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[/Script/ShadowTrackerExtra.

STExtraGameStateBase]
EnableNewStateMachine=1
PlayerInBlueCircleClipTime=10
BroadcastClientDistance=9.0f
CanForbitPickupTeammateBox=True
CanImprisonmentTeammate=True
+ImprisonmentTeammateKillType=1
+ImprisonmentTeammateKillType=16
+ImprisonmentTeammateKillType=17
+ImprisonmentTeammateKillType=18
+ImprisonmentTeammateKillType=19
+ImprisonmentTeammateKillType=20
+ImprisonmentTeammateKillType=21
+ImprisonmentTeammateKillType=32
+ImprisonmentTeammateKillType=33
+ImprisonmentTeammateGameType=1
+ImprisonmentTeammateGameType=13
+ImprisonmentTeammateGameType=14
+ImprisonmentTeammateGameType=20
+ImprisonmentTeammateGameType=22
EnableAvatarBatcher=False
IsAllowServerSimulate=False
IsLogicAsyncLoadHandle=False
IsViewAsyncLoadHandle=True
ConfigMinDistFromMainChar=0
ConfigMaxDistFromMainChar=0
ConfigBaseNonRenderedUpdateRate=1024
+ConfigBaseVisibleDistanceFactorThesholds=0.2f
+ConfigBaseVisibleDistanceFactorThesholds=0.15f
+ConfigBaseVisibleDistanceFactorThesholds=0.1f
+ConfigBaseVisibleDistanceFactorThesholds=0.05f
+ConfigBaseVisibleDistanceFactorThesholds=0.025f
+ConfigBaseVisibleDistanceFactorThesholds=0.00125f
+ConfigBaseVisibleDistanceFactorThesholds=0.0f
+ConfigLODToFrameSkipMap=(LODLevel=0,SkipFrame=1)
+ConfigLODToFrameSkipMap=(LODLevel=1,SkipFrame=2)
+ConfigLODToFrameSkipMap=(LODLevel=2,SkipFrame=4)
+ConfigLODToFrameSkipMap=(LODLevel=3,SkipFrame=8)
+ConfigLODToFrameSkipMap=(LODLevel=4,SkipFrame=64)
+ConfigLODToFrameSkipMap=(LODLevel=5,SkipFrame=512)
+ConfigLODToFrameSkipMap=(LODLevel=6,SkipFrame=1024)
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn", bUseFeatureSet = 1,
ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Effec
tComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingCompon
ent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimList_Parachut
e","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAdditional")
,
ExcludeComponentsList_Autonomous=("LagCompensationComponent","NavigationInvokerComp
onent"),
ExcludeComponentsList_Team=("LagCompensationComponent","MoveAntiCheatComponent","Na
vigationInvokerComponent","SecuryComponent","CameraSettingComponent","PickupManager
","BP_AutoAimingComponent","BuildSystemComp_BP"),
ExcludeComponentsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent",
"AutoFollowComponent","NavigationInvokerComponent","SecuryComponent","ParachuteFoll
owComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAimi
ngComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"))
+FeatureConfigItemList=(TargetClassName="TDMInfectionLike_Player", bUseFeatureSet =
1,
ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Effec
tComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingCompon
ent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimList_Parachut
e","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAdditional",
"RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"),
ExcludeComponentsList_Autonomous=("LagCompensationComponent","NavigationInvokerComp
onent", "RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"),
ExcludeComponentsList_Team=("LagCompensationComponent","MoveAntiCheatComponent","Na
vigationInvokerComponent","SecuryComponent","CameraSettingComponent","PickupManager
","BP_AutoAimingComponent","BuildSystemComp_BP", "RescueOtherComponent",
"STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"),E
xcludeComponentsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent","
AutoFollowComponent","NavigationInvokerComponent","SecuryComponent","ParachuteFollo
wComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAimin
gComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP",
"RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_VehicleWar",bUseFeatureSet =
1,ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Eff
ectComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingComp
onent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimList_Parach
ute","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAdditional
","BP_SwimController","Camera","NearDeatchComponent","RescueOtherComponent","STScre
enAppearanceAddComponent","STScreenMultiAppearanceComponent","AutoFollowComponent",
"ParachuteComponent","CharacterFollowComp","PetComponent_BP","PetParachuteSpline","
PartHitPlayerComponent","HitBox_Prone","HitBox_Stand"),ExcludeComponentsList_Autono
mous=("NearDeatchComponent","LagCompensationComponent","NavigationInvokerComponent"
