camper 130 Interview: Mat Hunter, IDEO Europe PRACTICE
72 Interview: 132 Interview: Brian Smith, FeONIC Plc. 176 Case Study:
Dr. Chris H. Luebkeman, Arup Group FooGo/RAP UK Ltd./The Formation
74 Interview: Darryl Feldman, Yahoo! KEY SKILLS 178 Case Study: The Silken Group
134 Managing Creative Teams 182 Interview: Colum Lowe, NHS (UK)

Colour-coded sections to aid KEY SKILLS


76 Managing Client Relations
80 Guiding Design Decisions
136 Facilitating the Design Process
140 Developing Collaborative Cultures
142 Visual Communication
184 Interview: Lynne Elvins, A420

KEY SKILLS
82 Developing Good Working Relationships 186 Management and Leadership

navigation
84 Verbal Communication 188 Leading and Advocating Design
192 Written Communication

Managing the Design Strategy


34 | PART ONE

Context Pages 1
Understanding the Audience and Market | 35

Provide an overview to the subject KNOWLEDGE


Understanding the Audience and Market
area. Many products and services are ‘makable’, they can
be created, developed and made as part of a design
Traditionally, within client organisations, design
exists as a resource in one of two places: marketing Consumers as individuals
Identify customer segments within the market:
process, but they are not necessarily ‘marketable’. or product and service development. Within People with similar needs and desires.
Start
Marketable products satisfy a customer need and marketing departments, design can deliver services
Decide which segment to target:
make a profit. Understanding the audience and the that support specific marketing objectives. For Geographic (country, state, region, city).
Are the goals reasonable?
market is key to knowing both how design can example, a designer can update the packaging design 1 Demographic (age, sex, income, occupation).
Consumer Psychographic (lifestyle interests, motives for
creatively produce a viable business solution, and of an existing product so that it appeals to a younger buying).
analysis
how marketing can respond to a design innovation audience, in response to a marketing requirement to Revise
Behavoural (usage level, reason for purchase,
brand loyalty).
to produce a viable business proposition. increase the organisation’s youth-market share.
Within product and service development (also 7 Evaluate marketing segments:
Measurability, accessibility, substantiality, profitability,
MARKETING AND DESIGN referred to as engineering, manufacturing or viability, compatibility with competition, effectiveness,
research and development, depending on the nature and dependability.
The Chartered Institute of Marketing defines of the organisation), design can drive innovation Potential market size of
2 consumers
marketing as ‘the management process responsible through the design process itself, for example, via Review competitive and
for identifying, anticipating and satisfying customer the adoption of new technologies, materials or regulatory environment.
All marketing plans Establish relevance of market.
requirements profitably’. Marketing identifies manufacturing methods. Marketing Is it large and accessible enough
Determine start with the customer
opportunities, anticipates and satisfy needs, creates Find a profitable solution
the economics
analysis to justify marketing effort?
Costs, break even point, and their needs Establish product life cycle (PLC).
differentiation, gains competitive advantage, payback period of investment How the product/service sales
generates income and adds value. As such it made, cashflow forcasts. grow and new segment become
aware and begin buying.
undoubtedly plays a pivotal role within an 6 Establish Competitive factors:
organisation. Design, on the other hand, creates Action plan to target your market Quality, price, advertising, R&D
value through innovation, improved functionality, The four P's 3 and service.
Product: How is my product/service
visual differentiation, brand reinforcement and a similar or different to the competition? Positioning plan to beat the competition
Plan the Establish core competencies.
positive customer experience, and therefore also Place: Where to sell? How distribute? marketing Competitive
Promotion: How to promote? How What do you do well? What makes you
mix analysis
plays a key role in organisations. Design and raise awareness, remind and persuade? distinctive?
Advertising, direct selling, PR, publicity. Design creates competitive advantage by
marketing departments often work together to 5

Diagrams
Price: What should it be? Depends on differentiation.
support the needs of a business, but how they work costs, demand, competition, profit margin, 4 Use SWOT, matrixes and perceptual mapping
Distribution to establish position.
together will depend on both the nature of the perceived value to customer, materials,
analysis
manufacturing and processes.
organisation and the market opportunities available. How to reach the customer
How can my product/service reach the customer?
Choice of distribution channel influences the price

Help to visually explain some of the


charged and profit margins made.

1. At almost any stage of


the marketing-strategy
process, design can add

principles discussed. value and create competitive


advantage, for example, by
differentiating one product
or service from another.
Source: Silbiger, 1999.

Knowledge Pages
Managing the Design Process
100 | PART TWO

Expressing the Brand Through Design | 101


1 2

Illustration map helps identify image


KNOWLEDGE

and caption numbering. Expressing the Brand Through Design


A brand is a powerful corporate tool. It provides The brand promise is a guarantee of the values and 1. The Benetton retail store
both clarity and vision, and the brand identifier beliefs, and the quality and level of trust that in Barcelona has been
(usually a logo) is a symbol of this clarity and vision. the customer places in the organisation. From an specifically designed to
express the look and feel
However, the meaning of a brand is not contained organisational point of view, the brand is the face
of the Benetton brand.
in an organisation’s logo, or even its products or of the company and represents its purpose, values
Image courtesy of Miguel
services, but in the power of the brand image formed and beliefs. Essentially, it tells people, internally
Casanelles/The Benetton
in the mind of the consumer. and externally, what the organisation is about. Group.
In a brand-led organisation, the brand manager will
Consumers buy-in to the brands, brand values and frequently have design management responsibilities. 2.This image is taken from
brand beliefs that are most in tune with how they They will be experienced at forming relationships ‘James and Other Apes’, a
see their own self-image and that of the lifestyle and with external design teams and ensuring that the Benetton Communication

Each section is broken down by peer groups with whom they wish to be affiliated.
Historically, brands were a mark of ownership,
consistency and a benchmark of quality or service.
Now, according to Olins (2004), brands operate in
design teams are translating the brand values
into desirable and viable products, services and
experiences. Brand managers too, are in a position
to identify how design can support the strategic
Campaign by James Mollison
for Fabrica. Benetton
frequently uses dramatic
advertising and
communication campaigns
‘the emotional territory of people’s hearts and objectives and brand values of the organisation,

a relevant sub-heading that is minds’. Brands represent not only the identity of the
organisation, but also that of its customers, and the
language of design can bring this identity to life.
and so ensure that the brand image reflects what
the organisation is about.
to express its brand. Here,
Benetton chose to extend its
reflection on our planet’s
diversity, from the human
DESIGN-LED EXPERIENCES race to our nearest cousins.

accompanied by insightful text,


Brands manifest themselves in the products, services, The campaign shows pictures
sites and experiences of an organisation. In a brand- Some the organisations are design-led; design is of orphaned apes that were
led organisation, design can add value from the top- central to all of their decision-making processes. confiscated from illegal
down, through brand communication, identity Some examples of design-led companies include traders. The apes now form
management and making the brand both visible and Apple, 3M, Philips, Dyson and Sony. Design-led the population of sanctuaries

diagrams and photographs.


in Africa and Asia.
tangible. Examples of brand-led organisations organisations tend to put the user at the centre of
Image courtesy of The
are Coca Cola, Virgin and EasyJet. Design can help their design processes and business offers. They
Benetton Group.
build the reputation of a brand through customer identify a customer need from the bottom-up by
touch points (places where the customer sees and observing user habits, and creating a product or 3. Fabrica is Benetton’s
experiences the brand). Examples of customer touch service offer around any unmet customer needs that Communication Research
points include product designs, retail shops, offices, are identified. The unmet need acts as the starting Centre, and was established
advertising material and websites. The act of point for innovation. The next step is to design a to capitalise on thought-
translating a brand and its values into tangible and solution around needs and desires of the user. The provoking communication
intangible products, services, spaces and experiences result is then offered in the marketplace as a branded that unites culture and
is called brand expression. product or service. This is often referred to as brand industry and that takes risks
extension; a new product or service trading on an by investing in ideas and
creativity. Fabrica’s work
organisation’s brand name to establish itself.
is characterised by a
celebration of the creative
process itself and not of its
results. Fabrica 10: From
Chaos to Order and Back
presents ten years of ideas,
projects, personalities, events

Each section carries questions for


and experimentation,
through a gallery of images,
videos and music.
Image courtesy of The
Benetton Group.
QUESTIONS FOR DISCUSSION: What is the role of branding in relation to today’s businesses and consumers?

further discussion and thought. What effect does the role of branding have on how we think about managing brand identities? If design
encapsulates a brand or marketing idea, how can design make things more culturally, emotionally and
experientially rewarding?
How to get the most out of this book | 09

Case-study Pages
Managing the Design Strategy
66 | PART ONE

Case Study Case Study

1. The Camaleon, one


of Camper’s product
families, was the first
shoe to be commercialised
There are two case studies in the
PRACTICE in 1975. As a remarkably

Camper casual shoe for its time,


it addressed the market
desire for shoes that
reflected a new lifestyle,
Practice section of each part. The
ESTABLISHING THE DESIGN STRATEGY Camper means ‘peasant’ in Catalan, and the
and helped consolidate

case studies are from leading


organisation manufactures its shoes in the
the Camper brand. The
Camper embodies the spirit of a family business; countryside, using traditional craft knowledge to
Camaleon is a close
in this case a family that have been working together make footwear for urban-dwellers. Camper makes
replica of the shoes used
for over a century in the footwear industry. high-quality and functional shoes, which combine by peasants in Majorca
Responsibility, commitment and quality were comfort and imagination with a sense of innovation, since the beginning of the
values treasured from the outset. Today, Camper
take an imaginative approach to everything they do,
especially with regard to their strong belief in social,
environmental and corporate responsibility. They
humour and irony. For example, ‘Twins’, one of their
many product families, is based on the idea of having
two single shoes, not a pair. Each shoe is asymmetric,
different, surprising and even surreal. Camper shoes
twentieth century.

companies and are live examples on


consider their ability to create products that improve are built not only to please but to last; the company
the health and quality of life of their customers to be
one of their most valuable assets.
continually researches materials and manufacturing
methods to ensure that a pair of Camper shoes are a
good consumer investment.
2
the importance of design in business.
Camper’s approach to design is reflected in these
values and in the structure of its business, which A VALUED TEAM OF STAKEHOLDERS
2. Pelotas, another of
Camper considers to be driven by more than just
Camper’s product families
the pursuit of profit. The company chooses to build Camper prides itself on its craftsmanship and its
and one of Camper’s best
working relationships and use production processes vocation for manufacturing. People working for and sellers, is a design concept
that are respectful of both individuals and the with Camper like what they do, and know and love inspired by the passion
environment.

IDENTIFYING OPPORTUNITIES FOR DESIGN


their trade. Camper considers each of these people
to be a stakeholder in the business with whom to
exchange ideas, suggestions and points of view.
The business prides itself on building long-term
and imagination of
pioneering sportspeople.
It is an ironic ‘revival’
shoe with a slightly retro
Image captions are flagged by the
In 1887, Antoni Fluxá, a Mallorcan shoe craftsman, relationships based on trust, a sharing of ideas look.
set sail for England intending to learn about the
latest industrial manufacturing techniques of the
time. Upon his return, he assembled a group of
and working together as a team to identify new
opportunities. Ensuring proper working conditions is
also part of the approach to make Camper partners
chapter colour.
craftsmen and introduced them to shoemaking unique and relevant members of the Camper ‘family’. 3
machinery – the foundation upon which the Camper
empire was eventually built. In 1975, Lorenzo Fluxá, Imagination has become the company’s lifeblood,
grandson of Antoni, created Camper, a business and its contributions to the world of design and 3. Camper’s Wabi shoe
concept that reflected the new social, political and creativity have been publicly recognised through has become an icon in
historical drivers of the time, and echoed a lifestyle numerous awards. Camper won Spain’s National creative and alternative
based on freedom, comfort and creativity. Design Award in 1998, the country’s highest honour
in the field of design, which was official recognition
of a brand that has turned creativity into an viable
design, a functional
object of desire, and a
symbol of future design
trends and simplicity. This
Practice pages are identified by their
and growing business, one that combines local values
Wabi is made from one

black border.
with global horizons.
piece of woven jute; it is
biodegradable and the
process of turning the
material into a shoe does
not cause pollution.
Wabis come with insoles
made from 100% natural
materials and socks made
from organically-grown
cotton or wool.

Interview Pages
Managing the Design Strategy
74 | PART ONE

Interview Interview

Darryl Feldman currently leads product


development initiatives at Yahoo! across Europe.
Darryl contributes regularly to academic
institutions, industry events and magazines on

INTERVIEW
Darryl Feldman, Director of Product
topics including product development and strategy,
online branding, design management, experience
design and multi-platform design strategies.
Within the practice section of each
Development, Yahoo!
How long have you worked in the interactive-
media industry?
agency/client relationship, although there are some
key differences in the dynamic around prioritisation
of the business requirements with a human twist.
Our user research enables us to connect with people
solutions being all they could be. In addition design
management is about articulate communication and
part there are two interviews with
I have worked in the industry for over 15 years, and resourcing; I am not able to hire according to within the design process to find out how they the ability to talk the same language as the business.
having trained in graphic design and multimedia.
I held design leadership roles at a number of
companies prior to Yahoo! (Sapient, Organic and
the demand I see coming from the business, which
would be the case if my team was an external
agency. Ultimately, we all work for the same
interact with online products, and this gives us a
strategic view on where we need to go as a company
to be successful. Secondly design enables us test new
I think good designers don’t need management in the
traditional sense of being ‘nannied’ though, that’s
why the best design managers were practitioners at
leading professionals responsible for
Clarity) and worked with a range of clients including organisation so the relationship needs to work more ideas and innovate in a quick and iterative way via some point and understand the creative process and
British Telecommunications, Lucent, Vodafone, The
Carphone Warehouse, Opodo, DaimlerChrysler,
Railtrack, Royal and Sunalliance, FT.com and
eyestorm.com.
intimately and without the friction you sometimes
get between agency and client.

Do you use in-house or external design teams?


prototyping so we can measure what is working
and what isn’t. This gives us a reality check on the
strategy and enables us to adjust and fine-tune our
strategies to be more successful.
where to step back and let raw talent do its thing
without interference from outside forces.
the management of design.
Both, we keep our internal teams focused on key What, to you, is the relationship between design
In terms of the organisational structure where strategic priorities and projects that are of a What are the challenges you face in running and innovation?
does design sit within Yahoo!? confidential nature. As a rule it tends to be the design projects? Design and innovation are inseparable; one leads to
Design sits mainly at a central, pan-European level more marketing-based work that gets outsourced. Globally there are quite a few challenges facing our the other and vice versa. Designers are often in the
within the product-development unit that I currently design teams, as one would expect in a fast moving best position to innovate through the catalyst role
manage. In addition, there are pockets of design From your perspective, what is design? Internet company that needs to innovate and they occupy; blending business, technology and
activity that exist within business units and in Design is any activity that translates both human respond to an ever-changing market with evolving human factors into something that can be
countries where product localisation occurs. and commercial requirements into a tangible, delivery technologies. The key challenges within understood and iterated upon. By gaining deep
The marketing team also outsource design work, material output that can be consumed or used in an Europe are related to the task of launching multiple insights into the triggers that motivate people to
primarily online advertising and campaign-based effective way. From the humble paperclip to award- products in five countries whilst leveraging global use and consume things, and knowing how to
projects. winning advertising campaigns…it’s all design. Design technology platforms. The coordination involved realise this, designers are innovators by default.
is also a smart way of communicating ideas and is complex and involves managing multiple Also, design is a rapid and fluid process that often
How is design perceived in your organisation? processes, I have seen smart designers become stakeholders in different time zones and reveals opportunities which business strategies or
Generally it is recognised as a key differentiator, catalysts within businesses, as they can often multidisciplinary teams involving research, product technological developments fail to deliver. It is
as our products touch consumers directly on the assimilate diverse inputs and synthesise these into management, engineering, and marketing. This makes important designers realise this and take advantage
Web, it is understood that design is a driver of user simple and understandable artefacts that teams can it hard to keep the designers focused on a coherent of the situation. Often they do not realise the power
engagement and therefore audience growth. The rally around and use to articulate a vision. vision and solution, the trick is to try and shield the they have to innovate and fall back into an
perceptions around design depends on the type of team from unnecessary noise and communications. executioner role.
product being developed, services that are complex, What value does design bring to the industry you Design management is key here and provides an
or products that are a radically new genre, receive work in? important role in keeping things on track. We hire Is it possible to innovate as part of normal day-
more design attention. Well I work within the Internet industry, which, strong design managers at Yahoo! for this reason, to-day operations, and to embed innovation into
although obviously a technology-driven business, within a large global corporate entity this makes a company’s culture?
How is design used in your organisation? relies on design to simplify the complexities of code, sense and is cost effective in the long run. We do this at Yahoo! so yes I think it’s possible, and
Design is used to interpret high-level business to make tangible the intangible, and to differentiate necessary to survive as a Internet entity. Allowing
requirements into a tangible product that our users the product within a crowded marketplace. Often What do you think design management is? space for innovation within the development process
will find compelling. It is also used to promote and design provides an emotional factor in a world of Simply put, I believe effective design management is key, and giving people time to think, play and
sell new products and services that we launch into high functionality and hardware, and this is why changes style dependent on the context and business explore should be business as usual. If you attract
the market. high-tech companies such as Yahoo! and Apple invest setting. Design management within a large global the right talent into your organisation and reward
in it. It’s about bringing the brand to life and company is different from what it needs to be within innovation then it’s not hard to achieve. It is a
What is the relationship between the company ensuring all the cool technology we develop is a small boutique or agency. The basic ground rules cultural thing too though, and unless the leadership
and its design resources? focused on people’s needs – technology alone will involve balancing the need to give creative buy in, it will be hard to make happen. It’s bi-
Again this will vary across different business units not win the hearts and minds of our users. individuals freedom to explore and compound ideas directional in that sense; management set the stage
and countries. At a general level, the design within the reality of running a profitable business. for grass roots innovation to happen.
resources are hired to translate the company’s In what ways is design strategic in Yahoo!? Great design managers motivate through enabling,
strategy into reality so the relationship is one of a Firstly, our design is our strategy, only in an encouraging and protecting designers from the
critical dependency. Sometimes it seems similar to an articulated and fabricated format. It’s a translation politics and diversions that can hinder the end

Key-skills Pages
Managing the Design Implementation
194 | PART THREE

Written Communication | 195

This section discusses the practical


skills involved in design management.
WRITING REPORTS QUALITY OF COMMUNICATION STYLE OF COMMUNICATION There may be other times where written
correspondence serves as a carrier of good or bad
The purpose of a report is usually to inform, provide Poor grammar, spelling and punctuation is Seeing the situation from the recipient’s point of news. In daily business dealings, most
answers to a question, or provide the evidence distracting and confusing, and can create mixed view, not your own, is often the best way to achieve correspondence contains a mix of positive and
necessary to help sell an idea. Reports are a factual messages about what is actually meant. Always aim cooperation, buy in and agreement. A useful exercise negative progress, and how this is communicated will
documentation of a business situation, and are based for clarity, succinctly getting to the point in a way is to imagine what it would be like to receive your affect the level of trust and confidence a client, for
on thorough research and analysis that is assembled
in a presentable, organised and useful way.
that is most appropriate to the recipient of your
correspondence. Keep your sentences short so as to
allow the recipient to read, decode and assimilate
letter. Does it present the message and attitude you
want to convey? Is it direct, succinct and to the
point, or direct, aggressive and rude? Words are
example, places in a design team. Positive phrasing
focuses on what can be done, rather than draw
attention to what cannot be done. The use of active
Tinted pages align the section with
The most common purposes of business reports are to the information more effectively. Read and powerful weapons that can help to build, or break, voice (where the person performing the action is the
monitor and control operations; to implement
policies and procedures; to comply with regulatory
agencies; to obtain funding; to document work for
clients; and to guide decisions.
proofread your correspondence before sending it,
and if possible have someone else in your team
proofread for clarity and legibility. Is your letter
readable and understandable, or incomplete, overly
relationships.

Being empathetic means seeing the recipient as


central to the message you are trying to convey, and
focus of the sentence) and passive voice (where the
person performing the action becomes the subject of
the sentence) is a useful method of accentuating a
positive message, or reducing blame in a negative
the relevant part.
complicated or unfocused? If you’re not proud of it, identifying what may be of concern to them. Think message. As an example, ‘the CEO announced a
Thinking about the intended audience for the report don’t send it. about the appropriate form of address for the profit’ is active voice, whereas ‘a loss in profits was
will guide what level of information to include about correspondence. Using ‘you’ makes your writing reported’ is passive voice.
the wider business context, and what words and Any documents leaving your team will always more immediate, and more interesting, to the reader.
terminology may be unfamiliar and therefore need to present an image of how you operate. Maintaining a Saying ‘the design team will finish working on the Writing can leave an impression of who you are so

The use of quotations provides


be explained. Visuals and diagrams can be a very high standard of presentation in terms of paper problem by Monday’ has a different tone to ‘you will remember to take a few moments to read through
useful way to give an overview of a particular quality, neatness and accuracy, helps convey a good have a solution from the design team by Monday’. what you have said, and the way in which you have
aspect, and frequently communicate a great amount impression of an individual, and team, which cares said it, as this is time well spent. It is not possible to
of information to people from a range of different about attention to detail. ‘unsend’ a piece of written correspondence once it
backgrounds. Reports should open by identifying has been delivered.
who commissioned it, what its purpose is, and the
questions the report is intending to answer. Use of
heading and sub-headings will quickly allow the
The language and vocabulary used in written
communication should be specifically chosen so that
it is appropriate to the intended audience. For
additional insight.
reader to obtain an overview of the report and
focus on the main conclusions.
example, technical descriptions or foreign words may
need to be translated to provide meaning in the
context of the project. In general, always use a
‘The ability to express thoughts and
Report formats will vary depending on their purpose,
but typically will include a cover, title page,
thesaurus or dictionary to find just the right word,
and specifically, keep up to date on the vocabulary
communicate information in clear written
commissioning letter, foreword, synopsis or
executive summary, table of contents and list of
relevant to existing and new debates in design and
business, to ensure you use the right word in the English (or another language) is central to
illustrations, introduction, report findings,
conclusions, recommendations, appendices and a
bibliography.
right context. The recipient of your correspondence
may be from a different target audience to the one
you personally represent. Being able to see and
the work of a design consultancy. Clients
communicate things from an objective point of view,
with empathy for a client, audience or end user, is a
often feel out of their depth or unqualified
valuable skill to have when analysing entirely
different market sectors. to make aesthetic judgements, but they will
be influenced by the quality of written work
and the quality of service coming from the
consultancy.’
Liz Lydiate
Context
10 | CONTEXT
The role of design, and its management,
in business, society, culture and the
environment has a rich and active
history. This section of the book provides
an introduction to some of the key debates
and definitions of design management,
and reasons behind their importance
today. It also provides an overview of
the background and origins of design
management in the form of a timeline.
12 | Context

CONTEXT
What is Design Management?
There is no single, universally agreed definition of the design, and with the identification of those design
term ‘design management’, just as there is no single disciplines that are relevant to the resolution of key
agreed definition of ‘design’, or in fact of ‘business’. management issues, and what training managers
When looking at the nature of ‘design’, the word need to use design effectively.
itself is both a noun (an outcome), and a verb (an
activity). The outcome of a design project can be seen Hollins describes design management as ‘the
in the products, services, interiors, buildings and organisation of the processes for developing new
software processes that we come into contact with products and services’ (2002), and for Cooper and
daily. The management of these design projects is Press, being a design manager is about ‘the response
only one aspect of design management. The activity of individuals to the needs of their business and the
of designing is a user-centred, problem-solving contribution they can make to enable design to be
process, which also needs to be managed and used effectively’ (1995).
therefore is another facet of design management.
As a job description, the design manager has the
The term ‘business’, when used in the context of role of managing design. What exactly this entails
design and business, can become a container for all will vary from organisation to organisation, and
kinds of non-design activities such as marketing, the person responsible for managing design might
finance, strategic planning and operational activities. be called a ‘brand manager’, a ‘project manager’,
a ‘client-account handler’, an ‘account director’,
In the area of design management a wide variety of a ‘design consultant’ or an ‘advertising planner’. The
perspectives exist that reflect the rich array of important aspects of managing design, irrespective
individuals, professions and contexts involved, such of the job title, are about understanding the
as academia, the public or private sectors, business strategic goals of an organisation and how design
and industry, the design profession, and public or can play a part, and effectively putting in place the
governmental bodies. Indeed, the lack of consensus ways and means, the tools and methods, the teams
on both the scope and substance of the design and planning requirements and the passion and
management discipline has hampered the enthusiasm, to achieve these goals as successful
development of reference material to support it. outcomes.
There are however, some knowledgeable attempts to
provide agreed definitions for specific aspects of There is growing awareness within many
design and design management. organisations that design is a valuable means
to achieve strategic goals and objectives. There is
Topalian has stated that within an organisation, also an increasing desire to understand the design
design management consists of managing all aspects tools (the methods and ways of thinking that the
of design at two different levels: the corporate level design process brings), and the design planning
and the project level. Topalian also believes that and implementation, which effective project
‘design management development needs to broaden management of design brings. According to Ackoff,
the participants’ experience of design problems and planning is ‘anticipatory decision-making’ (1981),
the range of project and corporate circumstances and it is the design manager’s responsibility to
within which they have to be solved’ (2003). anticipate where design can contribute value, and
how this can be realised.
Gorb has defined design management as ‘the
effective deployment by line managers of the design
resource available to the organisation in the
pursuance of its corporate objectives’ (1990). This
definition suggests that the subject is therefore
directly concerned with the organisational place of
What is Design Management? | 13
1

2 3

1. Whirlpool is the world’s


leading manufacturer and
marketer of major home
appliances. Whirlpool
introduced their
revolutionary new clothes
revitaliser in response to
five of the latest emerging
trends identified by an expert
panel of international style
leaders from the world of
fashion and interior design.
Understanding the impact of
these trends on consumer
needs and Whirlpool’s own
business objectives drove the
design of ‘prêt-à-porter’, a
fast, easy and practical way
to keep clothes smelling fresh
and looking great.
Image courtesy of Whirlpool
Corporation.

2. The W. W. Stool, designed


in 1992 by Philippe Starck
for a Wim Wenders film, is
produced in a small series
by Vitra. The stool ignores
functional constraints,
allowing Starck’s imagination
to have full reign. It is more
like a sculpture, that can be
used as a stool or standing
support, rather than an item
of purely functional
furniture.
Image courtesy of Vitra,
(photograph: Hans Hansen).

3. The Heart Cone Chair


(1959), from the Verner
Panton-designed collection
at Vitra. For all its
extravagance, it is a
comfortable club chair
for everyday use.
Image courtesy of Vitra,
(photograph: Marc
Eggimann).
14 | Context

Table 1: The Key Categories of Design


Product
Design can add value to a product beyond the manufacturing process, and so can affect gross margin,
performance and profitability. Design-management issues to be considered here will depend on the nature of
the industry and product in question, but might include, for example, product innovation, range,
development and quality.
Environmental
In this category, design management is mainly concerned with how, and in what, the business invests in
tangible or ‘fixed’ assets, and how it manages them thereafter. These ‘fixed assets’ might include factories,
offices and retail shops, and the equipment and furnishings within.
Information
The design of information plays a valuable role in how a corporation conveys its purpose and intentions to its
various target audiences. Information design is usually supplied through the marketing function of a business,
and may include the design of advertising, sales promotion and public-relations materials (design for external
audiences), and design for managers, employees and owners (design for internal audiences).
Corporate Identity
Corporate-identity design is closely linked to corporate strategy and shapes all aspects of the first three key
categories of design. Its benefits are difficult to assess, but there are implied measures of success in the
increase of share prices of those major corporations that have adopted strong identity programmes.

Source: Adapted from Gorb, 1990.

‘Design management is rooted in the shift from a hierarchical model of


management to a flat and flexible organisational model, which encourages
individual initiative, independence and risk taking. Designers feel at ease
with the new, more informal model of management. The new model is based
on concepts like customer-driven management, project-based management,
and total quality management, which all deal with design.

Design management has a two-fold objective:

To familiarise managers with design and designers with management.


To develop methods of integrating design into the corporate environment.’
Brigitte Borja de Mozota

QUESTIONS FOR DISCUSSION: Is it possible, or desirable, to create a single, standard definition of design
management that can be applied to all areas of design and business?
What is Design Management? | 15
4 5

Creative
Creati
Creative enterprise
enterpriise inside
enterpr ins
nsiide
the or
org
organisation
ganisatio
anisation
n

Desi
Design
esign
gn Technolog
Technology
echnology
y

Market
Marketing
arketiing Managemen
Management
anagementt

Creative enterprise outside


the organisation

4. Understanding the context 5. Moleskine produce the


in which design operates legendary notebooks
helps design managers to popularised by many famous
identify opportunities for artists and writers including
new creative projects, Henri Matisse and Ernest
processes and enterprises, Hemingway. Planning a new
and plan for the resources generation of products for a
needed. It also helps other new generation of consumers
decision-makers understand means that Moleskine can
what they need to build on their successful
contribute, and how these traditions, and continue to
projects support their goals. develop and launch new
ranges. Typically, when
Inside an organisation, design launching new product
typically exists as an in-house ranges, many companies,
team working alongside or including Moleskine, involve
embedded within other a number of decision-making
functional business units. representatives from areas
Design can also exist outside such as design, marketing,
the organisation as a distribution and sales.
consultancy or agency. Image courtesy of Moleskine.
16 | Context

CONTEXT
Why is Design Management Important?
In the current climate, the economic importance of expanding economies worldwide. In terms of design,
design, and its use as a communication and strategic this impact is apparent in the evolution of design
business tool, has reinforced the status of design from ‘style and aesthetics’ to a means of improving
management and placed the true potential of design products, services, processes and operations. The
high up on organisational agendas. Equally, design is focus of design is now on improving customer
increasingly aiding the development of social, services and experiences, and creating better
ecological, technological and cultural processes and efficiencies and waste reduction strategies. It is
enterprises. inevitable that how design is managed in this
shifting context will also change.
For students, the changing roles and challenges of
design mean there are new demands made on those The practice of design management is evident across
wanting to build careers in design and the creative a range of disciplines such as product design,
industries. Design is inextricably linked to the way fashion, architecture, media, entertainment,
in which society, the environment and business advertising and software and games design. In
interact, and as a result today’s organisation’s are addition, how design is perceived and utilised in the
approaching design in a more ‘managed’ way. In realms of business, engineering, technology and the
order to have a successful, long-term career in creative disciplines varies enormously, and so,
design, it is necessary to understand how and different approaches to how design is managed are
where design sits within a wider context, and how required in each context.
the true potential of design can be exploited,
professionally managed and utilised as a tool for Within an organisation, design management is
innovation and change. present in the brand communications, the product
and/or service design, the corporate buildings and
Within an organisation, design can affect retail environments and the websites and advertising
management on many different levels and in many campaigns of each enterprise. Externally, design
different ways. Design can be active on strategic, management can respond to the growing pressure
tactical or operational levels, in setting long-term for organisations to address government legislation,
goals and in day-to-day decision-making. Design is a regulations and policies, and changing attitudes
function, a resource and a way of thinking within around the world to the management of local and
organisations and one that can be active in the global resources.
strategic thinking, the development processes and,
crucially, the implementation of projects, systems All of these internal and external demands, from
and services; the ways in which an organisation organisational goals and customer requirements to
connects with its customers and stakeholders. By social and environmental responsibilities, need to
becoming more in tune with the commercial be taken into account in the management of design,
pressures of industry, and by understanding how to and all of these aspects need to be managed in order
use design more effectively, students will be at a to maximise the time, money and resources that an
distinct advantage when entering the job market, organisation invests in design in order to present
whether a commercial business enterprise, the public itself favourably to current and potential consumer
sector, or non-profit organisations. markets.

In the wider context, there is an ongoing shift


from industrial economies to knowledge economies,
from manufacturing-based processes to information-
based processes, and from national and international
trade agreements or restrictions to increasingly
competitive market challenges from emerging and
Why is Design Management Important? | 17
1

1. Design is active at three


levels in any organisation:
strategic, tactical and
Design at the level of strategy, operational. At the strategic
level, the overall policies,
policy and mission
missions and agendas are
defined – and it is to these
agendas that design must
connect. At the tactical level,
the teams, processes and
Design at the level of tactics,
systems of specific business
systems and processes
units or functions come into
play. At the operational level,
design manifests itself in the
physical and tangible
products, services and
experiences – the
Design at the level of implementation of projects
operations, tangibles and processes the customer
and touch can actually ‘touch’.
Source: Adapted from Sean
Blair, Spirit of Creation.

2. Managers of design often


have to transcend roles and
adapt to different situations.
The design leader sets the
vision for how design
could be used within an
organisation, selling the
vision to, and gaining buy-in
from, key stakeholders and
decision makers. The design
Design leader Design manager Designer manager ensures the design
processes, procedures and
internal functions are adding
value to the organisation,
through a defined design
team or through the internal
resourcing of design thinking
Vision Process Content into and across a range of
business units and projects.
The designer helps unlock the
potential of a proposal, and
crafts and delivers the
solution, to brief, on time
and within budget, to satisfy
client and customer needs.
Source: Mike Crump, Design
Manager, British Airways.
18 | Context

According to Powell (2004), the importance of design The Cox Review of Creativity in Business,
management is growing in four fundamental ways: commissioned by the British Government in 2005 to
investigate ways in which creative skills might be
1. As businesses of all kinds deepen their exploited more fully, raised some interesting
understanding of the role of design in innovation, definitions of the connections between creativity,
they will look to design management as a powerful innovation and design.
resource for innovations that will effectively
differentiate their business and build sustainable Creativity: is the generation of new ideas. Either
competitive advantages. new ways of looking at existing problems, or the
2. As people continue to find increasing choices in discovery of new opportunities.
the marketplace, and become more determined to
improve the quality of their lives, they will demand Innovation: is the exploitation of new ideas. It is
more of what only the effective management of the process that carries a concept through to new
design can provide in good design. products, services, or ways of operating the business.
3. The shift in attitude from design management to
managing for design will unleash the potential of Design: is what links creativity and innovation. It
design. shapes ideas so that they become practical and
4. The increasingly important role design will play in attractive propositions for users or customers.
building a bridge between the fundamental economic
and cultural aspects of individual nations and the Design has become a critical and strategic function in
world will open doors for design to make an today’s evolving organisations, and the need for the
important contribution to healthy, balanced societies knowledge, the ability and the skills to think, plan
worldwide. and manage for design is becoming more important.

Clearly, there is growing recognition of the potential Table 1: Design Statistics in the UK
benefits of design management. However, it is also 185,500 people work in design
emerging as a driving force in educational and 12,450 design consultancies employ 60,900 designers
government initiatives and in social policy and and 348,300 non-designers
environmental regulations. 47,400 self-employed, freelance and non-employed
designers
The Saïd Business School at the University of Oxford 77,100 in-house designers work in 5900 larger
has recently created a new Design Leadership businesses of 100 people or more.
fellowship, in recognition of design’s current reach Source: The Business of Design, Design Council Research 2005.
beyond conventional concepts of product design to
‘embrace new understandings of organisational
innovation, the design of organisational processes,
the aesthetic dimensions of organisational life and
the ways in which the shifting nature of design
impacts on the strategic positioning and functioning
of the modern organisation’.

QUESTIONS FOR DISCUSSION: What other emerging trends can be identified in order to begin to think about
the role of design in business in the future?
Why is Design Management Important? | 19
3

3. Design can help not


only to achieve business
objectives, but cultural and
social agendas too, especially
in the non-profit and public
sectors. Recognising a need
for alternative energy sources
amongst the world’s poorest
communities, the Freeplay
Foundation is committed
to providing innovative and
practical energy solutions to
ensure sustained access to
information via the radio.
The foundation continually
searches for new applications
for Freeplay’s patented
wind-up and solar-powered
technology. The key driver
for their pioneering ‘Lifeline’
radio was the use of
technology as a
transformation tool,
specifically for social causes
and for humanitarian use.
The radio is used both by
adults and by children as
an enabler of distance
learning, as a means to
promote peace and cross-
cultural understanding, and
as a way to gain information
about farming techniques,
weather, health,
humanitarian disasters and
the reuniting of families.
Image courtesy of the
Freeplay Foundation.

‘Worldwide, many countries are beginning to address the challenge of a


world that is becoming vastly more competitive’. Technology that is not
carried through into improved systems or successful products is an
opportunity wasted; enterprise that fails to be sufficiently creative is simply
pouring more energy into prolonging yesterday’s ideas. Creativity, properly
employed, carefully evaluated, skillfully managed and soundly implemented,
is a key to future business success and national prosperity.’
Sir George Cox
Industrial Society 1830–1944
1832 The National Gallery
opens in London, exhibiting
fine arts to educate
manufacturers and
encourage good taste in
consumers. Conceived as an
aid to the manufacturer in
his struggle with foreign
1877 Christopher Dresser
competitors, the gallery
1830 Inventions such as the appointed as art adviser
effectively promotes the idea
steam engine and the to Huskin & Heath, a silver
of an ‘industrial’ design.
weaving machine necessitate manufacturing and industrial
the reorganisation of production firm and supplier
industry. Manufacturing, of novelties and luxury
mass production, utility and goods. Dresser’s role was to
efficiency begin to replace help provide a new creative
handcrafts. direction for the firm.
1851 The Great Exhibition of
the industries of all nations
asserted Britain’s world
leadership in manufacturing
and the ‘useful’ arts, and
celebrated the fusion of
science, art and design.

1833 Isambard Kingdom


Brunel appointed as chief
engineer of the Great
Western Railway, establishing
him as one of the world’s
leading engineers.

Timeline 1830 1840 1850 1860 1870 1880

1759 Josiah Wedgwood, a


creative and business
thinker, sets up his own 1869 Charles Eastlake
pottery enterprise and publishes Hints on Household
produces new, inexpensive Taste, which claimed to be
and beautiful tableware. the first publication on
design written ‘in a manner
sufficiently practical and
familiar to ensure the
attention of the general
public’.

1861 William Morris, a British


craftsman and designer,
sought distinction between
the work of the hand and the
product of the machine, and
in doing so took art out of
the academies and into the 1887 AEG (Allegmeine
design of everyday objects. ElektrizitatsGesellschaft)
established. AEG rapidly gains
a reputation for advanced
management and for design
patronage.
Colour Key
Individual or corporate design leaders
Key design issues or publications
Societal, cultural or/technological influences on design
Professional design bodies or their seminal activities
The Design Management Timeline | 21
1934 The National Register
1915 Design and Industries
of Industrial Designers
Association founded to
established to maintain and
promote and encourage
improve the standard of
good design.
design, to bring designers
1939 Laszlo Moholy-Nagy
and manufacturers closer
founds the School of Design
together, and to monitor the
in Chicago, later renamed
skills and qualifications of
the Institute of Design.
designers.

1934 The Government


Council for Art and Industry
established to address
questions on the relation
between art and industry.
1944 The Council of Industrial
Design (CID) set up to
improve the product design
1919 The Bauhaus is founded. of British Industry. The CID
Accepting the machine as a promotes the economy of
modern vehicle of form, they design as well as of materials.
experimented with modular The CID later become the
design, the elimination of UK’s Design Council.
decoration, and the
prototyping of simple designs
for mass-production.

1909 AEG’s turbine factory


built. Designed by Peter
Behrens, it was considered
to be the most beautiful
industrial building of its time.

1890 1900 1910 1920 1930 1940

1930 The Society of


Industrial Arts (SIA) is
founded. It later becomes
the Chartered Society for
Designers (CSD), the
world’s largest chartered
body of professional
designers.

1932 Art and Industry:


the Principles of Industrial
Design by Herbert Read
is published.
1907 Peter Behrens, the first
designer for industry,
appointed as design adviser 1940 Wells Coates appointed
to AEG, consulting on design consultant to British
buildings, products and Overseas Air Company
graphics, and effectively (BOAC), and EMI recording
creating the first corporate company.
identity.
1940–54 Raymond Loewy
‘styles’ the Greyhound buses
in the USA.
1937 The BBC broadcasts a
series of talks on design by
Anthony Betram; Design in
Everyday Things.

1937 Laszlo Moholy-Nagy is


appointed Director of the
New Bauhaus: the American
School of Design in Chicago.

1938 Design by Anthony


Betram published.
Post-War Society 1945–1957
1951 The first Aspen Design
Conference, founded by 1956 Eliot Noyes is made 1960 Erwin Braun initiates
Chicago industrialist Walter design director for the Braun Prize, which
Paepcke, is held. It brings International Business reflects Braun’s core
together business and design Machines (IBM), shaping competence of design and
and introduces themes such their design policy benefits the field of industrial
as ‘Design as a Function of through product design, design on a broader basis.
Management’. architecture and graphics,
creating IBM as a leader in 1960 Henry Dreyfuss
1951 Charles Eames design. publishes the Measure of
designs the influential Man, which contains
Eames armchair. 1956 The Festival of Britain ergonomic data on human
celebrates the recovery of sizes and proportions.
post-war Britain, and
1950s–60s Japanese establishes the nation’s place 1960s Victor Papanek
manufacturers tour US in the world. The festival’s becomes an international
corporate design design team is led by Gerald design expert for UNESCO
departments to learn more Barry, Hugh Casson, Misha and WHO.
about design procedures. Black and James Gardner.

1950 Public project initiatives 1960 Verner Panton designs


to rebuild bombed cities and the influential stacking chair,
towns. which is manufactured by
Herman Miller.

1945 Design becomes a


profession in its own right.

1945 Braun, producer of


functional and stylistic
classics, divide their product
line into four categories, 1956 Good design, a
each headed by a senior 1952 Olivetti hosts the
concept founded on
designer: Dieter Rams, seminal Design and Industries
Bauhaus principles, is
Reinhold Weiss, Richard exhibition at MOMA in New
promoted by the Council
Fischer and Robert Operheim. York.
of Industrial Design.

1945 1948 1951 1954 1957 1960 1963

1949 Raymond Loewy


makes the cover of
Time magazine.
1955 Walter Teague, design
consultant to Boeing, and
Frank de Guidice build a full
scale prototype of the
interior of the 707. 1958 Ettore Sottsass becomes
design consultant for
Olivetti. He is employed on a
retainer basis to encourage
freedom of design thinking.

1949–51 Royal College of Art 1963 The Design Research


reorganised as an Unit is founded by Micha
independent foundation, ‘to 1955 Henry Dreyfuss, design Black, Kenneth Bayes, J
provide advanced teaching, consultant to General Beresford Evans, James
and to conduct research into Electric, AT&T and Polaroid, Williams, and Milner Gray.
the fine arts and in the publishes Designing for
principles of art and design People. This considers design 1963 The International
in relation to industrial and as a form of problem solving, Federation of Interior
commercial processes’. as well as addressing social, Designers (IFID), a network
ethical, aesthetic, and representing 32 societies, is
1957 The International
practical requirements. established.
Council of Societies of
Industrial Design (ICSID), a
1955 Dieter Rams joins Braun, 1963 The International
network of design
a company that used design Council of Graphic Design
associations, is founded with
to achieve superior market Associations (ICOGRADA)
Micha Black as a key figure.
position, and created a begins in London.
The ICSID promotes industrial
1946 Sony founded corporate identity through
design, and acts as a forum
by Masaru Ibuka and their products. 1963 Mario Bellini becomes
for professional design policy
Akio Morita and guidelines. product design consultant
for Olivetti and Cassina,
leading innovations in
ergonomics and design.
The Design Management Timeline | 23
Consumer Society 1958–1981

1972 The CID is renamed the 1977 Peter Lawrence takes


Design Council. over as director of the DMI.
1965 The Royal Society of
Arts (RSA) introduces the 1972 The RCA establishes a
term ‘design management’. scientific design research
department.

1972 Victor Papanek’s Design


for the Real World charges
the industrial design
establishment with criminal
1966 The RSA holds its first negligence on a vast scale.
Design Management Awards. ‘The designer’s responsibility
is to society and the
1966 Michael Farr publishes environment, rather than to
the first book on design the client’s bottom line’. 1978 The Sony Walkman is
management. launched. It combines the
miniaturisation of technology
1966 Thomas Watson Jr’s and the needs of consumers.
seminal Tiffany Lecture at Worldwide success due to
Wharton Business School quality of manufacture and
asserts that ‘good design is style.
good business’.
1973 Knut Yran publishes 1979 Cellular phones tested
Philip’s first House Style in the USA and Japan.
Manual to ensure consistency
in the company’s 1979 Peter Gorb publishes
presentation. Design and its Use by
Managers.

1966 1969 1972 1975 1978 1981

1970 The Managing Design


Initiative is launched by 1976 The first DMI Annual
Mark Oakley. Design Conference.

1976 Peter Gorb teaches


Design at the London
Business School (LBS), and
initiates his design
reclassification.

1976 Alan Topalian initiates a


formal programme of
research into the 1981 Memphis Milan, a
management of design, design studio focused on
promoting the common design innovation and mass
ground between business culture is established.
executives and designers. This
1969 Danish company Bang research leads to an analysis 1981 The Society of Industrial
and Olufsen establish their of design leadership and Artists and Designers (SIAD)
corporate identity through a board-level responsibility for sets up a design-management
range of ultra-slimline design, and a description of group.
modern products. what constitutes a corporate
approach to managing
design.
1964–77 Eliot Noyes active as
a design consultant for Mobil
and advises on design policy 1980–1991 Robert Blaich,
1975 The Design Management
for Pan American Airways. senior managing director of
Institute (DMI) is founded at
(PanAm). design at Philips, introduces
the Massachusetts College of
Art in Boston, by William J a design-management system
Hannon Jr. The DMI provides that regards design,
a forum for corporate design production and marketing as
executives and heightens a single unit. His commitment
awareness of design as an to design as a core element
essential part of business of a business wins him rapid
strategy. recognition.
Network Society 1982–1997
1990 Publication of Design
Management: a Handbook of
Issues and Methods, edited
by Mark Oakley. 1995 The Design Futures
Council established. It is a
1984 CDRom introduced by
1990 Publication of Design global network of design
Sony and Philips.
Management: Papers from community professionals
the London Business School, aiming to reinvent the art
1984 The Uk’s Department for
edited by Peter Gorb. and business of design.
Trade and Industry and the
Design Council jointly
1995 Publication of British
sponsor a report on
Standard BS7000 Part 10:
managing design, with
Glossary of Terms Used in
directives encouraging firms
Design Management.
to use design for competitive
advantage.

1984 The Apple Mac personal 1993 Mosaic (later renamed


computer is launched, which Netscape), one of the first
puts the user not the Internet browsers with a
technology at the centre of visually appealing interface,
the design. Adverts by Ridley is released and proliferates
Scott emphasise liberation, the web with a 341,634%
individuality and freedom. annual growth rate of service
traffic.

1993 Single European market


1986 The Design and Business inaugurated and barriers to
Association (DBA) is founded. trade across borders
subsequently disappear.

1982 1984 1986 1988 1990 1992 1994

1985 The DMI becomes an


independent non-profit
entity and establishes a
membership programme. Earl
Powell takes over as director
of the DMI.

1983 Research into Design


and the Economy UK by Roy
Rothwell and Paul Gardiner is
published.

1983 Research into the


Competitive Edge: The Role of 1991 Stefano Marzano
Design in the American becomes CEO and CD of
Corporation, by Clipson et al. Phillips Design, and
is published. integrates design strategy
into the business process.
1983 Italian product design
company Alessi commissions
architects such as Robert
Venturi and Michael Graves
to develop its product range.

1989 The DMI and Harvard


Business School initiates the
TRIAD Design Project. It is the
first international research
1982 Time magazine names project on design
the computer as its Man of management.
the Year. 1994 Publication of British
1989 DMI begins publishing Standard BS7000 Part 3:
1982 Commercial email the Design Management Guide to Managing Service
services begin among 25 Review. Design.
cities in the USA.

1982 The Design Management


Unit at the London Business
School is formalised.
The Design Management Timeline | 25
Design Society 1998–2006
2005 Update of the British
Standard BS7000 Part 3
Managing Design in the
Service Sector. Led by Bill
Hollins, this standard is the
first to be written with
Design Council approval.
1998 Design for the World
network is established in 2005 John Tobin becomes
Barcelona. It aims to reflect Director of the DMI. 2006 The International Design
the concerns of international Alliance (IDA) nominates the
design organisations and to 2005 University of Oxford city of Turin as the first
serve as a vehicle for various Said Business School creates a World Design Capital.
design professions to act in Design Leadership Fellowship.
concert. 2006 The Brussels-based
Designing Hub is set up to
and to improve the business
profile of the design industry
and to increase the demand
for design services.

