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Pregenerated Characters

The following six characters are presented for Players to customize and make their own. They are each assigned a specialty reflecting the
distribution of certain Traits, Passions, and Skills. Players are encouraged to come up with a name and coat of arms. The knights may be men
or women; the proper term of address is Sir or Dame, respectively.
Each knight has a 14-year-old squire with a Squire Skill of 15.

The Adventuring Knight


SIZ/KD: 12 DEX: 12 Passions Weapon Skills
STR: 12 CON/MW: 15 Honor 15 Charge 15
APP: 12 Homage 15 Sword 15
Weapon Damage: 4D6 Love (Family) 15 Spear 15
Brawling Damage: 4 Loyalty Hafted 12
Hit Points: 27 Unconscious: 7 (Companions) 15 Two-Handed Hafted 6
Movement Rate: 17 Devotion 5 Brawling 10
Armor: 12 points + shield Station 10
Hospitality 10 Equipment
Traits Weapons: Arming Sword (Weapon Dam-
Chaste 13/Lustful 7 Skills age; Parry +3); 2 Spears (Weapon Damage
Energetic 14/Lazy 6 Awareness 8 Intrigue 7 [+1D6 if wielded two-handed]; Parry +2 if
Forgiving 13/Vengeful 7 Battle 5 Literacy 0 wielded with two hands); Dagger (Brawling
Generous 10/Selfish 10 Compose 5 Orate 7 Damage +2D6; Parry 0)
Honest 10/Deceitful 10 Courtesy 10 Play (Instrument) 6
Just 10/Arbitrary 10 Dancing 6 Recognize 5 Armor: Coat of plates (6); Aketon (2); Great
Merciful 13/Cruel 7 Falconry 5 Religion 5 helm* (4); Heater shield (6)
Modest 13/Proud 7 First Aid 6 Sing 5 *The great helm imposes a –5 Awareness penalty
Prudent 10/Reckless 10 Flirting 7 Stewardship 5 with the visor closed; with the visor up, halve
the helm’s Armor Protection value and reduce
Spiritual 13/Worldly 7 Folk Lore 7 Awareness penalty to –2. The great helm may be
Temperate 15/Indulgent 5 Gaming 5 removed to expose the cervelliere, a metal cap
Trusting 10/Suspicious 10 Horsemanship 15 with its own Armor Protection value of 1 and no
Awareness penalties.
Valorous 16/Cowardly 4 Hunting 5

The Champion Knight


SIZ/KD: 15 DEX: 14 Passions Weapon Skills
STR: 12 CON/MW: 13 Honor 15 Charge 15
APP: 9 Homage 15 Sword 15
Weapon Damage: 5D6 Brawling Damage: 5 Love (Family) 10 Spear 15
Hit Points: 28 Unconscious: 7 Loyalty Hafted 10
Movement Rate: 18 (Companions) 10 Two-Handed Hafted 7
Armor: 12 points + shield Devotion 5 Brawling 10
Station 15
Traits Hospitality 15 Equipment
Chaste 13/Lustful 7 Weapons: Arming Sword (Weapon Dam-
Energetic 16/Lazy 4 Skills age; Parry +3); 2 Spears (Weapon Damage
Forgiving 13/Vengeful 7 Awareness 5 Hunting 5 [+1D6 if wielded two-handed]; Parry +2 if
Generous 10/Selfish 10 Battle 10 Intrigue 4 wielded with two hands); Dagger (Brawling
Honest 10/Deceitful 10 Compose 5 Literacy 0 Damage +2D6; Parry 0)
Just 15/Arbitrary 5 Courtesy 10 Orate 4
Merciful 13/Cruel 7 Dancing 7 Play (Instrument) 7 Armor: Coat of plates (6); Aketon (2); Great
Modest 13/Proud 7 Falconry 5 Recognize 5 helm* (4); Heater shield (6)
Prudent 10/Reckless 10 First Aid 7 Religion 5 *The great helm imposes a –5 Awareness penalty
Spiritual 13/Worldly 7 Flirting 7 Sing 5 with the visor closed; with the visor up, halve
the helm’s Armor Protection value and reduce
Temperate 15/Indulgent 5 Folk Lore 4 Stewardship 5 Awareness penalty to –2. The great helm may
Trusting 10/Suspicious 10 Gaming 5 be removed to expose
Valorous 15/Cowardly 5 Horsemanship 15 the cervelliere, a metal cap
with its own Armor Protection value of 1 and no
Awareness penalties.
The Courtier Knight
SIZ/KD: 12 DEX: 11 Passions: Weapon Skills
STR: 12 CON/MW: 14 Honor 15 Charge 12
APP: 14 Homage 15 Sword 15
Weapon Damage: 5D6 Brawling Damage: 5 Love (Family) 10 Spear 10
Hit Points: 26 Unconscious: 7 Loyalty Hafted 6
Movement Rate: 17 (Companions) 10 Two-Handed Hafted 6
Armor: 12 points + shield Devotion 5 Brawling 10
Station 15
Traits Hospitality 15 Equipment
Chaste 13/Lustful 7 Weapons: Arming Sword (Weapon Dam-
Energetic 10/Lazy 10 Skills age; Parry +3); 2 Spears (Weapon Damage
Forgiving 13/Vengeful 7 Awareness 5 Horsemanship 10 [+1D6 if wielded two-handed]; Parry +2 if
Generous 10/Selfish 10 Battle 5 Hunting 5 wielded with two hands); Dagger (Brawling
Honest 8/Deceitful 12 Compose 8 Intrigue 10 Damage +2D6; Parry 0)
Just 10/Arbitrary 10 Courtesy 15 Literacy 0
Merciful 13/Cruel 7 Dancing 9 Orate 13 Armor: Coat of plates (6); Aketon (2); Great
Modest 13/Proud 7 Falconry 5 Play (Instrument) 9 helm* (4); Heater shield (6)
Prudent 14/Reckless 6 First Aid 6 Recognize 10 *The great helm imposes a –5 Awareness penalty
Spiritual 13/Worldly 7 Flirting 9 Religion 5 with the visor closed; with the visor up, halve
Sing 5 the helm’s Armor Protection value and reduce
Temperate 13/Indulgent 7 Folk Lore 9 Awareness penalty to –2. The great helm may be
Trusting 4/Suspicious 16 Gaming 5 Stewardship 5 removed to expose the cervelliere, a metal cap
Valorous 15/Cowardly 5 with its own Armor Protection value of 1 and no
Awareness penalties.

