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Neuro Ergonomics
Neuro Ergonomics
Neuro Ergonomics
Edited by
Addie Johnson
Psychology Department, University of Groningen, the Netherlands
and
Robert W. Proctor
Department of Psychological Sciences, Purdue University, USA
Addie Johnson and Robert W. Proctor © 2013
Individual Chapters © Contributors 2013
Softcover reprint of the hardcover 1st edition 2013 ISBN 978-0-230-29972-6
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First published 2013 by
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Contents
Preface xiii
Acknowledgements xiv
Notes on Contributors xv
Prologue xxi
v
vi Contents
References 181
Tables
Figures
ix
x List of Tables and Figures
xiii
Acknowledgements
Many thanks to our colleagues and students for their helpful comments,
support, inspiration and patience while this work was being completed.
xiv
Notes on Contributors
xv
xvi Notes on Contributors
Niels Taatgen is the Head of the Cognitive Modeling group within the
department of Artificial Intelligence of the University of Groningen,
the Netherlands. He has a background in both computer science and
psychology, with computational models of human cognition as his main
research focus. More specifically, he studies human multitasking, skill
acquisition and transfer, and time perception. In addition to cognitive
simulation and behavioural experiments, he pursues the goal of using
cognitive models to analyse neuroimaging data.
xviii
List of Abbreviations xix
HbO2 oxy-haemoglobin
HbR deoxy-haemoglobin
HCI human–computer interaction
HMD head-mounted display
HRF haemodynamic response function
HUD head-up display
IErrPs interaction error potentials
IT inferotemporal cortex
LED light emitting diode
LGN lateral geniculate nucleus
lPFC lateral PFC
MEG magnetoencephalogram
MFC medial frontal cortex
mPFC medial PFC
MRI magnetic resonance imaging
MSLT multiple sleep latency test
NE norepinephrine
PAP positive airway pressure treatment
PET positron emission tomography
PFC prefrontal cortex
PHC parahippocampal cortex
PPA parahippocampal place area
PPC posterior parietal cortex
RA rapidly adapting (afferent)
ROI region of interest
rTMS repetitive-pulse TMS
SA1 slowly adapting type 1 (afferent)
SART Sustained Attention to Response Test
SCN suprachiasmatic nucleus
SNPs single nucleotide polymorphisms
SSEP steady-state evoked potential
xx List of Abbreviations
Imaging tells us much more about the brain than simply ‘where things
are happening’ (but see, e.g., Uttal, 2011, for a dissenting view). For
example, measurements of brain activity before a stimulus is presented
can tell us how well subjects will remember a stimulus (Otten et al., 2002;
Turk-Browne et al., 2006) or are prepared for a task (Leber et al., 2008;
Toffanin et al., 2009). Posner and Rothbart (2007) argue that imaging is
just beginning to realize its potential in elucidating (a) different brain
networks, (b) neural computation in real time, (c) how assemblies
develop over the lifespan and (d) neural plasticity following brain insult
or training. As discussed in Chapter 8, a new development, the map-
ping of the human genome (Venter et al., 2001), offers great potential
for understanding the physical basis for individual differences. Molecular
genetics provides a set of methodological tools that can inform many
issues concerning human brain function. Methods such as candidate-
gene analysis and genome-wide association (GWAS) are being used to
relate genetic differences to individual performance in tasks involving
the network influenced by particular types of genes.
can thus be defined only in reference to task activity. The fact that the
spatially coherent, spontaneous BOLD activity that is the hallmark of
intrinsic activity is also present under anaesthesia (Vincent et al., 2007)
suggests that the activity is not associated with conscious mental activ-
ity, but rather may reflect a fundamental property of the functional
organization of the brain. An intriguing idea is that the default network
reveals the maintenance of information for interpreting, responding to
or even predicting environmental changes. In this sense, understanding
the default network may help us to understand much more about how
we adapt to, and learn from, the environment.
fNIRS
fNIRS is a relatively new technique that shows promise as a field-
deployable, non-invasive monitor of prefrontal cortex (PFC) activity.
This technology uses light to measure changes in blood oxygenation
as oxy-haemoglobin (HbO2) converts to deoxy-haemoglobin (HbR)
during neural activity (i.e. the haemodynamic response). Because the
light can be introduced at the scalp via a sort of headband containing
light emitting diodes (LEDs), the technology is portable and relatively
non-intrusive. The spatial resolution of fNIRS is about 1 cm2, making
it possible to test hypotheses about changes in the use of brain regions
as a function of learning, in addition to testing general mental activ-
ity (Ayaz et al., 2012). Moreover, fNIRS can be combined with EEG to
achieve better temporal resolution (Gratton & Fabiani, 2007). In one
implementation of fNIRS (Ayaz et al., 2012), light sources and detectors
for 16 optodes are placed in a flexible sensor pad which is worn over
the forehead. Source detectors are separated by 2.5 cm, allowing for
approximately 1.25 cm penetration depth. The LEDs are activated one
at a time, with a temporal resolution of 500 ms per scan. The placement
of the detectors allows the monitoring of dorsal and inferior frontal
cortical areas. Changes in light absorption are analysed using spec-
troscopy for the detection of the chromophores of HbO2 and HbR.
8 Neuroergonomics
EEG
EEG is a graph of electrical brain activity in which the vertical axis rep-
resents the difference in voltage between two different scalp locations
(as measured by electrodes attached to the scalp) and the horizontal axis
time (Fisch, 1999). The EEG is composed of three types of neural activity
(Hermann et al., 2004): (1) spontaneous activity uncorrelated with any
particular task; (2) induced activity related to the task, but unrelated
to particular events (not phase-locked); and (3) evoked activity related
to particular events (phase-locked).
A Event-related potentials
Much EEG research relies on the event-related potential (ERP; see Luck,
2005). To compute the ERP, a sample of the EEG activity is recorded
just prior to and after a discrete stimulus event. Many (usually at least
100) such samples are taken and are averaged offline, thus ‘averaging
out’ spontaneous EEG activity and resulting in an ERP waveform con-
taining activity that is phase-locked to the stimulus onset. Changes in
the amplitude and latency of the different positive and negative peaks
in the ERP are used to draw conclusions about the mental operations
associated with the task.
A number of components of the ERP have been identified and linked
to information processing (Handy, 2004; Luck, 2005; Regan, 1989;
see Table 1.1). ERP components can be divided roughly into early,
exogenous components, which reflect the processing of stimuli, and
late-onset, endogenous components related to cognitive processing.
For example, the latency and amplitude of the P1 and N1 (where
P stands for positive polarity, N for negative polarity, and 1 for the order
of the two components in the timeline of the ERP) depend on stimulus
properties, and the amplitude of P1 and N1 are related linearly to the
amount of attention allocated to the stimulus (Mangun & Hillyard,
1990). In addition to amplitude and latency differences as a function
of task demands, the scalp distribution of ERP components can be
informative. For example, although a P1 is observed for both visual
and auditory stimuli, the spatial distribution of P1 in these two cases is
different, with the auditory P1 being largest at frontocentral electrode
sites (i.e. perpendicular to the primary auditory areas) and the visual P1
being largest at occipito-lateral electrode sites (i.e. perpendicular to the
primary visual areas; Luck, 2005).
Table 1.1 Components of the event-related potentials (ERP), their onset, topography and the functionality they reflect
Early processing*
C1 65–90 Striate Visual processing
P1 80–120 Extrastriate Visual processing ⫹ attention
N1-a 80–120 Frontocentral Auditory processing ⫹ attention
Stimulus-processing related*
ELAN 100–300 Frontal (left) Violation of word category or phrase structure
N1-v 150–200 Occipito-parietal/temporal Visual processing ⫹ attention
N170 130–200 Occipito-temporal (right) Processing of faces
IIN 200–300 Posterior-ipsilateral Attention disengagement and reorienting
P2 150–275 Centro-front parieto-occipital Comparison with internal representation
MMN/N2a 150–250 Primary auditory/visual Detection of change (oddball)
N2b 200–350 Anterior Response inhibition/conflict, error monitoring
N2c 200–300 Posterior Degree of attention allocated to stimulus
N2pc 200–300 Posterior-contralateral Attention allocation
LDAP ⫺200–0† Posterior-contralateral Preparatory activation visual cortex
EDAN 150–350 Occipital-contralateral Decoding of the attentional cue
ADAN 300–500 Frontal-contralateral Initiation of an attentional shift
Stimulus-categorization related*
P300/P3b 300–600 Parietal Stimulus evaluation and categorization
P3a 250–280 Frontocentral Attention engagement, processing of novelty
(continued)
9
Table 1.1 Continued 10
Response related‡
CNV 260–470 Vertex Contingency between two stimuli
LRP 260–470 Centro-contralateral Response preparation
ERN/Ne 80–150 Frontocentral Error processing
*
ERP components time-locked to the stimulus.
†
The LDAP is measured before target onset.
‡
ERP components time-locked to the response.
The Working Brain 11
B Time-frequency analysis
Whereas ERPs are computed in the time domain, time-frequency
analysis involves quantifying the power in each of the frequencies of
the EEG signal [estimated, e.g., with fast Fourier transformation (Regan,
1989); see Pfurtscheller and Lopes da Silva (1999) for a method based on
event-related desynchronization, and Samar et al. (1999) for a method
based on wavelet analysis]. Time-frequency analysis has some advan-
tages over ERP-based analysis of task performance. The most important
advantage of time-frequency analysis is that it allows the observation
of changes in cerebral activity that are not phase-locked to a particular
event (Pfurtscheller & Lopes da Silva, 1999). This property overcomes
the limitation of ERPs that, because they are computed by an averaging
process that eliminates any activity not phase-locked to the onset of
an event, their computation results in the loss of any induced activity
that is time-locked to the onset of the event, but not phase-locked
(see, e.g., Pfurtscheller & Lopes da Silva, 1999; Tallon-Baudry & Bertrand,
1999). Moreover, the range of frequencies that compose the EEG is
better covered with frequency analysis than ERP analysis because the
computation of ERPs requires filtering, with the result that frequencies
outside the range of the filter are lost (see, e.g., Luck 2005). However,
filtering the EEG to isolate the ERP removes movement artefacts (such
as microsaccades; see Fries et al., 2008).
In the earliest known documentation of the EEG signal, Berger
(1929) described a relatively slow (8–12 Hz) rhythmic oscillation,
which he termed the alpha band. Subsequently, oscillations with
a periodicity of 12–30 Hz (the beta band), 30–80 Hz (the gamma
band), less than 4 Hz (the delta band) and 4–8 Hz (the theta band)
have been described. A very general way to link the activity of the
nervous system with the cognitive demands imposed by a task is to
observe the intervals of synchronization and desynchronization in a
given band. Synchronization indexes the state of cortical rhythmicity
(i.e. that the nervous system is synchronized with a certain frequency
band), whereas desynchronization refers to the interruption of corti-
cal rhythmicity. For example, Nunez et al. (2001) showed that alpha
desynchronization correlates with mental effort, such that the alpha
rhythm decreases with increases in mental effort. In other words,
in a state of relaxation or ‘idling’ state, alpha waves are of relatively
high amplitude, or synchronized. Desynchronization is not always
associated with an increase in mental effort. For example, Nunez
et al. (2001) showed that theta tends to increase (i.e. synchronize)
with increased mental effort.
12 Neuroergonomics
Perception
Information from the different senses is processed in dedicated brain
areas, which have a roughly similar functional organization in the case
of vision, audition and somatosensation (Amedi et al., 2005). Sensory
information arrives from the senses in a deep brain structure called
the thalamus, which may be thought of as the brain’s switchboard for
incoming information. Sensory information then propagates to the
so-called primary sensory cortices: visual information is sent to V1 in the
occipital lobe, auditory information to A1 in the temporal lobes, and
somatosensory information to S1 in the parietal lobe. These primary
sensory cortices process information at a basal level, such as brightness
in the case of vision, or tone frequency in the case of audition. The
early sensory areas are organized topically in feature space. For example,
in the somatosensory cortex the brain cells processing input from the
index finger are next to the brain cells processing input from the middle
finger and so forth. In the primary visual area, neurons are retinotopi-
cally organized. Activity in these neurons shows a one-to-one relation
with the image projected on the retina. In the primary auditory cortex,
the organization is tonotopic: neurons are organized according to the
frequency to which they respond. After processing in the sensory cor-
tices, information is fed forward to so-called association cortices in the
temporal and parietal lobes, where sensory information is integrated in
higher-level processes, such as memory and decision-making.
Of the sensory brain systems, the visual system has been studied the
most extensively. The visual system consists of two separate pathways:
the ventral and dorsal routes (see Chapter 2). The ventral route is from
the occipital lobe to the temporal lobe. This pathway is sensitive to
objects (i.e. this pathway processes constellations of features, e.g. a face).
The dorsal route leads from the occipital lobe to the parietal lobe and is
involved in processing the location of objects, and guiding movements.
The two pathways are organized into distinct visual areas in both hier-
archical and parallel fashions. The organization is hierarchical in that
the complexity of the represented object increases as the information is
passed on from area to area, but also parallel in the sense that distinct
areas are specialized in distinct features (e.g. there are areas specializing
in colour, in motion and even specifically in recognizing faces).