2006 European Design Day


1999 Publication of British created.
Standard BS7000 Part 1 Guide
to Managing Innovation.

2002 The Design Leadership


Forum is launched in the UK.

1996 1998 2000 2002 2004 2006

2000 The first Designthinkers


Conference is organised by
the Association of Registered
Graphic Designers of Ontario. 2004 The Design Management
Network is established in
the UK It aims to bring
together design management
academics, researchers and
practitioners.

1997 The DMI establishes a


professional development
programme for design
management. 2005 Stanford University
Institute of Design establishes
1997 DMI establishes the d-school, which is intended
European International to advance multidisciplinary
Conference on Design innovation.
Management.
2005 RED Unit set up at the
1997 Publication of British Design Council, its purpose is
Standard BS7000 Part 2 Guide to challenge current thinking
to Managing the Design of on social and economic
Manufactured Products. problems by exploring new
solutions through innovative
design practice.

2005 Sir George Cox,


Chairman of the Design
Council, carries out the Cox
Review of Creativity in
Business.
2001–2005 The Design for
1996 Publication of British 2005 Publication of British
Business programme is
Standard BS7000 Part 4: Standard BS7000 Part 6:
developed and piloted by the
Guide to Managing Design in Managing Inclusive Design.
Design Council.
Construction.
Part One: Managing the Design Strateg
26 | PART ONE
Managing the Design Strategy
gy
This is the stage where design projects
are conceived, and the focus placed on
identifying and creating the conditions
in which design projects can be proposed,
commissioned and promoted. At this stage,
design management engages design thinking
in the organisational strategy, identifies
opportunities for design, interprets the
needs of the organisation and its customers,
and looks at how design contributes to
the business as a whole.
Managing the Design Strategy
28 | PART ONE

KNOWLEDGE
Identifying Opportunities for Design
Opportunities for design projects, processes and CHANGING CIRCUMSTANCES
thinking exist both inside client organisations and
consultancies and outside in the wider social, Opportunities for design often stem from changes in
cultural and economic context. There are no circumstances: from new demands, either internal or
prescribed ways for identifying opportunities for external, made of an organisation.
design within any given organisation. Instead it is
the goals and aspirations of the organisation, its Within an organisation, design opportunities can be
‘corporate purpose’ or ‘brand identity’, which will found in the company’s name or brand, its mission
suggest what opportunities are right for each statement, its corporate strategy (the overall
organisation, and how a design resource could objectives of the company), its business strategy
best serve them. (the department-level objectives that support the
corporate strategy), or its operational strategy
A corporate identity expresses the values and (project-level objectives). Opportunities can also arise
beliefs that an organisation stands for, and these during mergers and acquisitions, organisational
values and beliefs will be outlined in the company’s restructures and company diversification, or during
brand and mission statement. The same values and formal meetings and informal conversations with
beliefs will also be translated into various business other departments.
objectives and strategic plans across a number of
departments within the organisation and, finally, Outside an organisation, opportunities can develop
will also manifest themselves in the environments, from changes in local, national or international
communications, products and services of the politics, economics, culture, society, population
organisation. The values and beliefs of the trends, technology and legislation. Opportunities can
organisation will reflect those held by its also originate from humbler origins, such as a chance
customers; the people that use, buy or share in article in a newspaper or a casual conversation.
the brand experience.
Perhaps though, the most valuable and rich source of
If the purpose of design management is to identify opportunities for design arises from the customers
and communicate the ways in which design can themselves, whether through observing the way they
contribute to a company’s strategic value, then behave when using a product, or collecting customer
identifying opportunities for design is first step feedback on how to improve a service.
towards this (Borja de Mozota, 2003).

Table 1: The Business Triggers of Design


Business Objective Design Demand
To start a company Logo
To be a design leader Global design
To launch a new product or store Concept development and new product development
To launch a brand Name development and graphic design
To increase market share Web and packaging design
To regain market share Redesign
To diversify into a new market Product design or brand extension
To improve R&D policy Concept development
Source: Borja de Mozota, 2003.
Identifying Opportunities for Design | 29

Table 2: The Experience Drivers for Design


Change Experience driver Effects
Social Demographic change Alternative lifestyles leading to demand for new
products and services.
Family structures Traditional family unit replaced by flexible modes of
parenting.
New consumer values Growth of environmental values, rising level of
cynicism about ‘branded’ goods.
Patterns of work Flexible employment, portfolio lives, new
relationships between education, work and leisure.

Political Environment Legislation to encourage more sustainable thinking.

Creative economy Legislation to support business and education for the


creative industries.
Democratic systems Increase in participative and consultative processes
and in local and regional government.
Crime and copyright Employing technology and design to protect against
copyright infringement.

Market Forces Product differentiation New technologies and diversifying markets providing
and innovation source of difference to satisfy consumer demands.
Usability The rise of more usable and inclusive designs for
experienced consumers and increasingly ageing
populations.
Customisation Demand for individuality of products and services.

Eco-lifestyles Move to sustainable lifestyles and waste-reducing


practices.

Technological Wearable technology Growth of body-based electronics, fashion and


jewellery.
Communications systems New living, working and education patterns driven
by the Internet.
Smart materials Innovations in embedding intelligence into materials,
products and systems.
Smart organisations Virtual corporations and communities driving
changes in organisational structures.
Source: Press and Cooper, 2004.
Managing the Design Strategy
30 | PART ONE

TOOLS AND METHODS FOR IDENTIFYING Competitive Analysis


DESIGN OPPORTUNITIES Using matrices is a valuable way of fleshing out
potential opportunities in the market because they
There are a range of tools and methods that can provide a way to represent the relationships between
be used to proactively identify and flesh out an organisation’s proposed product or service, the
opportunities for design. The following examples competing products or services, and any ‘gaps’ in the
are good starting points for identifying where an market. In this form of analysis, products and
organisation sits in relation to the outside world. services are plotted on a ‘positioning map’, which
It is this outside world – not the internal world of allows them to be compared and contrasted relative
the organisation – that determines whether or not to each other. The position on the map forms the
there is a market for its products or services. criteria for differentiating an organisation’s proposed
business offer from the competition, and identifies
PEST Analysis the growth potential in launching a new product or
A PEST analysis lists the Political, Economic, Social service in an area not currently provided for.
and Technological factors that can affect an
organisation’s product or service. By identifying Paradigm of Change
the emerging trends and influencing factors in Drucker’s paradigm of change model suggests that
each of the four areas, organisations can plan new any organisation exists contemporaneously in three
business offers to address these potential growth interacting, but different, time zones: past, present
markets and customer demands. A PEST analysis can and future.
also be used as a an early-warning system to help
identify whether future trends will affect the need Flaherty (1999) further translated these zones into
for an organisation’s current business offers, and, three business ‘dimensions’: traditional, transitional
if so, what appropriate actions can be taken. and transformational. These dimensions provide
a rich starting point for identifying design
SWOT Analysis opportunities and for exploring how design can
A SWOT analysis is used to identify the Strengths, respond to different operating aspects of an
Weaknesses, Opportunities and Threats of a organisation.
particular organisation or market opportunity.
By identifying the factors that can, or do, have
an impact on the organisation, whether from the
inside or outside, an appropriate response can
be developed.

‘Ideas are surprising combinations of previously unconnected things.’


John Grant
Identifying Opportunities for Design | 31
1

1. Conducting a competitive
Caring analysis is a valuable way of
Fairy fleshing out potential
Gentle opportunities in the market.
This matrix for example, has
Soft
been used to describe the
brand position of washing
Up to date powder detergents in relation
Surf
Wisk to whether they are
Trusted traditional or modern, and
Bold efficient or caring.
Source: Millward Brown
Traditional Modern Tracking Study.
Advanced
Daz

Radion
Biological

Ariel
Persil

Removes stains

Efficient

2. Drucker’s paradigm of
change model, provides a
way to think about the past,
Environment
present and future states of
an organisation. Exploring
how design can respond to
different dimensions of an
organisation can be a rich
What is the What will the starting point for identifying
business? business be? design opportunities.
Source: Flaherty, 1999.
Traditional Transitional

What should the


business be?

Transformational
Managing the Design Strategy
32 | PART ONE
‘There is no way to market research a genuinely new product or service.
To achieve purposefully planned change based on innovation, on an
entirely novel and different product or service, the methodology required
was…to devise some imaginable future and from that vision work backwards
into the present.’
Peter Drucker

Flaherty identifies three management approaches for Scenario Planning


each of these business dimensions. In the context of One way to create an imaginable future in which
design management, each one draws forth questions to explore new design opportunities is to use
about the role of design: scenarios. Scenarios create a context in which to
imagine consumers using potential products and
1. Managing the traditional business (improving services. Thinking about the everyday experiences
current operations), how can design contribute to and behaviours of consumers in a scenario can
improving the current operations of the provide the design team with a better understanding
organisation? Perhaps, for example, by concentrating of their target audience as they highlight the
on organisational strengths, or creating efficiencies relationships between the consumer’s behaviour,
in production processes. situation and the products and services. By
brainstorming and experimenting with these
2. Managing the transitional business (adapting to scenarios – whether they are drawn, written or oral
new opportunities), how can design help the descriptions – new ideas for products and services
organisation to address new opportunities? Perhaps, can emerge.
for example, by satisfying unmet customer needs or
attracting new customers. Rollestone (2003) points out another advantage of
using scenarios; because they focus exclusively on
3. Managing the transformational business (focussing the consumer and the consumer’s behaviour and
on innovation, or ‘purposeful’ planned change), how experience, the design team is forced to look at
can design help the business move towards a new things from the point of view of the customer, and
vision of itself? Perhaps, for example by successfully put aside any of their own personal biases.
exploiting new product development ideas.
Many creative ideas are developed in the course of
business, but unless these ideas have a viable
business case they are unlikely to succeed. Whether
looking inside or outside the organisation, the goal
of the design resource is to support the objectives
and values of an organisation, meet the needs of its
customers, and to identify, create and promote
opportunities for design. Successfully sowing the
seeds for design growth will rely on an ability to
address a wide range of issues, balance various
agendas and forge a way forward, often in
partnership with other individuals, disciplines,
departments and organisations.

QUESTIONS FOR DISCUSSION: What is not currently available to consumers that can be addressed as a
market opportunity? Is there a need that is unfulfilled? How can design play a role?
Identifying Opportunities for Design | 33
3 4

3 & 4. Technological
innovation can lead to the
creation of new products and
services. Terfenol-D is a
‘smart’ audio-technology
material that, when
integrated into FeONIC audio
devices, can be used to turn
windows and tables into
speakers. Realising the
opportunity to design the
audio devices as well as
recognising the commercial
opportunities for FeONIC
audio-technology has
provided both FeONIC and
Terfenol-D with commercial
success. FeONIC has been
concentrating on providing
new products for the global
consumer market through
partnerships, licenses and
sales distribution channels
around the world. The
FeONIC trademark ensures
a positive link between the
company’s intellectual
property (IP), and any
products incorporating it
that are brought to market
through partnerships.
Images courtesy of FeONIC
Plc. and the Design Council.

5. Opportunities can also


stem from creating strategic
partnerships with other
organisations. In order to
produce a ‘lifestyle’ offer for
their target markets, MINI
and Mandarina Duck worked
together to create this
convertible luggage set,
which was designed by
Mandarina Duck for MINI.
Image courtesy and copyright
of BMW AG.
Managing the Design Strategy
34 | PART ONE

KNOWLEDGE
Understanding the Audience and Market
Many products and services are ‘makable’, they can Traditionally, within client organisations, design
be created, developed and made as part of a design exists as a resource in one of two places: marketing
process, but they are not necessarily ‘marketable’. or product and service development. Within
Marketable products satisfy a customer need and marketing departments, design can deliver services
make a profit. Understanding the audience and the that support specific marketing objectives. For
market is key to knowing both how design can example, a designer can update the packaging design
creatively produce a viable business solution, and of an existing product so that it appeals to a younger
how marketing can respond to a design innovation audience, in response to a marketing requirement to
to produce a viable business proposition. increase the organisation’s youth-market share.
Within product and service development (also
MARKETING AND DESIGN referred to as engineering, manufacturing or
research and development, depending on the nature
The Chartered Institute of Marketing defines of the organisation), design can drive innovation
marketing as ‘the management process responsible through the design process itself, for example, via
for identifying, anticipating and satisfying customer the adoption of new technologies, materials or
requirements profitably’. Marketing identifies manufacturing methods.
opportunities, anticipates and satisfy needs, creates
differentiation, gains competitive advantage,
generates income and adds value. As such it
undoubtedly plays a pivotal role within an
organisation. Design, on the other hand, creates
value through innovation, improved functionality,
visual differentiation, brand reinforcement and a
positive customer experience, and therefore also
plays a key role in organisations. Design and
marketing departments often work together to
support the needs of a business, but how they work
together will depend on both the nature of the
organisation and the market opportunities available.
Understanding the Audience and Market | 35
1

Consumers as individuals
Identify customer segments within the market:
Start People with similar needs and desires.

Decide which segment to target:


Are the goals reasonable? Geographic (country, state, region, city).
1 Demographic (age, sex, income, occupation).
Consumer Psychographic (lifestyle interests, motives for
analysis buying).
Behavoural (usage level, reason for purchase,
Revise
brand loyalty).

7 Evaluate marketing segments:


Measurability, accessibility, substantiality, profitability,
viability, compatibility with competition, effectiveness,
and dependability.
Potential market size of
2 consumers
Review competitive and
regulatory environment.
All marketing plans Establish relevance of market.
start with the customer Marketing Is it large and accessible enough
Determine
Find a profitable solution analysis to justify marketing effort?
Costs, break even point, the economics and their needs Establish product life cycle (PLC).
payback period of investment How the product/service sales
made, cashflow forcasts. grow and new segment become
aware and begin buying.
6 Establish Competitive factors:
Action plan to target your market Quality, price, advertising, R&D
The four P's 3 and service.
Product: How is my product/service
similar or different to the competition? Positioning plan to beat the competition
Plan the Establish core competencies.
Place: Where to sell? How distribute? marketing Competitive
Promotion: How to promote? How What do you do well? What makes you
mix analysis
raise awareness, remind and persuade? distinctive?
Advertising, direct selling, PR, publicity. Design creates competitive advantage by
Price: What should it be? Depends on
5 differentiation.
costs, demand, competition, profit margin,
Distribution 4 Use SWOT, matrixes and perceptual mapping
to establish position.
perceived value to customer, materials,
analysis
manufacturing and processes.
How to reach the customer
How can my product/service reach the customer?
Choice of distribution channel influences the price
charged and profit margins made.

1. At almost any stage of


the marketing-strategy
process, design can add
value and create competitive
advantage, for example, by
differentiating one product
or service from another.
Source: Adapted from
Silbiger, 1999.
Managing the Design Strategy
36 | PART ONE

When ideas for new products and services originate MARKETING CONCEPTS AND TOOLS
within an organisation’s marketing department, it is
because a consumer need has been identified, a value Most designers understand the nature of marketing,
proposition created, and a supporting business case but are unfamiliar with the actual concepts and tools
developed. Design then supports both the marketing that it uses. Familiarity with these will provide a
and the market opportunity. When new ideas design team with a better understanding of what
originate within product and service development, it marketing people do and how marketing works in
is often due to an innovation or a breakthrough idea, practice. Equally, design ideas that are ‘packaged’ in
for example, inventing a new or better way of a way that connects to an organisation’s marketing
making something using advances in technology. strategy will stand a better chance of getting
Marketing then supports design to develop a viable valuable stakeholder buy-in.
business case and promotional marketing plan.
Traditional market research and market analysis can The role of the marketing department is to uncover
identify a need, but might inhibit the creation of the consumer voice. It creates value propositions
innovative ideas. A design innovation can create a that are aligned with the organisation’s strategy,
unique product or service but if it is not marketable, its consumer market, the environmental conditions
it is unlikely to be viable or profitable. and its competition. The marketing department
will talk to potential and existing customers as
The design process forges a strong link between well as market researchers to learn more about
marketing and product or service research and consumer preferences.
development (R&D) by supporting those
opportunities identified by the marketing There are a number of ways in which a marketing
department, and driving the invention of entirely department can communicate directly with
new products or services devised by the R&D consumers and then develop a business strategy
department. There is a growing awareness amongst in accordance with the responses.
business leaders of the unique role design plays, as
something that can both add and create value.
Design adds value when used ‘top down’ by
supporting marketing requirements and responding
to market opportunities, and creates value when
used from the ‘bottom up’, by generating innovative
ideas that are then successfully taken to market.
Understanding the Audience and Market | 37
2 3

2. The redesign of the Mini


Cooper was a strategic
exercise to refresh the brand
classic and improve a
product’s market position.
Design reflects our time and
culture, and as customer
needs change so too do
design specifications. Each
aspect of the Mini Cooper
redesign reinforces the brand
image; refreshingly different,
extroverted and spontaneous.
Original design details from
the cult MINI Classic were
been retained or else
updated, making the
redesigned MINI Cooper S
instantly recognisable to
consumers.
Image courtesy and copyright
of BMW AG.

3. Design plays a key part


of the product or service
development process. The
Dyson Cyclone was an
innovation pioneered by
breakthrough thinking. Five
years and 5127 prototypes
later, the world’s first
cyclonic bagless vacuum
cleaner arrived. The Dyson
‘bagless’ vacuum cleaner was
the first not to loose suction.
The original team of three
designers has since grown
to 350 scientists, all housed in
a new research centre.
Image courtesy of Dyson.
Managing the Design Strategy
38 | PART ONE

Focus groups engage small, targeted groups of The Product Life Cycle (PLC)
consumers in a discussion about a proposed product A PLC diagram shows the stages in the life of a
or service, advert or brand proposition, while product or service. It demonstrates how sales will
marketers listen to the group and watch its initially grow as new market segments become aware
behaviour and reactions. of, and begin buying it, then mature and eventually
decline. This useful model allows designers to
Field research is used to study the factors that anticipate market reactions. For example, it could
affect a consumer’s choice of product or service, help to determine when to develop and launch a new
for example, the selection of a particular brand of product range that will succeed an existing one.
washing detergent may depend on its position on
a supermarket shelf. The Ansoff Matrix
The Ansoff matrix charts existing and new products
Customer-satisfaction surveys, questionnaires against existing and new markets, and is used to
and complaints also provide a platform for the plan ways in which to increase sales. Using this
consumer’s voice, and supply vital information matrix, design teams can better understand how an
about how a product or service could be improved. organisation can increase its revenue through the
creation of new markets, products and services.
The opportunities for design and design thinking
will inevitably involve building closer links between Boston Matrix
business units in the organisation, sharing This is used in product-portfolio planning to chart
knowledge, and identifying new areas of connection. the relationship between market share (relative to
In this way integrated products and services can be the competition) and market growth. This matrix
developed that engage the knowledge, skills and allows design teams to better understand the
expertise of business managers, specialists, and different products or services in the organisation’s
consumers. The following tools will help design teams portfolio, and the different roles that each perform.
understand the marketing considerations involved in
launching new products and services.

QUESTIONS FOR DISCUSSION: What are the different thinking styles and approaches that exist between
marketers and designers? How can a design manager enrich the conversation?
Understanding the Audience and Market | 39
4 5

Existing Products New


Introduction Growth Maturity Decline

Existing
Productivity penetration New product development
(Market share/growth)

Markets

Market extension Diversification


Market sales

New

Product life cycle

4. The Product Life Cycle (PLC) 6. The Boston Matrix is used


model shows the stages in the to chart the relative Relative market share Low
High
life of a product. After relationship between market
High

introduction to the market, share and market growth.


a product is likely to gain a Dogs represent those Stars
growing number of products with a small share Problem children
consumers. Eventually the of a low-growth market; they
market will stabilise as the tend to absorb, not generate,
Market growth

product reaches maturity profit. Cash cows represent


and, as competing products those products with a large
Dogs
are launched, will eventually share of a low-growth
see its sales decline. market. If they continue to
Cash cows
generate profit, they should
5. The Ansoff Matrix. be kept in the product
Productivity penetration portfolio and reviewed
4
Low

increases sales of an existing regularly. Problem children


product or service through are those products with a
increased promotional efforts small share of a high-growth
or reduced prices. New market. As the company
product development attempts to increase its
increases sales by replacing market share through
current products in the investment, they
organisation’s existing market will continue to absorb
with newer ones. Market resources while generating
extension increases sales by little profit. Stars describes
selling existing products and those products with a large
services to new markets, and share of a high-growth
diversification increases sales market, these generate
by moving the organisation healthy profits.
away from its core activities
to providing something new.
Managing the Design Strategy
40 | PART ONE

KNOWLEDGE
Interpreting Client and Customer Needs
Design adds most value when it operates within the it is in and the consumers it targets. This is not only
overlap between an organisation’s objectives and the part of the design problem, but is also key to the
desires of its customers. Understanding the interface design solution.
between business and design relies on a clear
understanding of the needs of the organisation and Business models and plans are structured around a
its customers. Whether the design resource is on number of internal components, such as mission
the client-side (from within the organisation) or statements and objectives, leadership hierarchies,
the consultancy-side (from within a design agency), financial structures, business units and lines of
successful design solutions are those that satisfy the communication, and a number of external
client and the customer needs. components, such as the competitive positioning, the
cultural and geographic landscape, and corporate
UNDERSTANDING THE CLIENT partnerships and alliances. Organisations use design
to improve their market position, while operating
Within any company the different business units all within the context of their business models.
function to serve the values, beliefs, needs and
ambitions of the whole organisation. Design Therefore understanding these internal and external
consultancies may be engaged by these business components will help the design team determine
units to provide specialist design input in support of how to add value and provide competitive
the organisation’s goals. ln effect, the business unit advantage, whilst also supporting the viability of
becomes a client to the design consultancy. Equally, the business. The more a design team knows about
a design resource that exists inside an organisation the challenges faced by an organisation and its
can also be engaged to provide specialist input into a customers, the more in tune their design solutions
specific business unit or project, again in support of are likely to be. For example, by better reflecting the
the overall business objectives. organisation’s brand or business intentions, or by
differentiating the business from that of the
The role of design in business is to help create competition through new product development.
products and services that address the needs of
consumers, and to visually express the values and Whether client-side or consultancy-side, if unmet
beliefs of an organisation. Identifying how and wants and needs can be identified, then they can be
where design can successfully contribute to interpreted into ways in which design can contribute
different business units begins with a thorough to a viable business solution.
understanding of the organisation, the business

‘Understanding the consumer is important for designers, in order that they


can develop a conscious and subconscious understanding of consumer needs,
and translate that understanding into design features.’
Rachel Cooper and Mike Press.
Interpreting Client and Customer Needs | 41
1 2

1. Beverley Knowles Fine Art


(BKFA), is the only gallery in
the UK specialising in the
work of contemporary,
British female artists.

www.beverleyknowles.com/rsvp
020 8969 0800 rsvp Deciding where to locate the
gallery – London’s Notting

bkfa
Hill – was key to accurately
Come and experience our new gallery reflecting the BKFA brand.
Drinks and canapés from 7pm
88 Bevington Road, w10 5tw According to Beverley,
Tube: Ladbroke Grove Notting Hill is ‘the sort of
Beverley Knowles Fine Art is the only area that a quirky bright
gallery in the country specialising in the
work of modern and contemporary pink gallery with a unique
British female artists.
specialisation in female artists
fits right in’. It is also an area
likely to attract the kind of
customers that would buy
pieces from the gallery.
Image courtesy of Beverley
Knowles.
Competition
2. BKFA commissioned
Banana Design to create an
identity that would reflect its
brand and business
Environment Technology intentions, and visually
express its values, beliefs,
needs and goals. A strong use
of colour underpins the
Customers Value Business
Market brand identity; dark-olive
green symbolises the sober
business side of the art world
and the soft pink references
Economy the female artists that the
Global issues gallery represents.
Social trends Image courtesy of Dave
McCourt.

Government regulations 3. Companies use design


to improve their market
position. The overlap of
customer needs and business
needs is where design can
add most value. Managing
design in a way that takes
into account the bigger
picture can provide valuable
competitive advantage to the
client organisation.
Managing the Design Strategy
42 | PART ONE

UNDERSTANDING THE CUSTOMER Analogies are used to describe by comparison the


desired attributes of a product or service. For
All design communicates a visual message. lt is example, ‘if this product were a car would it be a
the combination of design elements, such as colour Rolls Royce or a Mini?’ Analogies focus thoughts on
or shape, which make each message distinct and, the desirable product attributes, and give the
ultimately, crystalises the brand. The message has designer a tangible form with which to relate to the
to be ‘right’ for its target market, and successfully target audience.
reaching that target market depends, in part, on
how attuned the designer is with the audience Opinion Polls
(Swann, 1990). Opinion polls, such as MORI, are derived from
conducting interviews with representative samples
Feedback and statistical data from existing and of people in order to gain a measure of the wider
potential customers and market researchers is most community’s or population’s views. The sample
useful when it is ‘shareable’; communicated in a form chosen is usually representative of a larger
that is understood by people from a variety of population of those individuals who are likely to
professional backgrounds. Focus groups and form the target market for the project under
scenarios have already been mentioned, but other consideration.
forms of market research can provide designers with
a better understanding of the needs of consumers Individual Interviews
and stakeholders, as well as the opportunities A one-to-one interview provides an in depth and
available in the design project itself. subjective understanding of a consumer, and is often
more revealing of true customer feelings towards a
Mood Boards product or service than focus group conversations.
Using a range of visuals, textures, colours and The interviewees can be further challenged on
shapes, mood boards present images that represent particular aspects in order to gain more in-depth
the lifestyle of a specific consumer group. Mood understanding of their consumer motivations.
boards can help to define a product or service brief.
Demographics and Other Classification Tools
Metaphors and Analogies Databases that classify people according to a
In this context, metaphors are used to capture the particular set of criteria, for example, where they
personality of a project. The metaphor is translated live, how much they earn, age group or purchasing
into key attributes that capture the ‘feeling’ of a patterns can often provide an insightful tool. The
product or service in a way that everyone can relate assumption behind such tools is that people who
to, and which designers can translate into aesthetic have similar lifestyles, behaviours and attitudes will
and functional design forms. For example, Alloy’s also share similar purchasing habits.
design concept for the Argus®3 thermal-imaging
camera concept was code-named ‘Baywatch’ to
playfully guide the design team into thinking
about lifesaving.

QUESTIONS FOR DISCUSSION: What business is the client organisation in? What drives it? What are its key
motivations, goals and aspirations? Who are its target audiences?
Interpreting Client and Customer Needs | 43
4 5

4. An introduction to the 5. The CACI Acorn 2005 UK of the individuals for whom
‘aspiring singles’ consumer Demographics Profile and they are designing a product
type, taken from The CACI Users Guide provided or service.
Acorn 2005 UK Demographics definitions of the types that Image courtesy of, CACI
Profile and Users Guide. are often used to describe a Limited, 2005. All rights
Image courtesy of, CACI profile of consumers or target reserved.
Limited, 2005. All rights customers. This page is an Source: Acorn User Guide,
reserved. introduction to the CACI Ltd.
Source: Acorn User Guide, ‘comfortably-off’ type.
CACI Ltd.
Designers and marketers can
use demographic classifiers to
help them agree on the target
market and their needs,
wants and desires, lifestyle
preferences and behaviours
Managing the Design Strategy
44 | PART ONE

KNOWLEDGE
Auditing the Use of Design
Auditing how design is used by an organisation and A design audit supplies a fresh, unbiased view of
how effectively design communicates and supports how design is used to promote the business of a
its overall goals is an incredibly useful exercise. By particular organisation. It provides an analysis of
investigating how an organisation presents itself, the effectiveness of all the design elements, and
a design audit reveals whether or not there is design determines whether they are communicating a
consistency between the ways in which the unified message. The design audit can also offer
organisation communicates its beliefs and values. suggestions for improvement, which are usually
The design audit also compares how an organisation delivered in the form of recommendations. In effect,
operates and behaves internally (for example in the the design audit is a systematic analysis of the
design of its working environments), against its organisation’s present position and recommendations
external perception and identity (for example, its for its future, changed and improved, position.
corporate image and product offers). Inconsistencies
in the actual design outputs, such as buildings and The content of a design audit will usually include a
interiors, products and services, packaging, graphics, review of the organisation and the marketing
advertising and websites, can then be identified. environment in which it operates, the material
collected in the audit, an analysis of the use of
THE DESIGN AUDIT design, a conclusion and recommendations for
improvements and actions.
A design audit honestly and objectively appraises
the use of design within an organisation. It identifies A team working either inside or outside the
what does and does not work and determines if a organisation can conduct a design audit, but
design budget is being used effectively. How design there are several benefits in using an outside
is used and managed can be very revealing of the consultancy. A consultant is more likely to be
organisation’s true attitude to design, and their objective and not be swayed by internal biases and
awareness of how their customers perceive them. The organisational politics; they may have a level of
design audit can uncover an organisation’s level of design expertise that does not exist inside the
knowledge and understanding of design as a valuable organisation; and as a neutral party, employees and
asset: one that can be used to further strategic customers may be more open in their comments
business objectives. during interviews about how they feel about the
organisation and its use of design.
Auditing the Use of Design | 45
1 2

3 4

1. Design audits provide a


useful analysis to show how
organisations are using design
to help achieve their overall
goals. Eden, in collaboration
with design agency Thonik,
addressed the city of
Amsterdam’s desire to
communicate its identity
more clearly for the benefit
of city residents. Eden’s
solution was a city-wide style
that unified almost 60
different organisations.

2. The workings of each part


of Amsterdam influences
how the city is viewed as a
whole, and whether people
understand the organisation
of the city in a recognisable,
accessible and transparent
way.

3.The design audit


recommended that almost 60
visual identities should be
distilled into a single style.
The solution was deceptively
simple, employing three red
Saint Andrew’s crosses from
the city’s fourteenth-century
coat of arms. The solution
offers plenty of room to
accommodate the different
identifying characteristics of
the city’s various quarters
and services.

4. Letters, reports, signage,


fleet marking, and other
means of communication
were standardised. This saved
the city considerable sums
on the cost of template
development, maintenance,
printing and management
and provided Amsterdam
with a clear image.
All images courtesy of Eden
Design & Communication and
Thonik.
Managing the Design Strategy
46 | PART ONE

CONDUCTING A DESIGN AUDIT The third step is to conduct a visual audit of those
items that are relevant to assessing the use of design
The first step in conducting a design audit is to build in the organisation. This might include the
a picture of the size and scale of the organisation, organisation’s visual identity; its name and style of
and how it operates. A good starting point for this is logo, letterheads, printed material, packaging,
to identify the nature, role and function of the advertising and websites; buildings and offices, retail
organisation and review its mission statement or showrooms, exhibitions and signage, the immediate
corporate philosophy. It is also beneficial to look at locality of its premises; its vehicles or uniforms and
the company’s structure, and identify relevant its customer service and staff behaviour.
stakeholders, all the current brand names in use and
the organisation’s current design procedures, policies A design audit will also include a review of an
and guidelines. Finally, identifying the markets that organisation’s internal communication activity (how
are currently addressed (the market position) design is perceived and used by staff within the
followed by an assessment of the markets available organisation), and compare this with a review of how
(through an analysis of market conditions or of the design is experienced externally (the likes and
competition) will help to complete the picture. dislikes, and the concerns and experiences of its
customers). In doing so, the audit will highlight both
The next step is to develop an understanding of how positive examples of the use of design as well as any
the organisation is perceived, both internally and inconsistencies, which may produce misconceptions
externally. Gaining an impression of this from within about the organisation.
the company is usually achieved by conducting
interviews with key stakeholders such as the CEO or Once the audit’s investigations are complete, the
company director, the head of design or the design results should be compiled and evaluated. Any
manager, as well as a variety of employees. External necessary action to be taken by the organisation can
interviews may include those conducted with current then be recommended. Design audit findings are
and potential customers. typically delivered to the client as a presentation,
and then distilled into a report covering the audit’s
purpose, process, results and recommendations.

QUESTIONS FOR DISCUSSION: Who is currently responsible for making design decisions? Do design guidelines
exist for the use of design by the organisation?
Auditing the Use of Design | 47
5

HOW USEFUL IS A DESIGN AUDIT? 5. The 100th anniversary of


media and marketing group
Design audits are a very useful tool for a design Wegener, and the receipt of a
royal warrant, were two
manager operating within a large organisation. The
reasons to review the group’s
design manager is responsible both for the coherence
corporate identity and brand
and consistency of the organisation’s design message,
policy. The Wegener brand
and ensuring that this is aligned to its business was updated to become more
strategy. Any design inconsistencies within an visible and communicate
organisation will be revealed in the design audit. more actively, especially
Similarly, if there are missed opportunities, the audit towards advertisers and
can outline these and suggest ways in which design members of staff.
can play a more active role in supporting business Image courtesy of Eden Design
objectives. & Communication and
Wegener.
Through its collation of visual evidence and
6. Eden Design &
recommendations for action, the design audit
Communication helped
can form the basis for a larger audit that explores
first to determine the
how design is managed, and how good design communication objectives
management can support the business strategy more and strategy of Wegener,
actively. Recommendations are a powerful way to and then in shifting the
begin the process of updating the design-resource orientation of their
team and its skills efficiently and productively, so communication from the
that it reflects the true design needs of the shareholder to the
organisation. stakeholder. Eden helped
Wegener develop a brand
promise for stakeholders,
The audit can provide sufficient evidence to
which was: ‘Achieve more.
enforce change and update the way in which the
With Wegener’. Eden also
organisation invests in design. In this way, the design
designed a new brand
manager can grow his or her internal design team, identity for Wegener that
staffing and budget levels, and ultimately promote introduced the royal warrant
the value of design within the organisation. in visual form to accompany
the word trademark, and
redefined Wegener’s
newspaper company’s brand
structure.
Image courtesy of Eden Design
& Communication and
Wegener.
Managing the Design Strategy
48 | PART ONE

KNOWLEDGE
Establishing the Design Strategy
In order for an organisation to establish its design SETTING UP A STRATEGY FOR DESIGN
strategy, a business case for its design needs to be
formulated. Inside an organisation, this responsibility Borja de Mozota (2003) points out that once the
will usually fall to the design manager, who may design demand has been initiated, two decisions to
choose to bring in an external design consultancy be made. Firstly, who will be responsible for design in
or agency to help. The purpose of the plan is to the company? And secondly, how will the project
persuade the organisation’s senior management and design-management tools be delegated within the
stakeholders that there is a need to establish a design company?
strategy, initiative or resource that extends beyond
their current use of design. In response to the first question, the decision will
involve appointing a design sponsor or champion;
The design audit can help support this plan, someone who has representation at board level. In
but building a case for design will also involve many cases this will be the design manager, but in
demonstrating how design thinking can best serve some organisations it may be the head of marketing,
the mission, aims and operational needs of the or the head of research and development. This
organisation. A solid case will ensure that everyone person’s role will be to promote the engagement
can see the potential tangible benefits from their of design at different levels of the organisation.
own perspective. Ensuring that senior management
can understand the value and impact of design, using In response to the second question, the design
the language of marketing or finance as appropriate, manager (or sponsor) will be the keeper, initiator and
increases the likelihood of key stakeholder support. guardian of the project design-management tools
Defining the boundaries of the design initiative is that are used to disseminate design thinking
also important in order to set everyone’s throughout the organisation. These tools might
expectations at the right level. include; design policies, strategies, agendas, and
guidelines; design workshops, briefings, newsletters,
books, trade magazines and websites.
Establishing the Design Strategy | 49
1

A useful way to establish the benefits that design can 1. Oyster, London’s travel
bring to an organisation is to consider design, design smartcard, was introduced to
policies and design strategies in relation to three support the mission, strategy
and operational needs of
levels of the organisation: at board level, mid or
Transport for London (TfL).
business-unit level, and at design-activity level. At
It also supports the needs of
board level, the question posed is, how can design be
TfL customers as the system is
used at a strategic level? It will often be in response designed to make it quicker
to a situation where an organisation perceives a and simpler for passengers
strategic need. At the middle level, the question to get around the city, cut
posed is, how can design be used at a business level? queuing times and keep cash
Here, it will be used to translate the perceived need off the buses. The Oyster card
into a new product or service, process or concept. At works by the user simply
the design-activity level, the question posed is, how pressing it on a card reader
can design contribute at a project level? At this level at tube stations and on buses.
Image courtesy and copyright
it will assist the product or service development to
of Transport for London 2005.
ensure that the response to the need is delivered.
2. The smartcard is designed
It is possible to differentiate between a design policy to be reusable, thus
and a design ‘strategy’, although both inform each eliminating the need for
other. The design strategy establishes how an paper tickets for each and
organisation intends to use design, and how design every journey. As such,
processes can best serve its operational needs. Oyster is being hailed by TfL
The design policy describes the legislation that and Friends of the Earth as an
will support the design process, and involves environmental asset, as
coordinating the planning and policy information 100,000 fewer paper tickets
are sold everyday – a saving
to meet the needs of stakeholders (Cooper and Press,
of 32 million paper tickets a
1995). In many ways, the design strategy is the vision
year since the smartcard was
for design at all levels in the organisation, and the
introduced in 2003.
design policy is a series of decision-making milestones Image courtesy and copyright
for making the vision possible. of Transport for London 2005
Managing the Design Strategy
50 | PART ONE

DEVELOPING PROPOSALS FOR THE DESIGN IN-HOUSE VERSUS OUT OF HOUSE


STRATEGY
It is not uncommon for an organisation to invite
Once the need for a corporate design strategy is an external design consultancy to put together a
established, the design manager (or sponsor) is proposal for a design strategy. Gaining valuable
responsible for developing proposals for it. There stakeholder buy-in from other business units within
are several ways to develop design proposals that an organisation may well be crucial to the success
will successfully meet the requirements identified of the design strategy, and an outside design
by the organisation. The design manager can either consultancy can often provide proposals with a level
work alone or in conjunction with a design team of objectivity, as they will be free from the pressure
(in-house) or invite proposals from a consultancy of internal inter-department or political agendas.
(out of house). Outside design consultants can also supplement an
in-house design group by providing a fresh
At this stage, design proposals do not deliver a full perspective, by guiding or directing a specific
working solution; they merely provide an outline of project, or by supplying a specific set of skills or
how a design team or consultancy would address the experience. Outside consultants can either operate
needs of the organisation should they be successfully on a short-term, single project basis with the aim of
engaged to work on a project. The proposal will achieving the defined objective, or a longer-term,
usually be a written document that sets out what the strategic, advisory or ‘retainer’ basis. There are many
design services are and how much they will cost. different types of consultancies and design teams
offering a range of scale and services. There are
benefits to appointing one lead consultancy as the
overall ‘contractor’ under which smaller agencies can
be appointed, although this can prove expensive. A
less costly method is for an organisation to appoint
smaller specialist agencies, and be prepared for the
inevitable ‘jostling’ for prime position amongst the
agency’s client base as part of the process.

‘Design strategy is the effective allocation and co-ordination of design


resources and activities to accomplish a firm’s objectives of creating its
appropriate public and internal identities, its products and service offerings,
and its environments.’
Mark Olsen
Establishing the Design Strategy | 51

Table 1: The Pros and Cons of Using In-house and Out of House Design Teams
Advantages Disadvantages
In-house Design Team Designers are active stakeholders in At risk from insularity, complacency or
the organisation. becoming less objective. More likely to
say ‘yes’.
Working with one ‘client’ produces a
focused experience. Having to juggle balancing the status
quo with pushing boundaries.
Proximity to other business units
can enable rich multidisciplinary May be competing for resources with
team working and a shared sense other business units.
of purpose.

Can influence company’s design


culture.

Easier access to internal decision


makers and power holders.

Out of house Design Working with multiple clients Tends to be a more expensive option.
Team produces a breadth of experience.
Consultancies can come up with
Objective, non-political, and more new ideas, but they may be ‘off
likely to say ‘no’. brand’, unsupportable or unviable
as a business offer.
Clients more likely to listen. Often
bring a challenging perspective to
problem-solving.

Can concentrate solely and intently


on the problem and thus produce
tightly focused solutions.
Managing the Design Strategy
52 PART ONE

WORKING WITH DESIGN CONSULTANCIES PRICING DESIGN PROFITABLY

So how does an organisation bring in a consultancy Whether in-house or out of house, design is a
to help establish its design strategy? Firstly, the resource that has to be paid for by the client.
organisation’s design manager will define an initial Understanding client expectations when setting a
client brief and draw up a shortlist of consultancies price for the work to be done is never easy, and the
with relevant experience for the project in question. hard evidence of financial benefits of the design
The consultancies on the shortlist are then invited project will not yet be there for evaluation. So how
to present or ‘pitch’ their proposals. A pitch will is a fair rate, one that is acceptable to both sides of
introduce each consultancy’s approach and working the relationship, established?
methods, and is a good means for the organisation
to appoint the best consultancy for the job, and For the consultancy, pricing profitably means
agree the scope of works, project budget and covering the costs, overheads, and expenses involved
consultancy fees. in running a design business, while also allowing for
a portion of the profits to be invested back into the
From the consultancy’s perspective, a pitch is not a business. Staff salaries or sub-contracted consultancy
platform to dispense design services for free. Rather, fees are likely to be the largest part of the cost of
it is an opportunity to demonstrate and educate design. Trade magazines usually publishing average
the design ‘buyers’ about the value of their thinking hourly rates, salaries and market rates for particular
in helping address the organisation’s challenges. design roles and tasks, and these can serve as a
A frequent consultancy mistake is to spend most of useful starting point for anticipating or managing
their pitch talking about their capabilities, rather client expectations for the human-resource costs of
than demonstrating an understanding of the client the job.
and the project. Although consultancy credentials
should be included in the pitch, the client will be Design consultancies’ charges, fees, or hourly rates
more interested in forming a working relationship will inevitably vary depending on experience and
with a design team that can address their needs and what the market is willing to support. A good rule of
focus on providing a creative and viable design thumb that consultancies can adopt is to work out
solution. The client will also be more interested in the the annual overhead costs and divide this annual
consultancy that can demonstrate an understanding total by the approximate number of hours worked
of the motivations and aspirations of both their that are actually ‘billable’ to a client (usually 1000).
business and their customers. Non-billable time includes activities such as
administration, marketing, writing proposals, holding
For the design manager, it is important to be able to client presentations, and recruiting staff. The result is
find the right design consultancy for a specific an hourly rate that will cover the cost of running the
project. Examples of sources that can better inform business and the actual design time.
this decision include design trade bodies and
associations that run client referral services (and To calculate the hourly billable rate for a single
keep a list of design providers), trade journals and design team member (assuming most of their time is
magazines, word of mouth, design-award winners spent working on client projects), divide their salary
and those consultancies that the client’s competitors by 1500 hours. Consultant and consultancy rates
are working with. rates can also be used to estimate whether a job can
be completed profitably by establishing if the price
for the job is sufficient to cover the design time and
the overheads.

QUESTIONS FOR DISCUSSION: What are the benefits and drawbacks of working solely with an external
design consultancy, or exclusively with an in house design team? And with a combination of both internal and
external design specialists?
Establishing the Design Strategy | 53
3 4

3. Apple has a clear business


strategy for using design to
add value to everything the
company does, and to
consider how customers
experience their products and
services. Apple’s iPod,
designed in-house under the
leadership of Jonathan Ives,
has quickly become a design
icon of the digital music age.
Along with iTunes software
and iTunes music downloads,
the design of the overall
system demonstrates an
integrated, seamless and
fully-customisable approach.
Image courtesy of Apple.

4. Apple’s design strategy


is visible in the company’s
products, services and stores.
Apple has always recognised
the importance of customer
feedback and see it as an
important part of the brand’s
success. Apple’s ‘mini’ retail
stores are designed to fit
in a variety of locations, and
are environments for both
introducing innovative
products and gathering
valuable customer feedback.
Image courtesy of Apple.

5. The Apple mini stores


feature stainless-steel walls
and seamless white floors and
ceilings. They contain a range
of portable computers, iPods
and associated products and
customer services such as The
Genius Bar, where questions
are answered by an Apple
technical expert. There is also
an onsite repair service.
Image courtesy of Apple.
Managing the Design Strategy
54 | PART ONE

KNOWLEDGE
Promoting and Selling the Design Strategy
Whether the design strategy is established in-house GAINING STAKEHOLDER BUY-IN
or via a consultancy, the design manager will
require a solid entrepreneurial mindset in order People are more likely to understand a design
to successfully promote and sell the design strategy strategy if they are involved in the process of
and thinking throughout the organisation. In order formulating it. Key stakeholders are found both
to do so, the design manager will need to raise within the organisation, for example, key heads of
awareness amongst the organisation’s key other business units, the company director or senior
stakeholders, to ensure that the design strategy is board level management, and external, for example.
understood correctly, and persuade those individuals government policy creators, specialist consultants or
whose contributions are vital to the success of the experts.
design strategy of its relevance to the viability of the
overall business. Design managers will involve key stakeholders with
the aim of getting their support and buy-in. An
A way of identifying the key stakeholders in any effective way to do this is to describe the actual
business is to look at its organisational chart, design strategy, but in terms that sell the benefits to
which maps the roles and functions of groups and each of the stakeholder’s business units. For example,
individuals. Inevitably, the amount of promotion if one of the key stakeholders is the human resources
and buy-in required will depend on how design is manager, describing the benefits of the design
perceived within the organisation, and how strategy to the organisation’s recruitment policies is
persuasive the design manager is. more likely to build a persuasive case. If selling the
strategy to many different types of stakeholders, the
At this stage it is useful to consider the design design manager should try to find some common
strategy as a business plan. A design manager ground, such as describing the benefits of the plan to
working within a client organisation, may aim to the customer. Since no business organisation can
build and grow a design resource, whereas a project exist without customers, finding ways to work
manager working within a design consultancy may together in improving the overall customer
be seeking client buy-in to a design concept. experience will be of mutual interest.
Whether in-house of out of house, the key questions
to ask are, what is the business case for the idea?
What are the benefits to the client organisation and
its customers? How long will it take to realise it and
how much will it cost? What resources are needed?
What are the short-term and long-term benefits?
Working out the answer to these questions will help
create a financially viable solution.

‘There should be at least one member of the board who takes a personal
and qualified interest in design. Design should be on the agenda at board
meetings and the plans of the company should include a policy for design.
This will give the company design initiatives support from the top – crucial
to the implementation of any design project.’
Jen Bernsen
Promoting and Selling the Design Strategy | 55
1

1. Understanding who the key


stakeholders are can help
establish which stakeholders
Product users to involve, and in what way,
(customers) to help deliver a viable and
achievable design strategy.

NEC Corporation is one of


Employees & Investors & the world’s leading providers
their families shareholders of Internet, broadband,
network and enterprise
solutions. This diagram
shows the key stakeholders
in NEC’s environmental
activities, as published in
their Annual Environmental
Report. NEC promotes
Citizens Stakeholders Public
authorities responsible environmental
management and a vision of a
sustainable society through
their stakeholders.
Source: NEC Corporation.

Suppliers Sales partners


Managing the Design Strategy
56 | PART ONE

FORMING PARTNERSHIPS AND ALLIANCES An alliance is an association of two or more


groups, individuals or organisations who agree to
Within an organisation, design rarely exists in cooperate with one another to achieve a common
isolation to other business units. For the design goal. Organisations that form strategic alliances
strategy to succeed, partnerships and alliances often possess similar aims or characteristics. Motives
with individuals and groups, both inside and outside for two companies forming an alliance can include:
the organisation, need to be established. These licensed merchandise, sponsorship and co-branding
partnerships and alliances need to be managed in a (where two or more brands are used together to
strategic and consistent way, so that, depending market specific products, services or events).
on the nature of the relationship, expectations
amongst stakeholders are agreed, identity guidelines Good relationships are central to sustained high
are managed, customers are not confused and assets quality performance of many leading organisations.
are legally protected. In the words of Chris Thompson, CEO of Viadynamics,
a specialist consultancy that uses innovation to
Partnerships describe the relationship between two deliver growth, ‘innovation is the output of a
or more people, groups or organisations that are network of companies. Treating key suppliers as
involved in or share the same activity; they work adversaries rather than complementors just gets
together in partnership with each other for a in the way’. Whether working with customers,
common purpose. The RED Unit at the UK’s Design suppliers, partners, alliances or employees, successful
Council for example, looks at social and economic long-term relationships are based on trust and the
challenges through the problem solving processes sharing of mutual benefits.
of design. Their approach is based on forming
interdisciplinary partnerships: small design teams
that work with a range of experts such as
economists, scientists and anthropologists, and in
partnership with organisations and individuals from
the public and private sector. Through specific
projects, publications and seminars, their aim is to
collaborate with other partners in order to provide
ahead-of-the-curve insights in the context of
government policy in order to make change happen.