The Hardy Knight


SIZ/KD: 15 DEX: 12 Passions Weapon Skills
STR: 13 CON/MW: 15 Honor 15 Charge 15
APP: 8 Homage 15 Sword 15
Weapon Damage: 5D6 Brawling Damage: 5 Love (Family) 15 Spear 15
Hit Points: 30 Unconscious: 8 Loyalty Hafted 15
Movement Rate: 18 (Companions) 15 Two-Handed Hafted 6
Armor: 12 points + shield Devotion 5 Brawling 12
Station 10
Traits Hospitality 10 Equipment
Chaste 13/Lustful 7 Weapons: Arming Sword (Weapon
Energetic 13/Lazy 7 Skills Damage; Parry +3); Great Mace (Weapon
Forgiving 13/Vengeful 7 Awareness 5 Hunting 5 Damage +1D6 [+2D6 vs. Mail armor];
Generous 10/Selfish 10 Battle 5 Intrigue 3 Parry +2); 1 Spear (Weapon Damage [+1D6
Honest 10/Deceitful 10 Compose 5 Literacy 0 if wielded two-handed]; Parry +2 if wielded
Just 10/Arbitrary 10 Courtesy 6 Orate 3 with two hands); Dagger (Brawling Damage
Merciful 13/Cruel 7 Dancing 6 Play (Instrument) 6 +2D6; Parry 0)
Modest 13/Proud 7 Falconry 5 Recognize 5
Prudent 7/Reckless 13 First Aid 6 Religion 5 Armor: Coat of plates (6); Aketon (2); Great
Spiritual 13/Worldly 7 Flirting 3 Sing 5 helm* (4); Heater shield (6)
Temperate 13/Indulgent 7 Folk Lore 3 Stewardship 5 *The great helm imposes a –5 Awareness penalty
Trusting 10/Suspicious 10 Gaming 5 with the visor closed; with the visor up, halve
Horsemanship 15 the helm’s Armor Protection value and reduce
Valorous 16/Cowardly 4 Awareness penalty to –2. The great helm may be
removed to expose the cervelliere, a metal cap
with its own Armor Protection value of 1 and no
Awareness penalties.
The Hunter Knight
SIZ/KD: 12 DEX: 15 Passions Weapon Skills
STR: 12 CON/MW: 16 Honor 15 Charge 10
APP: 8 Homage 15 Sword 10
Weapon Damage: 4D6 Love (Family) 15 Spear 15
Brawling Damage: 4 Loyalty Hafted 10
Hit Points: 28 Unconscious: 7 (Companions) 10 Two-Handed Hafted 10
Movement Rate: 19 Devotion 5 Brawling 10
Armor: 12 points + shield Station 10 Bow 13
Hospitality 15
Traits Equipment
Chaste 13/Lustful 7 Skills Weapons: Arming Sword (Weapon Damage;
Energetic 16/Lazy 4 Awareness 8 Intrigue 3 Parry +3); 2 Spears (Weapon Damage [+1D6
Forgiving 13/Vengeful 7 Battle 5 Literacy 0 if wielded two-handed]; Parry +2 if wielded
Generous 10/Selfish 10 Compose 5 Orate 3 with two hands); Dagger (Brawling Damage
Honest 10/Deceitful 10 Courtesy 6 Play (Instrument) 8 +2D6; Parry 0); Bow (Weapon Damage
Just 10/Arbitrary 10 Dancing 8 Recognize 5 –1D6; Rate of Discharge 1 arrow/round)
Merciful 13/Cruel 7 Falconry 8 Religion 5
Modest 13/Proud 7 First Aid 10 Sing 5 Armor: Coat of plates (6); Aketon (2); Great
Prudent 16/Reckless 4 Flirting 3 Stewardship 5 helm* (4); Heater shield (6)
Spiritual 13/Worldly 7 Folk Lore 3 *The great helm imposes a –5 Awareness penalty
Temperate 13/Indulgent 7 Gaming 5 with the visor closed; with the visor up, halve
the helm’s Armor Protection value and reduce
Trusting 10/Suspicious 10 Horsemanship 15 Awareness penalty to –2. The great helm may be
Valorous 15/Cowardly 5 Hunting 15 removed to expose the cervelliere, a metal cap
with its own Armor Protection value of 1 and no
Awareness penalties.

