Lore (DTF) - White Wolf - FANDOM Powered by Wikia

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 6

Lore (DTF) | White Wolf | FANDOM powered by Wikia 09.09.

2017, 23:55

12,578
White Wolf PAGES
ADD NEW PAGE

Wiki GAMES
PORTALS GLOSSARY TIMELINES EXPLORE

in: Demon: The Fallen glossary

L ORE (DTF) EDIT SHARE

Lores are the supernatural abilities possessed by demons in Demon: The Fallen. Lores are the remnants of the divine
abilities that demons possessed as Elohim. A Celestial House's Lore is nothing less than the collected secrets of the
universe, evocations that encompass the foundations of reality and govern the forces that keep it in motion. Prior to the
Fall, each House had its own specific sets of Lore that reflected its duties within the angelic hierarchy. These evocations
were considered the heart of each House, and they were guarded jealously as a matter of pragmatism, and many among
the Fallen exchanged bits of their Lore with one another to gain whatever advantage they could against their more
hidebound foes.

Characters are assumed to have mastered the Lore of their parent House, but much of it lies buried deep in the
subconscious of their hosts and must be recovered laboriously. As a host body becomes more and more conditioned to a
demon's control and is capable of channeling increasing amounts of celestial energy, one of the Fallen is able to regain
more of its former power.[1] Like all abilities in WW games, Lores are rated on a scale of 1 to 5. As a rule, the fourth- and
fifth-dot Lores require expending at least one point of Faith to function.

Lores are divided into three groups: Common Lores, which are accessible by all demons; House Lores, which is usually
only accessible by members of the appropriate House; and Earthbound Lores, which is usually only available to
Earthbound.

Lores usually have a low-Torment and a high-Torment effect: the low-Torment effect is generally beneficial or at least
controlled, while the high-Torment effect is detrimental or out of control. Tormented demons have great difficulty in
evoking the low-Torment effects of their Lores, but low-Torment Fallen may still use the high-Torment evocations at will,
increasing their Torment as they do so. Earthbound are incapable of using their low-Torment Lores.

In addition, a demon's most powerful House Lore, or primary Lore, is also what is reflected in their Apocalyptic Forms or
Visage. A demon's Visage is a shadow of their true forms, the only remnant of their divine past. A high-Torment demon's
Visage is a reflection of their corruption and evil and appears more like the traditional concept of a demon.

In addition to evoking one Lore at a time, demons may combine several Lores into a ritual. These rituals can achieve
almost any imaginable effect, but they are slow and dangerous to perform.

C O N T E N T S [show]

HISTORY OF LORES EDIT

In their time, the Elohim lit the void with starlight, shaped worlds from the primal aether and carried the breath of God to
man and beast. Whatever else they have become after the darkness of the Abyss, the Fallen remain avatars of creation,

http://whitewolf.wikia.com/wiki/Lore_(DTF) Strona 1 z 6
Lore (DTF) | White Wolf | FANDOM powered by Wikia 09.09.2017, 23:55

living manifestations of Heaven’s Grand Design. Before they forswore their covenant with God, the Fallen and their peers
made up the boundary that separated the Creator from His creation, each Celestial House charged with interpreting a
different facet of the design.

In a sense, the angels were the lens through which the Creator’s vision was subtly distorted, injecting a momentum of
dynamic change that gave the cosmos a life of its own. It was this process of interpretation and conceptualization that
was the source of the beings’ power. The angels took Heaven’s Grand Design and defined its myriad potential,
establishing each concept’s existence by defining its relationship to the universe. Once these relationships were
described, they could be manipulated by invoking their identity or name.

As the universe evolved, each House accumulated a vast store of these conceptual relationships. They were the threads
that comprise the fabric of the universe, the fundamental components of physical reality. The act of manipulating these
names of power was called an evocation, and a House’s store of evocations was referred to as its Lore.

Performing an evocation, no matter how great or small, was a cooperative effort between angel and Creator. The Elohim
provided the direction and the will to achieve the desired effect, but the power that fueled the act flowed from God alone.
This arrangement, or covenant, between the Elohim and their Creator provided the necessary balance between angelic
freedom and heavenly authority that made the creation of a universe apart from God possible.

When the Fallen contemplated rebellion against Heaven, they knew that they would commit a terrible act, one that would
estrange them from God and, subsequently, their chief source of power. None foresaw the full fury of the Creator’s divine
wrath, however. God declared the covenant with the Fallen to be forever broken and denied them the power of His
blessing and Faith, thus reducing the rebels to mere shadows of their former selves. God’s curse rendered the Fallen
impotent, unable to work their will upon the cosmos.