QUESTIONS FOR DISCUSSION: What key stakeholders need to be involved? What are the objectives of the
alliance? Who is providing what resources and expertise? What form of agreement is in place?
Promoting and Selling the Design Strategy | 57
2 3

2. GP designpartners, a 3. IBM technologist Jennifer


multidisciplinary industrial Chu holds an IBM POWER
design consultancy based in microprocessor, the chip at
Austria, and Conlastic, the core of a wide range of
developers, manufacturers products, from game consoles
and distributors of to powerful supercomputers.
playground toys, established In China, an alliance of 15
a working partnership. GP companies, including Sony
designpartners created the and IBM, announced the
concept for the Nest, a formation of Power.org; an
distinctive, attractive and open-standards community
added-value design that that aims to accelerate
redefined quality benchmarks collaboration on the IBM
for playing criteria. Conlastic POWER chip by companies
developed the design for around the world.
manufacture and distribution Image courtesy of
to clients such as landscape International Business
architects and urban Machines Corporation.
planners. Unauthorised use not
Image courtesy of GP permitted.
designpartners.
Managing the Design Strategy
58 | PART ONE

KNOWLEDGE
Planning for Long-term Growth
Design does not exist in isolation. Different BUILDING DESIGN INTO THE ORGANISATION
organisations have different stages of development
in their use of design. Consequently, how design is Introducing a design strategy within an organisation
managed will depend of the nature of the can have an impact on how individual business units
organisation and their existing, and potential, operate. If a design team was previously embedded
aspirations for design and for the organisation. within another business unit, becoming its own
Planning for the long-term growth of design within department will alter responsibilities, accountability
an organisation will involve a number of key actions. and existing lines of communication. Functional
areas may need to change and new organisational
In the first instance, it will require the organisation structures and business models may need to be
to be open to opportunities, and flexible enough to established. Design managers need to plan ahead
respond to changing circumstances. Secondly, it in order to consider the most viable position for the
requires the establishment and growth of a trusted growing design team.
and reliable design team, one that can actively
advocate the use of design both inside and outside An organisation may need to reorganise itself in
the organisation. Thirdly, it requires that the value order that its design strategy can best support its
and merits of design be made explicit. Building on needs. Creating new business units is common
project successes is essential for providing legitimacy practice when the need for one becomes important
and authority to the design strategy. enough to the organisation’s success. For example,
because dissemination of corporate knowledge and
the internal flow of information grew to become
such an important consideration, many organisations
established an entirely new business unit to manage
corporate intranets.

Building design into the organisation may also


originate from thinking about how to best benefit
the customers. How can the process for creating
products and services be reconfigured around the
user, rather than the internal structure of the
organisation? Looking at a situation from the
viewpoint of a customer enables a better
understanding of how to improve processes, and
what opportunities there are for developing new
products or services.

‘Start with a single project on a modest scale. Start with a project that can
produce visible and useful results within a limited time and at a modest
investment. Then, even if it’s on a small scale, it will contribute to ‘selling’
the idea of working with design in-house and thus pave the way for larger
projects in the future.’
Jen Bernsen
Planning for Long-term Growth | 59
1

1. Electrical goods
manufacturer ED&S wanted
growth, but new ideas had
stalled and marketing was in
a rut. As part of a Design
Council scheme to introduce
design to manufacturing
businesses at boardroom
level, a design team was
put together to address
ED&S’s strategy. What this
established was that the
company needed design to
help it stand out from its
commodity-based rivals
and to help it overcome
barriers to growth, such as
counterfeiting and uninspired
marketing. The company’s
previous emphasis on
engineering and production
benefited from a fresh input
of creativity and marketing
awareness, which in turn
acted as a catalyst for the
growth ED&S sought.
Image courtesy of ED&S and
the Design Council.
Managing the Design Strategy
60 | PART ONE

BUILDING A FLEXIBLE AND ADAPTABLE DESIGN BUILDING ON DESIGN SUCCESSES


RESOURCE
Building a series of successful design outcomes,
The ability to adapt to changing circumstances whether managing a single project or establishing a
necessitates a mindset of flexibility. For design long-term relationship with a board level design
managers, managing the long-term growth of a champion, is the most fruitful way to increase
design strategy means ensuring that it is expandable, stakeholder buy-in and recognition of the value and
so that as the reputation and use of design within merits of design. Making design successes explicit by
the organisation grows. As project successes become measuring the value of design, though important,
known, the way design is managed can also evolve. may not always be possible, in which case other
forms of promoting design successes should be
Effectively, this will mean that the organisation has sought out. For example, the National Patient Safety
systems in place that allow easy access to design Agency, part of the UK’s at the National Health
teams and resources as and when is necessary. Such Service, measures the success of its Design for Patient
systems might include the creation and maintenance Safety Initiative by the number of lives saved.
of an in-house design team, purchasing design
expertise or entering into a partnership with a design
consultancy, creating a design roster or combining a
variety of approaches for different types and stages
of a project.

QUESTIONS FOR DISCUSSION: In what other ways can design support the objectives of the organisation, and
of specific business units? Should design thinking be present in some form within every business unit, and on
every project?
Planning for Long-term Growth | 61
2

2. Herman Miller is a
recognised innovator in
contemporary home,
healthcare and office
furniture design. A long-term
commitment to integrity in
product quality and business
relationships has developed
through partnerships with
some of the century’s most
outstanding designers. One
such example is the
productive working
relationship between the
company and the legendary
Charles Eames. Shown here is
the Eames Moulded Plastic
Side Chairs, designed by
Eames and manufactured by
Herman Miller. Engaging
talented external designers
led to the company gaining a
reputation for leadership and
innovation in design.
Image courtesy of Herman
Miller.

3. As an outstanding example
of building on design success,
Japanese lifestyle company
MUJI celebrated the
achievement of nine iF
product design awards in
2005. The awards were
bestowed in recognition of
the enduring excellence of
MUJI product design in the
company’s 25th anniversary
year. The iF design awards are
a mark of design excellence,
and MUJI’s White Porcelain
series, shown here, was the
winner of a Gold Award.
Image courtesy of Muji
Managing the Design Strategy
62 | PART ONE
Case Study

PRACTICE
The Argus
Argus®
®3 Thermal-imaging Camera

1. The Argus®3 Thermal-


imaging Camera. Strong
semantics echo the rugged
strength of the product – it
had to be tough and it had
to look tough.

‘Reducing danger or saving just a few lives can generate an awful lot of
goodwill. Think of the benefits Volvo has reaped by making its cars safer.
Take the pain or struggle out of your products or services, and you’ll not only
win over customers but likely beat out the competition.’
Tom Kelley
Case Study

UNDERSTANDING THE NEEDS OF USERS THE MOMENT OF INNOVATION

A thermal imaging camera provides firefighters The ‘eureka’ moment was surprisingly counter-
with good visibility in thick smoke or in complete intuitive. James’s participation in firefighter training
darkness. Good visibility allows quicker scene revealed that the camera was used in short, quick
assessment and, crucially, faster location of any bursts for orientation and checking for casualties,
casualties. The pioneering e2v technologies saw that and then lowered, while more traditional fail-safe
military infrared sensors could be invaluable in techniques were observed for recovery. Therefore the
helping fire services save lives. Their first thermal- new camera design needed to be less cumbersome
imaging camera, branded Argus®, was launched in when the product was not in use, particularly if the
1995 and was an instant success thanks to its user was crawling or lying down. The camera had to
excellent technical and ergonomic performance. In be both more accessible and less cumbersome than
the following years many competitors appeared, all previous cameras.
wanting a piece of the market, and the underlying
technology has become more sophisticated and Alloy found that the camera had to have handles so
the hardware more miniaturised. In 2001, e2v it could be easily passed between colleagues in
technologies approached Alloy Total Product difficult conditions. Thermal imaging cameras are
Design to embarked on a collaboration that would expensive, and in most cases there is only one
produce a completely new thermal-imaging camera; camera for each firefighting team, so members of
the Argus®3. that team need to pass it to one another. This can be
a very difficult task if firefighters are working in the
The principal challenges for Alloy were to improve dark, with thundering noise, and wearing thick
the ergonomics and performance of the original gloves. As well as handles, the camera’s controls and
product and integrate new and unique functionality. features had to be simple to operate with bulky
Technologically, the Argus®3 has to support three gloves on and easily viewed, as time is of paramount
completely different core-sensor configurations, importance when working in life-threatening
ensuring that there is a global market for the camera conditions.
by adapting to the various standards required by
different countries. Above all, the product has to be
extremely robust, simple and intuitive to operate and
it must not impede the firefighter while going about
his or her duties. These design considerations were 2
essential to the product’s success. The key to the
design solution was an understanding of the end user
and the exceptional demands of their duties. In order 2. The director of the
to gain this understanding, the director of Alloy’s design team James Lamb
undertook comprehensive
design team, James Lamb, undertook comprehensive
firefighting training to
firefighter training to ascertain exactly how the
understand exactly how
camera would be used in real-life situations.
the camera would be
used in real-life
situations.
Managing the Design Strategy
64 | PART ONE
Case Study

3 4

3. The Argus®3 has proved


to be exceptionally popular
with firefighters. The Several options were explored, including a
improved design has also 5
camcorder option with rotating screen, which was
opened up new markets for
ultimately rejected because of a perceived lack of
e2v technologies in the
robustness. Managing both the actual and perceived
marine and aviation
sectors.
toughness of a piece of industrial equipment such as
a thermal-imaging camera is crucial to the success of
4. The key to the design the design. Simply developing a tough product was
solution was an an insufficient design solution; the product also had
understanding of the end to look indestructible, and stand alongside the other
user and the exceptional tools firefighters rely on. In a real life situation, if
demands of their duties. the firefighter can’t get through a window and has
no hammer, but does have a thermal imaging camera
5. Integral handles allow
to hand, this is what will be used to smash the
the Argus ® 3 to be easily
window. The material specification needed for this
handed from one firefighter
application was decided upon at an early stage in
to another.
the design process. Radel 5100 is a high-melt, super-
tough thermoplastic, and this was augmented with a
U0-rated Santoprene for grip, impact and colour
differentiation.
Case Study

THE NEW DESIGN the fire zone. Although mainly used by civilians,
some of the camera’s technology is derived from
The Argus®3 industrial design incorporates a number military applications, resulting in selective export
of innovative features. The camera was reconfigured restrictions on certain builds. The modular
into a vertical format, ensuring a less cumbersome construction overcomes this, making this lifesaving
profile when the camera hangs close to the hip or technology universally available.
chest. Firefighters often access their casualties by
crawling or crouching, so it was important to ensure The principle benefit of the Argus®3 is in the
the camera was not too difficult to carry, would not product's use. By speeding up the detection of the
bounce around and did not project too far out from source of fires, they can be dealt with more quickly
their body. and this means less harmful emissions, less damage
to property and the environment and fewer
The Argus ®3 has two handle options, both of which casualties. Used in preventative maintenance (for
ensure that accidental activation or deactivation is example, potential flame points) the Argus®3 can
prevented, and also improve handle security. In stop potentially environmentally-catastrophic events
addition, the vertical format reduced wrist strain ever happening.
by placing the camera’s centre of gravity as close
as possible to the grip points. The Argus®3 features The Argus®3’s final industrial design is based on
replaceable strengthening panels and several radical ergonomic innovation, and has instant appeal
detachable elements, which allows the camera to be to firefighters who can see the advantages of the
adapted by the user to any situation. The distinctive streamlined format instinctively. The appearance
handles can be removed and replaced with low- emphasises the product’s leading edge technology
profile bumpers and straps, and can also serve as with its paradigm busting form. Many of e2v
replaceable protectors to the expensive core camera. technologies competitors’ cameras have a format
The camera’s organic shape fits easily into a gloved copied from the original Argus®. This new design
hand, with smooth flowing forms, ensuring there are demonstrates that the best manufacturers learn from
no sharp edges to concentrate stresses and weaken their customers and never stop innovating. For Alloy
the structure. There are two anchor points for this was a dream job, balancing the needs of the
mounting a neck strap, which are positioned so that world’s most demanding consumers with extreme
the camera falls at a natural angle for rapid physical and mechanical design constraints. This is
deployment without actually hindering movement a product that genuinely makes a difference and
and the controls are simple and easy to operate with helps everyday heroes conduct their business
gloved hands. more effectively.

The provision for multiple sensor configurations


allows the camera to be sold to different countries Argus® is a trademark licensed from
around the world. New features include image zoom, Argus Industries, Inc.
eight colour settings, image capture and the ability All images courtesy and copyright of
to send live footage to the incident command outside e2v technologies ltd 2004.
Managing the Design Strategy
66 | PART ONE
Case Study

PRACTICE
Camper
ESTABLISHING THE DESIGN STRATEGY Camper means ‘peasant’ in Catalan, and the
organisation manufactures its shoes in the
Camper embodies the spirit of a family business; countryside, using traditional craft knowledge to
in this case a family that have been working together make footwear for urban-dwellers. Camper makes
for over a century in the footwear industry. high-quality and functional shoes, which combine
Responsibility, commitment and quality were comfort and imagination with a sense of innovation,
values treasured from the outset. Today, Camper humour and irony. For example, ‘Twins’, one of their
take an imaginative approach to everything they do, many product families, is based on the idea of having
especially with regard to their strong belief in social, two single shoes, not a pair. Each shoe is asymmetric,
environmental and corporate responsibility. They different, surprising and even surreal. Camper shoes
consider their ability to create products that improve are built not only to please but to last; the company
the health and quality of life of their customers to be continually researches materials and manufacturing
one of their most valuable assets. methods to ensure that a pair of Camper shoes are a
good consumer investment.
Camper’s approach to design is reflected in these
values and in the structure of its business, which A VALUED TEAM OF STAKEHOLDERS
Camper considers to be driven by more than just
the pursuit of profit. The company chooses to build Camper prides itself on its craftsmanship and its
working relationships and use production processes vocation for manufacturing. People working for and
that are respectful of both individuals and the with Camper like what they do, and know and love
environment. their trade. Camper considers each of these people
to be a stakeholder in the business with whom to
IDENTIFYING OPPORTUNITIES FOR DESIGN exchange ideas, suggestions and points of view.
The business prides itself on building long-term
In 1887, Antoni Fluxá, a Mallorcan shoe craftsman, relationships based on trust, a sharing of ideas
set sail for England intending to learn about the and working together as a team to identify new
latest industrial manufacturing techniques of the opportunities. Ensuring proper working conditions is
time. Upon his return, he assembled a group of also part of the approach to make Camper partners
craftsmen and introduced them to shoemaking unique and relevant members of the Camper ‘family’.
machinery – the foundation upon which the Camper
empire was eventually built. In 1975, Lorenzo Fluxá, Imagination has become the company’s lifeblood,
grandson of Antoni, created Camper, a business and its contributions to the world of design and
concept that reflected the new social, political and creativity have been publicly recognised through
historical drivers of the time, and echoed a lifestyle numerous awards. Camper won Spain’s National
based on freedom, comfort and creativity. Design Award in 1998, the country’s highest honour
in the field of design, which was official recognition
of a brand that has turned creativity into an viable
and growing business, one that combines local values
with global horizons.
Case Study

1. The Camaleon, one


of Camper’s product
families, was the first
shoe to be commercialised
in 1975. As a remarkably
casual shoe for its time,
it addressed the market
desire for shoes that
reflected a new lifestyle,
and helped consolidate
the Camper brand. The
Camaleon is a close
replica of the shoes used
by peasants in Majorca
since the beginning of the
twentieth century.

2. Pelotas, another of
Camper’s product families
and one of Camper’s best
sellers, is a design concept
inspired by the passion
and imagination of
pioneering sportspeople.
It is an ironic ‘revival’
shoe with a slightly retro
look.

3. Camper’s Wabi shoe


has become an icon in
creative and alternative
design, a functional
object of desire, and a
symbol of future design
trends and simplicity. This
Wabi is made from one
piece of woven jute; it is
biodegradable and the
process of turning the
material into a shoe does
not cause pollution.
Wabis come with insoles
made from 100% natural
materials and socks made
from organically-grown
cotton or wool.
Managing the Design Strategy
68 | PART ONE
Case Study

4. This is the interior of


Camper’s London Info-
Shop. The temporary fit out
of the shop is treated as a
‘publication’, with its
contents and featured
theme displayed on the
wall, floors and other
elements or the store.
Case Study

CAMPER STORES: THE BRAND’S MOST WALK-IN-PROGRESS STORES


IMPORTANT ASSET
The continued international expansion and opening
The first Camper shop opened in Barcelona in of new stores created an interesting challenge for
1981, and was followed by many more branches Camper: how could the organisation increase profits
throughout Spain. Camper initiated the concept of and create cost savings by reducing the time
the self-service shoe store, displaying all the available between acquiring a new site and opening a Camper
stock in conceptual showcases, which arranged shoes store, while retaining the true spirit of Camper. The
functionally by style, size and gender and allowed solution had to be simple, quick and cheap, and had
customers to interact with the shoes and help to reflect the Camper brand and values.
themselves to those they wish to try on.
International expansion began in 1990s and today Working with Martí Guixé, a Catalan designer and
Camper is the leading company in Spain’s footwear regular Camper collaborator, the concept of the
industry, and has a growing number of stores around Walk in Progress was adopted as the design strategy
the world. to address the challenge. The remarkably simple idea
was to make a temporary, provisional, interactive
When Camper began its international expansion, a store design, incorporating shop fittings made of
conscious effort was made to ensure that the global recycled materials, which allowed Camper stores
rollout of their stores reflected the Camper spirit, but to be opened before their definitive design and
also allowed local influences, and the character and decoration were finished. The objective of getting
culture of the store’s location, to add some variety each store opened as quickly as possible was
to the interiors. Camper showed the world its shoes achieved with a range of props: a central table
and its philosophy, but it also had the opportunity made of shoe boxes displays the latest range of
to observe what was happening on the other side of shoe styles. Text and graphics on the walls invites
the glass. The Camper stores became a window customers to ‘imagine a better world’, and marker
through which Camper could ‘both look out and be pens are handed out to customers so they can add
looked at.’ their own thoughts, ideas and messages.

Design is central to Camper, whether manifested Each walk-in-progress store has a section of the
in its branding and philosophy, in its employees, wall painted red, and the text on it explains the
partners and collaborators, or in its stores, posters interactive nature of the environment, and
and other graphic elements. Within the stores encourages Camper customers to leave their mark:
graphic design such as posters, boxes and bags are ‘our architects and builders are now working on a
decorated with ironic messages. In their series of unique project for reforming this space. We want
collaborations with design consultants, Camper have to do the best job possible, which will take us at
introduced two new concepts, the ‘Walk in Progress’ least nine to twelve months. Since we are a small
and the ‘Info-Shop’. company, we cannot afford to be closed to our
colleagues. Meanwhile, we have opened this Walk
in Progress Store. We hope you understand that,
although the shoe boxes are not especially luxurious,
the idea is simple, useful, and recyclable. The shoes
are 100% Camper.’
Managing the Design Strategy
70 | PART ONE
Case Study

5. Camper’s Madrid flagship


store is the brand’s third
info-shop. Images, icons
and objects are joined with
Camper shoes to create an
enormous visual Camper
encyclopedia that contains
many references.
Case Study

INFO-SHOP
6
Camper collaborated with Martí Guixé for their
second pioneering store concept, one that converted
the shop into a publication: the Info-Shop. Using the 6. Camper frequently
analogy of the shop as a magazine, the contents and collaborates with design
theme of the publication are present in the design consultants. Martí Guixé
elements of the store interiors: the walls, the floor, worked with Camper to
the furniture, and the graphics. The concept is that develop a series of Info-
‘the value of the content becomes the value of the Shops, including this one in
design’, and ‘the decoration becomes the information Tokyo.

and the information become the decoration’

The first Info-Shop was ‘published’ in London in 2005,


with the featured theme of the Somera, a Mallorcan
donkey that had been facing extinction, but had
recently become a protected species. Camper used its
Info-Shop to raise awareness of an issue close to their
Mallorcan roots, and raise the profile of what was a
rural and local issue in the heart of a major
international city. The second Info-Shop, opened the
same year in Tokyo, was a result of a collaboration
between Martí Guixé and Tohoo. This Catalan-
Japanese ‘issue’ also reflected the local spirit of the
area and took the form of a Camper catalogue that
was unique to Tokyo.

All images courtesy and copyright of Camper.

7. Wabi is a new concept


for ‘happy feet’ by Camper;
an idea filled with health,
ecology and design. The
first experimental, stand-
alone Wabi shop opened in
Milan in 2005.
Managing the Design Strategy
72 | PART ONE
Interview

INTERVIEW

Dr Chris H. Luebkeman, Director for Global


Foresight and Innovation, Arup Group, London
Can you tell me about your background? Can you talk about your actual role and
I was first trained as a geologist and a civil engineer, responsibilities?
after which I studied structural engineering and My role is fundamentally to help people, clients,
architecture. I then taught structural and mechanical business units to frame their thinking about the
design in schools of architecture in different parts of future. We do that through research projects, white
the world. Each institution was fascinating because papers, presentations, discussion and workshops that
they had very different cultural contexts in which we run internally and externally. Our internal focus
they taught and practiced design. When I joined is primarily on raising our staff’s awareness of issues
Arup as Director of Research and Development, I which are driving change globally. We do this
went from managing a graduate student team of six through internal workshops and as presentations
to managing 50 professionals in a matter of months. through our intranet. Externally, we work directly
I went on to learn more about things I never thought with clients, looking at things such as the store of
I would ever learn about in a corporate, global the future, airport retailing of the future, the airport
design practice. I was the head of R&D for three of the future, the hotel of the future, the resort of
years, after which I created my own position within the future. We carry out these ‘futuring sessions’ in a
the company, which is now the foresight innovation very specific way which we designed and developed
and incubation unit at Arup’s. over the past four years.

I believe that design is fundamentally a synthetic and In addition, I run a series of external workshops
symbiotic profession. A designer must be open to entitled ‘Drivers of Change’ in which we have spoken
synthesising varying aspects of their person, their over the past two and a half years to over 6000
projects, and issues and subjects – things ranging individuals in almost 70 workshops, asking them
from highly technical, to highly opinionated, to what’s driving change where they are. The method of
highly personal. These synthetic and symbiotic workshop has been the same everywhere. It’s based
relationships must be open to incorporating things upon the belief in emergence, and what I call the
that can be very clearly articulated in a numerical wisdom of the crowd. I don’t tell people my opinions
and representational way, and that can be justified about anything until we’re done, and then I share
very clearly and rationally. At the other end of the with them the results from the other workshops.
scale there’s the purely emotive reaction and They can gauge where their views fit with the other
understanding a client’s or a group’s emotive world views. These workshops have been in Africa,
melange, as well as being able to control one’s own Australia, Asia, North America and Europe. It has
emotive response, both through suppressing it and been really quite fascinating, looking at some of the
encouraging it. I also believe that understanding constants and variables across the world. These
context is probably the most important thing that a workshops are fundamentally rooted in my design
designer can ever do. Very often contexts are hidden education, and without my design education both as
and it takes quite a bit of work to delve into the real an engineer and as an architect, these workshops
context of a project. There’s an obvious context a would be nowhere near as successful. I use the
client might present. Then, there’s a political analytic, synthetic, and listening skills that I learned
context, which are the rules of the game within as a designer, combined with the very clear
which one can move. In the built environment, analytical skills of an engineer – where you are given
the rules are very clearly set out within local and a problem and you search for the fundamentals of
national governing bodies, but the rules of the what you are really after.
game are different for each village, city, and county
of the world. Understanding the realm of context is
key to design.
Interview

Chris refuses to be categorised. His former


experiences have enabled him to ‘specialise in
being a generalist’ and occupy ‘the spaces between
professions’. Prior to joining Arup in 2003, Chris
taught at the Swiss Federal Institute of Technology
in Zurich, the University of Oregon, the Chinese
University of Hong Kong and the Massachusetts
Institute of Technology.

With regard to design education, do you think it in that operating room, you want six specialists and
is important to teach business skills? one generalist. When you listen to a symphony,
Yes. I believe that business practices vary globally. you don’t want 27 conductors. We need to have
Business principles do not. Profit and loss, building specialists. We need to have people who are
contracts, ethics – these sorts of basics are vital to incredibly good in a very specific area, and we need
understand because they’re part of a professional them to appreciate their role in the whole, but also
vocabulary. I believe strongly that there should be a recognise that their specialism might not be the most
course in which this vocabulary is introduced. I think important all the time. If we can get to the point
it is folly to anticipate that a young person who has that a specialist can say, ‘actually, you know what,
not worked in an office, who has never sat in a client my area here is not that important and therefore
meeting will be able to understand the context in a we don’t really have to optimise it. It’s okay just to
way that makes sense to the content of their be at 50% efficiency or to do a so-so job because it
educational experience. What can that young person doesn’t matter here’. And then to know where
absorb, what can they make sense of? I believe if one another case it’s important for them to really fight
is in a work experience or apprenticeship programme for their corner because they see that it is truly vital
during their education, in which they’re exposed to to the success of the project. You do that through
the business, then it will make sense to them. awareness and respect for the end game rather than
Otherwise, it’s simply fantasy. It’s playing monopoly the in between stops.
and business is not a game. Typically designers have a
passion for what they do, and very often they feel There needs to be a certain maturity as an individual
that business is a dirty word. But if you don’t make a to be able to work with somebody from a different
profit, you can’t eat. background with mutual respect that is engendered
through the ‘aha’ moment, when you’re sitting there
I think it’s vital that, early in your career, you can and you’re working with somebody else and you look
identify your strengths and weaknesses, so that if over and go ‘wow’, that’s a great idea. This is how
you’re not good at business, you make darn sure that one develops respect for other professions, those
you work with somebody who is good. You find a ‘aha’ moments where you see that they’ve done
partner who loves doing business; who understands something which has made the project better, or
it, or you make sure that you’re working in a team, your idea even better. Then you go ‘aha’, you’ve got
or that you teach yourself more because somehow something that you can contribute and that should
each person has to know their strengths and their be great. You can then begin to sit down, let your
weaknesses. Business is not rocket science, but you hair down, relax and talk. It’s dialogue and respect
need the context to make sense of it, because design we need to be encouraging.
is always within a context. It’s never in a vacuum.

What skills would you like designers and design


managers to develop? Is there an ideal balance of
generalised and specialised skills?
We need both generalists and specialists. It’s vital
that we have both. But we cannot have both in an
over supply. I’m concerned about current trends in
design education towards too many people becoming
generalists. Imagine if you’re in an operating room
and you wake up from your anaesthesia, and you ask
those around you ‘what’s your speciality’, and all
seven of those doctors answer you, ‘actually, I’m just
a generalist’. Would you be happy? No. When you’re
Managing the Design Strategy
74 | PART ONE
Interview

INTERVIEW
Darryl Feldman, Director of Product
Development, Yahoo!
How long have you worked in the interactive- agency/client relationship, although there are some
media industry? key differences in the dynamic around prioritisation
I have worked in the industry for over 15 years, and resourcing; I am not able to hire according to
having trained in graphic design and multimedia. the demand I see coming from the business, which
I held design leadership roles at a number of would be the case if my team was an external
companies prior to Yahoo! (Sapient, Organic and agency. Ultimately, we all work for the same
Clarity) and worked with a range of clients including organisation so the relationship needs to work more
British Telecommunications, Lucent, Vodafone, The intimately and without the friction you sometimes
Carphone Warehouse, Opodo, DaimlerChrysler, get between agency and client.
Railtrack, Royal and Sunalliance, FT.com and
eyestorm.com. Do you use in-house or external design teams?
Both, we keep our internal teams focused on key
In terms of the organisational structure where strategic priorities and projects that are of a
does design sit within Yahoo!? confidential nature. As a rule it tends to be the
Design sits mainly at a central, pan-European level more marketing-based work that gets outsourced.
within the product-development unit that I currently
manage. In addition, there are pockets of design From your perspective, what is design?
activity that exist within business units and in Design is any activity that translates both human
countries where product localisation occurs. and commercial requirements into a tangible,
The marketing team also outsource design work, material output that can be consumed or used in an
primarily online advertising and campaign-based effective way. From the humble paperclip to award-
projects. winning advertising campaigns…it’s all design. Design
is also a smart way of communicating ideas and
How is design perceived in your organisation? processes, I have seen smart designers become
Generally it is recognised as a key differentiator, catalysts within businesses, as they can often
as our products touch consumers directly on the assimilate diverse inputs and synthesise these into
Web, it is understood that design is a driver of user simple and understandable artefacts that teams can
engagement and therefore audience growth. The rally around and use to articulate a vision.
perceptions around design depends on the type of
product being developed, services that are complex, What value does design bring to the industry you
or products that are a radically new genre, receive work in?
more design attention. Well I work within the Internet industry, which,
although obviously a technology-driven business,
How is design used in your organisation? relies on design to simplify the complexities of code,
Design is used to interpret high-level business to make tangible the intangible, and to differentiate
requirements into a tangible product that our users the product within a crowded marketplace. Often
will find compelling. It is also used to promote and design provides an emotional factor in a world of
sell new products and services that we launch into high functionality and hardware, and this is why
the market. high-tech companies such as Yahoo! and Apple invest
in it. It’s about bringing the brand to life and
What is the relationship between the company ensuring all the cool technology we develop is
and its design resources? focused on people’s needs – technology alone will
Again this will vary across different business units not win the hearts and minds of our users.
and countries. At a general level, the design
resources are hired to translate the company’s In what ways is design strategic in Yahoo!?
strategy into reality so the relationship is one of a Firstly, our design is our strategy, only in an
critical dependency. Sometimes it seems similar to an articulated and fabricated format. It’s a translation
Interview

Darryl Feldman currently leads product


development initiatives at Yahoo! across Europe.
Darryl contributes regularly to academic
institutions, industry events and magazines on
topics including product development and strategy,
online branding, design management, experience
design and multi-platform design strategies.

of the business requirements with a human twist. solutions being all they could be. In addition design
Our user research enables us to connect with people management is about articulate communication and
within the design process to find out how they the ability to talk the same language as the business.
interact with online products, and this gives us a I think good designers don’t need management in the
strategic view on where we need to go as a company traditional sense of being ‘nannied’ though, that’s
to be successful. Secondly design enables us test new why the best design managers were practitioners at
ideas and innovate in a quick and iterative way via some point and understand the creative process and
prototyping so we can measure what is working where to step back and let raw talent do its thing
and what isn’t. This gives us a reality check on the without interference from outside forces.
strategy and enables us to adjust and fine-tune our
strategies to be more successful.
What, to you, is the relationship between design
What are the challenges you face in running and innovation?
design projects? Design and innovation are inseparable; one leads to
Globally there are quite a few challenges facing our the other and vice versa. Designers are often in the
design teams, as one would expect in a fast moving best position to innovate through the catalyst role
Internet company that needs to innovate and they occupy; blending business, technology and
respond to an ever-changing market with evolving human factors into something that can be
delivery technologies. The key challenges within understood and iterated upon. By gaining deep
Europe are related to the task of launching multiple insights into the triggers that motivate people to
products in five countries whilst leveraging global use and consume things, and knowing how to
technology platforms. The coordination involved realise this, designers are innovators by default.
is complex and involves managing multiple Also, design is a rapid and fluid process that often
stakeholders in different time zones and reveals opportunities which business strategies or
multidisciplinary teams involving research, product technological developments fail to deliver. It is
management, engineering, and marketing. This makes important designers realise this and take advantage
it hard to keep the designers focused on a coherent of the situation. Often they do not realise the power
vision and solution, the trick is to try and shield the they have to innovate and fall back into an
team from unnecessary noise and communications. executioner role.
Design management is key here and provides an
important role in keeping things on track. We hire Is it possible to innovate as part of normal day-
strong design managers at Yahoo! for this reason, to-day operations, and to embed innovation into
within a large global corporate entity this makes a company’s culture?
sense and is cost effective in the long run. We do this at Yahoo! so yes I think it’s possible, and
necessary to survive as a Internet entity. Allowing
What do you think design management is? space for innovation within the development process
Simply put, I believe effective design management is key, and giving people time to think, play and
changes style dependent on the context and business explore should be business as usual. If you attract
setting. Design management within a large global the right talent into your organisation and reward
company is different from what it needs to be within innovation then it’s not hard to achieve. It is a
a small boutique or agency. The basic ground rules cultural thing too though, and unless the leadership
involve balancing the need to give creative buy in, it will be hard to make happen. It’s bi-
individuals freedom to explore and compound ideas directional in that sense; management set the stage
within the reality of running a profitable business. for grass roots innovation to happen.
Great design managers motivate through enabling,
encouraging and protecting designers from the
politics and diversions that can hinder the end
Managing the Design Strategy
76 | PART ONRE

KEY SKILLS

Managing Client Relations


To the client, the design industry can appear to be a Holding regular status meetings between the design
bewildering and fragmented place. To help clients team contacts keeps everyone informed of progress,
understand the use of design in the context of their and provides the forum for problems to be solved
organisation, it is vital to first understand how the and decisions to be made together. Clearly agreeing
client’s business works. It is best not to have any roles and responsibilities helps to identify all
assumptions or preconceptions, but to ask questions decision-makers and the areas for which they are
directly, and in so doing develop an insight into the responsible, and writing regular status reports
client’s perspective and the workings of their enables the wider design team and client contacts
organisation. Additional research via the to keep track of progress.
organisation’s website, company report or other
corporate documents will also suggest the ways in Creating a project plan that charts the actual
which design can support the company objectives. progress of the project against the proposal will enable
key milestones and decisions to be evaluated on a
Being client-focused is an important part of regular basis. Defining the project scope at the
managing design needs within an organisation. outset of the working relationship will establish
Clients may not know what to expect from a internal where the boundaries of the project lie, and will help
design team or external design consultancy, in which keep everyone’s expectations realistic and
case, the design or project manager needs to keep achievable.
the client informed and up to date on what is
happening, when it is happening, and how it will Managing client relations well enables everyone
happen, throughout the lifespan of the project. involved to work more effectively. Thinking about
Equally important, the client needs to communicate how to best service the client means taking into
any changes in strategy, priorities and personnel that account the bigger picture of their customers,
may affect the project’s success to the design or stakeholders and shareholders. Building long-term
project manager. sustainable relationships with clients, customers,
colleagues or consultants, either inside or outside the
Today’s clients not only expect design resources to organisation, and tapping into their motivations can
deliver good quality and profitable processes and help build allies and supporters to raise awareness of
projects, but also reliable working relationships. design, and potentially help realise design value in
There are a number of tools, techniques and skills the process. Matching and managing expectations is
available to help manage the client relationship and key to client (and customer) satisfaction, and as such
to facilitate relationship building with clients. it is important to establish a balance between what
Nominating a client point of contact is essential to the client expects from design, and what the design
the creation of clear channels of communication, resource or team can actually deliver.
and prevention of confusion and misunderstandings.
Managing Client Relations | 77

‘If we want to know what a


business is, we have to start
with its purpose. And the
purpose must lie outside the
business itself. In fact, it must
lie in society, since a business
enterprise is an organ of
society. There is only one
valid definition of a business
purpose: to create a customer.
The customer is the foundation
of a business and keeps its
existence.’
Peter Drucker
Managing the Design Strategy
78 | PART ONE

Table 1: Motivating Factors within the Client-Consultancy Relationship


Consultant Client
Organisation Develop their reputation Develop their business
Profitable Value for money

People Challenge to do better work Develop their career


Emotionally rewarding Emotionally rewarding

‘Clients want chemistry, understanding, loyalty, commitment, trust, respect,


integrity, passion, collaboration and partnership. These are the qualities
of great relationships, and they are increasingly becoming a client’s “hire
or fire” issues.’
Ralph Ardill

Table 2: Designing the Meeting


Before the Meeting 1. Prepare an agenda
2. Make sure everyone attending is aware of the meeting’s purpose
3. Only invite the people who need to be there
4. Distribute the agenda and any accompanying documents in advance
5. Anyone unable to attend should communicate their apologies

During the Meeting 1. The meeting ‘chair’ works through each item on the agenda
2. Each item on the agenda is resolved through open discussion, reaching a
conclusion and agreeing an action
3. The chairperson should manage interruptions or discussions that wander away
from the agenda
4. The meeting should start with items that can be resolved fairly quickly, to
establish a sense of pace and accomplishment
5. A person should be appointed to take minutes

After the Meeting 1. The minutes should be written up and circulated


Managing Client Relations | 79
1

1 & 2. Managing client


relations successfully
increasingly relies on
computer software for
organising and maintaining
accurate records, contact
information, file sharing
and project-tracking
updates. Innovative
software such as Basecamp
offers a simple way to
communicate, collaborate
and project manage.
Basecamp can be used to
assess to-do lists and tasks,
post messages, gather
feedback, and track
people’s time on a project.
Images courtesy of
Basecamp.

QUESTIONS FOR DISCUSSION: Who is the client? Who is the project sponsor? Who are the stakeholders?
Is there more than one client on the project?
Managing the Design Strategy
80 | PART ONE

KEY SKILLS

Guiding Design Decisions


Consider what best represents design value to a Taking the time to mentor clients about design and
client. Is it cost, quality, customer satisfaction or to explain the structure of a project or project team
perhaps a combination of all three? All clients will are useful ways to guide design decisions and
have expectations of the design function, some might facilitate discussions about the role of design within
regard it as a valuable strategic resource that an organisation. Doing so builds an understanding of
supports company objectives, while others may design, and recognition of how it may be able to help
consider it a commodity that is purchased. In achieve company objectives. The ability to guide and
between lie many other deep-rooted ideas and communicate effectively with an organisation’s key
unproven prejudices about design. decision-makers can also empower the client to
promote design within their own organisation, so
In order to guide design decisions, barriers in raising awareness of the value of design thinking.
the client relationship and decision-making
process need to be identified and removed, and Good design or project managers educate clients in
expectations need to be managed in order to the ways that design can help business compete and
prevent misunderstandings about what design add value to their products or services. Doing so
can (and cannot) do. helps more businesses to become efficient buyers of
design services. It is also good practice for design
A common client concern is a lack of understanding managers to keep clients informed of current design
about how and where their budget is being spent. thinking, relevant industry trends, and knowledge
This concern can raise questions over the level of of the competition’s design activities. Translating
trust in the relationship or perceived value for unfamiliar terms or progressing conversations by, for
money, and soon develop into fear of the unknown. example, explaining the economic benefits of good
Design or project managers always need to keep their design (both perceived and real) puts design into the
client informed and be aware of the client’s own language spoken by the client and helps demonstrate
need to provide information and accountability. the real commercial value in great design.
Although building trust is implicit in developing the
client relationship, more formal arrangements can Actively guiding decisions will, at times, include the
help manage confidence and confidentiality between need to be both assertive and empathetic, and to be
a client and a design team. Drawing up a non- able to say no if required. Design or project managers
disclosure agreement (NDA), for example, means need to be able to tap into the motivations and
that the design team cannot disclose highly sensitive aspirations of the client, encouraging the merits of
aspects of the project. effective and design-positive clients who are willing
to innovate. Inspiring clients involved in the process
of design to take pride in their role as potential
design patrons and champions is one of the best
ways to encourage them to take creative risks.

QUESTIONS FOR DISCUSSION: How can design thinking encourage better decision making at each level of an
organisation – the corporate level, the business unit level, and the operational level?
Guiding Design Decisions | 81
1 3

1. Freestanding displays like 2. Maintaining client 3. The intersect Portfolio


Herman Miller’s Intersect confidentiality is crucial, from Herman Miller is a
Portfolio encourages the especially in design concise offering of free-
exchange of ideas, companies where a number standing products designed
information and note taking, of client projects may be specifically to help people
whilst also serving as a running simultaneously. work together and exchange
flexible and expandable Babble, by Sonare ideas and conversation more
boundary and divider. As Technologies, is the first effectively, which will help
the number of ideas or voice privacy device with a guide the decision-making
people involved expands, so powerful application in open process and ease client
too can the area available. spaces. This breakthrough communication
Image courtesy of Herman technology provides security Image courtesy of Herman
Miller. of information in open-plan Miller.
work environments.
Credit: Courtesy of Herman
Miller.
Managing the Design Strategy
82 | PART ONE

KEY SKILLS

Developing Good Working Relationships


People like working with people they like, so getting On a more formal level, good working relationships
along with others, relating to them, initiating stem from a sound understanding of the client’s
conversations, sharing interests and finding mutual working operations. Formal roles, such as the head
benefits are crucial elements in building and of marketing, the head of procurement or the project
developing good working relationships. Both the manager will be noted in an organisational chart, but
client and the design resource each need to ask understanding the part that each role plays will
themselves if they can work with one another. Can foster sound and effective relationships.
they relate to each other’s values and methods of
operation? Can they build a successful working Power figures describes those individuals within
relationship together? an organisation that can say ‘yes’ or ‘no’ to an
allocation of resources necessary to continue
On an informal level, developing good or complete a project (for example, the CEO).
conversational, communication and interpersonal Gatekeepers describes those who control access
techniques, will provide more natural interactions, to the power figures (for example, a personal
and allows individuals to profit from formal and assistant). Problem owners defines those people
informal opportunities. The elevator ‘pitch’ is in whose working area a design problem is located,
so called because it encourages people to take and the actual ‘client’, in this context, is the person
advantage of opportunistic meetings, even if they who commissions the design work, and pays the
are only for a brief amount of time. design fees.

Networking is another key aspect of building Design or project managers often have access to a
successful professional relationships; accumulating range of contacts within a client organisation, and
contacts, gaining co-operation from others and so can build a picture for other design team members
learning things through the grapevine can be of who is playing what role within a particular
enormously valuable. Many professionals keep a project. This can prove to be invaluable to the design
database of associates and contacts, some of which team, in order to provide knowledge about the more
might include those they have met only briefly, at unofficial aspects of the client organisation. The
industry events or trade fairs for example, but the design manager will need to develop an ability to
challenge is to develop the relationship with these play different roles at different stages of the project,
contacts to such a level that they can be counted both externally (in relation to the client), and
upon when needed. The ability to build networks internally (in relation to the design team). This might
and accrue contacts is an important attribute that include acting as a coach (encouraging clients and
an individual can bring to an organisation, both design teams about the business benefits of design),
personally and professionally. Having an a mentor (educating and supporting the client and
entrepreneurial outlook is valuable not only to the the design team) and frequently a peer (assisting and
employer, but also to the employee’s personal brand facilitating the client and the design team).
and future career aspirations.

QUESTIONS FOR DISCUSSION: Who are the decision-makers within the client organisation? Whose
knowledge, skill and cooperation do you need to successfully pitch or complete the design project?
Developing Good Working Relationships | 83
1

1. At Dyson, team working


forms an important part
of day-to-day working
relationships and the
process of innovation.
Image courtesy of Dyson.

2. The belief that innovations


come mainly from face-to-
face communication underlies
the BMW Group’s Research
and Innovation Centre
(known as FIZ). BMW’s
Product Creation Process
underlies the creation of
every BMW Group project
from the initial concept
through to the start of
production. The Project
Building has now become
part of the operating
process. It is a catalyst for
creativity, offering a working
environment ideally suited to
encouraging dialogue
amongst associates.
Image courtesy and copyright
of BMW AG.
Managing the Design Strategy
84 | PART ONE

KEY SKILLS

Verbal Communication
Verbal communication skills form an important part The ability to communicate the merits of effective
of how we conduct our relationships with others. design to clients can make the difference between
Different people have different communication styles a design proposal being accepted or rejected. If
and our own background, experiences and training presented and communicated in an irrelevant way,
will influence how we view the world and a brilliant creative idea or concept, is unlikely to
communicate with those around us. These differences succeed. Similarly, a highly articulate and polished
in viewpoints and communication styles however, verbal presentation will not compensate for a flawed
can create barriers to communication. design. The ability to present a design solution and
communicate its merits on different levels (such as
Communication is two-way process. Being a good functional, economic or ecological), in a way that is
communicator means being able to communicate understood by different audiences (such as clients,
effectively, in a way that promotes understanding customers or managers) can be a differentiator in the
and recognises the value of different styles of fast-changing and highly-competitive industries in
communication. In a highly competitive marketplace, which design operates.
misunderstandings and breakdowns in
communication can be costly mistakes to make. Although communication skills can be learned,
successful communication relies as much on our
Designers and managers can find it difficult to agree desire to communicate effectively: to understand
project objectives and outcomes, since each of their others and be understood.
(valid) viewpoints considers the matter from a
different angle. Failing to find common ground will
often create arguments as each party attempts to
justify their own position. Being receptive to another
point of view, and willing to looking at situations in
a different way, with new insights, is the first step
towards effective communication.
Verbal Communication | 85

‘Conversation is a meeting of
minds with different memories
and habits. When minds meet,
they don’t just exchange
facts: they transform them,
reshape them, draw different
implications from them and
engage them in new trains
of thought. Conversation
doesn’t just reshuffle the
cards: it creates new cards.
Conversation can change the
way we see the world, and
even change the world.’
Theodore Zeldin
Managing the Design Strategy
86 | PART ONE

INTERPERSONAL SKILLS Empathy means being able to see things from


someone else’s point of view. The ability to
It makes good business sense to develop sound empathise with others – to think about the audience
people skills, to learn how to listen instinctively or recipient of our communication, and to prepare
and to speak to others with clarity, diplomacy and and act accordingly – is the key to the art of being a
sensitivity. We are often not aware of the words we good communicator. Some designers use empathy to
use, or the impact of those words on other people. understand the needs and experiences of people who
Communication is about conversation, dialogue, are dissimilar to them. Empathising with the end
speaking and listening. The meaning of what we say users often motivates designers to go beyond merely
will be affected by the perception of the listener. collecting information on design problems, and
How the listener responds to our words will tell us encourages them to develop user-centred design
if they have understood us, and whether we need solutions.
to find a different way to express what it is we
want to say. Body language is responsible for 90% of all emotional
information, and 65% of all actual information,
When communicating, how we listen is just as which we communicate. The meaning conveyed by
important as how we speak. Conversation is a fluid our body language is often more powerful than that
and tentative process and involves giving and taking, conveyed by our words. An awareness of body
trust and tact. Good listening involves paying language, both our own and others, will tell us
attention, and being open and receptive to what whether the verbal communication is being
the other person is saying. We are not listening if physically reinforced or contradicted. The voice is
we are mentally rehearsing what we are going to the most powerful communicator of body language,
say when it is our turn to talk, or if we have it communicates how we are feeling (unconsciously),
already made our minds up about what we think. as well as the image we want to project (consciously).
Quite simply, if we are not listening, we will not It is worth paying attention to how our voice sounds
understand; and understanding is essential, especially in conversation; is it fast or slow, energetic or
in design management where frequently neither relaxed? When we are nervous, breathing slowly
designers nor managers fully know the answers to and steadily can help regulate the voice and relax
the questions that conversations between one a racing heartbeat, and using pauses when talking
another continually pose. gives listeners much needed moments of silence to
reflect on what is being said.

‘Never trust negotiations to luck.


Enter every session armed with
knowledge of the enemy’s strengths
and weaknesses; knowing his
secrets makes you strong.’
Attila the Hun
Verbal Communication | 87

NEGOTIATING SKILLS During the negotiation, list the issues that are to
be agreed, and work through these one by one.
A negotiation is a meeting between two separate Settling the important points first will allow you
parties. The aim of a negotiation is to reach an to keep minor issues up your sleeve for later
agreement. Ideally this will be a ‘win-win’ situation, bargaining power. Alternatively, settling minor
where both parties reach a mutually agreeable and points first will build a sense of progress and a spirit
beneficial end to the negotiation. Most business of accomplishment. Be relaxed, but in control, and
situations require, and even expect, some level of be prepared to give and take.
negotiation, and it is especially important when
managing client or design-team relationships. After the negotiation summarise the outcomes or
agreements verbally, then put them in writing at a
Before entering into any negotiation, consider later stage. Remember, successful negotiators do
whether there is a neutral ground in which the more listening than talking. Power bargaining erodes
conversation can take place. Ensure that the people trust and goodwill. You may gain in the short term,
doing the negotiating are empowered to make any but it will prove to be costly in the long term.
necessary decisions, and allow plenty of time to
conduct the negotiation so there is no pressure that
might lead to settling for an unsuitable outcome.
For most negotiations it is usually possible to plan
in advance your three different positions: the ideal
settlement, the realistic settlement and the fallback
position. You may want to agree each of these with
your team, and make a guess at the other party’s
position, beforehand.

