Honor Glory Status: Craft or Repair A W

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PATH OF WAVES NARRATIVE MODE

Character Name

Player Name Honor Glory Status


Identity

Social Standing
Ninjō
Region Upbringing

School School Rank


Past

Roles

ARTISAN SKILLS RANKS APPROACHES


Titles
Aesthetics
Craft or Repair


a Work of Art

Refine
Composition
Restore 
Design
Invent 
Smithing
Adapt 
Attune  DISTINCTIONS: Reroll up to two dice of your choice when a distinction
helps you on a check.
Skills

MARTIAL SKILLS RANKS APPROACHES

Advantages and Disadvantages


Fitness

an Opponent

Feint
Overcome

Martial Arts [Melee]


Withstand 
Martial Arts [Ranged] ADVERSITIES: Reroll two dice containing  or  symbols when an adversity
Overwhelm  hinders you on a check. If you fail, gain 1 Void point.
Martial Arts [Unarmed]
Shift 
Meditation
Sacrifice 
Tactics

SCHOLAR SKILLS RANKS APPROACHES


PASSIONS: After performing a check related to your passion,
Culture remove 3 strife.
Analyze 
Learn a Fact

Government
Know or

Recall 
Medicine
Theorize 
Sentiment
Survey 
Theology
Sense  ANXIETIES: After performing a check related to your anxiety, receive
3 strife. Then, gain 1 Void point (limit once per scene).
SOCIAL SKILLS RANKS APPROACHES
Command
Trick 
Courtesy
Influence
a Person

Reason 
Games
Incite  PERSONALITY, HABITS, BONDS, AND QUIRKS
Performance
Charm 
Enlighten 

TRADE SKILLS RANKS APPROACHES OTHER CHARACTER’S NAME STANDING NOTES


Commerce
Use Resources

Con 
Acquire or

Labor
Relationships

Produce 
Seafaring
Innovate 
Skulduggery
Exchange 
Survival
Subsist 

EXPERIENCE
 Success
Symbol Key

 Explosive Success
 Opportunity
 Strife Total Spent Saved
PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.
PATH OF WAVES CONFLICT MODE

EARTH STANCE: AIR STANCE:


Others cannot spend  +1 to TN of Attack and
ENDURANCE
(Earth + Fire) x 2
to inflict critical strikes or Scheme checks targeting you FATIGUE
conditions on you. (+2 at rank 4+).
COMPOSURE

Derived Attributes
Rings and Stances

(Earth + Water) x 2
WATER STANCE: STRIFE
Perform a second action FIRE STANCE:
on your turn that does If you succeed, FOCUS
(Air + Fire)
not require a check or +1 bonus success
share a type with your per  symbol.
first action. VIGILANCE
(Air + Water) / 2

VOID STANCE: STANCES CAN ONLY BE APPLIED


You do not receive strife VOID POINTS
from  symbols on checks. DURING CONFLICTS
MAXIMUM CURRENT

Disadvantages
SKILL NAME RANKS

Advantages
Combat Skills

&
Conditions School Abilities
SUMMARY OF A CONFLICT TURN
References

• Choose Stance (Air, Earth, Fire, Water, or Void)


• Perform Action (Intrigue p. 254, Duel p. 258, Skirmish p. 262,
Mass Battle p. 274)
• Move before or after action (Skirmish: 1 range band)

WEAPONS ARMOR

NAME DAMAGE / DEADLINESS RANGE QUALITIES NAME PROTECTION TYPE (RESISTANCE) QUALITIES
Armament

Clothes
TECHNIQUE TYPES AVAILABLE
Techniques (New Actions)

Gear
KOKU BU ZENI

1 Koku = 5 Bu = 50 Zeni / 1 Bu = 10 Zeni


Techniques (New )

Notes

PERMISSION GRANTED TO PRINT FOR PERSONAL USE ONLY. © FFG.

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