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Platform-Mediated Business Model: Instructor: Anita Kerai Section: G & H Module 2 (III)
Platform-Mediated Business Model: Instructor: Anita Kerai Section: G & H Module 2 (III)
Business Model
Instructor: Anita Kerai
Section: G & H
Module 2(III)
Pipeline to platform-mediated business
(Van Alstyle, Parker, & Choudary,2016)
The rise of digital economy is forcing the industry players to move away from
value-chain (pipeline approach) to ecosystem ( platform approach) to reap the
benefit to enhanced connectivity powered by internet, enhanced data gathering
and computation capacity powered by smartphone , apps, cloud etc.
• Challengers with platform approach usually focuses on two-side between ( Renter and Home owner):
Success depends on customer’s WTP for network effect
• The challengers with platform doesn’t focus on providing the rooms and services but it will primarily
manage the interaction between Renter (~ guests) and house-owners, thus two-sides of market
House-owners
Renters Market Hospitality Industry
(Rooms)
Two-sides of market Renter and Home owner
( From Airbnb’s point of
view)
Platform
Pipeline approach: Hospitality Industry
Rooms
Leisure
Low range of service
Pipeline approach: Personal Computer
Industry (before1980s)
End
Personal Computer
users
OS
Software - Hardware
+
Micro processor Applications,
System
General Purpose Graphic Cards
software
The PC industry evolved as a platform-based business after IBM’s push for Wintel(Window
+Intel) standard and technical compatibility, that resulted in competition and
collaboration among different industry players.
• Core of the PC market is Operating system ( Key Players: Microsoft, Mac OS,
Unix)
• IBM’s AIX, Sun Microsystem’s Solaris operating system failed to gain
prominence
• Micro-processor market is dominated by Intel and AMD
• Graphic Cards: NVIDIA, AMD
• Software: IBM, SAP, Oracle etc.
• Hardware (Assembly): Dell, HP, Compaq, Sony, Apple etc.
Platform approach: Personal
Computer Industry
OS
+
System
software
Platform approach: Personal Computer
Industry
General purpose Software:
Individuals Word, Excel
Enterprises: Utility Software: antivirus
Large SMEs,
Educational Specialized Software: ERP
institutes
Software Developers
End users
OS + System software
Platform
Platform-Mediated Network
Network Components:
• Hardware,
• Software
User 1 User 2 • Service
Rules:
• Standard: Technical compatibility
• Protocols: Authentication process
Platform • Policies: Copyright content
1. Components • Contracts: Rights & responsibilities
2. Rules
3. Architecture
Architecture
Markets and Platforms
Market Personal Computer Industry
( OS driven)
Two-sides of Rider and Driver Rider and Driver Rider and Driver
market for a
given platform
Industry player with pipeline approach will own the assets and internalize all/ most of the activities such as owning cabs,
taking booking, actual transport and payment whereas industry player with platform approach will have asset-light business model.
Markets and Platforms
Market Web Search Engine
More More
Users Contributors
More Improves
Applications Performance
Attracts
Application
Developers
Cross -side
User 1 Developer 1
p1
User n Developer n
p0 s
Same-side
Platform
Where
po- user’s WTP for OS
p1-user’s WTP for app
S- subsidy for platform participation
Winner-Take-All(WTA) market
- If one platform captures substantial market share ( both side of market), leaving very little market
share for other competitor platforms.
High Multi-homing cost Gamers / Software Rider/ Drivers will affiliate Renter/ Home owner will
(e.g. Upfront cost, developers will affiliate (mono-homing) with one affiliate (mono-homing)
ongoing cost, re-training (mono-homing) with platform ( Uber or Ola if with one platform ( Airbnb
cost, termination cost)- one platform (Xbox or they face high multiple or Homestay or Flipkey they
Reduces customer’s WTP PS or GameCube) when homing cost face high multiple homing
to change platform they face high multiple cost
affiliation/ maintain homing cost
multiple affiliation
Platform differentiation- Gamer/ Software Rider/ Driver need is met by Renter/Home owners need
Increases customers developers need is met one platform is met by one platform
willingness to pay for a by one platform
particular platform
Winner-take-all(WTA)/ Winner-take-most market
If one platform captures substantial market share ( both side of market), leaving very little market share
for other competitor platforms.
How to Protect
How to Build a How to Grow your How to Sustain
your platform
platform customer base your platform
from competitors
Eisenmann, Parker, & Van Alstyne (2006). Strategies for two-sided market. Harvard Business Review,92-101