‘Keep negotiations secret. They must be


conducted in private. Only the policies
should become public knowledge. How they
were negotiated should remain confidential,
saving loss of face.’
Attila the Hun
Managing the Design Strategy
88 | PART ONE

PRESENTATION SKILLS At the beginning of the presentation, introduce


yourself, other members of your team, and, if
The basic requirement of any presentation, whether necessary, other people in the room. Explain the
verbal, visual, written, or a combination of all three, purpose of the presentation and what you want to
is that it is actually presentable. The ability to achieve from the meeting. Tell people how long the
present yourself and your ideas is essential to good presentation will take, how you’ve structured the
communication, persuasion and the ability to presentation, and whether you want their comments
influence key decision-makers. One-to-one briefings during the presentation or at the end.
can be handled differently from larger audiences, so
prepare your presentation, equipment needs, and the During the presentation, take time to explain things
layout of the room accordingly. properly, and give people the chance to absorb what
you are saying. Explain your thinking in a logical
Before the presentation, organise and structure sequence and include why your proposals are
what you are going to say. Practice the presentation relevant or appropriate. Relate to people while you
beforehand, and estimate how long the presentation are talking, and make eye contact with your
will take, remembering to allow time for questions. audience.
Identify what you want to achieve from the
presentation. What is the objective? Why is what After the presentation, always make notes of the
I am presenting relevant to this audience? Who is discussion that follows. Record what was said, who
the audience? Are they design-aware (familiar with said it and what was agreed. Assign responsibilities
design jargon), or do they have less knowledge of for specific actions, identify when the next meeting
design (and therefore unfamiliar with design will take place and thank everyone for coming.
terminology)? The language you use to communicate
should be tailored to suit both the audience and the
subject matter.

‘Difficulties mastered are


opportunities won.’
Winston Churchill
Verbal Communication | 89

TELEPHONE SKILLS

When making a phone call, the way you verbally


communicate with others will reflect how you and
your organisation are perceived. Body language
communicates over the phone, so sit up straight and
smile. Be aware of background noise and, if
necessary, close the door, turn down the radio, or
move to another room. Do not eat or chew while on
the phone. As soon as the person receiving your call
has picked up, introduce yourself and let them know
with whom you would like to speak. Speak slowly
and clearly. Have respect for the other person’s time;
they may be busy or in the middle of something. Ask
if this is a good time to speak, if they cannot handle
your call at that moment ask when would be a good
time to call back. If you are leaving a message, state
briefly what the call is regarding.

When answering a phone, do so promptly using your


name, in a warm, confident voice. Be helpful, listen
carefully and take notes if necessary. Give the person
your undivided attention. Typing, eating or doing
something else while on the phone is distracting and
impolite.

When returning a phone call, always try to do so


within 24 hours of the message being left. If you
are on holiday or out of the office, relay this
information in your recorded answering message,
‘Courage is what
and ensure that anyone answering your phone also
relays this information. When leaving a message on
an answering machine, speak slowly and clearly.
it takes to stand
State your name, organisation, time and date of call,
phone number where you can be reached, and a
brief overview of what your call is regarding.
up and speak;
courage is also
what it takes
to sit down
and listen.’
Winston Churchill
Part Two: Managing the Design Process
90 | PART TWO
Managing the Design Process
s
This is the stage where design projects and
agendas are developed, and the focus placed
on demonstrating how strategy can be made
visible and tangible through design. At this
stage, design management explores how
design can be used to craft the presence and
experience of an organisation, and, in doing
so, influence how the organisation and its
brand are expressed and perceived.
Managing the Design Process
92 | PART TWO

KNOWLEDGE
Giving Form to Business Strategy
Design can be active at three levels within an THE CLIENT BRIEF
organisation. Firstly, at the level of corporate
strategy, design expresses the vision, values and The client representative is responsible for writing
beliefs of the organisation, for example in its the client (or project) brief. It should describe what
corporate identity. At the business-unit level, their organisation would like to achieve, the market
design is used tactically to help achieve business- opportunity identified, an estimate of the budget
unit goals, for example, the organisation might and time allocated and any key deadlines. Client
conduct a design audit when entering new markets briefs should clarify needs and set the project’s
to benchmark the competition. Thirdly, at an parameters. As it is written from the point of view
operational level, design is present in the day-to-day of the organisation’s needs, client briefs inevitably
operations, and in the refining of the product or tend to be quite analytical, and driven by targets
service development process. that need to be achieved.

Design projects and processes that reinforce the The client brief is given to the design representatives,
brand, that add value and create competitive typically the creative director and the design or
advantage will inevitably receive the greatest project manager, for consideration, review and
support within an organisation. The end of a design feedback. It is the basis for opening a dialogue
project may result in an outcome, something that about the client’s objectives and expectations, and
gives a finished form to the business strategy, but establishing how design can help achieve these
design is also a problem-solving process that can objectives.
help the organisation's give form to, and shape, the
business strategy.

Whether design is engaged as a set of methods, a


process or the implementation of a project, a
statement of intent needs to be formalised and
agreed between the client and the design
consultancy, or the business unit and the design
resource. This is known as a brief.

Table 1: The Client Brief


Element Contains

Introduction: Information about the project background and opportunity identified


Company: Information about the organisation, its brand values, methods of operation and its
existing customers
Customers: Information about the organisation’s target customers
Competition: A review of the organisation's competitors and their unique selling points
Positioning: Information about the proposed strategy and plan for action
Design challenge: Information about project objectives, scope of work, expected outcomes and
specifications
Metrics for success: An outline of how the project’s success will be measured
Programme Plan: An outline of the project’s stages, phases and milestones
Costs: A list of fees, expenses and production costs
Giving Form to Business Strategy | 93
1 2

3 4

1. Philips apply design in its 2. The Philips ‘Glowing 3. Philips offer their design 4. Philips believe that
broadest sense to express Places’ research project was services to a wide range of sustainable meaningful
their mission and corporate developed by Philips Design clients. Orange Brand Futures solutions cannot be created
visions. Philips design in collaboration with the group, a mobile telephone by one industry in isolation,
solutions are visible in their Helen Hamlyn Research service provider, developed but only through sharing
complete offer, from Centre at the Royal College the computer game Relax to competence and creativity,
consumer electrical products of Art in London. The project Win with Media Lab Europe. and by involving others from
like the Standard GS lamp uses interactive LED lighting Designed to measure the the outset. The results of a
shown here, to medical that is embedded in public player's state of relaxation, Philips collaboration with
systems, domestic interiors seating and reacts to people’s players slide the device Italian furniture designers
and cars. Within the Philips presence and behaviour. The between any two fingers and Cappellini were presented in
organisation their business project gives form to the device translates this Milan in 2003. Paesaggi Fluidi
strategy is deployed through the Philips vision; the data, via a wireless (Fluid Landscapes) revisits the
research projects, external combination of technological connection to a PC or mobile- kinds of furniture within our
clients and partnerships. sense and user-friendliness. phone screen, where players homes and integrates Philips
Image courtesy and copyright Image courtesy and copyright can then see themselves on technologies seamlessly with
of Philips. of Philips. screen as a friendly dragon. the design.
Image courtesy and copyright Image courtesy and copyright
of Philips. of Philips.
Managing the Design Process
94 | PART TWO

THE DESIGN BRIEF Agreeing the design brief ensures the client is getting
what they really want, although at this early stage
After consultation and review, a design (or creative) they may not know exactly what that is, or what
brief is composed. Typically, this is written by the form it will take. The design team have a chance to
design or project manager, in close consultation assess the client’s needs, set out their objectives,
with both the nominated client contacts and other define their approach and process, identify
specialists depending on the nature of the project. milestones, describe what is expected in response
The design brief takes into account both the to the client brief and outline a proposed cost and
‘business’ and the ‘design’ point of view, and fleshes timescale.
out in more detail how the client and the design
consultancy will work together. The design brief is The design brief forms part of the ‘contract’ between
the creative response to the client brief, and reflects the client and the design resource. The design brief
the knowledge, skills and experience of the design may well be revised or become more detailed as the
team as well as the strategic objectives and business design process evolves, so it is important that the
viability of the project. client in involved and updated at all stages, and that
the design team regularly revisit the agreement, and
The design brief needs to be written in a way that obtains client sign-off if any changes do occur.
inspires and motivates the design team to create
great work that satisfies the client’s requirements, Good design managers have the project management
and it needs to translate statistical charts and expertise to assess the client needs against each of
business jargon into information that the design the project stages, and ensure the outcome is
team can put to effective use. realistic and achievable within the costs and
timescale allocated, and with the design resource
Deciding what to include in the design brief (and provided. Consulting with the design team is one
what to leave out) will invariably be based on the of the most important aspects of ensuring that
specific project needs, but as an example the likely the promises made to the client can actually be
information it will include is: the business case; delivered, on time and within budget. Design
key findings; project goals, aims and objectives; managers must also take a view on the business
background research and future aspirations; target objectives that their solution must address, how
audiences and end-users; functional requirements these relate to the decision-making processes
and specifications; key project and process stages; within the client organisation, and the best way
timescales and deadlines; milestones, performance to evaluate the cost-benefits and business potential
measures and project deliverables. of the design solution.

This is also the time for the design manager to


identify the client contact, stakeholders, team
members, lead design consultancy or creative
agency, sub-agencies and specialist consultants that
also need to be involved, and to agree their roles,
responsibilities, and the channels of communication.

QUESTIONS FOR DISCUSSION: How best can designers work with the organisation's to create change? Can
design connect the viewpoints of the boardroom and the customers in new ways? Or should designers be
protected from ‘boardroom bureaucracy’?
Giving Form to Business Strategy | 95
5

BUILDING THE DESIGN RESOURCE 5. Yorkshire Water initiated a


‘Cool Schools’ campaign to
The design brief may also elucidate links to the encourage children to drink
design policy and strategy of the organisation, more water. The client brief
which can provide a useful building-block approach was to create an exciting and
to increasing design presence and awareness in the reusable bottle that could be
used alongside Yorkshire
organisation.
Water’s distinctive water
coolers. Alloy Total Product
Within a client organisation, even one with an in-
Design consulted with the
house design team, there may be many different parents and pupils of a local
design requirements. So, what systems can a client school to expand this client
put in place to accommodate a widely varying need brief into a design brief.
for design? Image courtesy of Alloy Total
Product Design/Yorkshire
The design resource will reflect the design needs of Water.
the organisation and support its overall strategic
goals. External consultants or agencies may 6. The design brief combined
both the needs of the client –
be required if the company changes direction, or
that the Yorkshire Water
decides to work on a new project for which the skills
brand should be strongly
and experience do not exist in house. It is unlikely
represented – and the needs
that any single design agency could address the of the end users: the school
requirements of every project within an organisation, children themselves. The
nor is it desirable. In order to maintain loyalty, bottles needed be
adaptability and flexibility, many organisation's manufactured within budget
create design rosters, which are lists of design- and provide a product that
service providers who have been pre-approved for was completely unique to
consultation and potential engagement on a project. Yorkshire Water. The user
needs required that the bottle
was easy and fun to use, easy
The roster allows for long-term relationships and
to clean, and could hold
trust to develop. Design companies on a roster
enough water to satisfy
can be approved through an open call invitation,
young appetites whilst not
reputation and previous successes, and are usually being too big for small hands.
reference checked by an internal procurement Image courtesy of Alloy Total
department. Different consultancies will specialise in Product Design/Yorkshire
different media and styles, and having a variety, Water.
from the specialist service provider to the large,
broad, one-stop service, provides a flexible and
adaptable way to build an easily available design
resource, without the expense and overheads of a
large in-house design team. If the needs of the client
organisation change, or if the consultancy is not
performing, they can be taken off the roster and a
new consultancy found.
Managing the Design Process
96 | PART TWO

KNOWLEDGE
Increasing Awareness with Design
There are many ways in which design can be used to INSIDE THE ORGANISATION
increase awareness of a wide range of issues, both
inside and outside a client organisation. Definitions of design will vary depending on the
background, training, experiences, and personal
Inside the organisation, there may be conflicting biases of the individual. Enforcing a single definition
attitudes about design and what value it brings. of the term is probably self-defeating, as the value of
Some the organisation's, for example Apple, Philips design lies in its multidisciplinary approach to
and Braun, have strong in-house design teams and problem solving, its ability to manifest the strategic
individuals responsible for managing design. Others, goals of an organisation and its passion for taking a
such as British Airways and Orange, may rely heavily user-centred approach to addressing wider needs.
on external design resources, but may have internal Growing design awareness means embedding design
design managers. Additionally, a number of the into the mindset of the organisation so that it can
organisation's, for example Starbucks and Microsoft, be seen as a way of thinking, not just a business
rely on a combination of in-house and external resource; an investment, not an expense; and a set
design teams depending on the nature of the project. of problem-solving tools, methods and processes, not
just a means of implementation.
Within an organisation, the design manager may
wish to increase awareness of design to build and Design can contribute to idea generation in
grow an in-house design team, or to gain wider and partnership with business units, functional groups,
deeper influence in strategic decision-making, suppliers, individuals and customers. For the design
especially with regard to marketing, new-product manager, this may mean hosting internal training
development and innovation. On the consultancy workshops and presentations in design awareness
side, the account handler and creative director may and design thinking for senior, middle, line and
want to increase awareness in order to build a more project managers. Using brainstorming workshops is
formal, long term relationship with the client, or be another way to get representatives together to
the preferred design supplier. Using design to creatively and conversationally open up a debate.
increase awareness of broad, customer-focussed These debates can draw on the viewpoints of internal
issues, and raising the level of design awareness and external stakeholders, suppliers and
within the organisation, means tapping into the manufacturers, and customers and service-providers.
motivations of all the stakeholders involved. People don’t always understand what design is, so
demonstrating a range of design approaches can help
explain the differences between design as a craft, an
aesthetic quality or a thinking process.

‘Design Awareness has been cited quite often as an important attribute for
managers. The problem is that there are two interpretations of the term. One
form of awareness relates to the fact that managers should have the ability
to judge aesthetic and other design related issues so they can evaluate the
‘goodness’ of a service for its intended market. The other form of awareness
is that of realising the nature of innovation and design activity and its role
in contributing to organisational effectiveness. Both forms of awareness are
required if managers are to make effective use of innovation and design.’
John Heap
Increasing Awareness with Design | 97
1

2 3

1. As early as 1953, Braun combines exemplary clarity collection contains over 300 team of Braun employees and tune with the Braun brand.
was keen to distinguish and functionality with exhibits of products, design external consultants, while The building raises awareness
itself from its competitors in innovative technology and models, sketches and the administration and of the company’s
terms of design. At that time, quality without compromise. documentary information, organisation is handled by organisational policy on
design was seen by many Image courtesy of Braun while special collections a dedicated non-profit design in a very conscious
manufacturers as an ‘add-on’, GmbH 2005. change every six months. foundation. way. The building expresses
but Braun saw market The intent is to stimulate Image courtesy of Braun Braun’s principles of
potential for products with 2. The BraunCollection shows visitors with memories of GmbH 2005. innovation, quality and
design distinction. Design Braun’s development in the organisation’s past and design, which can be
is now a core competence design and engineering via provide new insights and 3. Braun’s headquarters in experienced by its employees
within the company. Braun public exhibitions, events, perspectives on design in Germany, designed by and visitors alike.
Design product ranges, such case studies, archives, general and Braun design in Schneider + Schumacher, Image courtesy of Braun
as the Impressions Design educational initiatives and particular. The Collection is is an ‘architecture of GmbH 2005.
Collection shown here, the media. Their permanent designed and realised by a transparency’, which is in
Managing the Design Process
98 | PART TWO

With increasing pressure on organisations to go OUTSIDE THE ORGANISATION


beyond incremental improvements and cost saving
initiatives, the creation of added value is more likely For the design manager working with a design
to come from radical changes, and therefore, consultancy, it is worth investing time in improving
innovation. All companies are looking for ways to the team’s understanding and awareness of the
align design with innovation, and creativity provides organisation’s objectives at strategic, business-
a way for managers of design to position themselves unit and project levels. How decisions are made
and their team as both an alternative and a can appear confusing, so being clear about the
complementary means of thinking about a wide wider context of motivations and drivers will help
range of business objectives. A set of carefully clarify matters.
considered design tools, methods and processes
can help change mindsets and integrate innovative For the design consultancy working with a client
thinking into a whole organisation. organisation, conversations with the client are a way
to understand more about the challenges they face,
As an example, Kotler (2005) suggests that companies as an organisation and as individuals. Design may
establish an ‘ideas-management system’, headed by a then help provide the tools and processes necessary
senior manager who works with a multidisciplinary to gain the support of other stakeholders inside and
‘idea-management committee’. The committee has outside the organisation, perhaps, for example, by
small project start-up budgets to investigate providing case studies that benchmark the client
promising ideas. This sort of multidisciplinary against their competitors.
approach is something that most design managers
are familiar with. Offering to host an ideas-
management committee is a valuable way to share
different points of view across business units, and
raise awareness of design-related thinking.

Whether working separately or integrally with other


business units, design thinking can be disseminated
into the culture of the whole organisation.

QUESTIONS FOR DISCUSSION: What other ways can design raise awareness of broader issues, and then
address those issues? Is the form of how design presents the strategy able to be understood across the
organisation, across disciplines, and across functional units?
Increasing Awareness with Design | 99
4 5

4. A Fortune 500 energy and


aluminium company, Hydro
commissioned Karakter to
develop unique
communications to raise
awareness of its centennial
celebrations. Karakter
created a suite of ‘centennial
identifiers’, photographing a
series of circular objects from
both nature and Hydro’s
business to make up the
number 100, this was a
powerful way to express the
link between Hydro’s
business, nature and society.

5. To maintain consistency in
Hydro’s visual language,
Karakter maintained the same
grid and layout it had
originally created for Hydro’s
corporate design system,
setting the identifiers against
a white or black framework
to ensure maximum visibility
within the vast range of
environments they appear in.
The corporate brochure
shows how these principles
were applied before (left),
and during (right), the
centennial year.

6. Karakter designed a host of


centennial communications
material using the new
identifiers, which included a
printed launch piece, a
calendar, packaging, event
materials, posters, invitations
and more. In merchandise,
the bond with nature was
expressed through the
combination of items that
relate to the 100 identifier
used – such as the sunflower
oil and aluminium-basting
brush shown here.
All images courtesy of
Karakter/Hydro.
Managing the Design Process
100 | PART TWO

KNOWLEDGE
Expressing the Brand Through Design
A brand is a powerful corporate tool. It provides The brand promise is a guarantee of the values and
both clarity and vision, and the brand identifier beliefs, and the quality and level of trust that
(usually a logo) is a symbol of this clarity and vision. the customer places in the organisation. From an
However, the meaning of a brand is not contained organisational point of view, the brand is the face
in an organisation’s logo, or even its products or of the company and represents its purpose, values
services, but in the power of the brand image formed and beliefs. Essentially, it tells people, internally
in the mind of the consumer. and externally, what the organisation is about.
In a brand-led organisation, the brand manager will
Consumers buy into the brands, brand values and frequently have design management responsibilities.
brand beliefs that are most in tune with how they They will be experienced at forming relationships
see their own self-image and that of the lifestyle and with external design teams and ensuring that the
peer groups with whom they wish to be affiliated. design teams are translating the brand values
Historically, brands were a mark of ownership, into desirable and viable products, services and
consistency and a benchmark of quality or service. experiences. Brand managers too, are in a position
Now, according to Olins (2004), brands operate in to identify how design can support the strategic
‘the emotional territory of people’s hearts and objectives and brand values of the organisation,
minds’. Brands represent not only the identity of the and so ensure that the brand image reflects what
organisation, but also that of its customers, and the the organisation is about.
language of design can bring this identity to life.
DESIGN-LED EXPERIENCES
Brands manifest themselves in the products, services,
sites and experiences of an organisation. In a brand- Some organisations are design-led; design is central
led organisation, design can add value from the top- to all of their decision-making processes. Some
down, through brand communication, identity examples of design-led companies include Apple, 3M,
management and making the brand both visible and Philips, Dyson and Sony. Design-led organisations
tangible. Examples of brand-led organisations tend to put the user at the centre of their design
are Coca Cola, Virgin and EasyJet. Design can help processes and business offers. They identify a
build the reputation of a brand through customer customer need from the bottom-up by observing user
touch points (places where the customer sees and habits, and creating a product or service offer
experiences the brand). Examples of customer touch around any unmet customer needs that are
points include product designs, retail shops, offices, identified. The unmet need acts as the starting point
advertising material and websites. The act of for innovation. The next step is to design a solution
translating a brand and its values into tangible and around needs and desires of the user. The result is
intangible products, services, spaces and experiences then offered in the marketplace as a branded
is called brand expression. product or service. Often this can turn out to be
a brand extension: a new product or service
leveraging the value of the organisation’s brand
name to establish itself.

QUESTIONS FOR DISCUSSION: What is the role of branding in relation to today’s businesses and consumers?
What effect does the role of branding have on how we think about managing brand identities? If design
encapsulates a brand or marketing idea, how can design make things more culturally, emotionally and
experientially rewarding?
Expressing the Brand Through Design | 101
1 2

1. The Benetton retail store


in Barcelona has been
specifically designed to
express the look and feel
of the Benetton brand.
Image courtesy of Miguel
Casanelles/The Benetton
Group.

2.This image is taken from


‘James and Other Apes’, a
Benetton Communication
Campaign by James Mollison
for Fabrica. Benetton
frequently uses dramatic
advertising and
communication campaigns
to express its brand. Here,
Benetton chose to extend its
reflection on our planet’s
diversity, from the human
race to our nearest cousins.
The campaign shows pictures
of orphaned apes that were
confiscated from illegal
traders. The apes now form
the population of sanctuaries
in Africa and Asia.
Image courtesy of The
Benetton Group.

3. Fabrica is Benetton’s
Communication Research
Centre, and was established
to capitalise on thought-
provoking communication
that unites culture and
industry and that takes risks
by investing in ideas and
creativity. Fabrica’s work
is characterised by a
celebration of the creative
process itself and not of its
results. Fabrica 10: From
Chaos to Order and Back
presents ten years of ideas,
projects, personalities, events
and experimentation,
through a gallery of images,
videos and music.
Image courtesy of The
Benetton Group.
Managing the Design Process
102 | PART TWO

In a design-led organisation, the design manager EXPRESSING WIDER ISSUES


will be responsible for design-related decisions and
responsibilities, working closely with marketing As well as expressing the brand values of an
communications, research and development and organisation, design can be simultaneously used
manufacturing. They will ensure that in-house design to cross cultural and societal barriers and raise
teams and external consultancies are using the brand awareness of wider issues. Many brands have
values to build a design language that translates successfully positioned themselves to be synonymous
consistently across the products and services, with particular themes or human needs, for example,
advertising and media, and the shops and offices safety, literacy, quality engineering, and innovation.
that represent the brand. The Volvo brand for example, is associated with a
key theme (safety), which is a powerful way to build
DESIGN USED TO PROMOTE THE BRAND customer loyalty and make a brand memorable.
Benetton, on the other hand, has the reputation
Integrating design into the organisational strategy for sparking controversy by using provocative
is especially important when businesses attempt to imagery in their advertising to raise awareness of
sell to customers through different channels, for global concerns such as world hunger, health
example, brand messaging across radio, television, and endangered species. These profile-raising,
customer services and retail spaces may require issue-led campaigns find a cause that design and
different design approaches, but all must express other business units can then support. Raising the
the same, consistent brand values. If a brand is profile of specific global issues also raises the profile
‘stretched’ into a new area, existing brand of the brand.
recognition can be leveraged and design elements
of the brand, such as packaging, advertising or
websites, can be used to make the customer
‘recognise’ the offer as belonging to the organisation.
Every successful brand can become a platform for
further extensions, for example Caterpillar, makers
of construction equipment and machinery, now sell
clothing and accessories to international urbanites.

‘The power of design and innovation can actually reshape an entire brand or
the marketplace in which it exists. In the past, designers focused on making
one new product. Today, they create a much broader story, an experience
that consumers remember which has far greater impact on the bottom line.’
David Rockwell
Expressing the Brand Through Design | 103
4 5

44. Innocent, the ‘little tasty


drinks’ company, launched a
range of smoothies for kids.
These healthy drinks are
packaged in a way that
expresses the brand, appeals
to children, and are spill-
proof. The brand, already
hugely popular with adults,
positions itself as being
naughty but nice, and
promotes the fact that their
drinks contain no sugar,
sweeteners, preservatives
or concentrates.
Image courtesy of Innocent
Drinks.

5. Innocent approach
everything they do in a way
that makes it easy for people
to do themselves some good.
In this instance, customers
were invited to knit a small
winter hat to put on
Innocent drinks, in order to
raise money for a good cause;
keeping the elderly warm in
winter. Innocent donated
money for every knitted hat
they received, and included
‘get knitting’ information on
their website.
Image courtesy of Innocent
Drinks.
Managing the Design Process
104 | PART TWO

KNOWLEDGE
Initiating Design Projects
A successful design (or project) manger will have Brainstorming
the ability to raise awareness of design amongst key Brainstorming workshops usually involve the key
stakeholders, and further their knowledge of stakeholders within the organisation and are used as
problem-seeking and solving methods and processes a means to gain familiarity, gather initial material
of design. By developing a better understanding and, and collect a variety of viewpoints from within the
ideally, first-hand experience of a range of design client organisation. Brainstorming workshops tend to
tools, stakeholder buy-in is more likely. be hands-on, collaborative, internal-research
processes, with many questions being asked, and a
Design is a creative and rigorous process that range of different needs (for example, organisational,
can provide a fresh perspective for viewing customer or project stage) explored. Brainstorms
organisational challenges. Designers rarely take a help to define the crux of the problem or produce
problem as a given, and by asking questions they new ways to view it.
explore the range of contexts, issues and agendas
at work in any given situation. Often, a more viable Prototyping
solution is achievable by questioning assumptions Prototyping describes the use of physical material to
and taking into account the varying needs and simulate or test a design. Prototypes can be built to
desires of different stakeholders, business units represent a specific stage in the process, or a final
and users. outcome. Dummy spaces, products, objects and scale
models are all forms of prototyping and are useful
UNCOVERING THE PROBLEM tools for generating feedback early on in the project,
and also raise latent issues that are not explicitly
Once the key stakeholders are identified, and as part stated in the design brief. Each stakeholder is likely
of the research and fact-finding process, the design to respond to a prototype differently, as they will
team will examine the client and design briefs, and each have different needs depending on, for
attempt to uncover the inherent problems and example, the function of their business unit or the
unarticulated needs. There are an number of tools age range of the target users.
and methods at the team’s disposal that will
facilitate this.

‘My method has been to immerse myself in the issues, to reflect on them,
analyse them, and wrestle with them, viewing them from all sides, in an act
of philosophical exploration. I have tried not to be content with taking the
problem as given, but have always tried to question the question as it were,
allowing my train of thought to take me in often unexpected directions.’
Stefano Marzano
Initiating Design Projects | 105
1 3

1. Live prototypes can be


used to observe consumer
behaviour in everyday
situations. The Philips
HomeLab observes human
guinea pigs to determine
ordinary people’s responses
to its ambient intelligence,
which is embedded into a
living space. It is the vision of
a world in which technology,
in the form of small, but
powerful silicon chips, is
integrated into almost
everything, creating an
environment that is sensitive
to the presence of people and
responsive to their needs.
Image courtesy and copyright
of Philips.

2. A key advantage of the


HomeLab is that it is a fully
functional home environment
as well as a laboratory. This
means that participants can
live in the HomeLab for
several days, which gives
them time to forget that they
are being observed, not only
by the sensors that are built
into the ambient intelligence
systems but also by the
Philips researchers from
behind one-way mirrors. The
HomeLab allows participants
to become familiar with the
environment and to settle
down into daily routines that
closely resemble those that
apply in their own homes.
Image courtesy and copyright
of Philips.

3. Understanding the needs


of others by acting out how
they would behave in a given
situation, and what products
and services would be
desirable in those
circumstances, is a useful
tool. Here, people role play
consumers using bunk beds in
an airplane.
Image courtesy of IDEO.
Managing the Design Process
106 | PART TWO

Role Playing Table 1: The Five Step CRSS Architectural


When approaching, for example, the design of a new Programming Technique
airline check-in system, the design team might act 1. Establish the Goals
out or role play the process of a passenger checking- What does the client want to achieve and why?
in. This is a way to understand what the experience is 2. Collect and Analyse the Facts
like for both the customer and the airline staff. A What is it all about?
product concept for a new piece of checking-in 3. Uncover and Test the Concepts
software might be prototyped and physically built How does the client want to achieve the goals?
into a mock-up of a check-in desk. Acting out the 4. Determine Needs
roles can help the design team understand the design How much money, space and quality?
problem and so better inform their solution to it. 5. State the Problem
What are the significant conditions and the general
Observation directions the design of the building should take?
Using observation as a design method involves better Source: William Pena and CRSS
understanding how people do things by watching
their actions. When designing an improved train- Table 2: The Type of Information Required
ticketing system for example, types of observation 1. Function
may involve watching how people use ticketing What happens in the building (people, activities,
machines in a station over the course of the day, to relationships)?
learn about the frequency of use (rush hour versus 2. Form
lunchtime, for example), the types of users (different What is now there, and what will be there (site,
ages and level of mobility), and the different types of environment, quality)?
ticket demands. 3. Economy
What is the quality of construction (initial budget,
Architectural Programming operating and life cycle costs)?
An architectural programme is a method used at the 4. Time
beginning of a building project. It allows the design What are the influences of history and change (past,
team and client to state the design parameters before present and future)?
the actual design process is begun. Using a systematic Source: William Pena and CRSS
search to source the information needed to clarify,
understand and state the design problem, the
requirements that the building solution must meet
can be outlined.

QUESTIONS FOR DISCUSSION: How do we discover more about the people we are designing for? In what
ways can we find out what is meaningful and relevant to them? How can design teams find out what products
and services people will actually welcome?
Initiating Design Projects | 107
4 5

4. As a means of gaining innovation investment. Here agent). Its form is inspired


perspective into the wider trends in the airline industry by the waterfall, nature’s
context of a specific industry, are represented for negative ion generator.
Doblin Group, a Chicago- reflection, analysis and The Airwash’s touch-light
based design and innovation debate. interface marries function
consultancy, uses Innovation Image courtesy and copyright with emotion, humanising the
Landscapes. These tools of Doblin Inc., 2006. often-mechanical experience
permit a view of the patterns of handling household
of diversity, changes and 5. Electrolux’s Design Lab appliances. Liberated from
challenges present in an makes use of prototypes to the laundry area, Airwash is
industry over time, and show test the functionality of its a symbol of wellness and
the overall terrain that future products. Airwash is a sophistication, designed for
leaders need to understand waterless washing machine living spaces and focal points
and manage. This helps an for the home of 2020. in the home.
industry insider think Eliminating the use of Image courtesy of Electrolux.
differently and move in a detergent and water, the
direction that will provide Airwash cleans clothes with
stronger differentiation pressurised air and negative
and greater return on an ions (nature’s cleansing
Managing the Design Process
108 | PART TWO

KNOWLEDGE
Design Methods
Design methods help build trust in the client-design IDEO’s method cards can help a team to plan a
team relationship, because they allow members of project, or just serve as a reminder of the various
both parties to explore the challenges presented by project approaches. For example, they can suggest
a particular brief or project in a loosely structured, ways to apply human-centred methods throughout
but engaging way. Design methods are also used to all project stages; or they can be used to prove a
define what it is the design team needs to do, what point, or to challenge colleagues to seek insights in
processes they need to use and what the expected new ways. Or they can be used to inspire creativity,
outcome(s) might be. to communicate with a team, or to turn a corner.

EXAMPLE ONE: IDEO METHOD CARDS The method cards are divided into four categories,
each group representing ways to empathise with
IDEO are a design and innovation firm, and their people: learn, look, ask, and try.
method cards have been instrumental to the success
of IDEO’s product, space, service and experience The Method Card Categories
designs. 1. Learn
Analyse the information collected to identify
IDEO’s 51 method cards are intended as inspiration patterns and insights. For example, by conducting
for practising and aspiring designers, as well as those activity analysis, character profiles, competitive-
seeking a creative spark in their work. The cards product surveys or secondary research.
show some of the methods that IDEO uses to keep
people at the centre of their design processes. 2. Look
The techniques are not proprietary and have been Observe people to discover what they do rather than
adapted from a variety of established human and what they say they do. For example, compile a day-
social research methods. The cards were initially in-the-life scenario, or shadow a consumer or record
compiled by IDEO to inspire their own design extended periods of consumer behaviour using a
teams and demonstrate how IDEO have found them time-lapse video.
useful in real design projects. The cards are not a
prescriptive nor exhaustive ‘how to’ for human- 3. Ask
centred design, as new methods are being developed, Enlist people’s help to elicit information that is
adapted and applied all the time. However, the deck relevant to your project. For example, ask a
is meant to encourage users to try new approaches participant to create a camera journal, or draw
for making design useful, usable and delightful to their own user experience.
people, and each card describes a method that can
be used to inspire great design. 4. Try
Create simulations to help emphathise with
people and to evaluate proposed designs. For
example, become your customer, perhaps by
paper prototyping or role-playing.
Design Methods | 109
1

2 3

1. The IDEO Method Cards are


divided into four categories
representing ways to better
understand user needs. The
categories are: Look, Learn,
Ask and Try.
Image courtesy of IDEO.

2. Each method card


describes a technique used
to inspire great design. Here,
an affinity map clusters
elements that are related
to transporting the family,
which helped the IDEO team
discover some significant
opportunities for pushchair
design.
Image courtesy of IDEO.

3. Looking at what users do


via a-day-in-the-life scenario
can be invaluable. Here,
IDEO asked potential wearers
of a drug delivery patch to
document their daily
behaviours including those
that might affect the
function of the patch such as
getting it wet, or snagging it
on clothing.
Image courtesy of IDEO.
Managing the Design Process
110 | PART TWO

EXAMPLE TWO: THE SUSTAINABILITY ISSUE MAP A420’s sustainable issue mapping is realised in the
form of a scatter graph, which can be used to clearly
Lynne Elvins and Rupert Bassett founded A420 identify the issues of any design project. Each map
with the aim of changing the understanding of has two essential features: the agenda axes and the
sustainability within design education and the distribution pattern.
commercial design community. The Sustainability
Issue Map was produced to provide design teams The four, fixed agenda axes provide a framework
with an introduction to the complex subject of against which the design team can place the issues
sustainability. It was developed from the belief that from the four competing agendas: financial, social,
the design industry is in a uniquely powerful position environmental and personal. The variable feature
to create a more sustainable future for everyone, of the issue map is its distribution pattern. The
and that every design team has the potential to distribution pattern is composed of a series of
produce more sustainable designs with every project squares, and each one represents an issue to be
they undertake. addressed in relation to a particular design project.
These issues might include disability, empowerment,
The poster-format map visualises three sustainability pollution, waste, profit, feasibility, pleasure and well-
dimensions that design teams must deal with: being, and each issue has a corresponding question
contexts, agendas and issues. to prompt the user. These issue squares are placed
between the agenda axes according to the design
The Sustainability Dimensions team’s understanding of the issue, with the most
1. Contexts relevant nearest the centre.
Design does not operate in isolation. The map shows
how a design team can contribute to the creation of The function of sustainability issue mapping is to
more sustainable businesses, which will, in turn, reveal imbalances across competing agendas. Where
create a more sustainable world. there is imbalance, the design is less sustainable,
which means that the range of issues should be
2. Agendas reconsidered by the design team. Where there is
Sustainability is all about conflict. The map shows more balance, the design is more sustainable.
that the key challenge for design teams is balancing
the four competing agendas of sustainability: The sustainability issue map is a powerful design
financial, social, environmental and personal. method for highlighting the conflicting and complex
issues and agendas associated with designing
3. Issues sustainable, viable and creative solutions. The
Design teams must negotiate complexity. The map approach that design teams often take when
shows that in order to balance the four agendas, problem-seeking and -solving is one of raising
a wider range of relevant issues must first be questions, challenging assumptions and making
addressed. By dealing with these issues in relation trade-off decisions in the face of conflicting
to all four agendas, design teams will not only gain stakeholder agendas. The sustainability map provides
a better understanding of sustainability, but also a framework within which to explore the challenges,
of design. make the decisions and raise conversation and
debate amongst stakeholders in an easily accessible
and understandable format.

QUESTIONS FOR DISCUSSION: What other methods are there for finding out about the needs of users?
How can design methods help an organisation re-evaluate whether its design resource and skills are in need
of updating?
Design Methods | 111
1 2

1. The sustainability issue 3. The format of the


map is intended to help the sustainability issue map
design team understand what makes it an extremely
sustainability is, the context useful design tool for
in which design has a vital multidisciplinary team
role to play and what workshops. It can help
designers can actually to initiate dialogue and
contribute to the agenda. establish the parameters
Image courtesy of A420. of the design problem.
Image courtesy of A420.
2. Taking responsibility for
balancing all four competing
agendas could potentially
become standard professional
design practice.
Image courtesy of A420.
Managing the Design Process
112 | PART TWO

KNOWLEDGE
Design Processes
Design is a rigorous, cyclical process of enquiry and The Five Step Creative Process
creativity. Design processes consist of a series of 1. Preparation
methods that are put together to suit the nature of Immersion in a set of problematic issues that are
each design project or question. Design processes interesting and arouse curiosity.
have evolved from tried and tested ways of problem
solving and are continually refined by the designer or 2. Incubation
design team applying them to ‘real’ client projects. Ideas are churned around, below the level of
consciousness, and unusual connections are made.
Most design processes mirror each of the designer’s
steps when he or she is working on a problem. They 3. Insight
define the problem; develop a better understanding Pieces of puzzle begin to fall into place.
of the problem; conceptualise the problem; detail a
design solution and, finally, test or implement the 4. Evaluation
solution. Deciding which insight is most valuable and worth
pursuing.
Design processes are not linear as there are many
feedback loops built in to allow for the iterative 5. Elaboration
nature of design and to accommodate the insights Turning the insight into something real.
gained at each stage of the process. These
approaches to problem solving can then be Embarking on a creative process is often likened to
further adapted, formalised and customised to a journey of discovery, a goal might be fixed, but
suit the needs of a particular project or client. how it is reached may be unknown at the outset. The
ability to adapt to changing conditions encountered
THE CREATIVE PROCESS along the way, and to make mistakes and backtrack
if necessary, is all part of this creative process of
Creativity, the act and art or creating, is an discovery. According to Austin and Devlin, creative
approach, skill, characteristic and talent that is problem solving takes a non-sequential, non-linear
increasingly demanded in how we address any approach, and does not readily follow clearly defined
situation, problem or opportunity, both in business steps (2003). It is also frequently the source of new
and in life. The creative process itself is the series and innovative thinking.
of events or actions we take in order to produce
an imaginative, but relevant way of approaching
a challenge.

Csikszentmilyi (1996) has described the creative


process as comprising five steps: preparation,
incubation, insight, evaluation and elaboration.

‘After you plant a seed in the ground, you don’t dig it up every week and
see how it is doing.’
William Coyne
Design Processes | 113
1 3

1. China’s National Swimming natural pattern of organic- 3. Arup developed and Development Design Report,
Centre in Beijing, also known cell arrangement, replicated patented SPeAR‚ (Sustainable namely economic, social,
as the Water Cube, is the in the bubbled structure of Project Appraisal Routine) for environmental and material
largest swimming centre ever the Water Cube’s walls. use as a management resources. Central to the
built. Enclosed within its blue Image courtesy of information tool or part of a design philosophy that
water-bubble style walls are Arup/CSCEC/PTW. design process. For the Water underpins the Water Cube is
pools for Olympic swimming Cube, the principle objectives the core objective of water
and diving competitions and 2. The 4000 bubbles measure for Arup were to deliver a conservation and the design
seating for 17,000 spectators. as large as 7.5m wide and range of sustainable features of water efficient systems.
The Water Cube marks a new while seemingly fragile, the into the design concept while Water in northern China is a
beginning in design thinking. structure is actually very focusing on the building’s valuable commodity and
It responds to the idea of robust. The structure is clad whole lifecycle, and Beijing currently lacks a
what a structure should or with translucent ETFE, a identifying the scope for reliable water resource to
could be. The thinking has tough recyclable material continual improvement of meet existing and projected
been spurred on by one weighing just 1% of an sustainability. The SPeAR tool demand requirements.
question; ‘how does structure equivalent glass panel. was used to assess the Image courtesy of
fill space’? The answer in this Image courtesy of successful integration of four Arup/CSCEC/PTW.
case is based on a common Arup/CSCEC/PTW. key concerns in the
Managing the Design Process
114 | PART TWO
Those who want to make artfully in business must constantly ask themselves
whether impatience and yearning for certainty have curtailed important
exploration and innovation – whether the impulse to compromise has
undermined the fundamental coherence of the product.’
Rob Austin and Lee Devin

ITERATIVE PROCESSES Standardised processes can help, for example,


find ways to optimise production processes or in
The nature of design is that it is a complex communicating performance results against time
interaction between the people and the decision- and cost issues. Standard definitions, measures and
making processes involved in bringing a product benchmarks all help the organisation quickly asses
or service to market. Design processes are difficult and improve their performance and efficiency.
to standardise, in part because of their iterative,
non-linear nature, and also because the needs of Adhering to standard processes too rigidly however,
clients and users are so different. In addition, real can result in an uninspiring ‘assembly-line’ solution,
life, with its changing market conditions and where tasks are passed linearly from one team to
customer preferences, is much more dynamic, another with little dialogue or debate. Standardised
chaotic and fuzzy than any standard model can processes can ensure a project is finished on time and
fully accommodate and often, stages of the design within budget, but the result may be uninteresting if
process overlap. the process of design and the creativity of the design
team has been stifled by standardisation.
Iterations are a natural part of the creative design
process, but of course, a cut-off point must be CUSTOMISED PROCESSES
reached eventually, when the design team commit
to an agreed direction, and reduce the level of A generic, standardised process model is useful for
exploration and development of new ideas. When understanding and improving working procedures,
to set this deadline is a matter of experience and and for initiating a client conversation about a
judgement. particular design process, but eventually the model
will need to be customised and adapted to suit the
Today, the design process is less about a sole specific project, client and user requirements.
creator or visionary. Instead, the designer, the Customised processes are more detailed, and so
design manager and team are one of many are better suited to specific/individual needs. They
translators or mediators, all looking at the client usually combine standard aspects with customised
challenge from many different perspectives. The ones, which together form an appropriate custom-
team works together to understand the context built model.
and constraints of the challenge, with the aim of
eventually proposing a viable and desirable solution DESIGN PROCESSES AS A SERVICE OFFER
within an agreed deadline.
Design consultancies may sell their own design
STANDARDISED PROCESSES processes and expertise to business clients as a means
to address an organisation’s objectives. Within an
Processes that are standardised have a defined set organisation, certain processes may be unique to it
of project steps, a timeframe and a known, or at for strategic reasons, and therefore need to remain
least expected, outcome, one that complies with an confidential. Others, however, can be sold. IBM
agreed checklist of performance criteria. Standards Business Solutions, for example, sell a number of
raise levels of quality, safety and efficiency and their processes as a consultancy offer.
certifying organisations and/or their products and
processes provides quality assurance.
Design Processes | 115
4 5

4. The iterative design process


describes a methodology
based on a cyclical process,
where successive versions or
iterations of a design are
Design
implemented.
Source: Zimmerman, 2003.

5. As part of their design


process, Dyson build detailed
prototypes of their
innovative products before
Analyse Test
manufacture, to ascertain the
best design solution, and to
provide a platform for debate
amongst fellow design team
members, engineers, business
and marketing specialists,
and, of course, the customers
themselves.
Image courtesy of Dyson.

5. Dirk Müller-Stolz, exterior


designer of the MINI Concept
Car, mocks-up a full-scale,
two-dimensional prototype
of the car. Taking the step
of working at full-scale
inevitably reveals new
insights into the design
process and therefore the
eventual design solution.
This is an invaluable way
of soliciting feedback from
other stakeholders.
Image courtesy and copyright
of BMW AG.
Managing the Design Process
116 | PART TWO

A. Inception

L. Feedback B. Feasibility

K. Completion Architects Engineers C. Outline


proposals

Desi
Design Team
Design

Project
J. Operations Site Surveys Cost D. Scheme
on site Manager consultants design
or Client

I. Project Acoustics Planning E. Detail Brief should not be


planning design modified after this point.

H. Tender F. Production Any further change in location,


action information size, shape or cost after this
G. Bills of
quantities time will result in abortive work.

QUESTIONS FOR DISCUSSION: How can design managers support the creative process of design? In what
other ways can the process of design be used as a problem solving activity? How do you budget for a creative
process, without compromising the results? What role can the design process play in creating the conditions
for innovation?
Design Processes | 117
7 8

Problem Understand Concept Concept Detailed Production


definition problem design development design and and/or
evaluation manufacture

Review the brief Finalize the brief Concept design Design development Detailed design Tooling
Client familiarization Agree responsibilities Concept review Prototypes Prototype evaluation Manufacture
Research Agree concepts for Production planning Project review
development Design refinement
Final presentation
Design freeze
Pre-production prototype
Activities

Research & Site visioning Brief Workshop & Prototype User testing Site map, Visual design Development Documentation
analysis development interface development user interface templates & & quality creation
development schematics & content assurance
content development
allocation
Deliverables

Insights & Site capabilities Brief Interface Prototype Recommended Site Beta & Complete Standards
opportunities prioritization model modifications specifications templates final version guide &
specifications

Discover & understand Define High level design Detailed design Develop & test Deployment

Strategy Design Development & production

7. The Royal Institute of 8. Shown here are the key 9. This diagram shows an
British Architects (RIBA) Plan stages of a design process, overview of the design
of Work describes each of the as typically followed by a process for the creation of
key stages of the architecture product design team. web-based services and
design process. It is Providing an overview of applications. The diagram
recognised throughout the the key stages in the form of documents the design process
construction industry as a a diagram helps the client to itself as well as the key
model framework for project understand the whole design activities and deliverable
management. process. It also acts as a map results for each of the
Source: Adapted from the for the design team and will process’s stages.
Royal Institute of British remind them of the steps to Source: Rollestone, 2003.
Architects (RIBA) Plan of be taken and at what stage,
Work. their contribution is needed.
Managing the Design Process
118 | PART TWO

KNOWLEDGE
Competitive Advantage Through Design
In an increasingly competitive global marketplace, CUSTOMISATION
many organisations look for new ways to improve,
add value and differentiate their products and Customising products and services is an invaluable
services. Having competitive advantage is vital for way to achieve competitive advantage through
organisations in over-saturated markets, and those design because it creates ‘unique’ offers for
trying to tap in to new ones. Design thinking, consumers. Ours is now a world of mass production;
processes and methods are practical ways to enable vast quantities of the same products roll of factory
organisations to compete. production lines throughout the world. But, with the
emergence of new technologies, it is becoming more
There are a number of classic theories devoted to and more common to see mass customisation; where
competitive advantage. Business expert Michael the benefits of mass production (such as lower costs
Porter believes that organisations must make or increased distribution efficiency), are combined
a choice about the type of competitive advantage with the benefits of goods and services that are
they seek, and suggests three possible strategies to customised around individual consumer needs.
achieve it: low cost, differentiation and focus. Organisations such as Dell and Levi Strauss have
Marketing expert Philip Kotler believes that most been particularly successful at offering mass-
consumers are primarily concerned with quality, customised products and services.
service and value, and these are becoming standard
customer expectations, not distinctive, market-share Pine (1993) describes mass customisation as ‘a new
winning attributes. means of viewing business competition, one that
makes the identification and fulfilment of the
Design is an obvious and practical way for wants and needs of individual customers paramount
organisations to make their products and services without sacrificing efficiency, effectiveness and
more distinctive. However, design and design low costs.’
management also has much to offer the product
and service development process, from initial
research ideas, to supply-chain management, to
the point of sale. In these ways, design thinking
can and does enable valuable competitive
advantage for organisations.

