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Edge - March 2021 UK
Edge - March 2021 UK
SPECIAL EDITION
#355
M A RC H 20 21
Hope for the future, it’s
coming soon enough
One of the best things about games is that, even now, nearly 50 years on
from the release of the first commercial example, Computer Space, it feels
like we can still see them evolving in front of our eyes. The difference
between console generations may not be as stark as it was when the ’80s
gave way to the ’90s, but anyone who doesn’t see the benefit in
upgrading, say, Destiny 2 to 60fps in 4K on PS5 cannot be paying
enough attention. Sure, it felt like you were managing just fine on your
wheezing PS4 during all those long evenings online, didn’t it? But when
you’ve made the transition, it’s awfully difficult to go back. What was once
normal soon becomes the old way, discarded for a better future.
And, you know, at the moment we’ll take whatever improvements we
can get our hands on, however small. Because, in a strange turn of events,
the arrival of a new year didn’t instantly fix all of the world’s problems. But
we’re determined to be optimistic about 2021, to focus on brighter times
ahead, and with that in mind we’ve assembled this special edition.
In 2020’s Feel Better issue, we focused on certainties, because when
you’re suddenly faced with having to traverse a world turned upside down
it’s just sensible to pick out the most reliable footholds. Today, we have at
least a handful of reasons to be less anxious, so for this companion edition
we’re casting our gaze beyond known quantities.
Of course, we’re looking towards particular games across all formats,
from indies and behemoths alike, but we’re also identifying a selection of
studios whose track records have us itching to see what’s coming next.
We’re looking at hardware and services, including technology we expect
to be playing with a lot over the next few years, but also other projects
and initiatives whose future isn’t quite so predictable. And we’re looking at
topics and trends with broader bearings on how the videogame landscape
is evolving. Yes, we still need our comfort games, and we have them on
standby, but let’s get going on finding some new ones to add to the pile.
3
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90
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Edge 355 March 2021
38
32
64
contents Games
8 Deathloop
66 Kaizen Game Works
72 Dreamfeel
105 Bokeh
12 Twelve Minutes 110 Echodog Games
16 Returnal
62 18 Season
22 UFO 50 Hardware
24 It Takes Two
40 The Artful Escape 64 SSDs: the real game-changer
42 We Are OFK 70 Getting to grips with DualSense
46 Open Roads 81 Playdate
53 The Good Life 102 Intellivision Amico
54 Baldur’s Gate III
60 Horizon Forbidden West
68 Ghostwire: Tokyo Trends
76 Resident Evil Village
78 Zelda: Breath Of The Wild 2 10 The return of social gaming
82 Monster Hunter Rise 26 A new wave of Roguelikes
86 Halo Infinite 32 Detective games
90 Lego Star Wars: 36 The rise of the indie
The Skywalker Saga immersive sim
94 Happy Game 48 VR’s coming of age?
108 108 Fights In Tight Spaces 84 Metroidvanias galore
106 Sable 88 Recursion
112 Yakuza 3–6 92 The evolution of Spirelikes
96 Road trips
98 The shifting landscape
Studios of live-service games
14 Enhance Games
28 Double Fine More
34 Remedy Entertainment
44 Inkle 30 Game Pass
58 InnerSloth 38 Amazon Luna
62 Simogo 50 Super Nintendo World
100 Itch.io
5
EDITORIAL
Tony Mott acting editor Chris Schilling contributing editor
John McAllister acting art editor Miriam McDonald operations editor
CONTRIBUTORS
Warren Brown, Matthew Castle, Edwin Evans-Thirlwell, Alex Spencer, Abbie Stone, Alex Wiltshire
COVER ILLUSTRATION
konsume.me
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Clare Dove commercial sales director
Kevin Stoddart account manager (+44 (0) 1225 687455 kevin.stoddart@futurenet.com)
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PRODUCTION
Mark Constance head of production US & UK Clare Scott production project manager Hollie Dowse advertising production manager
Jason Hudson digital editions controller Nola Cokely production manager
MANAGEMENT
Aaron Asadi chief content officer Matt Pierce MD, games, photo, design & video Dan Dawkins content director, games
Tony Mott editorial director, games Warren Brown group art director, games, photo & design
Rodney Dive global head of design Dan Jotcham commercial finance director
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6
DEATHLOOP
Developer Arkane Studios Lyon Publisher Bethesda Softworks Format PC, PS5 Origin France Release May 21
Arkane Studios has spent the the clock strikes midnight. How But for now, what really matters
past few years establishing itself you do it, naturally, is up to you. is that Deathloop’s trailers have
as one of the most consistent and The setting works like one huge attracted a lot of eyes. The game’s
fascinating triple-A developers Hitman level, extrapolating the distinctive ’60s pop-art-meets-
around – but in that time, its delicate clockwork of that series to grindhouse style is the kind of
games haven’t quite managed to an entire island. Learn the quirks thing that people who care about
find an audience commensurate and schedules of each target and Arkane games care about. But we
with the label. Its flagship series, you might be able to massage suspect it’s the promise of slick,
Dishonored, is currently “resting” circumstances to put two of them stylish action that really turned
after the sequel’s sales dip – and in the same spot at the same time, heads during Sony’s Future Of
that has cleared the floor for its for a more efficient kill. Gaming PS5 reveal. Deathloop is
latest, and most convincing, effort Complicating this, though, is putting guns front and centre in a
at breaking into the mainstream. Deathloop’s big new idea: Julianna way Dishonored and Prey never did.
