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TES Call To Arms Core Errata v1.0 Proof 3.0
TES Call To Arms Core Errata v1.0 Proof 3.0
ERRATA
The following errata corrects printed errors found box set. Errors will be listed with its page number,
within The Elder Scrolls: Call to Arms Core Rules then changes will be presented in red.
RULEBOOK
CHAPTER 1: INTRODUCTION Page 8 – Skill Dice Results (Failure, Description)
E R R ATA v 1 . 0 1
Page 9 – The Rule of Three When attacking with a Melee Weapon, roll to attack as
normal but note that the target is hit automatically.
Add:
The Rule of Three also extends to all Armor Rating rolls. Page 26 – Command (1st paragraph, 2nd sentence)
Replace:
CHAPTER 3: THE ACTIONS At a cost of one Action, the model chooses one of the
Page 20 – Range (1st paragraph) three Commands detailed below.
Remove: With:
Ranged Weapons usually list two ranges on their card: At a cost of one Action, the model chooses one of the
short and long (denoted as an arrow and a dashed- three Commands; Hold, Rally and With Me – detailed
line arrow respectively). below.
Page 21 – Cover (1st paragraph, 1st sentence) Page 26 – Command (2nd Bullet Point)
Replace: Replace:
If Line of Sight is Obscured by intervening terrain and ❖ Faction Heroes may only target friendly Followers.
models, the target gains to its Armor Rating when
With:
hit by a Ranged Attack.
❖ Faction Heroes (p.93) may only target friendly
With:
Followers with the same faction icon as the
If Line of Sight is Obscured by intervening terrain or Champion’s primary faction.
models, the target gains to its Armor Rating when
hit by a Ranged Attack. Page 27 – Hide (3rd paragraph)
Replace:
Page 24 – Fighting Over a Barrier (3rd Bullet Point)
Hidden models cannot control Objectives, and do not
Replace:
block Line of Sight.
❖ Both models can draw Line of Sight over the
With:
barrier.
Hidden models cannot control Objectives, and do not
With:
Block or Obscure Line of Sight.
❖ The barrier does not Block Line of Sight between
the models. Page 27 – Detecting Hidden Models (1st paragraph)
Replace:
Page 24 – Attacking Incapacitated Models (2nd
Sentence) While a model is Hidden, enemy models may not
target it, nor may they move into contact with it,
Replace:
unless they first roll to Detect it – only Hidden
Roll to attack as normal but note that the target is hit models within Clear or Obscured Line of Sight can be
automatically. Detected by an enemy model.. This is an Intelligence
Attribute Test.
With:
E R R ATA v 1 . 0 3
CHAPTER 6: MORALE CHAPTER 8: SPELLS
Page 40 – Flee (last paragraph, 2nd sentence) Page 43 – Spells (after 1st paragraph, before Magicka)
Replace: Add:
A model with a Shaken Token cannot take further Unless otherwise stated on a Spell card, all Spells
Morale Checks for any reason – however, effects that have the Enchanted Keyword (p.74) and the Magic
cause the model to Flee without a check (such as the Damage Type (p.79) in addition to any other effects on
Fear Spell) still apply. the card.
With:
Page 43 – Spell Cards (flames spell card)
A model with a Shaken Token cannot take further
On the diagram for the Flames Spell Card, switch the
Morale Checks for any reason. Effects that cause the
locations of the boxes with numbers 8 and 9.
model to Flee without a check (such as the Fear Spell)
still apply, though a model can never be assigned
Page 45 – Targeting Types (after ranged attack)
more than one Shaken Token.
Add:
Page 41 – Incapacitated (5th Bullet Point) If a model can perform the Shout Action, it will be
listed on its Character Card.
Remove:
With:
❖ * Cannot pay upkeep to maintain spell effects.
Upon becoming incapacitated any Active Spells If a model can perform the Shouts, it will have the
cease to be active – see p.49. Dragon Shouts Keyword listed on its Character Card.
Add:
Adversaries have two activations, just like any Page 66 – Aggressive Models (1st Bullet Point, last
other model. sentence)
With: Replace:
When an Adversary Activates it can perform two The Adversary will then attempt to perform the
Actions, just like any other model. These will be in the A Attack Action on a new target.
form of a Response, which is made up of two Actions.
With:
Page 63 – Preferred Attack is a Spell or Other The Adversary will then attempt to perform the
Special Ability that Does Not Require a Target A Attack Response on a new target.
(1st Bullet Point, last sentence)
Page 66 – Aggressive Objective flowchart
Replace:
Replace:
If not possible it will instead Fall Back as its second
Action (ignore part 2 of the Fall Back Action). USE A ATTACK Action
With: With:
If not possible it will instead perform the Fall Back Use A ATTACK Response
Response (ignore part 2 of the Fall Back Response).
Page 67 – D Defend (1st sentence)
Page 65 – Cautious Objective flowchart
Replace:
Replace:
This Action requires that the Adversary actively
USE A ATTACK Action defends the ‘Special Target’.
With: With:
Use A ATTACK Response This Response requires that the Adversary actively
defends the ‘Special Target’.
Page 66 – Aggressive Models (1st Bullet Point,
1st sentence) Page 67 – D Defend (3rd sentence)
Replace: Replace:
If there is an enemy model within 3” of the target, that When a D is rolled as an Action for an Adversary, the
model becomes the new target and the Adversary Target Priority changes from that on the Adversary
will instead attempt to perform the A Attack Action Reference Card to the Target Priority below.
above.
