Lawman Homebrew DND Character

You might also like

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 4

JACKAL & CO.

INCORPORATED ENTERPRISES
CLASSIFIED CONTRACTOR
PERSONNEL RECORD

NAME: ________________ OCCUPATION: Lawman

………………………………………………………………………………………………………………………………

PHYSICAL EVALUATION:
HEALTH : / 60 INITIATIVE: +2

WALKING SPEED: 30ft ARMOR CLASS: 12

STRENGTH: +3 | 17 DEXTERITY: +2 | 15

CONSTITUTION: +2 | 15 PROFICIENCY: +3

COMPLETED: BY: _______________

………………………………………………………………………………………………………………………………

PSYCH EVALUATION:
INTELLIGENCE: +0 | 11 WISDOM: +0 | 10

CHARISMA: +1 | 13 INSPIRATION: []

COMPLETED: BY: _______________

………………………………………………………………………………………………………………………………

1
SKILLS EVALUATION:
ACROBATICS:

ANIMAL HANDLING:

ARCANA:

ATHLETICS:

DECEPTION:

HISTORY:

INSIGHT:

INTIMIDATION:

INVESTIGATION:

MEDICINE:

NATURE:

PERCEPTION:

PERFORMANCE:

PERSUASION:

RELIGION:

SLEIGHT OF HAND:

STEALTH:

SURVIVAL:

SAVING THROWS EVALUATION:


STRENGTH:

DEXTERITY:

WISDOM:

CONSTiTUTION:

INTELLIGENCE:

CHARISMA:

COMPLETED: BY: _______________


………………………………………………………………………………………………………………………………
JACKAL & CO. INCORPORATED ENTERPRISES
CLASSIFIED CONTRACTOR
PERSONNEL RECORD

2
FEATURES AND TRAITS:

SECOND WIND:
ONCE PER SHORT REST MAY USE A BONUS ACTION TO REGAIN 1D10 + 4 HEALTH

ACTION SURGE :
ONCE PER SHORT REST MAY TAKE AN ADDITIONAL ACTION

GUNSMITH:
IS ABLE TO PROFICIENTLY REPAIR GUNS AND MAKE AMMUNITION.

MARKSMAN:
WHEN ATTACKING WITH A FIREARM, MAY EITHER INCREASE MISFIRE OF THAT
FIREARM BY 5 TO DEAL ONE EXTRA DAMAGE DIE IF THE ATTACK HITS OR CAUSE
HIT TARGET TO MAKE DC 14 STR SAVE TO AVOID BEING KNOCKED PRONE.

NOTABLE EQUIPMENT:
NIGHTSTICK (+6 TO HIT, 1D6 + 3 DAMAGE)
SERVICE REVOLVER (+5 TO HIT, RELOAD, MISFIRE 3, 1D10 + 3 DAMAGE,
80 / 160)
12 GAUGE SHOTGUN (+5 TO HIT, RELOAD, MISFIRE 1, 2D12 + 3 DAMAGE,
20 / 40)

COMPLETED: BY: _______________

………………………………………………………………………………………………………………………………

3
SUPERNATURAL CAPABILITIES:

DIVINE SENSE:[][]
CALLS UPON AN ETHEREAL PRESENCE IN PRAYER TO SENSE THE LOCATION OF ANY
HEAVENLY CREATURE, FIEND, DEVIL, ETC. WITHIN 60FT. MAY DO SO AS AN
ACTION TWICE PER LONG REST. EFFECT LASTS 1 MINUTE

LAY ON HANDS []
THROUGH SPEAKING IN TONGUES, MAY DIVY OUT HEALING FROM A POOL OF 15
HEALTH POINTS. MAY EXPEND 5 OF THE POINTS TO EITHER CURE A MINOR
DISEASE OR NEUTRALIZE A POISON. THE POOL REFILLS ONCE PER SHORT REST
AFTER MEDITATION AND PRAYER.

PRAY FOR STRENGTH:[]


ONCE PER LONG REST MAY SAY A SHORT PRAYER TO EITHER GAIN ADVANTAGE ON
ALL STRENGTH AND DEXTERITY CHECKS FOR THE NEXT 5 MINUTES
OR
HAVE WEAPON ATTACKS COUNT AS A 20 ON A ROLL OF 18 OR BETTER FOR 1
MINUTE

HELLSPEAK:
IS ABLE TO COMMUNICATE THROUGH SPEECH WITH SOME DEVILS AND DEMONS.

???:
IS INEXPLICABLY IMMUNE TO ALL* DISEASE.

COMPLETED: BY: _______________

………………………………………………………………………………………………………………………………

OTHER NOTES:

You might also like