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Coe Course Module Illumination Part 1
Coe Course Module Illumination Part 1
Coe Course Module Illumination Part 1
COLLEGE OF ENGINEERING
Department of Electrical Engineering
EU 1: Engineering Utilities 1
ILLUMINATION ENGINEERING
Fundamentals of Lighting
Lighting Design
• The majority of the information that we
receive about the world around us comes
through our eyes.
• Light is not only an essential prerequisite,
it is the medium by which we are able to
see.
• Through its intensity, the way it is
distributed and through its properties,
light creates specific conditions which can
influence our perception.
• Lighting design is, in fact, the planning of
our visual environment.
Note: Good lighting design aims to create perceptual conditions which allow us to
work effectively and orient ourselves safely while promoting a feeling of well-being
in a particular environment.
Lighting Design
• Light plays a central role in the design of a visual environment.
• The architecture, people and objects are all made visible by the
lighting.
• Light influences our well-being, the aesthetic effect and the
mood of a room or area.
• It is light that first enables “what you see”.
Our perception of architecture will be influenced by light:
– Light defines zones and boundaries,
– Light expands and accentuates rooms,
– Light creates links and delineates one area from another.
Lighting Design: Design Concepts
• The basis for every lighting concept is an
analysis of the project
– the tasks the lighting is expected to fulfill,
– the conditions and special features of a
space or work surface.
• When it comes to qualitative planning, it is
necessary to gain as much information as
possible about the environment to be
illuminated, how it is used, who will use it and
the style of the architecture.
• A quantitative design concept can to a large
extent follow the standards laid down for a
specific task.
– standards will dictate how much light is
needed,
– the degree of glare limitation,
– the source color and color rendering.
Lighting Design: Design Concepts
• Preliminary lighting concepts: List the
properties that lighting should possess.
They may give no exact information
about the choice of lamps or fixtures or
their arrangement.
• Further analysis: provides illumination
guidelines giving information about the
individual forms of lighting.
• The challenge of a qualitative lighting
design is to develop a design concept
that combines the technical and
aesthetic requirements of complex
guidelines.
• A concept that delivers the required
performance with an equal level of
technical expertise and the highest level
of artistic clarity will produce the most
convincing solution.
Lighting Design: Design Concepts
• As the design phase progresses, decisions
are made regarding;
- the lamps and fixtures to be used.
- the arrangement and installation of the
fixtures
- any required electrical and control
devices.
• The decision regarding lamp type can be
made at the beginning of a project or left until
an advanced planning stage.
• Lighting layouts can be determined by the
choice of a light fixture or could be the criteria
for fixture selection.
• Lighting design process should be seen as a
back and forth check in which developed
solutions are repeatedly compared to the
predetermined goals and requirements.
Lighting Design
Vision: We See Brightness
• The fact that a medium grey area will
appear light grey if it is bordered in
black, or dark grey if it is bordered in
white.
• Changing luminance levels may arise from the spatial form of the
illuminated object; examples of this are the formation of typical shadows
on objects such as cubes, cylinders or spheres.
Lighting Design
Lighting Effects: Shadows and Gradient
A non-continuous luminance gradient
across a surface may create confusion,
miss-information, or the perception of
darkness/gloom.
Lighting Design
Psychological Impression Of Color
Using warm and cool sources for Key and Fill light not only increases sense of shape
and depth of an object but assist with defining direction of light.
Since the indirect lighting the ceiling and upper walls must reflect light to the work plane, it is
essential that these surfaces have high reflectance. Care is needed to prevent overall ceiling
luminance from becoming too high and thus glaring.
Lighting Design
What is Light
Light is a form of energy manifesting itself as electromagnetic radiation
and is closely related to other forms of electromagnetic radiation such as
radio waves, radar, microwaves, infrared and ultraviolet radiation and
X-rays.
The only difference between the several forms of radiation is in their
wavelength.
Radiation with a wavelength between 380 and 780 nanometres* forms the
visible part of the electromagnetic spectrum, and is therefore referred to as
light.
The eye interprets the different wavelengths within this range as colors –
moving from red, through orange, green, blue to violet as
wavelength decreases. Beyond red is infrared radiation, which is invisible to
the eye but detected as heat.
Lighting Design
What is Light
Lighting Design
What is Light
▪The visible spectrum is only a small part of the full
electromagnetic spectrum.
Lighting Design
Light and the Human Eye
The human eye has evolved over millennia under the influence of
natural light. The figure shows the sensitivity of the eye to different
frequencies.
This can be seen to follow closely the wave energy profile previously
shown
The eye therefore, is most sensitive to colors at the center of the
visible spectrum.
Lighting Design
Behavior of Light
Absorption
Transmission
Refraction
If a light ray passes from one medium into another of different optical
density (and at an angle other than perpendicular to the surface
between the two media), the ray will be ‘broken’.
When coloured light beams are mixed, the result will always be brighter
than the individual colours, and if the right colours are mixed in the
right intensities, the result will be white light.
This is known as additive colour mixing. The three basic light colours
are red, green and violet-blue. These are called the primary colours
and additive mixing of these colours will produce all other light colours,
including white.