Deathloop spans many of the Blake. She’s a second playable So with the marketing budget
themes we cover elsewhere this character, and Colt’s adversary. So of Microsoft now behind it –
issue. Arkane has taken its as you act out plans and attempt a provided the company is willing to
immersive-sim heritage and clean run, Blake may be hunting push a game that, through a quirk
applied a Roguelike twist to it, you across the island. Or perhaps of its acquisition of Bethesda
courtesy of the game’s time-loop you’re the one doing the hunting, parent ZeniMax Media, will be
plot – please mark your 2021 frustrating Colt’s efforts in the releasing as an exclusive on its
bingo card accordingly. In practice, most elaborate bit of developer- rival’s console – could this be the
this means playing as Colt, an authorised griefing since Dark smash hit that Arkane deserves?
assassin blessed with supernatural Souls’ invasions. Whether this is a Whether or not that comes to pass,
abilities but doomed to live out revolutionary feature or one most Deathloop is shaping up to be a
the same day until he can eliminate players will opt to switch off – it’s very welcome addition to the FPS
eight targets in a single run, before optional – remains to be seen. landscape in 2021. n
9
SOCIAL GAMING
11
TWELVE MINUTES
13
ENHANCE GAMES
15
RETURNAL
Developer Housemarque Publisher SIE Format PS5 Origin Finland Release March 19
16
SEASON
Developer/publisher Scavengers Studio Format PC, PS5 Origin Canada Release TBA
Amid the marketing maelstrom of from it, that might linger when you
December’s Game Awards, the move on to the next thing and,
Season announcement trailer was a ideally, might stay with you as you
halcyon moment. That twinkling get older.” That’s a rather lofty
Studio Ghibli piano. The wide-open promise. In terms of actual play,
watercolour sky, clouds sketched in this translates into exploring the
with visible brushstrokes. world on a slightly battered bicycle,
Sketchbooks and tape recorders and using the aforementioned tools to
the shifting focus of a camera preserve any elements that catch
viewfinder as it’s trained on a your eye or ear, whether they’re
twitching lemur. animals or buildings or even your
It’s a bewitching minute, dense fellow human beings.
with images that demand careful
study and, ideally, framing on a wall. The game draws on the team’s
But the game itself remains own experiences of travel – its
enigmatic, by design. For its prior development blog is filled with
game, Darwin Project, Scavengers stories of hitchhiking across Europe
Studio threw the doors of its and biking into the Canadian
Montréal studio wide open, with a wilderness. They want Season to
two-year early access period that communicate the feeling, Sullivan
saw it change tack multiple times in says, “of being lost in the world, of
the face of the dwindling player getting a glimpse of something
numbers. For this one, the team is beyond what we know.” Which is
understandably keeping its cards how you end up with the click and
much closer to the chest. whirr of chunky 20th-century
That’s not the only thing that’s technology being used to record
very different this time round. ancient ruins which gesture toward
Darwin Project was a muscular a civilisation far more advanced
hybrid of battle royale and survival than our own.
game, but Season is, as creative The suggestion is of a rise and
director Kevin Sullivan tells it, “the inevitable fall, and as you begin
story of a young woman leaving her Season, the latest cycle is about to
home for the first time to record come to an end. The cultures you
and take measure of the wider move between are “on the cusp of
world before it’s gone.” some great change,” Sullivan says.
“Both projects came out of the What exactly that means remains
desire to reimagine some aspects of enigmatic but, with all of the talk of
what a videogame can be,” he says. collapses, don’t expect it to be an
“Darwin Project did it with the form, entirely positive development. This
with this new frontier of streaming doesn’t seem like the kind of game
and spectator interaction and the where you’ll be tasked with saving
idea of an online videogame as a the world, so much as savouring it
show. Season is doing it more with while you have the chance. “The
content, tone, meaning, with the forecast is bleak,” Sullivan says,
overall experience you take away “but the moment is beautiful.” n
19
UFO 50
Developer/publisher Mossmouth
Format PC Origin US Release 2021
22
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IT TAKES TWO
24
ROGUELIKES
In case there’s any doubt that 2020 each run in Curse Of The Dead Gods
was the year Roguelike domination until it spills over into one of the
become total (at least within in the titular jinxes. Then there are games
indie sphere), it bears repeating that attacking on both fronts, such as
Spelunky 2 and the full release of Endless Dungeon, which follows
Hades arrived in the same week. Along Hades’ lead in making the Roguelike
with the likes of Noita, ScourgeBringer death-rebirth cycle part of its story,
and Risk Of Rain 2 – sticking within while building on the tower defence
the bounds of action Roguelikes – and co-op multiplayer elements of
it was an embarrassment of riches its forebear, Dungeon Of The Endless.
for fans of procedural generation.
For games taking a fresh run at Name recognition is another
the genre in 2021, then, the bar has potential route to success. Rogue
been set very high indeed. Crisp art Legacy 2 (pictured) is resurrecting a
and responsive action are no longer founding title of the early-2010s
enough to guarantee an audience. action Roguelike boom, while
Any new entrants who decide to Ultimate ADOM takes things back
throw themselves at this particular even further. It’s a sequel 25 years
gauntlet need their own sharply- in the making that offers an optional
defined take on the format. ASCII graphics mode for players
For Hades, this was the novel who prefer their Roguelikes, well, a
concept that Roguelikes could tell a little more like Rogue. For these
story. We’re already seeing the first games, it’s precisely this stubborn
successors to that approach. Going traditionalism – a lack of interest
Under brought a satirical edge to the in “what have now become the
template, while the just-launched standard Roguelike expectations,” as
Gods Will Fall attempts something Rogue Legacy 2 designer Teddy Lee
closer to the XCOM model by puts it – that helps them stand out.
