STR DEX CON INT WIS CHA HP AC: Base Attack Bonus Grapple

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Heineken

_____________________________________________ Yuri
______________________________________________
character name
character name player
player
Fighter 8o Human Chaotic Good Kord and others ®
_____________________________________________ ________________ ______________ ______________
class and level
class race alignment
race deity
alignment deity
Medium
__________ 20
__________ Male
__________ 1,85m
____________ 90kg
__________ Green
___________ Black
___________ Bronzed
___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 18 4 HP
hit points 76 20

DEX
dexterity 14 2 AC
armor class 21 = 10+ 9 + 0 + +2 + 0 + 0 + + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


3.0 /1.5

CLASS SKILL?
14 2 TOUCH FLAT-FOOTED (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 10 0 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 2 = 2 +
CHA 10 0
modifier
DEX MISC □ Appraise ■ int ______ 2 0.0
2.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 2 0.0
2.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 0 0.0
0.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
4 7.0 2
FORTITUDE 8 = 6 + 2 + 0 + 0 + □ Climb ■ str* 13.0 = ______+______+______
______
(constitution) +2 VS fear, 2 0.0
2.0 = ______+______+______
compulsion,
□ Concentration ■ con ______
REFLEX
(dexterity) 4 = 2 + 2 + 0 + 0 +
charm effects □ armor/weapon
Craft ■ ( _______________) int ______
2 3.0
5.0 = ______+______+______
2 0.0
2.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
2 = 2 + 0 + 0 + 0 + 2 0.0
(wisdom) □ Craft ■ ( _______________) int 2.0
______ = ______+______+______
2 0.0
0.0 = ______+______+______
□ Decipher Script int ______
SPELL 0 2.0
BASE ATTACK BONUS 8 RESISTANCE 0 □ Diplomacy ■ cha 2.0 = ______+______+______
______
2 0.0
□ Disable Device int 0.0 = ______+______+______
______
0 0.0
0.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 12 = 8 + 4 + 0 + 0 2 0.0
2.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 2 0.0
2.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
0 2.0
2.0 = ______+______+______
□ Gather Information ■ cha ______
0 0.0
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
0 0.0
0.0 = ______+______+______
□ Heal ■ wis ______
Great war hammer +14/+9 1d10+8 x3 2 0.0
2.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 0 5.0
5.0 = ______+______+______
□ Intimidate ■ cha ______
4 10.0
14.0 = ______+______+______
- B Master work □ Jump ■ str* ______
2 0.0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2 0.0
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
2 0.0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 2 0.0
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
Silvered dagger (1) +11/+6 1d4+4 19-20/x2 2 0.0
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis 0.0 0 0.0
______ = ______+______+______
2 0.0
2.0 = ______+______+______
10ft P Master work □ Move Silently ■ dex* ______
0.0 2 0.0
□ Open Lock dex ______ = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 0 0.0
0.0 = ______+______+______
□ Perform (______________) cha ______
0 0.0
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
0 0.0
0.0 = ______+______+______
______
Cervejeiro 0 11.0 2
13.0 = ______+______+______
Dagger (x5) +10/+5 1d4+4 19-20/x2 □ Profession ( ___________) wis ______
Mariner 0 2.0
2.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
2 3.0
5.0 = ______+______+______
□ Ride ■ dex ______
10ft P 2 0.0
2.0 = ______+______+______
□ Search ■ int ______
0 0.0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
0.0 2 0.0
□ Sleight of Hand dex* ______ = ______+______+______
ATTACK 2 0.0
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
0.0 0 0.0
Rapier +12/+7 1d6+4 18-20/x2 □ Spot ■ wis ______ = ______+______+______
0 0.0
0.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 4 8.0
□ Swim ■ str* 12.0
______ = ______+______+______
- P
□ Tumble dex*
2 0.0
0.0 = ______+______+______
______
0 0.0
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
2 2.0 2
6.0 = ______+______+______
□ Use Rope ■ dex ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
Javelin (x3) +10/+5 1d6+4 x2 Total: 55 pts de skill
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
30ft P □ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
Savage Tide (Alex) FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
1. Skill Focus (cervejeiro)
__________________________________________________
28.000 (data: 12/12/2020) 2. Steadfast Loyalty
0: ________________________________________________
experience points 3. Weapon focus (G.W. Hammer) __________________________________________________
__________________________________________________
GEAR 4. Cleave __________________________________________________
__________________________________________________
5. Improved Sunder __________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
6. Endurance __________________________________________________
Mithral Halfplate +2 Medium +9 +2 __________________________________________________
__________________________________________________
7. Weapon Specialization (GWH) __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
__________________________________________________
25lb 8. Great Cleave
-4 30% 20f Mithral (DM, p.284) __________________________________________________
__________________________________________________
9. Brutal Strike 2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY 10. Leap Attack
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Necklace of Adaptation DM, p. 263 1. PH, p.100.
__________________________________________________
4th: ______________________________________________
2. ST.Guia J., p.06. __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
3. PH, p.102. __________________________________________________
__________________________________________________
4. PH, p.96. __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS 5. PH, p.96. __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
6. PH, p.93. __________________________________________________
Mochila Ref, aprova d'água 126 2.0 Kit de escalada master work 130 5.0 __________________________________________________
7. PH, p.102. 6th: ______________________________________________
Bedroll aprova d'água 126 5.0 Kit Drinkmaster master work - 0.0 __________________________________________________
8. PH, p.94. __________________________________________________
Banket, winter (x2) 126 6.0 Tenda p 2 pessoas 127 20.0 __________________________________________________
9. PH2, p.76. __________________________________________________
7th: ______________________________________________
Pederneira e isqueiro (x2) 128 0.0 Fósforos (x20) 129 0.0 __________________________________________________
10. CA, p.110.
__________________________________________________
Rope, silk (50ft) 127 5.0 Tocha (x3) 127 3.0 __________________________________________________
8th: ______________________________________________
Grappling hook 126 4.0 Roupas de Frio 131 7.0 __________________________________________________
__________________________________________________
Peq. Espelho de metal (x1) 127 0.0 Esmeril (x2) 0.0 9th: ______________________________________________
__________________________________________________
Porta-mapas aprova d'água 126 0.5 Par de Botas Reforçadas 1.0

