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Carica e Anteprima dei campioni (Files .WAV & .

AIF)

Cose da sapere:
Il PC3K supporta il caricamento di file campioni .WAV e .AIF. È possibile caricare sia file mono che file
stereo, a 8 o 16 bit, con frequenze di campionamento fino a un massimo di 96 kHz. Una volta caricati i
campioni nella memoria flash user del PC3K, questi rimangono nella memoria PC3K anche quando
l'alimentazione è spenta, fino a quando non vengono eliminati manualmente. Inoltre, una volta caricati i
campioni nella memoria flash utente del PC3K, non si verifica alcun tempo di attesa per il caricamento
dei campioni utente all'accensione del PC3K.

Il caricamento iniziale dei campioni non è diverso dal caricamento dei file .PCK / .PC3 / .PLE. Possono
essere caricati tramite chiavetta USB (unità flash) o tramite la connessione di unità temporanea direct-
USBDrv (PC). However since the direct-USBDrv drive is limited to 1.6MB, using a thumb drive is the
better approach in most cases where audio is involved due to typically larger file sizes. The walk through
below will demonstrate the load process using a thumb drive.

(Interested in learning how to load content with the direct-USBDrv connection? see "Loading User Data
via USB - an Overview".)
It is important to note that raw samples are just that, raw "ingredients". Even after loading, they have not
yet been "cooked" into any useable "recipe" yet (aka Program and Keymap). As such upon loading any
raw samples, do not expect to find these samples magically appearing in Program mode. After loading
you will need to first build a Keymap and Program using the loaded samples. After which, the Program
(recipe) employing these new samples will become available as an ID selection in Program mode for
normal use (details on one fast, easy method for doing this further below).

Loading:
1.Using your computer, copy the desired .WAV/.AIF files to a compatible USB thumb drive.
2.Once copied, insert the thumb drive into the PC3K's back panel USB "Storage" port.
3.Press the front panel STORAGE mode button, you will see:

4.Premere [LOAD]:
5.Next you will see listed (alphabetically) any files previously saved to the drive. If needed, use the data wheel to scroll and highlight the
file to be loaded. Then press [Ok]. Our example file here is named "SAMPLE.WAV":

6.Using the data wheel, scroll to select the numeric bank you wish to load the file's contents into. Here we are selecting "1025...1152",
the first region of user slots. Once your selection is made, press [Fill]. Using Fill means existing user-data will not be overwritten.

(Note: there are several Load Methods available, please see your manual for complete details on the different choices).

7.A message will appear on screen indicating the file is "Loading...". Note: samples load slowly, please be patient. Once done, you will
see a confirmation message "Objects loaded". You will then be brought back to the main Storage Mode screen.

Fatto. The sample(s) you loaded are now in sample flash memory and ready for use (see below).
Anteprima:
As mentioned, to make use of any loaded raw samples, a Program and Keymap must be constructed first. This can be done
by one of two methods:

Manual Keymap construction (see your owner's manual page 14-7 for details).
This method is ideally suited for more advanced users and intricate mapping applications.-OR-
You can use the handy PREVIEW tool. 
This method is ideal for those with simpler needs wanting fast results.
PREVIEW automatically makes a new 'generic' Program (and Keymap) for you, using any single sample. This method
provides a quick way to begin making a new program which can be then, of course, be edited further if desired.

Here is how it works:

1.Premere il tasto modalità MASTER, verrà visualizzata la finestra seguente:

2.Usando i pulsanti left/right [MORE], localizzare e premere [PRVIEW]:

3.On the following screen you will see a numeric list of ALL samples in memory (both ROM and User). Scroll (and or type) through the
list and select the desired sample and press [OK ]. Continuing with our example from above, here we have selected #1025 SAMPLE:
4.Select the Program bank where you wish this Program to be saved. Staying with our example, we are again going to use the first User
Bank area "1025...1152". This will create the Program in the first empty User Program slot:

Si vedrà una breve conferma su schermo che il Program è stato creato.

5.Premere due volte EXIT per tornare in modalità Program. Il nuovo Program sarà immediatamente disponibile e denominato usando lo
stesso nome dato al file sample non elaborato.

Nota: By default, the sample will be initially stretched across the entire keyboard with C4 as the sample root (i.e. original
sample pitch). See your owner's manual for details on further Program editing.

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