Professional Documents
Culture Documents
00 Portraits Main
00 Portraits Main
##############################################################
### Settings for character portrait
character = {
size = { x = 475 y = 380 }
entity = {
orientation = center_down
position = { x = 50 y = -20 }
scale = 24
}
#2d Portrait position
icon = {
orientation = center_down
position = { x = 0 y = 0 }
scale = 1.0
}
}
##############################################################
### Settings for room
room = {
size = { x = 952 y = 340 }
room_texture_selector = "room_selector"
character = { #Character position in room
orientation = lower_left
position = { x = 75 y = 0 }
scale = 1.0
}
##############################################################
### Settings for planet background
planet = {
size = { x = 560 y = 280 }
sky = { #Sky
orientation = upper_right
position = { x = 0 y = 0 }
}
environment = { #L01
orientation = lower_left
position = { x = 0 y = 34 }
}
city = { #L01
orientation = lower_left
position = { x = 172 y = 77 }
min_pop = 4
max_pop = 4
}
environment = { #L02
orientation = lower_left
position = { x = 0 y = 34 }
}
city = { #L02
orientation = lower_left
position = { x = 172 y = 57 }
min_pop = 1
max_pop = 4
}
environment = { #L03
orientation = lower_left
position = { x = 0 y = 34 }
}
city = { #L03
orientation = lower_left
position = { x = 40 y = 33 }
min_pop = 2
max_pop = 4
}
environment = { #L04
orientation = lower_left
position = { x = 0 y = 0 }
#entity_selector = "test_entity_selector"
}
city = { #L04
orientation = lower_right
position = { x = 0 y = 0 }
min_pop = 3
max_pop = 4
}
city = { #L05
orientation = lower_left
position = { x = 98 y = 0 }
min_pop = 0
max_pop = 4
}
city = { #L06
orientation = lower_right
position = { x = 0 y = 0 }
min_pop = 5
}
}
##############################################################
### Portraits
###
### Ex:
### mam1 = {
### spriteType = "GFX_portrait_mam1"
### #OR
### texturefile = "gfx/interface/portraits/mammalien_massive_01.dds"
### #OR
### entity = "portrait_mammalian_06_entity"
### }
portraits = {
# AI
default_robot = {
entity = "portrait_robot_01_entity" clothes_selector = "no_texture"
hair_selector = "no_texture" greeting_sound = "robot_human_greetings"
character_textures = {
"gfx/models/portraits/AI/Alien_AI.dds"
"gfx/models/portraits/AI/robot_green.dds"
"gfx/models/portraits/AI/robot_blue.dds"
}
}
# AI Crisis
# Swarm
# Extra dimensional
# Shroud
portrait_groups = {
swarm = {
default = swarm1small
game_setup = { #will run with a limited country scope. species and
government is set but the country does not actually exist
add = {
portraits = {
swarm1
}
}
}
#leader scope
ruler = {
add = {
portraits = {
swarm1
}
}
}
}
}