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TM

OWNER'S MANUAL
for the SGTI Converted Game
Software Version BJS-1.16

• Before using this produce, read this OWNER'S MANUAL carefully to under-
stand the contents stated herein.
• After reading this manual, be sure to keep it available near the product or some-
where convenient for reference whenever necessary.

SEGA GAMING
MANUAL NO. 4201-6415-02
2
BEFORE USING THE PRODUCT, BE SURE TO READ THE
FOLLOWING:
To maintain safety:
To ensure the safe usage of the product, read the following before using the product. The follow-
ing instructions are intended for the users, operators and the personnel in charge of the operation
of the product. After carefully reading and sufficiently understanding the warning displays and
cautions, handle the product appropriately. Be sure to keep this manual near the product or
somewhere convenient for referring to it when necessary
Herein, explanations that require special attention are framed with dual lines. Depending on the
potentially hazardous degrees, the terms of DANGER!, WARNING!, CAUTION!, etc. are used.
Be sure to understand the contents of the displays before reading the text.
Indicates that mishandling the prod- Indicates that mishandling the prod-
uct by disregarding this pictograph uct by disregarding this caution will
will cause sever injury or death. cause a slight hazardous situation
that can result in personal injury and
or material damage.

Indicates that mishandling the


Indicates that mishandling the product by disregarding this display
product by disregarding this warn- can cause the product’s intrinsic
ing will cause a potentially hazard- performance not to be obtained,
ous situation that can result in death resulting in malfunctioning.
or serious injury.

For the safe usage of the product, the following pictographs are used:

Indicates “HANDLE WITH CARE." This display is attached in places where the
Owners Manual and or Service Manual should be referred to in order to protect the
human body and equipment.

Indicates a "Protective Earth Terminal.” Before operating the equipment, be sure to


connect it to the Ground.

Perform work in accordance with the instructions herein stated.


Instructions for work are written with a focus on accident prevention. Failing to perform
work as per the instructions may cause accidents. In cases in which only those with technical
expertise should be performing the work to avoid hazardous situations, the instructions clearly
state this.
Be sure to turn off power before working on the machine.
To prevent electric shock, turn off the power before touching the interior of the product. The
Instruction Manual will state if the work is to be performed in the power-on status.

3
Ground the Earth Terminal (this is not required when a power cord with earth is used).
This product is equipped with the Earth Terminal. When installing the product, connect the
Earth Terminal to the “accurately grounded indoor earth terminal” by using an earth wire.
Unless the product is grounded appropriately, user can be subject to electric shock. After per-
forming repair, etc. for the Control equipment, ensure that the Earth Wire is firmly connected
to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply that is
not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs.
Be sure to use fuses that meet the specified rating. (Only for the machines that use fuses.)
Using fuses that exceed the specified rating can cause a fire and electric shock.
Specification changes (removal of equipment, conversion and addition) not designated
by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc.
It is very hazardous to operate the product by removing parts and/or modifying the circuits.
Should doors, lids and protective parts be damaged or lost, refrain from operating the product,
and contact the product supplier or the office herein stated.
Ensure that the product meets the requirements of appropriate Electrical Specifications.
Before installing the product, check for Electrical Specifications. SEGA products have a
nameplate on which Electrical Specifications are described. Ensure that the product is com-
patible with the power supply voltage and frequency requirements of the location. Using Elec-
trical Specifications that differ from the designated Specifications may cause a fire and elec-
tric shock.
Install and operate the product in places where appropriate lighting is available, allow-
ing warning labels to be clearly read.
To ensure safety for the customers, labeled and printed instructions describing potentially
hazardous situation are applied to places where accidents may occur. Operate the product
where there is sufficient light to allow for the warnings to be read. If any warning label is
peeled off, apply it again immediately. Please place an order for replacement warning labels
with your supplier or from the office herein stated.
When handling the Monitor, be very careful (applies only to the product w/monitor).
Some of the monitor (TV) parts are subject to high-tension voltage. Even after turning off
power, some portions are sometimes still subject to high-tension voltage. Only those techni-
cal personnel who have electricity and technical expertise should perform monitor repair and
replacement.
When transporting or reselling this product, attach this manual to the product.
In the case where commercially available monitors and printers are used with this product,
only the contents relating to this product are explained herein. Some commercially available
equipment has functions and reactions not stated in this manual. Read this manual together
with the specific instruction manual of such equipment.
• Descriptions herein contained may be subject to improvement changes without notice.
• The contents described herein are prepared with due care. However, should any question
arise or errors found, please contact SEGA.

4
INSPECT THE FOLLOWING IMMEDIATELY AFTER TRANSPORTING THE PROD-
UCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately
after transporting to the location. Nevertheless, an irregular situation may occur during transpor-
tation. Before turning on power, check the following points to ensure that the product has been
transported in a satisfactory status.
• Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet?
• Are Casters and Adjusters damaged?
• Do the power supply voltage and frequency requirements meet with those of the location?
• Are all wiring connectors correctly and securely connected? Unless connected in the correct
direction, connector connections cannot be made accurately. Do not insert connectors forci-
bly.
• Do power cords have cuts and dents?
• Do the fuses used meet specified ratings? Is the Circuit Protector in an energized status?
• Are all accessories available?
• Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be firmly
closed?

5
DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN

Non-technical personnel who do not have technical knowledge and expertise should
refrain from performing such work designated by this manual to be completed by the
location’s maintenance man or a serviceman – work that is not fully explained in this
manual. Failing to follow this warning can cause a sever accident such as an electric
shock.

Ensure that parts replacement, servicing and inspections, and troubleshooting are per-
formed by the location’s maintenance man or the serviceman. As instructed herein,
particularly hazardous work should be performed by the serviceman who has techni-
cal expertise and knowledge.
The locations maintenance man and serviceman are herein defined as follows:
“Locations Maintenance Man”:
Those who have experience in the maintenance of amusement equipment and vending
machines, etc., and also participate in the servicing and control of the equipment
through such routine work as equipment assembly and installation, servicing and in-
spections, replacement of units and consumables, etc. within the Amusement Facili-
ties and/or locations under the management of the Owner and Owners Operators of
the product.
Activities of Location’s Maintenance Man:
Assembly and installation, servicing and inspections, and replacement of units and
consumables with respect to amusement equipment, vending machines, etc.

“Serviceman”:
Those who participate in the designing, manufacturing, inspections and maintenance
service of the equipment at an amusement equipment manufacturer. Those who have
technical expertise equivalent to that of technical high school graduates with respect
to electricity, electronics and/or mechanical engineering, and take part daily in the
servicing, control and repair of amusement equipment.
Serviceman’s Activities:
Assembly, installation, repair and adjustments of electrical, electronic and mechanical
parts of amusement equipment and vending machines.

6
SPECIFICATIONS

Installation space: 2,610 mm (W) x 1.860 mm (D)


(102.8 in. x 73.2 in.)
Height: 2,210 mm (87.0 in)
Weight: 853 kg. (1875 lbs)
Power, maximum current: 2070 W 18 A

For TAIWAN
Power, current

MONITOR

INTRODUCTION OF THE OWNER’S MANUAL


This Owner’s Manual is intended to provide detailed descriptions together with all the
necessary information covering the general operation of electronic assemblies, electro-
mechanical, servicing control, spare parts, etc. with respect to the product, BLACK
JACK H.A.
This manual is intended for the owners, personnel and managers in charge of operation
of the product. Operate the product after carefully reading and sufficiently understand-
ing the instructions. If the product fails to function satisfactorily, non-technical person-
nel should contact the not touch the internal system under any circumstances. Please
contact the place of purchase.

SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE


45133 Industrial Drive, Fremont California 94538, U.S.A.
Phone: (415) 802-3100
Fax: (415) 802-1754

7
TABLE OF CONTENTS
1. HANDLING PRECAUTIONS...........................................................................................................10
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ...............................................14
3. OPERATION ......................................................................................................................................16
4. PARTS DESCRIPTION, DIMENSIONS, AND WEIGHT.............................................................18
4-1 Description ...................................................................................................................................18
4-2 Dimensions and Weight of Major Parts........................................................................................19
5. STANDARD ACCESSORIES ...........................................................................................................21
6. INSTALLING AND ASSEMBLING.................................................................................................22
7. MOVING THE MACHINE ...............................................................................................................40
8. REPLACING THE LAMPS ..............................................................................................................41
9. HOW TO PLAY THE GAME ...........................................................................................................42
9-1 Features of the BLACKJACK H.A. .............................................................................................42
9-2 Basic Playing Rules......................................................................................................................42
9-3 Payment........................................................................................................................................43
9-4 Game Options...............................................................................................................................43
10. MAIN UNIT.........................................................................................................................................44
10-1 Displaying the Data and Activating a Test Mode.........................................................................46
10-2 Displaying the Data ......................................................................................................................47
10-3 Activating a Test Mode ................................................................................................................58
10-4 DIP Switch Settings......................................................................................................................67
10-5 Main Memory Clearing Procedure ...............................................................................................70
11. SATELLITES......................................................................................................................................71
11-1 Parts Description ..........................................................................................................................71
11-2 Filling and Collecting the Coins...................................................................................................73
11-3 Coin Selector ................................................................................................................................75
11-4 Ticket Printer................................................................................................................................79
11-5 JCM WBA Bill Validator.............................................................................................................87
11-6 CPU Tray......................................................................................................................................90
11-7 Test Modes ...................................................................................................................................93
11-8 Button Plate ..................................................................................................................................96
11-9 Satellite Memory Clearing Procedure ..........................................................................................99
11-10 Reset Mode Key Functions ....................................................................................................100
11-11 Settings .................................................................................................................................104
11-12 Satellite Dip Switch Assignments ..........................................................................................109
11-13 Satellite Error Codes ..............................................................................................................110
11-14 Connecting Satellite to SAS...................................................................................................113
12. PROJECTOR TV (PTV)....................................................................................................................115
12-1 Cleaning the Screen....................................................................................................................115
12-2 Adjusting the PTV Screen ..........................................................................................................116
13. HANDLING PRECAUTIONS FOR PLASMA DISPLAY PANEL (PDP) .................................124
13-1 Operating Precautions ................................................................................................................126
13-2 Transportation Precautions.........................................................................................................126
14. HANDLING PRECAUTIONS FOR PERSONAL COMPUTER (PC)........................................127
15. MAINTENANCE SCHEDULE .......................................................................................................129
16. PRINTED CIRCUIT BOARDS.......................................................................................................130
16-1 Configuration of Printed Circuit Boards ....................................................................................130
16-2 Function of Printed Circuit Boards.............................................................................................132

8
16-3 Replacing the Lithium Battery ...................................................................................................133
17. COLOR OF THE WIRES................................................................................................................134
18. What’s New........................................................................................................................................135

9
1. HANDLING PRECAUTIONS

When installing or inspecting the machine, be very careful of the following points and
pay attention to ensure that the player can enjoy the game safely.
Non-compliance with the following points or inappropriate handling running counter to
the cautionary matters stated herein can cause personal injury or damage to the machine.

• Before performing work, to turn the power off. Performing work without turning
power off may cause an electric shock or short circuit. This manual will indicate
whenever work should be performed in the status of power on.
• To avoid electric shock or short circuit, do not plug or unplug quickly.
• To avoid electric shock, do not plug or unplug with a wet hand.
• Do not expose Power Cords and Earth Wires on the surface (floor, passage, etc.).
If exposed, the Power Cords and Earth Wires are susceptible to damage. Dam-
aged cords and wires may cause electric shock or short circuit.
• To avoid causing a fire or electric shock, do not place items on top of or damage
the Power Cords.
• When or after installing the product, do not unnecessarily pull the power cord. If
damaged, the power cord may cause a fire or electric shock.
• If the power cord is damaged, a replacement can be requested from the place of
purchase or from the office herein stated.
• Using a damaged cord may cause fire, electric shock or leakage.
• Be sure to perform grounding correctly. Inappropriate grounding can cause an
electric shock.
• Be sure to use fuses that meet specified rating. Use of fuses exceeding the speci-
fied rating may cause a fire or electric shock.
• Make connector connections complete for IC BD and others. Insufficient inser-
tion may cause an electric shock.
• To avoid causing a fire or electric shock, do not make Specification changes by
removing, converting and making additions unless otherwise designated by
SEGA.
• Be sure to perform the periodic maintenance inspections herein stated.

• For the IC board circuit inspections, only the logic tester is allowed. The use of a
multi-purpose tester is not permitted, so be careful in this regard.
• This product employs a projector TV (PTV). Its screen surface is easily dam-
aged. Be careful when cleaning it. For the details, see Chapter 12, ‘PROJEC-
TOR TV.”

10
Precautions to connect and disconnect the power

After disconnecting the power, always wait one minute before reconnecting the
power. The system performs a shutdown operation for a one minute period after the
power disconnection. Reconnecting the power during this period may cause the sys-
tem to operate abnormally.

Precautions to store the coin data

This product employs an electronic type coin selector. Before starting the business,
store the data of the coins in the coin selector. For storing the data, see Chapter 11-3,
“Coin Selector.”

Coin Conveyor (for each seat)

Power Switch

11
The PTV is unstable. Do not hang on, hold on, or shake its billboard. Doing so may
cause the PTV to fall over and eventually result in a personal injury.

Do not step on the tabletop glass. Doing so may break the glass and eventually cause
a personal injury.

12
CONCERNING THE STICKER DISPLAY
This SEGA product has Stickers describing the product manufacture number (Serial No.) and
Electrical Specifications. It also has a Sticker describing where to contact for repair and for pur-
chasing parts.
When inquiring about or asking for repair, mention the Serial No. and the Name of the Machine
indicated on the Sticker. The Serial No. indicates the product register. Identical machines could
have different parts depending on the date of production. Also, improvements and modifications
might have been made after the publication of this Manual. In order to meet the above situations,
mention the Serial No. when contacting the applicable places.

CONCERNING WARNING DISPLAYS


This SEGA product has warning displays on Stickers, Labels and/or printed instructions ad-
hered/attached to or incorporated into places where a potentially hazardous situation may arise.
The warning displays are intended for accident prevention for the customers and to avoid hazard-
ous situations relating to maintenance and servicing work. There are some portions in the Cabinet,
which are subject to high-tension voltage, etc, where accidents may be caused merely by touch-
ing. When performing the servicing work, be very careful of the warning displays. ANY COM-
PLEX REPAIR AND REPLACEMENT WORK NOT MENTIONED HEREIN SHOULD BE
PERFORMED BY THOSE TECHNICAL PERSONNEL WHO HAVE KNOWLEDGE OF
ELECTRICITY AND TECHNICAL EXPERTISE.
To prevent accidents, caution any customer to stop any actions that run counter to the warnings.