Their struggle might have ended then and there were it not for the outpouring of Faith from the newly awakened human
race. While they were born in innocence, ignorant of the intricate workings of the cosmos, the souls of mankind
resonated with the breath of God, and people gladly shared this divine spark with their would-be saviors. The Fallen
shone like angry stars once more, and the fates of man and demon became forever entwined.[2]

HOUSE LORES EDIT

DEVILS EDIT

The mandate of the Heralds was to spread the light of Heaven to every corner of Creation and orchestrate the efforts of
the entire Celestial Host in shaping God's Grand Design. Central to their duties was the Lore of the Celestials, comprising
the knowledge of harnessing Heaven's will (and later, mortal Faith) to locate, inform, and support the efforts of other
Celestials. No less important was the Lore of Flame, granting the Heralds mastery of the primal, purifying fire of Creation,
and a terrible weapon to wield against their foes. The Lore of Radiance, encompassing the secrets of inspiration and
leadership, wasn't one originally bequeathed to the Heralds, but that evolved among the Devils during the Age of Wrath
as these noble leaders and champions refined the power to inspire and command the mortal allies of the Fallen.

SCOURGES EDIT

The Angels of the Firmament ruled the winds beneath the starry vault of Heaven and bore the living breath of God to
man and beast. The Lore of Awakening was central to this sacred task, infusing the bodies of the newborn with the spark
of life and keeping their charges free from sickness and injury. Before the Fall, each creature that received the blessing of
life was bound thereafter to the angel who awakened it, allowing the guardian spirits to sense when their children were
suffering or in danger and could rush to their side. This innate bond was lost to the Asharu after the Fall, but over time,
the Scourges amassed a collection of lore that restored a fraction of their far-reaching awareness: The Lore of the

http://whitewolf.wikia.com/wiki/Lore_(DTF) Strona 2 z 6
Lore (DTF) | White Wolf | FANDOM powered by Wikia 09.09.2017, 23:55

Firmament. Secondary to their duties as investors of life, the task of directing the currents of air that sustained the life of
Paradise was contained in the Lore of the Winds.

M A L E FA C TO R S EDIT

Though seldom seen, the Artificers were responsible for maintaining the ever-changing face of Paradise, carving valleys,
raising mountains and extended plains in a slow, steady cycle of motion that stimulated all other cycles of physical life.
This prime duty was represented by the Lore of the Earth, granting these angels the secrets of shaping rock and soil no
matter how vast or small. Hand-in-hand with this enormous task went the responsibility of making the Earth accessible
to the living creatures that inhabited it by laying pathways from one location to another. The Lore of Paths is a subtle but
potent collection of evocations that dictates how a physical object passes from one point to another. Humanity believes
that the shortest distance between two points is a straight line, but that's only because the angels of the earth wished it
so in times past. Though these potent arts were central to the existence of Paradise, their ways were slow and indirect by
mortal standards. When the war began, the Annunaki sought a way to make their powers more immediately useful to
their demon and mortal allies, which led to the synthesis of demonically enhanced weapons and tools. These methods,
encompassed in the Lore of the Forge, are now considered to be the hallmarks of the Malefactors.

FIENDS EDIT

Humanity views the universe as an impossibly vast panorama of galaxies, stars, and planets, each object adrift on a sea
of emptiness, spreading like ripples in a pond. The Angels of the Heavens know differently; all elements of Creation, no
matter how vast or insignificant, are dependent on one another in a delicate balance of power, motion, and direction. It's
a grand mechanism that only God could conceive, and one that the angels were ordered to monitor and maintain in
perpetuity. Central to this task was the Lore of Patterns, allowing the angels of the Fourth House to study the motions of
the Grand Design and predict possible problems before they occurred. Even then, the design was so large that even the
Elohim could view only a small portion at any one time, leading to the creation of the Lore of Portals: secrets that allowed
the angels to travel the length and breadth of reality in the blink of an eye. Finally, like the Annunaki, whose duties would
normally have kept them far from mortal eyes, the Neberu struggled to use their powers directly in the struggle against
the Host of Heaven. The Lore of Light emerged during the war as the Fiends learned to use their knowledge of light-and
perception-to weave potent illusions.

DEFILERS EDIT

The mercurial Angels of the Deep were meant from the beginning to lead a lonely existence, close enough to inspire
human hearts, yet eternally out of reach. The Lore of Longing, with its power to inflame human hearts, was the core of
the House's collected wisdom, but mastery of wind and wave also led to the evolution of the Lore of Storms, allowing the
Angels of the Deep to reach far over dry land as well. Ironically, once the Lammasu had forsaken their oath to Heaven
and were able to show themselves openly to mankind, the revels found themselves ill-equipped to relate directly with
humanity. They were far more comfortable showing men and women the faces that they wanted to see rather than risk
being viewed for what they truly were. Therefore, these mutable spirits refined the art of transforming their appearance
at will to suit the expectations of those around them, and the Lore of Transfiguration emerged.

DEVOURERS EDIT

The Lords of Wood and Claw were made to rule the wild things of the world, shaping flora and fauna according to the
Creator's plan and shaping each one's role in a complex and dynamic ecology. The Lore of the Beast defined their
mastery of animal, fish, and fowl, allowing them to summon, command, and shape the bodies of their subjects, while the
Lore of the Wild comprised the collected secrets of forest and field. The Lore of the Flesh came later, during the war, as
the Rabisu turned their arts to shaping human flesh for the fury of the battlefield.

