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An Experimental Investigation of The Effect of Cubicles On Perseverance
An Experimental Investigation of The Effect of Cubicles On Perseverance
An Experimental Investigation of The Effect of Cubicles On Perseverance
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SHORTENED TITLE
Working in cubicles affects perseverance
AUTHORS
Adam C Roberts, George I Christopoulos, Chee-Kiong Soh
ABSTRACT
Previous studies have examined the effect of cubicles on task performance in open plan offices.
However, it is unclear to what extent the observed effects are due to the presence of others or to
the design itself. We present two experiments that show that when a worker is alone in a large
room, a cubicle partition can increase perseverance in difficult tasks.
PRESS PARAGRAPH
Do we really want large offices? In many countries, a large, private office is associated with
increased status. However, working in a large office by yourself could increase distractibility and
reduce concentration on a task. In large open plan offices, cubicles are often used to reduce
distraction from colleagues and improve task performance. This study shows that the addition of
a cubicle partition around a desk in a large private office can increase perseverance even though
the worker is alone. This means that the positive effects of cubicles could be elicited by
architectural (and not social) parameters.
WORD COUNT
2317
ACKNOWLEDGEMENT
This material is based on research/work supported by the Land and Liveability National
Innovation Challenge under L2 NIC Award No. L2NICCFP1-2013-2. Any opinions, findings,
and conclusions or recommendations expressed in this material are those of the authors and do
not necessarily reflect the views of the L2 NIC.
1
In environments where multiple workers share an open plan office, there is the tradeoff
between the cost-saving benefits to the employer, such as reduced construction and reconfiguring
costs and the reduction of privacy of the workers (Vischer, 2008). Open plan offices are often
reported as causing decreased job satisfaction, reduced motivation and lower perceived privacy
(Oldham & Brass, 1979; Young & Berry, 1979; Zalesny & Farace, 1987) and have even been
linked to health complaints (Hedge, 1984; Klitzman & Stellman, 1989). Visual privacy in open
plan settings can be improved by the addition of cubicles around a workers desk (Sundstrom &
Sundstrom, 1986), and privacy has been shown to be positively related to the number of enclosed
sides of a workspace (Sundstrom, 1980) and the height of these partitions (Brill et al, 1984).
These cubicle partitions can help workers by reducing unwanted visual and acoustic stimuli,
which have been shown in some studies to affect perceived workload and performance (Smith-
Jackson & Klein, 2009; Kupritz, 1998). Additionally, this improvement in perceived
performance may be closely related to feelings of territoriality over a worker’s personal space.
Territoriality can be affected by privacy, status, and control over the environment (Vischer,
2008). Lee & Brand (2005) found that giving a worker the ability to control their workspace
increased job satisfaction, whereas workplace distractions did not affect task performance. Fich
et al (2014) found that adding potential escape routes to a virtual room in a simulated interview
Relatively few studies examine the effect of partitioning a room on an individual worker.
Larger individual offices tend to be associated with feelings of increased prestige and utility
(Becker, 2005), and it has been suggested that for programming tasks, which require periods of
intense concentration and solitude, a minimum of 80 square feet of private space per person
should be afforded (Jones, 1995). Cubicle partitions can reduce the amount of visual stimulation
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a worker receives. This could be problematic, as visual stimulation in the workplace is associated
with improved comfort and wellbeing (Aries, Veitch & Newsham, 2010). Alternatively, this
reduction in visual stimulation could reduce negative distractions and stress (Ulrich, Simons &
Miles, 2003).
The current study examines whether a cubicle partition could affect an isolated worker’s
task performance, in the absence of other workers sharing the space. We examine this using two
experiments that measure perseverance by alternating between difficult possible tasks and
Experiment 1
Environment
Participants were tested one at a time in a large windowless room. Participants sat at a
desk in the centre of the room, facing away from the door. Half of all participants sat at a desk
surrounded on three sides by a wooden partition. This partition extended 50cm from the surface
of the desk (partition “UP” condition), preventing them from seeing the room in front of them
(figure 1a). For the other participants, the partition was collapsed, so that it extended only 12cm
from the surface of the desk (partition “DOWN” condition), giving the participants an
Participants
65 participants were recruited for the study. All participants had normal or corrected to
Procedure
asked to estimate the distance to the wall in front of them to ensure that all participants directed
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some attention to their physical environment. Participants completed questionnaires on a 13”
laptop placed in the centre of the desk. After an unrelated decision making task, participants
completed the frustration tolerance task (Feather, 1961) on paper (figure 2). Participants were
given four stacks of puzzle papers in the sequence UNSOLVABLE > SOLVABLE >
UNSOLVABLE > SOLVABLE. For each puzzle, the participants had to trace over the printed
lines, without repeating over a line and without removing the pen from the paper. Participants
were instructed that if they made a mistake they should start again on a fresh sheet of paper, and
if they were unable to solve one puzzle, they should move on to the next. Once a participant had
abandoned a puzzle, they were not allowed to retry it. Participants were instructed to spend as
much time on each puzzle as they wished, but all puzzles should be attempted within a ten
minute duration. The experimenter was not present in the room during the task, to avoid possible
Analysis
The exact Wilcoxon Rank Sum test was used to compare the number of attempts at each
puzzle between the two cubicle conditions UP and DOWN. Exact p-values were computed using
the shift algorithm (Streitberg & Rohmel, 1986) for tied samples. Effect sizes were calculated
using Cohen’s (1988) criteria of 0.1 = small effect, 0.3 = medium effect and 0.5 = large effect.