13
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION

This product is an indoor game machine. Do not install it outside. Even indoors,
avoid installing in places mentioned below so as not to cause a fire, electric shock, in-
jury and or malfunctioning. This includes places such as:
• Places subject to rain or water leakage, or places subject to high humidity in the
proximity of an indoor swimming pool and or shower, etc.
• Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
• Places filled with inflammable gas or vicinity of highly inflammable/volatile
chemicals or hazardous matter.
• Dusty places.
• Sloped surfaces.
• Places subject to any type of violent impact.
• In the vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
The operating (ambient) temperature range is from 10°C to 40°C.
The temperature range is from 10°C to 30°C only in the case a projector is employed.

LIMITATIONS OF USAGE REQUIREMENTS

• Be sure to check the Electrical Specifications.


• Ensure that this product is compatible with the location’s power supply, voltage
and frequency requirements.
• A plate describing Electrical Specifications is attached to the product.
• Non-compliance with the Electric Specifications may cause a fire and electric
shock.
• This product requires the Breaker and Earth Mechanisms as part of the location
facilities. Using them in a manner not independent may cause a fire and electric
shock.
• Ensure that the indoor wiring for the power supply is rated at 20A or higher. (AC
single phase 100-120V area), and 10A or higher (AC 220-240V area). Non-
compliance with the Electrical Specifications may cause a fire and electric shock.
• Be sure to independently use the power supply equipped with the Earth Leakage
Breaker. Using a power supply without the Earth Leakage Breaker may cause an
outbreak of fire when earth leakage occurs.
• Putting many loads on one electrical outlet may cause generation of heat and a
fire resulting from overload.

14
• To transport the machine into the location's building, the minimum necessary di-
mensions of the opening (of doors, etc.) are 1.5m (W) and 2.0m (H).
• To operate of this machine, secure a minimum area of 2.8m (W) x 2.5m (D).

Electric current consumption

maximum current: 18 A

15
3. OPERATION

PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION

To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.

• In order to avoid accidents, check the following before starting the operation:
• Check if all of the adjusters are in contact with the surface. If they are not, the Cabi-
net may move and cause an accident.
• Do not put any heavy item on this product. A heavy item placed on the product may
fall and cause an accident or parts damage.
• Do not climb on the product. The person climbing may fall and cause an accident. To
check the top portion of the product, use a step.
• To avoid electric shock, check to see if door and cover parts are damaged or omitted.
• To avoid electric shock, short circuit and or parts damage, do not put the following
items on or in the periphery of the product: flower vases, flowerpots, cups, water
tanks, cosmetics, and receptacles/containers/vessels containing chemicals and water.

To avoid injury, be sure to provide sufficient space by considering the potentially


crowded situation at the installation location. Insufficient installation space may cause
the customers to come into contact with or hit each other and result in injury or trouble.

16
PRECAUTIONS TO BE HEEDED DURING OPERATION (PAYING ATTEN-
TION TO CUSTOMERS)

To avoid injury and trouble, be sure to constantly give careful attention to the behavior and
manner of the visitors and players.

• To avoid injury and accidents, those who fall under the following categories are not
allowed to play the game.
• Intoxicated persons.
• Those who need assistance such as the use of an apparatus when walking.
• Those who have experienced muscle convulsion or loss of consciousness
when playing video game, etc.
• Persons susceptible to motion sickness.
• Pregnant woman or those who are in the likelihood of pregnancy.
• Those who have high blood pressure or a heart problem.
• Persons whose act runs counter to the products warning displays.
• To avoid injury resulting from falling down, and electric shock due to spilled drinks,
instruct the player not to place heavy items or drinks on the product.
• To avoid electric shock and short circuit, do not allow customers to put hands and fin-
gers or extraneous matter into the openings of the product or small openings in or
around the doors.
• To avoid falling down and injury resulting from falling down, immediately stop the
customer's leaning against or climbing on the product, etc.
• To avoid electric shock and short circuit, do not allow the customers to unplug the
power plug without a justifiable reason.

Immediately stop such violent acts as hitting and kicking the product.
Such violent acts may cause parts damage, resulting in injury due to parts fragments and
parts falling apart.

17
4. PARTS DESCRIPTION, DIMENSIONS, AND WEIGHT

4-1 Description

18
4-2 Dimensions and Weight of Major Parts

PTV SIDE-COVER

(Play-Table Side)
(PTV Side)

19
Dimensions and Weight

Parts Descriptions External Dimensions (mm) Weight


(kg)
PTV Side PTV (50-inch) 1,140 (W) x 564 (D) x 1,750 (H) 120
PTV TOP-COVER 1,130 (W) x 555 (D) x 182 (H) 1
PTV SIDE-COVER (right) 240 (W) x 1,010 (D) x 2,200 (H) 26
PTV SIDE-COVER (left) 240 (W) x 1,010 (D) x 2,200 (H) 24
FIN (front, middle, rear) 1,280 (W) x 240 (D) x 55 (H) 5
BILLBOARD 1,785 (W) x 400 (D) x 200 (H) 11
Total 196
Play-Table Side PLAY TABLE 2,610 (W) x l,350 (D) x 946 (H) 564
PDP (42-inch, wide screen) 1,035 (W) x 640 (D) x 149 (H) 51
PERSONAL COMPUTER* 195 (W) x 420 (D) x 470 (H) 15
TABLETOP GLASS 2,345(W) x l,160 (D) x 5 (T) 27
Total 657
Entire Machine 2,610 (W) x 1,860 (D) x 2,210 (H) Approx. 853

NOTE: Dimension and weight may be changed.

20
5. STANDARD ACCESSORIES
When unpacking the shipping carton, make sure that it contains the standard accessories
listed below.
“Spare” in the following list means that it is one of the consumable items and is shipped
as a spare. For a complete list of the consumable items, see the reverse of the cover.
List of Standard Accessories
• Owner’s Manual • Parts Manual
• 420-5414 (1) • 420-6416 (1)
The list includes part name, part number • This manual • Bill of Materials
(quantity), remark, and illustration as in
the example:
Example: Owner’s Manual
420-6415 (1)
This manual
The part without a part number means
that it will be numbered later or that it
cannot be numbered. Be careful not to
lose such a part because it may be a non-
purchasable item.

• Master Key • Key for Key Switch • Halogen Lamp


• 220-5576 (2) • 220-5607 (2) • 390-6591 (2)
• For opening/closing the door • For key switch • Spare

• Glass Protector • Information Sticker (a set of 5


stickers)
• BJH-1208 (5)
• BJH-0014 (2)
• Spare
• Japanese version of COIN
ACCEPTING sticker

21
6. INSTALLING AND ASSEMBLING

• Always observe the following procedure when assembling the machine. Failure
to do so may result in an electric shock.
• Always assemble the machine as correctly as instructed below. This product is a
complex machine; incorrect assembly, therefore, may cause an electric shock,
damage the machine itself, and lose its full performance/function.
• Do not assemble the machine alone. Some of the following jobs, if handled by a
single person, may cause a personal injury or damage the parts.

Assemble and install the machine in the following six steps.


1) Preparations Before Assembling
2) Assembling the Play Table
3) Assembling the PTV
4) Connecting the PTV and the Play Table
5) Installing on the Floor
6) Connecting the Power Cord and the Ground Cable

Prepare a Phillips head screwdriver, box head screwdriver (for M4 nut and M5 nut), ad-
justable wrench (for M16 hexagon head bolt), and socket wrench (for M8 hexagon head
bolt and nut, with the distance of 13 mm between opposite sides).
Tools Required for Assembly:

Phillips head screwdriver

Adjustable wrench (for M16 hexagon head bolt)

M8 socket (distance of 13mm between opposite sides)


Socket wrench Box head screwdriver
(for M4 nut and M5 nut)

22
[1] Preparations Before Assembling

(1) Remove the two shipping brackets (red).

The shipping brackets are


used to keep the cabinet
strength required to hoist it
by a crane. Whenever hoist-
ing the cabinet, make sure
that the shipping brackets
are attached and the table-
top glass is removed.

Shipping Bracket (red)

(2) Remove all five button plates; refer to section [2] (5).

(3) Remove the tabletop glass; refer to section [2] (3).


Glass Bracket Remove the shipping carton.

Shipping Carton

23
[2] Assembling the Play Table

Several people are needed to assemble the play table safely and surely. Assembling
the play table alone is difficult and dangerous.

To assemble the play table safely and surely, use a very stable stool. Failure to do so
may result in a personal accident such as falling down.

(1) Mounting the PDP


Carefully read Chapter 13, “HANDLING PRECAUTIONS FOR PLASMA DIS-
PLAY PANEL (PDP)” before proceeding to mount the PDP.

1-1 Have a minimum of four people hold the PDP, and place it between the two PDP
holders with its cable connector facing the player seats.
1-2 Connect the PDP power cord to the power supply tap.
1-3 Connect the signal cable to the PDP connector (D-SUB 15P), and fix it with
screws.
1-4 Seat the PDP fully, and fix it with the specified screws.

24
(2) Mounting the PC
Carefully read Chapter 14, “HANDLING PRECAUTIONS FOR PERSONAL COM-
PUTER (PC)” before proceeding to mount the PC.

2-1 Place the PC as specified above, and seat it closely to the side plate and to the
horizontal end.
2-2 Keep the PC power switch ON.
2-3 Fix the PC with the PC brackets (A) and (B) as illustrated.
2-4 Connect the cables to the PC.

25
How to Connect the Cable to the PC

Connect the total six cables to the PC


referring to the stickers as below.

AC Power Cord
KEYBOARD
D-SUB 9P
MOUSE
S
D-SUB 15P
Although the type of the connectors is
fixed, the positions of the connectors
may vary from model to model.

The rear side of the PC

26
Screws (M4 x 16), 6 pieces
with plain and spring washers
Holder for Tabletop Glass, 2 pieces

Tabletop Glass
(27 kg)

Cabinet

Armrest
(BJH-1230)

Screws (M4 x 30, chromed), 7 pieces


Use the pain washers (chromed).

(3) Mounting the Tabletop Glass

3-1 Loosen every armrest screw that is located at the upper center of each seat, and
make a gap between the armrest and the desktop. Note that the tabletop glass is
5 mm thick.
3-2 With a minimum of four people, place the tabletop glass on the cabinet, and in-
sert its arc part between the armrest and the cabinet.
3-3 Fix the tabletop glass with the two tabletop glass holders and the specified
screws.

27
Side Armrest (left) Side Armrest (right)

Hexagon Head Bolt (M6 x 35), 2 pieces


Use the plain and spring washers.

Side Door (right)


Side Door (left) Screws (M4 x 25, black), 2 pieces)
Screws M4 x 23. black), 4 pieces

(4) Mounting the Side Armrests

4-1 Remove the screws that fasten the right and left side doors.
4-2 Fix the right and left side armrests with the specified screws.

28
Button Plate

Machine Door

(5) Mounting Button Plate

5-1 Open every machine door by using the master key.


5-2 Connect every cable (total 12 per seat) to the button plate.
5-3 Insert the button plate downward, left-hand side first, into the rectangular hole
of the tabletop glass, with the pin from the underside of the left side fitting into
the bracket found inside. Then, make sure to line up the positioning hole on the
right-hand side while lowering this side into the tabletop.
5-4 Once the button plate is seated within the tabletop, flip up the latch on the right-
hand underside to tighten down the hook and secure the button plate.

• Be careful not to pinch any cable in any part.


• Be careful not to place any cable over the ticket printer; otherwise tickets will jam
in the printer.

29
(6) Mounting the Tabletop Glass Bracket

6-1 Fix the tabletop glass bracket with the specified screws.

30
[3] Assembling the PTV

Several people are needed to assemble the PTV safely and surely. Assembling the
PTV alone is difficult and dangerous.

For assembling the PTV safely and surely, use a very stable stool. Failure to do so
may result in a personal accident such as falling down.

PTV Top Cover


(BJH - 1020)

Mask Holder, 2 pieces


Countersunk screw
(M4 x 14), 2 each holder

Screw (M5 x 25)


1 each side

TV Mask
Screw (M5 x 20), 4 pieces
Use the plain washers.

(1) Mounting the TV Mask


1-1 Fix the two mask holders onto the PTV upper-front edge with the specified
screws.
1-2 Insert the TV mask upward as illustrated, and fix it with the specified screws.

(2) Mounting the PTV Top Cover


Place the PTV top cover on the PTV upper surface.

31
Screw (M5 x 16), 4 pieces
with plain and spring washers

Power Cord
(from overhead)

Terminals, 3P

PTV Side Cover (left)


(BJH – 1150)

Screw (M5 x 16), 4 pieces


with plain and spring washers

Connector

PTV Side Cover (right)


(BJH - 1100)

(3) Mounting the PTV Top Cover

3-1 Fix the PTV left side cover onto the PTV with the specified screws.
3-2 Connect the three cables (equipped at the upper part of the PTV right side
cover) to the PTV top cover.
3-3 Fix the PTV right side cover onto the PTV with the specified screws.
NOTE: If you use the overhead power supply, connect the power cord
before proceeding to this 3-3 step. Refer to section [6] “Connecting the
Power Cord and the Ground Cable.”

32
Screw (M4 x 12. black), 4 pieces
(with plain and spring washers)

Power Cord
(from overhead)

(4) Fixing the PTV Top Cover


Fix the PTV top cover onto the PTV right and left side covers with the specified screws.

Screw (M5 x 20. black), 2 pieces


Use the plain washers (black).

PTV Lower Cover

(5) Mounting the PTV Lower Cover


Fix the PTV lower cover with the specified screws.

33
Front Fin (long)

Screw (M4 x 12), 4 pieces/fin x 3 fins Middle Fin (middle)


with plain and spring washers
Rear Fin (short)

Marked as R.

Marked as M.
Marked as F.

(6) Mounting the Fins


6-1 Fix the rear fin (marked as R at the end) with the specified screws.
6-2 Fix the middle fin (marked as M at the end) with the specified screws.
6-3 Fix the front fin (marked as F at the end) with the specified screws.

NOTE: Insert one end of the fin into the right (or left) side cover’s projection hole fully,
and then insert the other end of the fin into the left (or right) side cover’s projec-
tion hole.

34
Billboard

Connector

Nut (M5), 4 pieces .


Use the plain washers

(7) Mounting the Billboard


7-1 Connect the two cables from the billboard to the PTV right side cover.
7-2 Fix the billboard onto the right and left side covers with the specified screws.