The traditional view of visual perception is that visual images are
‘decomposed’ into composite features in the early visual areas and
subsequently ‘recomposed’ in higher visual areas (Marr, 1982). This view,
The Working Brain 13
however, has been challenged in the past decade. Visual areas higher
up in the hierarchy of processing not only receive information from
lower areas (so-called feed-forward information processing), but also
send back information to lower visual areas, thus influencing infor-
mation processing at more basal levels (Lamme & Roelfsema, 2000).
This feedback, or recurrent processing plays an important role in many
contemporary theories of visual processing, attention and awareness
(Lamme, 2003, 2006; Roelfsema, 2006). Other sensory modalities
appear to have a similar structure, though far less is known about the
role of cortico-cortical interactions in modalities other than vision
(see Raizada & Grossberg, 2003).
Processing of sensory information is, in many respects, modality-
specific: information presented in separate modalities tends to result
in less interference than when that same information is presented
within one modality, which suggests that each of the five senses has
its own capacity limits. Information from the various senses does seem
to be subject to interference (or crosstalk) at more central stages of
processing (Spence & Driver, 2004). For example, tactile stimulation
can affect visual attention, suggesting that multimodal parietal areas
receive tactile input and project to the visual cortex, which can result
in attentional enhancement of visual signals (Macaluso et al., 2000), at
least when the visual and tactile stimuli spatially coincide (Macaluso
et al., 2002). Moreover, recent studies point to the possibility of direct
interactions between primary sensory areas. For example, direct connec-
tions from auditory integration cortex to V1 have been demonstrated
in the primate brain (Rockland & Ojima, 2003) and are believed to play
an important role in the so-called sound-induced flash illusion (Shams
et al., 2000), in which a single flash of a visual stimulus is perceived as
two flashes when it is accompanied by two auditory beeps. Moreover,
in conditions of sensory deprivation, early visual cortex adapts dynami-
cally to the absence of visual stimulation and will also process auditory
information as rapidly as after two weeks of visual deprivation (Merabet
et al., 2008), suggesting that multimodal integration may also occur at
very early levels of processing.
Working memory
One of the most important ways to enhance performance in complex
environments is to aid the operator in directing attention to relevant
elements so that this information can be selected for representation in
working memory. Working memory influences selection and holds task
goals, and thus has a key role in decision-making and action selection.
14 Neuroergonomics
Thalamus
Pulvinar
Amygdala Prefrontal cortex
Hippocampus
Superior colliculus
Cerebellum
Alerting
Orienting
Executive function
Figure 1.1 The location of some major areas of relevance for information
processing in the brain and the areas proposed by Posner and Rothbart (2007) to
be involved in alerting, attentional orienting and executive function
16 Neuroergonomics
Decision-making
Making decisions is an important aspect of human life. Even simple
decisions, such as deciding whether or not to take an umbrella with
you on a cloudy day, depend on many factors (e.g. the distance to be
travelled, the weight of the umbrella and the actual chance of rain).
Within the field of economics, decision-making was long dominated
by a rational-choice perspective (e.g. Leiser & Azar, 2008; Loewenstein
et al., 2008). Over the past few decades, however, growing interest in
the neural basis of decision-making has brought together economists
and psychologists in the new field of ‘neuroeconomics’ (Glimcher et al.,
2008; Loewenstein et al., 2008).
Numerous studies have shown that our decision-making is guided
not only by rational considerations, but also by emotion. For example,
what we choose is, for a large part, guided by our expectations of how
we would feel as a consequence of our actions (Kahneman & Tversky,
1990). The question of what the best option is in a particular case is
thus a complicated one. Different brain mechanisms are responsible
for weighing relatively more rational and more emotional considera-
tions in decision-making, with the dorsolateral PFC being involved in
more rational aspects of decision-making, and the orbitofrontal cortex
and the limbic system playing a role in the evaluation of the emotional
aspects of decision making (Damasio, 1996; Sanfey et al., 2006).
The concept of reward is a key factor in understanding why people
make specific decisions. Reward is most easily understood (and studied)
in terms of monetary gains, but comes in many forms. Research in
behavioural economics has shown that the value associated with a
reward is not fixed, but is strongly influenced by the temporal con-
text in which it is offered. For example, if given the choice between
receiving $100 today or $110 tomorrow, most people would opt
for receiving $100 today. If offered the choice between $100 in a year
or $110 in 13 months, more people will tend to choose the larger pay-
out (Thaler, 1981). It has been suggested that two different processes
underlie how short-term and longer-term rewards are evaluated,
and that the two processes operate fairly independently (Rilling &
Sanfey, 2011). A recent, controversial line of investigation suggests
that choices between alternatives may be more rational when the
pros and cons of the different options are not consciously deliberated
than when they are (e.g. Dijksterhuis et al., 2009). The suggestion that
distraction during decision-making can lead to better decisions points to
the need to clarify the roles of emotion and unconscious thought in the
decision-making process.
20 Neuroergonomics
but little evidence links particular brain areas to the feeling of specific
emotions. However, there does appear to be some hemispheric localiza-
tion of emotions, with the left hemisphere seeming to mediate positive
moods and the right hemisphere being more active in a negative state
(see Chapter 7). The only emotion that has been linked to a specific
brain area is disgust, which appears to be localized in the insular cortex
(Keysers & Gazzola, 2006).
Emotions form an important aspect of social communication. Recent
studies on the perception of emotional expressions have shown that
seeing an emotion induces that emotion, possibly by triggering mimicry
of the perceived expression, as if we are trying to understand the emotional
state of someone by emulating what we see (Keysers & Gazzola, 2006; Neal
& Chartrand, 2011). The idea that mimicry is crucial to understanding the
emotions of others fits well with the aforementioned discovery of mirror
neurons, the neurons of the motor areas of the brain that fire if an action
is observed that would normally require the involvement of the same
neurons (see, for a review, Rizzolatti & Craighero, 2004). For example,
neurons that would normally trigger a movement of the arm will also fire
if an observer sees someone else moving an arm (Rizzolatti & Sinigaglia,
2010). Mirror neurons are supposed to play an important role in social
communication by allowing us to understand the intentions of others by
virtue of simulating the mental state of the other (Keysers, 2009).
In the context of neuroergonomics, the agents people interact with
may not be human agents, but computer agents. It has been shown that
humanoid robots—and even computer programs—may evoke brain
activity in observers that is consistent with such interactions being
treated as if they were social interactions. Interacting with something
that looks even remotely human activates the so-called social brain
network that includes the tempoparietal junction and the superior tem-
poral sulci, which is involved in the processing of social information,
such as trustworthiness and agency (Krach et al,. 2008). A better under-
standing of the functioning of this brain network may therefore allow
the optimization of interface design (see Chapter 7). Given that recent
research suggests that our brain is optimized for social interaction, mod-
elling human–computer interaction on social interaction may prove to
be an efficient way of optimizing human–computer interaction.
how the operator will perform within a relatively short period of time.
If we see, for example, that attentiveness is flagging, a signal or even
some direct ‘refreshment’, such as a stimulating odour (Kato et al., 2012)
could be given to reorient the operator to the task. Non-intrusive, real-
time computation of the neural correlates of internal states that precede
changes in performance is a holy grail of adaptive technologies. How
can looking at the time period before an action (whether an attention
shift or the selection of a response) is performed inform us about the
action that will be taken or the quality of information processing
that will occur? One line of research geared towards answering this
question is to develop pattern classification algorithms that predict
future performance on the basis of the analysis of antecedent states
(see Chapters 4 and 5).
Much of the proof of concept that performance prediction is possible
comes from studies using fMRI. Because fMRI is non-invasive, it is pos-
sible to scan repeatedly in order to examine changes that occur with
learning. Generally, learning on a task is associated with a decrease in
the number and amount of activation of associated brain networks,
although the rate of change of these networks may vary from milli-
seconds to years, depending on what is being learned (Posner, 2012),
and connectivity within networks may be enhanced with practice
(McNamara et al., 2007). The EEG signal has also been studied exten-
sively in this regard. Synchronous EEG activity has been shown to
predict enhanced visual perception (Hanslmayr et al., 2007) or to relate
to anticipatory attention when an event can be predicted (Rohenkohl &
Nobre, 2011). Moreover, various studies have shown that the EEG signal
can be used to predict participants’ actions before they initiate them
(Libet et al., 1983) and that fMRI can reveal which decision will be taken
up to ten seconds before the decision is actually made (Falk et al., 2010;
Soon et al., 2008).
Conclusion
similar things using EEG, with some degree of success (Bobrov et al.,
2011). The possibility of determining in such a direct manner what people
are processing can be expected to open up new possibilities for their
interactions with computers and other machines.
Advances in the neuroscience of perception are likely to be espe-
cially relevant in the area of human–computer interaction (HCI)
because, at the same time that theoretical and technical developments
in cognitive neuroscience further our understanding of perception,
HCI is undergoing a revolution. The past few years have seen a shift
from the commonly-used Windows–Icons–Mouse–Pointer (WIMP)
interface on desktop computers towards mobile computing devices,
such as smartphones and tablet computers, which feature touch-based
interfaces. In fact, it is predicted that in the near future the majority
of all consumer computing will be mobile computing using touch-
screen interfaces (see, e.g., Wong, 2007). Touchscreen interfaces, in
which the user touches or drags icons on the screen, can be argued
to afford a more direct way of manipulating information than WIMP
interfaces, which rely on use of a keyboard or mouse that is separated
physically from the screen. This difference may have far-reaching con-
sequences for information and interaction design, in part because of
an apparent distinction in the human visual system between ‘vision
for perception’ and ‘vision for action’. As introduced in Chapter 1,
there is much evidence that the pathway in the brain that processes
visual information for the benefit of recognizing objects is distinct from
the pathway for processing spatial information that supports touch-
ing and manipulating objects (Milner & Goodale, 2006). The WIMP
interface has seemingly been optimized for the vision-for-perception
pathway. Touchscreen-based devices, however, are arguably more
action-centred and potentially allow for more direct manipulation
using the vision-for-action pathway. Given that the two pathways have
different underlying neural mechanisms and characteristics, interface
design may need to be rethought to capitalize on the characteristics of
what is likely to be the dominant processing stream.
Other technological developments that present opportunities and
challenges for the perceptual researcher are those surrounding virtual
reality and augmented reality (in which a computer-generated virtual
image is overlapped with the natural world). Computer technology
now allows us to build virtual environments and act in these environ-
ments. Gaming is a major area of application of these technologies,
and so-called ‘serious gaming’ (virtual reality simulations, such as flight
simulators, construction equipment simulators, and combat and control
28 Neuroergonomics
Visual processing
Exactly how this cooperation of the streams is worked out will require
much more research to be understood in detail.
As mentioned in the introduction to this chapter, the distinction
between vision for perception and vision for action is becoming more
relevant to interface design as computing with touchscreens becomes
more customary. Studies on interaction design for touchscreen inter-
faces have tended to focus on physical aspects of the displays, such
as the optimal size for icons (Benko et al., 2006; Forlines et al., 2007).
32 Neuroergonomics
consistent with the direction of the control movement (the arrow keys)
than when it was inconsistent. In this task, at least, the best mapping
for the WIMP interface seemed to be the same as that for the natural
mapping of a swiping action on a touchscreen interface.
Feedback processing may allow for more than increasing spatial
detail, or ‘vision with scrutiny’. The abundance of connections from
higher brain areas to lower sensory areas also seems to allow for modu-
lation of sensory processing by these higher brain areas. Attention is an
obvious example of a modulatory process. So-called top-down attention
(e.g. watching out for the onset of a red light) is known to modulate
activity in perceptual areas (Desimone & Duncan, 1995; Lamme &
Roelfsema, 2000; see Chapters 1, 3 and 4). Another example of top-down
processing is context-based expectancy. Context is known to modulate
our ability to recognize objects. For example, an object in context, such
as a cow in a meadow, is recognized faster than an object out of context
(a cow in a living room; see Bar, 2003; but see Hollingworth & Henderson,
1998 for alternative explanations of this effect). Bar showed that this
ability to use context is mediated by a network consisting of areas in the
prefrontal cortex, the splenial cortex (an area near the hippocampi that
seems to be involved in object memory) and the visual areas. Context
information modulates the way early visual areas respond to ambiguous
stimuli by biasing interpretations that are consistent with a specific con-
text. Because of this context-based expectancy, providing context allows
for more efficient perceptual processing in the visual system for stimuli
(or design elements) that fit into the provided context, but items that
do not fit into the context may incur a processing penalty.
In summary, perceptual processing is not simply a matter of feeding
information forward throughout the visual system. Instead, widespread
feedback connections allow higher-level information, including expect-
ancy and semantics, to influence lower-level perceptual processes.
Learning to see
Adapted with permission from Mynatt, E. D. (1994). Designing with auditory icons. In:
G. Kramer & S. Smith (Eds.), Second International Conference on Auditory Display (ICAD ’94),
(pp. 109–119). Santa Fe, NM: Santa Fe Institute.
Aside from hearing and vision, the modality that offers the most prom-
ise in neuroergonomic applications is touch. Although not as exact in
conveying spatial information as is vision, or as sensitive to temporal
information as audition, somesthesis has been argued to have the
most balanced emphasis on spatial and temporal information (Hollins,
2010). Two types of afferent neurons support touch perception: slowly
adapting type 1 (SA1) afferents and rapidly adapting (RA) afferents.