,"RescueOtherComponent","STScreenMultiAppearanceComponent","AutoFollowComponent","P
arachuteComponent","CharacterFollowComp","BP_SwimController","PetComponent_BP","Pet
ParachuteSpline","PartHitPlayerComponent","HitBox_Prone","HitBox_Stand"),ExcludeCom
ponentsList_Team=("NearDeatchComponent","LagCompensationComponent","MoveAntiCheatCo
mponent","NavigationInvokerComponent","SecuryComponent","CameraSettingComponent","P
ickupManager","BP_AutoAimingComponent","BuildSystemComp_BP","RescueOtherComponent",
"STScreenAppearanceAddComponent","STScreenMultiAppearanceComponent","AutoFollowComp
onent","ParachuteComponent","CharacterFollowComp","BP_SwimController","PetComponent
_BP","PetParachuteSpline","PartHitPlayerComponent","HitBox_Prone","HitBox_Stand"),E
xcludeComponentsList_NonTeam=("NearDeatchComponent","LagCompensationComponent","Mov
eAntiCheatComponent","AutoFollowComponent","NavigationInvokerComponent","SecuryComp
onent","ParachuteFollowComp","ScreenAppearaceComp","CameraSettingComponent","Pickup
Manager","BP_AutoAimingComponent","STScreenAppearanceComponentAdditional","BuildSys
temComp_BP","RescueOtherComponent","STScreenAppearanceAddComponent","STScreenMultiA
ppearanceComponent","ParachuteComponent","CharacterFollowComp","BP_SwimController",
"PetComponent_BP","PetParachuteSpline","PartHitPlayerComponent","HitBox_Prone","Hit
Box_Stand"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerController_VehicleWar",bUseFeatur
eSet = 1,ExcludeComponentsList_DS=("BP_MapUIMarkManager"))
+FeatureConfigItemList=(TargetClassName="BP_ShootWeaponBase",bUseFeatureSet =
1,ExcludeComponentsList_DS=("BulletTrack","ShootWeaponEffect","CrossHair","WeaponAn
imList_Grenade","WeaponAnimList_MachineGun_MP5K","WeaponAnimList_MachineGun_P90","W
eaponAnimList_MachineGun_PP19","WeaponAnimList_MachineGun_UMP9","WeaponAnimList_Mac
hineGun_Vector","WeaponAnimList_Melee","WeaponAnimList_Other_CrossBow","WeaponAnimL
ist_Other_DP28","WeaponAnimList_Other_FireLauncher","WeaponAnimList_Other_M134","We
aponAnimList_Other_M3E1","WeaponAnimList_Other_M79","WeaponAnimList_Other_MGL","Wea
ponAnimList_Other_RPG7","WeaponAnimList_Other_SawedOffM79","WeaponAnimList_Other_Sa
wedOffM79_New","WeaponAnimList_Pistol","WeaponAnimList_Pistol_DesertEagle","WeaponA
nimList_Pistol_FlareGun","WeaponAnimList_Pistol_P18C","WeaponAnimList_Pistol_P1911"
,"WeaponAnimList_Pistol_P92","WeaponAnimList_Pistol_R1895","WeaponAnimList_Pistol_R
45","WeaponAnimList_Pistol_SawedOff","WeaponAnimList_Pistol_Vz61","WeaponAnimList_R
ifle","WeaponAnimList_Rifle_AKM","WeaponAnimList_Rifle_AUG","WeaponAnimList_Rifle_A
WM","WeaponAnimList_Rifle_G36","WeaponAnimList_Rifle_Groza","WeaponAnimList_Rifle_M
16A4","WeaponAnimList_Rifle_M249","WeaponAnimList_Rifle_M762","WeaponAnimList_Rifle
_Mk47","WeaponAnimList_Rifle_QBZ","WeaponAnimList_Rifle_S12K","WeaponAnimList_Rifle
_SCAR","WeaponAnimList_Rifle_Uzi","WeaponAnimList_Rifle_M416","WeaponAnimList_ShotG
un_DP12","WeaponAnimList_ShotGun_S1897","WeaponAnimList_ShotGun_S686","WeaponAnimLi
st_Sniper_Kar98K","WeaponAnimList_Sniper_M24","WeaponAnimList_Sniper_Mini14","Weapo
nAnimList_Sniper_Mk14","WeaponAnimList_Sniper_QBU","WeaponAnimList_Sniper_SKS","Wea
ponAnimList_Sniper_SLR","WeaponAnimList_Sniper_VSS","WeaponAnimList_Sniper_Win94"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_Training", bUseFeatureSet =
1,ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Eff
ectComponent","NavigationInvokerComponent","STScreenAppearanceComponent","CameraSet
tingComponent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimLis
t_Parachute","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAd
ditional"),ExcludeComponentsList_Autonomous=("LagCompensationComponent","Navigation
InvokerComponent"),ExcludeComponentsList_Team=("LagCompensationComponent","MoveAnti
CheatComponent","NavigationInvokerComponent","SecuryComponent","CameraSettingCompon
ent","PickupManager","BP_AutoAimingComponent","BuildSystemComp_BP"),ExcludeComponen
tsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent","AutoFollowComp
onent","NavigationInvokerComponent","SecuryComponent","ParachuteFollowComp","STScre
enAppearanceComponent","CameraSettingComponent","PickupManager","BP_AutoAimingCompo
nent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"),ExcludeComponen
tsList_DSAI=("ParticleSystem","FPPSpringArm","ScopingSpringArm","ShoulderCameraSpri
ngArm","BP_PaintDecalDetectLine1","EffectComponent","NavigationInvokerComponent","S
