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LIVING IRON STATUE

Medium constrnct, unaligned

Armor Class 16 (natural armor}


Hit Points 102 (12d8 + 48)
Speed 20 ft.
L I V I NG IRON S TATUE
STR DEX CON INT WIS CHA This squat, solid-looking statue, currently guarding the
16 (+3) 14 (+2} 18 (+4) 6 (-2) 10 (+O) 5 (-3} evil cult's treasure in Isle of the Abbey, is made from
pure iron. Its hands are shaped into deadly weapons.
Damage Vulnerabilities acid
Damage Immunities lightning, poison LIZARDF OLK COMMONE R
Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned These lizardfolk, found wandering the halls in Danger
Senses da rkvision 60 ft., passive Perception 10 at Dunwater. are just as fierce as thei r armed kin, and
Languages understands the languages of its creator but can't can equip themselves with weapons and shields i f such
speak are available.
Challenge 5 (l ,800 XP)
L IZARDFOLK R ENDER
Immutable Form. The statue is immune to any spell or effect
Filled with the primal magic of Semuanya. the lizard-
that would alter its form.
folk render undergoes terrifying changes duiing a days-
A CTIO N S long ritual performed by a shaman. As seen in Danger
at Dunwater, the render's claws grow long and hard as
Multiattack. The statue makes two attacks: one with its blade
steel, its frame enlarges, and its temperament becomes
and one with its hammer.
even more ferocious.
Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d6 + 3) slashing damage.
LIZARDFOLK RENDER
Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar- Large humanoid (lizardfolk), neutral
get. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is
knocked prone. Armor Class 15 (natural armor)
Hit Points 52 (7dl0 + 14}
Whirl (Recharge 5-6). The statue can use its action to spin at Speed 30 ft., swim 30 ft.
the waist, targeting creatures of its choice within 10 feet of it.
Each target must make a DC 13 Dexterity saving throw, taking STR DEX CON INT WIS CHA
19 (3dl0 + 3) bludgeoning damage on a failed save, or half as 16 (+3) 10 {+0) 14 (+2} 7 (-2} 12 (+l} 7 (-2}
much damage on a successful one.
Skills Athletics +5, Perception +3, Survival +S
Senses passive Perception 13
Languages Draconic
LIZARDFOLK COMMONER Challenge 3 (700 XP}
Medium humanoid (lizardfolk), neutral
Blood Frenzy. The render has advantage on melee attack rolls
Armor Class 13 (natural armor} against any creature that doesn't have all its hit points.
Hit Points 16 (3d8 + 3)
Speed 30 ft., swim 30 ft. Hold Breath. The render can hold its breath for 15 minutes.

STR DEX CON INT WIS CHA A CTION S


15 (+2) 10 (+0) 12 (+1) 7 (-2) 12 (+1) 7 (-2) Multiattack. The render makes two attacks: one with its claws
and one with its bite.
Skills Perception +3, Stealth +2, Survival +3
Senses passive Perception 13 Claws. Melee Weapon Attack: +S to hit, reach 10 ft., one target.
Languages Draconic Hit: 12 (2d8 + 3) slashing damage.
Challenge 1/4 (50 XP}
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 (ldlO + 3) piercing damage.
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Rend the Field (Recharge 5- 6). The render makes a claw attack
A CT ION S against each creature of its choice within 10 feet of it. A crea-
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. ture hit by this attack must succeed on a DC 13 Strength saving
Hit: 5 (ld6 + 2) piercing damage. throw or be knocked prone.

·\l'l'l'Nt>IX l ~ J fl"lSl l.R:S \:-Iii NP! S

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