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Industrial Training Report: Dream Team Fantasy Cricket
Industrial Training Report: Dream Team Fantasy Cricket
Submitted By:
SUBMITTED TO:
I hereby declare that the Industrial Training Report entitled (“Dream Team Fantasy Cricket”) is
an authentic record of my own work as requirements of Industrial Training during the period
from 6th July, 2018 to 16th august, 2018 for the award of degree of B.Tech. (Computer Science &
Engineering), IMS ENGINEERING COLLEGE, GZB, under the guidance of (Mr. Deepak).
SAGAR SAINI
1514310169
Date:
Head of Department
HISTORY
The platform which was founded in 2010, started as a WordPress blog
that aggregated internships across India and articles on education,
technology and skill gap. Internshala launched its online trainings in
2014. As of 2018, the platform had 3.5 million students and 80,000
companies.
PARTNERSHIPS
In august 2016, Telangana’s not-for-profit organization, Telangana
Academy for skill and knowledge (TASK) partnered with Internshala to
help students with Internship resources and career services.
In September 2016, Team Indus, Google XPRIZE shortlisted entity has
partnered with Internshala for college outreach for its initiative,
Lab2Moon.
Python 2.0 was released on 16 October 2000 with many major new
features, including a cycle-detecting garbage collector and support
for Unicode.
Python 3.0 was released on 3 December 2008. It was a major version of
the language that is not completely backward-compatible. Many of its
major features were backported to Python 2.6x and 2.7x version series.
Release of Python 3 includes the 2 to 3 utility, which automates (at
least partially) the translation of Python 2 code to Python 3.
Object means a real word entity such as pen, chair, table etc. Object-
Oriented Programming is a methodology or paradigm to design a
program using classes and objects. It simplifies the software
development and maintenance by providing some concepts:
Object
Class
Inheritance
Polymorphism
Abstraction
Encapsulation
Object
Any entity that has state and behavior is known as an object. For example:
chair, pen, table, keyboard, bike, etc.
It can be physical and logical.
Objects can be defined as an instance of a class. An object contains an
address and takes up some space in memory. Objects can communicate
without knowing details of each other’s data or code, the only necessary thing
is that the type of message accepted and type of response returned by the
objects.
Class
Collection of Objects is called class. It is a logical entity. A class can also be
defined as a blueprint from which we can create an individual object. Class
doesn’t store any space.
Inheritance
When one object acquires all the properties and behaviours of parent object,
it is known as inheritance. It provides code reusability. It is used to achieve
runtime polymorphism.