Professional Documents
Culture Documents
Social VR and The Emerging Metaverse
Social VR and The Emerging Metaverse
Ernest Cline,
“Ready Player
One” (2011)
What is “The Metaverse”?
Second Life
Sansar
High Fidelity
AltspaceVR
EngageVR
Hubs by Mozilla
Facebook Horizons (beta)
Challenges
• Users are starting to use ‘game making’ tools for new purposes
• Quests and narrative stories are starting to pop up in Rec Room
• We will explore together
Rec Room
VR Chat
AltspaceVR
A blend of social, corporate
•
Social VR for Storytelling
What is the connection between Social VR and Storytelling?
• Game engines - they can be used to make worlds and add interactivity
(scripting)
• Social: audiences are already there, just waiting for content
• Collaborators: social VR includes many creative types: 3d modelers,
programmers, actors, avatar designers, musicians, etc.
• Browse your Quest library and try to find stories, either free or paid (if you
like)
• View/experience the story more than once. First time, enjoy. Second time,
critique.
• 360 video is OK, but “6DOF” is preferred
• Documentary, fiction, experimental is fine: but it should be a ‘story’ not a
game.
Short Presentation
• Make notes and be prepared to present 5-8 minutes
• Create a simple powerpoint slideshow, 5-8 slides
• Use powerpoint, keynote or slides.com
• Import your slides into slides.com
• Click “Present” and look for “Present Live”
• copy that URL and send it to me in an email
• I will add your presentation to our classroom
Short Presentations