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Zerir Hollyback: Nate Ruble Tieflin' (Zariel) Milestone
Zerir Hollyback: Nate Ruble Tieflin' (Zariel) Milestone
Zerir Hollyback: Nate Ruble Tieflin' (Zariel) Milestone
0 INSPIRATION
17 +0 30
STRENGTH I am always calm, no matter what the situation. I never raise
my voice or let my emotions control me.
+3 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
If I don't have a bounty on you, then I'm more than willing to
make friends.
17 PERSONALITY TRAITS
56
DEXTERITY Life is unfair and unforgiving, having people you can
+0 Dexterity depend on can made the difference between keeping
+0 ● +5
+0
Constitution
Intelligence
CURRENT HIT POINTS
your head above water or drowning.
IDEALS
11 +2 Wisdom
+3 Charisma I send most of the money I have
CONSTITUTION SAVING THROWS back to help support my sister
+2
TEMPORARY HIT POINTS BONDS
-1 ● +6
-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Ear to the Ground=========================
Nine Lives Stealer +8 2d6 + 5 Slashing You are in frequent contact with people in the segment of society that your chosen quarries move
through. These people might be associated with the criminal underworld, the rough-and-tumble folk of
8 ● +5 Insight (Wis) the streets, or members of high society. This connection comes in the form of a contact in any city you
visit, a person who provides information about the people and places of the local area.
+3 Intimidation (Cha) Battle axe +6 1d8 + 3 Slashing Darkvision=========================
Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in
WISDOM -1 Investigation (Int) dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't
Folding Chair +6 1d8 + 3 Bludgeoning discern color in darkness, only shades of gray.
+2
+2 Medicine (Wis) Legacy of Avernus=========================
You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Searing Smite spell once
-1 Nature (Int) as a 2nd-level spell. Once you reach 5th level, you can also cast the Branding Smite spell once as a
3rd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your
spellcasting ability for these spells.
● +5 Perception (Wis)
14 Fighting Spirit=========================
● +6 Performance (Cha) Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action
on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current
turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when
● +6 Persuasion (Cha) you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
CHARISMA
-1 You can use this feature three times. You regain all expended uses of it when you finish a long rest.
Religion (Int)
+3 +0 Sleight of Hand (Dex)
Second Wind=========================
You have a limited well of stamina that you can draw on to protect yourself from harm. On Your Turn,
you can use a Bonus Action to regain Hit Points equal to 1d10 + your Fighter level.
Once you use this feature, you must finish a short or Long Rest before you can use it again.
+0 Stealth (Dex)
16 +2 Survival (Wis)
Action Surge=========================
Starting at 2nd Level, you can push yourself beyond your normal limits for a moment. On Your Turn, you
can take one additional action on top of your regular action and a possible Bonus Action.
Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at
17th level, you can use it twice before a rest, but only once on the same turn.
SKILLS ATTACKS & SPELLCASTING
Hexblade's Curse=========================
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose
one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
24 5'9" 190lbs
Zerir Hollyback
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldritch Blast
Prestidigitation
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 1 1 7
EPAR
SPELL NAME
ED
PR
Charm Person
Hellish Rebuke
4
Shield
Wrathful Smite
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.