generating a band of warriors with Still, there’s one way the pair are
procedural personalities for you to bending to modern orthodoxy: as
grow invested in and, inevitably, with almost every game mentioned
mourn. (An approach that might here, they’re being released in early
sound familiar to fans of Roguelike access. Supplementary content
tactical RPG Darkest Dungeon, set to updates have become practically
return this year with a sequel.) mandatory for Roguelikes at this
There are some neat mechanical point. At least, until someone finds
twists on offer too, from the a compelling reason to ditch that
Resogun-style circular floors where approach, and rewrites the rules
Orbital Bullet’s shootouts take place again. It’s happened enough times
to the corruption that builds over in the genre’s history. n
27
DOUBLE FINE
29
GAME PASS
Approaching its fourth year, comes to getting indie games on eventually growing into a
Xbox Game Pass continues to its consoles. The financial heft centrepiece of the library. (A
tighten its grip on the title of of Microsoft being pointed at trick that last year’s Bleeding
Best Deal In Videogames. smaller developers, including Edge was unable to replicate.)
Provided, of course, that you’re deals that fully cover production And then there are those
a very particular kind of player: costs without demanding tentpole games which draw in
hungry enough to justify the platform exclusivity, according players in the first place. The
monthly subscription, unfussy to Xbox head Phil Spencer, is an idea of being able to sample a
enough to accept whatever’s on appealing prospect. new Halo game on day one
the buffet. But even if you don’t We’ve no doubt that Game without paying the full price of
fit the profile, there are still Pass has given a second chance entry, let alone the long-term
indirect benefits to the ways to some games, not least effects of Microsoft’s recent all-
Game Pass is rewriting Microsoft’s own. After a you-can-eat acquisition spree, is
Microsoft’s strategy. somewhat choppy launch, Sea Of dizzying. For good and ill – our
For one, it’s finally given the Thieves was granted the time to to-play pile is already groaning
company a means – and a find its audience in the rough under the weight. n
motivation – to catch up with waters of premium multiplayer,
Sony and Nintendo when it
30
DETECTIVE GAMES
Most games tap into our inner You could even throw the cyber-
detective in some way. Who hasn’t sleuthing of Hypnospace Outlaw into
pushed against the boundaries of that mix; indeed, one of next year’s
even the most linear game to see most intriguing detective games
what they might discover? Who will likely involve a bit of Internet
hasn’t wandered off the obvious study. Chinatown Detective Agency,
critical path to investigate something inspired by one of the most iconic
curious, lured by an intriguing sight investigators in all videogames,
or sound, or simply following a Carmen Sandiego, sees you embark
whim to uncover a new mystery? upon a globe-trotting near-future
The medium is inherently suited to trip in which your research will take
indulging our nosiness, and using it you outside the game. You’ll need a
to deliver stories in unique ways: pen and paper to hand, with puzzles
think of how Dark Souls parcels out that require knowledge – or at least
its lore in fragments that only the a Google search – to solve.
dedicated will assemble into a
cohesive whole, or the way chipping Meanwhile, Eggnut’s Backbone,
away at the walls in Hollow Knight the first chapter of which is already
yields optional encounters and playable via Steam, puts you in
hidden secrets that reveal more control of raccoon gumshoe
about its enigmatic cast. Howard. Its crisp pixel-art setting
Games in which you assume the and anthropomorphic cast set it
role of detective are often more apart, while its story gives you a
restrictive in how their mysteries web of potential leads to untangle.
are constructed and the processes Annapurna Interactive’s gorgeous
by which you solve them. Yet in Stray (pictured) offers a bit of both:
recent years the genre has undergone in a sleazy cybercity populated by
something of a creative renaissance. robots, you play an inquisitive cat
Return Of The Obra Dinn required hoping to solve a strange riddle that
careful investigation to identify the will let them find their way home.
grisly fates of a ship’s crew: a Talking of the squalid, there’s
detective game, in other words, that the return of Disco Elysium, set to be
required actual deduction. Paradise re-released on PC with full voice
Killer’s total lack of handholding, acting to coincide with its console
meanwhile, felt equal parts debut. Here, the most important
exhilarating and overwhelming – threads you unpick are inside the
here was a game as content to let protagonist’s mind as they undergo
you stumble across mysteries by an existential crisis. If you’re looking
happy accident as it was to allow for a game where the biggest
revelations to emerge organically mystery is the human condition,
through observation and analysis. Revachol is the place to find it. n
32
REMEDY ENTERTAINMENT
35
INDIE IMMERSIVE SIMS
37
AMAZON LUNA
38
THE ARTFUL ESCAPE
41
WE ARE OFK
Teddy Dief, director and co-writer them,” Dief says. “I think there was
of this forthcoming interactive some trepidation about telling
series, first met two of indie-pop personal stories.” But Dief promised
band OFK at GDC in 2018. Keyboard to work closely with the band to get
player Itsumi Saito and vocalist all of their perspectives and make
Luca Le Fae were both working in sure it wasn’t too invasive. “We did
the game industry at the time, they sit down with each of them
say. “I met with them shortly after individually. I know Jey and Carter
I had left Square Enix, when I was both value their privacy in certain
trying to figure out what my next ways, so it was important to get
project would be,” they elaborate. them one-on-one and to get their
Hoping to tell a human story about sign-off and their feelings about
the creative process, Dief realised how things came together.”
