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Output Log 2019-11-19 18-25-51
Output Log 2019-11-19 18-25-51
2019-11-19T18:26:12 7.082 INF Version: Alpha 18.1 (b8) Compatibility Version: Alpha
18.1, Build: Windows 64 Bit
2019-11-19T18:26:12 7.082 INF System information:
2019-11-19T18:26:12 7.082 INF OS: Windows 10 (10.0.0) 64bit
2019-11-19T18:26:12 7.082 INF CPU: AMD Ryzen 5 1600X Six-Core Processor (cores:
12)
2019-11-19T18:26:12 7.082 INF RAM: 32700 MB
2019-11-19T18:26:12 7.083 INF GPU: NVIDIA GeForce GTX 1060 6GB (6052 MB)
2019-11-19T18:26:12 7.083 INF Graphics API: Direct3D 11.0 [level 11.1] (shader
level 5.0)
2019-11-19T18:26:12 7.083 INF Last played version: Alpha 18.1
2019-11-19T18:26:12 7.084 INF Local UTC offset: -6 hours
2019-11-19T18:26:12 7.090 INF Command line arguments: E:\Steam\steamapps\common\7
Days To Die\7daystodie.exe -force-d3d11 -logfile E:\Steam\steamapps\common\7 Days
To Die\7DaysToDie_Data\output_log__2019-11-19__18-25-51.txt
2019-11-19T18:26:12 7.092 INF Not running in Big Picture Mode, no on-screen
keyboard available
2019-11-19T18:26:12 7.092 INF Starting PlayerInputManager...
2019-11-19T18:26:12 7.119 INF InControl (version 1.6.17 build 9143, native module =
False, XInput = True)
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/XInputInterface32.dll
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/XInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/libXInputInterface32
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/libXInputInterface32.dll
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/libXInputInterface32
2019-11-19T18:26:12 7.226 INF Device 1 matching profile LogitechF310ModeXWinProfile
(Logitech F310 Controller) is hidden and will not be attached.
2019-11-19T18:26:12 7.246 INF Starting UserProfileManager...
2019-11-19T18:26:12 7.338 INF Occlusion: Awake
2019-11-19T18:26:12 7.349 INF ApplyAllOptions streaming True, budget 5446.8 MB
2019-11-19T18:26:12 7.349 INF ApplyAllOptions current screen 1920 x 1080, 60hz,
window 1920 x 1080, fullscreen True FullScreenWindow
2019-11-19T18:26:12 7.350 INF Texture quality is set to 0
2019-11-19T18:26:12 7.350 INF ApplyTextureFilter 1, AF Enable
2019-11-19T18:26:12 7.561 INF [MODS] Start loading
2019-11-19T18:26:12 7.563 INF [MODS] Trying to load from Config
2019-11-19T18:26:12 7.563 WRN [MODS] Folder Config does not contain a ModInfo.xml,
ignoring
2019-11-19T18:26:12 7.563 WRN [MODS] Failed loading mod from Config
2019-11-19T18:26:12 7.563 INF [MODS] Trying to load from JRB_ZombieLootDrop_25
2019-11-19T18:26:13 7.596 INF [MODS] Loaded Mod: JRB_ZombieLootDrop_25 (3.0)
2019-11-19T18:26:13 7.596 INF [MODS] Initializing mod code
2019-11-19T18:26:13 7.596 INF [MODS] Loading done
2019-11-19T18:26:13 7.597 INF Loading localizations from mod JRB_ZombieLootDrop_25
2019-11-19T18:26:13 7.608 INF Loading permissions file at
'C:\Users\Jacob\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2019-11-19T18:26:13 7.637 INF Loading permissions file done.
2019-11-19T18:26:13 7.698 INF Awake done in 683 ms
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/libc
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/libc.dll
Fallback handler could not load library E:/Steam/steamapps/common/7 Days To
Die/7daystodie_Data/Mono/libc
Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4022.
Total: 7.557400 ms (FindLiveObjects: 0.345900 ms CreateObjectMapping: 0.107100 ms
MarkObjects: 7.032400 ms DeleteObjects: 0.071300 ms)
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
(Filename:
C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullL
ib.cpp Line: 937)
(Filename:
C:\buildslave\physx\build\PhysX\Source\PhysXCooking\src\convex\QuickHullConvexHullL
ib.cpp Line: 937)
(Filename:
C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp
Line: 1374)
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
Detail rendering shaders not found for the active render pipeline, falling back to
default shader.
(Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp
Line: 66)
2019-11-19T18:36:41 636.173 INF Time: 9.95m FPS: 36.07 Heap: 17098.6MB Max:
17098.6MB Chunks: 227 CGO: 189 Ply: 1 Zom: 0 Ent: 3 (8) Items: 1 CO: 1 RSS:
19619.0MB
2019-11-19T18:37:11 666.195 INF Time: 10.45m FPS: 47.82 Heap: 16750.9MB Max:
17098.6MB Chunks: 227 CGO: 192 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS:
19653.1MB
2019-11-19T18:37:41 696.200 INF Time: 10.95m FPS: 71.27 Heap: 16884.0MB Max:
17098.6MB Chunks: 227 CGO: 196 Ply: 1 Zom: 0 Ent: 6 (14) Items: 0 CO: 1 RSS:
19929.5MB
2019-11-19T18:38:11 726.211 INF Time: 11.45m FPS: 64.06 Heap: 16964.9MB Max:
17098.6MB Chunks: 230 CGO: 183 Ply: 1 Zom: 0 Ent: 14 (29) Items: 1 CO: 1 RSS:
20098.9MB
2019-11-19T18:38:41 756.214 INF Time: 11.95m FPS: 87.31 Heap: 17017.7MB Max:
17098.6MB Chunks: 230 CGO: 174 Ply: 1 Zom: 0 Ent: 11 (39) Items: 1 CO: 1 RSS:
20131.1MB
2019-11-19T18:39:11 786.215 INF Time: 12.45m FPS: 91.05 Heap: 17054.0MB Max:
17098.6MB Chunks: 230 CGO: 174 Ply: 1 Zom: 0 Ent: 12 (40) Items: 2 CO: 1 RSS:
20149.4MB
2019-11-19T18:39:41 816.217 INF Time: 12.95m FPS: 102.48 Heap: 17093.4MB Max:
17098.6MB Chunks: 230 CGO: 183 Ply: 1 Zom: 0 Ent: 9 (40) Items: 2 CO: 1 RSS:
20151.4MB
2019-11-19T18:40:11 846.219 INF Time: 13.45m FPS: 80.52 Heap: 17142.1MB Max:
17142.1MB Chunks: 230 CGO: 186 Ply: 1 Zom: 0 Ent: 15 (46) Items: 4 CO: 1 RSS:
20208.9MB
2019-11-19T18:40:41 876.240 INF Time: 13.95m FPS: 88.19 Heap: 17209.9MB Max:
17209.9MB Chunks: 230 CGO: 186 Ply: 1 Zom: 0 Ent: 11 (47) Items: 5 CO: 1 RSS:
20266.0MB
2019-11-19T18:41:11 906.249 INF Time: 14.45m FPS: 85.28 Heap: 17264.3MB Max:
17264.3MB Chunks: 230 CGO: 188 Ply: 1 Zom: 0 Ent: 10 (47) Items: 5 CO: 1 RSS:
20508.9MB
2019-11-19T18:41:41 936.249 INF Time: 14.95m FPS: 95.13 Heap: 17314.4MB Max:
17314.4MB Chunks: 230 CGO: 188 Ply: 1 Zom: 0 Ent: 10 (47) Items: 5 CO: 1 RSS:
20527.9MB
Calling Animator.GotoState on Synchronize layer
(Filename:
C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp
Line: 1374)
2019-11-19T18:42:11 966.256 INF Time: 15.45m FPS: 79.36 Heap: 17361.5MB Max:
17361.5MB Chunks: 230 CGO: 188 Ply: 1 Zom: 0 Ent: 9 (47) Items: 5 CO: 1 RSS:
20623.7MB
2019-11-19T18:42:41 996.265 INF Time: 15.95m FPS: 91.20 Heap: 17412.4MB Max:
17412.4MB Chunks: 230 CGO: 179 Ply: 1 Zom: 0 Ent: 12 (51) Items: 5 CO: 1 RSS:
20641.7MB
2019-11-19T18:43:11 1026.265 INF Time: 16.45m FPS: 75.65 Heap: 17465.8MB Max:
17465.8MB Chunks: 230 CGO: 180 Ply: 1 Zom: 0 Ent: 13 (52) Items: 5 CO: 1 RSS:
20712.5MB
2019-11-19T18:43:41 1056.276 INF Time: 16.96m FPS: 69.17 Heap: 16812.1MB Max:
17465.8MB Chunks: 228 CGO: 187 Ply: 1 Zom: 0 Ent: 14 (34) Items: 5 CO: 1 RSS:
20755.2MB
Calling Animator.GotoState on Synchronize layer
(Filename:
C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp
Line: 1374)
