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Archery

Exalted 3rd Edition Charm Cascades

Legend Wise Arrow Phantom Arrow Technique


Core, p. 255 Core, p. 257
Supplement a withering or decisive attack, reducing Fire without using ammunition.
benefits of cover. Use Intimacies do enhance an attack once per scene.
Charm Name
Book Name / Page Reference Additional special effect available at Essence 3+
Short Descriptor.
This does not contain full rules-text, but intends to confer
an at-a-glance info about this Charms capabilities.
Please refer to the book for full details.

Permanent Essence requirements in dots Sight Without Eyes Trance of Unhesitating Speed Flashing Vengeance Draw Fiery Arrow Attack Immaculate Golden Bow Rain of Feathered Death
Core, p. 255 Core, p. 256 Core, p. 258 Core, p. 257 Core, p. 258 Core, p. 259

Permanent Ability requirements in dots Ignore visual condition impairments like fog, smoke, and Attack multiple times against one or more targets, Gain additional successes on Join Battle. The first Augment a decisive attack to increase damage Create a bow from pure Essence that has the same Split a single decisive attack against a target into
pitch blackness for one attack. spreading total Initiative between several decisive attack becomes Unblockable. slightly and make your enemy catch fire if you deal stats as a powerbow. The bow can protect it‘s wielder multiple ones, with each ones damage being
attacks evenly. Incrase base damage per 10 rolled. enough damage. at a cost. reduced by the prior attack.
Created by MadLetter daelkyr@gmx.de
Materials hit may catch fire. Repurchases allow creation of Evocations.

Force Without Fire Blood Without Balance Arrow Storm Technique Hunter‘s Swift Answer Dazzling Flare Attack
Core, p. 256 Core, p. 256 Core, p. 257 Core, p. 258 Core, p. 258
Supplement a withering attack from short or close If you are the target of a distract gambit, you can act Strike many enemies up to medium range from an Unleash a withering or decisive attack when Supplement Fiery Arrow Attack. If the attack generates
range. If you deal at least the enemies‘ Stamina in immediately if your new Initiative would allow it to initial attack. A single attack is rolled and applied successfully disengaging, even if you have at least one 10, it increases raw damage and goes off
damage, the Initiative is lost instead of transferred make a ranged decisive attack up to long range. Gain against all targets. Deceisive Attacks only. already attacked this turn. like an enormous flare visible for miles.
and the enemy knocked back significantly. bonus damage on low Initiative.

Accuracy Without Distance Revolving Bow Discipline Finishing Snipe Shadow-Seeking Arrow Searing Sunfire Interdiction Solar Spike
Core, p. 257 Core, p. 259 Core, p. 259 Core, p. 259 Core, p. 259 Core, p. 260
Enhance a ranged attack to complete an aim action Launch withering attacks against a single chosen enemy If an enemy within range crashes, you may make a If an enemy is uncovered mid-combat and the Solar Enables a Gambit that lowers in which tick an While having higher Initiative than your target, make a
immediately and give the aiming bonus. until you either miss or crash the enemy. Only within decisive attack against them, even if you already acted is aware of it, he may make a reflexive attack against them. enemy may act. Can lead to an enemy loosing his decisive attack that ignores range. Has a set raw damage
short or close range. this turn. Can be used multiple times when unovering multiple turn entirely. and is incompatible with some other Charms. Does not
Repurchaseable; Essence 5 enemies at once. Upgradeable. reset Initiative and may be used once per scene (rechargeable)

Seven Omens Shot Heavens Crash Down Streaming Arrow Stance Heart-Eating Incineration
Core, p. 258 Core, p. 260 Core, p. 260 Core, p. 260
Special „long aim“ action, converting bonus dice Special Clash attack only useable at -4 Health Levels. Attack a Crashed target from medium or long range Only useable at bonfire-level anima and in combination
to bonus successes and adds threshold successes Gain automatic successes and double 9s. Initiative without necessitating an aim action. with Solar Spike. Increases damage of it‘s prerequisite
to damage for a decisive attack. damage is not gained as Initiative but immediately Charm and can burn an enemy‘s soul to restore
Killing a traget restores Willpower. used in a decisive attack. Upgradeable. Essence. Dims the anima.

Dust and Ash Sleight Whispered Prayer of Judgement


Core, p. 260 Core, p. 261
Allows Seven Omens Shot long action to be quickened After using an aim action, add damage to your attack.
at the cost of the normally gained successes.

Upgradeable.

A personal „Thank You“ and dedication to all the people who helped make Exalted 3 a reality: John, Holden, Rich and all the others, from the developers to the playtesters. Props to you all.

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