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History Rediscovered: Augmented Reality at Museums: By: Hannah Wallis
History Rediscovered: Augmented Reality at Museums: By: Hannah Wallis
History Rediscovered: Augmented Reality at Museums: By: Hannah Wallis
Introduction
Augmented reality is emerging technology that has the potential to drastically improve the current state
of museums and ancient ruins. Augmented reality takes what already exists and adds layers of
information and/or design over it. This technology gives people access to more information about what
they are seeing. This is why it is so powerful and useful for museums. Augmented reality can be used as
a new way of discovering and teaching history.
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History Rediscovered: Augmented Reality at Museums - White Paper
Market Drivers
We live in a new world surrounded by advancing technology. This new technology is being
implemented in many places throughout the world. Museums implementing new technology and having
a digital presence is important. The most important market driver leading to augmented reality in
museums is the evolving technological world.
Another major market driver is the emphasis on education (Bitter 2014). Augmented reality vastly helps
to communicate the visual aspects of the past which will ultimately allow for a better understanding of all
aspects of history. Many missions of museums are about educating and spreading knowledge of
different times and cultures. Augmented reality can help museums achieve that goal.
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History Rediscovered: Augmented Reality at Museums - White Paper
History
Augmented reality has been around for some time now. However, it is still seen as a new technology
because the recent strides in improving it have been innovative. One famous example of augmented
reality is the “Pokémon Go” app. This app was popular around 2016 and sparked new interest in
augmented reality.
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History Rediscovered: Augmented Reality at Museums - White Paper
This beautiful display captures the entire concept of augmented reality at museums perfectly: to gain
interest, to keep people engaged, and to share knowledge.
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History Rediscovered: Augmented Reality at Museums - White Paper
This display shows the immense value in augmented reality at museums. The technology shows visitors
something they couldn’t possibly have seen visually without it. The reconstruction of skin and fur over
bone helps people to better understand the animal they are looking at and its features.
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History Rediscovered: Augmented Reality at Museums - White Paper
Tour of Rome
Ancient sites have also begun using augmented reality to rebuild ancient structures. By reconstructing
these buildings, people can see how the building was made and what it looked like before. In Rome,
there is even an augmented reality tour in which people can see the reconstructions of the ancient ruins
throughout Rome (Ancient Rome Augmented-Reality Tour by Night in Ancient Forum).
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History Rediscovered: Augmented Reality at Museums - White Paper
Growth in 2018
Augmented reality has slowly started to become popular and many museums are already looking into
adding the concept, if they haven’t already. In Pardes’ (2018) article, you can see the importance of
augmented reality and how many people believe that it is the next major stride in communication at
museums.
As augmented reality has grown, the technology has become cheaper and the apps have become easier
to create. This is one of the reasons why the technology can be seen throughout many museum exhibits
and is growing in 2018 (Pardes 2018).
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History Rediscovered: Augmented Reality at Museums - White Paper
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History Rediscovered: Augmented Reality at Museums - White Paper
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History Rediscovered: Augmented Reality at Museums - White Paper
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History Rediscovered: Augmented Reality at Museums - White Paper
References
Billock, J. (2017). Five Augmented Reality Experiences that Bring Museum Exhibits to Life. Smithsonian.com. Retrieved
From: https://www.smithsonianmag.com/travel/expanding-exhibits-augmented-reality-180963810/
Pardes, A. (2018). For Museums, Augmented Reality is the Next Frontier. Wired.com Retrieved From:
https://www.wired.com/story/museums-augmented-reality-next-frontier/
Bitter, G., Corral, A. (2014). The Pedagogical Potential of Augmented Reality Apps. International Journal of Engineering
Science Invention. Volume 3 Issue 10. Retrieved From:
https://www.researchgate.net/publication/267153854_The_Pedagogical_Potential_of_Augmented_Reality_Apps
Zhuravlov-Galchenko, A. (2018). Six Top Tools to Build Augmented Reality Mobile Apps. Infoq.com Retrieved From:
https://www.infoq.com/articles/augmented-reality-best-skds
Story of the Forest. Retrieved From: https://www.nationalmuseum.sg/our-exhibitions/exhibition-list/story-of-the-forest
Bone Hall. Smithsonian. Retrieved From: https://naturalhistory.si.edu/exhibits/bone-hall
Ancient Rome Augmented-Reality Tour by Night in Ancient Forum. Musment.com. Retrieved From:
https://www.musement.com/us/rome/ancient-rome-augmented-reality-tour-by-night-in-ancient-forum-10533/
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