TScreenAppearanceComponent","CameraSettingComponent","CharacterAnimList_Base","Char
acterAnimList_Skill","CharacterAnimList_Parachute","BP_AutoAimingComponent","FPPCom
ponent","STScreenAppearanceComponentAdditional", "RescueOtherComponent",
"STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline","V
ault_Controller","AimHoldComp","PeekHoldComp","AngledSightHoldComp","MoveAntiCheatC
omponent","SecuryComponent","PickupManager","ExtraBuffSystemComponent","UAECharacte
rSkillManager","STBuffSystem","AttrModify_Character"),ExcludeComponentsList_ClientA
I=("LagCompensationComponent","MoveAntiCheatComponent","AutoFollowComponent","Scopi
ngSpringArm","ShoulderCameraSpringArm","BP_PaintDecalDetectLine1","EffectComponent"
,"NavigationInvokerComponent","SecuryComponent","ParachuteFollowComp","STScreenAppe
aranceComponent","CameraSettingComponent","PickupManager","BP_AutoAimingComponent",
"STScreenAppearanceComponentAdditional","BuildSystemComp_BP",
"RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline","V
ault_Controller","FPPComponent","AimHoldComp","PeekHoldComp","CharacterAnimList_Par
achute","CharacterAnimList_Skill","AngledSightHoldComp","ExtraBuffSystemComponent",
"AttrModifyComponent","UAECharacterSkillManager","STBuffSystem","AttrModify_Charact
er"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_BigEvent", bUseFeatureSet =
1,
ExcludeComponentsList_Standalone=("FPPSpringArm","ShoulderCameraSpringArm","Scoping
SpringArm","HitBox_Stand","HitBox_Prone","PetComponent_BP","PetParachuteSpline","BP
_PaintDecalDetectLine1","ExtraBuffSystemComponent","LagCompensationComponent","Navi
gationInvokerComponent","EffectComponent","NewEffectComponent","NearDeatchComponent
","RescueOtherComponent","AutoFollowComponent","PartHitPlayerComponent","SecuryComp
onent","CharacterFollowComp","CameraSettingComponent","PickupManager","CharacterWea
ponManager","BP_AutoAimingComponent","BP_SwimController","FPPComponent","AimHoldCom
p","PeekHoldComp","AngledSightHoldComp"),
ExcludeComponentsList_StandaloneAI=("FPPSpringArm","ShoulderCameraSpringArm","Scopi
ngSpringArm","HitBox_Stand","HitBox_Prone","PetComponent_BP","PetParachuteSpline","
BP_PaintDecalDetectLine1","ExtraBuffSystemComponent","AttrModifyComponent","LagComp
ensationComponent","MoveAntiCheatComponent","NavigationInvokerComponent","EffectCom
ponent","NewEffectComponent","NearDeatchComponent","RescueOtherComponent","AutoFoll
owComponent","PartHitPlayerComponent","SecuryComponent","CharacterFollowComp","STSc
reenAppearanceComponent","CameraSettingComponent","PickupManager","CharacterWeaponM
anager","BP_AutoAimingComponent","BP_SwimController","Vault_Controller","FPPCompone
nt","AimHoldComp","PeekHoldComp","UAECharacterSkillManager","CharacterAnimList_Base
","CharacterAnimList_Skill","AngledSightHoldComp","STBuffSystem"))
+FeatureConfigItemList=(TargetClassName="BP_STExtraPlayerController_BigEvent",
bUseFeatureSet = 1,
ExcludeComponentsList_Standalone=("BP_VehicleUser","BP_CommonBtn","ChatComponent_BP
","BP_ServerSwitcher","GuideComponent_BP","BP_ChangeWearingComp","BP_MapUIMarkManag
er","QuickSignComponent_BP"))
+FeatureConfigItemList=(TargetClassName="BP_STExtraPlayerController_BountyHunter",b
UseFeatureSet =
1,ExcludeComponentsList_DS=("RespawnComponent"),ExcludeComponentsList_Autonomous=("
BP_PlayerHunterRevivalComponent", "RespawnComponent"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_TPlanAI", bUseFeatureSet =
1,
ExcludeComponentsList_DSAI=("PetComponent_BP","PetParachuteSpline","ParticleSystem"
,"FPPSpringArm","ScopingSpringArm","ShoulderCameraSpringArm","CustomSpringArm","Mov
eAntiCheatComponent","BP_PaintDecalDetectLine1","EffectComponent","AutoFollowCompon
ent","CharacterFollowComp","NavigationInvokerComponent","ScreenAppearaceComp","Secu
ryComponent","CameraSettingComponent","CharacterAnimList_Base","CharacterAnimList_S
kill","CharacterAnimList_Parachute","BP_AutoAimingComponent","FPPComponent","STScre
enAppearanceComponentAdditional"),
ExcludeComponentsList_ClientAI=("PetComponent_BP","PetParachuteSpline","FPPSpringAr
m","ScopingSpringArm","ShoulderCameraSpringArm","CustomSpringArm","LagCompensationC
omponent","MoveAntiCheatComponent","BP_PaintDecalDetectLine1","AutoFollowComponent"
,"CharacterFollowComp","NavigationInvokerComponent","SecuryComponent","ParachuteFol
lowComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAim
ingComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"))

