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AMAUONLINE (Euthenics 2)

Week 001 – Lesson 1


TOPICS:
THE ELEMENTS OF GAMIFICATION
Gamification – the process of applying game elements, game mechanics, and game
thinking to nongame situations.
Monopoly – it’s a board game.
GAME ELEMENTS AND MECHANICS
Competition Chance
Cooperation Risk
Points Aesthetics
Avatars Rules
Levels Clear Objectives
Leaderboards
Game Thinking – Approaching the design process from the perspective of applying
game mechanics to nongame situations.
Game demand action to encourage engagement to inquire the player to do something.
Good Games Involve
Challenges
Risk
Meaningful Outcomes
That impact of audience member perspective client or learner.
Gamification – It’s design sensibility, it’s a way of designing engaging and motivating
experience it’s a method of taking best from game and applying game sensibility
outside the game environment.
Games vs. Gamification
What is a game?
- the answer its not straight forward. Tiktak toe simple game, and its consider a game.
- Games have a goal and also has a specific rules.
- A Game has to be Challenging.
Game – as a system which player engage the abstract challenge, defined by rules,
interactivity, and feedback, that results in a quantifiable outcome, often eliciting an
emotional reaction.
Games, gamification, and simulations
Simulations – is a realistic controlled risk environment
How many game elements can be added to a gamification experience before it becomes
a game?
The type of Gamification
Content Gamification - The application of game elements, game mechanics, and
game thinking to alter content, making it more game like.
Often Elements
Story
Challenge
Curiosity
Mystery
Characters
Original Design
Instructional Objective
Discussion of terminology
Follow a model investigation
Discuss the necessary forms
Role – play a small part of the process
Gamified Design
We added story and mystery elements
Learner played the role of investigator
Learner asked questions, searched for answers
If we needed help, the Instructor provided guidance when help was needed
Game Elements
Challenge
Story
Immediate Feedback
Opportunity to fail
Mystery
Structural Gamification – is the application of game elements to prepare a learner
through content with no changes to the content. The content is not become a game like
only instructor around the content.
Structural Gamification Example
You watch 15 minutes video and earn 100 points.
You watch enough videos and land on the leaderboard
Two weeks in a row on the leaderboard earns you the “Two Week Streak” badge
Learners receive daily quiz game via email or app
Correct answers earn points toward a badge
Incorrect answers present with short instructional pieces
Quizzes continue until mystery is demonstrated
Simply adding points, badges, or leaderboards doesn’t motivate learners for very long.
Week 001 – Lesson 2: Gamification in Action; Three Case Studies
Gamification in sales training
Gamification improve product knowledge
Gamification in retail training
Gamification when applied properly helps organization meets specific strategic and
tactical goals.
Gamification in the classroom
Good leaders – act as a model of the vision they wish to see. Good leaders let their
actions serve as a living example of their vision.
Week 001 – Lesson 3: Theory behind the practice
Scaffolding – is a application of strategic educational strategies and techniques that
help move learners, from their current level of knowledge to the next one.
Scaffolding
Provides support as a learning tool
Extend the learners range
Permit accomplishment of seemingly impossible tasks
Scaffolding Works through Use of
Helpful hints
Rewards for certain behaviors
Guidance
Application of Scaffolding
Provide hints or clues when learner gets stuck.
Provide the chance for learners to narrow the choices.
Gradually withdraw scaffolding as the learner progresses.
Always allow the learner to receive help or scaffolding.
And also scaffolding its important for the game elements
Self – determination theory
Theories of Motivation
Self-determination theories (SDT)
People are motivated by autonomy
People are motivated by feeling competent
People want to feel connected to other people this is called (relatedness)
Allow the learner to make decisions that have an impact.
Provide the learner with small bits of information to learn at a time; then reward them.
Elements of social connection
- Include social elements such as leaderboards or badges to connect learners.
Elements of Self-Determination Theory
Autonomy
Competence
Social Connectedness
Applying Self–Determination Theory
Give the learner meaningful choices to make.
Establish the progression from simple to more complex units of small instruction.
Celebrate through rewards, points, or badges for mastery of content.
Provide Opportunities for learners to share successes and rewards through social
channels.
Intrinsic and Extrinsic Motivation
Intrinsic Motivation – When someone is motivated by internal factors and provide
satisfaction.
Extrinsic Motivation – When an activity is undertaken simply to earn a reward or to
avoid punishment.
Both intrinsic and extrinsic motivation coexist in many educational settings.
Elements of Intrinsic and Extrinsic Motivation
- Use a point or reward system to both motivate the learners and to give them feedback
as they how well to perform the task.
- If a task is seen as having low initial value, rely more heavily on extrinsic motivation.
- Whenever possible, combine intrinsic and extrinsic motivational elements.
- Keep in mind that different learners may be motivated differently to approach the
content.
Spaced retrieval and practice
Distributed Learning – Studying a little bit of content at a time over a long period of
time instead of cramming the content in all at once in 8 hours training day for example.
Reason of Distributed Learning
1. Helps avoid learner fatigue.
2. Avoid the confusion of preceding and subsequent information interfering.
Retrieval Practice – Testing or quizzing of the learner.
- When implementing gamification, consider using both distributed practice and
testing of learners.
Tips for Effective Learning
- Use distributed learning
- Aim to deliver content every twenty – four hours
- Distribute quiz questions and content over time
Episodic Memory
Episodic Memory – Memories that contain information about life experiences, usually
associated with a particular time or place, and are typically tied to strong emotions.
Examples:
- Being in Philadelphia for New Years Eve and celebrating at Penn’s landing
- Being at your brother’s apartment for your surprise 50th birthday party
Episodic Memories – are stored in such a way that each memory is identified by a
personal “tag”.
- With Gamification, the possibility of creating episodic memory is very strong.
Keep and Mind:
Warning – Be careful about creating negative emotional experiences with gamification.
- The important of design criteria is to focus on the learning and on the game.
- Gamification is required balance between emotions and learning elements.
Ways to Encourage Episodic Memory
- Think of ways to add fun and emotion
- Juxtapose two things that don’t go together
- Don’t make losing too dramatic
- Have unexpected surprises when the gamified learning add elements of uncertainty.
- Balance game and learning elements

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