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##############################################################

### PORTRAITS SETTINGS


###
### Which portraits are used is set in
### common\species_classes\00_species_classes.txt
###
### This file configures how portraits and planet backgrounds are built.
### Default position orientation is lower left.
##############################################################

##############################################################
### Settings for character portrait

character = {
size = { x = 475 y = 380 }

entity = {
orientation = center_down
position = { x = 50 y = -20 }
scale = 24
}
#2d Portrait position
icon = {
orientation = center_down
position = { x = 0 y = 0 }
scale = 1.0
}
}

##############################################################
### Settings for room

room = {
size = { x = 952 y = 340 }

room_texture_selector = "room_selector"
character = { #Character position in room
orientation = lower_left
position = { x = 75 y = 0 }
scale = 1.0
}

planet = { #Planet background position


in room
orientation = upper_right
position = { x = 0 y = -23 }
}
}

##############################################################
### Settings for planet background

planet = {
size = { x = 560 y = 280 }

character = { #Character position on planet


(if no room)
orientation = lower_left
position = { x = -70 y = 0 }
scale = 0.5
}

sky = { #Sky
orientation = upper_right
position = { x = 0 y = 0 }
}

environment = { #L01
orientation = lower_left
position = { x = 0 y = 34 }
}

city = { #L01
orientation = lower_left
position = { x = 172 y = 77 }
min_pop = 4
max_pop = 4
}

environment = { #L02
orientation = lower_left
position = { x = 0 y = 34 }
}

city = { #L02
orientation = lower_left
position = { x = 172 y = 57 }
min_pop = 1
max_pop = 4
}

environment = { #L03
orientation = lower_left
position = { x = 0 y = 34 }
}

city = { #L03
orientation = lower_left
position = { x = 40 y = 33 }
min_pop = 2
max_pop = 4
}

environment = { #L04
orientation = lower_left
position = { x = 0 y = 0 }
#entity_selector = "test_entity_selector"
}

city = { #L04
orientation = lower_right
position = { x = 0 y = 0 }
min_pop = 3
max_pop = 4
}

city = { #L05
orientation = lower_left
position = { x = 98 y = 0 }
min_pop = 0
max_pop = 4
}

city = { #L06
orientation = lower_right
position = { x = 0 y = 0 }
min_pop = 5
}
}

##############################################################
### Portraits
###
### Ex:
### mam1 = {
### spriteType = "GFX_portrait_mam1"
### #OR
### texturefile = "gfx/interface/portraits/mammalien_massive_01.dds"
### #OR
### entity = "portrait_mammalian_06_entity"
### }

portraits = {

### DEBUG ###################################


debug = {
#spriteType = "GFX_portrait_mam1"
#entity = "portrait_mammalian_06_presapient_entity"
#entity = "portrait_mammalian_14_entity"
#entity = "portrait_reptilian_11_entity"
entity = "portrait_avian_14_entity"
#entity = "portrait_molluscoid_13_entity"
#entity = "portrait_fungoid_10_entity"
#entity = "portrait_arthropoid_10_entity"
entity = "frontend_background_entity"
clothes_selector = "no_texture"
hair_selector = "no_texture"
#character_textures = {
#
"gfx/models/portraits/mammalian/mammalian_normal_alien_06_1.dds"
#
"gfx/models/portraits/mammalian/mammalian_normal_alien_06_2.dds"
#
"gfx/models/portraits/mammalian/mammalian_normal_alien_06_3.dds"
#
"gfx/models/portraits/mammalian/mammalian_normal_alien_06_4.dds"
# }
}

# AI
default_robot = {
entity = "portrait_robot_01_entity" clothes_selector = "no_texture"
hair_selector = "no_texture" greeting_sound = "robot_human_greetings"
character_textures = {
"gfx/models/portraits/AI/Alien_AI.dds"
"gfx/models/portraits/AI/robot_green.dds"
"gfx/models/portraits/AI/robot_blue.dds"
}
}

# AI Crisis

ai_crisis_1 = { entity = "ai_crisis_room_entity"


clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }
ai_crisis_2 = { entity = "ai_crisis_room_2_entity"
clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }
hum_robot_red = { entity = "portrait_ai_01_entity" clothes_selector =
"no_texture" hair_selector = "no_texture" greeting_sound =
"robot_human_greetings" }

# Swarm

swarm1 = { entity = "portrait_swarm_01_entity"


clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }
swarm1small = { entity = "portrait_swarm_01_small_entity"
clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }

# Extra dimensional

exd1 = { entity = "portrait_extradimensional_01_entity"


clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }
exd2 = { entity = "portrait_extradimensional_02_entity"
clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }
exd3 = { entity = "portrait_extradimensional_03_entity"
clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }

# Shroud

shroud1 = { entity = "shroud_01_portrait_entity"


clothes_selector = "no_texture" hair_selector = "no_texture" greeting_sound =
"mammalian_01_greetings" }

portrait_groups = {
swarm = {
default = swarm1small
game_setup = { #will run with a limited country scope. species and
government is set but the country does not actually exist
add = {
portraits = {
swarm1
}
}
}
#leader scope
ruler = {
add = {
portraits = {
swarm1
}
}

}
}
}

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