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STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple
DEX
dexterity 10 0 AC
armor class 17 = 10+ 5 + 1 + + 0 + 1 + + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 10 0 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
12 1 TOUCH 10 FLAT-FOOTED 16 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 18 4 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 0 = 0 +
CHA 13 1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 0
0.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1
FORTITUDE 11 = 9 + 0 + 0 + 2 + □ Climb ■ str* 1.0
______ = ______+______+______
(constitution) 0 10.0
10.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 1 = 1 + 0 + 0 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
12 = 9 + 4 + 0 + -1 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 1
1.0 = ______+______+______
______
6 RESISTANCE
cha
1
0.0 = ______+______+______
□ Disable Device int ______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 7 = 6 + 1 + 0 + 0 0
0.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1.0 1
□ Gather Information ■ cha ______ = ______+______+______
1 2.0
3.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
6.0 4 2.0
□ Heal ■ wis ______ = ______+______+______
Coral Bite +9/+3 1d8+3 x2 0
0.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1
1.0 = ______+______+______
□ Intimidate ■ cha ______
1
1.0 = ______+______+______
3m pierce Legacy Weapon, shocking (+1d6 elétrico) □ Jump ■ str* ______
Religion 1 5.0
6.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1 3.0
□ Nature
Knowledge ( ___________) int 4.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Trident +8/+2 1d8+1 x2 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 4
4.0 = ______+______+______
0
0.0 = ______+______+______
3m piercing shocking (+1d6 elétrico) □ Move Silently ■ dex* ______
0
0.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
0.0 = ______+______+______
□ Perform (______________) cha ______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
1
0.0 = ______+______+______
______
Sailor 4 2.0
6.0 = ______+______+______
Javelin +7/+2 1d6+1 x2 □ Profession ( ___________) wis ______
4
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
0
0.0 = ______+______+______
□ Ride ■ dex ______
9m piercing Stromlord Enhanced (já incluso), shocking (+1d6 elétrico) 1
□ Search ■ int 1.0
______ = ______+______+______
5 4
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1 9.0
10.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
4
4.0 = ______+______+______
□ Spot ■ wis ______
4
4.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1 2.0 2
□ Swim ■ str* 5.0 = ______+______+______
______
0
0.0 = ______+______+______
□ Tumble dex* ______
1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
0.0 0
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
SPELL SAVE
DC MOD
13 0 6 0
15 2ND 4 1
0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 16 3RD 3 1
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 17 4TH 2 1
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Orc
6TH
cp — 8 Aquan
sp — 7 7TH
gp — 3 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.