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Glare and Diffuse Sources
Glare and Diffuse Sources
Diffuse Sources
Characterizing
Glare
Pain caused by object in the field of view that is brighter than the luminance to which the observer is adapted
Visible Range
Field of View
Assumption:
0°
Don’t look up!
Note:
Not backed by
scientific study
𝑛 𝑒𝑥𝑝
𝐿𝑖 𝜔𝑖
𝐺𝑙𝑎𝑟𝑒 = 𝑒𝑥𝑝 𝑒𝑥𝑝
𝐿𝑏 𝑃𝑖
𝑖=1
Brow
Shaded
Center of View
High sensitivity
Nose
Shaded
Glare Metrics CIE Glare Index
𝑛
1 + 𝐸𝑑 Τ500 𝐿2𝑖 𝜔𝑖
Visual Comfort Probability 𝐶𝐺𝐼 = 8 × log10 2 2
𝐸𝑑 + 𝐸𝑖 𝑃𝑖
𝑛 𝑛−0.0914 𝑖=1
0.5𝐿𝑖 20.4𝜔𝑖 + 1.53𝜔𝑖0.2 − 0.075
𝑉𝐶𝑃 = 279 − 110 × log10 10.44
𝐸𝑎𝑣𝑔 𝑃𝑖
𝑖=1
UGR UGR-L
Imperceptible <13
Technical drawing 16
Perceptible 13 – 22 Offices 19
Reception areas 22
Archives, stairs and lifts 25
Disturbing 22 – 28
Corridors and passageways 28
Intolerable >28
EN 12464-1
How do we Predict Glare?
Simulation
Simulations can match reality with extreme closeness … … and now many
software products
let you do this
Ladybug
Tools
Lesson:
Your view direction,
the room shape, and
its furniture and
finishes matter!
Alstan Jakubiec
Reported Luminaire “Glare”
Note:
This is not what the
occupant experiences
UGR = 23
Accelerad
In Summary
Glare happens when there is too We can measure glare using Glare measurement must account
much luminance for the eye to photography or simulation for the luminaire, the room, and the
(comfortably) handle – but existing metrics are imperfect viewer
Glare and
Diffuse Sources
Characterizing
Glare