The modulation of touch-related neural activity as textures are moved
across receptive fields is greater for SA1 afferents than for RA afferents,
Cognitive Neuroergonomics of Perception 41
consistent with the view that SA1 afferents are the most important
conveyors of spatial information (Bensmaïa et al., 2006a). The RA
afferents, however, are more sensitive to vibration. Signals from the two
types of afferents may interfere with each other, as evidenced by the
fact that vibrating stimuli while holding them against the skin reduces
the acuity of human observers while having virtually no effect on the
neural response to the stimuli (Bensmaïa et al., 2006b). This finding
suggests that relatively blurred signals from the vibration-sensitive RAs
might combine with, and degrade, the precise spatial signals carried
by SA1s. This hypothesis is supported by Bensmaïa et al.’s finding that
‘adapting out’ the RA channel with strong vibration actually improves
spatial acuity. Similarly, the localization of isolated cutaneous taps is
more accurate than the localization of vibratory stimuli, presumably
because the travelling waves produced by vibration (especially at high
frequencies) stimulate Pacinian corpuscles, which are characterized by
relatively large, diffuse receptive fields.
Texture is perceived when mechanoreceptors detect vibrations
formed by lateral stimulus movement (forming the basis for the per-
ceived roughness of fine surfaces; Hollins & Risner, 2000). Pacinian
corpuscles play an important role in the ability to sense textures, as
illustrated by the fact that the ridges of the fingerprints contribute
to the ability to sense fine textures by amplifying the vibration fre-
quencies to which the Pacinian corpuscles are sensitive (Scheibert
et al., 2009). In fact, vibrotactile signals can themselves lead to the
perception of roughness. Hollins et al. (2000) found that surrepti-
tiously vibrating a surface as the finger moved across it increased
the perception of roughness, even when the observer was unaware
of the vibration. Coarse and fine texture information are processed
differently. Whereas desensitizing vibrotactile channels with strong
(100 Hz) vibration does not affect the discriminability of coarse
surfaces (which is thought to depend more on spatial than on vibro-
tactile coding; Bensmaïa & Hollins, 2003), it has been shown to
virtually eliminate discriminability for fine surfaces, which depends
on Pacinian activation (Hollins et al., 2001).
With respect to tactile interfaces—cutaneous devices that can convey
spatial information not available visually—the perception of location
and movement are paramount. It appears that the navel and spine serve
as landmarks when a belt of tactors is worn around the waist (Cholewiak
et al., 2004). Mislocalizations of tactile stimuli depend primarily on
their distance along radii from the centre of the torso (van Erp, 2008).
Localization also suffers when two or more spatially proximate stimuli
42 Neuroergonomics
Multimodal perception
into a ‘soundscape’ (see Figure 2.1). Once per second the camera scans
the environment from left to right, and the translated information is
fed polyphonically to the left and right ear of the wearer respectively.
Brightness is coded as loudness, with bright objects being louder, and
frequency is used to denote the height of objects in the visual field. For
example, a bright disc on a dark background in the upper left corner of
the snapshot would be translated as a loud, high-pitched sound in the
left ear, whereas a dim disc in the lower right corner would result in a soft,
low-pitched sound in the right ear (see http://www.seeingwithsound.com
for more details). Blind and partially-sighted users who have used the
device for extended periods report that their perception of the world is
qualitatively different than it was before using the device. Some blind
users have even reported having visual sensations after prolonged use
of The vOICe. These ‘visual’ sensations are accompanied by activity in
the early visual cortex, reflecting the brain’s capacity for reorganizing
cortical processing (Merabet et al., 2009).
Knowing where one is in space, and where objects are located in relation
to oneself, is crucial for successful interaction with the environment.
Cognitive Neuroergonomics of Perception 47
the depth of the fixation point by tracking both eyes. Issues that are
being addressed include detecting visual salience and relevancy, and
characterizing attentional shifts. Gaze-contingent perceptual docking
uses binocular eye tracking for controlling simple instrument manoeuv-
res, such as automatic targeting and panning of the laparoscope,
extracting depth information and tracking tissue deformation, and for
modelling the intention and visual search strategies of the surgeon to
characterize the pathways within which hand–eye control occurs. Such
techniques show promise in creating a situation in which surgery can
be performed on a moving object (such as a beating heart or expanding
lung) within a static frame of reference. Dynamic tracking of the eyes
also has promise as a means of guiding movements made within the
patient. Currently, most applications use information gained before
surgery to define safe working spaces. Under such ‘active constraint’,
movements are restricted according to constraints provided by the
robot. It is hoped that extracting three-dimensional information dur-
ing an operation via binocular eye tracking will be able to be used to
dynamically update the constraints as tissue is deformed or surgical
conditions change. Using such methods will allow better information
to be transmitted to augment surgical abilities. For example, force inter-
actions could be based on the relative separation between the point of
fixation and the position of a surgical instrument to improve hand–eye
coordination (Mylonas et al., 2012).
Conclusion
Modes of orienting
Perceptual selection
Neurobiological research over the past few decades has not only con-
firmed Broadbent’s (1958) view that the brain’s capacity for object
perception and recognition is limited, but has also clarified how and
why capacity is constrained. The need for perceptual selectivity appears
to arise largely in the extrastriate cortex, a region of the brain dedicated
to processing complex visual information. Although receptive fields
in the striate cortex are generally no larger than a degree or two in dia-
meter, extrastriate receptive fields can cover large regions of the visual
field (Desimone & Gross, 1979; Gatass et al., 1988; Hubel & Wiesel,
1968; Smith et al., 2001) and may, therefore, subtend multiple objects
simultaneously. As a result, a single neural response train can conflate
Visual Attention and Display Design 57
Central selection
Even stimuli that are not perceptually degraded may be filtered before
reaching conscious awareness. This is best illustrated by the phenom-
enon of inattentional blindness. In a landmark study, Mack and Rock
(1998) asked observers to focus attention narrowly on a single object
in an empty visual field in order to make a difficult perceptual judge-
ment. After observers had performed several trials of this task, a critical
trial occurred during which an unexpected probe object appeared a few
degrees away from the attended object. This was followed by a control
trial on which observers were warned to expect the probe. Remarkably,
many observers failed to notice the unexpected probe, even though
they saw the same probe easily when they were warned to anticipate it;
that is, without attending to the probe object, observers were effectively
blind to it.
At least two pieces of evidence suggest that inattentional blindness of
this form is not a result of early selection. First, the detection rates for
a probe item in an inattentional blindness task depend on the probe’s
58 Neuroergonomics
Visual search
Many real-world tasks require an operator to search through a display
for a target object whose presence and location among nontarget objects
are uncertain. A radiologist, for example, may inspect a chest x-ray
searching for potential abnormalities, and a naval radar operator may
monitor his/her display for enemy ships. Researchers from both basic
psychology (e.g. Duncan & Humphreys, 1989; Treisman & Gelade, 1980;
Wolfe, 1994) and human factors/ergonomics (e.g. Drury, 1975; Nodine &
Kundel, 1987) have developed models of visual search to elucidate
Visual Attention and Display Design 59
(Duncan & Humphreys, 1989). The more dissimilar the target is from
the distractors and the more similar the distractors are to one another,
the easier search will generally be. Dissimilarity along separate feature
dimensions is processed in parallel and synergistically, meaning that
a target that differs from distractors redundantly in two properties
(e.g. both colour and shape) will be more salient than a target that differs
from distractors in a single property (Krummenacher et al., 2001).
A more surprising influence on target detectability is evident in an
effect known as search asymmetry. A search asymmetry occurs when
detection of a target stimulus of Type A among distractors of Type B
is more efficient than detection of a target stimulus of Type B among
distractors of Type A (Treisman & Gormican, 1988; Wolfe, 2001). Often,
the favoured target–distractor mapping within an asymmetry produces
target pop-out, while the disfavoured mapping produces search that is
slow and inefficient (Dosher et al., 2004; Zelinsky & Sheinberg, 1997).
Vision scientists typically attribute search asymmetries to differences
in the neural signal-to-noise ratio with which stimuli within an asym-
metrical pair are encoded (Dosher et al, 2004; Rauschenberger & Yantis,
2006; Treisman & Gormican, 1988; Treisman & Souther, 1985). Li (2002)
notes that asymmetries of this sort for basic visual features are a natural
consequence of the neural coding scheme in V1, where neurons tuned
to similar features tend to inhibit one another. For example, in a dis-
play with a ‘⫹’ in a field of vertical lines, mutual inhibition between
the vertical segments will reduce the neural activation generated by
the distractors and the vertical segment of the ‘⫹’, allowing the target’s
horizontal segment, which receives no inhibition, to pop-out. When the
target is a vertical line in a field of ‘⫹’ distractors the vertical segments
within the distractors, in contrast, will inhibit the vertical target, dis-
allowing efficient search. Presumably, similar coding relationships at levels
of representation beyond V1 account for asymmetries between familiar
and novel objects, such as letters and mirror-reversed letters. Notably,
search asymmetries persist even within heavy visual noise (Yamani &
McCarley, 2010, 2011), implying that coding of symbology to produce
asymmetries in favour of critical information can provide a potential
technique for facilitating search, even within cluttered displays.
Under circumstances in which visual clutter makes bottom-up target
pop-out impossible, top-down attentional control can facilitate target
detection. Operators who know what the target they are searching for
looks like can adopt an attentional set to guide them selectively toward
likely target objects (Egeth et al., 1984; Wolfe, 1994). A computer
user searching for a particular PDF document on her/his desktop, for
Visual Attention and Display Design 61
instance, can selectively target red and white icons, and ignore icons
of different colours, thereby effectively reducing the size of the display
to be searched. In the visual cortex, this top-down set manifests in an
enhancement of neural responses to stimuli that share the known target
feature (Bichot et al., 2005; Buracas & Albright, 2009). Display designers
can thus facilitate search by creating feature-coded symbology to allow
this form of selective search. For example, colour coding of aircraft by
altitude within an air traffic display allows controllers to search effi-
ciently for flight path conflicts, allowing them to focus their attention
on pairs of aircraft that are of roughly the same altitude (Remington
et al., 2000). Similarly, colour coding of different object classes within a
battlefield map (e.g. terrain features vs troops) allows operators to scan
efficiently for a target of a known class (Yeh & Wickens, 2001). Coding
of information by luminance contrast can serve as an alternative to
colour coding in the event that chromatic displays are unavailable
(Wickens et al., 2004; Yeh & Wickens, 2001).
when the distance between them is relatively large. This results from
the similarity of the circular gauges and from the presence of a common
region enclosing them.
How are the concepts of processing and display proximity impor-
tant to display design? The proximity compatibility principle (Wickens &
Carswell, 1995) holds that a display will encourage good data-reading
performance to the extent that display proximity between channels
matches the processing proximity of the channels. If an operator needs
to focus attention on a single display channel, performance will be
best if that channel does not group strongly with others. If the opera-
tor needs to access and integrate information from multiple channels,
however, performance will be best if the relevant channels group
strongly with one another. Thus, in Figure 3.1(a), where vertical tape
gauges are not grouped strongly, a reader might check the value of a
single gauge easily, but have difficulty comparing values across the three
gauges. In the bottom panel, where the vertical gauges are grouped
strongly, the reader might compare values across gauges easily, but be
slower to isolate and check a single gauge. (It is worth noting, though,
Figure 3.1 Low display proximity between vertical tape gauges (a) allows an
operator to read the value of a single gauge easily, but increases the difficulty
of comparing values across the two gauges. High display proximity between the
gauges (b) allows for easier comparisons across the gauges but makes the task of
isolating and reading a single gauge more difficult
Visual Attention and Display Design 63
Large-scale attention
Much of the discussion to this point in this chapter has concerned atten-
tional processes that tend to operate within a single display or display
66 Neuroergonomics
task set. Pertinence values are used to weight various sources of attentional
guidance, allowing strategic changes of attentional policy in response
to task demands. For example, to allow attentional guidance driven
by salience in an entirely bottom-up manner, the modeller can assign
positive pertinence values to the static and dynamic salience maps,
and pertinence values of zero to the other maps. Alternatively, to allow
guidance based purely on top-down influences of channel and feature
prioritization, the modeller can assign positive pertinence values to the
two channel priority maps and values of zero to the remaining maps.
Pertinence values are assigned a priori by the modeller or a subject-
matter expert based on judgements about the usefulness of each source
of attentional guidance within a given task (see Steelman et al., 2011 for
a discussion of heuristic methods of assigning pertinence values).
Pertinence-weighted base maps are averaged to produce a master map
of attentional activation (cf. Wolfe, 1994) reflecting the combined influ-
ence of various forms of attentional guidance. A spatial filter is then
applied to the master activation map, damping down activation values
based on their distance from the current point of fixation (cf. Parkhurst
et al., 2002). This process serves to inhibit long attention shifts, simu-
lating the influence of movement effort (e.g. Ballard et al., 1995) and
peripheral acuity losses on attentional scanning. Finally, a probabilistic
choice model (Bundesen, 1987; Luce, 1959) selects the location of the
operator’s next fixation based on the relative attentional activation
levels of the various information channels within the workspace. In
effect, this choice implements a race between information channels to
be selected as the next target for a fixation, where the speed of each
channel is determined by the channel’s attentional activation level
(Bundesen, 1987).
The model thus incorporates well- established psychological
mechanisms—multiple sources of bottom-up and top-down attentional
control, the possibility of context-driven changes of attentional strategy
and an inhibitory influence of movement effort on scanning behaviour—
to predict attentional behaviour. It can be used to predict both the
steady-state distribution of attention across display channels and the
time that the operator will take to notice a target event once it has
occurred in a given channel. It therefore provides a theory-grounded
method for predicting the effects of display choices on human attentional
performance early in the design process, gauging and minimizing the risk
that critical information will be overlooked, and for retrospectively
assessing display design during accident and incident investigations
(Wickens et al., 2009).