Ink (x4) + Inken (x2) 126 0.0 Cantil (2L) água 4.0 SPELL SAVE
127 0.0 Garrafa de Rum, 1L (x1) 2.0 DC MOD
Paper (x20)
Pergaminho (x10) 127 0.0 B. Cerva Anã (Fundin) 1L 2.0 ARCANE SPELL FAILURE %
Algibeira 127 0.5 Garrafa de Vinho, 1L (B.Q) 2.0 conditional modifiers

B.C.H. = Barril de cerveja Heineken


Signet Ring (Heineken) 127 0.0 Ração de viagem (7 dias) 7.0
(T Número) = Resultado do teste cervejeiro.
Cinto de poções master work - 1.0 BCH No.1431 (T:22) 1L 2.0
SPELLS SPELL SPELLS BONUS
Sabão, 1kg 126 2.0 BCH No.75 (T:29) 2L 4.0 KNOWN SAVE DC
LEVEL PER DAY SPELLS

Saco vazio (x6) 126 3.0 B. Cerva Anã 1L (Kelber) 2.0 0 0

Frasco vazio de metal (x2) 126 2.0 TOTAL WEIGHT CARRIED 101.0 1ST

2ND
0 0 0
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
Common
5TH
MONEY Mercenary
11 Obs: do GP, 900 deles estao 6TH
cp — Dwarven
distribuídos em 9 sacos com 100
sp — 30 moedas cada um. Elven 7TH

gp — 1184 8TH
pp — 1
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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