35
[4] Connecting the PTV and the Play Table

• Connect the cables tightly. Loose connection may cause an electric shock.
• Be careful not to damage the cables. Damaged cables may cause an electric shock
and/or short circuit.

PTV

Play Table

AC Unit

Ground Terminal Ground Cable

Connector
Power Cord (from overhead)
Connector (for PTV)

Entire Assembly

36
Hexagon Head Bolt (M8 x 20, black), 6 pieces
Use the plain washers.

1. Connect the cables (three at the left side, six at the right side, and five for the
PTV; each viewed from the seat side).
2. Connect the two ground cables to the ground terminals.
3. If you use the overhead power cable, connect it to the AC unit. If not, do not con-
nect the power cable to the AC unit.
4. Connect the PTV and the play table to each other with the specified screws.

37
[5] Installing the Machine on the Floor

Install the machine so that all the adjusters contact the floor surface. Failure to do so
may move the cabinet and cause an accident.

The machine is equipped with nine casters (four with the PTV and five with the play
table) and six adjusters (four with the PTV and two with the play table). After choos-
ing the installation place, place the machine horizontally on the floor so that all the
adjusters can directly contact the floor with about 5 mm gap between the floor and the
caster bottom.

(1) Move the machine to the installa- Adjuster


tion place. If you install it near the
wall, keep a space of more than 15
cm between the PTV rear surface
and the wall.

(2) Contact all the adjusters to the


floor. Adjust the height of the ad-
justers to maintain the machine at a
level by turning the adjusters with a
wrench.

(3) Tighten the adjuster nuts upward to


fix the height of the adjusters.

Bottom View

38
[6] Connecting the Power Cord and the Ground Cable

• Install an earth leakage circuit breaker on the power supply line. The power sup-
ply line without an earth leakage circuit breaker may cause a fire when leakage
occurs.
• Prepare “an indoor ground terminal that is firmly grounded”. The machine is
equipped with a ground terminal. Connect the machine’s ground terminal and the
indoor ground terminal with a ground cable. Failure to properly ground may
cause an electric shock to you as well as unstable operation of the machine.
• Power cord and ground cable must be protected. Unprotected cord and cable are
easily damaged if walked on by visitors. Damaged cord and cable may cause an
electric shock or short circuit. To avoid this problem, move the cord/cable to a lo-
cation where visitors will not walk across, or cover the cord/cable.

The machine is provided with a power cord. Connect the power cord to a power
supply, 20 A, 110 V. The power cord can also be connected from a vertical
source.

Vertical Power Cord

3P Terminal Block

Power Cord Capacity 30 A or more


Single Phase 100 V

• A certified electrician must conduct connection of the power cord.

39
7. MOVING THE MACHINE

• Always unplug the power cord before moving the machine. Moving the machine
without unplugging the power cord may damage the cord, eventually causing a
fire or an electric shock.
• Before moving the machine, reduce the adjuster height until the casters touch the
floor. Be careful that the casters are not on top of the power cord and ground ca-
ble. The resulting damaged power cord and ground cable may cause a fire and an
electric shock.
• Lift the cabinet from the bottom or using its handles. If held otherwise, its own
weight may damage its parts and joints and in the worst case cause a personal in-
jury.
• When moving the PTV, push it from the side and not from the back. Pushing the
PTV from the back may cause it to fall over and in the worst case result in a per-
sonal injury. Always use more than two people to move the PTV when moving it
on a slope or across an uneven surface.

• Before moving the machine over a slope or across an uneven surface, separate the
PTV, front cabinet, and rear cabinet from each other. Lifting the entire cabinet
without separating may damage its joints.

Pushing the PTV from the back may cause it


to fall over. Always push the PTV sideways.

Move the machine with the casters


contacting the floor.

When moving the machine across an uneven


surface, disassemble it into three units.

40
8. REPLACING THE LAMPS

• Disconnect the power before proceeding to replace the lamp. Failure to do so may
cause an electric shock and short circuit.
• Glowing lamps may be heated and eventually burn your skin if touched. Be care-
ful not to touch when replacing the lamp.

For replacing the lamps, use a stable stool. Failure to do so may result in personal
accident such as falling down.

Fixing Lever (one each button)

41
9. HOW TO PLAY THE GAME
9-1 Features of the BLACKJACK H.A.
The BLACKJACK H A. supports the features:
• Plasma Display
The 42-inch plasma display panel can display the hand actions of all the players at the
same time; a player can view the entire game. Thus the player will feel as if he/she is
playing the game at a casino.
• Real Dealer Images
Video images of four real dealers appear in turn, giving the player a sufficient feeling
of being at a casino.
• Flat Field Cabinet
The cabinet is designed like a real game table. It intensifies a feeling of playing at a
casino.
• Slide-in Coin Cup
Newly designed coin cups enable a player to enter a coin without contaminating
his/her hands. Furthermore, the player can handle the coin as if he/she were handling
a chip.

9-2 Basic Playing Rules


The BLACKJACK H. A. enables blackjack, one of the most popular card games at a ca-
sino worldwide, to be reproduced as closely to a real game as possible. It is a 5-player
coin game that not only employs universal rules but also supports additional unique rules.
The game is generally played as follows:
1. Player enters the coin. Entered coins increase his/her credits.
2. Player bets any credits he/she wants. Player can bet 1 to 100 credits (as a stan-
dard factory setting).
3. Player is dealt two cards face down while the dealer receives one card face down
and another card face up.
4. Face (court) cards count 10 each; aces count as 1 or 11, at the option of the
holder; all others take their number value. If the player’s first two cards total 21 (ace +
face card), he/she has a blackjack and wins. If the dealer has a blackjack, the dealer wins.
If the player wants additional cards, he/she can “HIT" or draw additional cards one at a
time until he/she will “STAND” (want no more cards) or “BURST’ (total card value goes
over 21). If the latter occurs, the player loses.
5. After all the players have hit or stood, the dealer hits or stands. The dealer always
stands on counts of 17 or more and hits on 16 or less.
6. Total card value is compared between the player and the dealer. If both of the
player and the dealer do not burst, the holder of the value closer to 21 is a winner. If only
the dealer bursts, the player wins regardless of his/her non-burst card value. If the player’s
non-burst value is equal to that of the dealer, he/she will “PUSH” or draw, and his/her bet
is returned.

42
9-3 Payment
Player are paid as follows:
NOTE: The multiple numbers below include a player’s bet. If a player bets 10 credits,
for example, and wins with a blackjack, he/she will be paid total 25 credits.
Non-blackjack win: 2 times
Push: 1 time
Blackjack win: 2.5 times *
Surrender down: 0.5 times *
Insurance: 3 times **
Blackjack win with spades A and J: 5 times ***
Blackjack win with three “7” cards: 7 times ***
Less than 2l with 7 cards: 10 times ***
* The figures after the decimal fractions are omitted.
** Insurance bets are tripled. See the explanation on insurance below.
*** As set by the factory before delivery.

9-4 Game Options


The BLACKJACK H. A. provides a variety of the options similar to those that are popu-
lar at casino, as follows:
• Double Down
Player can double his/her bet under the condition that he/she will hit only once. If the
player’s remaining credits are less than his/her original bet, all the remaining credits are
added to his/her original bet.
• Split
If the player’s first two cards are equal in number, he/she can use each card as an inde-
pendent hand. The player must use the original bet to one of the two hands, and bet an
equal amount to the other hand. If the number of remaining credits is less than the original
bet, all remaining credits are added to the other hand. Either hand allows the player to hit,
stand, and double down, except when ace cards are split wherein one card each is drawn
automatically and no additional hits are allowed.
• Insurance
If the dealer’s face-up card is an ace after the first two cards have been dealt, the player
can insure half of his/her bet (the figures after the decimal fraction are omitted). If the
player opts for insurance and the dealer has a blackjack, the dealer collects the original
bet, but three times the insured bet is covered. As a result the game is actually a push.
If both the dealer and player have no blackjack, an ordinary game starts with the insured
bet collected by the dealer. If the player has a blackjack, two times the bet are returned
regardless of the dealer’s hand; note that the final return is two times the bet and not 2.5
times. This is called an "even money".
• Surrender Down
If the player judges to have no chance against the dealer after the first two cards have
been dealt, he/she can surrender to the dealer by paying half the original bet (the figures
after the decimal fraction are omitted). A surrender is not allowed if the player has bet
only one credit or after he/she has hit even at least one card.

43
10. MAIN UNIT

The Main Board (Processor) operates the main program of the game, the Projector TV
(PTV) and the Plasma Display Panel (PDP).

KEY:
IC65, IC59 sound chips
IC55 sound programs
IC7 main program

44
Video Board

IC 609
IC 605
IC 608
IC 604
IC 607
IC 603
IC 606
IC 602

IC 605 IC 609

IC 604 IC 608

IC 603 IC 607

IC 602 IC 606

KEY:
IC 602, IC 603, IC 604, IC 605 video programs to run graphic images
IC 606, IC 607, IC 608, IC 609 graphic images for plasma display screen (PDP)

45
10-1 Displaying the Data and Activating a Test Mode

When displaying the operation data or activating a test mode, use the maintenance unit
located at the left side of the machine. It provides a 5.6-inch LCD, and is equipped with
buttons and key switches. Power to the LCD is automatically disconnected when you
close the maintenance door.

1. LCD
Displays a variety of operation data.
2. KEY Switch 1
Activates a test mode.
3. KEY Switch 2
Reserved.
4. RESET Button
Used to reset the system after you have solved any problems that have oc-
curred.
5. VOLUME 1
Adjusts volume of the sounds from the main speakers located at the upper part
of the PTV.
6. VOLUME 2
Adjusts volume of the sounds from the speakers located at the satellite doors.
7. SELECT Button
Explained in Chapters 10-2 and 10-3 below.
8. ENTER Button
Explained in Chapters 10-2 and 10-3 below.
9. PLUS Button
Explained in Chapters 10-2 and 10-3 below.
10. MINUS Button
Explained in Chapters 10-2 and 10-3 below.
11. EXIT Button
Returns to a menu screen.

46
10-2 Displaying the Data

10-2-1 MAIN MENU Screen

MAIN MENU screen appears as illustrated in Figure 1.1.

BLACK JACK H.A. VER. 98-09-14


MAIN MENU

BOOKKEEPING (MAIN)
BOOKKEEPING (SATE)
TROUBLE LOG
NEW AUTH

PRESS SELECT FOR SELECT MENU


PRESS ENTER FOR DECIDE

G2134 BJM 1.07 2001-06-25 00028

A B C D ( Important ! )

Press the SELECT and ENTER buttons to select a menu item and open the correspond-
ing screen respectively.

KEY:

A: EPROM Number
B: Game version
C: Today's date
D: Authorization days. This is the number of days remaining before a new au-
thorization code is required.

47
10-2-2 BOOKKEEPING (MAIN) Screen

BOOKKEEPING (MAIN) screen appears as illustrated below.

BOOKKEEPING (MAIN)

TOTAL BET 00000000 TOTAL GAME 00000000


TOTAL WIN 00000000
PAY / BET 0. 0% SET PAYOUT 92%

A/j OF SPD. 00000000 TIMES


777 BONUS 00000000 TIMES
7 CARDS 00000000 TIMES

PRESS EXT FOR RETURN MENU


BLACKJACK H.A. VER 98-089-28

BOOKKEEPING (MAIN) Screen

• TOTAL BET
Displays the total number of the bets in 8 digits. 500 as a total bet number, for
example, is expressed as 00000500.
• TOTAL GAMES
Displays the total number of the games.
• TOTAL WIN
Displays the total number of the wins (credits).
• PAY/BET
Displays the actual payout rate.
• SET PAYOUT
Displays the payout rate setting stored in the DIP switch.
• A/J OF SPD
Displays the number of the blackjacks with the ace and jack of spades.
• 777 BONUS
Displays the number of the blackjacks with three “7” cards.
• 7 CARDS
Displays the number of the “7”-card bonuses.

48
10-2-3 BOOKKEEPING (SATE) Screen

BOOKKEEPING (SATE) (1/3) screen appears as illustrated below.

• BOOKKEEPING (SATE) (1/3)

BOOKEEPING (SATE) 1/3

PLAYED W. GAMES BET WIN

1 : 00000500 00000000 00000000 00000000


2 : 00000000 00000000 00000000 00000000
3 : 00000000 00000000 00000000 00000000
4 : 00000000 00000000 00000000 00000000
5 : 00000000 00000000 00000000 00000000

(1) PRESS PLUS FOR GO TO NEXT


PRESS EXIT FOR RETURN MENU

BOOKKEEPING (SATE) (1/3) Screen

BOOKKEEPING (SATE) screen consists of 3 pages. Press the PLUS button to


move the screen to the next page. Press the MINUS button to move the screen to the
previous page. The numbers from 1 to 5 on the screen (as in the (1) part) indicate the
satellite number.

• PLAYED
Displays the number of the games played at the satellite.
• W. GAMES
Displays the number of the games won at the satellite.
• BET
Displays the number of the bets at the satellite.
• WIN
Displays the number of the wins (credits) at the satellite.

49
• BOOKKEEPING (SATE) (2/3)

BOOKKEEPING (SATE) 2/3

MEDAL IN MEDAL OUT ATT. PAY

1 : 00000000 00000000 00000000


2 : 00000000 00000000 00000000
3 : 00000000 00000000 00000000
4 : 00000000 00000000 00000000
5 : 00000000 00000000 00000000

TOTAL MEDAL IN 00000000


TOTAL MEDAL OUT 00000000
TOTAL ATT. PAY 00000000

PRESS PLUS FOR GO TO NEXT


PRESS EXIT FOR REUTRN MENU

BOOKKEEPING (SATE) (2/3) Screen

• MEDAL IN
Displays the total number of coins entered at the satellite.
• MEDAL OUT
Displays the total number of coins paid from the hopper of the satellite.
• ATT. PAY
Displays the total number of credits paid by an attendant at the satellite.
• TOTAL MEDAL IN PAID
Displays the total number of coins entered at all of the satellites.
• TOTAL MEDAL OUT
Displays the total number of coins paid from the hoppers of all of the satellites.
• TOTAL ATT. PAY
Displays the total number of credits paid by an attendant at all of the satellites.

50
• BOOKKEEPING (SATE) (3/3)

BOOKKEEPING (SATE) 3/3


ERROR METER

H. EMPTY RUNAWAY OVERPAID CONVEYOR

1 : 00000000 00000000 00000000 00000000


2 : 00000000 00000000 00000000 00000000
3 : 00000000 00000000 00000000 00000000
4 : 00000000 00000000 00000000 00000000
5 : 00000000 00000000 00000000 00000000

PRESS PLUS FOR GO TO NEXT


PRESS EXIT FOR RETURN MENU

BOOKKEEPING (SATE) (3/3) Screen

• H. EMPTY
Displays the total number of errors when the hopper fails to pay out because it is
empty or clogged.
• RUNAWAY
Displays the total number of times the hopper has paid out too many coins, with
the total amount in excess more than one coin.
• OVERPAID
Displays the total number of times the hopper has paid out one too many coins.
• CONVEYOR
Displays the total number of errors with the conveyor system.