68 Neuroergonomics
Conclusion
EEG
Whereas overt attentional shifts can be studied with eye movements,
covert shifts of attention (i.e. shifts in attention made without moving
72 Neuroergonomics
(while keeping the eyes at a central fixation point) toward the left or
right by the appearance of a cue in the left or right hemifield respectively.
When the interval between the cue and target is short (about 100 ms)
and the cue is valid, such that the cue and target appear on the same
side, reaction time to the target is faster than when the cue is invalid
(i.e. when cue and target appear on different sides). Posner and Petersen
(1990) explained this cuing effect in terms of a sequential model accord-
ing to which attention must be disengaged from the cued location on
invalid trials before being moved to the target location. A common
finding using the Posner cuing paradigm is that the P1 component
of the ERP is enhanced for targets in the cued versus uncued location
(e.g. Hopfinger & Mangun, 1998). Additionally, three ERP components
[the early directing attention negativity (EDAN); the anterior directing
attention negativity (ADAN); and the late directing attention positivity
(LDAP); Eimer et al. (2003) and Praamstra et al. (2005) have been identi-
fied as occurring in the time interval between the onset of the cue and
the onset of the target, and are therefore thought to reflect the orienting
of covert attention in anticipation of an expected event. The EDAN is a
negative deflection measured at occipital electrodes contralateral to the
direction indicated by the cue and is thought to reflect the decoding of
the direction indicated by the cue. The ADAN is a negativity observed
at frontal sites contralateral to the direction indicated by the cue and is
thought to reflect the initiation of an attention shift. Finally, the LDAP
is a posterior positivity contralateral to the direction indicated by the
cue and seems to reflect preparatory activation of the visual cortex in
anticipation of the onset of the target.
Components such as the EDAN, ADAP and LDAP may provide inform-
ation about where attention will be allocated or how information will be
processed (Eimer et al., 2003). However, these components are not always
found when expected. It has been suggested that the LDAP will only
appear when attention-directing cues accurately indicate when a target
will appear, which limits the usefulness of the component as a predictor
of readiness to process visual information (Green & McDonald, 2010).
In this respect, lateralized changes in alpha-band EEG oscillations
(see Chapter 1), which have also been linked to biasing of visual cortex
in anticipation of an impending target (e.g. Worden et al., 2000), may
provide a more reliable index of upcoming performance.
B EEG rhythmicity
Although ERPs have proven to be useful in the study of the temporal
dynamics of attention, they are limited in that they fail to capture
74 Neuroergonomics
fNIRS
Following its introduction in 1993 by Villringer et al., functional
near infrared spectroscopy (fNIRS) (see Chapter 1) has become an
increasingly popular measure of attention (Huppert et al., 2006). The
portability and user-friendliness of fNIRS are promoting its popularity
among neuroergonomists.
That fNIRS is a reliable index of the investment of resources in a task
was shown in a study by Ayaz et al. (2012). As mentioned in Chapter 1,
fNIRS measures changes in concentration of oxygenated and deoxygen-
ated haemoglobin. Therefore, increases in resource investment should
be reflected by a relative increase in oxygenation when comparing high
versus low task load conditions. To establish the reliability of fNIRS as
an indicator of mental workload (defined as the difference between the
resources available to the operator and the resource demand of the task),
78 Neuroergonomics
Augmented interaction
Brain–computer interfaces
Much of the excitement about the use of EEG and other methods to
trace correlates of attention in real time comes from research on brain–
computer interfaces (BCIs; also referred to as brain–machine interfaces,
or BMIs). BCIs rely on measurement of brain activity to interact with a
computer. A BCI aims to support, enhance or substitute human func-
tion to ‘elevate the computer to a genuine prosthetic extension of the
brain’ (Vidal, 1973, p. 158). In general, a BCI translates brain activity
into computer commands (Cecotti, 2011). Most BCI applications have
been clinical in nature. For example, Donchin and colleagues (Donchin
et al., 2000; Farwell & Donchin, 1988) describe how locked-in patients
(patients who are essentially immobilized and unable to speak) could
learn to use a ‘P300 speller’. The P300 speller works on the principle that
the appearance of an infrequent target evokes a P300. In the original
P300 speller, a 6 × 6 matrix of characters is presented. The patient is
to focus attention on just one of the 36 characters of the display (the
one they wish to ‘spell’) while the individual rows and columns of the
matrix are intensified one at a time in a rapid (e.g. 100 ms with 75 ms
between intensifications), random sequence. The probability that a row
or column containing the target is intensified is one in six. Because tar-
gets are rarely highlighted, they can be considered ‘oddballs’ and should
elicit a P300 (Donchin, 1981). The EEG of the patient is measured while
the task is performed, and the P300 is computed online and linked to
the symbol that evoked it. The interface then displays the selected let-
ter. Research on the P300 speller illustrates many characteristics of BCI
research.
Since the introduction of the P300 speller, much work has been done
to improve the online calculation and classification of the P300, and to
improve the speed of spelling (e.g. Allison & Pineda, 2006; Cecotti,
2011; McFarland et al., 2011; Pires et al., 2012). Spelling devices have
also been based on the visual SSEP (Gao et al., 2003). SSEP-based spelling
devices use the changes in amplitude of the SSEP evoked by an object
presented on an oscillating background to determine what object or
command is receiving attention. Stimulus selection requires simply
80 Neuroergonomics
C
B E
Z A D J J
< – H G
? I H G
F
V L
W O
U Y K N
I
X P R M
F
S Q
T
Figure 4.1 A user interface such as that used by Müller et al. (2008). The image
on the left shows the interface as it is displayed when the user ‘moves’ the arrow
to selects the hexagon containing the letter ‘I’. The image on the right shows
the interface as displayed once the original contents of the hexagons have been
replaced by the items in the previously selected hexagon
using the hybrid BCI was more difficult than using the SSEP-based BCI,
which is likely a result of dual-task interference as a result of having to
imagine hand movements while focusing attention on the LEDs.
Other researchers have proposed applications of BCI based on the
fMRI signal (Weiskopf et al., 2004a). The fMRI allows a very fine-
tuned analysis of the spatial distribution of brain activity (Haynes &
Rees, 2006; Spiers & Maguire, 2007) and therefore could potentially
be used to implement more BCI commands than an interface using
EEG. Moreover, recent developments in fMRI research suggest that the
time constraints associated with acquiring and processing a MRI image
(approximately 1 s) do not pose a significant limitation for the analysis
of the signal in real time. Weiskopf et al. (2007), for example, showed
that fMRI can be used for self-regulation of brain activity, or neurofeed-
back (Weiskopf et al., 2004b). Factors which have prevented fMRI-based
BCI from becoming more popular than EEG are that fMRI is more
expensive, less portable, requires more training and relies more heavily
on skilled personnel than does EEG.
Adaptive interfaces
Whereas BCI research, as such, has focused mostly on clinical applica-
tions or on active and reactive BCIs, research on adaptive interfaces
focuses on using information about operator state to allocate tasks
to the operator versus the machine in work environments (Sheridan,
2011). Adaptive interfaces are intended for use in any environment in
which tasks or processes are partly, or fully, automated. Such a system
requires that information about operator state can be measured and
classified in real time and that some tasks can be allocated to either
the human operator or to the machine itself. Adaptive systems have
the potential to solve problems of operator underload and overload
(Parasuraman, 2011b; Young & Stanton, 2002a, 2002b). When an
operator is underloaded, arousal levels may decrease below a desired
level or an operator may become complacent and fall ‘out of the
loop’, losing situation awareness as a result (Wiener & Curry, 1980).
Effects of overload include excessive mental workload (defined as the
difference between the processing demands imposed by a task and
the resources available to the operator at a given point in time), stress
or other costs of compensating for the need to maintain primary
task performance, or performance decrement (Matthews et al., 2000;
Sperandio, 1978). Thus, accurate, online assessment of mental work-
load has the potential to reduce human error by signalling overload
(or underload) and may provide data that can be used to modify the
Attentional Resources and Control 83
The different indices were used as input to a neural network model, and
the model was run to determine the contribution of each parameter to
workload in the task (the procedure by which the weights were assigned
can be likened to the estimation of coefficients in a multiple regression
model). All seven of the predictors used by Hwang et al. were found to
contribute significantly to the capacity of the neural network model to
discriminate between workload states.
classify the visual inputs gathered through the binoculars. The program
uses saliency maps (Koch & Ullman, 1985), first developed as a compu-
tational model of bottom-up attentional selection, as the basis for
threat-detection. The saliency map algorithm analyses the visual inform-
ation the soldier is seeing and determines which information is the
most salient by decomposing the visual information into saliency maps.
A saliency map combines elementary features such as colour, orienta-
tion, direction of movement and disparity to determine which objects
in a visual scene are salient. In the CT2WS context, the saliency map
selects potential targets from the visual scene. When the soldier views
a scene, the saliency map algorithm marks potential threats and the
EEG of the soldier is monitored to determine whether or not a threat is
perceived. For example, the saliency map presented to a soldier looking
into a forest may identify a deer or a tank—both of which have features
which distinguish them from the surrounding trees. Because the saliency
map itself cannot distinguish between objects, the EEG signal evoked
by the soldier in response to the two ‘threats’ is used to classify objects
as friend or foe. The process of threat identification is monitored by a
learning algorithm to optimize the identification process. The algorithm
is adaptive in the sense that it learns the combination of the EEG
response and the stimulus which evoked it, thereby optimizing the
classification capacity of the threat-detection algorithm.
has also been shown, in some studies, to transfer across tasks in adults.
For example, several studies have shown that playing ‘first-person
shooter’ action video games may improve performance in basic atten-
tional tasks, such as the flanker task, attentional blink task (detecting
two targets presented in rapid serial visual presentation) and an
enumeration task (e.g. Green & Bavalier, 2003). Green and Bavalier
reported that people who habitually played action video games spread
attention more widely in time and space than non-gamers. However, many
attempts to replicate findings such as these have failed (e.g. Murphy &
Spencer, 2009; see Boot et al., 2011 for a critical meta-analysis of
improved cognition after video-gaming).
There is promising work showing that attention can be enhanced.
It may also be possible to identify when one is most likely to be able
to learn new material and to capitalize on these ‘optimum learning’
moments. Our ability to remember new information changes from
moment to moment (Corkin, 2002). Yoo et al. (2012) used this fact to
select optimal learning intervals by monitoring the activity of brain
areas associated with the formation of memories. The parahippocampal
cortex (PHC), located in the medial temporal lobe, is responsible for the
successful formation of memories of scenes, as reflected by greater PHC
activation for remembered than forgotten scenes (Brewer et al., 1998).
Moreover, prestimulus activity in a particular area of the PHC, the para-
hippocampal place area (PPA), is correlated with successful memory
for scenes. Yoo and collaborators measured PPA activity in real time to
determine when good or poor time intervals in which to present infor-
mation occurred. They found that memory for scenes was significantly
better for scenes presented during ‘good’ time intervals (indicated by
low PPA activity) compared with scenes presented during ‘poor’ time
intervals (indicated by high PPA activation).
Attention is intertwined with working memory in exercising control
over thoughts and action. ‘Brain training’ with video games intended
to enhance or maintain cognitive function often shows benefits for
executive function (e.g. Nouchi et al., 2012; Rabipour & Raz, 2012).
It has been suggested that working memory training actually changes
structural connectivity between brain areas involved in memory tasks.
Takeuchi et al. (2010b) performed MRI scans and carried out diffusion
tensor imaging (DTI) analysis on a group of participants before and
after they engaged in two months of training on a battery of working
memory tasks: a visuospatial task in which the location and order of
presentation of stimuli was to be remembered; a task in which sums
were memorized while classifying stimuli according to when in the trial
Attentional Resources and Control 89
they last were shown; and a task in which the identity and position
of stimuli had to be maintained across a number of trials. Working
memory training was related to increased fractional anisotropy (roughly
speaking, the degree to which diffusion occurs along one of all possible
axes) in the white matter regions adjacent to the intraparietal sulcus
and the anterior part of the body of the corpus callosum, suggesting
that areas critical to working memory exhibit plasticity.
Conclusion
Performance monitoring
to make the correct response, but fall into an incorrect response pattern.
Speed–accuracy trade-off has been studied extensively using reaction-
time tasks (for a review, see Bogacz et al., 2010). In such tasks people are
usually instructed to respond as quickly and as accurately as possible.
Of course, it is impossible to go as fast as possible without making
some mistakes, and error-free performance would, necessarily, be very
slow. One way of optimizing performance is to speed up until an error
is made and then to slow down to avoid another error. In fact, such a
pattern of relatively fast reaction times preceding errors accompanied
by significant slowing after errors has often been found (Laming, 1968,
1979; Rabbitt, 1966). Shifts along the speed–accuracy trade-off function
have been proposed to account for both pre-error speed-up and post-
error slowing (e.g. Brewer & Smith, 1984; Laming, 1968, 1979).
Explanations of pre-error speed-up and post-error slowing in terms
of a shift along a speed–accuracy trade-off function imply that levels of
control can be regulated dynamically to optimize overall performance.