Lighting Design
Color of Light
So:
red + green = yellow
red + violet-blue = magenta (purplish red)
green + violet-blue = cyan (sky blue)
red + green + violet-blue = white
Although light sources may have the same colour appearance, this
doesn’t necessarily mean that coloured surfaces will look the same
under them.
Two lights that appear the same white, may be the result of different
blends of wavelengths. And since the surface may not reflect the
constituent wavelengths by the same extent, its colour appearance will
change when it is exposed to one or other light.
A piece of red cloth will appear ‘true’ red when seen illuminated by
white light produced by a continuous spectrum, but in an equally white
looking mixture of yellow and blue light it will look greyish brown.
Because of the absence of red wavelengths, there is no red for the
cloth to reflect into the eye to notice.
Lighting Design
Color of Light
Colour rendering
Lighting Design
Color of Light
Color Rendering
▪It should be noted that exact colour rendering is not always
possible under daylight conditions because of the natural light
colour variation with time of day, season and weather conditions.
Natural Light
▪The main source of our natural light is the sun, which has a core
temperature of approximately 10,000,000 K but a surface
temperature which is a relatively cool 6,000 K.
White light - light from natural sources such as the sun and is
made up from the different frequency components of the visible
spectrum.
Lighting Design
Light Sources
Artificial Light
Light from sources such as candles, tungsten filaments and gas
discharge lamps, etc., has a different mix of frequency
components which produce a different colour light
Discharge lamps
- have concentrated outputs at or near the centre of the visible
spectrum to improve their efficiency, or to use a more exact
lighting term, their efficacy.
Other discharge lamps
- have outputs spread over a wider spectrum so that colour
rendering is improved albeit at the expense of efficacy.
Lighting Design
Light Sources
Major components
• Bulb
• Filament
• Gas
• Base
Lighting Design
Light Sources: Incandescent Lamps
Lighting Design
Light Sources: Incandescent Lamps
Halogen incandescent lamp
Because the glass envelope of this lamp is much closer to the filament,
the temperature of the filling does not fall below 250o Celsius which
prevents the condensation of the compound.
Lighting Design
Light Sources: Incandescent Lamps
Advantages Disadvantages
• Low initial cost • Low efficacies
• Small size • High infrared output
• Excellent color rendition • High bulb wall temperature
• Instant on • Short life
• Not ambient temperature • Voltage sensitive
dependent
• No ballast requirement
• Variety of shapes
• Ease of dimming
Lighting Design
Light Sources
Fluorescent Lamps
• Trends have been away from high energy consumption to more
energy efficient products, improved color rendition, and a
greater selection of color temperatures
• Due to a large part to the use of rare earth phosphors in place
of the traditional halophosphors (used in “cool white” lamps)
• Also due to the use of smaller diameter lamps; smaller
diameter lamps can increase luminaire efficiency and improve
light distribution pattern.
Lighting Design
Light Sources: Fluorescent Lamp
• Development Trends
• Change from T12 (38 mm) to T8 (26 mm) – reduced
materials
• Improved phosphors (triphosphor) – better color
rendering/longer life and better lumen maintenance
• T5 technology – bringing efficiency levels above 100
lumens per watt
Lighting Design
Light Sources: Fluorescent Lamp
• Fluorescent Lamps Sizes and Shapes
T12
T8
T5
TC
CFL
Lighting Design
Light Sources: Fluorescent Lamp
• Fluorescent Lamps Power and Efficacy
T12(halo) 40 W 62 Lm/W
T8(halo) 36 W 69 Lm/W
T8(tri) 36 W 93 Lm/W
Modifiers
(optional). ES is Color Rendering Color Temperature
energy saving Index (optional). For (optional). This
(mostly for F40T12 example, this is RE 70 example shows a
lamps). HO is high rare earth phosphors 3500 K color
output. VHO is very with a minimum CRI temperature
high output. of 70
Lighting Design
Light Sources: Fluorescent Lamp
• Fluorescent Lamps Nomenclature (IES Nomenclature)
Fluorescent Lamp
Lamp Wattage
L18W / 930
Kindergartens ☺ ☺ ☺
Libraries, reading rooms ☺ ☺ ☺
SOCIAL AMENITIES
Restaurant, inns, hotels ☺ ☺
Theaters, concert halls, lobbies ☺
PUBLIC AREAS
Sports facilities ☺
Art galleries, museums ☺ ☺ ☺
Lighting Design
Light Sources: Fluorescent Lamp
• Linear/Tubular Fluorescent Lamps.