Results
Nine participants were excluded from the analysis for failing to attempt the critical
puzzles (1 and 3) correctly. Statistical analyses were performed on the data for fifty-six
participants, examining the number of attempts at each puzzle when the cubicle partition was UP
vs. when the cubicle was DOWN (see table 1 for a summary).
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Figure 3 shows box plots for each of the four puzzles. When the puzzles were possible to
complete (2 and 4), there were no significant differences in the number of attempts between the
two groups of participants (puzzle 2: W = 384, p = .890, r = .02; puzzle 4: W = 150, p = .730, r =
.05). However, when examining responses in the impossible condition (puzzles 1 and 3)
participants who had the cubicle partition around their desk (cubicle UP group) made more
attempts on the impossible puzzles than those who did not have the cubicle. For puzzle 1, there
was a significant effect of cubicle with a medium effect size, W=230, p = .007, r = .36. Puzzle 3
also showed a significant effect of cubicle with a medium effect size, W = 199, p = .001, r = .43.
Discussion
Experiment 1 suggests that the addition of a cubicle partition to a desk can increase
perseverance in a difficult task. Do notice that the effect is not due to social effects– there were
no other people in the room. This experiment was a variation on the design of the original
frustration tolerance task by Feather (1961), who ensured that participants made as many
attempts as possible by prompting each person to move on or repeat each puzzle at fixed
intervals. We made the participant control the pacing of the task and did not monitor or prompt
the participant so that we could limit confounding effects of being watched. These variations
could have introduced systematic errors, with participants not following the instructions
correctly. However, it seems unlikely that these errors would have caused the effects seen in both
puzzle 1 and 3.
Experiment 2
different, computerized, task. A computer based change detection task was used which allowed
5
control over presentation rate and duration of the task. Again, the experimenter waited outside of
Participants
A new sample of sixty participants was recruited for the study. All were fluent English
speakers and had normal / corrected to normal vision. No neurological impairments were
reported.
Procedure
Again, participants began with a demographics questionnaire, the distance estimation task
and an unrelated decision making task. The main task was a modified version of theFlicker
Change Detection paradigm (Rensink et al, 1997), a task that has been extensively used in
cognitive psychology. A series of fifteen paired images were presented in a random order. Each
image pair was a natural scene, where one image had been digitally altered to modify, add or
remove one element from the scene. Images were presented in the centre of the laptop screen,
surrounded by a grey background and were flashed sequentially with a grey mask separating the
images. Ten of the pairs of images contained changes either in the foreground or background,
Oral and written instructions were given at the start of the experiment, accompanying a
practice trial. Participants were instructed to attempt to find changes between every image pair.
Once the participant identified a change, they stopped the flicker by pressing the spacebar which
allowed them to choose a grid square that contained the change. If the participant was unable to
detect the change, they were allowed to quit the pair and move on by responding with a zero.
Each trial lasted a maximum of 120 seconds and participants were not informed that some trials
would not include changes. Each trial began with a fixation cross in the centre of the screen,
6
presented for 2000ms. After fixation, the paired images were presented in a loop of 500ms each,
Analysis
Responses were separated into impossible and possible trials. “Impossible” trials did not
contain changes between the paired photos, so the only possible responses were to quit early
(GIVE UP response) or to keep searching until the end of the trial (TIMEOUT response).
“Possible” trials contained a change somewhere in either the foreground or background of the
image. For the possible trials, participants could end the trial with GIVE UP, TIMEOUT or a
third response, CORRECT, where they correctly identified the change location.