they’d found the ideal subject when
Saito and Le Fae formed OFK with How, then, does the series
producer Jey Zhang and visual artist work? Dief says that each episode
Carter Flores. “It just really felt like will focus on one band member,
a really serendipitous fit.” with the tone shifting in accordance
“What we then ended up doing with their perspectives. The studio
is talking to the band, casting has worked with the band “to
performers who could meet each structure a set of singles that felt
member of the band and portray aligned with the emotions of the
them accurately and just hear their story,” they say, with both parties
story and recount it,” they continue. agreeing that Follow/Unfollow was
The five-part episodic series that the ideal debut release. “There is an
Dief and their team is making, then, optimism and a positivity to it, but
will be a retelling of the band’s there is also a frenzy and a bubbling
story – “but with their blessing in anxiety that they felt like was a
terms of the accuracy and good introduction to the music, and
[depicting] the complicated shit we felt like was a good introduction
that they went through in getting to the type of story we’re telling.” A
the music out,” they add. combination of interactive pop
So was there any pushback from videos and choices made through
the band when it came to retelling face-to-face and text conversations,
the story of their formation and meanwhile, are how the player/
industry breakthrough? “Itsu took viewer will be able to experience
on a managerial role, and I think OFK’s rise to glory. We’ll bring you
that the others sort of trusted her more about this fusion of art, music
instincts on what could be good for and game next month. n
42
INKLE
45
OPEN ROADS
Developer Fullbright Publisher Annapurna Interactive Format PC (consoles TBA) Origin US Release TBA
No road is long with good company, had since before the studio was
as they say, and so it’s fitting that founded. “We wanted to make a
Fullbright should be riding shotgun Fullbright game where you had
with Annapurna Interactive for its another character in the room with
third game. Open Roads tells the you,” he explains. “We went from
story of Tess Devine and her audio diaries in Gone Home to
mother Opal, beginning just after Tacoma, where I was able to write
Opal’s mother has died. As they’re these sort of ensemble scenes, but
sorting through her belongings, where you’re still an observer. And
they stumble across something that now I’m able to write a game where
stokes their curiosity. the player is directly involved with
“There’s evidence of this episode the dialogue. Having to write a lot
in the grandmother’s life that of branching that’s based on the
neither of them ever knew about choices you make in dialogue was
and that obviously she had kept also a really exciting new space to
hidden,” writer/director Steve get to work in for myself.”
Gaynor says. “And so it sends them Or spaces, plural. The beauty of
on this journey to a summer home the road trip format – and the extra
that Opal had spent a lot of her resources that a publisher can
youth in.” It’s partly inspired, he afford it – is that Fullbright is no
says, by an episode of This longer limited to a single location.
American Life called The House On Though you’ll be on the road for a
Loon Lake, in which a group of kids relatively small percentage of the
find an old, abandoned house and game (Gaynor points out that very
discover a treasure trove of secrets few classic road-trip movies spend
that leads them on a decades-long much time inside cars), the journeys
mystery. It’s worth a listen for hints will give a sense of time and
as to where the game might end up. distance. From Tess’s passenger
seat you’ll get to look out of the
The most obvious benefit of window, fiddle with the radio, and
the publisher’s involvement is right talk to Opal. “Having someone that
there in the cast list. Booksmart’s knows maybe more about the places
Kaitlyn Dever will play Tess, while and the implications of what you’re
The Americans’ Keri Russell is finding than you do and maybe
Opal, with Annapurna’s extensive raises that question of how reliable
contact book ensuring it could a narrator they are – that’s really
secure the first names on Gaynor’s interesting to explore as a player,”
wishlist. But it’s also helped Gaynor Gaynor says. We’ll unearth more of
and his team realise a goal they’ve Open Roads’ secrets next month. n
46
VIRTUAL REALITY
49
SUPER NINTENDO WORLD
51
M I S S ED O U T O N T H E F EEL B E T T ER
I S S U E ? G E T YO U R D I G I TA L CO P Y
TO D AY V I A P O C K E TM AG S, Z I N I O
O R T H E ED G E A P P
52
THE GOOD LIFE
Developer White Owls Publisher White Owls, The Irregular Corporation Format PC, PS4, Switch, Xbox One Origin Japan Release Summer 2021
After the lovable disaster of but we’re more intrigued by why The threat of yet another
Deadly Premonition 2, a game that the town’s inhabitants turn into farming game is enough to have
made Cyberpunk 2077 look cats and dogs at night. You’ll use us pouring salt on Swery’s soil,
polished, Hidetaka ‘Swery’ your feline/canine powers to aid but Deadly Premonition was never
Suehiro’s typically bizarre take your investigation, jumping better than when you were
on country living has the around the rooftops or sniffing chatting with its cast of oddballs,
potential to be an irresistible out residents. Animorphing so a life sim might be his true
return to form. aside, taking photos for the calling. Despite recent footage
You’re Naomi Hayward, a paper is your main source of threatening another zoetrope-
New York photojournalist and income, which Naomi appears to like framerate, there’s also
aspiring alcoholic who’s been enjoy disbursing at the local pub. rideable sheep, a berserk badger,
sent to the rural English town of While we’re enthusiastic and a deerstalker-sporting
Rainy Woods to investigate a about a drunken Pokémon Snap, detective with the wonderfully
mystery. (The notion of an much of the focus seems to be lawyer-baiting name of ‘Norlock
American newspaper with the on the more mundane side of Homeless’ – enough to make us
budget to do that is a puzzle country living, such as growing cautiously optimistic that Swery
itself.) There’s murder afoot, vegetables and learning to cook. will deliver the goods. n
53
BALDUR’S GATE III
Developer/publisher Larian Studios Format PC, Stadia Origin Belgium Release TBA
If life were a D&D campaign then set on turning you into a Mind
2020 would’ve rolled a one: a critical Flayer. It grants you the power to
miss. But for those playing Baldur’s telepathically dominate others, but
Gate III the year didn’t seem that the more you engage it, the stranger
bad. Not only did this chunk of your dreams become, with violent
early-access adventure provide a new powers manifesting when you
distraction from the outside world, wake. If you won’t deal with your
it also gave a lesson in its unfair personal demon, others will: druids,
hardships. Rare is the encounter in witches, devils and healers propose
which you aren’t required to throw a fixes, turning this part of the game
die to pass a skill check. The rolls into a gauntlet of temptations. And
are cruel, the results often worse: who’s to say your companions aren’t
children killed by snakes, friends making pacts of their own, especially
driven mad, and one exceedingly if controlled by fellow humans? As
unpleasant moment of foot kissing. an engine for confrontations we can
Did 2020 ask you to suck a goblin’s name few more exciting.