51
10-2-4 TROUBLE LOG Screen

TROUBLE LOG screen shows the current state of main components (MAIN STATE)
and satellites (SATE# STATE). It appears as illustrated below.

TROUBLE LOG

MAIN STATE NORMAL


ERROR CODE NORMAL
SATE1 STATE NORMAL
SATE2 STATE NORMAL
SATE3 STATE NORMAL
SATE 4 STATE NORMAL
SATE5 STATE WARNING HA SENS L

PRESS EXIT FOR RETURN MENU

Example: Error message WARNING HA SENS L


is displayed on the satellite No. 5 line.

TROUBLE LOG Screen

The example message above means that the hand action sensor (left) of the satellite No. 5
has failed. Each error message is deleted and the system is automatically reset, when you
solve the problem and press the RESET button.

• Error messages are listed below in the format:


(1) Description on the LCD screen
(2) Description on the PDP screen
(3) Explanation
(4) Actions to be taken

52
Listing of MAIN STATE Errors

The following error messages may be displayed on the MAIN STATE line of the
TROUBLE LOG screen (Figure 1.4) on the right-hand side.

• NORMAL
(1) NORMAL
(2) None
(3) The system is normal.
(4) None

• ERR ROM BAD


(1) ERR ROM BAD
(2) ROM IS BAD
(3) The ROM has failed.
(4) Change the ROM or the game board.

• ERR RAM BAD


(1) ERR RAM BAD
(2) RAM IS BAD
(3) The RAM has failed.
(4) Change the game board.

• ERR COM RTC


(1) ERR COM RTC
(2) ERROR COM (RTC)
(3) The IC has failed.
(4) Change the game board.

• ERR DEAD BATTERY


(1) ERR DEAD BATTERY
(2) DEAD BATTERY
(3) The backup battery is discharged.
(4) Change the backup battery.

53
• ERR LOW BATTERY
(1) ERR LOW BATTERY
(2) LOW BATTERY
(3) The backup battery is low in capacity.
(4) Change the backup battery.

• ERR ROM CHANGED


(1) ERR ROM CHANGED
(2) ROM HAS CHANGED
(3) ROM has been changed.
(4) Press the RESET button on the maintenance unit. (Resetting will clear all the
stored data.)

• ERR RAM DATA BAD


(1) ERR RAM DATA BAD
(2) RAM DATA IS BAD
(3) Backup data is abnormal.
(4) Press the RESET button on the maintenance unit. (Resetting will clear all the
stored data.)

• ERR DIPSW. CHANGED


(1) ERR DIPSW. CHANGED
(2) DIPSW. HAS CHANGED
(3) DIP switch settings have been changed.
(4) Press the RESET button on the maintenance unit. (Resetting will clear all the
stored data.)

• ERR MPS
(1) ERR MPS
(2) ERROR MPS
(3) MPS unit (backup power supply) is abnormal.
(4) Check the MPS unit and/or cables.

54
• ERR COM 5338
(1) ERR C0M 5338
(2) ERR COM (5338)
(3) Every satellite has failed to communicate with the 5338 satellite board.
(4) Check the satellite’s power switch, game board and/or cables.

• ERR COM VIDEO


(1) ERR COM VIDEO
(2) ERR COM (VIDEO)
(3) Communication with the video board is abnormal.
(4) Check the game board and/or cables.

• CAUTION POWER OFF


(1) CAUTION POWER OFF
(2) None
(3) The PC is performing a shutdown operation now.
(4) None

• ERR COM PC
(1) ERR COM PC
(2) ERR COM (PC)
(3) Communication with the PC has failed.
(4) Press the RESET button on the maintenance unit. (Resetting will clear all the
stored data.

Listing of ERROR CODE Errors


The following error messages may be displayed on the ERROR CODE line of the
TROUBLE LOG screen (Figure 1.4) on the right-hand side. These are additional infor-
mation concerning the ERR COM PC error.

1. ERR COM PC error message may appear also if the power was abnormally discon-
nected in a previous operation.
2. If this message appears while connecting the power:
- Wait for about one minute so that the system can stabilize, and then reset the sys-
tem; or
- Disconnect the power once.

55
Description of Errors Explanation

NORMAL The PC is normal.

PC ERROR H The PC application (sent from the PC) has failed.

PC TIMEOUT READY The system has failed to establish communications


within a specified time frame after connecting the
power.

PC TIMEOUT SEND The system has failed to receive any response within a
specified time frame while communicating with the PC.

PC TIMEOUT NOEND The system has failed to receive a normal response


within a specified time frame while communicating with
the PC.

PC TIMEOUT QQ The system has failed to normally shutdown the PC.

56
10-2-5 NEW AUTHORIZATION Screen
Note: The game will not allow play if the Authorization period has
expired. To determine the number of Authorization days remaining
see the Main MENU Screen.
!!Contact SEGA for your new authorization code before your code expires!!

10-2-1 MAIN MENU Screen

NEW AUTH screen appears as illustrated below.

8F39C0E4
00000000

SELECT TO MOVE CURSOR


PLUS TO INCREASE DIGIT
MINUS TO DECREASE DIGIT

PRESS ENTER FOR DECIDE


PRESS EXIT FOR RETURN MENU

NEW AUTH Screen

To enter the new authorization number:


1. Use Select button to move cursor to desired digit.
2. Use Plus button to increase digit.
3. Use Minus button to decrease digit.
4. Press Enter button to accept changes.
5. Press Exit button to exit back to maintenance.

The game will stop playing once the authorization code expires. To receive a new au-
thorization code, call the game manufacturer.

57
10-3 Activating a Test Mode

10-3-1 TEST MENU Screen

TEST MENU screen enables you to check the printed circuit boards for correct opera-
tion, set the coin attributes, adjust the PDP, etc.

How to Use the TEST MENU Screen

TEST MENU

AUTO TEST
INPUT TEST
OUTPUT TEST
MEMORY. SW
LAST GAME
DIPSW. ASSIGNMENTS
SOUND TEST
SET CLOCK

PRESS SELECT FOR SELECT MENU


PRESS ENTER FOR DECIDE

TEST MENU Screen

(1) Turn on the KEY 1 switch of the maintenance unit. Then the LCD screen displays
the TEST MENU test menu screen as in Figure 2.1.
(2) Press the SELECT button to select a test menu item. Press the ENTER button to
open the corresponding test screen you selected.
(3) Press the EXIT button while the test is being conducted to stop the test and return to
the TEST MENU screen. Turn off the KEY 1 switch to exit from the TEST MENU
screen.

58
10-3-2 AUTO TEST Screen

AUTO TEST

PCFILE TEST
RESULT NORMAL
OTHER ILLEGAL SATE WARNING LIST 5
HP. 4
OK
OK
OK
OK

PECHECK TO ENTER SW
PRESS EXIT FOR RETURN MENU

AUTO TEST Screen

AUTO TEST screen enables you to test the following items:


• Right and left main speakers will alternately sound for testing.
• Side LEDs will flash.
• To test the satellites:
Every satellite will sound in turn.
Every 7-segment display will display a number from 1 to 9 in turn.
Two winner LEDs and a COIN ACCEPTING lamp will flash in turn.
Every button, if pressed, will turn on its incorporated lamp.
• Plasma display panel screen will alternately display the crosshatch and the color bars.

• This test will check hand action sensors, hopper switches, coin sensors, and entry sen-
sors; and OTHER ILLEGAL STATE WARNING LIST 5 will display the maxi-
mum 5 checking results. The example above indicates that the satellite No. 4 hopper
is abnormal.
Displayed items are as in the following page.

59
• HAH (1 to 5):
A hand action sensor (hit) of the satellite No.1 to 5 has failed.
• HAL (1 to 5):
A hand action sensor (left) of the satellite No.1 to 5 has failed.
• HAR (1 to 5):
A hand action sensor (right) of the satellite No.1 to 5 has failed.
• HP. (1 to 5):
A hopper count switch of the satellite No.1 to 5 has failed.
• CIN (1 to 5):
A coin entry sensor of the satellite No.1 to 5 has failed.
• DOR (1 to 5):
A door of the satellite No.1 to 5 is open.
• KEY (1 to 5):
A RESET key of the satellite No.1 to 5 has failed.

Crosshatch Screen

60
Color Bars Screen

61
10-3-3 INPUT TEST Screen

INPUT TEST screen appears as illustrated below. The TARGET field displays the sat-
ellite number or MAIN. Below the TARGET field, the current state of the satellite or
MAIN is listed.

Press the SELECT and MINUS buttons to select the target.

INPUT TEST

TARGET 3

RIDE SW. OFF BETIO SW. OFF


BET1 SW. OFF DOUBLE SW. OFF
SPLIT SW. OFF HIT SW. OFF
STAND SW. OFF INSURANCE OFF
SURRENDER OFF PAYOUT SW. OFF
CALL SW. OFF KEY SW. OFF
DOOR1 SW. OFF COIN PULSE OFF
HOPPER OFF

COIN ENT. OFF

TARGET SEL TO SE SW

PRESS EXIT FOR RETURN MENU

INPUT TEST Screen

Usually leave this item OFF because the LCD delays to respond.

62
10-3-4 OUTPUT TEST Screen

OUTPUT TEST screen appears as illustrated below. The TARGET field displays the
satellite number (SATE 1 to SATE 5) or MAIN.

P
r
Press the SELECT button to select the target.
If you select the MAIN, the system checks the LEDs located at
both the sides of the 50-inch PTV. Press the PLUS and MINUS
buttons to select the LED to be tested. Selectable LED items are as
follows:
ALL RB LED : To select all the LEDs
SIDE LED R 1-12 : To select all the left side LEDs (Ito 12)
SIDE LED L 1-12: To select all the right side LEDs (1 to 12)
Press the ENTER button to turn on the LED to be tested, and press
the ENTER button again to turn off.
If you select SATE 1 to SATE 5, the system checks the coin
lockout coil as follows:
LOCKOUT COIL
Press the ENTER button to enable to accept a coin, and press the
ENTER button again to disable.

OUTPUT TEST Screen

Coin entered during testing is not counted and, therefore, the credit does not increase.

63
10-3-5 MEMORY SW. Setting Screen

MEMORY SW. setting screen appears as illustrated below. This screen allows you to
set the memory switches.

MEMORY. SW

LONG BET TIME NORMAL


19999 MAX. PAY 19999
99999 MAX. CREDIT 99999
400 HP. SIZE 400
50 MAX. BET 100
1000 MAX RIDE 1000
1 MIN. BET 1
1 CARD BACK 1
NEW NOW
A

TARGET SEL TO SE SW
DATA SEL TO PL SW
SET TO ENTER TO SW
PRESS EXIT FOR RETURN MENU

MEMORY SW. Setting Screen

Changing the Settings

Press the SELECT button to select a setting menu item. The items are arranged in the
middle column on the screen. On the right-hand side the current settings are displayed,
while on the left-hand side the new settings are displayed.
Press the PLUS button to change the setting value.
Press the ENTER button, and then the message “CHANGE OK?” appears at the (A) part
of the screen. Press the ENTER button again to accept the new setting value. Press any
other button (PLUS, MINUS, SELECT, EXIT) not to accept it.

64
Changing the Settings

• BET TIME:
This is to set the time period allowed to bet. Selectable values are LONG (approx. 12
seconds) and NORMAL (approx. 8 seconds).
• MIN.BET
This is to set the minimum bet. Selectable values are 1, 2, 4, 5, and 10.
• CARD BACK
This is to set the card back design. Selectable designs are 12.

10-3-6 LAST MODE Screen


LAST MODE setting screen appears as illustrated below. This screen allows you to dis-
play the results of the latest games on the plasma display panel screen. Press the PLUS
and MINUS buttons to select the game to display.

LAST MODE

LAST 1

PRESS PLUS FOR GO TO NEXT


PRESS EXIT FOR RETURN MENU

LAST MODE Screen

10-3-7 DIP.SW CHECK Screen

See Section 10-4 on DIP Switches.

65
10-3-8 SET CLOCK Screen

SET CLOCK setting screen appears as illustrated below. This screen allows you to set
the time and date.

hh:mm mm/dd/yy
00:00 00/00/00

SELECT TO MOVE CURSOR


PLUS TO INCREASE DIGIT
MINUS TO DECREASE DIGIT

PRESS ENTER FOR DECIDE


PRESS EXIT FOR RETURN MENU

LAST MODE Screen

To set the time and date:


1. Use Select button to move cursor to desired digit.
2. Use Plus button to increase digit.
3. Use Minus button to decrease digit.
4. Press Enter button to accept changes.
5. Press Exit button to exit back to maintenance.

66
10-4 DIP Switch Settings

DIP.SW CHECK screen appears as illustrated below. This screen displays the current
settings of each DIP switch.
Press the SELECT button to select the DIP switch.

How to View the Screen


The following explanation takes the DIP switch 2 as an example.
Positional number of the individual switches.
These show the current settings.

DIP SW. ASSIGNMENTS


DIP SW 1 10000001
NO 8 7 6 5 4 3 2 1 Positional number of the
individual switches
NO. 1 AUTO STAND ON
NO. 2
NO. 3
NO. 4
NO. 5
NO. 6
NO. 7
NO. 8 BACKGROUND MUSIC ON

TARGET SEL TO SE SW
PRESS EXIT FOR RETURN MENU

This shows the number of the selected DIP switch. Press the SELECT button to se-
lect a DIP switch.

IMPORTANT
These are the positional numbers of the individual switches, and correspond to the
above settings 0 (OFF) or 1 (ON). The above example shows that the switch 1 and
8 are ON.

67
Listing of the DIP Switches

The shades indicate generic factory settings. See your Software Documentation for specific
settings of the game version you are running.

DIP.SW 1

DIP.SW 1 8 7 6 5 4 3 2 1
Auto Stand Wait for ever OFF
Auto stand after ON
10 seconds
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
Background Mu- Enabled OFF
sic
Disabled ON

DIP.SW 2

DIP Switch 2 is not used.

DIP.SW 2 8 7 6 5 4 3 2 1
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF

68
DIP.SW 3
DIP Switch 3 is not used.

DIP.SW 3 8 7 6 5 4 3 2 1
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
PC Comm Disabled OFF
Used
Enabled ON
RESERVED OFF

DIP.SW 4
Shown below are generic settings. See the Software Documentation for the specific
settings of the game version you are running.