2019-11-19T18:44:11 1086.286 INF Time: 17.46m FPS: 86.89 Heap: 16822.5MB Max:
17465.8MB Chunks: 228 CGO: 188 Ply: 1 Zom: 0 Ent: 10 (34) Items: 5 CO: 1 RSS:
20823.6MB
2019-11-19T18:44:41 1116.295 INF Time: 17.96m FPS: 69.97 Heap: 16832.2MB Max:
17465.8MB Chunks: 228 CGO: 185 Ply: 1 Zom: 0 Ent: 14 (38) Items: 5 CO: 1 RSS:
20785.7MB
2019-11-19T18:45:10 1145.363 INF Trips made level 101 (was 100), exp for next level
1426209
2019-11-19T18:45:11 1146.299 INF Time: 18.46m FPS: 75.55 Heap: 16861.4MB Max:
17465.8MB Chunks: 228 CGO: 182 Ply: 1 Zom: 0 Ent: 13 (38) Items: 5 CO: 1 RSS:
20789.0MB
2019-11-19T18:45:12 1146.890 INF MinEventLogMessage: XP gained during the last
level:
2019-11-19T18:45:12 1146.890 INF CVarLogValue: $xpFromLootThisLevel == 351980
2019-11-19T18:45:12 1146.890 INF CVarLogValue: $xpFromHarvestingThisLevel == 82400
2019-11-19T18:45:12 1146.890 INF CVarLogValue: $xpFromKillThisLevel == 913276
2019-11-19T18:45:41 1176.311 INF Time: 18.96m FPS: 78.14 Heap: 16902.0MB Max:
17465.8MB Chunks: 228 CGO: 182 Ply: 1 Zom: 0 Ent: 11 (38) Items: 5 CO: 1 RSS:
20787.9MB
2019-11-19T18:46:11 1206.312 INF Time: 19.46m FPS: 80.66 Heap: 16938.0MB Max:
17465.8MB Chunks: 228 CGO: 182 Ply: 1 Zom: 0 Ent: 9 (38) Items: 5 CO: 1 RSS:
20826.8MB
2019-11-19T18:46:41 1236.315 INF Time: 19.96m FPS: 82.18 Heap: 16970.0MB Max:
17465.8MB Chunks: 228 CGO: 182 Ply: 1 Zom: 0 Ent: 9 (38) Items: 5 CO: 1 RSS:
20776.8MB
2019-11-19T18:47:11 1266.317 INF Time: 20.46m FPS: 84.97 Heap: 17001.7MB Max:
17465.8MB Chunks: 228 CGO: 182 Ply: 1 Zom: 0 Ent: 9 (38) Items: 5 CO: 1 RSS:
20776.7MB
2019-11-19T18:47:18 1273.351 INF Disconnect
2019-11-19T18:47:18 1273.554 INF [EAC] Disconnected from game server
2019-11-19T18:47:18 1273.554 INF Exited thread NCS_Reader_0
2019-11-19T18:47:18 1273.554 INF Exited thread NCS_Writer_0
2019-11-19T18:47:18 1273.554 INF Exited thread NCS_Reader_1
2019-11-19T18:47:18 1273.554 INF Exited thread NCS_Writer_1
2019-11-19T18:47:18 1273.572 INF SaveAndCleanupWorld
2019-11-19T18:47:18 1273.574 INF [Steamworks.NET] Stopping server
2019-11-19T18:47:18 1273.574 INF [Steamworks.NET] Exiting Lobby
NullReferenceException: Object reference not set to an instance of an object
at LightManager.LightChanged (UnityEngine.Vector3 lightPos) [0x00022] in
<9d3ce62bccb44fc0b638ccdfcdc35c56>:0
at LightLOD.OnDisable () [0x00021] in <9d3ce62bccb44fc0b638ccdfcdc35c56>:0
UnityEngine.GameObject:SetActive(Boolean)
ObjectiveRallyPoint:RemoveObjectives()
Quest:UnhookQuest()
QuestJournal:UnHookQuests()
EntityPlayerLocal:OnEntityUnload()
World:unloadEntity(Entity, EnumRemoveEntityReason)
World:RemoveEntity(Int32, EnumRemoveEntityReason)
GameManager:SaveAndCleanupWorld()
ConnectionManager:DisconnectFromServer()
ProtocolManager:Disconnect()
ConnectionManager:Disconnect()
<disconnectLater>d__142:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)