toe? No? Consider yourself lucky. Larian is in familiar territory
Larian’s decision to show the roll when things do get physical, with
on screen taps into the clattering the turn-based tactical combat of
drama of tabletop games. And if the Divinity: Original Sin providing solid
temptation is to save scum, such foundations for D&D rules. Baldur’s
do-overs only serve to skip the work Gate III has simpler movement/
of writers striving to make failure as action delineation, but even the trip
interesting as success. Where many to level four (the maximum in early
RPGs follow branching dialogue to access) sees the clear-cut classes
similar destinations, the Heartlands blossom. And if there’s less room
of Faerûn are stuffed with reactive for battlefield alchemy, it’s made up
tissue. Whether settling territorial for with deeper stealth. In fact,
disputes or placating opposing avoiding combat demonstrates one
allies, consequences snowball. beneficiary of the game’s time in
Consider how one act might impact early access. A recent patch added
on future events and it’s dizzying. experience gain when negotiating
peaceful solutions. Throw in less
Then there’s the most pressing eye-rolling from one of your surlier
fate of all: your own. Devils can’t be companions and we see a game
trusted, but they are handy for a setting out its stall for 2021 in a
plot synopsis. Explains one: “One more flexible, kinder way. Just don’t
skull, two tenants.” Yes, your brain drop your guard around goblin toes.
has a housemate, an Illithid tadpole The dice aren’t done with us yet. n
55
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57
INNERSLOTH
You can cobble together a narrative right time is worth any amount of
of responses to the horrors of 2020 marketing money or self-consciously
from the games that shot to fame at topical framing. But its success isn’t
different times. Early on, we looked just about backstabbing the zeitgeist:
for games that helped us understand it’s a great example of a game in
the COVID-19 crisis – Ndemic’s which simple rules create endless
virus sim Plague Inc topped iOS opportunity for mayhem. Unlike the
charts in February, eight years after similar Unfortunate Spacemen, it
release. Then, as the lockdowns doesn’t emphasise manual skill –
kicked in, we sought out games that rather, strategy is about social
offered refuge. For a while, the dynamics. Some imposters throw
socially distant game of choice was off suspicion by leaping to the
Animal Crossing: New Horizons. We defence of others. Shy souls,
became more reliant on games as meanwhile, can’t help but look like
social spaces, and especially those they have something to hide.
that hinted at physical contact – Crucially, all this is as much fun to
see Fall Guys, in which players jostle watch as to play. Among Us remains
together like kids in a ball pit. a Twitch favourite months after its
Now, weary of government player count spiked in July last year,
failures and paranoid about whether with no less than Alexandria
our neighbours are following the Ocasio-Cortez streaming the game
rules, we seek consolation in games over the winter.
of treachery, where the disasters InnerSloth planned a sequel, but
without are mirrored by enemies is now updating the original instead
within. InnerSloth’s Among Us to avoid splitting its audience.
launched to zero fanfare in 2018 but We’re not sure much needs to be
is now one of the most-played added. Where the comforts of
games on Steam. Here, teams of ‘wholesome’ games ring hollow after
squishy astronauts carry out a while, Among Us offers a more
drudgework on claustrophobic maps complex and enduring catharsis. On
while trying to expose one or more the one hand: yes, there are people
bloodthirsty imposters. Whenever who are trying to end the world, but
a corpse is reported, a meeting is if we pull together we can flush
called, and players have 60 seconds them out. On the other: watching
to vote on a culprit for execution. imposters escape justice is a
powerful tribute to human ingenuity
The work of just three people, in adversity. It’s terrifying, but in a
Among Us is a reminder that the way reassuring, to realise just how
right concept at more or less the awful other people can be. n
58
HORIZON FORBIDDEN WEST
The new console generation has and ‘much’ sum up Forbidden West:
only just begun, but already Sony is using a souped-up version of the
ahead of the competition. PS5 studio’s Decima engine, its world
shifted around 2.5 million units on looks even more vibrant and
day one, putting it ahead of detailed than the original. It will,
Microsoft’s Xbox Series numbers. according to director Mathijs de
It was starting from a position of Jonge, be bigger, too, and deeper –
strength, having become the clear underwater exploration is one of
market leader during the PS4 era. many additions. Greater
The value offered by Game Pass climatological diversity is also
could yet be crucial over the coming promised, with Aloy’s journey
years, but for now Sony has stuck to taking her from post-apocalyptic
the approach that worked last time Utah through Nevada to coastal
around. Those early adopters have California. And, of course, she’ll
invested in PS5 because they want face off against a range of new
to play high-quality big-budget machines, ranging from giant
PlayStation-exclusive blockbusters. turtle-like Shellsnappers to
Between Demon’s Souls and Miles Sunwings: effectively mechanical
Morales (not to mention Astro’s pterosaurs. In other words, it
Playroom, and Bugsnax on PS Plus) sounds like exactly what you’d
PS5 had a robust day-one offering. expect from a sequel to Zero Dawn.