[/Script/ShadowTrackerExtra.VehicleAvatarComponent]
MeshLODOptimize=True

[/Script/ShadowTrackerExtra.WeaponAvatarDIYComponent]
+EnableLevelMap=(DeviceLevel=0,EnableLevel=2)
+EnableLevelMap=(DeviceLevel=1,EnableLevel=3)
+EnableLevelMap=(DeviceLevel=2,EnableLevel=3)
+EnableLevelMap=(DeviceLevel=3,EnableLevel=3)

[/Script/ShadowTrackerExtra.STExtraLobbyCharacter]
UseAvatarComponent2=True

[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True

[/Script/ShadowTrackerExtra.PUBGDoor]
NetCullingDistanceOnVeryLowDevice=100000000.0f

[/Script/ShadowTrackerExtra.PickUpWrapperActor]
NetCullDistanceSquaredRate = 20.0f
InBoxEffectDurationTime = 90

[/Script/ShadowTrackerExtra.GameEventListener]
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f

HighMidFightingScreenSizeCullingFactor=1.1f
HighMidFightingDistanceCullingFactor=0.7f

LowFightingScreenSizeCullingFactor=1.1f
LowFightingDistanceCullingFactor=0.7f

HighFastSpeedMoveScreenFactor=1.5
HighFastSpeedMoveCullFactor=0.5

MidLowFastSpeedScreenFactor=1.6
MidLowFastSpeedMoveCullFactor=0.45

[/Script/ShadowTrackerExtra.STExtraVehicleBase]
NetCullingDistanceOnVeryLowDevice=100000000.0f
DisableTickVehicleJump=False
StaticForceFixInterval=30

[/Script/ShadowTrackerExtra.PartHitPlayerComponent]
+ConfigCollisionDistSqAngles=(DistSq=256000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=64000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=16000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=4000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=1000000,Angle=100)
+ConfigCollisionDistSqAngles=(DistSq=250000,Angle=100)

[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=True
bDisableDsTick=False

[/Script/ShadowTrackerExtra.VehicleUserComponent]
EnableVehicleShoot=True

[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=8

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss=1

[/Script/Basic.AttrModifyComponent]
UseAttributeModifyRep=True

[/Script/Engine.GameNetworkManager]
MAXPOSITIONERRORSQUARED=40000.0f
ClientAuthorativePosition=true

[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False

[Internationalization]
+LocalizationPaths=%GAMEDIR%Content/Localization/Game

[/Script/ShadowTrackerExtra.WarGameMode]
+CVarConfigs=(Key="region.DebugCrashLog",Value="1")

[/Script/ShadowTrackerExtra.BattleRoyaleGameModeBase]
bEnableAIPolicyDecisionLog=1
bEnableAIPolicyDecisionLogShipping=1
+SeasonPlanes=(SeasonIdx=3,PlaneClassFullPath="/Game/BluePrints/SeasonBP/BP_PlaneCh
aracter_3.BP_PlaneCharacter_3_C")
+SeasonPlanes=(SeasonIdx=4,PlaneClassFullPath="/Game/BluePrints/SeasonBP/BP_PlaneCh
aracter_4.BP_PlaneCharacter_4_C")
GameScriptPath = GameLua
PreloadLuaFile = GamePreload.lua
LuaFileEntryFile = GameMain.lua
LuaTriggersPath = GameMode/GameRules/Triggers/
CaculateConnectionsAvgLagTimer=20.0f

[/Script/ShadowTrackerExtra.ZombieBaseGameMode]
IsConfigRegionItemGenerate = true
IsConfigZombieDestroyActor = true
ConfigLastCircleCountToDestroyActor = 5
IsConfigRefreshWorldActiveRange = false

[/Script/ShadowTrackerExtra.VehicleWarGameMode]
+CVarConfigs=(Key="door.forbidnetandtick",Value="1")
+CVarConfigs=(Key="EnableNetActorsAllRelevancy",Value="1")
bOpenVehicleAnti = true

[/Script/ShadowTrackerExtra.BRGameModeTeam_DeathMatch]
;;+CVarConfigs=(Key="EnableNetActorsAllRelevancy",Value="1")

[/Script/ShadowTrackerExtra.BattleRoyaleGameModeTeam]
bUseSpawnSpotAdjustPosition=1
bUseSpawnActorAdjustPosition=1
bSpawnAdjustCollisionConsiderHeight=1
bConfigEnableLuaEnv=1

[/Script/ShadowTrackerExtra.SocialIslandGameMode]
bIsOpenDuelMode = true
bEnableEarlyCloseIslandSwitch = true
bCanSendStopJoinSwitch = true
ConfigClearTlogTimer=-10
DSRuntimeCloseInter = 120
bEnableDSTickLua = true
bEnableDSGameTickLua = false
+CVarConfigs=(Key="net.UpdateUnmappedObjects",Value="0")
+CVarConfigs=(Key="EnableWeaponAttackFlow",Value="0")
+CVarConfigs=(Key="weaponrecorder.FindRecorder",Value="0")