‘No matter how good the product and service, and no matter how strong the
brand, it must be supported by good operations systems. There is a desire for
faster and reflective information that reflects the market, customers,
designers, manufacturers, retailers to deliver better services to customers.’
Terence Conran
Competitive Advantage Through Design | 119
1 3

1. Benetton focuses on
meeting the needs of its
customers as quickly as
possible. Fast replenishment
to better fulfill customers
desires means retailers need
to stock fewer items of each
style, and can therefore stock
more variety of goods on the
same shelf space. Benetton
have short-cycle, networked
production techniques, and
can dye products after their
manufacture. Through
information gathered from
their retail shops and supplier
networks, stock can be
centrally replenished in
any country from Italy.
Image courtesy of The
Benetton Group.

2. Through taking innovative


approaches to their supply
chain, Swatch is able to offer
a broad product range,
combining top quality with
a highly affordable price.
Image courtesy of Swatch.

3. Swatch exploits the idea


of mass customisation in
their product components
and manufacturing processes.
Reducing the number of
parts in their watches,
squeezes out costs from
the production process.
Instead of the usual 91 or
more parts needed to create
a watch, Swatch succeeded
in reducing the number of
components to 51.
Image courtesy of Swatch.
Managing the Design Process
120 | PART TWO
‘In today’s globalised business world, it is important that a company and
its products and services are noticed and stand apart from those of the
competition. This means that design decisions are becoming increasingly
important for market acceptance. Decision-makers within companies must
systematically come up with creative design solutions.’
Professor Ralph Bruder

SPEED TO MARKET DESIGN AND WORK ENVIRONMENTS

Getting a product or service to market before the Retaining highly-talented staff is an increasingly
competition is a key form of competitive advantage, critical factor to the success of an organisation,
and one in which design plays a crucial role. and providing high-quality working environments
Information flow, management and the actual is another way that design can add value to an
logistics and operations of an organisation will organisation. Company buildings are assets that can
all involve the design of efficient and effective reflect and reinforce the brand, and simultaneously
processes, both internally with design teams, strengthen the internal culture of the organisation.
business units and global satellite offices, and Achieving a work-life balance and quality working
externally with suppliers, partners and customers environments are now more important factors than
themselves. high salaries in staff retention.

DIFFERENTIATION THROUGH DESIGN INNOVATION OR IMPROVEMENT?

In a highly commoditised marketplace, Successful products and services are not always
differentiation – how one product or service stands innovations. Frequently, increasing market
out from similar products or services – allows share may rely on incremental and continuous
customers to make a distinction between competing evolutionary improvements, rather than
offers. Distinctive products and services make revolutionary innovation or invention. This is
themselves unique, and can command premium often the case in service design, where feedback
prices if, in the mind of the customer, the difference solicited from customers and users can form the
is considered to be worth the extra cost. Different basis for improving customer service, increasing
organisations will often choose to focus their offers satisfaction and potentially building customer
on distinctive qualities or brand attributes. Design loyalty by being responsive to customer needs.
can communicate these attributes through the style
and appearance of the brand’s products
and services, and the very manner in which the
organisation communicates its brand image.

If the brand attributes are important to the


customer, the product or service will be perceived as
something that meets their needs and desires. Design
is a valuable means of differentiation, one in which
product or service design details become very
important. The aesthetics, function, shape, in
fact each and every design detail, will help to
communicate the value consumers will place on the
brand. The brand sets the customer’s anticipation
and expectation of quality and experience.

QUESTIONS FOR DISCUSSION: What systems can be put in place to ensure senior management and
stakeholders are kept up to date of external developments and competing offers? How can design help to
reduce costs within the supply chain?
Competitive Advantage Through Design | 121
4

4. Camper’s Wabi shoe,


downsizes the manufacturing
processes normally used in
shoemaking to just four
stages. The Wabi is made up
of three main components:
the protector, the insole and
a sock, which also makes it a
sustainable design as it is
easy to recycle. The three
components can be worn
in different combinations
depending on the season
and the temperature.
Image courtesy of Camper.
Managing the Design Process
122 | PART TWO
Case Study

PRACTICE
Kajima Design Europe for JVC

1. The new JVC


headquarters building, it
is located on the outskirts
of London.

Table 1: KDE’s Key Design Objectives

1. Respond to the existing site conditions and constraints


2. Respond to JVC’s operational and logistical requirements
3. Create an effective, efficient warehouse and distribution facility
4. Add value to the site, both as a location and as a financial investment
5. Embrace sustainable design thinking
6. Create an inspiring working environment and a sense of place
7. Address and satisfy all government and institutional regulations
Case Study

2. The master plan reveals


a structured layering of
functions within the
boundaries of the site,
from warehouse to
workshop and service
distribution to the
headquarter building,
THE DESIGN PROCESS IN ACTION solution that allowed JVC to remain on the site would expanding into the
have to address its environmental responsibilities, landscape beyond.
Kajima Design Europe (KDE) is a creative team of the contrasting aspects of the site conditions, and
architects, designers and engineers, which provide contribute to the regeneration of the area.
services for all stages of the building process.
KDE’s first task was to address the brownfield issues
When asked to redesign the headquarters of the and to make safe the site. Working with a number
Japanese consumer electronics brand JVC, KDE’s of external design team partners and environmental
project team creatively addressed a set of complex and regulatory bodies, the lime containment was
challenges associated with the existing site, which addressed and the site secured, so maintaining the
had been JVC’s London base for more than 30 years, investment value and planned usability of the site.
and brought in external specialist skills to
supplement the project team. The next task was to evaluate the way in which the
buildings were used. JVC’s current and likely future
The JVC site was a collection of contrasts that had to operational requirements had outgrown its existing
be brought into balance. To the north of the site was arrangement of offices and warehouses resulting in
a reservoir and wildlife sanctuary, while to the south numerous inefficiencies. In addition, the company’s
was a busy, noisy motorway. With longstanding headquarters building no longer expressed the style
emotional and logistic ties to their existing location, and sophistication of the JVC brand, nor its future
it came as a shock when JVC discovered, in the early aspirations. KDE began the design work by viewing
stages of site investigations, that they had been the project constraints and the site conditions as
sitting on a brownfield site, which contained both an asset and a necessary part of finding a truly
substantial deep pits of carbide lime. The design contextual design solution.

3. The site plan


demonstrates that
the more a development
fits into the existing
context, infrastructure
and natural conditions,
the more flexible it can
be to changes in the
future. This affords the
opportunity to maximise
the potential of the
investment.
Managing the Design Process
124 | PART TWO
Case Study

THE DESIGN RESPONSE Situated, as it was, in an area of outstanding natural


beauty, afforded the project an environmental heart.
KDE proposed to demolish almost all of the existing KDE’s design of the new ‘face’ of JVC would be a
JVC buildings and build a new administration centre window onto this natural asset. The new
to house various corporate departments, a new administration building would accommodate the
showroom and a staff restaurant. An additional large offices over the four levels, on the building’s north
single warehouse and two smaller units would side, a glazed façade would allow for excellent
accommodate the vastly increased product storage, natural light and give staff and visitors unobstructed,
and allow for future flexibility.JVC were to stay on open views of the reservoir. By locating the building
site throughout the two phases of construction. closer to the reservoir, it would become a focal point
The first phase would temporarily relocate staff to for the design, and would create a working
one building, complete construction of the main environment where the staff had a much more
administration building, and begin construction of immediate relationship with the nature reserve.
the warehouse complex. The second phase would
complete the warehouses and the landscaping. The administration building’s ground floor entrance
and reception lobby were to expand into a dynamic
double-height space and showroom, which would
also serve to accommodate the differences in the
site’s plane. The staff restaurant was to visually
extend into the landscaped area to the north, and
this would create a hub of activity on the ground
floor.

The new warehouses would provide an


environmental buffer to the noise and air pollution
from the motorway, and would shield the
administration building, accessible landscaped areas,
outdoor spaces and walkways, this would serve to
improve both staff safety and vehicle manoeuvring.
Rationalisation of JVC’s operations into fewer
warehouse buildings also allowed for vast
improvement in their logistics and storage capacity.
Case Study

4. The scale and


orientation of the
cladding profile
provides a sense of
proportion to the
new administration
building.

5. The facade of the


main administrative
building, which faces
a busy and noisy
motorway, displays a
jewel-like presence at
night.
Managing the Design Process
126 | PART TWO
Case Study

6. The neutral palette of


the building materials
and a soft, industrial
aesthetic were carefully
chosen to reflect the JVC
brand, express the
individual building
functions within the
architectural
composition, and to
complement the
contrasting surroundings
of the motorway and
the nature reserve.

7 Brent Council

Environmental and
Regulatory Bodies
7. The KDE design team
was composed of a
range of internal Bruro
KDE
and external service Architects Happold
Engineers
partners such as
architects and
engineers. The team Design Team
had to interact
G&T
inwardly with the English Site Technics Client Cost Environmental
Nature Site Surveys JVC Consultancy Agency
client (JVC) and
outwardly with a range
of government and
environmental bodies.
R Aduitt DTZ
Acoustics Planning

TFL GLA
Case Study

SUSTAINABLE DESIGN Engineering firm Buro Happold sought in situ


treatment and containment alternatives to removing
Three key steps were taken in KDE’s design process, waste materials from the site, as part of an
which resulted in a more sustainable design solution. environmentally sound, sustainable and cost-
The steps allowed JVC, a major organisation in the effective solution. Simultaneously, the new buildings
area, to remain in their existing location and were to be developed while the site itself was being
continue to enhance the local economy. physically stabilised. Further significant obstacles lay
underground. Two large sewers and a number of
Firstly, the orientation of the buildings would not electrical cables ran under the site. KDE wanted to
only maximise the site’s potential, but would also build in this area, but if they diverted the pipes they
minimise the environmental affects of removing would have to assume responsibility for the pipe’s
excavated material. Secondly, the existing change contents. To mitigate risk the warehouse was
in level across the site, disguising a disused positioned and built over the drains, which retained
underground car park, was modified to reduce the status quo.
the importing and exporting of soil from the site.
Through careful demolition and construction The process was a constant challenge to understand,
phasing, the disruption to JVC’s operation was accept and manage the conditions of the site, to
minimal, allowing them to continue with business reassure the planning authority that their
whilst construction took place and preventing any requirements would be met, and to balance the costs
costly and time-consuming relocation. Finally, and viability of the project. John Chapman, Design
mechanical ventilation was controlled through the Director of KDE, comments that ‘this really was a
location of core elements and cellular rooms to the case of a project made possible by everyone coming
rear of the main administration building; this was together right from the start of the process allowing
effectively an environmental buffer to the sun, air us to steer it forward, explain the difficulties, offer
pollution and traffic noise. solutions and develop it in a way that was beneficial
to everyone involved.’
WORKING WITH THE TEAM
Through successful teamwork, the project result is
The project aroused public interest and had to a stylish business park that is in harmony with its
be in keeping with regulations of a number of surroundings, and a landmark building which
environmental bodies. These groups worked in provides an inspiring work environment for JVC’s
partnership with KDE and the construction team to employees. The project relied heavily on the success
resolve all aspects in the most mutually beneficial of the relationships formed between the client, the
manner, and ensure that the plans for the site design team, the public and the environmental
fully accommodated the need to obtain planning organisations involved, illustrating the complexities
permission and address sensitive environmental of managing creative projects with a large and
issues. diverse team of people.

All images courtesy and copyright of Kajima Design.


Managing the Design Process
128 | PART ONE
Case Study

PRACTICE
The Honda Zoomer

1. The Honda Zoomer,


scooters, ‘making city life
easier.’

CUSTOMISING THE DESIGN AROUND CONSUMER The Zoomer is designed with extra-wide tyres and
NEEDS dual headlights, and is powered by a quiet, fuel-
efficient 50cc engine. Its plush seat, which is
Honda’s Zoomer was born in Asaka, Japan. Created contoured for comfort, can be easily adjusted to
by N Projects, a group of forward-thinking designers, seven different levels, while under the seat, a ‘bare-
whose client brief was to create a bike that would bones’ approach to chassis design has created a huge
adapt to the varied lifestyles of today’s youth. N storage space to carry anything from skateboards to
Projects’ design response was to make the Zoomer as camera tripods. At the heart of the Zoomer is its
bare as possible so that owners could customise the liquid-cooled, four-valve, four-stroke single-cylinder
bike according to their individual needs. According motor, which benefits from the latest programmed
to Mr. Tateishi from N Projects, ‘it is possible to make fuel-injection system; the Zoomer was the first small-
a bike adapt to users, users shouldn’t have to adapt capacity motor to be fitted with such an advanced
to the bike’. fuelling system.
Case Study

2. The Honda Chiswick


retail environment is
designed to raise brand
awareness, both by day
and by night. The shops
are attracting a new type
of consumer; design-
savvy urbanites looking
Although the engineering and performance of the PROMOTING THE BRAND for ways to deal with
Zoomer are exceptional, it is the aesthetics and traffic congestion in
attitude of the bike that are winning over other As part of their UK promotional campaign, Honda the city.

brand-loyal customers. The Zoomer’s fat tyres, bug- gave Zoomers to people they felt would represent
eye headlights, raw chassis and minimalist design their brand image and customise their bikes in a
signals something quite different and unique. Owners highly creative way. The key was to appeal, through
can customise their Zoomer, making the bike even peer group and brand association, to a target market
more personalised, with a wide range of optional of design-savvy young urbanites. Although giving
‘hop-up’ parts and accessories, including radiator away scooters is not profitable, the campaign proved
covers, a rear carrier and racing foot rest. to be a phenomenally successful marketing and
A choice of different saddles, paint jobs, frame brand-promotion exercise for Honda.
colours, racks and chrome parts, as well as a range
of performance-enhancing engine parts, are all The scooter class is one of the fastest growing
available and many of these parts are matched to segments of Europe’s motorcycle market. To help
the Zoomer’s colour options of red, black, yellow further promote the Honda brand, four new scooter
and green. retail environments were launched in London. The
design of the shops followed the ultra-cool, urban
Since its launch in 2001, the Zoomer has achieved styling of the bikes, and carried the wide range of
a considerable following in Japan, the United States scooter accessories, with which owners could
and Europe. The key to its success is the Zoomer’s uniquely customise their newly-purchased Zoomer.
ultra-cool, minimalist urban styling, which provides
a base for a very individual machine that is fully All images courtesy and copyright of Jump/Honda UK.
customisable via a range of accessories specifically
created around the needs of their target audience of
young, urban consumers.

For Honda’s UK launch, a limited edition of 100


3
Zoomers were released, and potential customers were
informed that they would have to hurry as stocks of
the ‘hip and zippy little 50cc scooter’ were in very
3. London interior
short supply. Wanting to make their own mark in the
designers Jump were
local market, Honda (UK) bought into the Zoomer
responsible for the
culture by modifying the Zoomers with chrome concept design and
bodywork, nitrous oxide injection, extra lights and implementation of a series
even a playable Sony PS2 with mini-screen under the of small scooter shops.
seat. An online magazine for ‘the coolest scooter Jump’s design reflects the
around’ was also created (www.zoomerzine.co.uk). idea of urban transport
with a backdrop of point-
of-sale displays, graphic
effects, mirrored fittings
and light fixtures that are
shaped like road signs.
Managing the Design Process
130 | PART TWO
Interview

INTERVIEW

Mat Hunter, Director, IDEO Europe


Can you briefly describe your current role and What are the challenges you have faced in terms
responsibilities? of getting your clients to realise that design is
I lead one of IDEO’s seven ‘practices’, which are the strategic and not just implementation?
business units that specialise in different types of Design needs to be both strategic and well
design and innovation work. I’m responsible for implemented, failure can result through a lack of
setting the vision for the type of work that we attention to either component. It is true that
should do (considering what the market wants), ineffective design is more likely to fail by not being
developing client relationships, realising projects strategic, but it’s important not to belittle
that deliver value to our clients, and ensuring that implementation.
every project meets its goals.
Frequently clients come to us saying ‘please design
How long have you worked in this industry? me x’, and our hunch is that they really don’t want
I’ve worked in the design industry for about 11 x, they want y. The good news is that it’s relatively
years, first in California and then, more recently, in straightforward to persuade clients of our view. The
London. Initially I specialised in design and strategy trick is not for us to tell them they are mis-guided,
work for consumer electronics and the Internet, but but for their consumers to tell them. We start every
more recently its anything from food to electronic engagement with ethnographic research, spending a
product convergence. few hours each with perhaps 10–20 consumers. The
insight we get from such work begins to express
What does management mean to you? what the market might want; their unmet needs.
I find ‘management’ a fairly bland term. I prefer After that we can map the opportunities on to the
‘leadership’. The question is what are you trying to business goals of the organisation, to begin to
achieve, or where are you trying to go? Of course define a strategy that will provide true value to
it takes effective management to get there, but the their business.
vision of where to go seems more important to me –
it certainly seems to be in short supply. That’s How do you measure the impact design thinking
generally why IDEO gets hired, because an has with your clients? And for your clients how
organisation cannot see its own way forward. does design impact their bottom line?
It’s notoriously hard to track the return on
From your perspective, what is design? investment in the short term. That’s why innovation
Design is a creative process that generates value in requires such conviction from the top of the
a social context. It’s about generating products, company. There is no doubt that companies which
services, environments and media that businesses possess an effective culture and process of
and organisations can provide to consumers. The innovation outperform those that do not. Boston
design process can define both what to make as well Consulting and BusinessWeek’s
BusinessWeek’s 2006 innovation
as how to make it. review found [for those companies] that the profit
margin was likely to be many times higher as well as
In what ways is design strategic in your revenue. It comes back to the idea that the purpose
organisation? of design is to generate and encapsulate value;
There is no other type of design that we do, all higher value means higher profit margins.
design is strategic in that it is highly aligned with the
business goals of the companies that we work for.
Interview

Mat Hunter leads IDEO’s Consumer Experience


through Design Practice, a global team that
specialises in design and innovation for consumer
brands and products. Over the past ten years at
IDEO he has developed products, services and
strategies for Kodak, TiVO, Hewlett Packard, Procter
& Gamble and many others.

Are there design tools or methods used within According to British Design Council’s industry
IDEO to raise awareness of design thinking research, 93% of designers think that business
externally? skills are either essential or useful in the
IDEO has developed several tools to help both our curriculum, whereas only 54% of design colleges
clients and IDEO staff demonstrate some of our think that business skills are either essential or
methodologies. One is our method cards, a set of 52 useful in the curriculum.
cards that show different ways of observing humans,
different ways of finding insights [see page 108]. Do you think that business skills are important
in design education?
What, to you, is the relationship between design Yes, hugely. And I think that design colleges are
and innovation? quickly waking up to this shortfall in their
The design process, culture and perspective – curricula. One of the key questions, however,
what we call ‘design thinking’ – is very useful for must be what we actually mean by business skills.
driving innovation. User insight, collaborative, Yes, understanding the financial underpinnings of
interdisciplinary teamwork, idea-generation product or service delivery is valuable, but I believe
processes, rapid prototyping and visualisation to that a sound understanding of how industry
express and make them tangible. works, who does what, what does the marketing
department do, how do the advertisers work etc.,
It’s always important to clarify what we mean by will help the designer see how they might fit into
innovation, after all there are many types and many the world of business, what their value is and what
reasons why innovation might be valuable to a the value of other players is.
company.
What skills would you like designers and design
Is it possible to innovate as part of normal day- managers to develop?
to-day operations, and to embed innovation into A design is successful when it connects what
an organisation’s culture? consumers really want, with a sound business
Yes, organisations like Google, 3M and Toyota have strategy, and the resulting product, service or
innovation at their core and it has made them the whatever is expressed with a suitable brand
highly successful companies they are. The key is to voice. So the basic skills are an appreciation for
understand that innovation is not just a process, ethnography, the process of gaining deep consumer
it is also a culture. The company culture must be insight, an appreciation of business strategy to gain
right for innovation to thrive. Collaboration and risk- some understanding of the viability of a product or
taking have to be seen as positive and challenging service, and an understanding of technology. Only
the status quo. The quickest way to get this to when a product, service or other design outcome is
happen is for change to start at the top. The CEO and desirable to the user, viable for the business and
the rest of the board must believe in innovation and functions appropriately, will it become a success.
actively champion its growth.
Managing the Design Process
132 | PART TWO
Interview

INTERVIEW
Brian Smith, Managing Director, FeONIC Plc.
What does management mean to you? What value does design bring to FeONIC?
I believe that management involves a mixture of Without design as an encompassing set of values
sharing experiences and knowledge and guiding in FeONIC would not exist today in anything like its
the decision-making process, but only when required. current form. Design is helping the technology be
I have found that empowering capable people to taken seriously because it is being used for real
make their own decisions, irrespective of their purposes for real people. I believe that our chairman
backgrounds, affords faster individual development was absolutely right to empower design as a means
and accountability, which helps builds a more of challenging, nurturing and growing the core
responsible team. technology assets the company has gradually
amassed over the past five years.
What do you like about it?
I am very fortunate in that our founder chairman, What are the day-to-day challenges you face in
and my champion, is Brenda Hopkins, a strong terms of design and business?
admirer of creative thinking and someone who For some years now, I have felt that design, as a
recognised the power and possibilities that design process, is quite controllable. Managing design well
and innovation would breathe into this technology, requires a disciplined approach and can repeatedly
long enough for it to be nurtured. I take great yield good results. Business success arising from the
satisfaction watching young people develop and I use of design however, relies on other dynamics that
particularly enjoy the buzz and pride in FeONIC as often control the rate at which things change. With
our technology gradually becomes more accepted new technology, ‘strategic’ design might not be
around the world. enough. New technologies have to survive long
enough to become credible; industry interest has to
In terms of the organisational structure where be sufficient enough to merit long-term investment;
does design sit? channel partners have to recognise enough inherent
Design sits at the very top of our company. Of eight value to commit to making an investment;
full-time employees we employ a textile designer, a consumers need to clearly understand the value of
product design engineer and myself, an industrial the proposition; financiers need to be prepared to
designer. Design greatly affects all aspects of our wait long enough for the technology to mature, and,
business, environment, identity, web presence, the above all else, the overall climate needs to be
products we work on and, most importantly, our receptive to technology change, and this is often
choice of partners, products, promotion and our influenced heavily by opinion formers and media
future. comment.

How is design used in your company? Business success is more difficult than design to
Design is a strategic part of our business ethic. It manage, perhaps this is one reason why strong
affects our approach to our technology and business characters, individual or corporate, supported by
equally. The metrics of design management are the strong design champions, for example, Steve Jobbs or
metrics of our new product development strategy, James Dyson, have managed to succeed. By
from the creation of a design brief, through to the controlling the business process as they have
testing routines we adopt to validate the design at controlled the design process, they maintain control
production, to the assessment of our partners as long enough to achieve success.
strategic users of our technology
Interview

Brian describes his role at FeONIC as a hybrid of


technology champion and creative manager. His
work encompasses technical development, early
product commercialisation and new market seeding
as a prelude to technology or product licensing.
Brian has a background in design and management.

What are the challenges you have faced in terms What, to you, is the relationship between design
of getting people within your company to realise and innovation?
design is strategic and not just implementation? I believe that design is to a great degree reactive
This has been a massive challenge and is, I whilst innovation is much more proactive. In design
believe, the single most important factor affecting one tends to talk in current, known language and
technology start-ups. Design is the poor sibling of terminologies , or sometimes in the emerging
the innovation family in the eye of technologists, languages of fashion and style, engineering
engineers and scientists. I believe that there are standards, regulations and build configurations.
many reasons for this, including lack of design In innovation the languages are less clear, as in
accountability and the affiliation of design skills to many cases new words have to be created to explain
vocational rather than professional ones. At FeONIC new and emerging thinking. Some designers are,
our development team consists of physicists, of course, particularly innovative in creating
engineers and scientists, who have embraced our completely new languages within their own field
design-led culture since the early days of its of design, however for me the two are completely
introduction. entwined with good design providing the vehicle for
communicating good innovation to the market.
In your company how does design impact the
bottom line? Are business skills important in design education?
This is really difficult for us to quantify, as it is They are critical to our future. Actually, I believe
impossible to imagine FeONIC in its current form that design is in danger of being marginalised as a
without design as a key skill. In the last five years we ‘non-accountable overhead’ in many of today’s
have sold over £2,000,000 worth of products that increasingly financially-driven companies. Only
utilise FeONIC technology, developed through our with education adopting a more responsible and
emerging fundamental design strategy, supported accountable ‘business relative’ stance will designers
by our distributors and partners around the world. achieve the same corporate respect as accountants
Five years ago these products did not exist. More or lawyers and become properly recognised as a
importantly we are establishing a list of very credible relevant and very necessary profession.
partners around the world that are seeing the
strategic opportunity that FeONIC technology and
our IP actually offers. As such, some very credible
market penetration has been achieved in Europe.
Managing the Design Process
134 | PART TWO

KEY SKILLS

Managing Creative Teams


Getting the most from creative teams relies on good TEAM-WORKING
communication, delegation and leadership skills, and
valuing and respecting the different styles, Combining the right people, personalities and skills
approaches, talents and skills of all team members. into project teams that will work well and within
Teams that work well together exhibit high levels of tight timescales, is a significant challenge.
collaboration and trust; they like working with each
other. Formally agreeing roles and responsibilities is In the current climate, design is more about team
important (so everyone knows what they are doing performance than individual achievement, and
and what is expected from them), as is matching the working within a design team can hold distinct
right people and personalities with the right project advantages. Projects can be broken down into clearly
(so that people are actually able to perform the defined tasks, roles and responsibilities, and then
tasks). However, it is the informal conversations assigned within the team as appropriate. However,
that occur, and the actual ‘chemistry’ of the team, every team member should retain equal responsibility
which will stimulate the sort of creative results the for the outcome of the project, and for completing
organisation's are looking for today. his or her task on time (as some team members may
be relying on one person finishing a task before
Learning to be comfortable with a certain level of another can begin). Negotiating and facilitating,
imprecision is part of being a design manager. Design cooperating and supporting, looking for win-win
is all about iteration, exploring and revisiting ideas. solutions and congratulating team members for a job
Stifling creativity by micro-managing, controlling well done, will inspire positive team working.
and dominating, or steering a solution in a particular
direction before the design team has had the chance STRUCTURE, GUIDANCE AND LEADERSHIP
to fully uncover the problem and explore new ideas,
are all detrimental to the nature of the creative Design teams work best when there is structure,
process. The key words for anyone responsible for guidance and leadership. Structure means agreeing
managing a creative team are freedom, focus and roles, responsibilities and tasks, the timing of design
budget. The freedom to allow time and space for reviews and decision-making processes, and project
divergent thinking, the focus to then encourage goals, deadlines and milestones. Design managers
convergent thinking, and a realistic awareness of the often have to exercise judgement and compromise
budget in terms of both time available and costs between honouring the client agreement and trusting
allocated. the team’s creative ability. If the structure, budget or
timescale is detrimental to the creative process, clear
communication with the client will be needed in
order to negotiate the benefits of an extension. In
other situations, the design manager may need to
exercise formal or informal disciplinary measures in
order to prevent individual team members
undermining the overall goals and time scales of the
project team and the client relationship.

QUESTIONS FOR DISCUSSION: What different ways are there to find the right designer to complement an
existing design team? How would you go about finding and engaging a whole design team to carry out a
specific project?
Managing Creative Teams | 135
1

Guidance means keeping the team informed of


changes, sharing information, providing feedback,
offering constructive criticism of design ideas (as
opposed to destructive criticism of individuals), and
giving praise where praise is due. Providing guidance
also means encouraging initiative and responsibility,
drumming-up enthusiasm when morale is low,
maintaining the quality of creative solutions, and
encouraging the team to communicate effectively
and considerately with each other and those outside
the immediate team.

Design is a collective process and as such someone


needs to be in charge. Due to the differences in how
designers and managers communicate and operate,
design managers need to provide leadership,
promoting the abilities of the design team and taking
responsibility when the situation so demands.
Conflict is a natural part of the creative process, but
it needs to be dealt with quickly and decisively so as
not to undermine the overall team goals. Bringing
roadblocks and conflicting agendas out into the open
and dealing with them positively will allow the team
to move forward once again.

1. Joyn is a new concept for 2. Joyn is the culmination of 3. St Luke’s threw out the
work in an office Vitra’s 40-years worth of traditional, hierarchical
environment. Joyn recognises office research, combined arrangement of teams
that the office is no longer with fresh insights from grouped by function or
the only place where people French industrial designers discipline. Instead
work. Since many of the tasks Ronan and Erwan Bouroullec. multidisciplinary teams work
that used to be part of daily It is an open system that can together collaboratively to
office routines can now be dynamically adjust to explore the specific needs of
handled at home or on the changing demands. Rather each client in dedicated
road, the office’s most than impose one way of brand rooms, such as this one
important function now is it’s working, Joyn supports many. for Clarks. When clients
provision of a central hub for The design encourages themselves are invited into
the intensive interpersonal mobility, mixing and natural the brand rooms, they have a
exchange of information. collaboration between sense of ownership for the
Traditionally, office interiors employees. unfolding ideas by being
take their cue from the fixed Image courtesy of Vitra. involved in the process.
pattern of individual work Image courtesy of St Luke’s.
and a strict division of
labour. Joyn challenges this.
Image courtesy of Vitra.
Managing the Design Process
136 | PART TWO

KEY SKILLS

Facilitating the Design Process


Design methods and processes provide a structured DESIGN REVIEWS
way of performing specific tasks. Their success relies
on making sense of information and research, Held at intervals throughout the design process, a
hunches and suppositions and the constraints and design review evaluates the project against the
contradictions found in any design problem. The criteria in the brief and the agreed key stages.
planned approach may vary in reality somewhat due According to Hollins & Hollins, lack of
to the iterative nature of the design process and new communication between people from different
discoveries made by the team in the process of occupations is especially rife in large companies.
addressing client needs. It is a matter of experience ‘People quite often do not understand what
and good judgement as to whether a design manager information the other needs to do their job, and they
needs to bring the process back on track, or question do not understand how one persons decisions can
the design process in relation to the brief without affect the work done by others.’ (1991). Design circles
actually stifling the creativity of the design team. – small groups from throughout the organisation put
Facilitating the design process requires a good people together to review design – can help alleviate these
person that can listen and understand disparate problems.
department cultures and their associated agendas.
For example, design reviews are a common
Design managers usually have a good understanding occurrence within Apple’s creative working
of the client’s business agendas, and can help the processes. Apple employees talk incessantly about
design process by keeping the team abreast of any deep-collaboration and cross-pollination. Essentially
changes happening within the client organisation, this means that products do not pass from team to
particularly with regard to the client’s vision. The team, and there are no discreet, sequential
design manager plays an important role in making development stages. Instead, Apple’s design process
sure information flows to the design team, whether is simultaneous and organic. Products are developed
about changes within a client organisation, or by all departments simultaneously – design,
information on new materials or processes. hardware, software – and in endless rounds of
Translating business terms to designers, and interdisciplinary design reviews (Grossman, 2005).
explaining design terms to clients, promotes clear
communication and understanding on both sides.
1 Facilitating the Design Process | 137

1. Design circles can be used


at all stages of the design
1
process to help improve
communication and facilitate
decision-making. Small groups
9 2 Product champion
from throughout an
organisation can come
together to review the
design. Groups of larger sizes
than nine individuals tend to
break down into sub-groups,
8 3 People join when their
experience becomes which will lead to less
A maximum of nine people relevant
effective communication and
decision-making. Members of
the design circle will change
People leave when depending on who is best
their expertise is no suited to meeting the
longer required
7 4 objectives or a particular
stage of the design process.
Source: Hollins and Hollins,
1991.
And may return later

6 5

2. For larger projects,


supplementary design circles
can be formed around the
main design circles, with lines
of communication as
indicated in this diagram. The
design manager should be a
constant member of the main
design circle, and should
Main design circle
provide feedback to those
design team members that
are relevant to the project,
8
but are not in the main
circle.
Source: Hollins and Hollins,
1991.

Supplementary
circles

Product champion
Managing the Design Process
138 | PART TWO

STIMULATING WORKING ENVIRONMENTS SMART OBJECTIVES

Design managers need to seek ways to safeguard the Making multiple choices and decisions, and
creative process, and to shield the design team from accommodating the varying demands of others,
the unproductive comments of others. Creating the makes it important to plan and prioritise workloads,
right working environment for the team also creates over the short and the long term. Setting objectives
the necessary conditions to aid the design process that are SMART (specific, measurable, achievable
and creative thinking. By nature, designers are realistic and timed), can guide the decisions made
reflective beings and need to go through periods of by design managers and help team members be
divergent (debate and dialogue and lateral thinking) more effective.
and convergent (processing ideas on ones own)
thinking. These different thinking and working styles It is also a powerful way to motivate teams to
require different environmental conditions, for achieve outstanding results. Once the goal of any
example, open-plan and lively spaces for stimulation, task or project are defined, the order of priority
versus quiet areas for concentrated thinking. can be established. The task can then begin, one step
at a time.

Table 1: Smart Objectives


Goals Priorities
Specific Have the expected outcomes Clarify what needs done and when.
been made clear?
Is the information necessary to Establish the priority of the task in relation to other
complete the task available? tasks.
Not knowing what the expected outcome should be
leads to poor time management – the team will not
be sure of where to focus their skills.

Measurable How does the task support the Clarify the expected outcomes in quantifiable and
organisational goals, and is this qualifiable terms (if possible).
measurable?
How does the task help Be able to demonstrate the relationship between the
customers, or reduce expenses? completed task and the success of the business.

Achievable Is the task achievable within the Communicate throughout the process. Get support if
time and cost allocated? extra resources are needed to complete the task. If
necessary, say no to taking on the task if the
resources are not available to succeed.

Realistic Are the objectives realistic? Take into account public and employee holidays.
Ensure the team are able to proceed as quickly
as it is scheduled.

Timed Is there a clearly prioritised and Ensure a realistic timetable and deadline for the task
defined schedule for the project? is agreed with the client.
Facilitating the Design Process | 139
3

3. Dyson Demo in London is


a space used by Dyson for
educational and media
events, and to showcase their
latest technologies, which are
developed in the company’s
research, development and
production facilities.
Image courtesy of Dyson.

QUESTIONS FOR DISCUSSION: How can design managers lead, and support the design of products and
processes that stand out, emotionally connect with consumers and add value to the business? In what other
ways can design and management support each other?
Managing the Design Process
140 | PART TWO

KEY SKILLS

Developing Collaborative Cultures


Organisations that encourage their employees, CLIENT TEAMS
stakeholders and shareholders to share resources,
ideas and innovations are often the ones which In a design consultancy, individuals from a range of
deliver products, services and experiences that their disciplines or functions can be organised to work
customers actually want. Design managers, because together in specific client teams. The advantages
of their familiarity with both design and business, are of client teams are that its members can immerse
well placed to act as catalysts within organisations, themselves in the project problem, and maintain
by contributing to new initiatives. In addition, design a level of confidentiality away from other client
managers are also in a position to form the ‘glue’ teams. As teams are interdisciplinary, the client
between business and design, influencing the way problem can be viewed from different perspectives
that units can work together in new and surprising simultaneously. Another benefit of client teams is
combinations. Engaging a variety of stakeholders in that they are isolated from functional units and
the creative process facilitates and integrates other day-to-day business concerns or distractions.
different disciplines, functions and divisions.
PROJECT TEAMS
FUNCTIONAL TEAMS
In a client organisation, people from a range of
The conventional, and rather hierarchical, approach disciplines or functional units can be organised to
to design teams dictates that each function or work together in specific project teams. Having
discipline, such as designers, project managers or people from variety of backgrounds in a project team
account directors, should work in isolation. Design can generate the all-important creative spark. In the
teams set up in this way are good for sharing words of Rockwell (2003), it’s not about ‘getting
discipline-specific knowledge, as team members people to sit in a room and agree with you…it’s about
benefit from a cross-fertilisation of ideas from getting enough voices in a room that are dissimilar,
colleagues working with different clients and in create some friction, and use that friction to make a
different industry sectors. decision you wouldn’t have made otherwise.’

Within a client organisation, functional business


units such as marketing or finance departments
are established so that people from each area work
in a self-contained way. The way the units work is
focused around the hierarchies, lines of authority
and conventions of the business and its culture;
people from different disciplines meet and work
together in team and client meetings. Working in
separate business units creates focus, but business
units by default do not allow for the cross-
fertilisation and knowledge of ideas from
different units on a day-to-day basis.

QUESTIONS FOR DISCUSSION: In what other ways can design managers help build collaborative cultures, and
inspire team members to lead by design?
Developing Collaborative Cultures | 141
1 2

1. The BMW Group 2. Creative brainstorming


DESIGN AND INNOVATION
debated the merits of methods are taught to
division-oriented versus employees by organisations
Is it possible to develop a culture of innovation,
project-oriented organisation, such as Whirlpool and
throughout an organisation, by creating a separate and developed a concept Toyota. Suggestion boxes
innovation team, one that is remote from day-to-day where associates within are also provided by these
business activities? Or does the act of collaborating technical departments organisations to encourage
in day-to day business concerns actually stimulate join project teams for the new ideas or improvements
new responses to organisational challenges? duration of the concept from any of their employees.
phase. Then, in a subsequent Companies like these are
In some the organisation's, design operates as a implementation phase, said to be operating in the
separate resource (the design team); in others design the associates return to spirit of kaizen, a word
their original technical taken from the Japanese
is embedded within several different resources (for
departments, but still work ethic of everybody
example, marketing and new product development).
maintaining their close improving all the time. In this
links with the project team. approach employees are
In either case, collaborative cultures have healthy Image courtesy and copyright seen as potential innovators.
levels of trust and communication, both within and of BMW AG.
across divisions and teams. Powell has observed that
‘a company is made up of people whose informal
relationships are more important than their formal
ones’. There may be formal reporting structures and
working hierarchies, but it is frequently ‘at the nitty-
gritty interpersonal level, that hundreds of decisions
are made everyday that are ultimately more
important than those few made at the top’ (1992).
Managing the Design Process
142 | PART TWO

KEY SKILLS

Visual Communication
The ability to represent ideas visually is key to the To mind map your idea, take a large piece of blank
design team’s ability to communicate with clients, paper and some different coloured pens, start with
and the success of a project. Visual presentations a central word or image, then branch out, putting
can take many forms, from thumbnails and rough key words or images on connecting lines. Specific
sketches of initial ideas, through to finished examples and creative associations can be
representational drawings and computer-generated accommodated, and links are made using lines, and
renderings of a product or concept. associations with themes or categories are made by
use of different colours. By clustering themes around
Visualising ideas is a form of thinking that designers associations and links, similarities and differences
use to come to terms with a design problem, to between them can be identified and evaluated.
explore the issues involved and to gain familiarity
with a particular type of content or context. It is Mind maps are an excellent means for generating a
also one of the key ways in which the process of wealth of possibilities that, through brainstorming
design works by exploring ideas and testing and and review, can illustrate and suggest unanticipated
prototyping different solutions. Designers and their relationships and potential opportunities.
clients go through a process of exploration and
elimination of what does and does not work. WHOLE-BRAIN THINKING
Anyone needing to communicate abstractly would
do well to gain confidence in visualising, sketching The two sides of our brain contain two distinct forms
and paper prototyping. of consciousness. The right side is known to process
information holistically, and the left analytically.
The ability to draw is critical for designers as it The right brain is decisive and controlled, it breaks
allows them to capture and communicate their words and thoughts apart. The left brain is random,
ideas in the process of designing; to create final creative and unstructured, it blends words and
presentation drawings that visualise the end-result; thoughts together. People have a natural preference
and to communicate within a team conversation or for brain dominance and for hand dominance.
client meeting. Drawing is a means of research and Both sides of the brain play a role in our day-to-day
analysis and of checking and testing inventive ideas. activities, each making a different contribution.
We draw to communicate, capture a fleeting thought Managers are frequently stereotyped as being right
or idea and to record and represent information. brain, while designers are often labelled left brain.

MIND MAPPING Successful design managers have the ability to see


things from both the design and the management
Mind maps are tools that allow you to generate ideas perspectives. Tapping into different thinking styles
quickly. Originated by Tony Buzan, mind maps are as necessary and improving whole-brain thought
non-linear representations of abstract words, colours processes, can help in the quality of decision-making
and images, which allow the free flow of ideas by when it comes to design-related situations.
organisation and association. The following exercise will help you tap into both
sides of the brain, to take a ‘whole-brain’ approach
to situations.
Visual Communication | 143

‘Thinking does not have to


take place in words. Nor
are concepts limited by the
availability of words to
describe them. Thinking can
take place in images and
feelings which are quite
definite but too amorphous
to be expressed in words.
People often have to think in
practical, messy ways in order
to solve problems and bring
things about.’
Edward de Bono
Managing the Design Process
144 | PART TWO

Exercise 1: Whole Brain Thinking Exercise 2: Ways of Seeing


1. Mirror writing 1. Core shapes
Draw a line vertically down the centre of a page. Look at an object nearby and visually break it down
Then, holding a pen in each hand, mirror-write into triangles, circles, squares, lines, curves or dots.
your name.
2. Upside-down drawing
2. Double doodle Upside-down drawing can free us from purely
On a large sheet of paper, draw with both hands at viewing an object, say a chair, and not the series of
the same time, in out, up and down. This relaxes the shapes from which it is made. If copying another
arms and the eyes. drawing, merely turn the page upside down and
get started.
3. Figure of eight
Draw the figure ‘8’ three times with each hand, then 3. Opposite-hand drawing
three times with both hands together. This will free you from habitual ways of drawing
and seeing. It is an excellent way to subvert the
DRAWING controlling, dominant hand-eye co-ordination and
experience seeing differently.
Drawing is a process. It is about representing an idea,
or series of ideas, of how something will look or the COLLAGE
format it will take, but it is also a form of visual
thinking, a way to make decisions in the process of Collage is a technique of visualising an idea using
creation. For those skilled in sketching, the best way given or found images. A useful client exercise is to
to draw is quickly, to get the idea down on paper put a stack of magazines on a table, and ask them to
and record it while it is still fresh in your head. You cut out pictures and form image boards that
don’t have to be able to draw well to communicate represent their perception of a situation or customer
an idea (stick men are fine), but the practice does need. The visuals then act as a prop around which
help you to see better, and to notice things. The insight and understanding can be gained. Often, the
following exercise will help free your eye and your significance of the choices, and the way clients
mind from habitual ways of seeing. describe them, can reveal latent needs that are not
explicitly described in an initial brief.

‘For Leonardo, drawing was an


instrument of research and analysis,
a means of checking and testing
inventions. His sketches became
teachers in their own right.’
Irma Richter
Visual Communication | 145

PRESENTATIONS ARTICULATING THE NATURE OF DESIGN WORK

Standing up in front of a group of people, many of For people without a background or training in
whom may be unknown, and presenting work can be design, it can be difficult to understand the value
fairly daunting. There are however, a number of that good design thinking can bring to an
preparations that can help things go smoothly. organisation. Client presentations are a good
opportunity to provide insight not only into a
First, identify your audience. Who exactly are proposed design solution, but also into the nature
they? Each person may require a different level of of the design process itself. When presenting a design
language, vocabulary and formality. Identify what project, the project presentation should have a
they are expecting from the presentation. Think rationale, which explains the design team’s approach
about things from their point of view and be to the brief, the nature of the process followed, and
empathetic about their expectations. Ask yourself, how the solution was arrived at.
what they need to know and keep focused on what
information is actually required. Preparation is the key here, first review the brief to
ensure that its requirements have actually been
Second, assemble your presentation material. Talking addressed, and communicate your presentation in
and presenting with visuals to hand will give you and a way that demonstrates you have understood the
your audience something to focus on. It will then brief. Quoting directly from the brief shows you are
become easier to plan or stage your presentation in aware and have paid attention to the business needs
a step-by-step manner, and describe or explain the of the client organisation.
thinking behind each step. When presenting, using
prompt cards is better than reading off a page, as it Secondly, outline how you approached the brief and
allows for making eye contact and a more the design direction you pursued; the way the design
spontaneous sounding delivery. functions and the appeal or qualities that align the
design solution with the client’s brand or mission.
If presenting in a group, an elected team member Tell the story of your creative process in a way that
should first outline to the audience what the team is will generate enthusiasm and excitement about
going to talk about, introduce each member of the the design solution, and then, go into detail about
team by name and briefly say what each person will particular aspects of the solution, for example, the
talk about. layout, format, or materials used.

Remember to be systematic about the order in which Finish the presentation with a summary of why you
you present your work. Stage your presentation believe the design solution achieves the objectives
visuals (whether in a digital format or large boards set in the brief, and if possible touch on the value
pinned up on a wall) in a rational order, and go design can bring. Remember to take into account the
through them one by one. Finally, it is always good expectations of your audience, and use language
practice to sum up at the end of the presentation. they will understand.
Part Three: Managing the Design Implemen
146 | PART THREE
Managing the Design Implementation
ntation

This is the stage where design projects are


delivered. The focus of this stage is placed
on the process and practice of managing
projects. Once a project has been completed,
the delivery of it can entail further stages
of design management, such as developing
guidelines and manuals that will, for
example, maintain the design, or translate it
for a global marketplace. At this stage, the
design focus is placed on the management of
design agendas, projects and possibilities.
Managing the Design Implementation
148 | PART THREE

KNOWLEDGE
The Project Management Process
In this context, project management is about how COST, TIME AND PERFORMANCE
to translate design strategies and processes into a
finished result. This entails planning and coordinating Putting together a schedule of how a project will
the people, stakeholders and resources necessary to run, and making sure that it stays on track, is not
get the project built, on time and within budget. easy. Design is an iterative process, and many
trade-off decisions need to be made in response to
Maintaining a good client relationship throughout the issues and concerns raised during the lifetime of
this process relies on clear, effective and frequent a project. In addition, in response to the conflicting
communication, a good design brief and agreement demands of numerous stakeholders, compromises will
of defined roles and responsibilities. There are a need to be made. For the project manager, strong
number of questions that must be addressed, for leadership, good judgement and the ability to make
example, what is the scope of the project? What informed decisions will be needed to balance the
activities, tasks and resources are needed? How demands of cost, time and performance of the end
much time should be allocated to each step, and result. Poorly-managed projects often result in delays
what will the cost be? Identifying these needs forms and high costs, whereas well managed projects are
the basis of good project management. For a design more likely to be implemented on time and within
manager operating as a project manager, it involves budget.
taking ownership and responsibility for the
client relationship and how design decisions are
communicated. The ultimate goal for all involved is
to achieve the best end result possible, within the
timeframe and budget available, and to maintain a
positive working relationship throughout.