DIP.SW 4 8 7 6 5 4 3 2 1
RESERVED OFF
RESERVED OFF
RESERVED OFF

SPECIAL ODDS
Normal OFF
High ON
PAYOUT RATIO (specifies the payout ratio)
100% OFF OFF OFF OFF
98% OFF OFF OFF ON
96% OFF OFF ON OFF
94% OFF OFF ON ON
92% OFF ON OFF OFF
90% OFF ON OFF ON
88% OFF ON ON OFF
86% OFF ON ON ON
84% ON OFF OFF OFF
82% ON OFF OFF ON
80% ON OFF ON OFF
78% ON OFF ON ON
76% ON ON OFF OFF

69
10-5 Main Memory Clearing Procedure

If both Key Switches of the Main Maintenance Unit are turned on during a power up the
memory of the Main mother-board will be cleared.

70
11. SATELLITES
11-1 Parts Description

A. Bill Drop Door


B. WBA Bill Validator
C. Ticket Voucher Printer
D. Name Plate
E. Hard Meters
F. Speaker
G. Coin Bowl

71
A. Hard Meter Bracket
B. Speaker
C. Ticket Voucher Printer
D. Button Panel Latch
E. Satellite ON/OFF Switch
F. Bill Validator Enclosure
G. Card Cage
H. Coin Hopper
I. Test Switch
J. Reset Switch
K. Door Switch

72
11-2 Filling and Collecting the Coins

Coin Hopper – Asahi Seiko DH750 – # OM

11-2-1 Filling the Coins

Open the machine door and remove the shipping bracket. Now you can draw out the
hopper and fill it with coins.

Hopper Capacity:
25-cent coin (with the diameter of 24.2 mm): about 3000 pieces
$1.00 coin (with the diameter of 38.0 mm): about 1000 pieces

• Foreign objects (such as a screw) may clog the hopper.


• If a foreign object has entered the hopper, draw out the hopper and remove the
foreign object.

73
Removing the Coin Bucket to Collect the Coins

11-2-2 Collecting the Coins


Coins overflowing from the hopper are accumulated in the coin box that is located inside
the coin drop door at its bottom. If this is the case, draw out the coin box to collect the
accumulated coins.
Coin Box Capacity:
25-cent coin: about 5,000 pieces
$1.00 coin: about 1,000 pieces

Collect the coins accumulated in the coin box daily.

74
11-3 Coin Selector
Coin Selector (Part No.: BJH3-370G)
• Divertor: Lockout Coil, 12 Vdc
• Coin Acceptor: Made by Coin Mechanism, Inc.
Electronics Type, Model: MC-40, 12v, INH HI, PR4
• Usable Coin: Maximum external diameter: 37.34 mm
Maximum thickness: under 3.18 mm

COIN SELECTOR

A. Player Button Panel


B. Buttons
C. Coin Guide
D. Divertor Solenoid
E. Coin Chute
F. Divertor Flap
G. Coin Comparitor – MC-40

75
11-3-1 Coin Comparitor

• New and improved validation circuitry • Bi-color LED status indicator

• Microcontroller-based technology performs coin • Standard Comparitor mounting & chassis


analysis and I/O functions
• Fast feed through of coins and coin acceptance
• On-board quad optics for coin path security
• Direct replacement in current CC-62, CC-16
• Improved casino dollar token performance and CC-40 applications
• Fixed credit buffering • High or low logic inhibit available

• MC available in either 12 volts DC or 24 volts • New “quick-cover & housing” snap-in-place for
AC/DC easy removal and access to electronics

• MC designed for coin diameters of .700”


(17.8mm) thru 1.47” (37.34mm) and thickness
from 0.5” (1.29mm) to 0.125” (3.18mm)

• CE mark for European conformity

To Remove the MC-40, open the front door, and rotate the locking latch out of the way,
and remove the connector. Lift the MC-40 up to free the mounting pins from the coin se-
lector bracket.

To insert a coin into the MC-40 slide the coin holder to the right and insert the coin in
the channel, let the holder slide back into place holding the coin.

For the MC-40 to work correctly there must be a matched counter weight in the holder for
the coin size being used. Contact Coin Mechanisms Inc., 1-800-323-6498, for that infor-
mation.

76
Dimensional Drawings

77
Exploded View

78
11-4 Ticket Printer
Note if the printer is enabled the satellite must have a Machine ID other then 0. If the
Machine ID is 0 the game will not allow play and will lockout the coin mechanism & bill
validator from accepting. The Machine ID may or may not come from the online system.
To setup the Machine ID manually see Setting Edit Mode Key Functions under Satel-
lites.

11-4-1 Operator Controls and Indicators

The ticket printer is equipped with two status indicators and two operator controls to al-
low the operator to know the status of the printer at all times. The status indicators are:
• The front bezel light
• The STATUS and ERROR LEDs on the keypad

The operator controls for the printer are:


• The FEED key
• The platen release lever

The figure below illustrates the location of these controls and displays. The purpose of
this section is to detail the operation of the printer around these displays and controls.

Platen release
Paper insertion

Bezel
INDEX MARK SIDE light

Paper advance

Error! light
Status light

Operator Controls

79
11-4-2 Printer Sensor Functions
There are six primary sensor functions on the PSA-66-ST printer:
• Paper out
• Paper level low
• Paper taken
• Paper jam
• Printer platen engaged
• Printer tray open
These sensors work in conjunction with the game firmware to provide reliable trouble-
free operation. Any error conditions as a result of these sensors will be indicated by the
front bezel light and keypad LEDs.

11-4-3 Paper Loading


Generally, the only service required for the printer is to load new paper stacks. This sec-
tion provides a step by step description of how to load paper to the unit. The automatic
paper loading feature of this system simplifies this process to essentially two steps: put-
ting the paper stack into the printer paper tray, and presenting paper to the paper feed slot
in the printer. The platen release lever, the paper advance button and the cutter operate
button are merely provided as supports for this process, and usually are not required to
load paper.
Follow these steps to load paper:
1) Pull open the printer drawer until the paper tray is completely accessible. Place the
paper stack in the printer as indicated by the band around the stack and the label in
the bottom of the paper tray.

1 – insert paper stack

80
2) Insert paper into the paper loading slot; the printer will automatically pull through a
form or two, leaving it registered at the top of a form. Remove the excess tickets
from the printer.

2 – insert paper here

Filling Ticket Printer with Paper

81
11-4-4 Bezel Operation

The front bezel display allows the operator to determine the state of the printer on the ca-
sino floor, at a distance, without disturbing the game. The table below lists the various
conditions that the bezel indicates.

Bezel Display Status


Bezel Display Status
Solid On Printer Idle and Ready
Slow Blink Paper low or Printer Error
Fast Blink Ticket Printing and/or Ticket in chute
Off Printer power off

11-4-5 Keypad LED Operation and Printer Status Conditions

The keypad LEDs provide a more detailed reporting of system status. The table below
lists the status of the keypad LEDs in a variety of statuses that are defined following.

Keypad LEDs Status Reporting


CONDITION STATUS_LED ERR_LED
Unit in Powered Off OFF OFF
Unit Ready ON OFF
Unit Flushed ON ON
Paper out OFF ON
Head Up OFF ON
Temperature Error OFF MED BLINK
Voltage Error OFF SLOW BLINK
Print Head Error ON FAST BLINK
Flash Memory Error SLOW BLINK MED BLINK
Buffer Overflow OFF FAST BLINK
Missing Black Index Mark ON FAST BLINK
Paper Jam ON FAST BLINK

82
Although there are a variety of error conditions that can occur, most printer errors are a
result of the printer running out of paper or the operator raising the head up lever. This
section lists the possible error that can occur, and how the condition is remedied.
PAPER OUT: This condition results when the printer detects that paper is not present.
The printer scans for a paper out condition at all times. Remedy the condition by loading
a new paper stack.
HEAD UP: This condition results from lowering the head release lever. To remedy the
error, it is necessary to raise the blue lever on the side of the unit.
TEMPERATURE ERROR:. This condition results when the printer is in an over tempera-
ture condition. If the printer is operating in an environment where the ambient tempera-
ture is roughly room temperature, this error would most likely be the result of a hardware
problem. The printer will automatically resume operation after the detected head tempera-
ture reaches legal operation limits.
VOLTAGE ERROR: If the printer detects a power supply voltage (+24VDC to +25VDC)
outside of legal limits, then a voltage error occurs. This error could be the result of a poor
cable connection. The printer will automatically resume operation after the power supply
is detected within legal limits.
PRINT HEAD ERROR: This type of error occurs when the printer senses an internal error
due to connectivity or interfacing problem with the thermal print head. The printer will
remain in this error state until the power is cycled or the unit is reset. If the problem per-
sists, the printer will require service.
FLASH MEMORY ERROR: If the printer is unable to program the Flash memory on the
board, this error occurs. The printer will remain in this error state until the power is cy-
cled or the unit is reset. If the problem persists, the printer will require service before font
or graphic data may be downloaded to it.
BUFFER OVERFLOW: A buffer overflow typically results from a mismatch in handshak-
ing between the host and the controller with a serial interface. The printer will remain in
this error state until the power is cycled or the unit is reset.
MISSING BLACK INDEX MARK: If the paper type selected is indexed paper, and while
feeding paper or printing a black mark is not seen within approximately 10” of paper,
then this type of error will occur. The purpose of this error is to alert the user to the pres-
ence of the wrong kind of paper in the printer, or that the paper was inserted in the wrong
direction (so the black mark index is rotated 180 degrees. The condition is cleared by
raising of the head release lever (presumably to change the paper).
PAPER JAM: This error indicates that the printer detected an error in the paper path for
presenting the ticket to the customer. To clear this condition, open the printer head and in-
spect for a jammed ticket.

83
11-4-6 Clearing a Paper Jam
The printer has been designed to operate reliably with a minimum of paper jamming.
Should it be necessary to clear a paper jam however, follow the simple instructions be-
low. After the jam is cleared, perform these operations in reverse.
When clearing a paper jam:
DO:
• Insure that all paper paths from the entry point at the back of the paper well, through
the printer and cutter and the presentation chute are clear of paper or obstructions
• Use the platen release lever located on the side of the unit
• Use the rotary screw at the top of the printer

DO NOT:
• Ever allow a screw driver or other probing object to come into contact with the
printer; this can cause permanent damage

Follow these steps to clear a paper jam:

1) Undo the mechanism fastening screw at the top of the printer plate:

1 – undo the fastening screw

84
2) Swivel the printer open.
3) The paper path will be exposed, and any jammed paper can be removed:

2 – swivel the head open

3 – paper can be cleared from chute


under the printer engine

Removing Ticket Printer

85
11-4-7 Paper Specification

Paper approved at this time paper for the PSA-66-ST printer, which are listed in the table
below. The paper listed is plain white; specialized paper with pre-printing may be ar-
ranged for on a custom basis.

Plain White Paper Part Numbers


Nominal paper thickness: 4.5mil
Paper dimensions: 65mm x 156mm (width dimension +0mm, –1mm)
TICKET STACK P/N
TICKET, 200STK, 65X156, 5M, F-FOLD ST156-65-5M-200
TICKET, 400STK, 65X156, 5M, F-FOLD ST156-65-5M-400
TICKET, 600STK, 65X156, 5M, F-FOLD ST156-65-5M-600

Ticket dimensional specification

11-4-8 Paper Distributor

TRANSLUCENT TECHNOLOGIES
Telephone: 901-377-1077

86
11-5 JCM WBA Bill Validator

JCM WBA-XY-SS
X=1: MAGNETIC HEADS
X=2: NON-MAGNETIC HEADS
Y=2: FLASH EPROM
Y=3: SOCKETED EPROM
POWER: 20VA, 12VDC
BILL CAPACITY: 500 NOTES

11-5-1 Opening the Cash Box Door

To open the cash box door, unlock the bill drop door, and then unlock the cash box door.

87
11-5-2 Removing the Cash Box

To remove the cash box, first unlock and open the bill drop door, then unlock and open
the cash box door. Then, while holding down the cash box release lever on the right-hand
side, pull out the cash box.

88
11-5-3 Removing Bill Head

To remove the bill head:


1) Open the front door.
2) Turn off the power.
3) While pulling down on the bill head latch, pull out the bill head.

89
11-6 CPU Tray

11-6-1 Changing the CPU Tray

To change the CPU Tray:


1. Open the front door.
2. Turn off the power.
3. Unlock the tray.
4. Grasp the handle and pull straight back.
5. Remove the processor tray and set aside.
6. Insure that the dip switches on the new board are set to match the ones from the old
board.
7. Insert the new processor tray and push forward.
8. Lock the tray.
9. Turn on the power and ensure that the satellite is running by checking lamps and 7
segment displays for operation.
10. Close the front door.

Removing CPU Tray

90
The CPU Tray

KEY:
A: CPU Tray
B: Satellite Control Board
C: Filter Board

91
11-6-2 Changing the EPROMS from the Satellite Control Board

To change the EPROMS:


1. Open the front door.
2. Turn off the power.
3. Unlock the tray.
4. Grasp the handle and pull straight back.
5. Locate U1 and U2.
6. Remove U1 EPROM and replace with the new U1.
7. Remove U2 EPROM and replace with the new U2.
8. Insert the processor tray and push forward.
9. Lock the tray.
10. Turn on the power and ensure that the satellite is running by checking lamps and 7
segment displays for operation.
11. Close the front door.

U1 U2

Satellite Control

U1 and U2 are Integrated Circuit (IC) Sockets, which hold the program for the game.

92
11-7 Test Modes

1 - TEST button
2 - RESET button

For either of these buttons to work the front door switch must first be opened.
The RESET button will allow entry into the RESET MODES.

Entering Test Modes:


To enter the TEST MODES press the TEST Button three times.

Advancing to the next Test:


To advance to the next test press the TEST Button.

Exiting the Test Modes:


To exit the TEST MODES shut the front door switch.

The Test Modes are as follows:


• All LED & Button Lamp Test:
All of the LED’s and all the Button Lamps will turn on.
• Individual LED & Button Lamp Test:
Each LED segment & Button Lamp will turn on one at a time.
• Top LED Test:
The Top LED’s will turn on one at a time.