SLAYERS EDIT

http://whitewolf.wikia.com/wiki/Lore_(DTF) Strona 3 z 6
Lore (DTF) | White Wolf | FANDOM powered by Wikia 09.09.2017, 23:55

Although they're known today as the Angels of the Second World, the Slayers were originally mere agents of change,
eliminating plants and animals that had outlived their purpose to make way for new, better generations. The Lore of
Death granted them the power to end life quickly and painlessly, then render the bodies of the dead back into their
constituent particles for the Earth to absorb and begin anew. Of all the Houses, the Halaku were forced to evolve the
most in the wake of the Fall. With the loss of mankind's immortality, the Slayers were thrust into a difficult and painful
situation of ending human life, often well before its time, then surrendering the spirit to an unknown fate. The Lore of the
Spirit grew from the Slayers' desire to prevent the loss of these souls, anchoring them to places on the Earth in their
former bodies, but this wasn't enough to protect the ghosts from the depredations of loyalist Reapers. Finally, the rebel
Halaku decided on a more desperate course: The construction of a haven outside the physical universe where God's
Reapers couldn't find the souls of the dead. The first step in this plan was to learn the ways of stabilizing and traveling to
pockets of reality that existed outside the physical cosmos, leading to the evolution of the Lore of the Realms and
culminating in the creation of the spirit realm and, subsequently, wraiths.

EARTHBOUND LORES EDIT

Without legs to carry them or hands to control the world around them, the Earthbound have concentrated their attentions
on the tools that are available to them: their Lores and the power to directly manipulate the forces of Creation.

Over millennia, the Earthbound have developed new bodies of Lores, blasphemous powers that allow them to control
Creation in ways that God never intended. These secret bodies of Lore are crude, destructive forces that cannot be used
in positive or subtle ways. Nonetheless, they are extremely effective powers, and they provide the Earthbound with
powerful weapons to use against their rivals, mortals, and the forces of Hell.

It's unlikely that the Fallen will ever learn the secret Lores of the Earthbound. The Dread Kings are not about to teach
their secret knowledge to their rivals or enemies. It's not impossible, however, for the fallen to learn such things. Even if
a Fallen character does manage to learn the Earthbound Lores, it's a dangerous tool to wield. No low-Torment version of
Games Movies TV Wikis START A WIKI
any evocation of these Lore paths exists -- they can only be used in negative, destructive ways. A non-Earthbound
character automatically gains a point of temporary Torment each time she evokes one of these bodies of lore.

There are worlds beyond the Earth, levels of reality crafted by the Elohim as a home for mortal spirits that have met their
death. And beyond those worlds, beyond the spirit realms known to the Fallen, there is something else, worlds that the
Creator's hand never crafted. These chaotic realms came into existence after the Fall, and the prisoners of Hell never
learned of their existence or how to control them until the Earthbound came back to Creation. The Dread Kings have
found out how to control these wild realities and how to force the chaotic power of these worlds onto the fabric of
Creation with terrible results.

Demon: The Fallen Lores

Common: Lore of the Fundament · Lore of Humanity

Namaru: Lore of the Celestials · Lore of Flame · Lore of Radiance

Asharu: Lore of Awakening · Lore of the Firmament · Lore of the Winds

Annunaki: Lore of the Earth · Lore of Paths · Lore of the Forge

Neberu: Lore of Light · Lore of Patterns · Lore of Portals

Lammasu: Lore of Longing · Lore of Storms · Lore of Transfiguration

http://whitewolf.wikia.com/wiki/Lore_(DTF) Strona 4 z 6
Lore (DTF) | White Wolf | FANDOM powered by Wikia 09.09.2017, 23:55

Rabisu: Lore of the Beast · Lore of the Flesh · Lore of the Wild

Halaku: Lore of Death · Lore of the Spirit · Lore of the Realms

Earthbound: Lore of Chaos · Lore of Contamination · Lore of Violation

REFERENCES EDIT

1. ↑ http://www.thesubnet.com/portal/wod/dtf/LoresIntro.html
2. ↑ http://www.scribd.com/doc/54386936/Demon-the-Fallen

DTF: Demon: The Fallen Rulebook


DTF: Demon: Earthbound

Categories: Demon: The Fallen glossary Add category

Games FOLLOW US

Movies

TV

Explore Wikis

OVERVIEW Terms of Use COMMUNITY


Privacy Policy
About Community Central
Global Sitemap
Careers Support
Local Sitemap
Press Fan Contributor Program
Contact WAM Score
Wikia.org Help

Can't find a community you love? Create your own and start something epic.

START A WIKI

COMMUNITY APPS ADVERTISE


http://whitewolf.wikia.com/wiki/Lore_(DTF) Strona 5 z 6
Lore (DTF) | White Wolf | FANDOM powered by Wikia 09.09.2017, 23:55

COMMUNITY APPS ADVERTISE


Take your favorite fandoms with you and never miss a beat Media Kit
Contact

White Wolf is a FANDOM Games Community. Content is available under CC-BY-SA.

http://whitewolf.wikia.com/wiki/Lore_(DTF) Strona 6 z 6

You might also like