According to such an account, errors trigger a more conservative setting
(higher level of control) and, because more information is accumulated
before a response is made, post-error trials should not only be slower
than post-correct trials, but also more accurate. In many cases, however,
post-error trials are not, on average, more accurate than post-correct
trials. (e.g. Hajcak & Simons, 2008; Hajcak et al., 2003; Rabbitt &
Rodgers, 1977). In fact, when the interval between the response and
the following stimulus is short (200–500 ms), post-error trials are less
accurate than post-correct trials (Dudschig & Jentzsch, 2009). The
finding that post-error trials are especially error prone has led some to
propose that post-error slowing reflects an enduring effect of whatever
factors led to the error on the previous trial (e.g. Gehring et al., 1993).
Not only is the performer in an error-prone state after making an error,
the evaluation of an error is assumed to be a time-consuming process,
which might interfere with processing of subsequent stimuli.
Another alternative account of post-error slowing is that it is caused
by attentional capture due to the relative infrequency of error responses.
Indeed, when experimental conditions are manipulated so that errors are
more common than correct responses, post-correct slowing (relative to
post-error responses) is observed (Notebaert et al., 2009). Error-induced
attentional lapses have been implicated in mishaps in the airline and
healthcare industries (Reason, 1990), making an understanding of
why they occur (and what can be done to prevent them) of critical
importance. To date, however, no one account of post-error slowing is
capable of explaining the range of results that has been found. Moreover,
96 Neuroergonomics
Compatible Incompatible
100
80
Accuracy (%)
60
Chance level
40
20
0
100 200 300 400
RT bins (ms)
Figure 5.1 Conditional accuracy functions in the Eriksen flanker task. As illus-
trated, reaction times for both fast compatible and incompatible trials are at
chance level, which indicates that influence of the flankers is strongest early in
the trial and is reduced gradually as attention is focused on the target. [Adapted
from Gratton, G., Coles, M. G., Sirevaag, E. J., Eriksen, C. W., & Donchin, E.
(1988). Pre- and poststimulus activation of response channels: A psycho-
physiological analysis. Journal of Experimental Psychology. Human Perception
and Performance, 14, 331–344. Used with permission from the American
Psychological Association.]
information that might interfere with task goals (Kok et al., 2006;
Miller & Cohen, 2001). Conflict detection and concomitant increases
in cognitive control should thus lead to enhanced processing of task-
relevant stimulus features and inhibition of task-irrelevant information.
In support of this hypothesis, it has been found that post-error trials
are associated with increased activity in task-relevant sensory areas
(thought to be associated with enhanced processing of task-relevant
features), accompanied by decreased activity in supplementary motor
cortex (thought to be associated with the inhibition of inappropriate
responses induced by task-irrelevant information; King et al., 2010).
Conflict monitoring theory (Botvinick et al., 2001) predicts post-error
slowing and relatively high accuracy on post-error trials. That is, speed
on post-error trials is traded off for accuracy. As in speed–accuracy trade-
off accounts of post-error slowing (Rabbitt, 1966; Rabbitt & Rogers,
1977), Botvinick et al. suggest that responding is more conservative
after an error. This conservatism is implemented as a decrease in base-
line response activation after commission of an error. Several findings
from functional magnetic resonance imaging (fMRI) studies support the
hypothesis that changes in baseline activation in motor areas correlate
with the degree of post-error slowing (e.g. Danielmeier et al., 2011;
King et al., 2010). For example, individuals who show a greater decrease
in motor activity in post-error trials relative to post-correct trials tend
to slow down more after an error than do individuals who show less
pronounced decreases in motor activity (Danielmeier et al., 2011).
It remains an open question whether increased activity in mPFC causes
a decrease in motor activity or whether decrease in motor activity is
just a general post-error effect related to, for example, the orientation of
attention to infrequent events (Notebaert et al., 2009).
Several fMRI studies using a Stroop task have demonstrated that there
is a close link between ACC and lPFC (Kerns et al., 2004; van Veen &
Carter, 2005). In these studies, activity in ACC associated with high-
conflict, incongruent trials was accompanied by increased activity in
lPFC on subsequent incongruent trials and a corresponding decrease in
reaction times compared with incongruent trials preceded by congruent
ones. The means by which the anatomically and functionally related
areas of ACC and lPFC interact may be synchronized oscillations (Varela
et al., 2001). As described in Chapter 1, different frequency bands
of the electroencephalogram (EEG) show power changes in specific
frequency bands as a function of the cognitive demands of a particular
task. In the case of error processing, theta band oscillations generated
by ACC have been linked to feedback processing and response errors
Performance Monitoring and Error-related Activity 99
(Cohen & Ranganath, 2007; Wang et al., 2005). The increase in overall
power in the theta band following errors has been proposed to reflect
not only the activity of an action monitoring network (Luu et al., 2004;
Trujillo & Allen, 2007), but also to be a mechanism by which communi-
cation between ACC and lPFC occurs (Cavanagh et al., 2009). Analyses
of the power and phase characteristics of theta oscillatory activity on
error trials, as well as on trials preceding and following response errors,
has revealed increased oscillatory theta phase synchrony between ACC
and lateral-frontal sites combined with enhanced theta activity over
ACC in response to errors. Furthermore, a higher degree of theta
phase coherence between medial and lateral PFC has been shown to be
correlated positively with post-error slowing (Cavanagh et al., 2009).
Most tasks are forgiving in the sense that small lapses do not result
in serious consequences. However, in time-critical tasks, tasks which
require a high level of vigilance, or in tasks for which the consequences
of error are severe, an argument can be made for the monitoring of
brain behaviour for even small lapses that might lower the optimal-
ity of performance. Moreover, neural measures of performance could
provide information on the underlying causes of human error (Fedota &
Parasuraman, 2010). Neural correlates of performance monitoring have
been looked for using both electroctrophysiological and haemodynamic
measures. The first electrophysiological correlate of performance moni-
toring was found in two independent EEG studies (Falkenstein et al.,
1991; Gehring et al., 1990). Namely, a negative electrical potential was
observed over a medial frontal region of the brain following incorrect
responses in speeded response conflict tasks in which it was necessary
to overcome habitual response tendencies in order to make a correct
response. This negative electrical potential, which peaks 50–100 ms after
an error has been made, has been termed the error-related negativity
(ERN) (Gehring et al., 1990; see Figure 5.2) or error negativity (Ne)
(Falkenstein et al., 1991).
Initially, The ERN was described as a ‘mismatch signal’, which occurs
when representations of the actual response and the required response
are not the same (Gehring et al., 1993). Findings of negativity similar
to the ERN after correct responses, however, suggest that the ERN may
reflect the comparison of the actual and required responses, rather than
the outcome of this comparison process (Falkenstein et al., 1996; Vidal
et al., 2000). This ERN-like, correct-related negativity (CRN; see Figure 5.2)
100 Neuroergonomics
Error Correct
4
CRN
microVolts
–2
–4 ERN
12
10
8
6
microVolts
4
2
0
–2
FRN
–4
–6
–100 100 200 300 400 500 600
Onset
feedback Time (ms)
Error prediction
Not all ebbs and flows of attention are driven by stimulus properties or
sequential contingencies. Attentional lapses occur throughout the day,
and even more so during the execution of highly practised, routine
tasks (Robertson et al., 1997) or when arousal levels are low. It has been
suggested that such mind-wandering episodes become more frequent as
performance becomes automated and the amount of executive resources
invested in the task at hand decreases (Smallwood & Schooler, 2006).
Although there is no general agreement on why episodes of inattention
Performance Monitoring and Error-related Activity 105
Most error responses are initiated before the person making the error is
aware that an error is being made. Therefore, although encouraging more
conservative behaviour or more mindful processing might reduce the
chances of making some types of error, such interventions are unlikely
to eliminate error. On the one hand, errors are salient events that
attract attention and make the performer aware of a need to change the
response criterion and engage in more controlled behaviour in order to
keep from ‘slipping up’ again. On the other hand, in many cases the
errors themselves—when detected—provide opportunities for learning.
A detected error gives the performer feedback that performance was
less than optimal and serves a signal to update predictions about the
outcomes of future actions to improve performance.
Holroyd and Coles (2002) introduced a theory that links ERN and,
more generally, ACC activity, to reinforcement learning processes in
the brain. According to reinforcement learning theories, a discrep-
ancy, often referred to as reward prediction error, between actual action
outcomes and expected outcomes is a driving force for learning. The
prediction error signal thus specifies how actions should change: if
Performance Monitoring and Error-related Activity 107
session 1 data and, online, to the session 2 data. Recognition of the type
of feedback increased throughout the first session to nearly 80% at the
end of the session. Real-time classification of session 2 trials showed a
decrease in classification accuracy with respect to the end of the first
session, with drops in accuracy of 6.33% and 11.35% for negative and
positive feedback trials respectively. Overall, single trial classification was
found to be about 71% accurate, and cross-validation with all EEG data
performed offline showed about 80% classification accuracy. Thus, it
seems that it is possible to assess whether people have received positive
or negative feedback. From feedback processing, it may be possible to
predict the amount of learning different individuals are likely to show.
Conclusion
1
Support for Jon Tippin, Nazan Aksan, Jeffrey Dawson and Matthew Rizzo
provided by NIH RO1 HL091917.
110
Neuroergonomics of Sleep and Alertness 111
It has become clear that work burden, sleep restriction and circadian
factors can adversely affect alertness, performance and neural func-
tioning (Cabon et al., 1993; Goel et al., 2009), affecting safety-critical
operations across many industries. To address the adverse effects of
sleep disturbance, the military has sponsored applied research on sleep
to mitigate effects of continuous and prolonged operations, as have
civilian industries such as the US Department of Transportation. The
Federal Motor Carriers Safety Administration (responsible for safe carriage
112 Neuroergonomics
Table 6.1 Substances that affect arousal and sleep, their mechanisms of action
and side effects
can impair safety; and (d) use of secondary tasks to monitor operator
performance or enhance alertness. These technologies show promise,
particularly in combination (e.g. Dinges et al., 2005), but feasibility,
validity, reliability and acceptance by operators remain to be addressed
(Balkin et al., 2011). In a similar technological vein, mathematical
models have been developed to predict effects of fatigue on worker
performance based on duty time and scheduling, sleep quantity and
quality, circadian and time-zone information, and other variables (e.g.
Mallis et al., 2004). To be more effective these models must consider
individual variability owing to personal biology and task variables
114 Neuroergonomics
(Dawson et al., 2011; van Dongen et al., 2004), compare model predictions
against real-world data, and better predict performance risks from
fatigue over several days (Dinges, 2004; van Dongen et al., 2004). They
must also address the dynamics of chronic sleep restriction in relation
to fatigue (e.g. McCauley et al., 2009), predict adverse events (e.g. Hursh
et al., 2008), and better inform staffing and work schedules to minimize
fatigue (Horrey et al., 2011; National Research Council, 2007).
Automobile driving is a key real-world activity that is adversely
affected by sleepiness. Driving has become an indispensable activity of
daily life, yet vehicular crashes injure millions and regularly kill over
40,000 people in Europe and North America each year, at a cost of
about US $230 billion (Economic Commission for Europe, 2011;
NHTSA, 2004). About 1.2 million people die worldwide as a result of
vehicular crashes and tens of millions are injured (Peden & Sminkey,
2004). Drowsy drivers are at particular risk for an automobile crash
(e.g. Connor et al., 2000), a situation made particularly alarming
because chronic sleepiness is so pervasive in modern society. It has been
estimated that 1.35 million drivers were involved in a drowsy-driving-
related crash in the 5 years prior to a 2002 US Gallup Poll (Royal,
2003) and, in one study, approximately 55% of 1000 drivers surveyed
indicated that they had driven while drowsy and 23% had actually
fallen asleep at the wheel (McCartt et al., 1996). The majority of drowsy
drivers are simply sleep deprived, but otherwise healthy (McCartt et al.,
1996), such as truckers and shift workers (e.g. Hakkanen & Summala,
2000). According to the Centers for Disease Control, more than a third
of Americans routinely sleep fewer than 7 hours a night; a similar
proportion have unintentionally fallen asleep during the day, and nearly
5% did so while driving (CDC, 2011). However, a sizeable subgroup is
affected by a sleep disorder that causes them to be excessively sleepy,
such as obstructive sleep apnoea (OSA), which probably places them at
even greater risk for a crash.
two weeks of PAP treatment (George, 2001; Orth et al., 2005; Turkington
et al., 2004). A large meta-analysis showed that crash risk declines by 72%
with PAP, although it is unclear if PAP reduces the risk to normal levels
(Tregear et al., 2009).
An important aspect of treatment with PAP is that adherence to PAP
therapy at home in real-world settings can be quantified by download-
ing usage data stored in the patient’s PAP machine. It is thus possible
to observe how adherence to therapy is related to patterns of sleep,
and, ultimately, performance on cognitive tests and on real-world tasks,
such as driving. This is important because PAP remains the standard of
care, adherence to PAP is less than optimal, and the dose of PAP needed
to produce meaningful improvements in cognition, real-world EDS
and real-world behaviour remains unclear (e.g. Weaver et al., 2007).
Moreover, even a single night of PAP noncompliance can negatively
affect surrogate markers of driving safety, such as tests of vigilance and
simulated driving performance (Kribbs et al., 1993; Sforza & Lugaresi,
1995; Turkington et al., 2004).