93
• Input Test:
The LED display will indicate the input has changed states.
The input strings displayed on the LED are as follows:
"TOP 1 RESET" Reset Button
"TOP 2 CHANGE" Change Button
"TOP 3 INSURE" Insurance Button
"TOP 4 HIT" Hit Button
"TOP 5 DBLD" Double Down Button
"TOP 6 SUREND" Surrender Button
"TOP 7 STAND" Stand Button
"TOP 8 SPLIT" Split Button
"TOP 9 BET1" Bet 1 Button
"TOP 10 BET10" Bet 10 Button
"TOP 11 RIDE" Ride Bet Button
"TOP 12 PAYOUT" Payout Button
"CAGE 13 RESET" Reset Button on logic cage
"HOPR 14 FULL" Hopper full sensor
"HOPR 15 LO" Hopper Low sensor
"HOPR 16 COINOUT" Hopper coin out sensor
"COIN 17 COINGONE" Coin mechanism missing input
"COIN 18 COIN ERR" Coin error input
"COIN 19 COIN 0" Coin pulse input 0
"COIN 20 COIN 1" Coin pulse input 1
"COIN 21 COIN 2" Coin pulse input 2
"COIN 22 COIN 3" Coin pulse input 3
"COIN 23 COIN 4" Coin pulse input 4
"COIN 24 COIN 5" Coin pulse input 5
"DROP 25 DIVER 0" Divertor input 0
"DROP 26 DIVER 1" Divertor input 1
"SPAR 27 SPARE 0" Spare input 0
"SPAR 27 SPARE 1" Spare input 1
"SPAR 27 SPARE 2" Spare input 2
"SPAR 27 SPARE 3" Spare input 3

• Printer Test:
Press the PAYOUT Button to print a Demo Ticket.

• Hopper Test:
Press the PAYOUT Button to dispense coins. Watch the Credit LED meter count the
coin pulses.

94
• Solenoid Test:
Press the PAYOUT Button to toggle the coin divertor solenoid.

• Coin Mechanism Test:


Press the PAYOUT Button to toggle the coin mechanism enable line. The Coin
Mechanism LED will turn RED & GREEN or it will turn OFF & ON.

• Bill Test:
The LED display will indicate the Bill code number and the Bill Amount.
The LED Win meter will display the Bill Code.
The LED Credit meter will display the Bill Amount.
Note:
Bills that will be accepted will be stacked after displaying their Bill Code and
Amount. Bills that will not be accepted will be rejected after displaying their
Bill Code & Amount.
If no Bill Code was displayed after inserting the bill, the bill was rejected be-
cause it wasn’t properly read from the bill validator.

95
11-8 Button Plate

1. Key Switch: Clears Errors and Handpays; also allows entry into
Reset Mode functions.
2. Change Button: Turns on the Call Attendant button lamp and the
PTV attendant lamp
3. Top LED’s: These LED’s flash indicating Errors, Door Opens or
Machine Lockup.
4. 7-Seg BET Display: Displays the number of the credits bet.
7-Seg WIN Display: Displays the number of the credits won.
7-Seg PAID Display: Displays the number of the credits paid.
7-Seg CREDITS Display: Displays the number of the credits available.
5. PAYOUT Button: Pays out credits. Active when button lamp is lit.
6. HIT Button: Used to hit.
STAND Button: Used to stand.
INSURANCE Button: Used to insure.
DOUBLE DOWN Button: Used to double down.
7. Coin Entry: Coins are entered here.
8. BET 1 Button: Used to bet 1 credit or minimum number of coins.
BET 10 Button: Used to bet 10 credits.
RIDE BET Button: Used to bet all the credits that you won in a previous
game. (This value can be limited by the Max Ride
setting.)

96
11-8-1 Removing and Installing the Button Plate

To Remove the Button Plate:


1. Open the front door.
2. Turn off the power.
3. Undo the latch located on the right hand side of the button plate, being sure to disen-
gage the latch completely.
4. From the tabletop, grab the right hand side of the plate and lift.
5. Once the coin selector is cleared the glass, slide the plate to the right to release the
plate from the mounting bracket.
6. Lift the plate out and sit on the tabletop.
7. Unplug the connectors (nine total) from the machine and button plate.
8. Unplug the connectors (three total) from the machine and the coin selector.

To Install the Button Plate


Reverse all the above steps.

Removing the Button Plate -- Loosen the Latch

97
Removing the Button Plate -- Pull up on the Right End, then lift out

98
11-9 Satellite Memory Clearing Procedure

First see Software Version Document to determine if a RAM clear chip is required.

RAM Clearing Procedure for software that requires RAM clear program chips:
1) Turn off the power to the player station.
2) Slide the logic cage out enough to remove the EPROMS.
3) Remove the Game EPROMS in location U1 & U2 of the HEBER motherboard.
4) Insert the RAM Clearing Program EPROMS into locations U1 & U2.
5) Slide the logic cage back into place.
6) Turn on the power to the player station and wait five seconds.
7) Turn off the power to the player station.
8) Slide the logic cage out and replace the Game EPROMS into locations U1 & U2.
9) Turn on the power to the player station.
10) The LED display will show ERR = 021.
11) Turn off the power to the player station.
12) Turn on the power to the player station.

RAM Clearing Procedure for software that does NOT require RAM clear program
chips:
1) Turn off the power to the player station.
2) Slide the logic cage out enough to reach the dip switches.
3) Turn ON Dip 1 of Dip Switch Bank SW1.
4) Turn on the power to the player station.
5) The LED display will show ERR = 021.
6) Turn off the power to the player station.
7) Turn OFF Dip 1 of Dip Switch Bank SW1.
8) Turn on the power to the player station.

99
11-10 Reset Mode Key Functions

1. ENTER Reset Mode: Turning the Key Switch when the satellite is not in the
middle of a game will ENTER the reset mode.

2. EXIT or ESCAPE: The Change Button is used as the EXIT or ESCAPE


key in the reset mode.

3. LAST GAME RECALL: The Insurance Button is used to enter and toggle through
the last game recall.
The LED 7 segment display will display the last game data as follows:
The number of game in the Que. LAST # =
The credits at end of previous game: END CRED = #####
The credits added: ADD IN = #####
The credits paid out before game: PAID OUT= #####
The initial credits at game start: INIT CRED = #####
The game results: #### #### #### #####

4. LAST ERROR RECALL: The Hit Button is used to enter and toggle through the
last error recall.
The LED 7 segment display will display the last error data as follows:
Error Title # in Que Error Code Error Count for this Error
ERR #= E### #####

5. LAST BILL RECALL: The Double Down Button is used to enter and toggle
through the last bill recall.
The LED 7 segment display will display the last bill data as follows:
Total Count of all bills:
BILL COUNT = #####
Total Count of all Tickets In:
BILL TICIN = #####

100
Bill Title # in Que Bill Code Bill Count for this Bill
BILL #= C### #####

6. LAST TICKET RECALL: The Surrender Button is used to enter and toggle
through the last ticket recall.
The LED 7 segment display will display the last ticket data as follows:
Total Count of all tickets:
TIC COUNT = #####
Ticket Title # in Que Ticket Amount in Cents
TIC #= #####
Ticket Validation Number
#### #### #### #####
Ticket Title Date Month_Day_Year
TIC DATE ##_##_##
Ticket Title Hour Hour_Minute_Second
TIC HOUR ##_##_##

7. NO FUNCTION
8. SETTINGS: The Split Button is used to enter and toggle through the set-
tings.
The LED 7 segment display will display the settings is as follows:
Settings Title Setting Number Setting Description
SET #= ?????
The PAYOUT button is used to enter a setting for editing. See SETTINGS
EDIT MODE KEY FUNCTIONS for further key functions.

9. OUT OF ORDER: The Bet 1 Button is used to enter and toggle the satellite in
and out of order.
The LED 7 segment display will display the settings is as follows:
Out Of Order Title
OUT OF ORDER

10. SOFT METERS: The Bet 10 Button is used to enter and toggle through the
satellites soft meters. If the printer is enabled a printout of the
soft meters will be printed upon entering this mode.
The LED 7 segment display will display the soft meters as follows:
Soft Title Description Version Value
SOFT = BJS 1_40 (Ver BJS 1.04)

101
Soft Title Description Hold Percentage Value
SOFT HOLD % Hold
The displaying of the following soft meters will alternate between the soft meter title
and value. All values are in Credits except for door open counts.

Soft Title Description Coin In Value


SOFT COIN IN ########
Soft Title Description Coin Out Value
SOFT COIN OUT ########
Soft Title Description Total Drop Value
SOFT TOTL DROP ########
Soft Title Description Coin Drop Value
SOFT DROP COIN ########
Soft Title Description Bill Drop Value
SOFT DROP BILL ########
Soft Title Description Paper (Voucher) Drop Value
SOFT DROP PAPR ########
Soft Title Description Total Hand Pay Value
SOFT TOTAL HPAY ########
Soft Title Description Total Jackpot Value
SOFT TOTAL JPOT ########
Soft Title Description Total Games Played Value
SOFT TOTAL PLAY ########
Soft Title Description Total Cabinet Door Open Value
SOFT DOOR ########
Soft Title Description Total Drop Door Open Value
SOFT DRP DOOR ########
Soft Title Description Total CPU Door Open Value
SOFT CPU DOOR ########
Soft Title Description Total Paper (Voucher) In Value
SOFT PAPR IN ########
Soft Title Description Total Paper (Tickets) Out Value
SOFT PAPR OUT ########
Soft Title Description Total System In Value
SOFT SYS IN ########
Soft Title Description Total System Out Value
SOFT SYS OUT ########
Soft Title Description Total Attendant In Value
SOFT ATND IN ########

102
Soft Title Description Total Attendant Out Value
SOFT ATND OUT ########
Soft Title Description
SOFT BILL COUNT
Soft Title Bill Code Total Bill Count
BILL C 1 #######
Soft Title Bill Code Total Bill Count
BILL C 2 #######
Soft Title Bill Code Total Bill Count
BILL C 3 #######
Soft Title Bill Code Total Bill Count
BILL C 4 #######
Soft Title Bill Code Total Bill Count
BILL C 5 #######
Soft Title Bill Code Total Bill Count
BILL C 6 #######
Soft Title Bill Code Total Bill Count
BILL C 7 #######
Soft Title Bill Code Total Bill Count
BILL C 8 #######

11. KEY-IN CREDITS: The Ride Bet Button is used to key-in credits. Credits will not
be added if this function is disabled in software.
12. KEY-OUT CREDITS: The Payout Button is used to key-out credits. Credits will not be
subtracted if this function is disabled in software.

NOTE If the printer is enabled a printout of the various Reset Modes can be printed by pressing
holding the button down until the printer starts printing. A printout will only be created if
the printer is enabled and when holding the button down when the Reset Mode is first en-
tered.

103
11-11 Settings
Edit Mode Key Functions

To edit a Setting first enter the Edit Settings Mode (See Reset Mode Key Functions).

Use the #8 button in picture above to toggle through the settings. Once you are at a set-
ting you would like to edit, press the #12 button in picture above to enter the setting for
changes. Upon entering the setting the LED display under the CREDITS title will dis-
play the settings current value.
Buttons #9 through #12 are used to change settings. Depending on the setting that is be-
ing edited, different buttons will blink for editing. If these buttons are not blinking, the
setting cannot be edited.
If a setting is not a number value setting, such as enabling/disabling the hopper, only the
#12 button will blink. Pressing the #12 button will toggle through the available settings.
If a setting is a number value setting, such as Jackpot Credit Level, buttons number #10,
#11 and #12 will blink. Pressing the #10 button will increase the digit that is above the
cursor. Pressing the #11 button will decrease the digit that is above the cursor. Pressing
the #12 button will move the cursor.
After fixing one setting to a new value, you can make change to others by pressing the #8
button and repeating the process above.
To end the Settings Edit Mode after editing is done, press the #2 button. The LED display
will display “COPY SETTINGS”. To save changes press the #12 button. To cancel the
changes press the #2 button again.
Note: Some settings may not be editable or may only be editable after a Memory
Clear. See the Version Document to determine if the setting is Fixed, Editable or
Editable After a Memory Clear. Once the first game is played after a Memory Clear
all editing of settings that are only allowed after a Memory Clear will be set until
another Memory Clear is performed.

Note: Each Satellite (player station) must be setup to the desired & required
jurisdictional settings. Careful consideration must be used in setting the
Credit Value, Coin Value & Currency Type to achive the desired credits per
coin & credits per bill. As noted above these settings are of such that they can

104
only be changed after a Memory Clear and before the play of the first game.

105
The settings are numbered as follows:
1. " SYS" Online System Enable
2. "CURR TYPE" Currency Type
3. " BILL" Bill Validator Enable
4. " HOPR" Hopper Enable
5. " HOP UP L" Hopper Upper Credit Limit
6. " HOPPAYCL" Hopper auto pay for wins over credit limit
7. " PRINT" Printer Enable
8. "PRNT TYPE" Printer Type
9. " TIC STYL" Ticket Style
10. " TIC TYPE" Ticket Validation Type
11. "HPAY SYS" System Validate Hand pays Enable
12. " TIC UP L" Ticket Upper Credit Limit
13. "JPAYRECPT" Print Jackpot Receipt Enable
14. "HPAYRECPT" Print Hand Pay Receipt Enable
15. " TIC IN" Accept Vouchers Enable
16. " TICCHANG" Accept Vouchers that require a change ticket Enable
17. "HPAY2-CRD" Remote Hand Pay to Credit Meter Enable
18. "COIN IN" Coin Mechanism Enable
19. " COIN" Coin Value Setting in Pennies
20. " CRED" Credit Value Setting in Pennies
21. "CRED UP L" Maximum Credit Setting
22. "CREDL ALL" Cancel all credits when maximum credit limit is exceeded.
23. " IRS" IRS Enable (Large Win = $1,200)
24. "JPOT UP L" Large Win (Jackpot) Credit Setting
25. "ATND IN" Attendant Key-In Credits Enable
26. "ATND OUT" Attendant Key-Out Credits Enable
27. " ID" Machine ID Number

* Note: See Software Version Document for any changes in settings or settings order.