Proportions of the two response types for impossible trials, and three response types in
the possible trials were analysed using loglinear models. For the possible trials, post-hoc chi-
squared analyses were performed within the three types of responses. Odds ratios were
calculated for the impossible trials and in the posthoc comparisons for the possible trials.
Reaction times were calculated for GIVE UP and CORRECT responses. As the
TIMEOUT responses were always 120 seconds duration, these were excluded from reaction time
analyses. The remaining two response types were analysed across the two cubicle conditions
Results
Two participants were excluded from the analysis for not completing the task correctly.
Statistical analyses were performed on the data for fifty-eight participants, examining the
reaction times and proportion of responses when the cubicle partition was UP vs when the
7
For the impossible change detection trials, participants were 2.53 times more likely to
search the image until the timeout rather than giving up when they had a cubicle partition around
their desk, χ2 (1) = 7.68, p = .006. A similar effect was seen in the possible trials, with a
significant effect of cubicle on response type, χ2 (2) = 6.86, p = .032. Post-hoc chi-squared
analysis showed no significant association with correct responses, but a significant association
between the cubicle position and whether participants would search until the timeout or give up
early, χ2 (1) = 5.58, FDR adjusted p = .044. When participants failed to correctly identify a
change in an image, the odds of them searching until the timeout rather than giving up were 2.2
Figure 4 illustrates the distribution of reaction times. There was no effect of cubicle on
reaction times in impossible trials, W = 8133, p = .179, r = .09, with participants taking a similar
amount of time to give up if they did not wait until the trial timed out. Reaction times in the
possible trials were separated into correct responses and give up responses. While there was no
effect of cubicle in the correct trials, W = 7259, p = .949, r = .004, there was a significant effect
in the time to give up, W = 12620, p = .001, r = .19. Participants took less time to decide to give
Discussion
The proportion of responses in both the impossible and possible change detection trials
show that participants are more likely to persevere until the end of the trial if their desk is
surrounded by a cubicle partition. However, this increase in perseverance is not seen as a general
increase in response times. The reaction time analysis from the possible trials indicates that the
addition of a cubicle partition around the desk is associated with a reduction in the time taken for
8
a participant to give up and move onto a new trial. This may indicate that participants are making
strategic choices early in the trial to either persevere until the end or to quit early.
General Discussion
possible and impossible tasks. The results from both experiment 1 and 2 indicate that the
addition of a cubicle partition around a worker’s desk can increase perseverance - even in the
absence of other employees sharing the space. This increased perseverance may be a result of
reduced visual distraction (Ulrich et al, 2003), or possibly an increase in territoriality over the
worker’s personal space (Vischer, 2008). While the worker does not benefit from an increase in
privacy with the addition of the cubicle partition, the reduction in their personal space may
increase their perceived control over the environment. Experiment 2 showed that while
perseverance was increased in both possible and impossible tasks, this did not result in
improvements in task performance in the possible trials. The addition of a cubicle partition did
not increase the number of correct responses or allow for faster response times in correct trials.
Overall, the present study suggests that the physical properties of cubicles are sufficient
to generate (positive or negative) effects on human behavior. The effects in our studies appeared
without the presence of other co-workers, so social influences were minimised. Therefore, future
studies should aim to disentangle social and pure design effects of cubicles – and architecture
overall.
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Table 1: Summary of statistics for attempted puzzles in Experiment 1
Median
Puzzle Cubicle Wilcoxon Rank Sum test
attempts
W p r
1 UP 7
230 .007* .36
(impossible) DOWN 4
2 UP 1
384 .890 .02
(possible) DOWN 1
3 UP 6
199 .001* .43
(impossible) DOWN 4
4 UP 3
150 .730 .05
(possible) DOWN 2
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Table 3: Summary of statistics for reaction times in Experiment 2
Change Median
Detection Cubicle reaction time Wilcoxon Rank Sum
Task (s)
W p r
Impossible UP 52.27
8133 .179 .09
(give up trials) DOWN 57.30
Possible UP 12.67
7259 .949 .004
(correct trials) DOWN 13.18
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(a) (b)
Figure 1: Participant’s view at desk with (a) cubicle partition up, (b) cubicle partition down.
(a)
(b)
Figure 2: Examples of (a) an impossible puzzle, (b) a possible puzzle for Experiment 1.
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Figure 3: Boxplots representing the number of attempts at each of the four puzzles in the two
cubicle conditions in Experiment 1.
Figure 4: Boxplots representing the reaction times in the possible and impossible change
detection trials in the two cubicle conditions in Experiment 2.
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