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Pay Back Your Debt Control the Talisman DR.

FACILIER
0
All the spirits are Allies, and To win the game, you must have the Talisman VILLAIN GUIDE
may be moved and used to under your control when Rule New Orleans’
defeat Heroes as normal. Fortune Ability is resolved. It can be difficult to
However, when an opponent keep control of the Talisman, so you’ll need to
MASKED SPIRITS
No additional Ability.
adds cards to the Fortune pile, strategize the best time to play it.
Fortune: Only Masked Spirits can be
resolved during this action. Return
they may convince the spirits
any unresolved cards to the Fortune
pile, then discard all Masked
Spirits that were revealed. to turn against you and collect If you have the Talisman when a Hero with a
2 Ally/ Item
on your debt. Strength of 3 or less is played, that Hero steals
it from you. Move the Talisman to the top of
When Shadow Spirits are revealed from the the Board and attach it to the Hero. When that
Fortune pile, they force you to lose two Power. Hero is defeated, the 3

Talisman is returned to
When Masked Spirits are revealed from the your side of the Board Example: When
T   
Eudora is played,
Fortune pile, they stop you from resolving at the location the Hero
Each time a Hero with a Strength of 3
or less is played to Dr. Facilier’s Realm,
attach Talisman to that Hero. When that

the Talisman is
Hero is defeated, Talisman is returned
to Dr. Facilier at the same location.

the Fortune Abilities of other cards, including


CANNOT BE PUT INTO

attached to her.
THE FORTUNE PILE

was defeated.
Item
EUDORA

When Eudora is defeated,

Shadow Spirits and Rule New Orleans. All choose an opponent.


That opponent reveals
and plays the top card
of your Fate deck.
1
2

Masked Spirits that were revealed are discarded,


Hero

Note: If a Hero already


even if there’s more than one, and all other has the Talisman when a 3
revealed cards are returned to the Fortune pile new Hero is played, the ARADE TIANA’S PLACE THE BAYOU

without being resolved. In addition, Masked Talisman does not move. 3

Spirits are unique because they are considered It remains with the Hero
both an Ally and an Item. it is attached to.
T    
Each time a Hero with a Strength of 3
or less is played to Dr. Facilier’s Realm,
attach Talisman to that Hero. When that
Hero is defeated, Talisman is returned
to Dr. Facilier at the same location.
CANNOT BE PUT INTO
THE FORTUNE PILE
Item
Dr. Facilier’s Objective Fortune Pile Fortune Abilities
0
ol the Talisman
Co t
Dr. Facilier has a Fortune pile that is separate Some cards in Dr. Facilier’s
and successfully rule New Orleans. from his decks and discard piles. You need to deck have Fortune Abilities.
play Rule New Orleans in order to put it into the These Abilities are ignored
Dr. Facilier is unique because during the game, Fortune pile before you can win. You can also when the cards are played, FRIENDS ON THE OTHER SIDE

you and your opponents will put cards into a play Friends on the Other Side to add it to the and are only resolved when Gain 2 Power. Put Friends on the
Other Side into the Fortune pile.

Fortune pile. When you play The Cards Will pile and gain Power. However, you want to keep revealed from the Fortune pile
Fortune: Gain 2 Power, then
discard Friends on the Other Side.

Tell, cards will be revealed from the Fortune your Fortune pile small, to give yourself a better by playing The Cards Will Tell. Effect

pile, and you will receive the rewards or chance of ruling New Orleans. Your opponents
consequences of those cards. will be adding other, less helpful cards to the Note: Cards without Fortune Abilities may still
Fortune pile. Use Desperation and Illusion be put into the Fortune pile. When revealed,
To achieve Dr. Facilier’s Objective, you must
Powder to remove cards from the Fortune pile. they are discarded without any effect.
reveal the card Rule New Orleans from the
Fortune pile. However, you also must control
the Talisman.
Keep the Fortune pile face DR. FACILIER
The Cards Will Tell
up below your Board. The 1

cards in the Fortune pile When you play The Cards Will Tell, shuffle
Important: To win, the 3
the cards in the Fortune pile face down, fan
Talisman must be on your are public information. DR. FACILIER’S
OBJECTIVE

Control the Talisman


and successfully rule
New Orleans.
VOODOO EMPORIUM them out, and have an opponent reveal three
side of the Board. FORTUNE PILE

at random. Resolve all Fortune Abilities on the


Note: Cards are only 3
3

revealed cards, in the order of your choice.


T      put into or removed
Each time a Hero with a Strength of 3
or less is played to Dr. Facilier’s Realm,
attach Talisman to that Hero. When that
from the Fortune pile if RULE
T

DESPERATION
Each timeNEW ORLEANS
a Hero with a Strength of 3
or less is played to Dr. Facilier’s Realm, Note: You may still play The Cards Will Tell if
During
attach Talisman their turn, if another

a card Ability specifically


to that Hero. When that
Hero is defeated, Talisman is returned Heroplayer
isPut
to Dr.into
discards
defeated,
Rule
Facilier
Talisman
New
at
two or
Orleans is returned
more
cards, you the the
Fortunesame
pile.location.

there are fewer than three cards in the Fortune


may play Desperation.
to Dr. Facilier at the same location. Choose If a
Fortune:CANNOT card
you BEfrom
control PUTthe
theINTOFortune
Talisman,
youpile
winandTHE
the put
game.itIfinto
FORTUNE PILE
not,your
returnhand.
Rule
Item
New Orleans to the Fortune pile.
CANNOT BE PUT INTO
instructs you to do so.
Condition
Effect
THE FORTUNE PILE
Item pile. Reveal and resolve them all.
©Disney USe01

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