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[/Script/HardwareTargeting.

HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=90FPS

[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport=true
bSplitIntoSeparateApks=true
bPackageDataInsideApk=true
Orientation=Landscape
DepthBufferPreference=Default
PackageName=com.tencent.ig.[UE4]
StoreVersion=1
VersionDisplayName=1.0
MinSDKVersion=26
TargetSDKVersion=28
bMultiTargetFormat_ETC1=true
bMultiTargetFormat_ETC2=true
bMultiTargetFormat_DXT=true
bMultiTargetFormat_PVRTC=true

[ConsoleVariables]
r.Android.DisableVulkanSupport=1
g.DebugCameraTraceComplex=0
g.TimeToBlockOnRenderFence=0
OpenGL.BindlessTexture=0
OpenGL.MaxSubDataSize=0
t.MaxFPS=90
t.OverrideFPS=0
t.UnsteadyFPS=0
s.EnableUploadZipLog=0
s.UploadCrashLog=0
s.ShippingLogToDisk=0
r.Color.Mid=9.0
r.ParticleLODBias=0
r.PUBGRenderSwitch=1
r.UseProgramBinaryCache=0
EnableWeaponAttackFlow=0.8
EnableSecAttackFlow=0.9
OpenGL.RebindTextureBuffers=0
OpenGL.SkipCompute=0
OpenGL.UBODirectWrite=0
r.UseShaderPrecompileCount=1
r.ShaderCacheIsOK=2
r.Streaming.PoolSize=125
test.AsyncLoadMeshTimer=1
OpenGL.UBOPoolSize=0
OpenGL.UseMapBuffer=0
OpenGL.UseVAB=0

[/script/engine.renderersettings]
FX.MaxGPUParticlesPerEmitter=9
FX.MaxParticleTilePreAllocation=9
FX.MaxCPUParticlesPerEmitter=10
FX.MaxParticleTilePreAllocation=1
FX.ParticleSlackGPU=1
FX.TestGPUSort=1
FX.VisualizeGPUSimulation=1
r.ViewDistanceScale=0.4

[/script/shootergame.shooterengine]
bFirstRun=False
FrameRateCap=200
FrameRateMinimum=200

[InstalledPlatforms]
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame",
PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="DebugGame",
PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android",
Configuration="Development", PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android",
Configuration="Development", PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/UE4Game.target", ProjectType="Any",
bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping",
PlatformType="Game", Architecture="-armv7-es2",
RequiredFile="Engine/Binaries/Android/UE4Game-Android-Shipping.target",
ProjectType="Any", bCanBeDisplayed=False)
InstalledPlatformConfigurations=(PlatformName="Android", Configuration="Shipping",
PlatformType="Game", Architecture="-arm64-es2",
RequiredFile="Engine/Binaries/Android/UE4Game-Android-Shipping.target",
ProjectType="Any", bCanBeDisplayed=False)

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MajorAxisFOV

[TextureStreaming]
PoolSizeVRAMPercentage=5
MinTextureResidentMipCount=7
MemoryMargin=5
PoolSize=135

[/Script/Engine.StreamingSettings]
s.LevelStreamingActorsUpdateTimeLimit=1.0

[/Script/Engine.Fps]
Stable.fps=True

[Pak]
EnableBanLowVersion=False

[/Script/HardwareTargeting.HardwareTargetingSettings]
DefaultGraphicsPerformance=Low
AppliedDefaultGraphicsPerformance=Low

[EncryptCode]
380E18172D0B1012

[/Script/Engine.Engine]
bSmoothFrameRate=true
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120
GameEngine=/Script/Basic.UAEGameEngine
UnrealEdEngine=/Script/UAEEditor.UAEUnrealEdEngine
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/Basic.UAENet
Driver",DriverClassNameFallback="/Script/Basic.UAENetDriver")
-
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsys
temUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDr
iver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/ShadowTrack
erExtra.STExtraDemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver
")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.0,B=0.4,A=1.0)
QuadComplexityColors=(R=0.0,G=0.3,B=1.0,A=1.0)
QuadComplexityColors=(R=0.0,G=0.7,B=0.4,A=1.0)

[SystemSettings]
r.GlobalParticleSystemCullingScreenSize=0
r.Shadow.MaxCSMResolution=0
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0

[SystemSettings]
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content

[SystemSettings]
TEXTUREGROUP_World=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFilte
r=point,NumStreamedMips=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso
,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,
MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Character=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipF
ilter=point,NumStreamedMips=-1)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=p
oint,MipFilter=point,NumStreamedMips=-1)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=po
int,MipFilter=point,NumStreamedMips=-1)
TEXTUREGROUP_Weapon=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipFilt
er=point,NumStreamedMips=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=poin
t,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point
,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Vehicle=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFil
ter=point,NumStreamedMips=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=ani
so,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Cinematic=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=0)
TEXTUREGROUP_Effects=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=point,MipFil
ter=point,NumStreamedMips=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=p
oint,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Skybox=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFilt
er=point,NumStreamedMips=0)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte
r=point,NumStreamedMips=0)
TEXTUREGROUP_Lightmap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipFi
lter=point,NumStreamedMips=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=aniso,MipF
ilter=point,NumStreamedMips=0)
TEXTUREGROUP_RenderTarget=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=4,MaxLODSize=8,LODBias=1,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=an
iso,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=an
iso,MipFilter=point,NumStreamedMips=0)
TEXTUREGROUP_Bokeh=(MinLODSize=4,MaxLODSize=8,LODBias=0,MinMagFilter=linear,MipFilt
er=linear,NumStreamedMips=0)

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