Adherence to PAP is a problem for many patients (e.g. Weaver &
Grunstein, 2008), sleep and cognitive benefits notwithstanding, partly
because of unawareness and partly because of discomfort. In one
study, only 72% of patients who started on PAP agreed to continue
it after the first night (Rauscher et al., 1991). The patterns of use in
patients who accept PAP are highly variable: about half use it an aver-
age of about 6 hours in 90% of nights, whereas the remaining patients
use it fewer than 4 hours in 2–79% of nights (Weaver et al., 1997).
Disease severity and pretreatment subjective EDS may partially predict
PAP adherence, but it is difficult to predict individual adherence based
upon clinical features (McArdle et al., 1999; Weaver & Grunstein, 2008;
Yetkin et al., 2008).
A dose–response relationship appears to exist between hours of PAP
use and reversal of EDS, with some benefit derived at lower levels of
adherence (Weaver et al., 2007), but a minimum of six hours of nightly
use may be necessary to produce a meaningful improvement in some
aspects of cognition and objective sleepiness, as measured by the MSLT
(Weaver et al., 2007; Zimmerman et al., 2006). What is considered
‘optimal’ adherence may depend upon which outcome measure is being
used: improvement in sleepiness or performance on one test of cogni-
tion may not necessarily indicate that treated patients will perform well
on other measures or that they are functioning ‘normally’, especially
in real-world activities (Weaver & Grunstein, 2008; Zimmerman et al.,
2006). There may also be considerable variability in the individual
Neuroergonomics of Sleep and Alertness 119
panels) show that the driver’s speed has decreased from almost 70 kph to approximately 15 kph over about 15 s on the x-axis (Time)
122 Neuroergonomics
Case study
To better illustrate the neuroergonomic approach toward understanding
sleep and alertness, we now describe an ongoing study of real-world
driving performance in OSA patients over a 3.5-month period using the
black box technology. Parallel to the daily driving record obtained from
the black boxes, daily sleep patterns are tracked using both self-reports
(i.e. sleep diaries) and wrist-worn actigraphy indices, and PAP adher-
ence is measured. Participants’ subjective ratings of EDS and quality of
life are tracked on a monthly schedule and their cognitive functions
are evaluated pre- and post-PAP using standardized neuropsychological
tests of cognitive function. This dense data collection routine permits:
(a) quantification of real-world driving performance in OSA compared
with matched control drivers in greater detail than epidemiological
Neuroergonomics of Sleep and Alertness 123
O SA002 O SA004
124
(a) 10 (b) 10
8 8
6 6
4 4
0 0
Week 1 Week 2 Week 1 Week 2 Week 1 Week 2 Week 1 Week 2
Pre-pap Post-pap Pre-pap Post-pap
(c) 10 6
CS for O SA002
5
8
4
6
3
4
2
Figure 6.2 (a–c) Hours spent asleep and in bed as indicated by wrist-worn actigraphy in relation to PAP use for two PAP recipients
(OSA002 and OSA004) and a control participant (CS) matched to OSA002. (d) Average number of awakenings per hour of sleep per
participant. The first two weeks are prior to PAP use and the second two weeks post-PAP use
Neuroergonomics of Sleep and Alertness 125
CS OSA002 OSA004
3.5
No. of high g events per trip
2.5
1.5
0.5
0
Week 1 Week 2 Week 1 Week 2
Pre-pap Post-pap
1.2
No. of safety errors per high g event
0.8
0.6
0.4
0.2
0
Week 1 Week 2 Week 1 Week 2
Pre-pap Post-pap
Figure 6.3 The number of high g events (top) and number of safety errors per
high g event (bottom) in OSA patients before and after starting PAP relative to
the control individual
Figure 6.3 shows two indices of driver safety: the number of high g
events (top panel) on a per trip basis before and after PAP as derived from
electronic vehicle data and the number of safety errors on a per high g
event basis (bottom panel) before and after PAP as derived from video
review. As can be seen in the figure, there is considerable fluctuation
in the rate of high g events (set to 0.35 g or more) from week to week,
which is consistent with large individual difference variation in driver
126 Neuroergonomics
safety. But note that, in general, the two OSA participants are less safe
than the control. In contrast, video review-based safety-error rates show
less fluctuation from week to week, suggesting a safety-error rate of one
error per high g event, which also suggests that OSA participants before
PAP treatment may be less safe than controls.
Figure 6.4 shows levels of sleepiness (top panel) and alertness (bottom
panel) in high g event video clips during the pre- and post-PAP phases.
It is immediately apparent that, on average, the control participant
appears less sleepy and more alert behind the wheel during high-g clips
than the participants with OSA. On average, the data suggest that the
CS OSA002 OSA004
0.4
Sleepiness during high g clips
0.35
0.3
0.25
0.2
0.15
0.1
0.05
0
Week 1 Week 2 Week 1 Week 2
Pre-pap Post-pap
1.2
Alertness per high g event
0.8
0.6
0.4
0.2
0
Week 1 Week 2 Week 1 Week 2
Pre-pap Post-pap
Figure 6.4 Measures of sleepiness (top) versus alertness (bottom) based on video
clip reviews during high g events
Neuroergonomics of Sleep and Alertness 127
OSA participants were slightly more alert during the post-PAP phase
than they were prior to PAP. Furthermore, the OSA participant who
adhered to PAP therapy (OSA002) appears to be showing improve-
ments in sleepiness behind the wheel, whereas the OSA participant
who showed minimal compliance with PAP therapy (OSA004) seems
to show fluctuations that do not conform to any particular pattern of
improvement or decline. Another, preliminary, pattern of note from
the data concerns the degree of variability in driver-state measures. For
example, sleepiness measures appear to show higher variability than
alertness measures over time. It is possible that when driver-state evalu-
ations are based on brief clips, proxy measures (alertness as measured
by driving-related gaze movements) rather than direct measures of EDS
(sleepiness as measured by yawning, slow blinks, slack facial and bodily
muscle tone) will be more useful in detecting change over the course of
time as a function of PAP therapy.
Conclusion
fear, surprise, anger, disgust and sadness. These six emotions are
accompanied by distinct facial expressions that appear to be innate,
although cultural factors also shape these expressions to some extent
(Ekman & Friesen, 1986; Jack et al., 2012). According to Frijda (1986),
emotions reflect the tendency of an individual to initiate specific
behaviour, based on that individual’s needs. As such, emotions play a
vital role in our behaviour.
One hypothesis regarding the neural basis for emotion is the triune
brain hypothesis (MacLean, 1990). According to this hypothesis, our
emotions are governed by a relatively primitive part of the brain, the
so-called paleomammalian brain. According to MacLean, this part of
the brain first evolved in ancient mammals, and underlies emotion
and feelings. MacLean proposed the alternative name limbic system
for this interconnected system of brain structures, which includes the
septum, the amygdala, the hypothalamus, the hippocampal complex
and the cingulate cortex. Although the triune brain hypothesis, as
originally stated, is considered to be outdated, the idea that emotions
and emotional behaviours are governed by the limbic system is still
generally accepted.
The amygdala, in particular, has been established as playing a key role
in the brain’s emotion network. The amygdala, or better, amygdalae, are
two almond-shaped nuclei that lie deep within the temporal lobes—
one in the left hemisphere and one in the right hemisphere. The amyg-
dala receives input from different cortical areas, including the frontal
and sensory cortices. Moreover, there are direct, subcortical connections
from the thalamus to the amygdala that relay visual input directly from
the optic nerve to the amygdala, bypassing the cortical visual system
(Tamietto & de Gelder, 2010). These subcortical connections allow the
amygdala to quickly analyse and, if necessary, respond to, information
carrying emotional content (LeDoux, 1996). The amygdala, in turn,
projects to the frontal, parietal and sensory cortices, and plays a role
in initiating fight-or-flight behaviours or guiding attention toward
potentially important information.
Although the amygdala plays a key role in the processing of emotional
signals, it cannot be considered the ‘seat of emotion’ in the sense that
activity in the amygdala causes the subjective experience of emotions.
In fact, patients with lesions of the amygdala report normal subjective
emotions and can process emotions, as evidenced by their ability to per-
form rapid discrimination of emotional stimuli (Adolphs et al., 2002).
However, these patients do show impairment in directing attention
toward emotionally salient events, such as words with a strong negative
132 Neuroergonomics
rate may indicate that a user is relaxed. However, it may also indicate
boredom or even sadness. Likewise, high arousal may indicate anger,
fear or excitement. In other words, autonomic physiological measures
do not capture the valence of emotion. Here, measurement of EEG may
be helpful. As mentioned earlier, emotional responses are also character-
ized by behavioural activation or inhibition, mediated by the BAS and
BIS. As the BAS is located in the left hemisphere and the BIS in the right,
differences in left versus right brain activity may be informative about
a person’s present emotional state. Harmon-Jones (2004) proposed a
coding model supported by the literature on the relation between frontal
EEG asymmetry and emotional state (Cacioppo, 2004) in which relatively
high left-frontal activation indicates positive emotions and high relative
right-frontal activation indicates negative ones.
Although EEG may be considered more invasive than measuring
autonomic physiological variables, commercially available systems are
currently available that allow for easy electrode placement and data
acquisition—compared to research systems—while maintaining a fairly
good signal quality at a fraction of the cost of traditional systems. Several
usability laboratories presently use EEG to monitor the emotional
response of participants to specific situations. Although adaptive
automation on the basis of emotional state is still in its infancy, interest
in its possibilities is growing (see, e.g., http://www.emotiv.com).
Another application of reading emotions using neuroimaging technol-
ogy is neuromarketing (e.g. Ariely & Berns, 2010). In neuromarketing,
brain signals in response to advertisements or consumer decisions are
monitored in order to establish the presence of positive emotions and,
by extension, the effectiveness of marketing campaigns. Frontal EEG
asymmetries are used as a dependent measure in this type of research,
but functional magnetic resonance imaging (fMRI) is considered the
‘gold standard’ in neuromarketing research. Using fMRI, it is possible to
establish whether specific emotion-related brain regions, such as the
amygdala or other areas in the limbic system, are activated by specific
advertisements. Recently, it has been shown that noninvasive brain
imaging using functional near infrared spectroscopy (fNIRS) can be
used to decode whether one likes or dislikes a visually presented object.
This finding has obvious relevance for neuromarketers, but may also be
applied to brain–computer interfaces (BCIs) for ‘emotional communi-
cation’ (Hosseini et al., 2011).
Hosseini et al. (2011) relied on the finding that the orbitofrontal
cortex is involved in decoding valence of outcomes, the pleasantness of
sensations and subjective preferences to develop a multivariate pattern
Affective and Social Neuroergonomics 137
and, for a review, Rizzolatti & Craighero, 2004) discovered that neurons
in the motor cortex of a monkey fire not only if the animal has to move
its own arm, but also when it sees an action performed with an arm.
These neurons have been called mirror neurons because they ‘mirror’
perceived actions as if they are executed by the observer. Keysers and
Gazzola (2006), who have found some evidence for mirror neurons in
humans using fMRI, suggest that mirror neurons play a crucial role in
social cognition.
Social robotics
Conclusion
Genomics
(bottom) shows group ERP results from one such study (Fu et al., 2008),
displaying the group waveforms for the midline parietal electrode site
(Pz) for attended and unattended stimuli. P1 amplitude was greater for
attended than for unattended stimuli, an effect generally interpreted
to reflect enhancement (‘sensory gain’) by selective attention of early-
stage cortical activity (Hillyard et al., 1998; see Chapter 1). However, the
individual data for P1 amplitude, shown in the top half of Figure 8.1
for the Pz electrode, disclose a different picture. The mean attended and
unattended P1 amplitudes for each individual are shown in the solid and
open symbols respectively. It is evident that much of the P1 attention
effect was driven by participants whose P1-attended values were much
larger than for those of other participants for whom the difference in
P1 amplitude between attended and unattended was quite low. In three
participants P1 amplitude was greater for unattended than for attended
stimuli, and one of these (#16) showed a much greater P1 amplitude for
unattended stimuli. To attribute differences in a physiological measure
such as P1 primarily to stable individual differences assumes that random
effects are not large and that the measure is reliable. The relatively high
test–retest reliability of P1 and the consistency of the P1-enhancement
effect in spatial attention in large sample studies, where measurement
variance is expected to be low (Hillyard et al., 1998), support this view.
Thus, the standard model that attributes the neural effect of visuospatial
attention to an enhancement of early cortical activity needs to explain
why this effect is very large in some individuals, but moderate in many,
and why a few show a reversed effect.
Molecular genetic studies may help in understanding such inter-
individual variability in basic aspects of attention. Such studies may also
tell us something about ‘cognitive superstars’ (Parasuraman, 2011a). For
example, one such individual was administered both the attention tests
described earlier in this chapter: in the vigilance/working memory task
this person did not show any dual-task performance deficit and exhib-
ited no vigilance decrement over time; in the covert attention task, the
individual had a P1-attention effect that was more than three times
that of the mean of the group (Parasuraman, 2011a). Clearly, not all the
variability between individuals in cognitive performance or every case
of exceptional cognition can be attributed to genetic factors, but, given
that many basic cognitive functions have been found to be substantially
heritable in twin studies (e.g. more than 80% for executive functioning;
see Friedman et al., 2008), identifying genes associated with cognition
can help account for a significant proportion of the variance.
149
8
Attended Unattended
6
4
P1 Amplitude at Pz (uV)
0
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
–2
–4
–6
–8 Participant Number
Attended Unattended
CPZ PZ POZ
C1 N1m
Low
P1m
N1m
C1
–2μV
High 0
–200 0 200 400ms
P1m
2
From its birth in the late nineteenth century, psychology has had
a major interest in the assessment of differences between people in
personal characteristics and abilities, i.e. personality and intelligence.
