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Victory at Sea Reference Sheet
Victory at Sea Reference Sheet
Attack Phase
1. Illumination: (Night Only) Star Shells are fired by Secondary Guns (-1 Attack Die) and Spotlights are indicated.
2. Range Checks: Players check ranges as needed before allocating fire. (House Rule)
3. Anti-Aircraft: Anti-Aircraft batteries declare and resolve fire. (Fire may be split and dogfights may not be engaged.)
4. Gunnery & Air: Each side alternates firing a ship’s guns and/or depth charges or elects to resolve its air attacks.
A. Spotting: Ships make a Command Check against a value of 8 to spot. Radar spots on a 3+ on one die.
B. Hit Resolution: Resolve firing and damage for the selected ship. (Secondary Guns may split Attack Dice.)
5. Torpedo: Torpedo attack resolution. (Only the Night, Bad Weather, Beam Aspect, and Evasive Action Modifiers apply.)
A. Spotting: Ships make a Command Check against a value of 8 to spot. Radar spots at a 3+ on one die.
B. Hit Resolution: Both sides place all Torpedo Markers Bow or Beam and then resolve Attacks. (Phase 5 is a House Rule)