[/Script/ShadowTrackerExtra.XTGameMode]
StepGCTimeLimit = 0.0008
bEnableDSTickLua = true
+CVarConfigs=(Key="backpack.UseNewBpAvatarItemUseLogic",Value="1")

[/Script/ShadowTrackerExtra.SingleTrainingGameMode]
bIsOpenDuelMode = true
bEnableEarlyCloseIslandSwitch = true
bCanSendStopJoinSwitch = true
StepGCTimeLimit = 0.0003
ConfigClearTlogTimer=-10
DSRuntimeCloseInter = 120
bEnableDSTickLua = true
bEnableDSGameTickLua = false
+CVarConfigs=(Key="EnableRelevantToSuperLargeRegion",Value="1")
+CVarConfigs=(Key="net.UpdateUnmappedObjects",Value="0")
+CVarConfigs=(Key="EnableWeaponAttackFlow",Value="0")
+CVarConfigs=(Key="weaponrecorder.FindRecorder",Value="0")
+CVarConfigs=(Key="GameResultTraceLog",Value="1")

[/Script/Engine.GameInstance]
bUseEncryptLocalPlayerPtr=True

[/Script/Engine.PlayerController]
bOpenReconnectViewPointFix=True

[/Script/ShadowTrackerExtra.FeatureSetCollection]
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn", bUseFeatureSet = 1,
ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Effec
tComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingCompon
ent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimList_Parachut
e","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAdditional")
,
ExcludeComponentsList_Autonomous=("LagCompensationComponent","NavigationInvokerComp
onent"),
ExcludeComponentsList_Team=("LagCompensationComponent","MoveAntiCheatComponent","Na
vigationInvokerComponent","SecuryComponent","CameraSettingComponent","PickupManager
","BP_AutoAimingComponent","BuildSystemComp_BP"),
ExcludeComponentsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent",
"AutoFollowComponent","NavigationInvokerComponent","SecuryComponent","ParachuteFoll
owComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAimi
ngComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"))
+FeatureConfigItemList=(TargetClassName="TDMInfectionLike_Player", bUseFeatureSet =
1,
ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Effec
tComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingCompon
ent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimList_Parachut
e","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAdditional",
"RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"),
ExcludeComponentsList_Autonomous=("LagCompensationComponent","NavigationInvokerComp
onent", "RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"),
ExcludeComponentsList_Team=("LagCompensationComponent","MoveAntiCheatComponent","Na
vigationInvokerComponent","SecuryComponent","CameraSettingComponent","PickupManager
","BP_AutoAimingComponent","BuildSystemComp_BP", "RescueOtherComponent",
"STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"),E
xcludeComponentsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent","
AutoFollowComponent","NavigationInvokerComponent","SecuryComponent","ParachuteFollo
wComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAimin
gComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP",
"RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_VehicleWar",bUseFeatureSet =
1,ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Eff
ectComponent","NavigationInvokerComponent","ScreenAppearaceComp","CameraSettingComp
onent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimList_Parach
ute","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAdditional
","BP_SwimController","Camera","NearDeatchComponent","RescueOtherComponent","STScre
enAppearanceAddComponent","STScreenMultiAppearanceComponent","AutoFollowComponent",
"ParachuteComponent","CharacterFollowComp","PetComponent_BP","PetParachuteSpline","
PartHitPlayerComponent","HitBox_Prone","HitBox_Stand"),ExcludeComponentsList_Autono
mous=("NearDeatchComponent","LagCompensationComponent","NavigationInvokerComponent"
,"RescueOtherComponent","STScreenMultiAppearanceComponent","AutoFollowComponent","P
arachuteComponent","CharacterFollowComp","BP_SwimController","PetComponent_BP","Pet
ParachuteSpline","PartHitPlayerComponent","HitBox_Prone","HitBox_Stand"),ExcludeCom
ponentsList_Team=("NearDeatchComponent","LagCompensationComponent","MoveAntiCheatCo
mponent","NavigationInvokerComponent","SecuryComponent","CameraSettingComponent","P
ickupManager","BP_AutoAimingComponent","BuildSystemComp_BP","RescueOtherComponent",
"STScreenAppearanceAddComponent","STScreenMultiAppearanceComponent","AutoFollowComp
onent","ParachuteComponent","CharacterFollowComp","BP_SwimController","PetComponent
_BP","PetParachuteSpline","PartHitPlayerComponent","HitBox_Prone","HitBox_Stand"),E
xcludeComponentsList_NonTeam=("NearDeatchComponent","LagCompensationComponent","Mov
eAntiCheatComponent","AutoFollowComponent","NavigationInvokerComponent","SecuryComp
onent","ParachuteFollowComp","ScreenAppearaceComp","CameraSettingComponent","Pickup
Manager","BP_AutoAimingComponent","STScreenAppearanceComponentAdditional","BuildSys
temComp_BP","RescueOtherComponent","STScreenAppearanceAddComponent","STScreenMultiA
ppearanceComponent","ParachuteComponent","CharacterFollowComp","BP_SwimController",
"PetComponent_BP","PetParachuteSpline","PartHitPlayerComponent","HitBox_Prone","Hit
Box_Stand"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerController_VehicleWar",bUseFeatur
eSet = 1,ExcludeComponentsList_DS=("BP_MapUIMarkManager"))
+FeatureConfigItemList=(TargetClassName="BP_ShootWeaponBase",bUseFeatureSet =
1,ExcludeComponentsList_DS=("BulletTrack","ShootWeaponEffect","CrossHair","WeaponAn
imList_Grenade","WeaponAnimList_MachineGun_MP5K","WeaponAnimList_MachineGun_P90","W
eaponAnimList_MachineGun_PP19","WeaponAnimList_MachineGun_UMP9","WeaponAnimList_Mac
hineGun_Vector","WeaponAnimList_Melee","WeaponAnimList_Other_CrossBow","WeaponAnimL
ist_Other_DP28","WeaponAnimList_Other_FireLauncher","WeaponAnimList_Other_M134","We
aponAnimList_Other_M3E1","WeaponAnimList_Other_M79","WeaponAnimList_Other_MGL","Wea
ponAnimList_Other_RPG7","WeaponAnimList_Other_SawedOffM79","WeaponAnimList_Other_Sa
wedOffM79_New","WeaponAnimList_Pistol","WeaponAnimList_Pistol_DesertEagle","WeaponA
nimList_Pistol_FlareGun","WeaponAnimList_Pistol_P18C","WeaponAnimList_Pistol_P1911"
,"WeaponAnimList_Pistol_P92","WeaponAnimList_Pistol_R1895","WeaponAnimList_Pistol_R
45","WeaponAnimList_Pistol_SawedOff","WeaponAnimList_Pistol_Vz61","WeaponAnimList_R
ifle","WeaponAnimList_Rifle_AKM","WeaponAnimList_Rifle_AUG","WeaponAnimList_Rifle_A
WM","WeaponAnimList_Rifle_G36","WeaponAnimList_Rifle_Groza","WeaponAnimList_Rifle_M