106
11-11-1 Currency Types

1. "ARGEN" Argentina Currency


8. "AUSTR" Australia Currency
9. "BELGI" Belgium Currency
10. "BRA" Brazil Currency
11. "CAN" Canada Currency
12. "CHILE" Chile Currency
13. "CHINA" China Currency
14. "COLBI" Columbia Currency
15. "COSTA" Costa Rica Currency
16. "EURO1" Euro1 Currency allow bills up to 100 Euros
17. "EURO2" Euro2 Currency allow bills up to 200 Euros
18. "EURO3" Euro3 Currency allow bills up to 500 Euros
19. "FRANC" French Currency
20. "GEN" Generic Currency
21. "HOLND" Holland Currency
22. "PANA" Panama Currency
23. "PARGY" Paraguay Currency
24. "PERU" Peru Currency
25. "POLND" Poland1 Currency
26. "POLND" Poland2 Currency
27. "PORTU" Portugal Currency
28. "SAFCA" South Africa Currency
29. "SPAIN" Spain Currency
30. "SLAND" Switzerland Currency
31. "URUGU" Uruguay Currency
32. "USA" USA Currency
33. "BOLI" Venezuela1 Currency
34. "BOLI" Venezuela2 Currency

11-11-2 Ticket Validation Type

"OFF" Off
"STAND" Standard
"ENHAN" Enhanced
"ENSEC" Secure Enhanced
"SYS" System

107
11-11-3 Printer Types

"NONE" None
"J TSP" JCM Printer
"S PSA" SEIKO Printer

11-11-4 Ticket Styles

"24444" XX-XXXX-XXXX-XXXX-XXXX
"13554" X-XXX-XXXXX-XXXXX-XXXX

108
11-12 Satellite Dip Switch Assignments

■ DIP.SW 1

DIP.SW 1 8 7 6 5 4 3 2 1
TEST Mode Disabled OFF
Enabled ON
SYSTEM Delay * Disabled OFF
Enabled ON
* Note: adds timeout delays for testing EZ-Pay System
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RESERVED OFF
RAM Clear * Disabled OFF
Enabled ON
* Note: This dip-switch is not functional with the RAMCLEARCHIPENBL_Default set to ON

* The shades above indicate the settings before the delivery from the factory.

■ DIP.SW 2

DIP.SW 2 8 7 6 5 4 3 2 1
• SATELLITE ADDRESS
Address 1 (on dealers left) OFF OFF ON
Address 2 OFF ON OFF
Address 3 OFF ON ON
Address 4 ON OFF OFF
Address 5 ON OFF ON

109
11-13 Satellite Error Codes

Error # Name Description Remedy


PROGRAM
10 ROM CRC Bad EPROM CRC check failed Check if EPROMS are inserted cor-
rectly or replace EPROMS U1 & U2
20 RAM is Bad * RAM backups are bad. A memory clear must be performed.
21 RAM Reset RAM was reset Memory clear DIP switch must be
turned off.
22 Battery Low Battery Low Replace the Battery
30 System Timer Too many timers initialized. Please notify manufacture.
31 System Task Too many systems task. Please notify manufacture.
40 Coin Credit Ratio Bad Coin to Credit Ratio Change the coin value or credit
value. The credit value can not be
greater than the coin value. The
credit value must be an integer mul-
tiple of the coin value.
50 Audit Error * Credit meters do not audit. A memory clear must be performed.
51 Credit Error * Credit Error; Credits A memory clear must be performed.
52 Main Credit * Main and Satellite credits dif- A memory clear must be performed.
fer.
53 Game Number * Main and Satellite game A memory clear must be performed.
numbers differ.
* These errors require a complete memory clear for the error to clear.

DOOR
101 Top Door Top Door was open with the Close door and turn reset key.
power off.
102 Front Door Front Door was open with the Close door and turn reset key.
power off.
103 Logic Door Logic Door was open with the Close door and turn reset key.
power off.
104 Coin Drop Door Coin Drop Door was open Close door and turn reset key.
with the power off.
105 Bill Drop Door Bill Drop Door was open with Close door and turn reset key.
the power off.
106 Main Cabinet Door Main Cabinet Door was open Close door and turn reset key.
with the power off.
107 Main Service Door Main Service Door was open Close door and turn reset key.
with the power off.

110
BILL
200 Validator Timeout Validator communication Check wiring to the Validator.
timeout. Perform UART test on satellite if
problem persist.
201 Acceptor Jam Acceptor is jammed. Removed the jammed bill from
the Acceptor.
202 Stacker Jam Stacker is jammed. Removed the jammed bill from
the Stacker.
203 Stacker Removed Stacker is removed. Replace the stacker.
204 Stacker Full Stacker is full of bills. Remove the bills from the stacker.
205 Bill in Reverse Bill Acceptor was cheated. Check acceptor for invalid bill.
206 Bills not Supported Game does not support valida- Change Bill Validator or call
tor manufacture.
207 Currency Mismatch The Validator and Game bill Change Bill Validator or change
values do not match. the currency setting. (Note cur-
rency setting may require a mem-
ory clear )
COIN
300 Coin Mech. Missing Coin mech. was unplugged. Check wiring to Coin Mech. or
replace Mech.
301 Coin In Error Coin mech. issued an error. Check for jammed coins in
mechanism.
302 Lockout Error Coins were accepted when Check wiring to Coin Mech. or
coin mech. was disabled. replace Mech.
TICKET
400 Printer Timeout Printer communication time- Check wiring to Printer. Perform
out. UART test on satellite if problem
persists.
401 Printer Jam Paper jammed in printer Clear the jammed ticket.
402 Printer Empty Printer is empty Add paper to the printer magazine.
403 Printer Failure Other printer errors. Check for jammed unfinished tickets
and clear them.

111
HOPPER
500 Hopper Time Out Hopper did not dispense a Check if hopper is jammed.
coin and has timed out.
501 Hopper Jam Coin is jammed in hopper exit Clear the exit chute of hopper or re-
chute. place hopper exit sensor.
502 Hopper Empty Hopper did not dispense coin Add coins to hopper. Test to see if
and timed out. hopper is jammed. Check if hopper
is unplugged.
503 Hopper Runaway A coin exited the hopper Check hopper exit sensor. If prob-
when the hopper was turned lem persist replace satellite board.
off.
504 Hopper Extra Coin An extra coin exited the hop- Check hopper brake board. If prob-
per on a cash out. lem persist replace brake board.

VOUCHER
601 Bad Voucher A bad voucher was stacked Verify voucher is valid.
and the game was credited.

NOTE: Check Software Version Documents for additional error codes and descriptions.

112
11-14 Connecting Satellite to SAS

There are two RS-232 SAS channels on each satellite, SAS1 & SAS2.
Both channels require a 3 pin Molex Connector ( Part # 03-06-1038 ).

Channel Port Wire Color Uses Pin Out (RS-232)


1 - GND
SAS1 Port C Orange Wires Non-ticketing 2 - From Game
3 - To Game
1 - GND
SAS2 Port D Yellow Wires Ticketing 2 - From Game
3 - To Game

The SAS Connectors are located behind the Coin Mechanism, mounted to the bottom
corner of the top back wall.

113
11-14-1 Connecting SEGA Black Jack to the CDS System

A 3-pin AMP connector is used to connect to the CDS data collection box.
The part number is determined by the wire gage that is used.

Device Connector Part# Ground Signal Game Game Re-


Transmit ceive
SEGA BJ Molex 03-06-1038 Pin 1 Pin 2 Pin 3
CDS AMP 640433-3 (22-gage) Pin 1 Pin 2 Pin 3
AMP 640431-3 (18-gage)

Above is the connector needed for the SEGA Black Jack.

Front View Side View

Above is the connector needed for the CDS data collection box.

114
12. PROJECTOR TV (PTV)

The PTV has been adjusted by the factory before delivery. Do not adjust it
carelessly.

Convergence of the PTV may be lost due to the installation place’s geomagnetism
and the magnetic field that surrounds the PTV, which may cause a shear in color. Af-
ter the installation, check the PTV before starting the operation, and make sure that
the correct convergence is not lost. If lost, adjust it.

The PTV stores its convergence data. Pressing the tuning (convergence adjustment)
switch activates a convergence adjustment mode, and may eventually rewrite the
data. Only press this switch when you need a convergence adjustment. If the switch
is accidentally pressed during servicing the PTV, immediately disconnect and then
reconnect the power by the main switch.
Use the specified adjustment controls or the remote controller if a test pattern shows a
distortion or a shear in color and you need to correct it.

12-1 Cleaning the Screen

1. Handle the PTV screen carefully as it is easily scratched.


2. Do not use water or volatile chemicals for cleaning the PTV screen.

If the screen surface is contaminated


with dust particles, wipe it off with a
soft cloth such as gauze. Do not use wa-
ter or volatile chemicals such as benzene
or thinner because they may attack the
screen surface.

Since the screen is easily scratched, do


not rub it with a hard object. If it is
heavily contaminated, contact a service
engineer.

Figure 12-1

115
12-2 Adjusting the PTV Screen

Adjusting the Contrast


Contrast has been adjusted by the factory before delivery. You can change or readjust it
as required. This may be necessary if you have changed a game board. Selecting the
CONTRAST enables you to change the contrast or the difference of tone.
1. Press the PIC-ADJ ▲ or ▼ button to select an item.


PIC-ADJ
This will highlight an item in purple on
the screen while the other 6 items are in
▼ white.

2. Use the PIC-ADJ ▲ or ▼ buttons to select CONTRAST.


This step 2 is
skipped in this
example. This will highlight the CONTRAST in
purple. Usually this step is not needed
▲ because the CONTRAST is at the top
PIC-ADJ
of the initial screen’s menu and eventu-
▼ ally in purple.

3. Press the SET button to start the adjustment.


This will open the contrast adjustment
screen. Contrast data and scale bar ap-
SET
pear on the screen.

4. Use the ADJUST or button to adjust.

ADJUST This will move the cursors horizon-


● ● tally on the scale bar, and at the same
time increase or decrease the contrast
data. Stop moving the cursors when
the most desired contrast has ap-
peared on the screen.
5. Press the WRITING button to store the adjustment data.

WRITING
This will display “WRITING” on
● the screen and store the data.

• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.

116
Adjusting the Brightness
Brightness has been adjusted by the factory before delivery. You can change or readjust
it as required. This may be necessary if you have changed a game board. Selecting the
BRIGHTNESS enables you to change the brightness or the shining strength.

1. Press the PIC-ADJ ▲ or ▼ button to select an item.

This will highlight an item in purple on


▲ the screen while the other 6 items are in
PIC-ADJ white.


2. Use the PIC-ADJ ▲ or ▼ buttons to select BRIGHTNESS.

▲ This will highlight the BRIGHTNESS


PIC-ADJ in purple.


3. Press the SET button to start the adjustment.
This will open the brightness adjustment
screen. Brightness data and scale bar
appear on the screen.

SET


4. Use the ADJUST or button to adjust.

This will move the cursors horizon-


tally on the scale bar, and at the same
ADJUST time increase or decrease the contrast
data. Stop moving the cursors when
● ● the most desired brightness has ap-
peared on the screen.

5. Press the WRITING button to store the adjustment data.

This will display “WRITING” on


WRITING the screen and store the data.

• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.

117
Adjusting the Screen Position
Screen position has been adjusted by the factory before delivery. You can change or re-
adjust it as required. This may be necessary if you have changed a game board.

1. Press the PIC-ADJ ▲ or ▼ button to select an item.

This will highlight an item in purple on



PIC-ADJ
the screen while the other 6 items are in
white.


2. Use the PIC-ADJ ▲ or ▼ buttons to select the H.POSI (hori-
zontal position) or V.POSI (vertical position)

▲ This will highlight the H.POSI or


PIC-ADJ V.POSI in purple.

3. Press the SET button to start the adjustment.

This will open the screen position ad-


justment screen. Screen position data
SET
and scale bar appear on the screen.

4. Use the ADJUST or button to adjust.

This will move the cursors horizon-


tally on the scale bar, and at the same
ADJUST
time increase or decrease the screen
● ● position data. Stop moving the cur-
sors when the most desired screen
position has appeared on the screen.

5. Press the WRITING button to store the adjustment data.

This will display “WRITING” on


WRITING
the screen and store the data.

• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.

118
Adjusting the Screen Size
Screen size has been adjusted by the factory before delivery. You can change or readjust
it as required. This may be necessary if you have changed a game board.
1. Press the PIC-ADJ ▲ or ▼ button to select an item.


PIC-ADJ
This will highlight an item in purple on
the screen while the other 6 items are in
white.

2. Use the PIC-ADJ ▲ or ▼ buttons to select the H.SIZE (hori-
zontal size) or V.SIZE (vertical size)


PIC-ADJ
This will highlight the H.SIZE or
V.SIZE in purple.


3. Press the SET button to start the adjustment.

SET
This will open the screen size adjustment
screen. Screen size data and scale bar
● appear on the screen.

4. Use the ADJUST or button to adjust.

This will move the cursors horizon-


ADJUST
tally on the scale bar, and at the same
● ● time increase or decrease the screen
size data. Stop moving the cursors
when the most desired screen size has
The ▲ or ▼ buttons are also used to appeared on the screen.
adjust the vertical position.
5. Press the WRITING button to store the adjustment data.

This will display “WRITING” on


WRITING
the screen and store the data.

• If you want to stop the adjustment, select the EXIT on the screen at the step (2), and
press the SET button.
• If you want to proceed to other adjustment items, repeat steps (2) to (4).
• If you should exit an adjustment mode without storing the new adjustment data, the
system will erase it when the power is disconnected, and as a result the current data
reappears when the power is reconnected.

119
Adjusting the Convergence (Manual Color Overlay Adjustment)

Do not use a convergence adjustment, specifically a line convergence adjustment, to


change the screen size. Such action will overload the system and cause the failure of
the circuit boards.
Once the new convergence data is stored, you cannot recover the old data. To avoid
an accidental change of the screen size by adjusting convergence, do not adjust a
green line convergence.
Only those who have adjustment expertise (engineers or maintenance specialists)
should conduct a convergence adjustment. If the results of a static convergence
adjustment should be unsatisfactory, do not proceed to the other convergence
adjustments, but contact your dealer or distributor.

• Do not press the RESET button during an adjustment. Doing so will invalidate
all the adjustment results you have made.
• If you want to stop an adjustment, hold down the TEST button for approximately
3 seconds, before proceeding to store the adjustment data or pressing the
WRITING button.
• If a screen image is corrupted or abnormal noise is heard such as static electricity,
disconnect the power without storing the adjustment data.
• If you press the PIC-ADJ ▲ or ▼ button in a convergence adjustment mode, the
ADJUST MODE screen will appear as illustrated below. Only the factory is al-
lowed to use this screen for adjustment. You should not use this screen. If you
should adjust convergence with this screen, then a correct user-adjustable range
will be lost. Therefore if this screen should appear, press the PIC-ADJ ▲ or ▼
button to select the EXIT, and press the SET button.

Factory Adjustment Screen

120
Adjusting the Static Convergence
Static convergence adjustment is a color-overlay adjustment by shifting the whole red and
blue images to, and laying them over, the green image. Use this function if an automatic
color-overlay function is not satisfactory. Before starting to use the static convergence
adjustment, activate an automatic color-overlay function.

