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Akha5014 - Akhamet - Desert Pearls (5e)
Akha5014 - Akhamet - Desert Pearls (5e)
In eastern Akhamet, local markets flood with desert pearls. A merchant is gathering an
expedition to the depths of the desert that might make every one of its members rich. Or dead.
A 5th edition adventure with an Egyptian flair for characters levels 2-4
CONTENTS
Handout 1: Unquiet Slumber ......................... 14
Handout 1: Unquiet Slumber ......................... 14
Handout 2: Seeking Ghost .............................. 15
Desert Pearls .......................................................... 2 Handout 3: Djekete .......................................... 16
Adventure Background..................................... 2 Handout 4: The Locket .................................... 17
Pearls ................................................................ 2 Legal Notices ........................................................ 18
Introduction ........................................................ 3 Open Gaming License Version 1.0A .............. 18
1: In the smoke.................................................... 3
2: Kleoniti ............................................................ 3
3: Into the Desert ................................................ 4
Starving Jackals (Medium)............................... 4 DESERT PEARLS
Aftermath ......................................................... 4
This adventure assumes there are 5-6 PCs of
4: The Ghost ........................................................ 5
3rd or 4th level. Feel free to adjust the numbers to
Grey Bugs (Hard) ............................................. 5
suit your party.
Aftermath ......................................................... 5
Cover Art: Incinerated Mortality
5: Djeteke ............................................................. 6
Art: Blehc, Irene Campos, Quadrilinear
Barracks ............................................................ 6
Filter
Great Statue of Num ........................................ 6
Maps: JP Chapleau
Temple .............................................................. 6
Town Granaries ................................................ 6
6: Son of Sobek.................................................... 7
ADVENTURE
First Wave (Medium) ....................................... 7 BACKGROUND
Aftermath ......................................................... 7 Over the past few weeks, semi-precious
7: Fleeing Town .................................................. 7 stones called desert pearls. Similar to their
Angry Dogs (Easy)........................................... 8 seaborne sisters, they are easy to find, gathering
Mother and child (Easy) ................................... 8 in the desert and near settlements. The ease with
The lost man (Easy) .......................................... 8 which they can be worked into jewelry makes
The Priest (Easy) .............................................. 8 them highly prized.
The Soldiers (Deadly) ....................................... 8
Overnight, a market sprang and demand
The children (Setback) ...................................... 8
skyrocketed in Bastis. Priests and nobles pay
The behemoth (Deadly) ..................................... 8
good money for desert pearl jewelry. Master
Panic ................................................................. 8
jewelers sought to outdo each other.
8: Haven .............................................................. 9
Searching Around ............................................ 9 Pearls
Night Visitor .................................................... 9 The pearls are made of a material closely
Troubleshooting: Fighting Siwa (Hard) ......... 10 resembling ice that radiated no cold. Ranging in
9: A Plan ............................................................ 10 size from a few millimeters to golf-ball-sized,
Stop the Ethereals ........................................... 10 the pearls are lightweight and would be ideal
Abandon the city (Deadly) ............................. 10 for crafting jewelry. They are worth between 1-
10: Breaking Num ............................................ 11 20sp each.
At the feet of Num (Hard) .............................. 11
Think of them as ethereal eggs or catnip, the
Aftermath ....................................................... 11
act as beacons for ethereal and if taken to other
Conclusion ............................................................ 11
planes, sow the seeds of doom. When crushed
PCs stopped the Ethereal ................................ 11
they vanish, leaving nothing but Mists behind.
PCs fled or fought Siwa .................................. 11
Crushing or breaking a few has no effect, but
Kleoniti ........................................................... 11
breaking too many attracts ethereals like locusts
Epilogue ................................................................ 12
The End ................................................................. 12 to a ripe cornfield.
Stat Blocks ............................................................ 13
Ethereal Scarab ................................................. 13
Ethereal Marauder ........................................... 13
Drinking Hall
Temple
Barracks
7: FLEEING TOWN
These mini-encounters force the PCs to
make choices. The goal is to have them do what
they can, but the town is lost. At no point
should the PCs have a clear idea of the overall
situation or exactly where they are.
Try to keep the pressure on the PCs, not
giving them too long to think. Use of theater of
the mind for combat is encouraged.
If they want to stop for more than one
round, 1/3 PCs ethereal scarabs every round
until the PCs resume fleeing. Do not add these if
The gebite, Siwa, is a priest of Sobek. “You are not Maud! I do not know you, and
Who are you? I am Siwa, priest of He-who- it does not matter who I am. I am from another
waits-in-Ambush. plane of existence. You must listen to me. A scar
Why did you do it? It had to be done. The in reality was created and if not repaired or
weak had to be culled. Since they could not blocked quickly could destroy your world or
protect their goods, their destruction means this one. From here I can a giant goat-man
nothing. standing over the tear.”
Her voice cracks as if she was crying, but
Why should we not kill you right here?
only wisps of Mists roll down her cheeks. “If
Are you telling me Num himself cannot protect
you should meet my Maud… Tell her Sofie is
what is his? If his priests cannot protect his
safe, for now. Give her this.” As she does, she
offerings, what good are they?
presents a small locket.
Why don’t they come here? This is a place
Her body covers with a thousand tiny
blessed by Sobek. These creatures do not dare
scarab, not unlike the ones you fought
defy him. yesterday. She screams for a moment before
What are these things? I don’t know. vanishing leaving behind but a tiny spot of
Where do they come from? I don’t know. Mists that vanishes a moment later.
Did you know what would happen? No. I
was out to prove how useless the priests of
Num are. Did they protect you? No.
Read Aloud.
“Ma’am, it is Lady Sofie…” The slave said THE END
to the Abbess. The Abbess looked up with a
frown. “She… She is speaking again. She is
calling out to people.”
“And, this is nothing new… she has been
doing this since her adventure in the ruins.”
“But Mistress… this time those people… I,
well, I saw them! She gave them her locket
before they vanished.”
The color vanished from the jet black skin
of the Abbess. “She gave them her locket…” she
Town Granaries
Grand Statue of
Num
Drinking Hall
Temple
Barracks
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excludes Product Identity. (e) “Product Identity” means product and product Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by
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creatures characters; stories, storylines, plots, thematic elements, dialogue, Tyrants of Saggakar: Player’s Guide © 2015, First Ones
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