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Sanjuro: Lawful Good Humanoid (Human) Deity: Iomedae Age: 26 Height: 5' 8" Weight: 157 LB
Sanjuro: Lawful Good Humanoid (Human) Deity: Iomedae Age: 26 Height: 5' 8" Weight: 157 LB
STR 20 +5
STRENGTH
Crowbar: +2 circumstance bonus to force open a door or
chest with a crowbar
DEX 16 +3
DEXTERITY
CON 17 +3
CONSTITUTION
INT 12 +1
INTELLIGENCE
WIS 14 +2
WISDOM
CHA 12 +1
CHARISMA
FORTITUDE +8 = +5 +3
(CONSTITUTION)
Banner : +2 morale bonus vs. fear when beneath banner,
Order of the Star : +2 morale bonus when threaten
challenged foe
REFLEX +5 = +2 +3
(DEXTERITY) Skill Name Total Ability Ranks Temp
Banner : +2 morale bonus vs. fear when beneath banner,
Order of the Star : +2 morale bonus when threaten Acrobatics -3 DEX (3) 1
challenged foe Speed greater/less than 30 ft. : -4 to jump
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Sanjuro – Abilities & Gear
Appears In : Not New Paths Option: Use Scaling Feats Indomitable Faith Trait
You were born in a region where your faith was not popular, yet
Dodge Feat you never abandoned it. Your constant struggle to maintain your
Your training and reflexes allow you to react swiftly to avoid an own faith has bolstered your drive; you gain a +1 trait bonus on Will
opponents' attacks. saves as a result.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Sanjuro – Abilities & Gear
Calling (Saving Throw, 1/day) +1 (Ex) Class Ability (Cavalier,Samurai) Star's Challenge +6 (2/day) (Ex) Class Ability (Samurai)
At 2nd level, the cavalier can make a short prayer as a standard Once per day, a cavalier can challenge a foe to combat. As a swift
action, filling him with confidence in his abilities. At any point in the action, the cavalier chooses one target within sight to challenge.
next minute, he can receive a competence bonus on an ability The cavalier’s melee attacks deal extra damage whenever the
check, attack roll, saving throw, or skill check equal to his Charisma attacks are made against the target of his challenge. This extra
modifier. He must declare that he is using this bonus before the roll damage is equal to the cavalier’s level. The cavalier can use this
is made. He can use this ability up to four times per day, once for ability once per day at 1st level, plus one additional time per day
each type of check or roll. In addition, the cavalier adds 1/2 his for every three levels beyond 1st, to a maximum of seven times per
cavalier level to any levels of paladin or cleric he might possess for day at 19th level. Challenging a foe requires much of the cavalier’s
the purposes of determining the effects of channel energy or lay on concentration. The cavalier takes a –2 penalty to his Armor Class,
hands. except against attacks made by the target of his challenge.
Calling (Skill Check, 1/day) +1 (Ex) Class Ability (Cavalier,Samurai) The challenge remains in effect until the target is dead or
At 2nd level, the cavalier can make a short prayer as a standard unconscious or until the combat ends. Each cavalier’s challenge
action, filling him with confidence in his abilities. At any point in the also includes another effect which is listed in the section describing
next minute, he can receive a competence bonus on an ability the cavalier’s order.
check, attack roll, saving throw, or skill check equal to his Charisma
modifier. He must declare that he is using this bonus before the roll Addition from Order of the Star : Whenever an order of the star
is made. He can use this ability up to four times per day, once for cavalier issues a challenge, he receives a +1 morale bonus on all
each type of check or roll. In addition, the cavalier adds 1/2 his his saving throws as long as he is threatening the target of his
cavalier level to any levels of paladin or cleric he might possess for challenge. This bonus increases by +1 for every four levels the
the purposes of determining the effects of channel energy or lay on cavalier possesses.
hands.
Star's Skills +3 (Ex) Class Ability (Cavalier,Samurai)
Mounted Archer (Ex) Class Ability (Samurai) An order of the star cavalier adds Heal (Wis) and Knowledge
At 4th level, the samurai becomes skilled at firing ranged weapons (religion) (Int) to his list of class skills. An order of the star cavalier
while mounted. A samurai only takes a –2 penalty on attack rolls can make Knowledge (religion) skill checks untrained. If he has
with ranged weapons while his mount takes a double move. This ranks in the skill, he receives a bonus on the check equal to 1/2
penalty increases to –4 while his mount is running. his cavalier level (minimum +1) as long as the check involves his
chosen faith.