1. Hold down the TEST button for approximately 3 sec-


onds.
The ADJUST MODE screen will ap-
pear with a green test pattern.

2. Press the R button to activate a red adjustment mode.

A red test pattern will additionally ap-


pear. The frame color turns red indicat-
Do not press the ing a red adjustment mode.
RESET button.

3. Press the ADJUST ▲ , ▼ or button to adjust.

Adjust the patterns so that the green is


overlaid with the red. The green overlaid
with the red turns yellow.

NOTE:
If the color you want to adjust
4. Press the B button to activate a blue adjustment
disappears when you press the mode.
R button ("2") or the B button
("4"), press the button again.
Similar to the steps (2) and (3), adjust
If you want to adjust the red the patterns so that the yellow is
again at the stop (4), for exam- overlaid with the clue. The green
ple, you need to press the R overlaid with the red and the blue
button twice. turns white.

5. Press the WRITING button to store the adjustment data.

This will display “WRITING” on


the screen and store the data. The
screen returns to a game screen after
storing the data.

121
Adjusting the Point Convergence
Point convergence adjustment is a color-overlay adjustment by shifting the partial red,
green and blue images to, and laying them over, each other. You may have to readjust the
point convergence if you have changed or modified a game board or changed the screen
size. Before starting to use the static convergence adjustment, activate an automatic
color-overlay function. 1. Hold down the TEST button for approximately 3 seconds.

The ADJUST MODE screen


will appear with a green test pat-
tern.

2. Press the R button to activate a red adjustment mode.

A grid test pattern will appear


with a market of adjustment
Do not press the point.
RESET button.

3. Press the R or B button to select the color to adjust (red or blue).


You can also press the G button to select green (see NOTE 2).

Adjust the patterns so that the green


is overlaid with the red. The green
overlaid with the red turns yellow.

4. Press the POSITION ▲ , ▼ or button to move the market to the


adjustment point.

The marker can move to the but-


NOTES: ton's arrow direction but only to the
fixed point.
1. The MODE button cycles adjustment
modes as follows:
Static Adjustment Mode 5. Press the ADJUST ▲ , ▼ or button to adjust.

The marker's central area will be
Line Adjustment Mode most distinctively distorted. When
↓ adjusting, pay attention not only to
Point Adjustment Mode the central area but also to the area
around the market. The illustration
2. If the color you want to adjust disappears shows the magnified central area.
when you have pressed the R button
("2") or the B button ("4"), press the but- 6. Press the SELECT button, as required, to overlap the game board
ton again. test pattern over the test pattern (see NOTE 3) to store the ad-
3. The SELECT button toggles the adjust- justment data.
This will display “WRITING” on
ment screen as follows: the screen and store the data. The
Screen of PTV Test Pattern screen returns to a game screen
Screen of PTV Test Pattern after storing the data.
Overlaid with Game Board Test Pattern

7. Press the WRITING button to store the adjustment data.

This will display “WRITING” on


the screen and store the data. The
screen returns to a game screen
after storing the data.

122
Adjusting the Line Convergence
Line convergence adjustment is an adjustment by moving the multiple adjustment points
along a vertical or horizontal line at the same time. This adjustment is useful if a shear in
color has occurred evenly on the multiple points.
1. Hold down the TEST button for approximately 3 seconds.

The ADJUST MODE screen


will appear with a green test pat-
tern.

2. Press the MODE button once (see NOTE 1) to activate a line


convergence adjustment mode.

Do not press the


RESET button. A grid test pattern will appear
with a horizontal line market.

3. Press the R or B button to select the color to adjust (red or blue).


While you can also press the G button to select green, you
should not do so to avoid an accidental adjustment to the screen
size.
The green will be overlaid with the
red or blue, whichever you select.
The market's color turns red or blue
as selected.

4. Press the POSITION ▲ , ▼ or button to move the market to the


NOTES: adjustment point.
1, The MODE button cycles ad- The use of the ▲ and ▼ buttons
justment modes as follows: will select a vertical line market.
The market can move horizontally
Static Adjustment Mode
to the button's arrow direction but
↓ only to the fixed position.
Line Adjustment Mode

5. Press the ADJUST ▲ , ▼ or button to adjust.
Point Adjustment Mode
2. If the color you want to adjust This will adjust the multiple points
disappears when you have along the vertical or horizontal line
pressed the R button ("2") or that you selected, horizontally or
the B button ("4"), press the vertically. The illustration shows
button again. the vertical line marker.

6. Press the WRITING button to store the adjustment data.

This will display “WRITING” on


the screen and store the data. The
screen returns to a game screen
after storing the data.

123
13. HANDLING PRECAUTIONS FOR PLASMA DISPLAY PANEL
(PDP)

This warning assumes possible death or severe injury to the operator if neglected and
handled wrong.

This caution assumes possible injury to the operator and physical loss if the PDP is
neglected and handled wrong.

• Never disassemble this product because it is a precision-made modular machine


that integrates a display panel and a driving circuit. Disassembling this product
will cause it to fail.
• Always use the specified power supply (voltage, type and technical
requirements). Use of the unspecified power supply will cause a fire or a product
failure.
• Always use this product in the specified environment that is free from high
humidity, water droplets and fire. Use in the unspecified environemnt will cause
a fire or a product failure.
• Disconnect the power immediately when a foreign object (water droplets,
metallic chips, liquid, etc.) has entered the system. Continued operation will
cause a fire or an electric shock.
• Disconnect the power immediately if the product should smoke, abnormally smell
or abnormally sound. Also disconnect the power immediately if the screen
should display nothing or become blank when operating. Continued operation
will cause a fire or an electric shock.
• Never use a wet hand to plug the PDP in or out of the power cord. Doing so will
cause an electic shock.
• Never damage or modify the power cord. A damanged or modified power cord
will cause a fire or an electic shock.

124
• Always install this product in the desirable place that is free from sever vibration,
non-inclined and stable. Installing in an undesirable place will cause the product
to drop or fall down and eventually result in a personal injury.
• Always disconnect the power and unplug all of the attached cables before moving
the product, and watch your step while moving the product. Failure to do these
things will damage the cables, cause a fire or an electric shock, or cause the
product to fall over, resulting in an injury or an electric shock.
• Always use more than two people to move this product. Moving it with a single
person will cause injury.
• Never touch the screen's glass panel because it may be heated. Touching it will
burn your skin.

• This product uses glass. Never shock, vibrate, excessively hear or strain the glass
parts. Doing so will break the glass and eventually cause injury.
• Never poke or tap the screen's glass surface with an object, as it will damage or
scratch the glass surface. Poking or tapping will also break the glass part and
eventually cause a personal injury.
• If the glass part should be broken, never touch the broken glass with your bare
hands. Doing so will cause a personal injury.
• Never put anything on the PDP. Doing so will cause the PDP to lose its balance
and eventually fall over. This will result in a personal injury.
• Never put anything on the screen's glass part. Doing so will damage or scratch
the glass part.

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13-1 Operating Precautions
• Generally, the lower the operating temperature, the longer the service life of electron-
ics devices. Use the PDP where the ambient temperature is as low as possible.
• Watching the PDP screen for a long time will fatigue your eyes. Rest your eyes peri-
odically.
• Do not cover or wrap the PDP with cloth when the power is connected.
• Incorrect wiring and power supply will cause a failure of the PDP or a personal in-
jury. Before connecting the power, make sure that wiring and power supply is correct.
• Select a desirable place where it is cool and dry to store the PDP. When restarting the
PDP after a period of suspended operation, its lights may fail to come on because the
PDP employs an electric-discharge device. If this is the case, charge the PDP by leav-
ing all of the lamps on for approximately two hours.
• If the screen glass part is contaminated with dust, wipe it off with a soft cloth soaked
in neutral household detergent. Do not use acid, alkali, or organic solvent for clean-
ing.
• Switching the power on and off repeatedly may cause the PDP to fail.
• If you restart the PDP (that is, reconnect the power), wait for more than two seconds.
(For restarting the entire machine, refer to the chapter 1. HANDLING PRECAU-
TIONS.)
• The PDP uses various materials such as glass, metal, plastic. When disposing of the
PDP, contact an industrial waste disposal.

13-2 Transportation Precautions


• When moving the PDP, use a packing box to protect the PDP against damage.
• To avoid the PDP from failing, when moving and storing the PDP, do not place it
sideways. Do not lay one PDP on top of another.

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14. HANDLING PRECAUTIONS FOR PERSONAL COMPUTER (PC)

Handle the personal computer carefully because it is a precision machine.


Retain the shipping carton for the personal computer as it may be used when servic-
ing it.

The personal computer has built-in sensitive devices (such as a processor) that may
be seriously damaged by static electricity. To protect the internal devices against
static electricity, never disassemble the personal computer.

When unplugging a power cord or signal cable:


Hold the connector, not the cable, and pull straight and evenly so as not to bend the
connector pins.

When plugging in a power cord or signal cable, make sure that the shape and direc-
tion are identical with each other between the male and female connectors.

Before connecting the power to the personal computer and its peripherals, make sure
that:
A power cord is tightly connected, and dust particles are not accumulated on the con-
nector blades and socket.
(A loose connection and the resulting accumulation of dust particles may cause a
fire.)

Be careful not to allow foreign matter like dust to enter the personal computer and its
peripherals.
(Foreign matter inside the system may short-circuit the system and eventually cause a
fire or an electric shock.)

127
To avoid an injury or electric shock, do not insert your hands or any object into the
openings of the personal computer and its peripherals.

When cleaning the personal computer and its peripherals, always disconnect the
power first. Also unplug all of the power cords of the personal computer and its pe-
ripherals from their sockets.

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15. MAINTENANCE SCHEDULE

To maintain the machine's best performance and use it in the business safely, periodically
check and service the machine as follows:

• Inspect the power cord and its connection yearly to make sure that the power cord
is not damaged, the power cord is tightly connected, and dust particles are not
accumulating on the connector blades, sockets and terminals. (The accumulation
of dust particles may cause a fire and electric shock.)
• Request that your distributor or dealer clean the inside of the machine yearly.
Dust particles accumulated inside the machine may cause a fire or an accident.
This internal cleaning is charged to you.

Periodic Maintenance Schedule


What to Do Intervals Remarks
Entire Machine Adjusters of cabinet Check contact with floor. Daily
Surfaces of cabinet Clean. As required
Insides of cabinet Clean and check. Monthly
Power cord connector Clean and check. Yearly
Playing Table Coin chute Check for clogging. Monthly
Coin Selector CC-40 Check for clogging. Monthly
Hopper Check for clean state and Monthly
operation; clean.
Cash box Collect the coins. Daily
Display PTV Check for adjustment. Monthly or when
moved
Clean the screen. Weekly

Cleaning the Cabinet Surfaces


If the cabinet surfaces are severely contaminated, use a soft cloth (soaked in water or in
thin neutral detergent and wrung out) to wipe the surfaces. Do not use thinner, benzene,
alcohol, or a chemical duster because these may attack the coating of the cabinet surfaces.

129
16. PRINTED CIRCUIT BOARDS

16-1 Configuration of Printed Circuit Boards

See the following page for the configuration of the Printed Circuit Boards.

130
8373-8000 7SEG & SW
PTV (50 inch) SAT. PROC BRD.
200-5765 PTV 50 T 31K

Hopper, Coin Selector


RGB Bill Validator, Printer, Meters
PDP (42 inch)
PC (MPEG) 200-5766 PDP 42WIDE TOEI
Satellite Block 1
601-0541 ASSY PC BJH
Satellite (x 5)
RGB

8373-8000 7SEG & SW


RS232-2ch SAT. PROC BRD.

Maintenance Hopper, Coin Selector


Unit Bill Validator, Printer, Meters

BJH-4500
BGM and Voice (left and right) Satellite Bock 5
834-13508
GAME BD BJH
Satellite Speaker (x 5)
130-5025
RS 422 839-1046 12x8CM 8 OHM
838-11650-03 CGAL MAIN
Amplifier EQ PWR AMP
5338A HUB BD 10W
&

130-5124 CGAL VIDEO MIDI


SPEAKER MINI BOX SOUND BD
4 OHM 10W (MAX 30W)

837-13510
Main Speaker (x 2) SATL SOUND BD BJH

131
16-2 Function of Printed Circuit Boards

GAME BD BJH (834-13508)


• This board controls all the processes and phases of the Blackjack H.A. game.
• This board controls the sounds such as BGM, dealer’s voices, and card-dealing
sound.
• This board communicates with the SATELLITE CONTROL BOARD and PC;
and sends to and receives data from them.
• This board displays the cards on the PDP screen and the game data on the LCD
screen.
SATL SOUND BD BJH (837-13510)
• This board controls the sounds of every satellite.
SATELLITE CONTROL BOARD
• This board controls the switches, lamps, LEDs for every satellite, the hopper, the
coin selector and the hard meters.

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16-3 Replacing the Lithium Battery

When the voltage of the lithium battery on the game board drops, the LCD screen of the
maintenance unit displays the following messages:
LOW BATTERY (if the capacity is low), or
DEAD BATTERY (if the capacity is zero).
If the “DEAD BATTERY” message has appeared, replace the battery with a new one
immediately otherwise you are unable to continue to play the game and the game data
will be lost.
Check the battery capacity when you connect the power. Battery life is approximately two
years under the condition that the machine is not connected to the power at all. If the
above messages should appear within one year, it may indicate that the game board has
failed; immediately replace the game board.

Lithium Battery (CR2032)

GAME BD BJH (834-13508)

133
17. COLOR OF THE WIRES
Overall wiring diagram uses the wire codes and corresponding colors as follows:

CODE WIRE COLOR


10 RED
20 BLUE
30 YELLOW
40 GREEN
50 WHITE
70 ORANGE
80 BLACK
90 GRAY
A PINK
B SKYBLUE
C BROWN
D PURPLE
E LIGHT GREEN

NOTES:
1. One's place of code number indicates the color of a spiral while ten's place the
color of a wire color.
2. Example: 51 ---------- WHITE / RED

RED WHITE

3. The letter that follows the code number indicates a wire size.
K : AWG18 UL1015
L : AWG20 UL1007
None : AWG22 UL1007

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18. What’s New
Version BJS1.16
1. Now supports two channel SAS.
2. Now works with Russian Rubles.
3. The software now auto detects the bill validators currency and will set the game to
match the currency.

Version BJS1.15
1. For games equipped with printers all of the Satellites Reset Modes can be printed out.
To make a printout press and hold the button when entering a Reset Mode.
2. Now works with Bally’s System Ticketing both ticket in & ticket out.
3. Now works with CDS Secure Enhanced Ticketing.

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