16A4","WeaponAnimList_Rifle_M249","WeaponAnimList_Rifle_M762","WeaponAnimList_Rifle
_Mk47","WeaponAnimList_Rifle_QBZ","WeaponAnimList_Rifle_S12K","WeaponAnimList_Rifle
_SCAR","WeaponAnimList_Rifle_Uzi","WeaponAnimList_Rifle_M416","WeaponAnimList_ShotG
un_DP12","WeaponAnimList_ShotGun_S1897","WeaponAnimList_ShotGun_S686","WeaponAnimLi
st_Sniper_Kar98K","WeaponAnimList_Sniper_M24","WeaponAnimList_Sniper_Mini14","Weapo
nAnimList_Sniper_Mk14","WeaponAnimList_Sniper_QBU","WeaponAnimList_Sniper_SKS","Wea
ponAnimList_Sniper_SLR","WeaponAnimList_Sniper_VSS","WeaponAnimList_Sniper_Win94"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_Training", bUseFeatureSet =
1,ExcludeComponentsList_DS=("ParticleSystem","FPPSpringArm","ScopingSpringArm","Eff
ectComponent","NavigationInvokerComponent","STScreenAppearanceComponent","CameraSet
tingComponent","CharacterAnimList_Base","CharacterAnimList_Skill","CharacterAnimLis
t_Parachute","BP_AutoAimingComponent","FPPComponent","STScreenAppearanceComponentAd
ditional"),ExcludeComponentsList_Autonomous=("LagCompensationComponent","Navigation
InvokerComponent"),ExcludeComponentsList_Team=("LagCompensationComponent","MoveAnti
CheatComponent","NavigationInvokerComponent","SecuryComponent","CameraSettingCompon
ent","PickupManager","BP_AutoAimingComponent","BuildSystemComp_BP"),ExcludeComponen
tsList_NonTeam=("LagCompensationComponent","MoveAntiCheatComponent","AutoFollowComp
onent","NavigationInvokerComponent","SecuryComponent","ParachuteFollowComp","STScre
enAppearanceComponent","CameraSettingComponent","PickupManager","BP_AutoAimingCompo
nent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"),ExcludeComponen
tsList_DSAI=("ParticleSystem","FPPSpringArm","ScopingSpringArm","ShoulderCameraSpri
ngArm","BP_PaintDecalDetectLine1","EffectComponent","NavigationInvokerComponent","S
TScreenAppearanceComponent","CameraSettingComponent","CharacterAnimList_Base","Char
acterAnimList_Skill","CharacterAnimList_Parachute","BP_AutoAimingComponent","FPPCom
ponent","STScreenAppearanceComponentAdditional", "RescueOtherComponent",
"STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","AutoFollowComponent", "ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline","V
ault_Controller","AimHoldComp","PeekHoldComp","AngledSightHoldComp","MoveAntiCheatC
omponent","SecuryComponent","PickupManager","ExtraBuffSystemComponent","UAECharacte
rSkillManager","STBuffSystem","AttrModify_Character"),ExcludeComponentsList_ClientA
I=("LagCompensationComponent","MoveAntiCheatComponent","AutoFollowComponent","Scopi
ngSpringArm","ShoulderCameraSpringArm","BP_PaintDecalDetectLine1","EffectComponent"
,"NavigationInvokerComponent","SecuryComponent","ParachuteFollowComp","STScreenAppe
aranceComponent","CameraSettingComponent","PickupManager","BP_AutoAimingComponent",
"STScreenAppearanceComponentAdditional","BuildSystemComp_BP",
"RescueOtherComponent", "STScreenAppearanceAddComponent",
"STScreenMultiAppearanceComponent","ParachuteComponent",
"CharacterFollowComp","BP_SwimController","PetComponent_BP","PetParachuteSpline","V
ault_Controller","FPPComponent","AimHoldComp","PeekHoldComp","CharacterAnimList_Par
achute","CharacterAnimList_Skill","AngledSightHoldComp","ExtraBuffSystemComponent",
"AttrModifyComponent","UAECharacterSkillManager","STBuffSystem","AttrModify_Charact
er"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_BigEvent", bUseFeatureSet =
1,
ExcludeComponentsList_Standalone=("FPPSpringArm","ShoulderCameraSpringArm","Scoping
SpringArm","HitBox_Stand","HitBox_Prone","PetComponent_BP","PetParachuteSpline","BP
_PaintDecalDetectLine1","ExtraBuffSystemComponent","LagCompensationComponent","Navi
gationInvokerComponent","EffectComponent","NewEffectComponent","NearDeatchComponent
","RescueOtherComponent","AutoFollowComponent","PartHitPlayerComponent","SecuryComp
onent","CharacterFollowComp","CameraSettingComponent","PickupManager","CharacterWea
ponManager","BP_AutoAimingComponent","BP_SwimController","FPPComponent","AimHoldCom
p","PeekHoldComp","AngledSightHoldComp"),
ExcludeComponentsList_StandaloneAI=("FPPSpringArm","ShoulderCameraSpringArm","Scopi
ngSpringArm","HitBox_Stand","HitBox_Prone","PetComponent_BP","PetParachuteSpline","
BP_PaintDecalDetectLine1","ExtraBuffSystemComponent","AttrModifyComponent","LagComp
ensationComponent","MoveAntiCheatComponent","NavigationInvokerComponent","EffectCom
ponent","NewEffectComponent","NearDeatchComponent","RescueOtherComponent","AutoFoll
owComponent","PartHitPlayerComponent","SecuryComponent","CharacterFollowComp","STSc
reenAppearanceComponent","CameraSettingComponent","PickupManager","CharacterWeaponM
anager","BP_AutoAimingComponent","BP_SwimController","Vault_Controller","FPPCompone
nt","AimHoldComp","PeekHoldComp","UAECharacterSkillManager","CharacterAnimList_Base
","CharacterAnimList_Skill","AngledSightHoldComp","STBuffSystem"))
+FeatureConfigItemList=(TargetClassName="BP_STExtraPlayerController_BigEvent",
bUseFeatureSet = 1,
ExcludeComponentsList_Standalone=("BP_VehicleUser","BP_CommonBtn","ChatComponent_BP
","BP_ServerSwitcher","GuideComponent_BP","BP_ChangeWearingComp","BP_MapUIMarkManag
er","QuickSignComponent_BP"))
+FeatureConfigItemList=(TargetClassName="BP_STExtraPlayerController_BountyHunter",b
UseFeatureSet =
1,ExcludeComponentsList_DS=("RespawnComponent"),ExcludeComponentsList_Autonomous=("
BP_PlayerHunterRevivalComponent", "RespawnComponent"))
+FeatureConfigItemList=(TargetClassName="BP_PlayerPawn_TPlanAI", bUseFeatureSet =
1,
ExcludeComponentsList_DSAI=("PetComponent_BP","PetParachuteSpline","ParticleSystem"
,"FPPSpringArm","ScopingSpringArm","ShoulderCameraSpringArm","CustomSpringArm","Mov
eAntiCheatComponent","BP_PaintDecalDetectLine1","EffectComponent","AutoFollowCompon
ent","CharacterFollowComp","NavigationInvokerComponent","ScreenAppearaceComp","Secu
ryComponent","CameraSettingComponent","CharacterAnimList_Base","CharacterAnimList_S
kill","CharacterAnimList_Parachute","BP_AutoAimingComponent","FPPComponent","STScre
enAppearanceComponentAdditional"),
ExcludeComponentsList_ClientAI=("PetComponent_BP","PetParachuteSpline","FPPSpringAr
m","ScopingSpringArm","ShoulderCameraSpringArm","CustomSpringArm","LagCompensationC
omponent","MoveAntiCheatComponent","BP_PaintDecalDetectLine1","AutoFollowComponent"
,"CharacterFollowComp","NavigationInvokerComponent","SecuryComponent","ParachuteFol
lowComp","ScreenAppearaceComp","CameraSettingComponent","PickupManager","BP_AutoAim
ingComponent","STScreenAppearanceComponentAdditional","BuildSystemComp_BP"))