COOL 830 WARM 827 WARM
APPLICATION DAYLIGHT
WHITE WHITE WHITE
BUSINESS OUTLETS
Food trade ☺ ☺ ☺
Bakeries ☺ ☺
Deep freezers & freezer
cabinets
☺
Cheese, fruit & vegetables, fish ☺
Sports equipment, toys,
stationery
☺
Cosmetics, hairdressing ☺
Flowers ☺ ☺
Department stores,
supermarkets
☺ ☺ ☺
Lighting Design
Light Sources: Fluorescent Lamp
ELI-Qualified
Compact 6,000 to
6-7 8-9 10-12 13-15 16-18 20-23 45-65
Fluorescent 8,000
Lamp
Incandescent 750 to
2-5 40 50 60 75 100 8-12
Lamp 1,000
Wall Crawl
washers spaces
Lighting Design
Light Sources: Fluorescent Lamp
• Commercial Application for CFLs
DECORATIVE &
GENERAL ACCENT & EXTERIOR
PORTABLE UTILITY LIGHTING
LIGHTING SPECIALTY LIGHTING LIGHTING
LIGHTING
Recessed Recessed & track Wall sconces Security lighting Landscape
downlights mounted wall washers floodlights
Suspended Under cabinet lights Chandeliers Step lights Pedestrian post top
luminaires and bollard lights
Indirect lighting Cove lights Table & floor Exit signs Step lights
systems lamps
Case display lights Makeup & Task lighting Under rail lights
dressing lights
Modular strip outlining Vandal-resistant
security lights
Sign & display lights
Lighting Design
Light Sources: Fluorescent Lamp
Performance Specification required for CFLs
An illuminance of 1 lux
occurs when a luminous flux
of 1 lumen is evenly
distributed over an area of
1 square meter.
𝐼
𝐸= 2
𝑑
• The illuminance E equals the intensity
of the light source (I), divided by the
distance squared (d2 ).
Lighting Design
Laws of Light: Inverse square Law
The LUMINOUS INTENSITY is a measure of how much flux is emitted within
a small conical angle in the direction of the surface and its unit is the
CANDELA. If a source emits the same luminous flux in all directions, then
the luminous intensity is the same in all directions. For most sources,
however, the flux emitted in each direction is not the same.
(a) The spotlight is aimed directly downwards onto the floor 2 meters below,
the illuminance will be: 𝐸 = 1000/22 = 250 𝑙𝑢x
(b) The spotlight is angled so that the luminous intensity directed downwards
is 100 candelas, the illuminance will now be: 𝐸 = 100/22 = 25 𝑙𝑢x
Lighting Design
Laws of Light: Cosine Law of Incidence
• If the surface is turned so that the rays hit it at an angle, the
illuminated area will increase in size and the illuminance will drop
accordingly. The ratio of the original illuminated area to the new area
is equal to the cosine of the angle through which the surface has
been moved. Therefore the illuminance will fall by the factor of the
cosine of angle. This is where Lamberts Second Law comes in, the
Cosine Law of illuminance.
• If a surface is illuminated to 100 lux and is twisted through an angle
of 60 degrees then the illuminance will fall to half or 50 lux, because
the cosine of 60 degrees is ½.
𝐼
𝐸 = 2 𝑐𝑜𝑠𝜃
𝑑
Lighting Design
Laws of Light: Cosine Law of Incidence
Returning to the angled spotlight mentioned earlier, if it is 3 meters above the floor,
aiming at a point 3 meters away (see figure below), then its intensity in this
direction is 1000 candelas.
The distance from the point of illumination to the spotlight is calculated using
Pythagorean Theorem and is computed to be 4.24 meters. The light is striking the
floor at the angle of 45 degrees so using the combined Inverse Square and cosine
law equation, we can calculate the illuminance.
𝐼 These calculations have only referred to
𝐸 = 2 𝐶𝑜𝑠 𝐴 one light source but when there are
𝑑
1000 several, the illuminance is calculated in
𝐸= 𝐶𝑜𝑠 45° the same way for each source in turn and
(4.24)2
𝐸 = 39 𝑙𝑢𝑥 then these are added together for the
total illuminance.
Example
1) A point light source has an intensity of 2,000 candela in all directions and is
mounted 4 m. above a surface. Calculate the illuminance on the surface at a
distance 3 m. to the side.
Ans. 64 lux
2) Four lamps are suspended 6 m above the ground at the corners of a lawn 4
m on each side. If each lamp emits 250 cd, calculate the illumination at the
center of the lawn.
Ans. 20.56 lux
3) Two lamps of A = 20 cd and B = 40 cd are 10 m apart. At what point
between them will illumination produced by them be equal?
Ans. 4.14 from A
References
• IEEE Std 241-1990 Recommended Practice for Electric Power System in
Commercial Buildings
• IEEE Std 141-1993 IEEE Recommended Practice for Electric Power
Distribution for Industrial Plants
• Philippine Electrical Code 2009
• Eaton Cuttler-Hammer Catalogue
• Designing Electrical System, James Stallcup
• NEC Handbook, McPartland
• NEC Handbook, W.M Earley
• Cutler-Hammer Consulting Guide
• Standard Handbook for Electrical Engineers, 2006, Fink & Beatty
• Interior Lighting Design, A Student's Guide, Kevin Kelly M.A. B.Sc.(Eng)
C.Eng. Mcibse. Miei., Kevin O'connell M.A. B.Sc.(Eng) C.Eng. Mcibse. Miei.
• Basics of Light & Lighting, Philips Lighting Academy, 2008 Koninklijke
Philips Electronics N.V.
• The IESNA Lighting Handbook Reference and Application, 9th Edition
• IIEE Committee (2007). Manual of practice on efficient lighting. Taguig,
Philippines: Department of Energy