Resolve (3/day) (Ex) Class Ability (Samurai)
Starting at 1st level, the samurai gains resolve that he can call upon Weapon Expertise (Katana) (Ex) Class Ability (Samurai)
to endure even the most devastating wounds and afflictions. He can At 3rd level, a samurai gains an unparalleled expertise with his
use this ability once per day at 1st level, plus one additional time chosen weapons. At 3rd level, the samurai selects either the
per day for every two samurai levels beyond 1st. Whenever the katana, longbow, naginata, or wakizashi. The samurai can draw the
samurai defeats the target of his challenge, he regains one daily selected weapon as a free action as if he had the Quick Draw feat.
use of his resolve, up to his maximum number of uses per day. In addition, whenever he threatens a critical hit with the selected
Defeating the target of his challenge usually involves reducing the weapon, he gains a +2 bonus on the confirmation roll. Finally, his
target to 0 hit points or fewer, but the GM might rule that an samurai levels count as fighter levels and stack with any fighter
enemy that surrenders or flees the battle is also defeated. He can levels he possesses for the purposes of meeting the prerequisite for
use this resolve in a number of ways. feats that specifically select his chosen weapon, such as Weapon
Specialization.
Determined: As a standard action, a samurai can spend one use of
his resolve to remove the fatigued, shaken, or sickened condition. If Note: Making the Samurai count as a Fighter for the purpose of
the samurai is at least 8th level, he can alternatively remove the selecting feats based on the specified weapon has only been
exhausted, frightened, nauseated, or staggered condition. If these implemented in a general manner at this point. Samurai levels will
conditions have a duration longer than 1 hour or are permanent, count as Fighter levels for all feats, and users should be careful to
this ability removes the condition for 1 hour, at which time the select only those feats that pertain to the chosen weapon.
condition returns.
Resolute: Whenever the samurai is required to make a Fortitude or Katana+1, +3 vs mages Weapon
Will save, he can spend one use of his resolve as an immediate +3 versus magic users
action to roll twice and take the better result. He must decide to
use this ability before he rolls the saving throw.
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Companions
Animal Companion CR –
Wolf
N Medium animal
Init +3; Senses low-light vision, scent; Perception +8
—————
Defense
—————
AC 23, touch 14, flat-footed 19 (+3 armor, +3 Dex, +1
dodge, +6 natural)
hp 58 (6d8+18)
Fort +7, Ref +8, Will +3 (+4 morale bonus vs.
Enchantment spells and effects)
Defensive Abilities evasion
—————
Offense
—————
Speed 50 ft.
Melee bite +7 (1d6+4 plus trip)
—————
Statistics
—————
Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +7; CMD 21 (25 vs. trip)
Feats Dodge, Power Attack, Toughness
Tricks Attack, Attack, Attack Any Target, Combat Riding,
Come, Defend, Down, Guard, Heel, Seek
Skills Acrobatics +2 (+10 to jump), Perception +8, Stealth
+6, Survival +1 (+5 when tracking by scent); Racial
Modifiers +4 Survival when tracking by scent
SQ attack any target, combat riding, devotion, seek
Other Gear hide shirt
Sourcebooks Used
• Advanced Player's Guide - Saving Shield (feat)
• Advanced Player's Guide / Adventurer's Armory /
Ultimate Equipment - Iron spike (equipment)
• Advanced Player's Guide Traits / Character Traits
Web Enhancement - Dirty Fighter (trait)
• Advanced Player's Guide Traits / Character Traits
Web Enhancement / Ultimate Campaign - Indomitable
Faith (trait)
• Inner Sea Races / Inner Sea World Guide - Vudrani
(race option); Vudrani (language)
• Jade Regent / Ultimate Combat / Ultimate Equipment
- Katana+1, +3 vs mages (weapon)
• Ultimate Combat - Samurai (class)
• Ultimate Combat / Ultimate Equipment - Tatami-do
armor (armor)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Sanjuro (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2018/07/07
XP Reward : 23000 XP; Net Cash : 3175 gp
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.