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End of Days

Setting: level 20
Found in:Abyssal plane,orcuses castle.
Plot:A comet crashes into a piece of land in a large piece
of land the centre of Khorvaire.According to the Witch
queen’s Visions,a large evil has been rumored to be
planning an attack on the mortal plane.This is causing
panic among the kingdoms and some gods.You must
infiltrate his castle and defeat his forces,stopping the plan
and successfully apprehend him.

Start in the setting of Waterdeep,town hall,chaotic and


somewhat panicky.A large table stands with people from
end to end,many from different places all along
Faerûn.You wonder why?Orcus,the bloodlord himself,has
been rumored to be plotting his arrival to the mortal plane.

Queue rp part 1.
Meet NPC’s
● Drizzt Do’urden-Here representing
Menzoberranzan(Drow city in underdark-offers his
help)Also accompanied by Bruenor Battlehammer
● From Aglarond(Northern Kingdom),The witch
Queen,Alassra Silverhand,most powerful
sorceress.Will explain just how powerful of a threat
Orcus is,and what we should do
● Lord Celebrimbor,Young and mighty,tells the
plan,infiltrating Orcus by invading his domain in the
Abyss.Possible suicidal mission.Enter through a one
way portal,return using Orcus’s wand.You should
keep a lot of spells for the end,etc.Also trusts that you
will save Lt.Seen,for he is important to his kingdom.
● Brains of the situation,owns the land the crystal fell in
● Introduce players,who they are representing,what
they will bring to the mission,etc.
● ALL KINGDOMS:
AxeholmAglarand,Menzoberranzan,Waterdeep,Baree
n,Evermeet and Anuroch(Home of Barbs)
From Fairhaven,Sarevok Anchex,military General.
From Evermeet comes Parell D’oce,Elven Ranger and
military leader.
Anuroch sends
Axeholm brings Raik Strongbeard,toughest man alive(or
so they say)

Plan:Infiltrate,there is a hidden portal near some of the


volcanoes behind the castle.Also,hopefully get Lt.seen,very
powerful ally.Enemy reinforcements from city of Undead
arrive in approximately 3 hours according to scouts.Must
defeat orcus,that way destroying the threat of his
army,for.Besides,his power can be used into powerful
things...
When everyone ready:
The adventure...Begins(queue music)
You approach the portal,getting ready for what might be
your last mission,and for the destruction of the chaotic
and ruinous Orcus.You look back one last time,looking
each at your people,and you enter the portal,instant dread
filling you,and evil senses going off every second,lava
dripping from the volcanoes tightly packed together,as
you look at a huge palace encircled by lava.Flesh,bone,and
god knows what else make this structure.A bridge
connects it from a gate and the palace itself.That seems to
be one way into this palace,but you know there was a
hidden entrance somewhere that the scouts had made...

What do you wish to do?


Puzzles:Scout around area:Stealth and find the hidden entrance to the
castle(along with other scouts x 3-take the
veteranhttps://roll20.net/compendium/dnd5e/Veteran#content
statblock,and give it 20 more hp.Hidden entrance is by an invisible
bridge,where an illusion is used to cover up a hole in the flesh wall.From
there,you are able to climb up one of the towers to get high ground.Once
that is done,the player will be able to see in the distance of approximately 2
football fields, multiple creatures patrolling the grounds,approaching the
area.It consists of a death knight(140 hp) ,a kishi and 4 spawns of kyuss
being controlled by the knight.Scouts(3 of them)will help fend off the
spawns.After enemies have been defeated,they can move up to the main
towers through stealth,or go guns blazing and face a crapload of
opponents.Both routes will lead to the same place