Psychometrics, the quantitative and statistical analysis of psychologi-
cal differences between people, was developed for the study of such
interindividual variation. Until recently, psychometrics has provided
the main tool for the study of how individual differences in various
human abilities affect performance on different tasks. For example,
tests of general intelligence, such as IQ and its principal factor g, as well
as subcomponents, such as fluid and crystallized intelligence (Cattell,
1963), have been shown to be correlated with measures of human
performance (Matthews et al., 2000; Szalma, 2009).
The rapidly expanding new field of molecular genetics provides a com-
plementary approach to examining sources of individual differences in
cognition and human performance. The candidate-gene method repre-
sents one way to examine genetic contributions to such interindividual
variation. In the following, a conceptual framework is described that
allows one to link genes to cognition in a principled, theory-based manner
(Greenwood & Parasuraman, 2003; Parasuraman & Greenwood, 2004).
The theoretical framework begins with the observation that normal
variations between people in the specific DNA sequences that make up
a gene can affect the production of proteins encoded by the gene. Such
variations are often in the form of a change in one DNA nucleotide in
a single location within the gene and hence are called single nucleotide
polymorphisms (SNPs). (Other gene variants include omissions or repeats
of DNA nucleotides.) If the SNP has an effect on protein production then
it can, in principle (if the gene is expressed in the brain), influence the
degree to which the efficiency of neurocognitive networks is modulated
by neurotransmitters. But this needs to be demonstrated empirically. Not
all normal genetic variations result in differences in protein products and
therefore in neuromodulative efficacy. When a gene variant is shown to
affect extracellular protein levels, that gene is called a functional gene.
By way of illustration, consider one such functional gene, the dopamine
beta hydroxylase (DBH) gene.
The DBH gene is found on chromosome 9 and is about 23,000 base
pairs (bp) long. One of the major SNPs of the gene is 444 G/A (rs1108580;
where ‘rs’ refers to the sequential number with which the SNP has been
entered into the database of SNPs maintained by the National Center
Neuroergonomics of Individual Differences 151
Visual attention
benefit of a valid location cue was smallest in individuals with two copies
of the T allele (TT genotype), lower in CT individuals and least in those
with CC genotype. Conversely, the reaction time cost of reorienting
attention following an invalid cue was greatest in the TT group, lower in
the CT group and least in the CC group. Thus, the TT group showed little
benefit of the valid cue and participants were particularly slowed follow-
ing invalid cues. The results were extended and replicated in a follow-up
study using the same task in a group of Norwegian participants (Espeseth
et al., 2006). Collectively, the findings suggest that T allele carriers tend
to focus their attention more closely on a cued location, so that they
have little need of the cue, but they are then disproportionately affected
on invalid cues when they have to redirect visuospatial attention to find
the target outside the focus of attention.
The results are also interpretable within the neurocognitive theoreti-
cal framework of the candidate-gene approach described previously. The
T allele of the CHRNA4 may be associated with changes in the affinity
of α4β2 receptors in parietal cortex that activate brain networks linked to
tightly focused visuospatial attention. Related findings on other visual
attention tasks, namely cued visual search, have provided corroborative
evidence that the CHRNA4 gene is associated with individual differ-
ences in focused attention (Greenwood et al., 2005).
Working memory
the location (or locations) of 1–3 dots for a period of 3 s. A single, red
test dot then appeared, either at the same location as a target dot or at
a different location, and participants had to decide whether the test dot
location matched or did not match one of the target dots. Matching
accuracy decreased as the number of locations to be maintained in work-
ing memory increased from 1 to 3, demonstrating the sensitivity of the
task to variations in memory load. Accuracy was equivalent for all three
genotypes at the lowest memory load. At the medium (two locations)
and high (three locations) memory loads, however, accuracy was higher
for the AG group than the AA group, and higher still for the GG group.
The effect of the G allele on working memory performance was particu-
larly strong at the highest memory load. Overall, the results point to a
strong association between the DBH gene and working memory.
Participants in this study were also genotyped for the CHRNA4 1545
T/C SNP examined previously in the context of visual attention, and
participants tested on the attention task were also genotyped for the
DBH 444 G/A SNP, thus allowing the examination of patterns of associa-
tion between the two genes and the two cognitive tasks. The CHRNA4
gene was found to be significantly associated with performance on the
visual attention task, but not the working memory task. Conversely,
the DBH gene was significantly associated with performance on the
working memory task, but not the attention task. Thus, there was a
double dissociation between the CHRNA4 and DVH genes and attention
and working memory. These results are consistent with the known func-
tions of these two genes in cholinergic and dopaminergic/noradrenergic
transmission respectively.
Decision-making
100
90
Decision accuracy (%)
80
70
60
50
Manual Automation 80% Automation 80%
(reliable) (unreliable)
Conditions
Figure 8.2 Mean decision accuracy (in percent) in the command and control
task when carried out manually, and on reliable and unreliable trials in the
Automation 80% condition (bars show standard errors)
variants of the DBH gene associated with low levels of DBH enzyme
activity, which converts DA to NE in prefrontal cortical neurons, exhibit
superior decision-making in an automated command and control task
when incorrect advice is given. Thus, the DBH gene influences the
degree to which decision-making performance is adversely affected by
biased use of decision aids.
Supporting evidence for the role of DBH was provided by the results
on information verification rates. The low DBH enzyme activity group,
which showed less susceptibility to automation bias, verified automa-
tion recommendations on unreliable trials at more than twice the rate
of the high DBH enzyme activity group. Moreover, they also reported
lower subjective trust in the automation on unreliable automation
trials. These findings are consistent with the conclusions of Bahner
et al. (2008) that objective data on verification behaviour are needed
to determine whether automation biases decision making in complex,
dynamic tasks, such as command and control, and process control. The
results for the subjective ratings of trust provided further corroborative
evidence: the low DBH enzyme activity group reported lower trust on
the unreliable trials.
Modulation of task performance by normal variation in the DBH
gene may reflect the role of executive functioning in successful
decision-making. Executive functioning is claimed to be composed of
inhibition, set shifting and updating in working memory (Friedman
et al., 2008). Of these three, updating in working memory was found
in a large twin study to be the most heritable and have the strong-
est correlation with general intelligence (Friedman et al., 2008). One
possible interpretation of the results of this study, therefore, is that
the (highly heritable) ability to rapidly update information in working
memory—which is associated with higher DA levels and variation in
the DBH gene (Parasuraman et al., 2005)—may influence the time
needed or resources available to consider automation recommenda-
tions and confirm them in complex decision-making tasks. Previous
studies have found that automation bias occurs in both novices and
in expert populations, such as pilots (Mosier et al., 2001), and while
individual differences have been noted (Parasuraman & Manzey,
2010), their basis has not been identified. Given that the DBH
gene has been linked to executive function and working memory
(Greenwood, et al., 2009a; Parasuraman et al., 2005), these findings
suggest that interindividual variations in these cognitive functions are
major contributing factors.
160 Neuroergonomics
Conclusion
Cognitive architectures
In 1973, Allen Newell boldly argued that psychology focuses too much
on isolated tasks and, as a result, does not progress much beyond
solving ‘small questions’. He expressed his concerns that psychology
would never integrate the results of separate experiments into a unified
theory of human cognition (Newell, 1973). As a solution, he proposed
cognitive architectures: unified theories of cognition within which
computational processing models can be developed for a wide variety
of tasks (see also Newell, 1990). The use of computational models forces
one to specify theories at a very precise level; developing different
models within one theory ensures that models do not explain isolated
phenomena, but that basic mechanisms are shared between tasks.
Currently, there are several cognitive architectures in use, for instance
SOAR (e.g. Newell, 1990), EPIC (e.g. Meyer & Kieras, 1997), 4CAPS
(e.g. Just & Varma, 2007) and ACT-R (e.g. Anderson, 2007). In this chapter
we use the ACT-R theory (see, for the range of tasks that have been
modelled using ACT-R, http://act-r.psy.cmu.edu/) because it focuses on
cognitive mechanisms and has an explicit mapping of architectural
components onto brain areas. However, the methods that we discuss are
applicable to all cognitive architectures.
Cognitive architectures are typically used to simulate complete tasks,
including perceptual and action elements of the tasks. This makes them
especially well suited for neuroergonomics, as often the interaction
between perceptual, motor and more central cognitive resources is crucial
for explaining effects in real-life tasks (Kieras & Meyer, 1997; van Maanen
et al., 2009; van Maanen et al., 2012). It is therefore not surprising that
cognitive architectures have, indeed, been used to analyse real-life tasks,
such as driving (e.g. Salvucci, 2006), air-traffic control (Taatgen & Lee,
2003), piloting UAVs (Gluck et al., 2007) and operating the flight man-
agement system (FMS) of Boeing 777s (Taatgen et al., 2008). Furthermore,
they have been applied to understand more low-level events and tasks
that are of interest to human factors researchers, such as interruptions
(Altmann & Trafton, 2002; Salvucci et al., 2009), the perception of dura-
tion (Taatgen & van Rijn, 2011; Taatgen et al., 2007) and multitasking
(Kieras et al., 2000; Salvucci & Taatgen, 2008, 2011).
learning (Davis et al., 2012). Recently, this technique was, for the first
time, applied to a model developed in a cognitive architecture to find
regions related to multitasking (Borst et al., 2011). This analysis showed
that model-based fMRI is a powerful technique for analysing fMRI data
of complex tasks.
Previous work has applied both the ROI analysis method (Borst et al.,
2010a) and the model-based fMRI analysis method (Borst, et al., 2011)
to data pertaining to multitasking. In the remainder of this chapter the
results of the two analysis methods are discussed and compared.
The dataset analysed with both the ROI and model-based fMRI analysis
methods was developed to locate the neural correlates of the so-called
problem-state resource in a multitasking setting (Borst et al., 2010b).
The problem–state resource is assumed to store intermediate repre-
sentations in a task, for example 3x ⫽ 16 when solving 3x ⫹ 4 ⫽ 20.
The contents of the problem–state resource are assumed to be acces-
sible without a time cost (Anderson, 2005), unlike other elements
in working memory (e.g. McElree, 2001). It has been shown that the
problem–state resource can, at most, contain one chunk of information
and that it therefore acts as a bottleneck when it is required by multiple
tasks at the same time (Borst et al., 2010a). Given these properties,
the problem–state resource is comparable to the focus of attention in
recent working memory theories (e.g. Jonides et al., 2008; McElree,
2001; Oberauer, 2002, 2009).
The task
The interface of the experiment used to study processing bottlenecks is
shown in Figure 9.1. To localize the neural correlates of the problem–
state resource, a multitask design is used in which participants alternate
between solving ten-column subtraction problems and entering ten-
letter strings (note that although only one column of the subtraction
task was shown at a time, participants were trained to consider each
column as part of a ten-column subtraction problem). Both the subtrac-
tion task and the text entry task had two versions: an easy version that
did not require maintenance of an intermediate representation in the
problem–state resource and a hard version that did. For the subtraction
task, this meant that in the easy version the upper term was always
larger than or equal to the lower term (i.e. no borrowing was required),
whereas in the hard version participants had to borrow in six out of
168 Neuroergonomics
9 #
1 2 3 A B C D E F G
4 5 6 H I J K L M N
7 8 9 O P Q R S T U
0 V W X Y Z
Figure 9.1 The interface of the experiment, with the subtraction task on the left
and the text entry task on the right. For the subtraction task, only one column is
shown at a time, but participants were trained to consider the problems as part
of a ten-column subtraction problem. The task that is not currently performed
is masked with hash marks (#): for the text entry task, the mask marks the
spot where the next letter will appear. As soon as a participant enters a digit
for the subtraction task, this mask changes into the next letter to be typed and
the subtraction task is masked. Reprinted from Borst et al. (2010b). The neural
correlates of problem states: Testing fMRI predictions of a computational model
of multitasking. PLoS ONE, 5, e12966
the ten columns. In the easy version of the text entry task, a letter was
shown, which the participants then had to enter, followed by a new
letter and so forth. In the hard version, a complete ten-letter word
(high-frequency Dutch words) was shown once at the start of a trial, but
as soon as the participant entered the first letter, the word disappeared
and had to be entered without feedback so that the participant had to
mentally keep track of which letters had been entered.
Participants alternated between the tasks after every number or letter.
Thus, in the hard versions of the tasks they had to keep track of whether
a ‘borrow’ was in progress or what word they were entering (and the posi-
tion within the word) while giving a response on the other task. In the
easy versions of the task, sufficient information to perform the tasks was
always on the screen. Previous experimental work (e.g. Borst et al., 2010a)
suggests that participants use the problem–state resource to keep track of
borrowing and their place in the words. A trial in this task is defined as
entering a complete word and solving a complete subtraction problem,
Validating Models of Complex Tasks Using f MRI 169
and thus involves 20 responses. The difficulty of the two tasks is factorially
combined to create four conditions: easy subtraction – easy text-entry,
easy subtraction – hard text entry, hard subtraction – easy text entry and hard
subtraction – hard text entry (for more details see Borst et al., 2010b).