Plenty of timed- and console- Yet given the impact of Covid on
exclusives are coming throughout operations and the extra effort
2021, from Deathloop to Ghostwire: needed to realise larger worlds, and
Tokyo, Housemarque’s Returnal not forgetting that Guerrilla is
and PS Plus car-combat game making the game for PS4 too and
Destruction AllStars. But, perhaps will want to avoid the kind of
understandably given Covid’s headlines that Cyberpunk attracted,
impact, there are no dates on the we do wonder whether a 2022
potential system-sellers: Ratchet & launch is more likely. (Tellingly, at
Clank: Rift Apart appears to be the the June PS5 event, de Jonge only
closest, with God Of War: Ragnarok said the studio was “aiming to
and Gran Turismo 7 likely but not release the game next year, in
certain to launch this year. 2021”.) Either way, we’re confident
the wait will be worth it: if
That leaves us with Guerrilla exclusives are the most important
Games’ sandbox sequel, which is part of its arsenal, Sony will be
pretty much the epitome of Sony’s doubly keen to ensure its biggest
PlayStation strategy. Indeed, ‘pretty’ guns are firing on all cylinders. n
61
SIMOGO
62
From left: Simon Flesser and
Magnus ‘Gordon’ Gardebäck
SSDs
64
KAIZEN GAME WORKS
“We thought Paradise Killer glowing audience response meant me think we can definitely do
was going to be one and done,” that while, in Clarke Smith’s it – that our philosophy of
Rachel Noy, Kaizen Game Works’ words, “no one’s buying a yacht”, designing a game we love, and
art director, admits. Creative neither co-founder will have to then other people will like it
director Oli Clarke Smith and look for another job just yet. too… that feels good now.” At the
technical director Phil Crabtree Indeed, Kaizen Game Works is same time, it means a new kind of
exhausted their savings making already working on a new project. pressure: “There’s that difficult
the game, with Crabtree only Crabtree says Paradise Killer’s thing of, ‘Are they just expecting
half-joking when he says he success has been validating. “Way Paradise Killer 2?’ Is that what
expected “about ten people would more people have been into this we’ve got to make? Or should
play it”. Yet critical acclaim and a than I ever expected. It’s made we do something different?”
66
The studio chose the latter representation… we want to do playthrough.” But don’t give up
approach – “it’s very different”, that, and we can learn from this hope. “We had a cool idea for a
Clarke Smith says, adding that and hopefully do it better.” what-if scenario that would give
its next game will feature more Having already inked a deal us a way of revisiting Paradise,”
mechanics and be “more gamey” for its next game, KGW has had he adds. “It’s just finding the
than Paradise Killer (pictured). to shelve plans – temporarily – time to do it because we want to
“We managed to do this with for Paradise Killer DLC. “We make sure it’s substantial.” And
very little in the way of tutorials, haven’t got the bandwidth, and KGW isn’t done with the original
and let the player have that the other problem we’ve got is game either. “We had hoped to be
element of discovery. So that’s that doing Paradise Killer 2 is able to make an announcement
something we will push forward impossible in a lot of ways before the end of the year. But it
with.” He’s also keen to lean into because any character could be turns out getting dev kits around
positive character representation alive or dead,” Clarke Smith says. the turn of a new generation is
when it comes to sexuality: “We don’t want to pick what we pretty hard!” he says. No format
“If people can have a positive think the canonical ending is and details yet, then, but it’s safe to
experience, and if it can improve dismiss everything that other say that Paradise will welcome
their lives through seeing that people have done in their more visitors in 2021. n
GHOSTWIRE: TOKYO
68
DUALSENSE
71
DREAMFEEL
73
RESIDENT EVIL VILLAGE
Developer/publisher Capcom
Format PC, PS5, Xbox Series Origin Japan Release 2021
76
BREATH OF THE WILD 2
79
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PLAYDATE
The little console with the crank up new forms of interaction in These, we’re told, will be
remains one of the most exciting the same way as the combination revealed soon, though Panic is
hardware developments in recent of stylus and touchscreen did in hoping to preserve a sense of
times – and we’re not just the mid-noughties. mystery by only announcing
saying that because it was It’s not that Playdate is a titles and genres until the
revealed via this very tome. return to more accessible controls console is released. The idea of
Rather, it’s the fact that it offers or simpler times – anyone with a new surprise each week is
something out of the ordinary: a phone or an Analogue Pocket, exciting, likewise the fact that
Panic is releasing a bespoke say, can experience that – but games can be sideloaded onto
handheld at a time when even that Panic’s approach feels truly the device, opening it up to
Nintendo is out of the portable- forward-looking. Games will be creators outside of the seasonal
only market. Indeed, Playdate released in ‘seasons’, the first structure. As a showcase for
promises to offer something akin promising new releases from the blossoming talent and the
to the creatively fertile period of likes of Keita Takahashi, Zach ingenuity of some of the
those early days of the DS, that Gage and Bennett Foddy, but also industry’s brightest indie lights,
little wind-up handle on the less familiar names, including Playdate may be diminutive,
right side of the console opening minority game developers. but its potential is massive. n
81
MONSTER HUNTER RISE
82
METROIDVANIAS
85
HALO INFINITE
Developer 343 Industries, Skybox Labs, Sperasoft, Certain Affinity Publisher Xbox Game Studios
Format PC, Xbox One, Xbox Series Origin US, Canada, Release Q3/Q4 2021
Microsoft made one of the boldest than two months after the
decisions of the new console departure of creative director Tim
generation by choosing to delay its Longo. With studio director Chris
most obvious launch-window Lee taking a step back following the
system-seller. In light of the outcry July backlash, series veteran Joseph
surrounding Cyberpunk 2077, that Staten has been brought back on
seems a smarter move than it did in board to steady the ship. Given the
August. Yet a delay of a year for extra year of development will mean
such a flagship game, if not another 12 months of escalating
unprecedented, is certainly unusual. player expectations, Infinite will
Covid has, the publisher admits, need a reliable hand on the tiller.