With:
With:
E R R ATA v 1 . 0 5
When a D is rolled as a Response for an Adversary, F Fall Back Action, they ignore the Target Priority list
the Target Priority changes from that on the Adversary on the Adversary Reference Card.
Reference Card to the Target Priority below.
With:
Page 67 – Defend flowchart This Response indicates that the Adversary favors
self preservation at this moment or is moving to get a
Replace:
better vantage to attack later. When performing the
A ATTACK Action F Fall Back Response, they ignore the Target Priority
list on the Adversary Reference Card.
With:
Replace:
Page 67 – Both Cautious and Aggressive Models
(2nd Bullet Point) Note: Sometimes Adversaries will be directed to take
the F Fall Back Action, but only do the first part of the
Replace:
Action, usually because it has taken part of another
❖ Perform the A Attack Action p.62, using the new different Action first.
target enemy model as the target of the Action,
With:
ignoring the usual Target Priority.
Note: Sometimes Adversaries will be directed to take
With:
the F Fall Back Response, but only perform the first
❖ Perform the A Attack Response (p.62), using part of the Response, usually because it has taken
the new target enemy model as the target of the part of another different Response first.
Response, ignoring the usual Target Priority.
Page 68 – Looping Actions and Unforeseen
Page 67 – Both Cautious and Aggressive Models Circumstances (1st Bullet Point)
(3rd Bullet Point)
Replace:
Replace:
❖ Default to the M Move Action.
❖ If the Special Target is 5 above, perform the
With:
A Attack Action as normal.
❖ Default to the M Move Response.
With:
Replace: Replace:
Add:
Page 82 – Perks (Skullcrusher)
MAGIC
Replace:
The Magic damage type suffers no extra effects to
models receiving Magic damage, as usually magical All of this model’s melee attacks with Warhammers
attacks will also confer one of the 3 elemental gain the Punishing 1 keyword (or increase the
damage types (Fire, Frost or Shock). The Magic Punishing value by 1 point if the attack already has
Damage type is unique in that magical attacks can the Punishing rule, to a maximum of Punishing 3)
be both the Magic Damage Type and one additional
With:
Damage Type.
All of this model’s melee attacks with Warhammers
All Spells automatically gain the Magic Damage type
gain the Punishing (1) keyword (or increase the
in addition to any other Damage types listed on its
Punishing value by 1 point if the attack already has
card.
the Punishing rule, to a maximum of Punishing (3))
With:
E R R ATA v 1 . 0 7
All of this model’s Attacks with Destruction Spells that CHAPTER 13:
cause Shock Damage gain the Punishing (1) keyword RACES OF TAMRIEL
(or increase the Punishing value by 1 point if the
Page 88 – Breton (1st Bullet Point)
attack already has the Punishing rule, to a maximum
of Punishing (3)) Remove:
Add to any attack made by this model with an Page 98 – Quest Icons (Settlement)
equipped weapon that has an Enchantment causing
Replace with
Shock Damage.
Replace with
With:
QUESTS
SETTING FORTH Page 4 – Placing Objectives (Strategic)
E R R ATA v 1 . 0 9
Page 4 – Placing Objectives (Master Chest, Page 8 – Civilians (last sentence)
2nd sentence)
Replace:
Replace:
On a , lose 1 VP.
After a successful Search Action with a Master Chest
With:
Token the player earns 2 VP and receives one Master
Treasure Card. On a , lose 1 VP unless removing the Civilian
Token was a requirement to complete a Scenario,
With:
Quest or Oath.
After a successful Search Action with a Master Chest
Token the player earns 2 VP – unless a different
BATTLE MODE SCENARIOS
amount is stated in a scenario’s Victory Conditions,
then receives one Master Treasure Card. Page 12 – This Land is Ours (Special Rules,
1st sentence)
Page 4 – Special Objectives (after last sentence)
Replace:
Add:
This Scenario uses the Adversaries and Treasure
Alternatively, if the scenario is using Objectives in Special Rules.
addition to a Special Objective use a Special Token.
With:
Page 6 – Quests (after last paragraph) This Scenario uses the Adversaries, Spawn and
Treasure Special Rules.
Add:
only use 1 Action during the first Round of the game. 100-250 12 VP
251+ 16 VP
E R R ATA v 1 . 0 11
Page 32 – The Standing Stone (Special Rules, Page 38 – Master of the Sanctum (Special Rules,
1st sentence) 1st sentence)
Replace: Replace:
This Scenario uses the Special Objective, This Scenario uses the Adversaries, Special
Adversaries and Treasure Special Rules. Objective and Treasure Special Rules.
With: With:
This Scenario uses the Special Objective, This Scenario uses the Adversaries, Spawn, Special
Adversaries, Spawn and Treasure Special Rules. Objective and Treasure Special Rules.
Replace: Replace:
This Scenario uses the Adversaries, Objectives and Studded Leather Armor
Treasure Special Rules.
With:
With:
Leather Armor
This Scenario uses the Adversaries, Objectives,
Spawn and Treasure Special Rules. Replace:
With:
Replace:
With:
CARDS
All Block Skill Icons should be against Strength, The Dragonborn’s Alchemy Skill Icon should be
not Endurance. against Wisdom, not Intelligence. It should also
use the Alchemy Icon as shown on p.10 of the
Ralof’s Sneak Skill Icon should be against Agility,
Core Rulebook.
not Endurance.
Staff of Flames should have Enchanted Keyword.
The Dragonborn’s Enchanting Skill Icon should be
against Wisdom, not Intelligence. Beast Faction Reference Card has incorrect Icon.
Correct Icon is as in the Core Rulebook.
E R R ATA v 1 . 0 13