[/Script/ShadowTrackerExtra.STMonsterMeshComponent]
EffectiveDeviceLevel=1
bEnableConfig=True
bEnableUseSkipMapForDistanceFactor=True
+ConfigLODToFrameSkipMap=(LODLevel=0,SkipFrame=1)
+ConfigLODToFrameSkipMap=(LODLevel=1,SkipFrame=2)
+ConfigLODToFrameSkipMap=(LODLevel=2,SkipFrame=2)
+ConfigLODToFrameSkipMap=(LODLevel=3,SkipFrame=3)
+ConfigLODToFrameSkipMap=(LODLevel=4,SkipFrame=10)
+ConfigLODToFrameSkipMap=(LODLevel=5,SkipFrame=20)
+ConfigLODToFrameSkipMap=(LODLevel=6,SkipFrame=20)
+ConfigLODToFrameSkipMap=(LODLevel=7,SkipFrame=20)
+ConfigBaseVisibleDistanceFactorThesholds=0.24f
+ConfigBaseVisibleDistanceFactorThesholds=0.12f
+ConfigBaseVisibleDistanceFactorThesholds=0.0012f
+ConfigBaseVisibleDistanceFactorThesholds=0.0006f
+ConfigBaseVisibleDistanceFactorThesholds=0.0001f
+ConfigBaseVisibleDistanceFactorThesholds=0.00007f
+ConfigBaseVisibleDistanceFactorThesholds=0.00005f
+ConfigBaseVisibleDistanceFactorThesholds=0.00001f
ConfigMinDistFromMainChar=0.f
ConfigMaxDistFromMainChar=1000.f
ConfigBaseNonRenderedUpdateRate=60

