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in: Battle Spells, Preparation

Spells EDIT COMMENTS (3) SHARE

Players can equip a Battle Spell before the start of a match. Mastering Battle Spells makes the player much

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stronger. Spells are something that the player can use as an additional ability for their hero in-game. A player can
select one battle spell while in the pre-game lobby. They can not be re-set or changed once the match has begun.

Available Battle Spells


A battle spell's availability is based on the player's level. As a player reaches new levels, they unlock new battle
spells, up to level 23.

Execute Cooldown: 90.0

Player Level: 1

Deals 200 (+20 per level) plus 10% of enemy's lost HP True Damage to the designated
enemy hero.

This damage ignores shield. If the target is slain by this skill, its cooldown will be
reduced by 40%.

Retribution Cooldown: 35

Player Level: 3

Deal 600 (+80*Hero Level) True Damage to a Jungle Monster or Enemy Minion.
Carrying a Jungling Item, decreases the damage taken from Jungle Monsters or Enemy
Minions by 50%.

Spell Retribution is required for purchasing Jungle equipment items now.


If Jungle equipment items was purchased, can Reduces the Exp gain from minions by 40% in
the first 5 minutes of the match.

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Inspire Cooldown: 60

Player Level: 5

Enhances the Hero's  Basic Attack for 5 seconds, increasing the Hero's Attack Speed
by 55% and ignoring 9 (+1 per level) Physical Defense for the next 8  Basic Attacks.

Sprint Cooldown: 100

Player Level: 7

Increases Hero Movement Speed by 40% for 8 seconds. Within the first 3 seconds, gain reduced
Time Controlled and Immunity to Slow Effects, after which the Movement Speed will decay.

Revitalize Cooldown: 100


Player Level: 9

Summons a healing spring which heals allies within the area 2.8% Max HP every 0.5 second for 5
seconds, for a total maximum heal of 28% Max HP. Additionally enhances the shields and heals allies
receive by 25%.

This effect is not stackable.

Aegis Cooldown: 90
Player Level: 11

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Shields the Hero for 800 (+50 per level) Shield and a nearby ally with the lowest HP, 70% of the
original shield value, or 360 (+25 per level) Shield.

Petrify Cooldown: 90
Player Level: 13

Deal 115 (+15 per level) Magic Damage and petrify surrounding enemies for 0.8 seconds.

Purify Cooldown: 90
Player Level: 15

Removes all negative effects and crowd control effects from Hero. Grants immunity to crowd
control effects and 30% increased movement speed for 1.2 seconds.

Exception: Suppression can neither be removed nor blocked by the immunity duration.

Flameshot Cooldown: 50
Player Level: 17

Fires a flaming shot in a designated direction knocking back enemies in the front or deal 160 to 640

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(+60% to +180% Magic Power) Magic Damage based on distance traveled, to the enemies hit and
slowing them by 60% for 0.5 seconds.

Flicker Cooldown: 120


Player Level: 19

Teleports the Hero for a certain distance to specified direction. Increases Physical Defense and Magic
Defense by 6 (+1 per level) for 1 second.

Arrival Cooldown: 75

Player Level: 21

Teleports to an allied turret (including destroyed turrets) or allied minion after chanting for 3 seconds.
Increases the movement speed by ??? decaying within 3 seconds. Additionally enhances the next
 Basic Attack to deal 110 (+10 per level) True Damage and slow the target by 45% for 1
second.

If chanting is interrupted, the cooldown will be reduced by 30 seconds.

Vengeance Cooldown: 75

Player Level: 23

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For the next 3 seconds, the Hero reduces the damage taken by 35%. Additionally deals 50 + 25% of
the damage recieved (pre-damage reduction) Magic Damage back to the attacker.

Old Battle Spells


List of Battle Spells that have been removed from the game.

Healing Spell Cooldown: 110s

Player Level: 9

Restores 14% of Hero max HP and 10% of Hero max Mana, and surrounding allied heroes for up to 12% of
their Max HP (depending on the number of nearby allied heroes) and 10% of their max Mana. Restores
additional 165 - 375 HP to most injured allied Heroes (including themselves).

Weaken Cooldown: 60s

Player Level: 17

Reduces the target hero's movement speed by 70% and physical attack and magic power by 50% for 3
seconds.

Track Cooldown: 100s

Player Level: 17

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Summons Harper to search for nearest enemy hero. Reduces revealed Hero movement speed by 70%,
Physical and Magical Attack by 50% for 3 seconds.

Iron Wall Cooldown: 60s

Player Level: 23

In 3s, physical and magic damage taken is reduced by 40%.

Interference Cooldown: 120s

Player Level: TBA

Disables the nearest turret, preventing it from dealing any damage for 3 seconds and additionally reduces
the turret defense by 5%.

Trivia
The ability, Vengeance is based on recoil move in Pokemon anime and games.
The Spell Track is also called as Scout.

Recent Changes to Spells


Patch Notes 1.5.32 [Expand]

Patch Notes 1.5.18 [Expand]

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Patch Notes 1.4.86 [Expand]

Patch Notes 1.4.70 [Expand]

Patch Notes 1.4.60 [Expand]

Patch Notes 1.4.50 [Expand]

Patch Notes 1.4.44 [Expand]

Patch Notes 1.4.36 [Expand]

Patch Notes 1.4.28 [Expand]

Patch Notes 1.4.20 [Expand]

Patch Notes 1.4.14 [Expand]

Categories: Battle Spells Preparation

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