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KOATL’S CLAW LIST

Coalesed

Scenery doesnt hurt me


-1 damage on all attacks against my units
Extra Jaw attack

Koatl Claw

Ability: +1 to hit for all Saurus when charging


Command: Unit counts as charging
Trait: Roll a dice each time the general uses a command point. On a 4+ get an extra
one
Magic item: Hit rolls of a 6 equal 2 mortal wounds - Only on generals melee not
mount

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Command points

Kroak: 3 dice each hero phase. 4+ equals a command point.


Priest: 1 dice each hero phase. 5+ equals a command point.
Command trait for general: Each time general uses a command point on a 4+ get an
extra one

Buffs

Koatl's claw ability: +1 to hit when charging


(Knights lances: +1 damage when charging)
Old Blood: +1 to hit rolls
Skink priest: Wound roll of 6 equals 1 mortal wounds in addition to any other
damage
Skink priest spell - Hand of Glory: Reroll hits of 1
Command point: Reroll hits of 1 - If spell doesnt work or isnt in range

Spells

3 per turn from Kroak


+1 spell and +6" range for the Vortex +6"

1 spell for Skink priest


- Hand of Glory on a unit - See buffs
- Arcane shield on Bastiladon

Tactics

Boost Saurus unit of 10 knights to do serious damage


Boost Bastiladon with Priest to do mortals

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