‘The two main resources that affect creativity are time and money.
Managers need to allot these resources carefully. Like matching people with
the right assignments, deciding how much time and money to give to a team
or project is a sophisticated judgement call that can either support or kill
creativity.’
Teresa M. Amabile
The Project Management Process | 149
1 2

1. Projects must be managed 2. Translating design


Table 1: Measures of Quality, Time and Cost to maintain an appropriate strategies and processes into
Measures of Quality balance between time, cost finished results involves
Performance and performance, which are making a number of trade-off
Features the three key influencing decisions between time,
Reliability factors of any project. quality and costs, right to
Conformance Trade-off decisions and the the very end of the project.
Durability implications of each factor Here, Chris Bangle, Global
Serviceability, will need to be evaluated Chief of Design for BMW,
against potentially conflicting discusses a design with
Aesthetics
demands (for example, some of the 300 designers,
Perceived quality/reputation
reducing cost and raising the modellers, engineers,
Value for money
quality) from a range of ergonomicists and material
Measures of Time different stakeholders and specialists in Munich, who
Manufacturing lead time contributors. are all working together to
Due date achieve the benchmark of
Rate of product information BMW quality.
Delivery lead time Image courtesy and copyright
Frequency of delivery of BMW AG.
Measures of Cost
Manufacturing cost
Value-added
Selling price
Running cost
Service cost
Profit
Source: Institute for Manufacturing, University of Cambridge.
Managing the Design Implementation
150 | PART THREE

PROJECT PLANNING Thirdly, project roles, responsibilities, lines of


communication and team-management procedures
When planning project implementation, and in will need to be identified. The project team should be
consultation with the design team and the client set up and the project or design manager will
contact, the design or project manager estimates the need to make sure all parties are aware of their
amount of work involved on a project and defines responsibilities, as well as ensure the time estimated
the terms of the contract. Roles and responsibilities for each stage, and the duration allowed for each
will then be formally assigned, both within the task, is realistic.
client organisation and the design team. At this
point, confidentiality clauses and non-disclosure Fourthly, the design or project manager should
agreements can also be included, as appropriate, identify any additional resources or stakeholder
to the needs of each party. Broadly, project- involvement that will be needed to complete the
implementation planning can be deconstructed project. Key milestones such as deadlines, reviews
into five key areas of activity. and presentations should also be identified. These
will serve as useful points to evaluate actual project
Firstly, the design or project manager should ensure progression against the project plan. Project review
the client and design teams agree and understand meetings allow the design or project manager to
the project brief, and what will actually be delivered. monitor progress, both internally with the design
This is achieved by breaking down the design or team, and externally with the client team, as well
project brief into manageable project stages. as in combined team meetings.
The project manager must make sure that the
design methodology, process, development and Finally, the project or design manager should set up
implementation stages are mapped out in the a project file and ensure the team understands the
sequence in which they must occur. system for information flow, documentation, record
keeping and administration. The project manager
Secondly, the design or project manager should is responsible for making sure information flows
breakdown what needs to be done within each between the design and client teams, and for
project stage into smaller tasks and activities, mediating decisions, providing leadership and
prioritise the tasks and estimate the time needed direction and making informed decisions at key
to complete each one. He or she will also need to stages. Everyone involved on the project should be
identify relationships between tasks and determine aware of how his or her roles and responsibilities fit
what activities need to occur before another can within the overall project plan.
begin. These interdependencies should be monitored
as delays can have serious knock-on effects to later
project stages.

‘Good communication in project management has four characteristics:


ensuring that all sides understand the problem and are fully briefed;
ensuring that all sides understand each other and are talking the same
language; ensuring that all sides are always fully informed, sharing problems
and solutions; and encouraging all sides to share experiences and knowledge,
especially on details, procedures and knowledge.’
Dick Petersen
The Project Management Process | 151
3

3. Volkswagen’s retail
moving-in identity guidelines
for its car showrooms include
suggestions on how to
delegate responsibility for
managing their identity
standards. The champion
system consists of a team of
key people drawn from
within the organisation who
are responsible for ensuring
specific areas of the retail
standards are implemented
and maintained.
Image courtesy of
Volkswagen/Integrity Design
Management.

4. Each of the delegated


roles, or champions, are
responsible for different tasks
and activities of Volkswagen’s
moving-in day action plan.
Image courtesy of
Volkswagen/Integrity Design
Management.
Managing the Design Implementation
152 | PART THREE

PROJECT PLANNING TOOLS PROJECT MANAGEMENT BENEFITS

There are a number of tools that will help a Good project planning and management can make
design project manager plan and track the works. a big difference to whether projects run smoothly
Commercial project-management software includes and ‘are’ on time and ‘on’ budget, or fall into ‘fire-
applications like Microsoft Project, Basecamp or fighting mode’ and other difficulties. For design
Filemaker. A design industry standard however is a consultancies, sound project management can also
Gantt chart. This form of bar graph is a working provide operational benefits and in some instances,
document that lists each of the project stages and a crucial competitive advantage. For the client, good
the tasks to be completed, in the order that they project management and planning is a reassurance
must be completed. The Gantt chart also highlights of how design operates and delivers results, and
any dependencies between different activities and how the design process and project progress can be
stages. In any project there will be tasks that cannot communicated in a transparent and accountable
be carried out until a previous step is completed, for manner.
example, an interior designer cannot develop the
design of a specific retail space until the site itself is
surveyed for accurate measurements.

Information highlighted in a Gantt chart includes: a


prioritisation list of activities, the likely duration of
tasks from start to finish, the duration of intervals
between tasks, links and interdependencies in
relationships between tasks, critical and non-critical
tasks and key project milestones. A Gantt chart is a
plan for how a project should run in an ideal world,
and does not necessarily reflect how the project will
run in real life. Regular reviews to assess progress
will be necessary throughout the project; key
stakeholders may go on holiday or become ill, and
client contacts can change. Gantt charts provide
a focus for monitoring progress, anticipating how
resources are managed, and minimising the chance
of pitfalls and delays.

QUESTIONS FOR DISCUSSION: What, specifically, can a design manager do to help lead and support the
process of design? Consider this from the point of view of planning, budgeting, communicating and educating.
The Project Management Process | 153
5

Preparing for moving-in day


Task list and timeplan
There are twelve key tasks that must be undertaken by the Brand Manager
(BM) and the Regional Construction Manager (RCM) to ensure moving-in day
5. Gantt charts are critical
goes according to plan. The timeplan in Appendix A shows the recommended to the process of managing
number of weeks before moving-in day that the following tasks should be projects. This task list
undertaken: and timeplan are from
1 Review Retail ldentity Standards Guide (RISG) on Desktop (BM & RCM) Volkswagen’s retail moving-in
2 Review Architect plans to determine point of sale (POS) requirements identity guidelines for its car
and order showroom materials (BM & RCM) showrooms. The list outlines
3 Confirm totem layout and order totems (BM & RCM)
twelve key tasks that must be
undertaken by the brand
4 Agree moving-in day with everyone concerned (BM & RCM)
manager and the regional
5 Order identity materials (BM)
construction manager to
6 Provisionally book merchandiser (RCM) ensure moving-in day goes
7 Appoint showroom Champions (BM) according to plan.
8 Train Champions on VRC and the RISG (BM) Image courtesy of
Volkswagen/Integrity Design
9 Confirm moving-in day to all parties (BM & RCM)
Management.
10 Check all materials and POS have arrived (Champions)

11 Plan moving-in day with everyone concerned (BM & Champoins) 6. Twiki, (a structured Wiki),
12 Train showroom staff in VRC and retail identity standards (BM) is a collaborative software
platform and knowledge-
management system used in
December 2003
project management. It can
be used on the Internet, or
on a company intranet, to
manage documentation and
project planning for teams of
hundreds of people in various
locations all over the world.
Twiki is used by companies
such as Yahoo!, BT, Disney
and Motorola.
Image courtesy of Twiki.org.
Managing the Design Implementation
154 | PART THREE

KNOWLEDGE
Project Management in Practice
Bad project management is the main reason for RISK MANAGEMENT AND AUDITS
client dissatisfaction with design, and why clients
take their business elsewhere. No project ever goes Risk audits identify where problem areas are most
exactly according to plan, but what happens if likely to crop up on a project, and propose what
the project is going off track, over time and over should happen in the event of one occurring. If
budget? things start to go wrong, or a project deadline is not
going to be met, various responses can be considered
Managing the client’s design expectations is an and the wider implications on time, costs and
important part of how successful a project is resource allocation estimated.
considered to be. As an iterative process, design
encourages the integration of new discoveries, The original project scope will be de- and re-scoped
opportunities and constraints identified during each in response to the changed conditions and in an
project stage. This is a process that requires each attempt to get the project back on track. Weak
team member to be comfortable with continual points will be identified and solutions proposed.
change. Monitoring progress regularly, and For example, in client organisations with many
communicating effectively with the client and the internal stakeholders, client sign-off may take longer
design teams, will inspire confidence in both the than originally estimated, delaying a part of the
process and those involved with the project. During design process from meeting its deadline. This may
the course of a project’s lifetime, a number of be resolved by reducing the number of stakeholders
circumstances will inevitably influence how closely that can approve the design, or perhaps by
the proposed project plan maps what is actually extending the time allowed at each stage.
happening. Good project managers are flexible and
adaptable in the face of unforeseen circumstances, By monitoring actual progress of the project
yet remain objective, balanced and realistic in how against an agreed schedule, potential delays can be
they respond to the client and design challenges proactively brought to the attention of the client
that arise. and the design team. Proposing a solution at this
stage reduces the risk of the delivery date incurring
CRITICAL PATH actual delay, but in any live project a level of
compromise will still be needed. If the priority is
The critical path is used to track progress of the to meet a deadline, the client and project manager
project implementation. It identifies those tasks can increase the size of the project team, which
that must occur on time and in sequence for the may mean increased costs. If it is important to keep
final project deadline to be achieved. Project the project on budget, it may be agreed to extend
managers will be responsible for monitoring the deadline for completion but alter the material
actual progress against the proposed schedule, for specification or reduce the size of the project
controlling the project, and steering it back on track team. Decisions must, where possible, be made in
if necessary. Three steps must be taken when tasks, consultation with the design team, to gauge the
activities or external events prohibit things going impact on the design process itself.
according to plan.

Firstly, the original project plan needs to be saved as


the baseline version. Secondly, the project plan
needs to be regularly and honestly updated so that it
reflects the progress actually being made. Thirdly,
the baseline plan should be compared to the updated
one, and, if they do not match, an appropriate
course of remedying action can be taken.
Project Management in Practice | 155
1 2

3 4

1. Inditex, one of the world’s 2. Inditex’s risk-management 3 & 4. Inditex’s logistics


largest fashion distributors, model is based on flexibility, system,which is based on
has over 2800 retail outlets in and the ability to adapt their software designed by the
64 countries. Its largest retail offers to meet customer company, means that the
chain is Zara. A key element desires in the shortest time time between receiving an
of Inditex’s operations are possible. For Inditex, time, order at Inditex’s distribution
the fashion stores themselves, above cost, is the main factor centre to the delivery of
which are carefully designed to be considered. The way in goods is on average 24 hours
so as to be inviting to which the organisation for European shops and a
customers, and are used by manages its internal and maximum of 48 hours for
the company to collect external processes with American or Asian stores.
information that is then used stakeholders and suppliers, All images courtesy of Inditex.
to adapt their business offers enables Inditex to shorten
to meet customer demands. turnaround time and achieve
Shown here is the Zara store greater flexibility, which
in Casablanca. reduces stock, and therefore
the number of items left
unsold, to a minimum.
Managing the Design Implementation
156 | PART THREE
‘There are costs and risks to a programme of action, but they are far less
than the long range risks and costs of comfortable inaction.’
John F Kennedy.

SCOPE CREEP COST EFFECTIVENESS

When the tasks and activities defined in a project According to Borja de Mozota (2003), managing the
brief or scope of works grow beyond what has been project budget requires the control of three types of
agreed between the client and the design resource, costs: the type of payment (fixed or hourly rates,
it is referred to as scope creep. Designers can royalties or variable rates), the actual budgeted
unwittingly agree to carry out additional design costs, and cost effectiveness.
or redesign work in response to a client request,
without being fully aware of the implications on the The client is most likely to measure cost effectiveness
original agreements in the design brief. A good in terms of what they consider to be value for
project manager will act as the first line of defence money, and what they are getting in exchange for
against scope creep, and will work internally with their investments of time, money and resources. Cost
the design team to estimate the time and resources effectiveness can also include the benefits of long-
needed to carry out any extra work, and then term relationships, where trust is built and design
present a proposal to the client for consideration. teams develop familiarity with, and are well able to
A design team member faced with a client request accommodate, the working conditions, personalities,
for extra work outside of the original scope of works and the constraints of the company culture.
should always refer the client back to the project
manager. This has the added benefit of keeping REGULAR REVIEW MEETINGS
budget negotiations away from designers, allowing
them to focus on the creative design thinking for Good project management should create regular
which they have been hired. Scope creep should not opportunities for clear and open communication,
be viewed as a bad thing provided it is responsibly both with the design team and the client team. This
managed. Often, the growth of a project from the can happen daily through informal conversations
design brief creates additional opportunities for the and through review meetings, held regularly and
design resource to win more work and so generate frequently, to assess and monitor progress. The
more income. The client team can also benefit by design or project manager plays an important role
addressing additional organisational concerns in the review meeting as they negotiate on behalf
through already established design projects. of the design team, leaving the designers free to
concentrate on project considerations. They also
manage the client contact with the design team,
encouraging the opportunity for design discussion
and additional project commissions, while

QUESTIONS FOR DISCUSSION: In what ways can design delivery be improved to get the best value from the
design budget, and the organisation’s investment in design?
Project Management in Practice | 157
5

simultaneously reducing potential conflicts over


scope creep and hasty promises of results, which the
design team may not actually be able to meet. As
well as keeping the client abreast of project progress
and reviewing and revising the project schedule, the
project or design manager should also keep the
design team informed of changes within the client
organisation that could affect the project.

POST-PROJECT REVIEW

Reviews held after the completion of a project are


useful for both the client and the design consultancy
as, with the benefit of hindsight, there are always
better ways to do things. Independently or together,
both sides can acknowledge key achievements,
identify areas for improvement and learn from the
process.

In addition to the project outcome and the


performance measures and metrics that will
indicate the successes (and failures) of the project,
the relationship between the client and the design
consultancy itself can be reviewed. In this way, the
client can become a more effective user of design,
and the consultancy can become a better provider
of design solutions. For the consultancy, a better
understanding of the client organisation increases
the chances of their being engaged again; long-term
relationships based on trust and previous project
successes encourage clients not to move their
business elsewhere. Post-project reviews are also
the place for clients and consultancies to negotiate
how to promote the success of projects, without
breaching either party’s confidentiality agreements.

5. Innocent take advantage 6. This is part of Volkswagen’s


of distribution and delivery point-of-sale guidelines for its
as an opportunity to promote showroom cars. Volkswagen
their brand. Innocent’s specifies the position of the
delivery lorries, or ‘Cow demonstration car’s
Vans’, have horns, eyelashes, promotional graphics.
udders and a tail. Each truck Image courtesy of
has designed specifications, Volkswagen/Integrity
in this instance, a name and Design Management.
a button that, when pressed,
makes the ‘moo’ sound of
a cow.
Image courtesy of Innocent.
Managing the Design Implementation
158 | PART THREE

KNOWLEDGE
Social and Environmental Responsibilities
The materials specified and the production processes friendly or socially responsible) products and
used in the design and delivery of products and services. Many existing business models are based on
services is increasingly under scrutiny by share and a 200-year old view of industrial society, and the
stakeholders, consumers and clients, pressure groups impact of these models is now being called into
and government bodies. Design can, and frequently question because of their effect on the planet and
does, play a role in contributing to environmental the eco-system as a whole. Legislation can attempt to
and social problems, but taking a responsible enforce new behaviours, but it is more likely that
approach to design brings the opportunity to shape growing consumer regard for the environment and
a more environmentally and socially aware future, responsible products and services will drive changes.
and leads to valuable competitive advantage
amongst increasingly demanding and emotionally SOURCING RAW MATERIALS
involved audiences.
Products and services are made with materials
Companies that do not take a long-term view are chosen to satisfy a number of factors, for example
missing important and rapidly shifting trends. aesthetics (do they look good?), function (do they
Corporate accountability and corporate social work?) or costs (can we make a profit?). Increasingly,
responsibility (CSR) agendas are part of a global customers want to know more about a product, how
move to do the ‘right’ thing. These agendas can it was made, where it was made, and even who made
advocate change and transformations within it and under what working conditions. In short, is
organisations and regulatory bodies if they go the product or service environmentally and socially
beyond public relations exercises, and become responsible?
embedded in the ethos and ethics of the business.
Regulatory bodies are in place to monitor and
Design decisions will be made consciously and control the flow of where raw materials come from,
unconsciously and responsibly and irresponsibly, and many products, services and suppliers now carry
within the total lifecycle of a product or service. kitemarks or other guarantees of quality, origin of
Environmentally-aware design seeks to reduce the materials, and ethical trading standards (such as the
material and energy used and waste created at each Fairtrade, Timber or Soil Association stamp marks).
stage in the development process. Socially-aware Designers play an important role in the process of
design seeks to broaden the accessibility and sourcing and specifying both materials and suppliers,
inclusiveness of people able to make use of the and the subsequent effect that these decisions have
products and services on offer, for example, by on natural resources. Organisations such as The
incorporating disabled access to buildings. Body Shop actively source ingredients based on
the quality and purity of materials, and in the
Design managers play an important role in improving knowledge and support of healthy and sustainable
the flow of information on new sustainable materials working conditions. In an increasingly competitive
and techniques. They also monitor changes in environment, this can become a real selling point for
legislation and financial incentives, for both the product and service differentiation.
client and the design team. For example, consumer
trends indicate that people are willing to pay more
for ‘ethical’ (healthier, safer, environmentally
Social and Environmental Responsibilities | 159
1 2

3 4

1. Specifying the use of


environmentally-friendly
materials and systems can
bring additional benefits in
terms of financial savings
and government-sponsored
tax breaks. Genersys supply,
distribute and install solar-
panel technology and solar-
power applications.
By harnessing the limitless
and free energy from the sun,
the solar collectors in the
heating systems of each panel
provide hot water, space
heating and air conditioning,
for individual households and
businesses alike.
Image courtesy of Genersys-
Ireland.com.

2. Terra Plana’s Worn Again


shoes, are made from an
assortment of weird and
wonderful reused materials,
from coffee bags and t-shirts,
to jeans and surplus military
jackets. These disused
materials have been
creatively recrafted, so that
each pair of 99% recyled
shoes is full of history and
personality.
Image courtesy of Terra
Plana.

3 & 4. One of Muji’s three


product development
principles is to select
materials to keep costs down
and quality high. Muji use
industrial materials, (often
materials that are ignored
by other organisations),
which can be bought at low
cost and in bulk. Here, Muji
have re-used yarn for one of
their t-shirt ranges.
Image courtesy of Muji.
Managing the Design Implementation
160 | PART THREE

PRODUCTION PROCESSES Design can also raise social and environmental


awareness by communicating broader issues to
Design can make manufacturing and production consumers. Including well-designed instructions
processes more efficient, whether through refining with consumer goods that illustrate how to use the
existing workflows or setting up a whole new product in an energy-efficient way can motivate
system from scratch in order to reduce massive users to think about the wider environmental
environmental burdens. For example, the debates. For example, the electricity wasted by
manufacture of a tiny 32Mb memory chip for a people leaving televisions and videos on standby can
mobile phone or digital camera requires more than be reduced through new environmentally-friendly
a litre of fossil fuel, 32 litres of water and 72g of approaches to the design of technology, where
chemicals, which can include corrosive hydrogen inefficiencies are literally designed-out of the system.
fluoride (Harris, 2006). Companies such as Nike are
increasingly moving towards closed-loop production END DISPOSAL
processes (where no waste is produced as a by-
product of production), and setting specific design In a move towards a zero waste society,
challenges and constraints to address social and organisations are looking at their internal systems,
environmental concerns, with the added benefit including their design and development processes, to
that efficient production processes help keep find new ways to be more responsible for the total
manufacturing costs down. lifecycle of the products and services they create.
Historically, goods and services were sold for profit,
Businesses are part of any community, and as and owners were wholly responsible for disposal
such need to be responsible and accountable for of the goods beyond their usable life. Now, with
their actions and their local and global impact. shifts in consumer and societal preferences and in
Detrimental environmental impacts can be reduced, acknowledgement of environmental challenges,
for example, through sustainable processes taking a long-term view of how to deal with waste
and working relationships, addressing ethical is a valuable competitive advantage. Packaging is a
responsibilities and disposing of waste appropriately, major contributor to unnecessary cost and waste,
all of which can enhance the customer perception both in manufacture and transportation.
and reputation of a brand globally as a green, Redesigning, and even rethinking the necessity of
socially responsible, organisation. packaging, is a challenge that can be addressed
through the design of, for example, refillable bottles
ENVIRONMENTAL COST or totally recyclable packaging.

Environmental costs and the amount of natural Design can bring enthusiasm, excitement and
resources used to produce a good or service is an opportunity in finding ways to ethically and
increasingly influential factor in our purchasing sustainably differentiate products and services,
choices. Design has a direct impact on the energy making disposal part of the whole ‘life story’ of
and resource consumption of the products and the brand.
services we buy and use. For example, Whirlpool
is redesigning its washing machines to use less
energy and water, and Honda recently engineered an
environmentally superior hybrid car, which combines
a petrol engine with an electric motor for greater
fuel efficiency and less damaging emissions.

QUESTIONS FOR DISCUSSION: What are the design challenges of creating sustainable products that
consumers actually want?
Social and Environmental Responsibilities | 161
5 6

7 8

5. Muji’s P.E.T. Bottles are


recyclable and refillable, and
their modular sizing and
square shape makes them
functional and practical. The
simplicity of Muji products
derives not only from their
minimalist style, but also
their ongoing commitment
to the use of utilitarian
materials and rational
production processes.
Image courtesy of Muji.

6. This lightweight, foldable,


and collapsible pair of
speakers is also by Muji.
Muji’s packaging is simple
and uniform, to emphasise
the natural qualities of the
product as well as minimising
both cost and waste. Efficient
production processes prevent
wastage and costs are kept to
a minimum through constant
inspection at every stage of
the production process.
Image courtesy of Muji.

7. With one minute of


winding up, the Freeplay
Devo wind-up radio provides
five minutes of power-hungry
DAB digital radio, or up to
an hour of traditional FM
reception. The radio can also
be plugged-in a home stereo
or used with headphones.
Image courtesy of Freeplay
Energy.

8. In a move towards a zero-


waste society, NEC has
designed and manufactured a
biodegradable mobile phone.
The NEC 701I ECO has a
casing that is 75 percent
vegetable matter.
Image courtesy of NEC
Corporation.
Managing the Design Implementation
162 | PART THREE

KNOWLEDGE
Design Policies, Procedures and Guidelines
Documenting an organisation’s attitude to design DESIGN POLICIES
helps everyone engaged in the business understand
how design operates at the various of levels within it. These are linked to the organisation’s long-term
This documentation usually takes the form of design strategic objectives for design. Design policies explain
policies, procedures and guidelines, and these are the thinking behind why something has to be done a
useful building blocks for embedding design into the particular way, and give broad outlines for making
way a company thinks and acts, both strategically in design decisions. According to Cooper and Press
the long term and in its day-to-day choices and (1995), a design policy defines the meaning of design
decisions. They help connect the engagement of within the organisation, and serves to reinforce the
design to the organisational goals, decision-making brand and vision. They insist that ‘design managers
processes within business units, and to the must ensure policies are developed on design and
implementation of design projects. related issues, to enable employees to plan strategy
and implementation in light of the policy.’ Some of
Design policies, procedures and guidelines define these related issues will include setting up design
the objectives, processes, and metrics against which standards on quality, legal and environmental
design decisions can be made. They are useful tools criteria. An organisation’s design policy will set the
to not only describe how to go about engaging framework for the procedures to be followed when
design services, but also to establish exactly what using design.
design services are needed in the first place. Whether
design gets used or misused largely depends on the DESIGN PROCEDURES
organisational attitude to design, and how well these
policies are defined, documented and communicated. Design procedures detail what needs to be done
internally to successfully procure and engage design
Engaging design services and setting up design services or initiate a project. In some organisations,
projects should only be done after proper hiring design skills is like procuring any other goods
consideration of a range of matters, as lack of or services, and proper internal procedures need to
awareness and preparation can sabotage good be in place before anyone can make the purchase or
intentions for design. Equally problematic is the engagement. Design procedures might include the
issue of achieving a successful design outcome, formal documents and contracts needed to engage
only to have no measures in place protect all the design consultants and agencies, and may also
initial investment of time, money and other outline the processes for tendering, bidding,
resources. Oakley comments, ‘Too many companies formulating a roster, supporting in-house design
make the big mistake of rushing into design projects teams, forming partnerships, allocating budgets
without first considering the implications of what and signing-off procedures.
they are doing. It is even true to say that managers
sometimes get so carried away by their enthusiasm In principle, design procedures improve the ability
for creating new or improved products and services of the organisation to contract design resources
that it may be only after many months of hard work effectively and efficiently. As such design managers
that they realise they are heading in quite the wrong should help to set up these procedures, as they will
direction.’ (1990). Getting the most out of ultimately define the criteria under which services
investments made in design is in everyone’s interests. will be procured, evaluated and compared, and how
design will be measured by the company, in terms of
money spent versus value added.
Design Policies, Procedures and Guidelines | 163
1 2

1. Comprehensive brand
guidelines can be developed
as a true manifestation of
an organisation’s brand
and as an everyday tool
for the creation of its
communication materials.
In their work for NICE
Systems, Karakter designed
six volumes, each addressing
a key topic in the
implementation process:
brand basics, brand
architecture, photography
and writing, print
communications, and
electronic applications.
Image courtesy of NICE
Systems/Karakter.

2. To ensure consistency
across all applications, brand
guidelines not only provide
practical information about
how to create an on-brand
piece, but also serves as an
inspiration for the reader
through the chosen format,
typeface, colours,
photography and layout.
This spread about the NICE
colour palettes illustrates
how they provide a
distinctive visual impact if
used correctly.
Image courtesy of NICE
Systems/Karakter.

3. Karakter developed a
graphic device to express the
idea of ‘uncovering hidden
value’, which is at the heart
of the NICE brand strategy.
Using a photographic style
featuring camouflage scenes
from nature, the device
consists of an outline of two
squares that serve as both a
focus mechanism and a
framework for titles, creating
an effective combination
between photographic and
graphic elements.
Image courtesy of NICE
Systems/Karakter.
Managing the Design Implementation
164 | PART THREE

DESIGN GUIDELINES MAINTAINING AND MONITORING THE DESIGN

Design guidelines outline how to translate an Design investments need to be looked after, just like
organisation’s brand vision into its products, any other asset in the organisation. Commitments
services, spaces and the day-to-day experiences made to fund and build design projects also need
with which the end user comes in contact. They are to include provision for the upkeep and maintenance
created to ensure the consistent application of of the project. Upon completion, projects may be
design across all customer touchpoints. Design handed over to clients, with accompanying
guidelines can include, for example, the use of logo, maintenance manuals, instruction books or other
colour and type for graphic design, or the layout of help tools. These provide advice on looking after the
a physical space, or visual merchandising for a retail design asset, whether it be a product, service,
environment. The guidelines will also outline the building or retail space. Such advice might include,
organisation’s approach and attitude to design, in tips on upkeep, maintenance and aftercare, supplier
order to put design in the context of its overall goals. contacts, and where to go for help with a particular
They may also set out a framework within which to aspect. Using customer after-care principles and
make decisions about the application of design in a following up on what has, or has not, worked well, is
specific context. a form of valuable learning for all parties involved,
since return on investment can be improved by
Design guidelines can be communicated visually and analysing the design outcome and making
verbally, and are referred to by some organisations recommendations for future projects.
as design principles. They are especially useful when Frequently,clients will engage a design ‘guardian’
working with external design consultancies, and form from either inside or outside the organisation to
a useful starting point when rolling out a regional or ensure the use of design is consistent with their
global design solution. They are also useful when an brand image.
organisation is involved in a franchise or third-party
arrangement, where the representation may be
difficult to control and consistency is crucial.

QUESTIONS FOR DISCUSSION: What steps can a design manager take to ensure that design policies are used
by all relevant stakeholders, inside and outside the organisation? How can design polices be made more
accessible?
Design Policies, Procedures and Guidelines | 165
4 5

6 7

4. Tauw is an international
company of consulting
engineers who design and
measure for the development,
implementation and
management of the built and
natural environment and
infrastructure. Eden Design &
Communication put together
a set of design guidelines
to help consistently
communicate Tauw’s values
of being independent, open
and innovative.
Image courtesy of Tauw/Eden
Design & Communication.

5. The Tauw logo consists of


picture trademark and a
brand name. The guidelines
describe the relationship
between the trademark and
the name as one that is
fixed and unchangeable.
Image courtesy of Tauw/Eden
Design & Communication.

6. Tauw’s design language


is based on vertical and
horizontal elements. The
vertical bar represents the
company standard and the
horizontal bar signifies the
landscape. A recognisable
graphic element for Tauw
communications is the purple
vertical bar running on top
of coloured backgrounds
or photographs
Image courtesy of Tauw/Eden
Design & Communication.

7. The guidelines visually and


verbally describe how the
company’s language can be
used. The width of the
vertical bar can vary, but it
must always run from top to
bottom. The horizontal bar
runs right across the page,
but its height can vary. The
vertical bar is always on top,
creating a layered effect.
Image courtesy of Tauw/Eden
Design & Communication.
Managing the Design Implementation
166 | PART THREE

KNOWLEDGE
Translating Global Design into Local Design
Companies wanting to expand their customer base LOCAL CONDITIONS
often have to transcend geographic borders to
increase their revenue and market share. Many Local insight and knowledge play an important part
companies with global reach (so called global in the adaptation of a brand to respect local
brands), make the mistake of using a standard, differences. When considering the design of an
uniform approach in all locations when their brand advertising campaign, retail shop or point of sale, for
is rolled out. This can initially appear to make sense example, sensitivity to local tastes or customs will be
in terms of cost savings – it is cheaper to have a especially important in a market that may be
standard, non-customised model solution to already served by well-established and preferred
implement everywhere and anywhere – but it is more organisations. Certain colours, words and behaviours
expensive in the long run. A customised approach, can have symbolic meaning. For example, in Russia
one adapted to suit specific countries, regions or red is associated with beauty, whereas in South
cities will bring many benefits to the organisation. Africa it is the colour of mourning. It is well worth
Design managers often play a key role in helping to paying attention to local conditions, and how a
translate global brands into locally and culturally branded product or service offer can be fine-tuned
relevant products and services. to suit them. Although alteration may be required, it
should be done within the framework of established
Organisations need to think about what channels design guidelines and retain the spirit of the brand.
are appropriate for reaching new, growing and
emerging markets. Communication channels such One way that companies and brands operating
as the Internet cross geographical and political internationally can ensure they don’t appear as the
boundaries, but cultural boundaries still need to be homogenous face of a global brand is by making a
carefully addressed. Accommodating variations in difference to lives locally. Organisations that are
the way that different cultures do and see things seen to benefit local stakeholders – employees,
is vital in an increasingly competitive global local communities, social and environmental
marketplace. Design plays a key role in reflecting representatives – can gain valuable competitive
and adapting to these cultural differences, while advantage and marketplace differentiation.
simultaneously representing the strength and
integrity of the brand image. Often, it is this
cultural sensitivity and understanding of local and
regional conditions that dictates whether local
stakeholders adopt and buy-in to the company,
product or service on offer.

QUESTIONS FOR DISCUSSION: What cultural, economic, societal, environmental or political challenges do
design managers face when working in different regions of the world? How can advance preparation help?
Translating Global Design into Local Design | 167
1

1. To communicate Coca
Cola’s brand values at kiosks
on Shanghai’s famous Bund,
Studio Red designed and built
attention-grabbing structures
with dynamic visual styling to
create a branded consumer
experience for the millions of
pedestrians who pass by them
each day. The kiosks, by their
design and function,
communicate Coca Cola’s
brand values of refreshment,
freedom, and celebration.
Studio Red developed a
signature style for these
kiosks that reflect Chinese
architectural traditions and
offer a globally relevant
product experience.
Image courtesy of Studio Red
at Rockwell Group.

2. The Red Lounge provides a


means for Coca Cola to build
new emotional connections
with teenagers. Starting with
the insight that teens need a
place of their own to hang
out, Studio Red envisioned
cool, contemporary ‘lounge’
spaces that could be erected
where teens congregate, for
example inside shopping
malls. These branded,
interactive environments are
flexible and modular in their
design, and offer comfortable
seating for large and small
groups, in public and semi-
private areas, vending a
supply of Coke brands, and,
in this instance, a media wall
that previews games, music
and movies.
Image courtesy of Studio Red
at Rockwell Group.
Managing the Design Implementation
168 | PART THREE

GLOBAL DESIGN GUIDELINES Guidelines often show good practice examples of


successful implementations. Illustrating different
Global design guidelines provide a fast-track solution examples of how products and services have been
for the successful launch or implementation of designed, redesigned or otherwise customised will
branded products, services and environments. ensure that anyone using the guidelines can
Using global guidelines ensures that brand values are understand the thinking behind the design decisions
consistently and accurately communicated in any made. It also encourages a level of independence
location worldwide. The challenge when expressing and local autonomy, provided, of course, that any
global brands and projects is to reflect the brand local decisions are made within the parameters of
essence in all international occurrences, while the agreed global design guidelines. This is often a
simultaneously respecting local differences. judgement call requiring knowledge of both the
Ultimately, the success of any project will rely on brand and the local market, and is frequently a place
the quality of the brand experience, and the where design managers are asked to play a leading
understanding that the local brand representatives role as brand guardians.
have for their local environment. In terms of design,
most global organisations form partnership LOCAL STAKEHOLDER INVOLVEMENT
agreements and strategic alliances with local agents,
consultancies and service providers, thereby gaining Multicultural, global corporations, often benefit
expertise and insight into these markets. from the cross-cultural differences within the
organisation. Understanding different behaviours,
Global design guidelines should provide advice on senses of humour, courtesies and working styles is
how to translate the company image in different crucial for global organisations operating
regions. For example, retail design guidelines may internationally to successfully integrate local
include advice on choosing locations, building types work forces with global transplants. For example,
and spatial requirements appropriate to the offer if a British national is working in China, or a Chinese
and target audience, information on local holidays, national is working in Britain, each side will need
customs, and trading conditions, exterior and to be aware of and show respect for cultural
interior design principles, materials, fixtures and differences, therefore reducing the potential for
fittings to use, site-delivery criteria, products and misunderstandings.
services on offer, and best practice on launches,
product demonstrations and showcase events.

‘Society, consumers and products are all changing radically – and with them
the nature and scope of design. We are moving from local orientation to
global orientation, from predictable to unpredictable consumer behaviour,
and from highly tangible, even cumbersome products to those that are tiny
and barely more than packaged information. The advent of digitalisation
affects the design of all products and services, whether they are themselves
digital or not…. While the globalisation enabled by new digital technologies is
leading to a deeper appreciation and enjoyment of cultural diversity, it is
not doing away with the need for products and services to be seen as having
local significance.’
Stefano Marzano
Translating Global Design into Local Design | 169
3

Starting up an overseas operation or a local unit of 3. Heineken, one of the


an organisation usually goes through three phases. world’s largest breweries,
asked Amsterdam-based
Firstly, local staff that possess insights into the area
design agency Eden to
act as cultural advisors to the global company
develop a new global visual
representatives who set up in the new location.
identity to increase the
Secondly, partnerships are formed, where global organisation’s recognisability
teams and local teams work together. And finally, and to amplify the coherence
the local resource develops a level of autonomy and between the various
decision-making power, referring to the global head operating companies at
office for advice. home and abroad.
Image courtesy of
For a global brand to be locally successful, local- Heineken/Eden Design &
market demand must exist, and a new loyal customer Communication.
base must be built. Design connects locally in terms
4. After various design
of business offers, and also through cultural offers.
phases, a brand-parent
One of the best ways to connect business and culture
approach was opted for.
locally is to tap into the existing networks of local The worldwide corporate
stakeholders such as employees, suppliers, agents, identity was based on the
consultancies and local trade associations. This way, brand identity of Heineken’s
local information and knowledge can be shared beer label, but with a more
formally and informally with global organisations, corporate look and feel to it.
creating opportunities and incentives for both sides. Image courtesy of
As an outside organisation going into a new market, Heineken/Eden Design &
trust is more likely to be built if there is local Communication.
stakeholder involvement and collaboration. For
5. In collaboration with
example, from a design point of view, there may
former Eden employee Lucas
be local community events and sponsorship
de Groot, an extensive type
opportunities available that may help embed the family was developed for the
organisation positively into the local mindset. identity scheme. The online
manual IdentityWeb was an
important tool for the
worldwide implementation
of the new visual identity.
Image courtesy of
Heineken/Eden Design &
Communication.
Managing the Design Implementation
170 | PART THREE

KNOWLEDGE
Measuring the Success of Design
The success of a design strategy or project will EVALUATING THE SUCCESS OF DESIGN SERVICES
inevitably be different for each of the stakeholders
involved. Marketing, engineering, sales and product When organisations buy-in design expertise to
development will have different ways of thinking, resource the delivery of agreed programmes and
prioritising and evaluating what they mean by projects, they are procuring design services. They do
‘success’. Whether a project is judged to be this because they have a strategic goal that needs to
successful or not will depend on the business be addressed, and do not have the resources
objectives, project aims and end goals defined in the internally to staff the project.
brief, and the performance criteria against which
success will be measured. Value can be measured by, Companies bring in outside consultancies to work
for example, looking at the direct bottom-line impact on a design project for a range of reasons that
(profit or loss), or by looking at the impact on the don’t always equate easily into immediate or direct
value of the brand (customer perception). To measure financial benefit. For example, companies may need
the success of design – whether design thinking, access to consultants with specialist skills; or those
consultancy or projects – the criteria for assessing that can bring new creative processes, energy and
value must first be agreed amongst all the enthusiasm to an internal team; and companies
stakeholders involved. can benefit from having an objective, outside
perspective. Consultants may be highly influential
There are many different metrics for measuring and beneficial to an organisation, yet often their
success: commercial value, emotional and sensory activities can appear to be invisible and difficult
benefits or perhaps economic, cultural, political to quantify. Design managers procuring design
results. In business, there is often a drive for services often have to develop a strong business
quantitative measurements that are taken over case to justify the hiring of the consultants and
short-term, quarterly timescales. These ‘hard’ criteria, produce evidence at the end of the project to
include development costs, capital budget, profit show that value has been somehow realised in a
margins, units sold, annual growth in sales and transparent and accountable way, often to satisfy
increase in market share. Design often sits more both internal auditors and the CEO.
comfortably with qualitative measures, or ‘soft’
criteria, such as organisational learning, improved Establishing and agreeing the criteria for what a
processes, better company image and easier successful outcome would be, at the beginning of a
communication. The hard truth is that most CEOs project, is crucial. If this is not done it will be
want to know three things about any business difficult to evaluate the project, as no metrics will be
expenditure, including design: how many sales have in place against which to measure success. Measuring
been generated? how much profit has been made? performance using criteria agreed in the early stages
And what shareholder value has been created? can influence how successful others think the project
has been, as the ‘hard’ data will substantiate what
has been achieved.

QUESTIONS FOR DISCUSSION: What other metrics can we use to measure the success of design? If design is
successfully integrated into business strategies, how can we measure its effectiveness?
Measuring the Success of Design | 171
1

1. Innocent. The name of


the company and the design
of the brand successfully
differentiates their product
offers from those of
the competition, and
simultaneously suggests a
guarantee of purity (enforced
by the fact that there are
no additives in Innocent's
drinks). The company has
won several awards including
Best UK Soft Drink and
Employer of the Year, and
is the number one smoothie
brand in the UK.
Image courtesy of Innocent.

2. To help ensure a project’s


success, organisations
frequently buy-in
consultancy expertise.
Buildark provides marketing
support to help building
and construction businesses
in Catalunya and Spain. The
logotype design successfully
communicates Buildark’s
offer and values; the grey is
used to represent buildings,
the green reflects the
consultancy’s respect for
nature and the lighthouse
is a symbol of the light and
knowledge that Buildark
consistently supplies.

3. Unique design concepts


and assets can be a valuable
source of revenue. Groups
such as ACID (Anti Copyright
in Design), are committed to
fighting copyright theft. Their
objectives are to challenge
the culture that it’s
acceptable to poach or
infringe another’s design
equity, and to create a safer
trading environment in order
for the creative industries to
flourish.
Image courtesy of ACID.
Managing the Design Implementation
172 | PART THREE

MEASURING VALUE FOR MONEY Some models attempt to put sustainable development
at the centre of running a business. A number of
The reason it is difficult to measure value for money banks use the Equator Principles, which evaluate
is because no standards exist for quantifying all the the social and environmental risks of the business
added-value benefits that design can bring to an proposals they fund, including the impact on local
organisation. In addition, many of the benefits of stakeholder communities. The Triple Bottom Line is
the design process will be reaped gradually over a framework for measuring business performance
time, so imposing financial measures too early could along three sets of values: economic, environmental
be misleading. As a recent Design Council report sustainability, and social responsibility (or profit,
points out, ‘the relationship between money spent planet, people). Organisations embracing Triple
and deliverables produced is rarely linear. Most of Bottom Line accounting usually need to expand the
the tangible results will appear towards the end of traditional corporate reporting framework to take
the project. It might worry the person managing the into account not just financial outcomes but also
project budget, when 80% of the money has been environmental and social performance. The UK’s
spent and only 20% of the deliverables are visible.’ National Health Service for example is developing a
Design managers can help establish the performance model that puts patient safety at the centre of
criteria and procedures under which services can be running a health system or service, where benefits
evaluated, compared and made accountable. are measured on the improvements made to the
patient care experience – and the number of lives
MEASURING THE BENEFITS saved.

In business, measuring value usually equates to PROTECTING THE VALUE OF DESIGN


defining value for money, and working out how
company shares are performing in terms of profit One way to put a value on design, and get design
and loss, but there are other ways for measuring valued within an organisation, is to register creative
value and performance beyond the financial output as intellectual property. Properly protected
spreadsheet. and exploited, intellectual property and other
intangible assets such as names, images, concepts,
designs, music and writings can generate additional

‘Measuring success in innovation by looking at the size of the R&D budget is


like figuring out how successful a song (or a film or a book) will be by
measuring how long the creator took to write it.’
Vivek Kochikar
Measuring the Success of Design | 173
4

revenue streams and increase the value of how 4. The iF Design Award is a
design is perceived within the organisation. For mark of design excellence,
example, by registering and protecting an idea for an evaluated in relation to the
key criteria of design quality
innovative new product or service, other companies
workmanship, choice of
wanting to offer the same product or service will
materials, degree of
have to enter a licensing agreement or royalty
innovation, environmental
arrangement. Protecting creative and intellectual friendliness, functionality,
assets is a valuable form of competitive advantage ergonomics, visualisation of
as other companies will be prohibited from copying, use, safety and brand value.
manufacturing or otherwise ripping off the offer. The iF quality seal is
Intellectual property can be registered in the form recognised worldwide.
of trademarks, copyrights, patents, licensing Image courtesy of the iF
agreements, design rights and transfer of ownership. Design Awards.

5. The Patent Office, part of


MEASURING OUTCOMES
the UK’s Department of Trade
and Industry (DTI), helps
Different ways that design success can be measured
stimulate innovation and
include: awards, peer and press reviews, improved raise the international
brand image and customer perception of the competitiveness of British
organisation, improved product and service quality; industry through intellectual
improved user experience, better customer service property rights (IPR). These
and communication, increased brand awareness or rights are: Patents (which
improving client or customer satisfaction. Design protect the technical and
success can also be measured in terms of reduced functional aspects of
costs, reduced waste material produced as a by- products and processes),
designs (which protect the
product of manufacturing, reduced overheads and
visual appearance or eye
reduced customer ‘churn’, which is a term used to
appeal of products),
describe the defection of loyal customers of a
Trademarks (which protect
product or service from one organisation to the the origin of products or
competition. services), and copyright and
related rights (which include
unregistered design right and
rights of performers). The
Patent Office’s main business
is to grant patents and
register designs and trade
marks in the UK.
Image courtesy of The Patent
Office.
Managing the Design Implementation
174 | PART THREE

KNOWLEDGE
Reviewing and Revising the Design Strategy
Successful projects and design outcomes will INTEGRATING DESIGN
inevitably affect an organisation’s approach
to design. Provided the value of design can be Looking at how to integrate design into business is
measured, demonstrated and advocated in a way more challenging for organisations that do not think
that stakeholders throughout the organisation can of themselves as being design-led. They are unlikely
understand, these successes will sow the seeds of to list design as one of their core values, and are
future projects, design involvement and working instead likely to view design as a separate functional
partnerships. resource from the rest of the organisation. But,
as Bruce & Bessant point out, ‘design is not just
Design managers play the central role in reviewing for “creatives” walled off from the rest of an
the design strategy, and providing the evidence and organisation, but is a process with a large number
recommendations for its revision. In this way, step- of participants which can, and must, be managed
by-step, design can move closer to the ‘heart’ of the effectively if it is to add maximum value.’ (2001).
organisation. For example, in the 1950s, Braun began
to see the market potential of ‘defined’ products and Whether design is already embedded in an
began to differentiate itself from its competitors by organisation, or brought in from the outside,
means of product design. A corporate design there are several best practices for design managers
philosophy began to emerge, with innovation, revising the design strategy and raising the profile
quality and design at its core. After Dieter Rams of design.
joined the company in 1955, Braun Design became
solidly established and increasingly influential. Their Firstly, and most importantly, he or she should look
approach shifted from functionally driven to being at the success of design within the wider context of
user-centred, with simplicity and attention to detail the organisation, and from a consumer perspective,
as important elements in realising this vision. in order to identify other ways that design thinking
can help the business. The design manager should,
Today, Braun continues to be a global leader in ideally, report directly to the CEO (as opposed to
design. Its brand values remain at the heart of the another business unit, such as the marketing), and
organisation and drive all levels of the business. should also look for opportunities to promote success
Braun and Braun Design – the corporate strategy and and raise the influence of design throughout the
the design strategy – share the same foundations. organisation.

Secondly, the organisational approach to design


should be reviewed and any changes to it should
be recommended in a language that everyone will
understand.

Finally, the design manager should take a long-term


view and allow time and space for designers to
explore how future contexts might drive the design
of new products and services. This can be achieved
by trend spotting and seeking news ways that design
might respond to wider changes.

QUESTIONS FOR DISCUSSION: How can design most effectively help lead business to new markets and to new
customers? What new management structures could help the effectiveness of design leadership?
Reviewing and Revising the Design Strategy | 175
1 2

1. Whirlpool constantly this example, Whirlpool appliance, instead of building


reviews its approach to Europe’s global consumer in from the walls of the
design, and continually design group presents its kitchen itself. Through design
collaborates with customers vision for ‘in.kitchen: design initiatives like these,
to discover ways that design landscape for a new, built-in Whirlpool is creating a
can make a difference. The experience’ distinctive look and feel that
company believes that Image courtesy of Whirlpool successfully differentiates the
innovation and design fit Europe. organisation from the
naturally together, and view competition and, crucially,
design as something that 2. This image shows ‘Built increases profits.
should be embedded within Out’, Whirlpool’s modular Image courtesy of Whirlpool
the company, not just an approach to building ‘out’ Europe.
aesthetic afterthought. In from the heart of a central

‘Innovation is not only about creating new and better products, but also
about developing better systems and new business concepts. IKEA, SW
Airlines, Virgin… invested in new ways to run old industries and have been
profit leaders. Marketers play a critical role in suggesting their potential,
and refining their features and launch plans.’
Peter Drucker
Managing the Design Implementation
176 | PART THREE
Case Study

PRACTICE
FooGo/The Formation

1. FooGo develop new


products and convenience
food offers continually,
involving customers in
the actual creative
development of their
convenience food offers.
As the most important
stakeholders in the SIMPLICITY, HONESTY AND INNOVATION THE HUMAN TOUCH
company, customers are
invited to send in their With rising awareness of health and environmental The FooGo range is freshly prepared by selected
comments via the product issues, consumers want to know where their food is suppliers and shipped to outlets on the same day.
packaging, which reads: coming from, what it contains and how fresh the ‘The human touch replaces machines in much of
‘FooGo have created this ingredients are. Launched in 2001, FooGo produce the production, providing individual attention to
range of sandwiches for premium convenience foods. Their concern for each item. Even the cutting of fruit is done by
you, so please tell us what
food quality, health, the environment and their hand using sterile precision knives, which
you think.’
customers’ well being is evident in all of their wouldn’t look out of place in an operating
products and processes, and in the design and theatre, to ensure that the fruit is not bruised
specification of their packaging. or damaged.’ Even when quantifying the ingredients
and nutritional information, the descriptions
FooGo is about simplicity, honesty and innovation. remind consumers of the human element in the
The organisation states that ‘every time you eat or process (‘made by Marion and others in Sherwood
drink one of our products you are entrusting your Forest for FooGo’), and the fact that natural
health and well being to us. It’s quite a responsibility ingredients don’t grow in neat 100g quantities
and we take it very seriously.’ FooGo do not believe (‘values may differ due to natural variability’).
that convenience means compromise, and this
philosophy underpins their corporate strategy, which
is to ensure they offer customers the freshest pre-
prepared range of snack foods anywhere in the UK.
This belief extends to all stakeholders, including
employees and shareholders, customers and
suppliers, and the wider community itself.
Case Study

TRANSPARENCY, RESPONSIBILITY AND


ACCOUNTABILITY
2
FooGo adhere to strict quality-assurance procedures
that ensure full transparency, responsibility and
accountability for everything they buy, make and 2. FooGo ensure
sell. Within the supply chain, every raw ingredients full traceability of all
is of the highest quality that FooGO can source and their meat, including
‘Pampered Pork’, which
they are proud of the personal relationships they
can be traced back
have built with each of their suppliers These values
to their curer in
are communicated to consumers in FooGo’s product
Dumfriesshire. FooGo
packaging. For example, the customer will be told alerts their customers to
that FooGo’s eggs come from free-range hens that the unique processes of
forage in open fresh air, or that their Stilton is made each of their suppliers,
by Long Clawson Dairy, which is only ten miles from such as the Derbyshire
where their sandwiches are made. farmer who sits his ham
in brine for three days to
FooGo’s commitment to having a positive impact ensure it cures slowly, to
on the supply chain also extends to considering the highlight the personal
relationships that they
needs of their suppliers. By placing regular orders move towards a zero-waste environmental policy
have with their suppliers
with the farmers supplying FooGo’s high-quality throughout the company and are currently exploring
and their commitment to
produce, the farmers own businesses are kept the concept of producing their bottles and bowls
high-standards of raw
commercially viable. Similarly, by sourcing produce from corn starch. FooGo have successfully ingredient quality.
locally, the fuel consumed in transportation and considered packaging beyond merely selling
food ‘miles’ are reduced. the product, and actually think about the user
experience from point of purchase, to consumption,
SUSTAINABLE SPECIFICATIONS to final packaging disposal.

