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Lesson Idea Name: Presentation on Sports Rules

Content Area Addressed: Physical Education


Grade Level(s): 10th Grade
Content Standard Addressed: Standard 2: The physically literate individual applies knowledge of concepts,
principles, strategies, and tactics related to movement and performance.

Technology Standard Addressed (ITSE student standard): ISTE-S 4a Students know and use deliberate design
process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.
Selected Technology Tool: Sway

URL(s) to support the lesson (if applicable): https://sway.office.com/jwCtYefxwYlUU0pf?ref=Link


https://spark.adobe.com
Bloom’s Taxonomy Level(s):
☒ Remembering ☒ Understanding ☒ Applying ☐ Analyzing ☐ Evaluating ☒ Creating

Levels of Technology Integration (LoTi Level):

☐ Level 1: Awareness ☐ Level 2: Exploration ☐ Level 3: Infusion ☒ Level 4: Integration


☐ Level 5: Expansion ☐ Level 6: Refinement

4Es of Technology Integration:


☒ Efficiency ☐ Effectiveness ☐ Enhancement ☒ Engagement

Universal Design for Learning (UDL): I will address the three different Universal Design for Learning principles
by letting students create a presentation on Microsoft Sway. This will allow students to physically interact
with instructional materials and technology while learning rules of sports. These three UDL principles will also
be addressed when students add audio to their presentations.
Lesson idea implementation: In about 10 minutes, students will be told what they are doing for the day and
ask any questions they may have. There will be a bucket filled with a variety of different sports listed on
pieces of paper. Each student will pull a piece of paper out of the bucket. They will focus on which ever sport
is written on that paper. Students will be given a tablet, or they can use their personal device. They will be
instructed to do some research on the sport and figure out five rules that they think are the most important
to know. After doing some research, they will take the next 20/25 minutes to create a Sway on Microsoft of
the five rules. They will also add audio to the text. The teacher will walk around and provide congruent
feedback to the students by giving them tips on how to improve their Sway. When the presentations are
finished, the teacher will conclude the lesson by playing each of them on the screen in front of the classroom.
Students will get different on ideas on how to use Sway when they see all the creative ways that their
classmates used it.
Reflective Practice: Using Microsoft Sway will impact students learning greatly because it will provide them
with another source to use in the future. They will also learn important rules of sports that may possibly be
played in a physical education classroom. Students may pick a sport that they are not familiar with, and that
will give them an opportunity to do some research to educate themselves on that. The goal of this lesson is to
encourage students to apply these skills for other projects they may be assigned. Sway is a website that will
be available to them after they leave school. To further this lesson, students could make a larger list of rules
that they think are important. Instead of only doing 5, they could write 10 or 15 rules. Another idea to further
this lesson would be to have students make a presentation on how to perform certain skills of a sport. A
technology tool that could also be used for this lesson is Adobe Spark. This online tool is easy for students to
create graphics, short videos, and single web page stories. This is a great tool for beginners.
ITEC_3300
ITEC_3300

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