The model
The typical outcome of this type of experiment is that the two difficulty
manipulations result in an over-additive decrease in performance: both
accuracy and speed are considerably worse in the hard subtraction – hard
text entry condition than in all other conditions (Borst et al., 2010a,
2010b). This pattern can be accounted for with a model that assumes
a problem–state bottleneck according to which only one task can use
the problem–state resource to store an intermediate representation at
a time. Because both tasks need to store an intermediate representa-
tion in the respective hard conditions, and as participants have to
alternate between the two tasks, this means that on each step in a trial the
problem–state resource has to be swapped out in the hard subtraction –
hard text entry condition. That is, on every alternation the problem state of
the previous task is stored in declarative memory while the problem state
of the current task is recalled from declarative memory and restored to
the problem–state resource. This is only necessary in the hard subtraction –
hard text entry condition, as in the other conditions no more than one
of the tasks needs a problem state. The model incorporating these time-
consuming and error-prone problem–state replacements provided a good
match to the interference effects in the data (Borst et al., 2010a).
The problem-state bottleneck model is implemented in the cognitive
architecture ACT-R (Anderson, 2007). ACT-R’s visual resource is used
to model perceiving the task, the manual resource to model giving
responses and ACT-R’s declarative memory to model memory processes
(e.g. retrieve “6 ⫺ 4 ⫽ 2”). These elements have been validated previ-
ously (see e.g. Anderson, 2007). Because the model performs the same
task as the human participants (i.e. it interacts with the same interface) it
generates traces of activation that can be compared directly to behav-
ioural performance and neural images of human participants.
Figure 9.2 shows model activation traces for the four different condi-
tions of the multitasking experiment. For each condition, the boxes
indicate when ACT-R’s resources were active in a typical trial. The
figure shows that there is much more resource activity in the more
difficult conditions, but also that the pattern of activity over the different
resources differs per condition. For example, the most problem–state
resource and declarative memory activity can be observed in the hard
170 Neuroergonomics
Declarative Mem.
Manual
Visual
Declarative Mem.
Manual
Visual
Declarative Mem.
Manual
Visual
Declarative Mem.
Manual
Visual
Time
Figure 9.2 Example of model activity for a complete trial in each condition of the
experiment. On the y-axis the different resources of ACT-R are shown; the x-axis
represents time. Each box indicates that a resource is active at that moment in time.
Reprinted from Borst et al. (2010b). The neural correlates of problem states: Testing
fMRI predictions of a computational model of multitasking. PLoS ONE, 5, e12966
subtraction – hard text entry condition, whereas there is hardly any activity
in the easy subtraction – easy text entry condition. These traces of activity
can be used to connect the computational model of the task to fMRI
data collected during task performance.
ROI analysis
The model presented in Borst et al. (2010a) gave a good account of
behavioural data (i.e. response times and accuracy) in the subtrac-
tion/text entry task. Validation of the model requires that it can also
make a priori fMRI predictions of the results of an ROI analysis (Borst
et al., 2010b).
Validating Models of Complex Tasks Using f MRI 171
(a) (b)
BOLD response
BOLD response
0 5 10 15 20 25 0 10 20 30 40 50 60
Time (s) Time (s)
% BOLD change
Problem state
0.10
0.05
0.00
0 10 20 30 40 50 0 10 20 30 40 50
Scan Scan
(b)
0.8
0.0 0.1 0.2 0.3 0.4 0.5 0.6
0.6
% BOLD change
% BOLD change
Manual
0.4
0.2
0.0
0 10 20 30 40 50 0 10 20 30 40 50
Scan Scan
Figure 9.4 Results of the regions-of-interest analysis for (a) the problem–state
resource and (b) the manual resource. Graphs on the left show model predictions;
graphs on the right recorded BOLD data in the region indicated in the brain
Validating Models of Complex Tasks Using f MRI 173
either of the tasks in the easy subtraction – easy text entry condition, there
is no activity predicted in this condition (cf. Figure 9.2). In the easy
subtraction – hard text entry and hard subtraction – easy text entry conditions,
only one of the tasks needs the problem–state resource, which leads to
intermediate levels of BOLD activity. In the hard subtraction – hard text
entry condition, the problem–state resource has to be swapped out
between tasks on each step in a trial, resulting in the highest predicted
activation levels. Thus, an over-additive interaction effect of subtrac-
tion and text entry difficulty on total BOLD activity (as measured by
the area under the curve, e.g. Anderson, 2005; Stocco & Anderson,
2008) is predicted for the problem–state resource.
For the manual resource (Figure 9.4b), a completely opposite pattern
is predicted: lowest activation levels for the hard subtraction – hard text
entry condition and highest levels for the easy subtraction – easy
text entry condition. Although the same number of manual actions
must be made in all four conditions, response times increased with
the difficulty of the two tasks. Because response times were longer in
the more difficult conditions, there is more time between responses
and thus more time in which BOLD activity associated with the
manual responses can decay. This results in lower predicted activity
for the more difficult conditions. However, the total amount of activity,
as indicated by the area under the curve (as shown in Figure 9.4),
is predicted to be equal in all conditions as the same number of
responses has to be made in each condition. Note that these predic-
tions are purely qualitative: the magnitude of the predicted BOLD
response can be scaled independently of the shape (Anderson, 2007;
Anderson et al., 2008b).
The results of the fMRI experiment generally confirmed the model
predictions. The right panels of Figure 9.4 show the results for the
regions associated with the problem-state resource and the manual
resource (an area in the parietal cortex, MNI coordinates ⫺24, ⫺67, 44,
and an area in the motor cortex, ⫺42, ⫺23, 54 respectively). The overall
pattern predicted by the model—highest activation levels for the more
difficult conditions for the problem–state resource, lowest for the
manual resource—was confirmed by the data.
In the region associated with the problem–state resource, the order of
the conditions was predicted correctly, but the magnitude of the effects
was not. While no activation was predicted for the easy subtraction –
easy text entry condition, the data show a clear task-related increase in
activation. Furthermore, activity in the hard subtraction – hard text entry
condition is not as high as predicted, resulting in a linear effect on total
174 Neuroergonomics
activation as indicated by the area under the curve instead of the predicted
over-additive effect. The data of the manual resource, Figure 9.4(b),
matches the predictions nicely: both the order of the conditions and
the magnitude seem correct (as predicted, there were no effects on
the area under the curve). For more details on the analysis, see Borst
et al. (2010b).
In summary, the ROI analysis was based on a priori predictions of the
model, and the model predictions were, in general, confirmed by the
data. However, the over-additive interaction that was predicted for
the problem–state resource was not found in the predefined region. To
see if there is a region in the brain that fits better to the model predic-
tions, model-based fMRI analysis can be applied.
8 x = –31
y = –51
4
0.0
z = 39
0
0 10 20 30 40 50
(b) Subtraction – Text Entry
0.0 0.2 0.4 0.6 0.8 1.0 Easy–Easy
Easy–Hard
Hard–Easy
% BOLD change
Hard–Hard
Manual
15 x = –39
10 y = –9
5 z = 57
0
0 10 20 30 40 50
Scan
Figure 9.5 Results of the model-based analysis for (a) the problem–state resource
and (b) the manual resource. On the left the located brain regions, significance
maps were thresholded with p < 0.01 (family-wise error rate-corrected) and 100
contiguous voxels. Coordinates indicate the most significant voxel in the region.
White squares show the predefined mapping of ACT-R. The graphs on the right
show the average BOLD data in the 100 most significant voxels in the region
on the left
effect present in the area under the curve (see Borst et al., 2011 for details).
Thus, while this is the area in the brain that fits best to the model predic-
tions, the predicted over-additive interaction was not present.
Figure 9.5(b) shows the results for the manual resource. The best-fitting
area was located in the visual cortex (motor actions of the model were
almost always accompanied by visual actions, see Borst et al., 2011).
However, a region in the motor cortex also correlated significantly with
the model predictions (the location of the cross-hairs in Figure 9.5b),
which overlaps with ACT-R’s predefined region. Surprisingly, whereas
the shape of the BOLD response in this region fits best to the model
predictions, on first sight the fit seems to be less good than in the
176 Neuroergonomics
electrodes distributed over the skull as input for the neural network,
it might be more effective to use only regions corresponding to brain
components that caused mistakes during the task. In turn, this might
improve the timing of the adaptations and thereby the performance of
the users.
Conclusion
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action control 20, 69, 80, 92, 98, attentional lapses 18, 95, 99, 102,
100, 102, 105–7 104–6
neural substrate of 4, 14, 31 attentional orienting 15–18, 52–5, 98
action monitoring network 99 and eye movements 70–1
see also performance monitoring covert 52–4, 71–2, 147
action slips 91–2, 102 overt 52–4
affective priming 133 attentional selection 51
alerting 15-6, 38, 87, 89, 111 central selection 56–8
see also arousal feature-based selection 55
anterior cingulate cortex (ACC) object-based selection 54
in cognitive control 18 perceptual selection 56
in emotion 18 auditory
in performance monitoring 97–100 attention 9–10, 56, 74, 76, 83
in reinforcement learning 106–7 perception 8, 12–13, 18, 24,
arousal 4, 15–16, 23, 82, 104–5, 38–40, 43–5
135–6 auditory icons 39, 40
and sleep 115, 117 augmentation of performance see
neurobiology of 111 performance augmentation
substances that affect 113 augmented interaction 78–85 see
see also alerting also brain–computer interfaces
attention augmented reality 27
early selection models 56–7 automatic processing 77
large-scale 65–7 automation 2, 83–4, 136, 156–9
late selection models 56, 65 attention-aware systems 68
neural substrates of 9–10, 15–18,
76–7 brain networks 4–6, 14, 15, 23, 35,
object-based 64–5 52–3, 74, 76–7, 150–2, 154
spotlight model 54, 64 emotion 21, 131–2
supervisory attention system 92 social 22, 48, 138
zoom lens model 54 structural connectivity 6, 88
see also attentional control, synchronization 5, 11, 14, 16–7,
attentional cuing, attentional 74–5, 87, 98
lapses, attentional orienting, brain plasticity 5, 37, 89, 146
attentional selection brain rhythms 11
attention deficit/hyperactivity alpha 11, 14, 73–5, 83, 86–7,
disorder (ADHD), treatment 105–6, 117
of 86–7, 89 beta 11, 14, 75, 86–7
Attention Network Task (ANT) 87, delta 11
89 gamma 11, 14, 17, 74–6
attentional control, training of 86–9 sensorimotor 87
attentional cuing 13, 42, 44, 47, 104 theta 11, 16, 74–5, 83, 86, 98–9,
sensory gain 148 117
social cues 140–1 see also engagement index
233
234 Subject Index
239
240 Author Index
Lugaresi, E., 118 Miller, E. K., 14, 52, 77, 92, 98, 156
Luu, P., 99 Milner, A. D., 27, 30–2
Miltner, W. H. R., 100, 104
McAdams, C. J., 55 Mishkin, M., 30
McArdle, N. M. C., 118 Miyawaki, Y., 26
McCarley, J. S., 51, 55, 57, 60, 66 Molenaar, I., 68
McCartt, A. T., 114 Moller, H. J., 119
McCauley, P., 114 Moore, B. C. J., 38
McClearn, G. E., 145 Moore, T., 52, 54
McCormick, E. J., xxi Moran, J., 57
McDonald, J. J., 73 Moray, N., 51, 53, 66
Macdonald, J. S., 106 Morein-Zamir, S., 89
McElree, B., 167 Mori, M., 142
McFarland, D. J., 79 Morgan, S. T., 75
McGehee, D. V., 119 Morkes, J., 140
McGookin, D., 39 Mosier, K. L., 156–9
Mack, A., 57–8, 65 Most, S. B., 58
McKinley, A., 3 Mounts, J. R. W., 57
MacLean, P. D., 131 Mulder, L. J. M., 84
MacLeod, C. M., 93 Müller, S. V., 100
McNamara, A., 23 Muller-Putz, G. R., 80
Maguire, E. A., 6, 82 Murphy, K., 88
Mallis, M. M., 113 Murphy, S. T., 133
Mangun, G. R., 8, 54, 73 Myers, C. W., 71
Manzey, D., 159 Mylonas, G. P., 50
Marks L. E., 39, 44
Marois, R., 14, 58 Nass, C., 140
Marr, D., 12 National Highway Traffic Safety
Marrocco, R. T., 16, 153 Administration (NHTSA), 114
Martinez-Trujillo, J. C., 55 National Research Council, 114
Martino, G., 44 National Sleep Foundation, 110
Masa, J. F., 115 Neal, D. T., 22
Matthews, G., 82, 150 Neville, H. J., 40
Maunsell, J. H. R., 55, 57 Newell, A., 146, 165–6, 80
Maycock, G., 122 Nicholson, A. N., 112
Mazaheri, A., 105 Niedenthal, P. M., 21
Mazer, J. A., 52 Nieuwenhuis, S., 100, 107
Mehta, M., 24 Nobre, A., 23
Meijer, P. B. L., 28, 45 Nodine, C. F. 58–9
Melara, R. D., 39 Norman, D. A., 92
Mendola, J. D., 36 Notebaert, W., 95, 98
Mendoza, C., 49 Nothdurft, H. C., 52–3
Menon, V., 18 Noton, D., 70–1
Merabet, L. B., 13, 28, 45–6 Nouchi, R., 88
Meurs, M., 21, 135 Nowak, M., 116
Meyer, D. E., 165 Nunez, P. L., 11
Meyer, K., 43
Milgram, P., 64 Oberauer, K., 167
Millán, J. d. R., 100 O’Connell, R. G., 105–6
Author Index 245