The document provides details on the abilities, buffs, spells, and tactics of Koatl's Claw army list for Age of Sigmar, including the Koatl Claw ability to gain +1 to hit when charging, command abilities to gain extra command points, and spells from Kroak and a Skink Priest to further empower units. Key units are a unit of 10 Saurus Knights that can deal high damage when buffed, and a Bastiladon that can inflict mortal wounds when supported by the Skink Priest. The goal is to boost key melee units to deal serious damage in combat.
The document provides details on the abilities, buffs, spells, and tactics of Koatl's Claw army list for Age of Sigmar, including the Koatl Claw ability to gain +1 to hit when charging, command abilities to gain extra command points, and spells from Kroak and a Skink Priest to further empower units. Key units are a unit of 10 Saurus Knights that can deal high damage when buffed, and a Bastiladon that can inflict mortal wounds when supported by the Skink Priest. The goal is to boost key melee units to deal serious damage in combat.
The document provides details on the abilities, buffs, spells, and tactics of Koatl's Claw army list for Age of Sigmar, including the Koatl Claw ability to gain +1 to hit when charging, command abilities to gain extra command points, and spells from Kroak and a Skink Priest to further empower units. Key units are a unit of 10 Saurus Knights that can deal high damage when buffed, and a Bastiladon that can inflict mortal wounds when supported by the Skink Priest. The goal is to boost key melee units to deal serious damage in combat.
-1 damage on all attacks against my units Extra Jaw attack
Koatl Claw
Ability: +1 to hit for all Saurus when charging
Command: Unit counts as charging Trait: Roll a dice each time the general uses a command point. On a 4+ get an extra one Magic item: Hit rolls of a 6 equal 2 mortal wounds - Only on generals melee not mount
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Command points
Kroak: 3 dice each hero phase. 4+ equals a command point.
Priest: 1 dice each hero phase. 5+ equals a command point. Command trait for general: Each time general uses a command point on a 4+ get an extra one
Buffs
Koatl's claw ability: +1 to hit when charging
(Knights lances: +1 damage when charging) Old Blood: +1 to hit rolls Skink priest: Wound roll of 6 equals 1 mortal wounds in addition to any other damage Skink priest spell - Hand of Glory: Reroll hits of 1 Command point: Reroll hits of 1 - If spell doesnt work or isnt in range
Spells
3 per turn from Kroak
+1 spell and +6" range for the Vortex +6"
1 spell for Skink priest
- Hand of Glory on a unit - See buffs - Arcane shield on Bastiladon
Tactics
Boost Saurus unit of 10 knights to do serious damage