FooGo recognised that although there was All images courtesy and copyright of FooGo.
substantial consumer choice in the ready-made
sandwich market, there was little choice in the
packaging. They looked at the growth of the
convenience food market, the impact of the waste
packaging on the environment – the evidence of
which was visible in city parks after every lunchtime
– and decided to do something about it. Working
3
closely with branding specialists The Formation,
FooGo developed an exclusive range of
biodegradable packaging. The carton board used
3. FooGo’s packaging
for their sandwich wedges and salad boxes will tells the story of their
biodegrade in the right conditions in approximately commitment to
14 weeks. The clear material used for the wedge sustainability and
window is made from 100% cornstarch, and the ink, environmental issues.
varnish, and coatings for printing and lining the In their own words, they
carton board are water based and food-grade safe. would ‘rather see our
The range is the first of its kind, and FooGo are packaging disappear
continually searching for ways to than the planet’.
Managing the Design Implementation
178 | PART THREE
Case Study

PRACTICE
The Silken Group

1 2

1. The Silken group was


the first hotel chain in
Spain to bet on the
unique concept of
designer hotels. All
Silken Group Hotels
are architecturally
outstanding buildings,
thanks to their
collaborations with
acclaimed architects and
designers. Zaha Hadid’s
design for the first floor
of the Puerta America
Hotel is a space of
remarkable fluidity and
interplay of daring lines.

2. For the rooms on


the eleventh floor of
the same hotel, Javier
Mariscal and Fernando
Salas used a broad palette
of colours on the floors
and walls, which provoke
different sensations,
and convey liveliness
and imagination.

A NEW HOTEL CONCEPT The Silken Group have hotels located throughout
Spain (a total of 3600 rooms in 26 hotels throughout
Founded in Spain in 1955, The Silken Group identified the country), and are continuing their expansion
a gap in the Spanish hotel market and undertook the internationally. Their mission is to offer ‘the best
opportunity of filling this niche by offering modern, hotel service in the best rooms, with the highest
high-quality hotels of distinctive personality. The standard of customer service, from the best team of
group’s hotels use design to add value to their people.’ As a business goal they focus on the quest
organisation by their association with prestigious for a new hotel concept, aiming to offer clients a
architects and designers. Each Silken hotel has its new dimension in services and facilities to make their
own bespoke identity and personality, thanks to stay more enjoyable. The Silken Group understands
these collaborations. that not all guests expect the same things from a
hotel. Its facilities and services are adapted to the
ensure that their guests’ needs, whether they are
business or pleasure, are catered for.
Case Study

3. The Italian architect


Teresa Sapey has
saturated the
underground car park
with colour, creating an
emotional stimulus in her
quest for ‘freedom’, and
preventing the car park
A COMMITMENT TO DESIGN HOTEL PUERTA AMERICA from being an ignored
urban space. Paul Eluard’s
poem Freedom provides
Following their commitment to be at the forefront The Hotel Puerta America has become the group’s
inspiration for the simple
of technology, design and architecture, the group’s flagship hotel, and the benchmark for its future
iconographic code on the
hotels are characterised by modern facilities and standards. Located in Madrid, it was conceived as a walls that lead guests
painstaking attention to design and architectural homage to the world of design. In total, an through the garage.
detail. international team of 18 architects and interior The motifs are a finger
designers were commissioned to design and develop pointing to the exits,
The importance of design to The Silken Group is each floor of the 12-storey, 360-room hotel. people running with
evident in their professional collaborations. The a dog, a person in a
Silken design brief describes the commitment to The hotel was envisioned to be a meeting point for wheelchair, all of
signature their hotels as an all-embracing concept, creative freedom and the Silken Group produced a which have been
rendered by mixing
and one in which the designer must think through cultural manifesto that unified world-class architects
words from the poem.
each and every detail of the hotel, right down to and designers. Each possessed different disciplines,
the seemingly insignificant, and to consider them cultures, beliefs, nationalities and race, and all
as a whole. Beauty and functionality coexisting in were encouraged to let their imagination run riot.
harmony is central to the group’s hotel concept The goal was to offer each architect and designer the
and each of their hotels is renowned for its use opportunity to best reflect themselves, their work,
of advanced technologies and environmentally- their culture and their way of viewing the world. As
friendly design. such each designer’s concept for different aspects of
the hotel was totally unique.

4 5

4 & 5. The exterior of the


Puerta America Hotel
designed by Jean Nouvel,
playfully expresses the
concept of freedom;
which was the
cornerstone of the
project. Guests can
enjoy the changes in
colours provided by the
awnings and the words
of Eluard’s Freedom,
which covers the façade
in various languages.
Managing the Design Implementation
180 | PART THREE
Case Study

6 7

6. In Zaha Hadid’s room


design, guests will feel as if
they are in a space almost
out of science fiction, yet
paradoxically, it is also
accessible, within an arms
reach. The doors are lit
with LED strips that
illuminate messages on the
doors, allowing guests to
indicate whether of not
they want breakfast, or to
be disturbed.

7. The hotel’s Marmo Bar


8 9
is a single 8.25m unit
made of white Statuario
Venato marble from the
Carrara quarries. The
original piece of marble
weighed around six tonnes
and was the first element
to be installed, even before
the hotel’s façade, due to
its enormity.

8. The bathroom in each of


Zaha Hadid’s rooms is a
single structure from floor
to ceiling that changes
colour according to the
room. The waste-paper
basket is a deluxe design
created exclusively for
the hotel.

9. Arata Isozaki’s
bathrooms in the rooms
on the tenth floor hark
back typical Japanese
traditions; the wooden ‘An idea of freedom comes true, a gathering space merging different cultures
bathtub and shower are
placed together, and the
and ways of interpreting architecture and design. A masterpiece that
use of a shoji panel. awakens guests’ senses, that breaks the mould by using different colours
materials and shapes.’
Jean Nouvel
Case Study

THE DREAM TEAM AN IDEA OF FREEDOM COMES TRUE

Jean Nouvel was commissioned to design the hotel’s Attention to detail is one of the hallmarks of a Silken
façade, its penthouse apartment and suites on the Hotel. As well as the experience of high quality,
twelfth floor. Nouvel highlights the importance of excellent service and comfort, guests are encouraged
creating links between freedom and pleasure, and his to ‘search for new forms, to interact with them, to
work on the hotel aimed to capture a crossroads touch, to see, and even to breathe and smell’.
between art and architecture, which would allow Innovative thinking can be found in the unusual
guests to experience exceptional moments and create specifications of materials and the refreshing
small worlds for people to enjoy. combinations of art, design and architecture of the
Hotel Puerta America. On its twelfth floor, for
SGA Estudio, a multidisciplinary design team with example, Jean Nouvel has designed twelve suites that
extensive experience in construction projects, was are purely devoted to pleasure. The rooms feature a
responsible for developing the design for the system of sliding panels with rails on the floor and
structure and the hotel plan and layout. ceiling to allow guests to organise the space as they
wish. Effectively, the guests can act as architects of 10. John Pawson, who
Felipe Saez de Gordoa laid the foundations for the their own room, reorganising the area to suit their designed the hotel’s lobby
space upon which the other architects and designers own tastes. and meeting rooms, has
would work. This ‘dream team’ of architects included created, in his words, ‘a
Zaha Hadid, Norman Foster, David Chipperfield, Design successfully adds value to every aspect of the space to encounter peace
Plasma Studio, Victorio & Lucchino, Mark Newson, design, from the quality of the materials and finishes and quiet in the heart of
Ron Arad, Kathryn Findlay, Richard Gluckman, Arata to the choice of relationships and design the hotel’. The design
harbours the reception
Isozaki, Javier Mariscal and Fernando Salas, John collaborators invited to ‘leave their mark’ in a way
area in a semicircle, thus
Pawson, Christian Liaigre, Teresa Sapey, Harriet that enhances the overall personality of the hotel.
sheltering the guests from
Bourne and Jonathan Bell, Arnold Chan and Oscar constant motion passing
Neimeyer. All images courtesy and copyright of The Silken through the area.
Group.
11. Architect Kathryn
Findlay collaborated with
the interactive designer
Jason Bruges to turn the
eighth floor lobby into a
‘space guests must play
with, must discover
for themselves’. Fibre
optics in the Memory
Wall capture guests’
movements, only to
later project a distorted
image of them over the
panels made with points
of colour.

10 11
Managing the Design Implementation
182 | PART THREE
Interview

INTERVIEW

Colum Lowe, Head of Design and Human


Factors, National Health Service (NHS), UK
How long have you worked in this industry? From your perspective, what is design?
I have worked for the NPSA since November 2003, Ah, now that’s the million-dollar question, there are
but have been in the design industry in one form as many definitions of design as there are designers.
or another since graduating from Chelsea School of Design is, of course, everything that we do, we all
Art in 1989. plan and invent and solve problems on a daily basis
and at some level this is design, but that doesn’t
What does management mean to you? loosen the purse strings of your finance director and
The smug answer would be the skilful or resourceful encourage him or her to invest in your programme.
use of materials, time, people and money to achieve
a fixed task, at least that’s what it probably says in It’s fundamentally part of a design manager’s role
the dictionary. The art of management is obviously to be able to define design to a non design-literate
much more complex than that. Money, materials and audience, and I think therefore that the definition
time can be edged this way and that on a computer might change depending exactly on whom your
spreadsheet, but people cannot. As such, most audience is and what their level of understanding
management skills lie in understanding human is. The definition I currently use is a user-centred
relationships and motivational factors. Turning a problem solving process as it encompasses the three
group of individuals into a team and then getting main elements that I believe are vital to defining
that team to do what you or your organisation design. Firstly it is a process not a product, a verb
want, especially if it is not what they want, can be not a noun, you cannot look at a product and say
incredibly challenging. it is well designed, you can say you find it pretty,
or that it works for you, but as you did not see the
What do you love and hate most about design brief, know how well the process or costs
management? were managed, you cannot say it is good design.
I remember reading a motorcycle magazine and Secondly, there must be a problem to solve, a
somebody famous was asked what their most and challenge that might not be purely commercial,
least favourite bike was, to which they replied that this is what differentiates design from art and
their least favourite bike was a Honda, because it sculpture, which are predominantly about the
was a Honda, and that their favourite bike was also a personal expression of an abstract idea. Design is
Honda, for exactly the same reason. Being well-built, much more structured and focused. Thirdly, and
well-designed, affordable and utterly reliable can be probably most importantly, design is user centred, it
both positive and negative, especially if you have a is for someone; a person has to interact with the end
taste for Italian exotica, but have to commute to product and it must work for them. If what you do
work 12 months of the year. does not achieve all three of these then you might
be a stylist or an engineer or an artist, but you are
Managing people can be just like that, in the main definitely not a designer.
it’s the most rewarding part of the job and the
reason for my getting out of bed, but occasionally it
is also the part that makes you instinctively update
your CV and flick to the appointments pages of
Week..
Design Week
Interview

Colum is Head of Design and Human Factors at the


NHS National Patient Safety Agency (NPSA). Colum is
the main focal point and liaison for the Design for
Patient Safety agenda to government and industry
bodies. Colum’s role involves promoting better
design in healthcare, and providing advice and
implementation strategies for patient safety in the
areas of architecture and human factors.

What value does design bring to the industry What, to you, is the relationship between design
you work in? and innovation?
Value is another one of those issues the design To me there is a very limited relationship. Innovation
industry has wrestled with, how to prove the is the exploitation of a new idea. Design can help
financial impact of design and whether financial, create the idea, it might even be able to assist in its
rather than societal, impact is what you should be exploitation, but they are fundamentally different
measuring. In my industry it is much simpler, good things. Innovation is another one of these words
design can save patient lives and deliver better that people throw about without understanding the
quality healthcare for staff and patients alike. meaning of it. Today it seems to be interchangeable
with the word creative, but it is fundamentally
In what ways can design be strategic? different.
I believe the phrase design strategy is an oxymoron.
Design is inherently non strategic, it is a tactical Are business skills important in design education?
delivery channel of a business strategy. Designers Business skills are completely essential, partly
can think strategically for sure, but the process of because many designers will one day set up their
solving problems is tactical not strategic. The word own practices, but mainly because a failure to
strategy seems to have been adopted by anyone understand the basic organisational structure of your
who wants to make their service offer appear more client as well as its processes and politics will almost
important than it actually is. Using design is not a always result in a problematic design process and
strategy, delivering sector growth through focused expectations not met, on both sides. Design colleges
design might be. failure to adequately teach these subjects says much
about the current state of design education.
What are the challenges you face in running
design projects? What is it that annoys you most about the design
Just the usual; trying to do too much, with too little industry?
money, in too short a period of time, it’s the project Bad design winning design awards has to be my pet
management time/cost/quality triangle in reverse. hate. The world is full of bad design; some of it just
It’s a bit different working in the public sector when happens to be pretty and wins awards. the result of a
you are spending taxpayers’ money and every design really good design process is usually invisible to all,
project you run could have paid for another doctor but the most observant; it gets on with doing its job
or nurse in a hospital for a year. It rather focuses the without drawing attention to itself, consider the
mind and makes you very focused on the end London Underground Map for example. Bad design
product, sometimes too much so. on the other hand is really hard to miss, mainly
because you keep banging your shin on it!
Managing the Design Implementation
184 | PART THREE
Interview

INTERVIEW
Lynne Elvins, Co-Founder of A420
What is sustainability? visualise and provide creative solutions, design, and
For design managers, applying sustainability is not those that manage it, has a potentially major role in
about having to employ a separate design practice completely rethinking the way we live and
that is only pulled out when a sustainable product envisioning the sustainable products and services of
or service is asked for. It is about being aware of an the future.
emerging set of twenty-first century issues that are
putting new pressures on businesses, in-turn the What do designers need to do?
businesses feeling these pressures hire or employ Whichever way design might be applied to address
designers who, by association, must also respond sustainability issues, through product changes,
and be able to provide design solutions to deal with communication design or entirely new concepts,
these issues. the challenge is to balance financial, social,
environmental and personal agendas. Meeting
What are the issues? financial constraints from clients and the personal
The sorts of issues that we are facing on a global requirements of the end user have been the primary
scale are environmental, such as climate change or concerns for business and designers in the twentieth
water shortages, as well as social, such as poverty or century. Being able to negotiate environmental and
health care. We all see these issues being discussed social issues as well is the challenge for the twenty-
on TV or in the newspapers, but what we hear less first century. The misperception is that sustainable
about are the details of how businesses are working design is only about eco-friendliness or charitable
toward dealing with these problem areas. This is one aims, but if designs don’t make money, don’t look
of the barriers when trying to understand how design great or don’t function properly, they won’t survive
is connected to sustainability. Designers didn’t create in today’s markets. Sustainable design work has to
our financial or political systems, so what have these be financially viable, socially acceptable, personally
issues got to do with them? desirable and environmentally responsible.

What has it got to do with designers? Why don’t we hear more about this already?
There are many ways that designers can address At the moment it is not uncommon for managers of
sustainability. Every design project has the potential design to be unaware of the sustainability issues a
to be more sustainable, but there are three more business client is trying to deal with. This is fuelled
common areas where designers are getting involved. by the fact that often the people managing
Firstly there are all the products and services that sustainability within a business are not involved in
can be redesigned to be more sustainable, whether commissioning design. The difficulty is getting these
rethinking the materials they are made with, the two sets of people together in ways that they can
amounts of energy they use or their accessibility – understand each other. One side has a big list of
the list of issues will change depending on the nature problems, the other side are providers of solutions.
of the product or service. Secondly, the subject of It might sound simple, but it is by no means a
sustainability is highly complex. The use of design to straightforward conversation. But those design
better communicate the issues is incredibly valuable managers who participate in these issues will gain
whether through brands, websites or print. It is all competitive advantage. Those that ignore them
very well for businesses to have corporate will struggle.
sustainability aims or for governments to have
targets to meet, but if these are not easy to Is anyone doing this already?
understand or navigate, good intentions can be From the big design leaders, companies like Philips
wasted. Thirdly, when we look at all the issues are expressing their wish to ‘explore new business
together it is apparent that we urgently need highly opportunities and new markets with sustainability as
innovative solutions to some of the problems we will a key driver’ (www.philips.com/about/Sustainability).
face if we don’t make those changes. As a process to Nokia’s Chairman and CEO states that ‘corporate
Interview

Lynne Elvins trained in design management and


went on to work with SustainAbility, an
international sustainable business consultancy.
After working independently, she co-founded A420
to change the understanding of sustainability
within the design community and design education.

responsibility drives performance, promotes strategy is navigate designers to the one or two key issues
and efficiency and supports our strong Nokia that would be best for them to tackle, rather than
reputation and brand’ (www.nokia.com/crr/ bombarding them with the whole field. The process
crr_index.html) and Apple say ‘we are committed can also bring about a whole range of design
management questions about client relationships
to reducing the environmental impact of the work
and how much authority design managers have to
we do and the products we create’ (www.apple.com
bring new issues to the table, but the starting point
/environment/). Most large companies have is for design managers to be open to these new
something to say about these issues. In fact in 2004, discussions. It is then our job to shed positive light
more than half of the top 250 FTSE companies on the options that are of practical use to them.
produced publicly available reports covering their
environmental issues and of these, 98 included social What opportunities are there for students of
issues as well. Try exploring a company’s website design management who are interested in
and if you don’t find ‘sustainability’, ‘environmental building a career in sustainability issues?
performance’, ‘corporate responsibility’, ‘global At the moment, you can’t just approach any design
citizenship’ or some similar sounding term on the agency or in-house team and expect them to already
homepage, try the ‘about us’ section instead. be talking positively about sustainability. They may
even be quite negative about it. Students need to
How do designers get sustainability on the brief? be wary that they don’t get labeled as some sort of
Business statements are clearly not actual design eco-freak from the outset. Instead, do some extra
briefs, but they do allow design managers to discuss homework and approach people on specific issues
sustainability issues with business clients. Corporate that are relevant to their projects. Research the
sustainability reports are not exactly gripping reads, companies or clients involved and I can almost
but with this additional research material design guarantee there will be some environmental or
managers can approach the subject of sustainability social issues that they have to deal with. I have
backed with the confidence that they are acting never come across a ‘sustainable design manager’
in-line with existing company interest and not just title and I wouldn’t expect to ever see this, instead
presenting some sort of personal crusade to save sustainability issues will become embedded into
the planet. The suggestion here is not that design design management generally. It’s not general
managers take the moral high ground and storm in knowledge at the moment, but the appreciation of
waving sustainability reports in people’s faces. But how design and sustainability relate is rising rapidly
there is a major opportunity for those who manage and if you can show some intelligence on the
design to take a leadership role and get design into subject, this should help your career.
the heart of sustainable business strategies.
What books, magazines and websites would you
Where should design managers start? recommend to students to find out more about
This is the question that led to the founding of A420. this area?
If design managers try to approach sustainable One of the problems is that whilst there is lots of
design it is easy to be overwhelmed by what has sustainable design information out there, it is
become a deluge of information around the subject. fragmented and often focused only on eco-design. If
The problem we found is that there is little you were only to read one book I would recommend
consistency in how it is communicated and it is very Cradle to Cradle by William McDonough and Michael
difficult to quickly obtain the relevant information Braungart. Other than that I would recommend our
for your design project. We felt there should be own A420 website, www.a420.com, where we are
an easier way, so we created sustainability issue building a design issues databank full of links to
mapping [see page 110] by sitting down with all the information sources.
issues we could find and designing an information
hierarchy for them. What we are able to do with this
Managing the Design Implementation
186 | PART THREE
‘Design management is about delivering successful design solutions in an
efficient, cost effective way. Design leadership is about helping organisations to
envision the future and to ensure design is used to turn those visions into
reality.’
Raymond Turner

KEY SKILLS

Management and Leadership


The qualities that make a good leader are not Most business managers are already very busy
necessarily the same qualities that make a good running day-to-day business operations. They don’t
manager. In design, the terms design ‘leadership’ and always have time to put together proposals for
‘management’ exist to differentiate between these bringing design thinking into their functional
two approaches. Both management and leadership projects. Design managers can make it easy to bring
roles involve balancing the day-to-day goals with the in design resources by, for example, ensuring that
long-term ones, and mutual respect for the different design policies and procedures are in place, and that
strengths, roles and responsibilities of everyone a variety of different design skills are engaged on a
involved. In each case, it will at times be necessary roster or retainer, for ease of access. Design
to manage upwards to achieve results, whether managers can also help form a strong business case
increasing a particular project budget, or changing for using a design resource for a particular project or
whole company structures to spur creativity strategic goal if design input is needed.
throughout the organisation. Some design managers
may find themselves transitioning from a LEADERSHIP
management role to a leadership one, which
inevitably will involve giving up certain Leadership is about setting and driving vision, and
responsibilities and adapting to new ways of taking a long-term view. People who are brilliant
performing and leading by setting a ‘winning’ vision leaders are not necessarily good managers or good
and then inspiring others to understand and deliver team players, nor particularly adept at day-to-day
it (Landry 2004). operations. However, a leader that explains how
long- term goals can benefit individual business units,
MANAGEMENT and individuals themselves, is more likely to motivate
others to cooperate. Different types of leadership
In general, management is about day to day exist, and within any organisation or any role,
operation, and relies on people who know how to get different styles may predominate at different times.
the job done, deliver on time, to budget and Pearson (1998) identifies six approaches to leadership:
specification. In the design business, it is traditional advocacy (campaigning for better conditions),
to promote designers to managerial positions even pioneering (initiating new ways of thinking), strategic
though design training typically does not provide the (leading from the front), servant (leading by helping
full range of management skills that are necessary to others), visionary (creating new visions of how things
cover the people, project and business management could be) and transformative (initiating change at
challenges faced. As Patterson notes ‘like people many levels).
becoming parents, managers are transformed
through experience. Designers, as they take on Leaders have authority, that they can choose to
management responsibilities, go through the same delegate, for example, the execution of a clearly
kind of shift in their world view’ (2001). defined task or making project decisions. Delegating
Organisations should provide training, support and authority is different from delegating responsibility.
encouragement to allow designers to move into Authority, from the Latin for ‘advice’, persuasion’ or
management positions. ‘encouragement’, is about ‘influence with people
rather than over them. It is about ‘the right to make
decisions or the right to take action, in the course of
discharging responsibility, and to require others to
accept the decisions, and if necessary to enforce
them’(Denyer 1972).

QUESTIONS FOR DISCUSSION: In what ways can designers, design managers and design leaders work together
to gain more influence and autonomy for design within an organisation? What new responsibilities will this
necessitate?
1 3 Management and Leadership | 187

1. The Danish company Bang design manager for Idealand


& Olufsen (B&O), creators of combines management and
audio-visual equipment, work leadership roles, working
with many individuals that with B&O’s internal decision-
lead and manage different makers and management
aspects of design. B&O has no teams and the external
in-house designers, all design designers to decide which of
work is carried out by a small the ideas will go into
number of freelance product production (Cockerille, 2004).
designers, and only those Image courtesy of Bang &
designs exhibiting the Olufsen/Solkaer.
distinctive B&O quality are
considered for production. 3. The company values of
Image courtesy of Bang & performance, design and
Olufsen/Peter Krasilnkoff. craftsmanship drive the
company. All design decisions
2. David Lewis, one of the key are made under the guidance
external designers working of the company’s vision: ‘the
with B&O, provides creative courage to constantly
leadership in the form of new question the ordinary in
product ideas and proposals. search of surprising and long-
Within B&O, the department lasting experiences’. This is
responsible for facilitating B&O’s BeoSound 2 Bag.
external design services and Image courtesy of Bang &
integrating them within R&D Olufsen/Morton Lassen.
and management is called
‘Idealand’, and acts as B&O’s
innovation mechanism. The
Managing the Design Implementation
188 | PART THREE

KEY SKILLS

Leading and Advocating Design


When leading design teams, thinking like an Protecting design assets makes good business sense in
entrepreneur can certainly help promote the value of that it can prevent costly legal battles in the case of
design, since an entrepreneurial mindset is the best infringement. It is also a good way to get design
one for identifying new opportunities where design valued within an organisation, since intellectual
can add value and make a difference. Once these property (IP) is considered a valuable asset for
new opportunities are identified however, design generating additional revenue streams.
managers then need to follow them through, and
help to successfully exploit the ideas in the context Design teams within organisations are valuable
of the organisation and the market. To do this assets. Recruiting for an expanding team can be an
requires a good understanding of which design ideas expensive process, so attracting, hiring and keeping
can deliver the most value to the organisation, how the best staff is key to creating and maintaining a
any design asset can be protected, and what ideas strong design resource that delivers exceptional
and assets should be exploited. The goal is to turn results.
design ideas, assets and opportunities into
commercially, and increasingly, environmentally, EXPLOITING DESIGN ASSETS
viable ventures, products, services and experiences.
Once adequately protected, design assets can be
PROTECTING DESIGN ASSETS commercially exploited. This can be achieved by
setting up third party licensing agreements, royalty-
Design and designers work comfortably with the payment agreements, international business
idea-generating processes that can result in the relationships with manufactures abroad, or by selling
creation of valuable design assets. In most countries, rights to new geographical locations where
legislature will exist to protect designs from being expanding market opportunities have been
copied or otherwise exploited against the wishes of identified. Other sources of funding and investments
the originator of the work. Designers normally hold can also be solicited, both inside the organisation
moral rights to a design, and will charge a flat fee to (different business units), and outside it (government
a client for its one off use. For multiple use of the grants and trade bodies). Currently there is a growing
design, a legal contract detailing the terms for the trend for design-led organisations to build
rights of use should be agreed. Additional protection relationships with universities and colleges by setting
of creative outputs and ideas can be sought by up ‘knowledge transfer partnerships (KTP),
registering intellectual property (IP), for example consortiums and research clusters as a means to
copyrights, patents and trademarks, and registering leverage the value of design research and education
designs in different geographical areas (national, within the industry.
regional, international), or business sectors.

‘Autonomy around process fosters creativity because giving people freedom


in how they approach their work heightens their intrinsic motivation and
sense of ownership. Freedom about process also allows people to approach
problems in ways that make the most of their expertise and their creative
thinking skills. The task may be a stretch for them, but they can use their
strengths to meet the challenge.’
Teresa M. Amabile
1 2 Leading and Advocating Design | 189

1. As well as having internal


design teams, BMW also have
an ‘external design house’,
DesignworksUSA. The
reputation and quality of
work delivered by
DesignworksUSA keeps
them in demand with both
BMW and other external
clients. BMW acquired
DesignworksUSA because
they wanted to enhance their
knowledge about the world
of their customers, to look
beyond the motorcycles and
cars and understand the
forces shaping the lives and
Table 1: Staff Recruitment
desires of their own clients.
Objective Question Considerations
BMW also wanted more than
Attracting How is the organisation The reputation of organisation just a strong design supplier
and workplace culture Its mission and values or a permanent in-house
perceived from the Its public or industry profile partner, but a group that
outside? Its work-life balance policies would understand the
Any internal rewards schemes? cultural trends and contexts
It’s relationship with good quality head hunters that BMW cars and
Its community involvement motorcycles exist in.
Image courtesy and copyright
of BMW AG.
Hiring What steps are taken to Is there an induction programme?
introduce new Is there time to build familiarity?
2. This is DesignworksUSA’s
employees and visitors Is there a mentoring scheme?
Munich studio. To make sure
to the organisation? How do skills fit within the team, are there adequate that DesignworksUSA
levels of staffing? functions outside the BMW
‘world’, they operate as a
Retaining Is the organisation Is there sufficient training and development? profit centre, and therefore
looking after their What is the quality of the work environment? must continually sharpen
existing employees? Are there varying tasks and responsibilities? their design and business
Are there opportunities for career growth? practices to remain
Are there varied career opportunities for different competitive. BMW require
DesignworksUSA to apply
life stages?
themselves to the design
Does the company attracting past employees or
considerations of diverse
‘rehires’?
range of customer
experiences. This encourages
crossover thinking and skills,
which is enhanced from the
richness of having a variety
of viewpoints.
Image courtesy and copyright
of BMW AG.
Managing the Design Implementation
190 | PART THREE
‘Organisations are about people, and in order to get the best out of people,
you have to create an environment where people will thrive.’
St. Luke’s Communications Ltd.

QUESTIONS FOR DISCUSSION: In what other ways can a company lead by design? Are there other design
assets within an organisation that need to be brought to the attention of senior management?
1 3 Leading and Advocating Design | 191

VALUING THE DESIGNER

Investors interested in making an investment in a


design consultancy will look at the design team (the
human resources) and the client list (people for
whom the consultancy delivers projects) and then
will establish if these design assets are of value, and
if they are likely to deliver a return on investment
(ROI). It is therefore important to protect and value
all those involved in the design process, this can be
done in two ways.

Firstly, the design manager can manage the


relationship between staff costs, staff levels of
experience and the value individuals can actually
bring to a project. It is tempting to employ less
experienced designers in an effort to keep staff costs
down, but having experienced (and therefore more
highly paid) staff can be worth their added value in
terms of productivity, efficiency and their ability to
mentor less-skilled designers.

1. Vitra’s company head Rolf Fehlbaum. The 3. Vitra’s buildings, such as


Secondly, design managers need to protect the
headquarters in Birsfelden, buildings are true design their manufacturing hall,
morale and productivity of the designers. Creatives
Switzerland, and their assets that celebrate the designed by Nicholas
often thrive when working within defined manufacturing factory in organisation’s innovative and Grimshaw, visualise their
parameters, restrictions of time and budget can spur Weil am Rein, Germany, have design-led image. philosophy towards design,
designers to think inventively within the resources become meccas for Image courtesy of Vitra, and are part of the
allocated. However, too much restriction over a architecture lovers all over (photographer: Thomas Dix). company’s heavy investment
prolonged period of time can undermine motivation the world. Vitra is renowned in high-quality work
and morale, and lead to long hours, high stress levels worldwide for commissioning 2. Vitra’s Design Museum in environments for their valued
and possible burnout. A successful design manager distinctive architecture that Weil am Rein, was designed employees. The buildings help
will instil a sense of challenge and trust, and agree encapsulates the innovative by Frank Gehry. To create a culture of creativity
and design-led image of the accommodate extensive and send a powerful message
realistic delivery schedules in consultation with the
organisation. Illustrious public interest in the to the outside world by
designers.
architects such as Frank buildings on the Vitra site, putting their work ethos into
Gehry, Tadao Ando, Zaha the museum offers regular practice in order to realise
Hadid, Nicholas Grimshaw guided architecture tours in their own ideas on the ideal
and Alvaro Siza have all numerous languages. work environment. The
realised significant designs at Image courtesy of Vitra, building’s interior and
the invitation of company (photographer: Thomas Dix). furnishings are used to invite
and encourage mutual
collaboration amongst
employees.
Image courtesy of Vitra,
(photographer: Thomas Dix).
Managing the Design Implementation
192 | PART THREE

KEY SKILLS

Written Communication
Writing varies in style and purpose, from the formal WRITING LETTERS
to the informal, and from being entertaining to being
a forewarning. Writing, as a form of communication, In the context of design and business, letters are a
has the ability to capture complex information formal record of the correspondence between
accurately and succinctly. The written documents two or more people. The exact level of formality
themselves become a very useful form of agreement will depend on the nature of the relationship
between people, as well as a permanent record. The between the people involved, but as a written
reminder to always get it in writing makes good record, a letter can become a legal document if
business sense, since each of our backgrounds will circumstances so require.
influence how we interpret a situation or
conversation. Each of us will inevitably draw The most common purposes for sending a letter are
different conclusions if things are not clarified. to obtain information or action, to persuade, sell,
clarify, enquire, answer a question, and to create
The type of written business correspondences to be an impression of ourselves and our organisation.
used will frequently be determined by the cost, speed Letters usually follow particular guidelines in terms
and accuracy needed. Emails are faster to write than of format (opening, main body, action point,
letters, and can be sent simultaneously to any concluding remarks, close and signature), salutation
number of people. Faxes are more expensive and (title, name, form of address and level of familiarity),
time consuming to send, but do provide a fairly and structure (paragraphs, indentation, layout,
instantaneous hard copy of a document or design position of address). When writing a letter, always
detail which may be critical. Mailing a letter may leave enough time to plan, draft, review, check,
sometimes be the most appropriate method as read, edit and send. Consider the overall image
delivery, for example, can be recorded. the letter is making. Is it communicating what you
want it to?

The beginning and the end of any correspondence


(the open and close) is likely to be what the recipient
will remember and, more importantly, is most likely
to judge the letter by. People form impressions
based on how they read, encode and decode
information, and this process, although not fully
within the writer’s control, can be steered in a
positive direction by being aware of the impression
that is created.
Written Communication | 193

‘To get the right word in


the right place is a rare
achievement. To condense
the diffused light of a page
of thought into the luminous
flash of a single sentence, is
worthy to rank as a prize
composition just by itself...
Anybody can have ideas –
the difficulty is to express
them without squandering a
quire of paper on an idea that
ought to be reduced to one
glittering paragraph.’
Mark Twain
Managing the Design Implementation
194 | PART THREE

WRITING REPORTS QUALITY OF COMMUNICATION

The purpose of a report is usually to inform, provide Poor grammar, spelling and punctuation is
answers to a question, or provide the evidence distracting and confusing, and can create mixed
necessary to help sell an idea. Reports are a factual messages about what is actually meant. Always aim
documentation of a business situation, and are based for clarity, succinctly getting to the point in a way
on thorough research and analysis that is assembled that is most appropriate to the recipient of your
in a presentable, organised and useful way. correspondence. Keep your sentences short so as to
allow the recipient to read, decode and assimilate
The most common purposes of business reports are to the information more effectively. Read and
monitor and control operations; to implement proofread your correspondence before sending it,
policies and procedures; to comply with regulatory and if possible have someone else in your team
agencies; to obtain funding; to document work for proofread for clarity and legibility. Is your letter
clients; and to guide decisions. readable and understandable, or incomplete, overly
complicated or unfocused? If you’re not proud of it,
Thinking about the intended audience for the report don’t send it.
will guide the level of information included about the
wider business context, and what words and Any documents leaving your team will always
terminology may be unfamiliar and therefore need to present an image of how you operate. Maintaining a
be explained. Visuals and diagrams can be a very high standard of presentation in terms of paper
useful way to give an overview of a particular quality, neatness and accuracy helps convey a good
aspect, and frequently can communicate a great impression of an individual, and team, which cares
amount of information to people from a range of about attention to detail.
different backgrounds. Reports should open by
identifying who commissioned it, what its purpose is, The language and vocabulary used in written
and the questions the report is intending to answer. communication should be specifically chosen so that
Use of heading and sub-headings will quickly allow it is appropriate to the intended audience. For
the reader to obtain an overview of the report and example, technical descriptions or foreign words may
ldentify the main conclusions. need to be translated to provide meaning in the
context of the project. In general, always use a
Report formats will vary depending on their purpose, thesaurus or dictionary to find just the right word,
but typically will include a cover, title page, and specifically, keep up to date on the vocabulary
commissioning letter, foreword, synopsis or relevant to existing and new debates in design and
executive summary, table of contents and list of business, to ensure you use the right word in the
illustrations, introduction, report findings, right context. The recipient of your correspondence
conclusions, recommendations, appendices and a may be from a different target audience to the one
bibliography. you personally represent. Being able to see and
communicate things from an objective point of view,
with empathy for a client, audience or end user, is a
valuable skill to have when analysing entirely
different market sectors.
Written Communication | 195

STYLE OF COMMUNICATION There may be other times where written


correspondence serves as a carrier of good or bad
Seeing the situation from the recipient’s point of news. In daily business dealings, most
view, not your own, is often the best way to achieve correspondence contains a mix of positive and
cooperation, buy in and agreement. A useful exercise negative progress, and how this is communicated will
is to imagine what it would be like to receive your affect the level of trust and confidence a client, for
letter. Does it present the message and attitude you example, places in a design team. Positive phrasing
want to convey? Is it direct, succinct and to the focuses on what can be done, rather than draw
point, or direct, aggressive and rude? Words are attention to what cannot be done. The use of active
powerful weapons that can help to build, or break, voice (where the person performing the action is the
relationships. focus of the sentence) and passive voice (where the
person performing the action becomes the subject of
Being empathetic means seeing the recipient as the sentence) is a useful method of accentuating a
central to the message you are trying to convey, and positive message, or reducing blame in a negative
identifying what may be of concern to them. Think message. As an example, ‘the CEO announced a
about the appropriate form of address for the profit’ is active voice, whereas ‘a loss in profits was
correspondence. Using ‘you’ makes your writing reported’ is passive voice.
more immediate, and more interesting, to the reader.
Saying ‘the design team will finish working on the Writing can leave an impression of who you are so
problem by Monday’ has a different tone to ‘you will remember to take a few moments to read through
have a solution from the design team by Monday’. what you have said, and the way in which you have
said it, as this is time well spent. It is not possible to
‘unsend’ a piece of written correspondence once it
has been delivered.

‘The ability to express thoughts and


communicate information in clear written
English (or another language) is central to
the work of a design consultancy. Clients
often feel out of their depth or unqualified
to make aesthetic judgements, but they will
be influenced by the quality of written work
and the quality of service coming from the
consultancy.’
Liz Lydiate
Appendix
196 | Appendix
Design management is an intricate subject,
but there are clear guidelines that design
managers can follow to manage the
investments made in design to maximum
impact. As the role of design in the world
continues to broaden, organisations are
increasingly viewing design as something
that is integral to their decision-making
processes.
The design management strategies that
enable design to influence organisations and
their place in the world are also the tools
that can challenge organisations to question
their role, purpose and responsibility in
business, society, the economy and the
environment, as well as in people’s everyday
lives. To follow are 18 points of view from
leading individuals in the field, on what
design management constitutes for them.
18 Views on Design Management
Helen Atkinson Clay Burns Inyoung (Albert) Choi, Ph.D.
Senior Design Manager, Integrity Design Vice President, Smart Design, Barcelona. Associate Professor of Brand Design,
Management Ltd. Hanyang University, Korea.
(Formally Sainsbury’s Head of Design 1993–1999). One of the interesting issues facing designers and
leaders today is the confluence of responsible Design can express the brand and impress the
Its easy to feel overwhelmed by the mass of initiatives. Staying focused on people, not just consumers. Today’s consumers are becoming more
messages that clamour for our attention. We are consumers, is a key counterbalance the design team ‘active’ and less ‘passive’. To express a brand to
surrounded by direct and indirect demands on our offers. What happens when we are faced for active consumers, more than ever, designers must
time. So I believe a design manager’s role is to example with an alarming trend such as the increase act as brand strategists who must consider how to
ensure that every form of ‘brand’ we experience of diabetes? From a universal design angle we must deliver consistent design solutions that impress
makes sense to us. help create care systems and products that make consumers with their actual physical form. Hence,I
living easier. But as sustainable designers we might see no boundaries between designers and design
The role is therefore so much more than strategy better direct our influence toward to the conditions managers. In a competitive marketplace, designers
and creative ideas. A design manager has the which drive such epidemics – e.g. the over- must have the knowledge to fortify design solutions,
diversity of business and creative experience, the abundance of sugar in our communities – so that we to compete in the battle of recognition. Design
will, and the people skills to make things happen. may reduce the number and size of the things we managers must understand good design and be able
They have the ability to nurture good ideas and make. Design is about people, and today more than to incorporate an appropriate design for each
deliver them in a way that makes sense. Sounds ever society needs leaders and creators who try to branding or marketing strategy.
simple. But of course this requires us to address all hold on to two things: integrity and perspective. As
factors that influence a successful project – timing, Sun Tzu, Drucker, Rand, Jung and others have If the designs of the twentieth century are based on
content, location, structure, materials, process, observed in different forms, the results of our work artistic intuition, because there was a less
costs, consistency and return on investment. are often determined beforehand by preparation, competitive market and a more unbalanced world
approach, individuals, and natural conditions. The economy, then the designs of twenty-first century
It would be very easy to over-intellectualise a best thing design leaders and managers can do is to are based on both artistic and analytical logic,
response to this question, I think many design find the right people, explain the opportunities and because the market place is very competitive and
managers are as concerned as our creative cousins goals, and provide the resources that allow design the world economy is more evenly spread
that design cannot be taken seriously unless we teams and businesses to create meaningful solutions. throughout the world. Therefore, I believe today’s
secure a place on the board and use the word designers should have the following qualities:
‘strategic’ as often as possible. For me the
design manager is simply someone who can take •Able to include empathy for the consumers and
the whole design process from great idea to even culture
greater reality. •Able to distinguish design styles and cultures
•Able to manage design solutions that are
A design manager must be a diplomat, peacemaker, sustainable or ephemeral in nature
planner and plate spinner. It’s about rolling your •Able to formulate a relationship between verbal
sleeves up and doing what it takes to nurture every and visual communication
good creative idea from everyone in and around you •Able to write and represent strategic plans and
organisation, regardless of rank. And then it’s about contents
making sure that the best ones get to live and •Able to transcend a marketing strategy to design
breathe and build your brand. applications
•Able to manage time and duties
The best design managers that I have worked with,
from both sides of the client divide, are those who With these qualities, designers and design managers
take a much humbler and hands-on approach, who work together as a team to create, manipulate,
educate through example by delivering what others maintain, constrain, and express strategic design
can’t. We don’t mystify our colleagues with solutions for highly complex consumers.
complexity, we gain their trust by demystifying the
complexities of implementation - to many, the
biggest burden of any project. We impress and
influence through our supportive, professional
approach and our uncommon common sense. And in
this way we make brands make sense.
18 Views on Design Management | 199

Joe Ferry Rudolf Greger David Griffiths


Head of Design, Virgin Atlantic Airways. Managing Partner, GP designpartners, Austria. Design Management Consultant, UK and Advisor to
Indian Design Clients and Consultancies.
Change is seldom greeted with affection but is a In our daily work we are confronted with two faces
necessity for organisations that depend on design of design management: The language of design management is changing, in
and innovation to either sustain or gain a market the same way that we no longer talk so often of
lead over their competitors. The optimism and First it is a kind of managing the design process corporate identity, but describe everything as
energy of a design manager should inspire change within our design team. Although this is a typical branding; so design leadership is the new mantra
throughout a company at many different levels and management task, the difference is that it will be instead of strategic design management. Design
through many different disciplines. fulfilled by designers. This means that even the management is often used to describe what we
planning of resources, the planning of the project might Have called design project management in the
A design manager has the ability to coherently execution of each project is designed - is a design past, i.e. tactical and operational issues. This has
communicate aspirations to both internal clients process by itself. The advantage of this approach is been occurring alongside a shift in who is involved
and external consultants. Understanding how new that we can adapt the whole or parts of our team, in design. The paradox of success for design
product developments affect all aspects of the as necessary, to the given requirements of a project. becoming more widely discussed and appreciated is
Company enables them to design out the that it is no longer the dominant preserve of
unnecessary and include the essential, resulting in In my opinion, this is one of the significant designers (those trained in the craft of design and
commercially successful projects that show a real differences between management and design able to realise ideas in physical form). Organisations
return on investment. management. Design management is not only about are recognising the role of design in creating
managing design processes, but also about designing success and design leadership is viewed increasingly
Being the champion of innovators and the guardian management processes. as a core competency to be provided internally or
of design, the design manager can also ensure the through a trusted partner (namely, a design
brand is protected for its long-term health, The second kind of design management we are faced consultancy).
especially within companies where design and with is to manage the design strategy of our clients
innovation is the lifeblood of its future. By doing so, or, at least, support them in doing so. Designers can The language we use often symbolises the
the design manager concentrates on delivering the help their clients to set up a strategy to strengthen substantive basis on how we interact socially or in
true needs for the end customer. their brand and their position in the market. This is an organisational context of an enterprise. The
especially true of designers who work in diverse change in the language of design management
Having design managers that are visionaries with industry areas, who can give an outside view to the points to a positive future for the subject area.
empowered leadership, can assist in delivering a client and supply advice on what they need to do to
company’s manifesto and creates a culture within achieve maximum impact with the product
the company that is design aware. They should portfolio; how to expand the product portfolio; how
inspire change by using considered innovation, to position the brand, and how to differentiate
which will ultimately create the visions for the themselves from their competitors.
company’s future.
The primary task of design management in this case
is to capture the corporate identity, the philosophy
of a corporation, and to visualise and communicate
this through the product and product experience, so
that the core brand values are tangible to the
customers. This has the effect of both strengthening
the brand and making it robust in the market.
18 Views on Design Management
Bill Hollins Mary McBride Sanjeev Malhorta
Direction Consultants. Founding Partner of Strategies for Planned Change Director, Aliagroup, India.
and Director of the Pratt Institute Graduate Program
Design management is the organisation of the in Design Management. India is the world’s seventh largest country, the
process for developing new products and services. second most populous at over a billion people, and
As design is multidisciplinary and iterative, it will Design management is an often misunderstood term has one of the fastest growing economies in the
involve coordinating and leading a large number of that evolved its meaning from the traditional world. The country has a diverse range of people,
specialists. The process needs to list activities, time, definition of managing a design department or firm. languages, traditions and lifestyles. The success of
costs, concurrencies, priorities and people, if the In the Pratt DM program design management is India as a developing nation – with its software, IT,
outcome is to be successful (which means profitable) defined as the ‘identification and allocation of manufacturing and outsourcing industries – has led
on time and within budget, and leading this is part creative assets within an organization to create to a strong, emerging middle class of young,
of the design manager’s role. strategic, sustainable advantage.’ Design educated people with increased disposable income.
management is design-minded leadership.It is the
The design manager’s effort will be mainly focussed bridge between design and business. It moves In a country building upon the creative success of
at the early low cost stages of design where the beyond the aesthetic to change experiences, their film industry, and just beginning to understand
main management decisions are made and the organisations, and opportunities. Design managers ‘life beyond advertising’, design is slowly being
finance committed. It is also where the main causes are trained to lead this process. identified as ‘underleveraged tool’ in India’s
of design failure are rooted. The design manager regional, national and international presence. As the
must also contribute to the strategic positioning of In many companies, designers are not asked to be number of consumers grows dramatically, so brand
the organisation and the planning of products and part of the strategic conversation. At the point awareness and design awareness are on the increase.
services well beyond those currently being designed. where executives are having conversations about People are becoming more selective about the
As such, good design management ain’t easy. the company’s strategic intent, designers need to be consumer requirements they have, the lifestyle
directly involved in that conversation, not ‘looped- choices they make and where their brand loyalty
Despite there being British Standards on how to in’ to that conversation later. Designers can execute lies. They are becoming more brand aware, more
manage design since 1989 and even one on directly on an organisation’s strategic intention by brand conscious, more conscious of the differences
definitions used in design management (BS700-10 saying for example, ‘if our intention is to be between local and global brands – and the
1995), until now, none included an actual definition profitable, we can do the following things. If our difference design can make to their expectations for
of ‘design management’. The next publication in the intention is to also care about our community, we high quality products, services and consumer
series (an update of BS 7000-3 on service design), will cannot do the following things.’ Design management experiences. There is an emerging opportunity
include the following: is the bridge between design and business that for design to be valued, to be managed, and to take
enables the designer’s voice to be heard. into account the dramatic changes in progress.
‘Design management: the totality of the design
activity, its administration and contribution to an Building a future for business in the twenty-first Most people managing design or managing brands
organisation’s performance. century will require organisation, innovation, are subconsciously thinking ‘how can these design
NOTE: Design management encompasses the direction and the ability to imagine new possibilities. and brand management programmes be paid for?’
organisation and implementation of the process for Designers are able to look at a problem and wonder, But design management, like brand management,
developing new products and services.’ ‘What if this was completely blank and I could start affects every part of an organisation’s existence and
over again?’ That kind of intelligence is now really behaviour. It is not a one time initiative, it is an
Clearly, I was one of the people involved in necessary. It’s a creative intelligence that enjoys ongoing mission. If embraced truthfully, it can give
compiling this definition. problem-solving and can find opportunities in places a company a competitive edge which carries across
where other people have given up. That is way past product lines and industries. It is a decisive
strategic – that’s leadership by design. management programme for long term success,
because, well managed, it can help earn the trust
and confidence of customers, suppliers and the
pride of its employees. It can help make the
company the supplier of choice, permit greater
pricing flexibility, assist in moving into new markets
and help companies recruit and retain the best
people.
18 Views on Design Management | 201

Stefano Marzano Samantha Selby, Victoria Walton, RitaSue Siegel


CEO & Creative Director Philips Design. Sarah Schlingmann Design Executive Search, RitaSue Siegel
Graduates of University College for the Creative Resources, NYC.
I see it as the leadership task of design to partner Arts, BA (Hons) Design Management.
with companies toward making the right choices – Forget managers, corporations need leaders, design
helping them select the best strategies, vision, A design manager forms the link between the leaders
competencies, and approach to the customer. creative and the business world. They have the
ability to communicate with both sides of these Lately I have been asking clients who come to us to
In practical terms, we fulfill this task ideally in three industries and speak their different languages. A find ‘design managers’ to use the words ‘design
ways. We help companies articulate their vision, successful design manager is capable of managing leaders’ instead. Managers optimise resources to
making abstract aspirations tangible and the development of a piece of creative work, implement programs in the most efficient and
understandable. We safeguard a company’s higher smoothly introducing the concept to a business profitable way. I want our corporate clients to put
ambitions, ensuring that products not only meet environment, and then further managing the design in the context in which it belongs so they
market demands but also contribute to process through to its success – ultimately ensures know what they are really looking for. Leadership is
sustainability. And we help companies prepare for that all parties are satisfied. where it’s at.
the future, spotting and interpreting long-term
trends in society, technology, business and science. Studying design management entails exploring a Design leaders are concerned with innovation,
wide range of design disciplines such as interior design and strategy. The only reason to hire
But design’s leadership task is not limited to help design, product design, packaging, branding, designers is because you want to lead your
guiding companies along their chosen path; it graphics, advertising, website design as well as film marketplace. We know that every company has
crucially also involves supporting them in choosing and media. Projects are team based, reflecting how tried to improve its competitive position with better
the path itself. Rooted in humanistic tradition, our design works in industry, and resulting in students design than the next guy, increasing productivity,
discipline is fundamentally about creating a more developing a wide range of skills. It has allowed us outsourcing, and so on. But that’s just not enough
sustainable, civilised world. We therefore have a to develop creatively, and also to have the today.
duty as professionals to ensure that our companies opportunity to build managerial skills. We learned
apply their energies and resources in this direction. how to see a project through every stage, Integrating the design thinking process into the
Fortunately, I believe that, as more and more people considering a project from its initial stages to its other strategies by which an organisation plans
recognise and appreciate the need for sustainability, closure. This taught us to think objectively and to achieve its goals will improve its competitive
our voice is increasingly likely to be heard, and the consider all possible scenarios, giving us greater position. To develop a leadership organisation
strategic leadership that we can provide will be flexibility and adaptability within a business and culture, one must hire talented people who
increasingly relevant for business success. environment. In addition to this every project work, and play well together, to collaborate on a
required us to demonstrate our organisational and constant stream of always improving products,
time management skills, which has stood us in good communications, services, experiences and
stead for a future within management roles. processes that customers didn’t know they needed
or wanted, but do and will spend a premium for
when they see them.