Combat route:Guns blazing:name describes it well enough.They go full


frontal assault,no bullshit.Bridge at the front is 120 feet long.Orcus will pay
his prize.If this is done,6 death knights will attack,followed by a dozen(take
the strahd statshttp://jsigvard.com/dnd/monster.php?m=Strahd%20Zombie )
zombies,from the walls shoot 10 armored skeletons,with ac of 15 and hp of
30.The round after starting combat,the scouts(4) will take care of 4 of the
archers.Continue combat until everything is done.If it gets too easy bring
out another 10 zombies and 3 Kishi,maybe more.When the encounter
ends,make them enter the main tower building,where a couple puzzles and
traps await.Orcus knows of your presence,and very much is ready to kick
their asses.Both routes lead to the main tower,where puzzles await.
Main tower entrance:
Players enter the tower.The walls are decorated with many expensive
looking objects and paintings.A couple war trophies are seen around.It is
clear that this place is for the high ups,and possibly Orcus himself.You see
a statue of a man with a mirror and a key around his neck staring right at a
statue of a beholder.Weird i guess.As you attempt to open the huge metal
door,it is locked.(if they attempt to pick lock or break it,the door takes the
hit,and/or the keyhole is too large for pickpocketing)The characters notice the key
to the door needed to continue is around his neck, but is also made of stone and they can't take it.
You must figure out that you have to find a way to block their line of sight (like cover the man's eyes
with a cloth), the man comes back to life and gives you the key, he can be used as a guide to the
rest of the dungeon. Depending on the level of your party you can also make the beholder
come back to life and make your players fight it.
After the fight,Next room they will find a couple healing potions if
required,and a hallway that appears to have a turn to the side….The "One Way"
Hall - A Hallway that looks normal but ends in a dead end. When you turn around there is a wall 5 ft
behind you. You are now stuck. The wall appears solid. On the end wall there is writing saying "keep
your eye here and you may escape." The player has to look at the writing and walk backwards to
escape the hallway.
After they escape,they spot a man tied up in a torture rack,and a door
behind him.The man is known by the scouts as LT.Seen.
If they attempt to get closer,his body stretches further,causing immense
pain.The wall behind him seems demonic,with writing on it reading:
“To pass you require
Some dark and grisly red,
And you will see that without me,
You'll be completely dead.

Now the question comes


Will you sacrifice

Or will he succumb
Your choice must be precise.”
Also here is stats for door Blood Wall - The party enters a room with a stone wall and a
locked door. The party must use blood and smear it on the wall(where they get it from is up to them),
and a duplicate of what the blood came from emerges out of the wall. The party must fight and
defeat the duplicate to unlock the door.

Make them fight whatever blood is spilled,take their stats.Also Lt. Cambor
takes the stats of Executioner
Smough(https://www.dandwiki.com/wiki/Executioner_Smough_(5e_Creatur
e)) And is a large Half orc man wielding a magical hammer.
Lt will ally himself to them if they decide to heal him,and will help in the
next battle against orcus.
Before fighting…
“Orcus sits in his throne,fiddling with the infamous wand you need.
He looks expectantly at you all,staring into your souls,as the blood prince shakes his head…
With 2 heavy stomps,he gets up,and says”So...let’s get started.”Roll initiative...
https://www.aidedd.org/dnd/monstres.php?vo=orcus-stats,will have 700 hp

Orcus will have 4 death knights alongside him,and a level 12 death domain
cleric to heal and buff them.

Combat:
Orcus will attack the frontline,commanding the knights to flank and kill all
the weaker people.He will use his Orcus wand to hit shit,along with the
spells he has.When some of his minions die,he will cast create undead,and
when he goes under 200 hp,he will,go berserk and cast time stop,where he
will attack and maybe cast power word kill and Use the wand to Call upon
his undead army.On his next turn,he will teleport him and a large piece of
his army.When this does happen,30 zombies,20 skeletons and 5 wights.
20 of the City Guard will join in 2 rounds,along with some of the stronk
people
It all ends when ... grabs his …,slicing Orcus’s hand off,which is picked up
quickly by a rodent which skitters away.Then … stabs Orcus in the centre of
his chest,then sliding,effectively cutting him in half,as a long,ghostly sigh
turns angry,as he vanishes in an explosion of pure energy.This energy gives
you a look into the future,a vision of a deal.A long and slim man,wearing
bright and expensive clothing with the emblem of and a Demon’s missing
hand.Once you come back to reality,you quickly are greeted by the reality
that the battle is now over,after a brutal fight.A sigh of relief can be
heard,along with all the screams and shouts of pain from the injured and
the ones who lost someone.Still,the vision,the absorption,the screams.It is
clear there is something happening.Well,maybe not yet,but later. A couple
hundred meters over where a certain corrupted hand was taken by a
rat,who skitters to it and nibbles and picks at it.The small creature
continues growing in hunger,as the flesh from Orcus’s hand feasts the little
rodent suddenly becomes not so little,and bigger,and bigger and
bigger.Horns grow from this humanoid rat,as chaos and ruin flows through
its body.A transformation occurred,and a maniacal laughter comes from
this individual,as he has eaten corruption itself.
The question to ask though,is if this will cause chaotic ruin,or ruinous
chaos…

The End….?

Extra important info:


When max uses divine intervention,give him 20 temporary hp and Divine
smite(5d8) and Banishing Smite(5d10)

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