Submitted by: Mangente, Ma. Lyriana L. Block A (MT 9:00am – 10:30am)
TOYS BY GEMINO ABAD
Change is one of the most inevitable things in the world. The poem describes how things transformed with all the events and developments that are taking place around us. We cannot deny the fact that from one generation to another, things will continue to change according to their own perspective, influences, and how the environment molds them. The author wants to tell us that the things we have now is different from what they have before. Clearly, each generation has its own way of looking at the world of work and life that’s different from prior and proceeding generations. Our lifetime experiences and subconscious assumptions are distinct. While each generation has been confused or dismayed by certain characteristics of the next one, millennials are purported to be the most misunderstood generation. The message of the poem is that toys of the past were often not really play things but learning tools geared to children to help them prepare for the adult world. Some of these toys were rough caricatures of items used by adults and required imagination to get them to look and operate like the real items they stood in for. Others could injure the child using them if certain rules were not followed. One good example would be a toy sword. A real sword is often a thing of beauty in its own right, embellished with precious metals and jewels they can be works of art. Using a real sword can cause injury or death not only to your opponent but to the user as well. A toy sword is most often a stick picked up off the ground, it is embellished only in the imagination of the child. Its use can cause minor injury for the most part but teaches the most important lesson of sword fighting. If you get hit with thing it hurts, don’t get hit with it. Modern toys are often designed so that no imagination is needed for the image of the item and sanitized so that there is no danger of any injury no matter how small and no chance of learning anything from them. Examples include play stations, Xbox, and PSP’s. Now, kids can kill themselves in a virtual world and not be hurt. Until of course the real world encroaches upon them and they discover that they don’t get up after someone shoots them. Toys are totally different from the past which are very conservative. However, since innovative minds have become a thing, the economy, technology and the internet, as well as people’s lives, have made a great influence over toys.
Machines That Kill - Saberhagen, Fred, 1930-2007 Greenberg, Martin Harry - New York, 1984 - New York - Ace Science Fiction Books - 9780441513581 - Anna's Archive