This is a competitive advantage in the twenty-first


century and it’s impossible to knock-off.
18 Views on Design Management
José Manuel dos Santos Michael Thomson Edo van Dijk
Account Manager, Node Partners SA, Barcelona. Founder and Principal, Design Connect, London. Design Director and Partner, Eden Design &
Communication, Amsterdam.
José: Hi José, some quick questions. What’s a design Corporate leadership and management utilise skills
manager? that are generally well defined and understood in Design management for me is one of the main
José: I lack another term to define what I do. I am relation to the overall growth and well-being of a strategic tools that the management of an
closer to being a creative people manager, but as business in its fight to remain competitive and to organisation should use to define and realise
this is so general, I prefer to be called either a design grow. They are applied across all the business areas change. Organisations have to respond to changes
or innovation manager. including finance, HR, marketing and business in order to become successful (defining change) or
José: What exactly do you do? strategy. to remain successful (keeping up with change).
José: I manage designers and non designers working
creatively for a common goal - asking the right Leading or managing design in organisations – Strategic design helps to make business strategy
questions and getting to the best solutions. usually large ones – utilises many of the critical tangible. Makes intended changes visible. Corporate
José: This sounds like the same definition as what a behaviours of corporate leadership and identity design gives a distinctive identity to the
surgeon or politician does! management. But it also demands distinctive organisation. A face and voice that sets the
José: In a certain way, everyone ends up doing qualities and characteristics that are shaped by the company apart from its competitors. And brings all
design management within their profession, the belief in design as a way of thinking and behaving personnel together under one recognisable flag.
difference is that I am involved in solutions for new that builds differentiation and total value. Branding, packaging, product design and retail
products and services. design give a univocal identity to the products and
José: Does design equal innovation? Design managers and leaders communicate and build services of a company, helping to improve sales and
José: Well, they’re closely linked by their core meaning and consensus of direction horizontally the successful growth of the company.
responsibility - change. You could do one without across the vertical silos in organisational cultures,
the other, when you do both = powerful solution. through inspiring a vision and strategy for design to Information Design and interaction design improve
The major difference I see in both is that design achieve corporate goals. Design managers and administrative and communications processes.
seems to be a restricted field for designers, though leaders use design language and design semantics to Within the organisation as well as in the dialogue
everyone knows non designers are making design build meaning in the minds of an organisation’s with its clients and other stakeholders, both online
decisions every day. Designers tend to see this as an employees – from top to bottom. They do this in and offline. Finally, user experience design improves
attack to their profession. Innovation doesn’t belong order to enable a culture that acknowledges the usability, accessibility and comprehensibility.
to any one profession, it becomes a richer process. potential of all the participants in the creation
Today, designers are in most of the cases out of the process each one of whom has the possibility to On all levels, design management ensures that the
decision loop, they are the ones that have to think become a design champion in their own right – identity of the organisation, its products and
about how they want to add value to what’s continually facilitating better design within their services are steered in the right direction in order to
happening around them, they are the ones that own sphere of influence. build the desired relationships with all its
have to enter other territories, sharing their specific stakeholders, internally and externally. Well
skills and knowledge and leading the process. This deeper approach calls for design managers to executed design management is the art of
José: Are designers good leaders? also behave as teachers and mentors, proactively synergising all these design fields.
José: I am not saying they are better leaders, but creating a climate for individual and team learning
they lead the change process very little and they towards shared goals. For me, in this sense, design
have to lead more, trust their special abilities, stop behaviour in an organisation then becomes more
whining and move into the playing field. The fact akin to some form of ‘collective musicianship’
that designers can go into a project they never operating within a climate of continuous learning.
worked with before, learn enough not to say or do
dumb things, abstract the problems, ask good
questions, search for creative and differentiating
solutions and then communicate them to very
different audiences in a powerful way must be
worth something!
José: Thanks!
18 Views on Design Management | 203

Thierry Van Kerm Dr Bettina von Stamm Cameron Watt


Founder, Designing Hub, Brussels. Founder, the Innovation Leadership Forum. Design and Creativity Consultant.

One often looks at design management from the Design, design management, and innovation.Why, Over the years it has become clear to me that many
‘high-end,’ as it is or should be in big corporations. I you might ask, am I concerned with design and people seem to find the term design manager
like to take it from the ‘low-end.’ Looking at facts design management when innovation is the topic misleading or confusing. Is it an account manager
and reality can help provide appropriate answers: close to my heart and the one I can get passionate or project manager by another name or is it
the average size of companies in Europe is less than about? something more in line with marketing and brand
10 people. Lots of definitions of design management management. In part I believe it to be all of the
are not relevant to the vast majority of enterprises. For me innovation is a frame of mind. It is about above but with one added and critical component.
Design management discourse is flowing far above challenging the existing – with the ambition to For me the main role of a design manager is to
companies’ managers heads and it’s therefore not improve and create value. Innovation is about facilitate the creative process, to enhance the
surprising they don’t take it into account. identifying and understanding latent consumer quality and quantity of original ideas produced by
needs, spotting things that people would love to their teams and to fight tooth and nail to get those
Design management is a competence to be owned by have, even though they don’t know it yet. As Henry ideas implemented. They are there to provide
enterprises. This competence is simply be made of: Ford said, ‘had I asked people what they wanted boundaries and focus to the team, they are there to
they would have told me: faster horses.’ Innovation support, cajole and negotiate with all stakeholders,
•Being aware of design is about synthesising differing requirements into one they are there to say no (diplomatically) as well as
•Being aware of what design can do for the solution where the result is greater than the sum of say yes (enthusiastically) and they are there to fend
company its parts. And innovation is about developing new off or absorb the negative external pressures placed
•Being aware of how to conduct a design project solutions that are simple and easy, that look and on their teams. But perhaps above all they are
and work with designers feel like ‘why did we not think of this before’. there to build and maintain trust with stakeholders,
•Being able to empower designers for without trust there can be no creativity.
•Being able to assess quality of designers’ proposals So what about design and design management then?
Design and design thinking are key to innovation.
Simple. But there is already a lot to be done by And so are designers because, by their inclination
designers and design promoters to achieve such an and training they already have an ‘innovative mind
objective. And always keep in mind, the average size set’. That’s their job.
of companies is less than ten people and that’s
where the largest potential of the design market is. For me design management has several components
not least the following three:

•Most importantly, the injection of design thinking


into organisations; in particular, helping leaders of
organisations understand and appreciate the value
and contribution of designers, design and design
thinking;

•Providing a bridge between designers and non-


designers as their values and beliefs are often very
different; this includes the management of the
designers, internal as well as external;

•Aiding the creation of a consistent and coherent


representation of an organisation; for me this
includes not only products and services but also
architecture, culture, and organisational structures;
any inconsistency between saying and doing will be
noticed, by people within the organisation as well as
outside.
APPENDIX

Further Resources
BIBLIOGRAPHY Camper Design Council
Imagination Can Change the World Measuring Design Value
Ackoff, R. Camper, 2000 www.businessinformationsite.co.uk, 2001
Creating the Corporate Future
John Wiley & Sons, 1981 Clark, P. and Freeman, J. Design Council
Design: A Crash Course The Business of Design: Design Industry Research
Aldersey-Williams, H. (Ed) The Ivy Press, 2000 A Design Council Research Publication, 2005
The Methods Lab: User Research for Design
Design for Aging Network (DAN), for the 1999 Cockerille, J. Dormer, P.
Presence Conference B&O Goes to the Head of the Class Design Since 1945
Design Management Review, Winter, 2004 Thames & Hudson, 2000
Amabile, T.
How to Kill Creativity Conran, C. Drucker, P.
Harvard Business Review on Breakthrough Thinking, The Advancement of Design Awareness The Daily Drucker
Harvard Business Review Paperback, 1999 in Gorb, P (Ed) Design Talks! Elsevier Butterworth-Heinemann, 2005
The Design Council, 1988
Austin, R. and Devlin, L Flaherty, J.
Artful Making: What Managers Need to Know Cooper, R and Press, M. Peter Drucker: Shaping the Managerial Mind
About How Artists Work The Design Agenda Jossey-Bass Inc., 1999
Pearson Education Inc./Financial Times John Wiley & Sons, 1995
Prentice Hall, 2003 Gorb, P.
Cox, G. Design Management: Papers from the London
Beckwith, D. Cox Review of Creativity in Business: Business School
Design’s Strategic Role at Herman Miller Building on the UK’s Strengths Architecture, Design and Technology Press, 1990
Design Management Review, Spring 2004 Commissioned by the Chancellor of
the Exchequer, 2005 Grant, J.
Berensen, J. The New Marketing Manifesto
Twelve Principles of Design Management CRSS/Penna, W. Orion Publishing Group Ltd.., 1999
in Oakley, M. (Ed) Design Management: A Handbook CRSS Architectural Programming Technique
of Issues and Methods AIA Press, 1987 Grossman, L.
Basil Blackwell, 1990 How Apple Does It/What’s Next in Innovation
Csikszentmihalyi, M. Time Magazine, November 14 2005
Borja de Mozota, B. Creativity: Flow and the Psychology of Discovery
Design Management: Using Design to Build Brand and Invention Harris, M.
Value and Corporate Innovation HarperCollins, 1996 Gadgets Go Green
Allworth Press, 2003 Metro, 4 Jan 2006
Cruikshank, J. and Malcolm, C.
Breen, B. Herman Miller, Inc.: Buildings and Beliefs Harvard Business Essentials
BMW: Driven by Design The American Institute of Architects Press, 1994 Hiring and Keeping the Best People
Fast Company Magazine Sept 2002 Harvard Business School Press, 2002
Davenport, T.
Bragg, A. & Bragg, M. The Coming Commoditization of Processes Harvard Business Essentials
Developing New Business Ideas Harvard Business Review, June 2005 Managing Creativity and Innovation
Pearson Education, 2005 Harvard Business School Press, 2003
Denyer, J.
Bruce, M. and Bessant, J. Student’s Guide to the Principles of Management Heap, J.
Design in Business: Strategic Innovation Zeus Press, 1972 The Management of Design and Innovation
Through Design Cassell, 1989
Pearson Education, 2002 De Bono, E.
Teaching Thinking Heller, R. and Hindle, T.
Bruce, M. and Cooper, R. Temple Smith 1976 The Essential Manager
Marketing and Design Management Dorling Kindersley, 1998
Thomson Business Press 1997
Further Resources | 205

Hollins, B. Patent Office, The Rollestone, G.


Design Management Education: the UK Experience What is Intellectual Property? Scenario-Based, Value-Driven Design Methods
DMI Journal, Vol. 13, No.3, 2004 The Patent Office, 1997 A MetaLondon/Icon Medialab White Paper, 2003

Hollins, G and Hollins, B. Patterson, A. Silbiger, S.


Total Design: Managing Design in the Service Sector Managing Upwards The 10-Day MBA
Pearson Education, 1991 New Design, Issue 7, 2001 Piatkus Ltd.., 1999

Jowit, J. Pearson, C. Sparke, P.


Now High Street Stores Bow to the Organic Shopper The Hero Within A Century of Design
The Observer January 8 2006 Harper Collins 1998 Mitchell-Beazley/Reed Consumer Books Ltd., 1998

Kelley. T. Pine, B. J. III Swann, A.


The Art of Innovation Mass Customization: The New Frontier Design and Marketing
HarperCollinsBusiness, 2002 in Business Competition. Phaidon, 1990
Harvard Business School Press, 1993
Kotler, P. Topalian, A.
FAQs on Marketing Porter, M. Promoting Design Leadership Through Training
Marshall Cavendish Business, 2005 Competitive Advantage Design Leadership Forum, 2003
Free Press, 2004
Landry, J. Turner, R.
Book Review of ‘Leadership Passages’ Powell, E. Leading the Way
Harvard Business Review, September 2004 ‘How to Win Friends’, Review of DMI Conference/ID New Design, Issue 39, 2006
Magazine Jan 1992
Laurel, B. (Ed.) Design Review, Spring 1992 von Stamm, B.
Design Research, Methods and Perspectives Managing Innovation, Design & Creativity
MIT Press, 2003 Preddy, S. John Wiley & Sons, 2003
Using the Spoken Word in Lydiate, L. (Ed) Professional
Lidwell, W., Holden, K. and Butler, J. Practice in Design Consultancy Wheeler, A.
Universal Principles of Design A Design Business Association Guide, 1992 Designing Brand Identity
Rockport Publishers Inc., 2003 John Wiley & Sons, 2003.
Press, M. and Cooper, R.
Lydiate, L. (Ed) The Design Experience Whitehead, T.
Professional Practice in Design Consultancy: A Design Ashgate, 2003 Sleeping with Celebs: Puerta America Hotel
Business Association Guide Frame Magazine Issue 47, Nov/Dec 2005
Design Business Association, 1992 Raeburn, M.
Vision: 50 Years of British Creativity Wikipedia
Nokes, S. and Greenwood, A. Thames & Hudson 1999 Entry on Design Management
The Definitive Guide to Project Management www.wikipedia.org
Pearson Education, 2003 Read, H.
Art and Industry Wood, A.
Oakley, M. (Ed) Faber & Faber 1932 Cost Management Begins to Reshape Design Industry
Design Management: A Handbook of Design Week, May 11 2006
Issues and Methods Reingold, J.
Basil Blackwell, 1990 The Interpreter: Claudia Kotchka at Zeldin, T.
Procter & Gamble Conversation: How Talk Can Change Your Life
Olins, W. Fast Company Magazine, June 2005 The Harvill Press, 1998
The New Guide to Identity
Gower Publishing Ltd.., 1999 Richter, I. (Ed) Zimmerman, E.
The Notebooks of Leonardo da Vinci The Iterative Design Process in Laurel, B. (Ed)
Olins, W. Oxford University Press, 1998 Design Research, Methods and Perspectives
On Brand MIT Press, 2003
Thames & Hudson, 2003
JOURNALS WEBOGRAPHY
Management Today
BusinessWeek The monthly business magazine of the Chartered AHDS Visual Arts
BusinessWeek publishes a quarterly Innovation and Management Institute. Management today features www.ahds.ac.uk/visualarts
Design section in their magazine, and online intelligent articles by respected columnists giving Based at the University College for the Creative Arts,
resources include a weekly column by Bruce practical advice to help managers at all levels to AHDS Visual Arts is an independent body serving the
Nussbaum (NussbaumOnDesign), which takes a advance their careers and develop their business. digital needs of the visual arts education community,
look inside the business of innovation and is one of five centres making up the Arts and
and design. Strategy + Business Humanities Data Service (AHDS). Their aim is to
Strategy + Business is a quarterly thought-leadership provide collections of visual arts digital resources
Creative Review magazine for senior business executives and the and advice for their creation and use; to preserve
Creative Review is the world’s leading monthly people who influence them. It aims to bridge the gap visual arts digital resources to ensure their long-term
magazine for visual communication, drawing between theory and practice in contemporary global use; and to promote good practice for the creation
attention to important new trends in graphic design, business. The magazine is sponsored by the leading and use of visual arts digital resources.
advertising, new media, photography, illustration, global management and technology consulting firm
typography and more. Based in the UK, the magazine Booz Allen Hamilton. American Institute of Graphic Arts (AIGA)
has subscribers in 80 countries around the world. www.aiga.org
AIGA, a professional association for design, is
Design Management Review committed to furthering excellence in design as a
Articles and case studies exploring how design (in broadly defined discipline, strategic tool for business
products, communication and environments) is and cultural force. AIGA is the place design
an essential resource, a component of every professionals turn to first to exchange ideas and
organisation that can be effectively managed information, participate in critical analysis and
to make important contributions to the bottom line research and advanced education and ethical
and to long-term success. practice. AIGA sets the national agenda for the role
of design in its economic, social, political, cultural
Design Week and creative contexts.
Weekly UK-based magazine for designers and design-
aware clients, bringing significant news in the design Better by Design
world as it happens. Design Week includes news, www.betterbydesign.org.nz
research, surveys, features and reports, as well as Better by Design helps New Zealand companies
invitations to pitch, campaigns and product make world class design a bigger differentiator for
launches, new logos and branding devices, award their products and their services in export markets.
winning work, and the latest appointments. Their aim is to raise awareness regarding the
challenges of design leadership, and promote
Fast Company conversations to help expand design’s reach. Their
Fast Company explores the areas of innovation, programme provides practical support and assistance
leadership and creativity. Their mission is to find the to help companies integrate design through all
creative workers and organisations that are building aspects of their business – right from the leadership,
the future, and to present their stories in smart, culture, strategy and research through to functional
compelling, beautiful, and useful ways. and aesthetic design, product packaging, branding
and distribution.
Harvard Business Review
Published by Harvard Business School Publishing Chartered Institute of Marketing, The (CIM)
Ltd.., Harvard Business Review is an executive level www.cim.co.uk
magazine for professional managers. Harvard The CIM, the world’s largest professional marketing
Business Review’s goal is to be the source of the best body, defines the marketing standards that operate
new ideas for people creating, leading, and in the UK and champion best practice globally. The
transforming business. The focus is on areas such CIM exists to develop the marketing profession,
areas as leadership, organisational change, maintain professional standards and improve the
negotiation, strategy, operations, marketing, skills of marketing practitioners, enabling them to
finance, and managing people. deliver exceptional results for their organisations.
Further Resources | 207

Chartered Society of Designers, The Design Management Institute, The Patent Office, The
www.csd.org.uk www.dmi.org www.patent.gov.uk
The Chartered Society of Designers (CSD) is the The Design Management Institute (DMI) is an The Patent Office is responsible for granting
professional body for designers. It is the world’s international nonprofit organization that seeks to patents, registered designs, and registered
largest chartered body of professional designers and heighten awareness of design as an essential part of trademarks that are effective in the UK. It
is unique in representing designers in all disciplines. business strategy. Founded in 1975, DMI has become provides information on how to protect and
the leading resource and international authority on exploit ideas, sell ideas to another company
D&AD design management. DMI has earned a reputation and how to legally protect form plagiarism.
www.dandad.org worldwide as a multifaceted resource, providing
Founded in 1962, D&AD is a UK-based charity whose invaluable know-how, tools and training through its UsabilityNews.com
remit is to champion excellence in creativity conferences, seminars, membership program, and www.usabilitynews.com
globally. We run awards schemes, education publications. Founded by Dave Clarke and edited by Ann Light,
programmes and work with the business community Usability News is part of the British HCI Group
to ensure that creativity is high on their agenda. Design Research Society that offers a service to practitioners, researchers,
www.designresearchsociety.org consumers, students and anyone with an interest
Design Business Association The Design Research Society is the multi-disciplinary in highly usable computing and communications
www.dba.org.uk learned society for the design research community systems. The site covers the latest news on human
The Design Business Association exists to promote worldwide. Their members are present in 40 computer interaction, usability, events, products,
professional excellence through productive countries, and are drawn from diverse backgrounds jobs and paper calls.
partnerships between commerce and the design such as design, the arts, engineering, psychology and
industry to champion effective design which computer science.
improves the quality of people’s lives

International Organization for Standardization (ISO)


Design Council, The
www.iso.org
www.designcouncil.org
ISO is the world’s largest developer of International
The Design Council is the UK’s national strategic
Standards used by industrial and business
body for design.
organisations, governments and other regulatory
Their aim is to strengthen and support the
bodies, trade officials, professionals, suppliers and
economy and society by demonstrating and
customers of products and services, and people in
promoting the vital role of design in making
general in their roles as consumers and end users.
businesses more competitive and public services
ISO standards contribute to making the
more effective. The Design Council undertakes
development, manufacturing and supply of products
real-life projects to help UK managers become the
and services more efficient, safer and cleaner;
best users of design in the world.
making trade between countries easier and fairer;
providing governments with a technical base for
Designing Hub
health, safety and environmental legislation; aiding
www.designinghub.org/
in transferring technology to developing countries;
Originating in Brussels, Designing Hub is a tool and a
and in safeguarding consumers, and users of
participative platform that will support the design
products and services.
industry and associated organisations in charge of
fostering integration of design and innovation
among enterprises. NextDesign Leadership Institute
www.nextd.org
Design in Business The next design movement was launched in 2002 by
www.designinbusiness.org.uk Gary van Patter and Elizabeth Pastor as an
The Design Atlas is a framework for studying the experiment in innovation acceleration. Their focus is
design capability, processes and planning within a to raise awareness of design leadership through
business. The Design Atlas gives an overview of how graduate design education and events involving
the design capability of an organisation can be practicing designers.
audited, and how strategic innovation through
design can be proposed.
APPENDIX

Glossary
Added Value Contingency Differentiate
Increased or additional benefit with regard to, An allowance (for example, of time or money) Unique product and service features and
for example, real and perceived worth, market put aside in the event of any unforeseen benefits, or unique advertising and promotion,
value, desirability, merit or use. circumstances or future emergencies sustained to sustain competitive advantage and enable
during a project. consumers to tell the difference between
Agenda competing offers.
A list of items or matters of business requiring Copyright
attention. An exclusive right giving legal protection to Hidden Agenda
the use of a particular design, creative work An implied, but unspoken, reason for doing
Audience or other publication, for example music, something.
The intended target market of people to literature and art.
which a particular product or service is Inclusive Design
aimed or created. Customer Satisfaction Design that takes into account the needs of
The fulfilment of the customer relationship individuals or groups normally excluded; for
Audit and the customer experience in a gratifying example, the partially sighted.
An inspection or verification of a particular way that, in the face of increased competition
aspect of an organisation by a qualified person and rising consumer expectations, helps to Innovation
or consultancy. A risk audit assesses potential attracts and retains customers. To introduce new methods or ideas, or to
dangers or losses, whereas a financial audit make changes and variations which indicate a
assesses the health and status of accountancy Demographics radical departure from the usual way of doing
systems and procedures. Classifies consumer ‘types’ according to where things.
they live. Types are assumed to share attitudes
Brand Identity and beliefs and purchasing habits. Intellectual Property Rights (IPR)
An identifying mark or trademark which Gives legal protection to the ownership of
represents an organisation’s vision, mission, Design Guardian new ideas or brand names and gives the owner
beliefs and purpose. Person or consultancy responsible for the right to stop other people exploiting their
ensuring an organisation is using design to its property. IPR includes patents, registered
Competitive Advantage maximum effect, monitoring and promoting designs and design right, registered
The position or condition adopted in order for the effective use of design, and ensuring trademarks and copyright.
a company, product or service to differentiate coherence between the organisational vision,
itself beneficially from other offers, so gaining the brand identity and the design guidelines. Interaction Design
favour with consumers. A way of designing such that the customer,
Design Process user or viewer is actively involved in the
Competitive Analysis The specific series of events, actions or product, service, process or experience being
The process of investigating and separating methods by which a procedure or set of designed, in a way that both sides ‘act upon’
into parts the merits of particular companies, procedures are followed, in order to achieve each other.
products or services over other rival and an intended purpose, goal or outcome.
competing offers. Comparisons are made Invention
relative to, for example, price and quality, and Design Review To think up, conceive, originate, create,
a position defined to ensure success against Group assessment of design work held at design, devise, discover, imagine or improvise
these competing offers. periodic or key stages of the design process, or produce a new product, service or process.
during which design work is critically
Consumer discussed, debated and assessed against the Lifecycle
The end user, purchaser, buyer, customer or brief or other performance measures. The goal A behavioural pattern associated with the
user of particular products or services. is to make the decision to progress to the next introduction of new products and services,
stage of the process, redesign, or even passing through four stages. Introduction of
Context abandon the project all together. the product to the marketplace; growth with
The background information that provides the increased demand; maturity where the
frame of reference for establishing the Design Standard product has reached its peak performance in
relationship between one thing and another, An authorised measure, a set of principles, terms of customer satisfaction and retention;
and the meaning associated with surrounding or an established level of quality and and decline with a reduction in sales, and the
conditions related to, for example, history, achievement, serving as a benchmark for ideal time to introduce a next-generation
location or position. an acceptable outcome. product.
Glossary | 209

Methodology Qualitative Shareholder


A set of working procedures, methods, Describes an analysis or research approach A holder of shares in a company, which
practices or rules used when engaged on a based on the subjective thoughts, feelings, entitles the holder to a portion of the profits.
particular project or process of inquiry. reactions and motivations of customers.
Qualitative results can provide rich insights Stakeholder
Milestones into people’s emotional connections and An individual or group with involvement,
Agreed points for the completion of important habitual behaviours with regard to people, interest or claim in a venture, which may be
events or key project responsibilities and places, products, services or other contexts. related to, for example, financial, societal,
deliverables, by when, and by whom. cultural, political or personal benefit.
Quantitative
Patent Describes an analysis or research approach Sustainable Design
A form of legal protection that grants based on collecting and compiling data based The study and application of how products,
exclusive rights to make, produce and sell on defined subject areas or specific questions services, systems and processes could be
an invention or innovation, for a particular posed to a sample of customers. The data is designed or redesigned to have a positive
length of time. Patents usually protect the compiled for statistical analysis, and used to impact on social, economic and environmental
functional and technical aspects of products predict consumer behaviours, potential factors (i.e. people, profit, planet).
and processes. markets and future growth areas. Considerations might include, materials,
their origins and their end disposal; energy
Procure Rationale and transport policies; product lifespan and
To obtain, engage or buy goods or services for An explanation of the response to a brief, the waste-reduction strategies.
use within an organisation. The procurement thinking process and explanation of why
department usually keeps a list of approved or something has been designed or produced in a Trademark ™
existing suppliers, and a set of regulations and particular way. Will include decisions made in A way of identifying goods and services,
procedures for engaging and securing the relation to, for example, form, function, and of differentiating between competing
services of new suppliers. aesthetics, user requirements and client needs. offers. The trademark is a sign or symbol
that allows for instant brand recognition, is
Profit Research and Development unique to each business, and guarantees the
The excess returns over expenditure from A systematic and careful investigation origin, quality and consistency of the goods
having a business advantage, which results in of a particular subject; followed by the or services.
making money, gaining value and achieving expansion of investigations and proposals
return on investment. into a chosen direction. Trend Forecasting/Spotting
The act of predicting a tendency, a
Proposal Retainer current style or fashion, or a future market
A scheme or plan for consideration as part of Financial support to retain or keep in opportunity, as identified by marketers,
a bid that describes both the opportunity place the services of an individual retailers, designers and consumers themselves.
available and a suggested approach for agency or consultancy.
carrying out the plan. Turnover
Roster The volume of money or sales a business
Prototype A list of approved consultancies, suppliers transacts in a given period. High turnover is
A physical or virtual model created and service providers, that are reference- not necessarily related to high profit, since
to test ideas and designs, and to solicit checked, financially audited and approved costs and expenditure can reduce profits and
user-feedback, from which a final product by procurement, prior to consideration for make projects financially unviable.
or service will then be created. engagement on a project and negotiation of
terms of engagement. User-centred Design
Public Relations A process of designing a product or service
The practice of promoting and maintaining Scope of Work experience around the life and behaviour of
the image of an individual or organisation, The extent or range of work to be undertaken. the consumer or user.
through media and promotions such as press
releases, press kits, case studies, interviews, User Friendly
company newsletters and sponsorship A process, product or service that is easy to
opportunities. understand or do.
APPENDIX

Index

A business strategy 92–5 D


A420 110–11, 184–5 see also strategic level decision-making 80–1
accountability 158, 177 business-unit level 49, 92 demographics 42–3
ACID (Anti Copyright in Design) 171 design
adaptability 60 C categories 14
added value see value added/created CACI Ltd. 43 definition 6, 12, 18
alliances 56 Camper 66–71, 121 design-activity level 49
Alloy Total Product Design 63, 95 change 28–9 design assets 188
Amabile, Teresa M. 148, 188 China 113 design audits 44–7
Amsterdam 45 Choi, Inyoung (Albert) 198 design awareness 96–9
analogies 42 classification tools 42–3 design brief 94
analytical skills 6 client brief 92 design circles 136, 137
Ansoff Matrix 38–9 client needs 40–1, 94 Design Council 56, 59
Apple 53, 136 client relations 76–9, 80–1, 195 design guidelines 162–5, 168
architectural programming 106 client teams 140 design implementation 146–95
Argus®3 thermal-imaging camera 62–5 Coca Cola 167 design leader’s roles 17
Arup Group 72–3, 113 collaborative cultures 140–1 design-led organisations 100, 102
Atkinson, Helen 198 collage 144 design management
audiences 34–9 communication 84–9, 142–5, 192–5 definition 12–15
auditing 44–7, 154–5 competitive advantage 118–21 importance 16–19
Austin, Rob 112, 114 competitive analysis 30, 31 design manager
authority 186 confidentiality 80, 81 responsibilities 47, 48
awareness of design 96–9 Conlastic 57 roles 12, 17, 82, 134–5
consultancies 50–2, 78, 95, 98, 170–1 design methods 108–9
B consumer society (1958–81) 23 design policies 49, 162
Bang & Olufsen (B&O) 187 consumer voice 36, 38 design procedures 162
Bangle, Chris 149 Cooper, Rachel 12, 40, 162 design processes 90–145
Basecamp software 79 corporate identity 14, 28 design projects see project...
beliefs see values and beliefs corporate social responsibility 158 design resource 60, 95
Benetton Group 101, 102, 119 corporate strategy 28, 92 design reviews 136
Bernsen, Jen 54, 58 see also strategic level design services 170–1
Beverley Knowles Fine Art (BKFA) 41 cost effectiveness 156 see also consultancies
BMW Group 33, 37, 83, 115, 141, 149, 189 costs 148–9 design society (1998–2006) 25
board level 49 see also environmental costs design strategy
body language 86, 89 Cox Review of Creativity in Business 18 establishing 48–53
Borja de Mozota, Brigitte 14, 48, 156 creative brief see design brief examples 66, 130, 133, 183
Boston Matrix 38–9 creative process 112, 138 managing 26–89
brainstorming 104, 141 creative teams 134–5 promoting/selling 54–7
brands 100–3, 129, 163, 166–9 creativity 6, 18 reviewing/revising 174–5
Braun 97, 174 critical path 154 see also strategic level
the brief 92, 94 Csikszentmilyi, M. 112 designers
Buildark 171 CSR see corporate social responsibility roles 17
buildings design 97, 122–7, 178–81, 191 cultural differences 166–9 valuing 191
Burns, Clay 198 customer needs 28, 40, 42–3, 63, 128–9 designing, definition 6, 12
business, definition 12 customer-satisfaction surveys 38 DesignworksUSA (BMW) 189
business models 40 customer touch points 100 Devlin, Lee 112, 114
business objectives 28 customisation 118–19, 128–9 differentiation 120
business skills 73, 131, 133, 183 customised processes 114 Doblin Group 107
Index | 211

drawing process 142, 144 H K


Drucker, Peter 30–2, 77, 175 Heart Cone Chair 13 kaizen ethic 141
Dyson 37, 83, 115, 139 Heineken 169 Kajima Design Europe (KDE) 122–7
Herman Miller 61, 81 Karakter 99, 163
E Hollins, Bill 12, 136, 137, 200 knowledge transfer partnerships 188
e2v technologies 63, 65 Hollins, G. 136, 137 Kotler, Philip 98, 118
Eames, Charles 61 HomeLab (Philips) 105
ED&S 59 Honda 128–9, 160 L
Eden Design 45, 47, 165, 169 hotel design 178–81 Lamb, James 63
Electrolux 107 Hunter, Mat 130–1 leadership 134–5, 186–91
elevator ‘pitch’ 82 Hydro 99 letter writing 192
Elvins, Lynne 110, 184–5 Lewis, David 187
empathy 86 I listening skills 86, 87
end disposal 160 IBM POWER chip 57 local design translation 166–9
environmental costs 160 ideas-management committees 98 logos 100
environmental design 14 IDEO 108–9, 130–1 long-term growth planning 58–61
see also working environments if Design Awards 173 Lowe, Colum 182–3
environmental responsibilities 158–61 implementation see design implementation Luebkeman, Dr Chris H. 72–3
evaluation see measurement improvements versus innovation 120
experience drivers 29 in-house design teams 50–1, 96–8 M
Inditex 155 McBride, Mary 200
F industrial society (1830–1944) 20–1 maintaining design 164
Fabrica (Benetton Group) 101 Info-Shops (Camper) 68, 70–1 Malhorta, Sanjeev 200
Feldman, Darryl 74–5 information design 14 management skills 182, 186–7
FeONIC Plc. 33, 132–3 Innocent Drinks 103, 157, 171 Mandarina Duck 33
Ferry, Joe 199 innovation market position 46
field research 38 collaborative cultures 141 marketing 34–8
firefighters 63–5 definition 18 markets 34–9, 120
Flaherty, J. 30, 32 design strategy review 175 Marzano, Stefano 104, 168, 201
flexibility 60 examples 63–4, 75, 131, 133, 176, 183 mass customisation 118–19
Flux·, Antoni and Lorenzo 66 marketing 36 measurement
focus groups 38 versus improvements 120 benefits 172
FooGo/The Formation 176–7 working relationships 83 outcomes 173
Freeplay Foundation 19, 161 Innovation Landscapes 107 quality, time and cost 149
functional teams 140 integrating design 174 success 170–3
intellectual property (IP) 172–3, 188 meetings 76, 78, 156–7
G interpersonal skills 86 metaphors 42
Gantt charts 152–3 Intersect Portfolio (Herman Miller) 81 method cards (IDEO) 108–9
gatekeepers 82 interviews 42 mid/business-unit level 49
Genersys 159 IP see intellectual property mind mapping 142
global to local design 166–9 iterations 114, 115 MINI 33, 37, 115
Gorb, P. 12, 14 models 7
GP designpartners 57 J Moleskine 15
Greger, Rudolf 199 Journals 206 monitoring design 164
Griffiths, David 199 Joyn 135 mood boards 42
guidance 134–5 Jump 129 Muji 61, 159, 161
guidelines see design guidelines JVC 122–7
GuixÈ, Marti 69, 71
N problem-solving 104–6, 112 service development 34, 36
N Projects 128–9 product design 14 service offers 114
National Health Service 60, 172, 182–3 Product Life Cycle (PLC) 38–9 shoe design 66–71, 159
NEC Corporation 55, 161 product and service development 34, 36 Siegel, RitaSue 201
negotiating skills 87 production processes 160 Silken Group 178–81
network society (1982–97) 24 profitability 52 SMART objectives 138
networking 82 project brief see client brief Smith, Brian 132–3
NHS see National Health Service project management 104–7, 148–57 social responsibilities 158–61
NICE Systems 163 project planning 76, 150, 152 software tools 79, 152, 153
Nouvel, Jean 179, 180–1 project teams 140 sourcing materials 158–9
promoting SPeAR see Sustainable Project Appraisal
O brands 102, 129 Routine
observation method 106 design strategy 54–7 speed to market 120
operational level 17 proposals 50 staff recruitment 189
operational strategy 28, 92 protecting designs 172–3, 188 stakeholder buy-in 54–5, 66, 168–9
opinion polls 42 prototyping 104–5, 107, 115 standardised processes 114
opportunities for design 28–33, 66 Starck, Philippe 13
Orange Brand Futures group 93 Q stimulation 138
organisational chart 54 quality measures 149 strategic level 12, 17, 28, 92–5
organisational goals 12, 16–17, 26–89 see also design strategy
out of house design teams 50–2, 98 R structure, creative teams 134–5
see also consultancies R&D see research and development Studio Red 167
outcomes measurement 173 RAP UK Ltd. 176–7 success measurement 170–3
Oyster cards 49 raw materials sourcing 158–9 sustainability issue mapping 110–11
RED Unit (Design Council) 56 sustainable design 127, 177, 184–5
P report writing 194 Sustainable Project Appraisal Routine
packaging design 177 research and development (R&D) 34, 36 (SPeAR) 113
paradigm of change model 30–2 responsible design 158–61, 177 Swatch 119
partnerships 33, 56 review meetings 156–7 SWOT analysis 30
Patent Office/patents 173 reviews 136, 174–5
performance 148–9 RIBA see Royal Institute of British Architects T
PEST analysis 30 risk management/audits 154–5 tactical level 17
Philips 93, 105 Rockwell, David 102, 140 Tauw 165
‘pitch’ 52, 82 role playing 106 team-working 127, 134–5, 140–1
planning 32, 58–61, 76, 150, 152 rosters 95 see also working relations
PLC see Product Life Cycle Royal Institute of British Architects (RIBA) telephone skills 89
policies see design policies 116–17 Terfenol-D 33
Porter, Michael 118 Terra Plana 159
post-project review 157 S TfL see Transport for London
post-war society (1945–57) 22 Said Business School 18 thermal imaging cameras 62–5
Powell, E. 18, 141 St. Luke’s Communications Ltd. 135, 190 thinking styles 138, 142–4
power figures 82 Santos, JosÈ Manuel dos 202 Thomson, Michael 202
Power.org 57 scenario planning 32 Thonik 45
presentation skills 88, 145 Schlingmann, Sarah 201 time factors 148–9, 155
Press, Mike 12, 40, 162 scope creep 156 Topalian, A. 12
pricing design 52 Selby, Samantha 201 Toyota 141
problem owners 82 selling design strategy 54–7 trademarks 173
Index | 213

Transport for London (TfL) 49


Triple Bottom Line 172
Twiki 153

U
user needs see customer needs

V
value added/created 6, 36, 170, 172–3, 183
value for money measurement 172
values and beliefs 28
van Dijk, Edo 202
Van Kerm, Thierry 203
verbal communication 84–9
visual communication 142–5
visual identity 46
Vitra 13, 135, 191
Volkswagen 151, 153, 157
Volvo 102
von Stamm, Dr Bettina 203

W
W. W. Stool 13
Wabi shoes (Camper) 67, 71, 121
Walk-in-Progress stores (Camper) 69
Walton, Victoria 201
waste disposal 160
Water Cube 113
Watt, Cameron 203
websites 206–7
Wegener 47
Whirlpool Corporation 13, 141, 160, 175
whole-brain thinking 142, 144
working environments 14, 120, 135, 138
working relations 82–3, 127, 134–5, 140–1
written communication 192–5

Y
Yahoo! 74–5
Yorkshire Water 95

Z
Zoomer (Honda) 128–9
APPENDIX

Additional Credits
All diagrams redrawn/designed by Giles Rollestone. p.24. The Euro. Symbolic-2001, copyright of European Community
2006. Courtesy of the European Commission Audio Visual Service.
p.20. Wedgwood cameo. Courtesy of Wedgwood Visitor Centre.
p.24. Portrait of Stefano Marzano. Courtesy of Philips Design.
p.20. Portrait of Isambard Kingdom Brunel. Courtesy of The
Brunel Engine House, London. p.25. D-school manifesto. Courtesy and copyright of Stanford
University Institute of Design, 2005.
p.20. Crystal Palace exterior. Courtesy of Tallis’ History and
Criticism of the Crystal Palace. Attila the Hun, p87. Supplied by Nancy Carter at North Wind
Picture Archive.
p.20. Toast rack, designed by Christopher Dresser, from the
collection of Ellen & Bill Taubman. Courtesy and copyright Winston Churchill, p.89. Copyright 1941. J. Russell & Sons.
of Michael Whileway 2001/the Victoria and Albert Museum
Collections. Leonardo da Vinci, p.154. Supplied by Alinari Archives.

p.21. AEG Turbine Hall: Courtesy and copyright of Max A Monaco.


URL Credits
p.21. Bauhaus table lamp MT8 1924, designed by Carl Jacob A420. www.A420.com
Jucker & Wilhelm Wagerfield. Courtesy of the Victoria & ACID. www.acid.co.uk
Albert Museum Collections. AHDS Visual Arts. http://visualarts.ahds.ac.uk
Alloy Ltd. www.thealloy.com
p.21. Portrait of Wells Coates. Courtesy of WellsCoates.org. Banana Design. www.bananadesign.co.uk
Basecamp. www.bascamphg.com
p.22. Time magazine cover October 31 1949. Courtesy of Time Beverley Knowles Fine Art. www.beverleyknowles.com
magazine. Buildark. www.buildark.com
ED&S. www.novar-eds.com
p.22. Eames chair. Courtesy of Vitra Design Museum/The Eden Design & Communication. www.edendesign.nl
Furniture Society. Genersys. www.Genersys-Ireland.com
Giles Rollestone. www.rollestone.com
p.22. Olivetti Lettera 22, designed by M. Nizzoli. Courtesy GP Designpartners. www.gp.co.at
of Olivetti. Innovation Leadership Forum. www.innovationleadershipforum.org
Integrity Design Management. www.integritydm.co.uk
p.22. AT&T telephone, designed by Henry Dreyfuss. Courtesy José Manual dos Santos. www.thenodecompany.com
of the IDE Virtual Design Museum/ Henry Dreyfuss Associates. Jump Studios. www.jump-studios.com
Kajima Design Europe. www.kajimadesigneurope.com
p.22. Panton chair. Courtesy of Art Net. Karen Wilks. www.karenwilks.co.uk
RAP UK Ltd. www.rapuk.com
p.23. portrait of Thomas Watson Jr. Courtesy of IBM. Twiki. www.twiki.org
Vitra. www.vitra.com
p.23. Beovision 1400. Courtesy of Bang & Olufsen.

p.23. Sony Walkman. Courtesy of Sony. All reasonable attempts have been made to clear permissions and
trace and credit the copyright holder of the images reproduced.
p.23. Carlton cabinet, designed by Ettore Sottsass. Courtesy However, if any have been inadvertently omitted, the publisher will
of the Design Museum. endeavour to incorporate amendments in future editions.

p.24. Apple Mac. Courtesy of Entire Low End Mac.


Acknowledgements | 215

APPENDIX

Acknowledgements

Special Thanks
Giles Rollestone; Caroline Walmsley, Renée Last and Brian Morris at
AVA Publishing; Karen Wilks at Karen Wilks Design; The Directors
Fund at the University College for the Creative Arts; Dick Petersen,
John Hawkes, Cameron Watts, Chris Holt, Ian Dumelow, Roni
Brown, Stuart Hodges, Helen Bacon, Sonja Dahl, Alice Huang, Lynne
Elvins, Darryl Feldman, Mat Hunter, Colum Lowe, Chris Luebkeman,
Brian Smith, David Hands and Caroline Norman.

Thanks
Dids MacDonald, Mick Eadie, Marie-Therese Gramstadt,
Nina Warburton, James Lamb, Jennifer Greitschus, Jackie Young,
Anna Davidson, Jason Fried, Martina Hettel, Birte Cobarg,
Katja Reimund, Alison Walden, Soledad Olmo, Ruth Coughlan,
John Pipino, Jeff Tull, Laura Brock, Mark Finnie, Vanessa Hopkins,
Edo van Dijk, Sarah Vernon, Dave Floyd, David Cooper,
Matt Chetwood, Ingeliese Neilsen, Silke Becker, Rocio Diaz
Fernandez, Ailana at Innocent, Justin Shennan, Jade Hutchinson,
Simon Jordan, Akiko Koga, John Chapman, Tony Quinn,
Pierre Vinsot, Shahar Sibershatz, James Lawless, Diane Foley,
Caroline Farley, Emma Fieldsend, Emma Karidian, Nicola Fowler,
Jamie Ford, Ange Dunselman, Marta at Silken Hotels,
Melissa Hemsley, Joan MacKeith, David Jones, Peter Theony,
Annabel Buckingham, Adelaide Turnbull, Annette Evans,
Chris at Moleskine, Marta Meneres, Alan Hely, Sheryl Seitz,
Graham Taylor, Lorette Natal, Angela Knorr, Rory Caren,
Susan Dean.
Design
Management
Design management – the management of design
strategies, processes and projects – is an intricate subject.
As the role of design in the world continues to broaden,
organisations are increasingly viewing design as being
integral to their decision-making processes.
This book leads the student through the key knowledge,
practice and skill areas of design management, focusing
on the strategy, process and implementation involved
in the management of design.
Opening with a contextual overview of the subject, this
book then explores the stages involved in the application
of design to business. Each topic is accompanied by
key questions that get the reader to think about the
issues raised, and professional case studies and interviews
demonstrate the knowledge and practices described.
Areas of key practical skills are outlined in order to bridge
the gap between creativity management and academic
theory, and professional practice.
an AVA Academia advanced title

ISBN 13: 978-2-940373-12-3

9 782940 373123
£27.50

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