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Social Interaction Cheat Sheet
Social Interaction Cheat Sheet
Choose the starting attitude of a creature the adventurers are interacting with. The attitude of a creature might
change over the course of a conversation.
Friendly: wants to help the adventurers and wishes for them to succeed.
Indifferent: might help or hinder the party, depending on what the creature sees as most beneficial.
Hostile: opposes the adventurers and their goals but doesn’t necessarily attack them on sight.
When the adventurers make a request, demand, or suggestion, or when the DM decides the creature is making a
decision, call for a Charisma check by any character who has actively participated in the conversation. This can
use Persuasion, Deception, or Intimidation as appropriate. The creature’s reaction depends on the roll and the
extent of the request.
Hostile | Indifferent | Friendly
Opposes the adventurers’ actions and might take risks to do so. 0 n/a n/a 5 0 n/a
Ability Checks
Physical force
Strength Smash down a door, move a boulder, use a spike to wedge a door shut
and athleticism
Agility,
Dexterity reflexes, and Sneak past a guard, walk along a narrow ledge, wriggle free from chains
balance
Stamina and Endure a marathon, grasp hot metal without flinching, win a drinking
Constitution
health contest
Memory and Recall a bit of lore, recognize a clue’s significance, decode an encrypted
Intelligence
reason message
Perceptiveness
Wisdom Spot a hidden creature, sense that someone is lying
and willpower
Ability Used for … Example Uses
Social
Persuade a creature to do something, cow a crowd, lie to someone
Charisma influence and
convincingly
confidence