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Oathbreaker Paladin Options: Sample File
Oathbreaker Paladin Options: Sample File
David Hardie
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A set of new options for Fallen Paladin in the 5th edition of Dungeons & Dragons
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DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon
ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are
trademarks of Wizards of the Coast in the USA and other countries.
This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used
with permission under the Community Content Agreement for Dungeon Masters Guild.
All other original material in this work is copyright 2019 by David Hardie and published under the Community
Content Agreement for Dungeon Masters Guild.
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Not for resale. Permission granted to print or photocopy this document for personal use only.
The Wager Warlock Patron
David Hardie
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class, then there is the possibility that you can evil, they have discovered a new, evil power
fall, losing your power. It’s a powerful within, and dedicated themselves to that
gameplay danger and an intimidating instead.
consequence of breaking something as solemn This subclass is appropriate for fallen
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as a promise made to a God or the universe, or Paladins who fell because of a dark compact
even to your own moral compass. with an evil entity. Perhaps you have sold your
However, what this means from edition soul to a demon or joined the religion of a dark
to edition varies. In 5th edition the god of chaos and undeath. Perhaps you have
consequences of a paladin’s fall hold less become consumed with rage and jealousy and
gravity than in previous editions – and possibly seek dark powers from those who you once
to the benefit of the class! It’s not fun to lose all chose to fight. This Paladin is rarely, if ever,
your class features, but having them be replaced aligned with the forces of Good. Their powers
by another, more sinister class against your will over Necromancy and undeath are marks of evil
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is an interesting alternative! No loss of power,
but a change in your central concept. For some
characters it can even be preferable to the
classical consequence of just becoming a sub-
itself, corrupting the formerly righteous.
merely have to follow their Oath. To fall is to on page 97 of the Dungeon Master’s Guide.
break the oath, and there are many different If you wish to know the statistics and
oaths, making the matter of falling a lot more features of that class, you may refer to the
complicated! If an evil Conquest Paladin can DMG.
exist, then if they fall by becoming good and This document will also use
renouncing the path of conquest, does it make “Oathbreaker” to mean any Paladin subclass
which operates without an Oath to follow,
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Oathbreakers
David Hardie
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that they spent their life hunting, their oath Paladin Spells
eroding away tenet by tenet until they became a Level
savage creature, content to smite anyone for the
smallest slight against them. 3rd Inflict Wounds, Hex
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It's possible that this paladin may not 5th Branding Smite, Shatter
even realize how far they have fallen, their fall
may be a gradual one, where their violence and 9th Vampiric Touch, Blinding Smite
savagery went so unexamined that they slipped 13th Dominate Beast, Wall of Fire
from their lofty perch of moral superiority, into
17th Dominate Person, Insect
a life of knee-jerk fury and violence.
Plague
This subclass is appropriate for any
Paladin who broke their oath due to a long
history of extreme violence against innocent Channel Divinity
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creatures, or of cruel and unusual punishments
against creatures for minor crimes or even
imagined slights. It is normally only
appropriate for Evil characters, leaning chaotic,
At 3rd level, you gain the following two
Channel Divinity options.
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Primal Rage. As an action, you may
but lawful characters might indulge just as well. use your Channel Divinity enter a state of
Upon your fall, replace your Paladin's Oath savage fury for one minute. During this minute,
features with the features of the Savage you may not communicate with your allies
Oathbreaker. vocally, nor may you cast spells which do not
deal direct damage. While in this state,
whenever you would deal damage with a
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Oathbreakers
David Hardie
Turn the Cowardly. As an action, you Magical shields and armor are only
present your holy symbol and threaten all temporarily destroyed in this way, and return to
creatures within 5 feet of you with all of the full functionality after a short rest, but mundane
most creative cruelties you can think of, using equipment is permanently damaged. Natural
your channel divinity. Each creature, friend or Armor may be sundered as well but heals
foe, within 5 feet of you must make a Wisdom naturally at a rate of 2 points of AC per long
saving throw. If a creature fails its saving throw, rest.
it is turned for 1 minute or until it takes
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damage. Additionally, for the rest of the round, Creature of Wrath
you gain the ability to take an unlimited number By 20th level, you have completely lost yourself
of reactions as long as that reaction is an in your own bloodlust. You permanently take
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Opportunity attack against a turned creature on a more savage or primitive form of your
fleeing from you. You may only make one race, and your intelligence is permanently
Opportunity attack against a creature per turn, lowered by 2 points. However, your Strength
but this opportunity attack does not count as rises by 2 points, and your new maximum
“Dealing damage” for the purpose of the strength is 22.
Turned condition, and therefore enemies hit by Whenever you take the attack action,
this opportunity attack will continue to be creatures you deal damage to must make a
turned. If it is possible for you to take this Wisdom saving throw or be frightened of you
attack of opportunity, you must take it, even if
Aura of Savagery
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it is against a creature you regard as an ally.
Shieldbreaker
Starting at 15th level, you gain a new way to use
your divine smites. Whenever you deal damage
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