“contributed to development Its problems raise questions
challenges”, but it’s not the only about the sustainability of the
explanation for the postponement. modern blockbuster, particularly
The response to its gameplay given Infinite will be available to all
showcase at Xbox’s July event will Game Pass users at launch. Granted,
certainly have been one reason; it’ll sell plenty of subscriptions on
Infinite’s visuals, largely thanks to its own, but can it hope to make its
some poorly-chosen screenshots, development costs back? Perhaps
but also Microsoft’s decision to the answer lies in its 120fps-
prioritise performance over fidelity supporting multiplayer component,
for the event, were immediately which will be released as a free-to-
subjected to online ridicule. A play affair, letting those who aren’t
paused frame of footage, meanwhile, fussed about the campaign jump in
led to one Brute – dubbed Craig – without paying a penny. That might
becoming a meme in his own right. seem an unlikely way to claw back
that budget, but no doubt Microsoft
To its credit, Microsoft has will have been learning from Call Of
responded in good humour, with Duty: Warzone, which contributed a
Phil Spencer claiming 343 Industries large chunk of the $1.2bn Activision
has had Craig T-shirts printed. made from microtransactions
Nonetheless, it’s a costly delay, not between July and September 2020
only since it leaves Xbox Series alone. Whether or not that gamble
without a potential killer app, but pays off, Infinite remains one of
because an extra year of development 2021’s most fascinating triple-A
won’t come cheap. 343 issued games – not just for what it is, but
denials of any creative difficulties what it means for the future of its
in 2019, when executive producer publisher, the Halo series, and the
Mary Olson left the project less firstperson shooter in general. n
86
RECURSION
89
LEGO STAR WARS
91
SPIRELIKES
There aren’t many developers who another game that gets the
can say they invented an entire Giovannetti seal of approval. “It has
genre. Anthony Giovannetti, a neat endgame mechanic where
though, along with his Mega Crit you choose two of four mini-bosses
collaborator Casey Yano, can stake to fight to get various boss-specific
a claim. As Giovannetti points out, benefits,” he says.
Slay The Spire was predated by the
likes of Shandalar and Dream Quest, Most exciting to us, though,
but “we really popularised the are the games which push
melding of deckbuilding and Giovannetti’s genre alchemy with
Roguelikes, and became the formula a little melding of their own. Turn-
that other games seem to follow.” based tactics is an obvious lateral
That formula involves the player step, and one that’s working well for
picking a randomly-shuffled path Fight In Tight Spaces (see p108) and
through card-based battles, Trials Of Fire (pictured). The latter
interspersed with the option to gain combines a fantasy quest framing
new cards, until they either reach with hex-based battles, where
the finale or it all comes crashing success requires careful positioning
down. It’s a very specific itch but, as well as deck management.
since Slay The Spire brought it to Then there’s Klei’s Griftlands,
our attention, one that’s become which started life as an open-world
increasingly easy to scratch. sci-fi RPG. All the tropes you’d
“It has been wild watching the expect are still present in its
genre explode,” Giovannetti says. current early-access form, but it’s
“I have even seen a lot of people been rebuilt around two card games,
and some media outlets start each with its own deck – one for
referring to them as ‘Spirelikes’.” combat, one for negotiation, where
None of these games have quite each card represents an attempt to
managed to, ahem, slay the Spire, influence, intimidate or broker
though last year’s Monster Train peace with your conversational
came closer than most, iterating on sparring partner.
the ideas of its inspiration so well Giovannetti, who’s clearly been
that it can count Giovannetti among enjoying playing the games that
its fans. “Monster Train did some have followed in Slay The Spire’s
neat things with our Ascension wake, says he’s optimistic about the
system, by showing where your future of this hybrid genre. And with
friends are in their own Ascension Spire’s updates seemingly winding
climbs so you can kind of compete. down, he’s keen to get back to the
I liked that feature.” table himself. While Mega Crit is
Looking forward, the next also considering other projects
challenger for the throne could outside the world of Roguelike
be Vault Of The Void, a traditional deckbuilders, he says, “we are
card battler with presentation definitely not done experimenting
reminiscent of Hearthstone – and with it ourselves.” n
92
HAPPY GAME
95
ROAD TRIPS
96
LIVE-SERVICE GAMES
99
ITCH.IO
In June 2020, Itch launched the are richer as a result. It’s a place
Bundle For Racial Justice And where tools such as ChipTone sit
Equality in support of protests alongside asset packs for
against police brutality in the GameMaker, entrants in a game jam,
United States following the death of and Among Us, Untitled Goose Game
George Floyd. It began as a pay- and Wide Ocean Big Jacket (pictured).