The Religious Knight


SIZ/KD: 12 DEX: 12 Passions Weapon Skills
STR: 12 CON/MW: 15 Honor 15 Charge 12
APP: 12 Homage 15 Sword 12
Weapon Damage: 4D6 Love (Family) 10 Spear 12
Brawling Damage: 4 Loyalty Hafted 10
Hit Points: 27 Unconscious: 7 (Companions) 10 Two-Handed Hafted 6
Movement Rate: 17 Devotion 15 Brawling 10
Armor: 12 points + shield Station 10
Hospitality 15 Equipment
Traits Weapons: Arming Sword (Weapon Dam-
Chaste 15/Lustful 5 Skills age; Parry +3); 2 Spears (Weapon Damage
Energetic 10/Lazy 10 Awareness 5 Intrigue 7 [+1D6 if wielded two-handed]; Parry +2 if
Forgiving 13/Vengeful 7 Battle 5 Literacy 0 wielded with two hands); Dagger (Brawling
Generous 10/Selfish 10 Compose 5 Orate 7 Damage +2D6; Parry 0)
Honest 10/Deceitful 10 Courtesy 10 Play (Instrument) 6
Just 10/Arbitrary 10 Dancing 6 Recognize 5 Armor: Coat of plates (6); Aketon (2); Great
Merciful 13/Cruel 7 Falconry 5 Religion 12 helm* (4); Heater shield (6)
Modest 15/Proud 5 First Aid 10 Sing 8 *The great helm imposes a –5 Awareness penalty
Prudent 10/Reckless 10 Flirting 7 Stewardship 5 with the visor closed; with the visor up, halve
the helm’s Armor Protection value and reduce
Spiritual 16/Worldly 4 Folk Lore 10 Awareness penalty to –2. The great helm may be
Temperate 15/Indulgent 5 Gaming 5 removed to expose the cervelliere, a metal cap
Trusting 10/Suspicious 10 Horsemanship 12 with its own Armor Protection value of 1 and no
Awareness penalties.
Valorous 15/Cowardly 5 Hunting 5

Horses
Each knight has one large charger, two rouncys, and one sumpter.

Large Charger Rouncy Sumpter


SIZ/KD: 43 DEX: 13 SIZ/KD: 36 DEX: 12 SIZ/KD: 30 DEX: 12
STR: 35 CON/MW: 15 STR: 32 CON/MW: 18 STR: 35 CON/MW: 16
Damage: 7D6 (charge); 4D6 (normal) Damage: 3D6 (normal) Damage: 3D6 (normal)
Hit Points: 58 Unconscious: 15 Hit Points: 56 Unconscious: 14 Hit Points: 48 Unconscious: 12
Movement Rate: 17 Armor: 6 Movement Rate: 16 Armor: 4 Movement Rate: 14 Armor: 3

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