what-you-want bundle of 749
projects but more developers joined All take advantage of not only
during its ten-day run and by its Itch’s pay-what-you-want pricing
end it included 1,704 games, books, model but also its ‘open revenue
tools, soundtracks, comics and sharing’ programme, which allows
more, raising an astonishing $8.1 developers to set how much revenue
million. The scale and breadth of they share with Itch, from 30 per
the bundle was a snapshot of what cent to nothing at all. And while
Itch had become since it was Itch has expanded its externally
founded by Leaf Corcoran in 2013. facing storefront with features such
The places we can buy games as recommendation pages and an
have always played a central role in app, its real focus is on its
game culture, but in today’s developer-facing tools. Developers
distanced world, digital storefronts appreciate how easy it is to release
exert a greater dominance over our and update a game on Itch. There
attention, engagement and access. are rewards systems and ways to
Walled gardens such as Apple’s App open access to files depending on
Store and PlayStation Store maintain how much a purchaser has paid.
control over what’s published, while The sales page is customisable and
Steam and Epic Games Store fight flexible. It’s easy to manage and
over PC gaming’s mainstream. In promote game jams.
parallel, GOG and Humble aim for All these features serve Itch’s
a consumer-friendly approach, interest in indie developer culture,
assembling value-rich bundles. and it’s developed a universe of
You have to wonder where game small groups and special interests.
developers lie in a landscape defined In many ways it was inevitable that
by storefronts vying for platform something like the Bundle For Racial
control and player-first incentivising. Justice And Equality should come
Which of them is interested in the from it. After all, this egalitarian,
people who make games, hosting patchwork place for expression and
whatever they make, no matter how experimentation is ripe for raising
weird, unfinished or ungame-like? grassroots movements. In games,
Only Itch – and games as a whole there’s nowhere else like it. n
100
INTELLIVISION AMICO
103
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104
BOKEH
Leave it to the director of Siren horror game design. Indeed, the that “the Japanese market
and the original Silent Hill to go likes of World Of Horror and remains incredibly important to
through 2020 and decide what Phasmophobia prove his point: us.” So, what changed? Given
the world needs is to be more low-budget horror is enjoying Toriyama’s previous project was
horrified. Keiichiro Toyama has something of a renaissance. a remake and Toyama’s a sequel,
left Sony Japan Studio to go We’re probably in for something perhaps a resistance to fresh
independent, founding Bokeh less esoteric here, with Toyama ideas at the start of a console
Game Studio with Junya Okura suggesting he’s focused on generation is off-putting to its
(lead designer on Gravity Rush) delivering “a broader most experienced creatives?
and Kazunobu Sato (lead entertainment experience, rather Still, maybe it’ll work out for all
designer on Edge favourite The than a hardcore horror game.” parties – Toriyama’s already
Last Guardian). A glimpse of Meanwhile, Sony Japan Studio stated his intentions are to create
some monstrous concept art is shedding talent elsewhere. new game IPs, while Toyama’s
appals us in a good way. Bloodborne and Demon’s Souls excruciating brand of creeping
For years Toyama’s been remake producer Teruyuki dread is always worth a petrified
saying spiralling development Toriyama has also departed, look. We’re shaking with… let’s
costs are antithetical to good despite Jim Ryan stating recently call it anticipation. n
105
SABLE
106
FIGHTS IN TIGHT SPACES
109
ECHODOG GAMES
The LA-based studio behind last having already supplied the art for
year’s Edge Artisan Award winner these NPCs and with plotlines the
can reflect on a more successful studio was keen to develop further,
2020 than most. A card game about it made perfect sense to add them
communication – “not exactly a back in now Echodog had the time
deck-building game but a deck- and resources to do them justice.
developing game,” creative director “Part of it is about wanting to
Dyala Kattan-Wright says – Signs incentivise people to come back
Of The Sojourner was a triumphant and replay it,” Kattan-Wright says
debut for Echodog Games, albeit of a game that’s already very
one that didn’t quite reach the replayable. “Maybe we’ll get people
number of players it deserved on to pick it up who have been on the
PC. That should change in 2021: a fence so far. There are also quite a
Switch version was mooted last year, few quality-of-life updates that
and Kattan-Wright confirms it’s we’d still like to be able to do, and a
being brought to more formats lot of that is kind of dependent on
besides. “Yeah, it’s coming to current how the ports [perform].”
and next-gen – or is it current and
previous gen? – platforms, so PS4 The studio’s certainly
and 5, Xbox One and Series X. We hopeful that there might well be
don’t have an exact date yet, but it’s more Signs – and sojourners – to
going to be early this year.” come as it considers its next step.
Having self-published Sojourner “We’re in the early stages of
on Steam, Echodog is now working thinking about what the next game
with Digerati Publishing, which is might be – I’d say too early to really
handling PR duties. And we’re want to talk about it,” Kattan-
delighted to report that this will be Wright says, suggesting that if the
an enhanced version of the original console versions of Signs are well-
game, including new story threads received then it might not be quite
and several additional characters. ready to move on just yet. “Whether
(PC owners will get a free update.) we spend time on additional
Yet not all of the newcomers are, in features or even larger content DLCs
fact, new. “Some of these characters for Signs, possibly localisation and
we’d actually had in an earlier those kinds of things… a lot of it is
version, and then cut due to really up in the air at this point
resources and just deciding [we’d] whether we focus more on Signs or
rather have more fleshed-out but dive into a new project.” Wherever
fewer characters,” Kattan-Wright its cards may fall, we can’t wait to
tells us. But with Holly Rothrock see what the team does next. n
110
YAKUZA
Developer/publisher Sega (Ryu Ga Gotoku Studio) Format PC, Xbox One, Xbox Series
Origin Japan Release January 28 (3–5), March 25 (6)
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