[/Script/ShadowTrackerExtra.PickupWrapperManagerComponent]
+CountLimitConfig=(DeviceLevel=0,CountLimit=5)
+CountLimitConfig=(DeviceLevel=1,CountLimit=10)
+CountLimitConfig=(DeviceLevel=2,CountLimit=20)
+CountLimitConfig=(DeviceLevel=3,CountLimit=30)

[/Script/ShadowTrackerExtra.MonsterAnimGroupComponent]
EffectiveDeviceLevel=0
bConfigEnableAnimGroup=False
ConfigSeparationDistanceSquare=40000.f
ConfigMinDistanceFromMainCharSquare=40000.f
ConfigMaxDistanceFromMainCharSquare=9000000.f

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
CloseLowLevelDeviceHitEffect=3

[/Script/ShadowTrackerExtra.CommonBtnComponent]
ClientSimulateDoorEnabled=True
ClientSimulateDoorDelay=0.5f

[PreLoadSynchronouslyAssets]

[/Script/ShadowTrackerExtra.BRGameStateTeam_DeathMatch]
bPreLoadAssets=True

[/Script/ShadowTrackerExtra.NetMonitorComponent]
+StatProfileMonitorBase=(MinClientNum=55,Duration=20.f)

[/Script/Basic.FramingConfigCenter]
;ClassID must match FramingTickDef.h -> ESmartBearerClassTickID
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=0,ClassName="Default")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=1,ClassName="CharacterWeaponManagerComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=1,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=2,ClassName="STCharacterMovementComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=3,ClassName="STCharacterNearDeathComp")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=4,ClassName="STExtraPlayerCharacter")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=5,ClassName="TurnAroundViewComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=6,ClassName="CharacterAvatarComponent2")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=7,ClassName="WeaponAvatarComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=8,ClassName="EffectComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=9,ClassName="PetEventManagerComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=10,ClassName="STExtraPetMovementComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=11,ClassName="STExtraShootWeapon")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=12,ClassName="UUAECharacterSkillManagerComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=13,ClassName="UPlayerVaultComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=2,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=3,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=3,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=3,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=14,ClassName="UPlayerSwimComponent")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=2,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=15,ClassName="STCharacterMeshComponent_RenderDynamicData")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=2,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=16,ClassName="STPetMeshComponent_RenderDynamicData")
+FramingTickConfig=(Enable=true,LOD0_ScreenSize=0.045,LOD0_FrameIntervel=1,LOD1_Scr
eenSize=0.019,LOD1_FrameIntervel=1,LOD2_ScreenSize=0.013,LOD2_FrameIntervel=2,LOD3_
ScreenSize=0.01,LOD3_FrameIntervel=2,LOD4_ScreenSize=0.005,LOD4_FrameIntervel=14,Cl
assID=17,ClassName="UAEMeshComponent_RenderDynamicData")

[/Script/ShadowTrackerExtra.SmartBearerConfigCenter]
; when weapon used parentbounds,we need adpat screensize for cull
bWeaponUsedParentBounds=true
MainWeaponSceenSizeCullFactor=2
OtherWeaponSceenSizeCullFactor=2.5

SociallandSubModeIDBegin=21001
SociallandSubModeIDEnd=21099

; ForceUseOnlyTickWhenRenderFlagForSkelet
bForceUseOnlyTickWhenRenderFlagForSkelet=True

;socialland shadow override info


OverrideShadowDistanceScale = 0.4
OverrideCSMCascadeNum=1
OverrideMaxCSMResolution=2048
+OverrideShadowInfoGpuFamily="Mali-G72"

; MeshLOD Bias,Device Level,0~


+MeshOptConfig=(DeviceLevel=0,LODBias=0,StaticMeshOverrideScreenSize=0.012,SkeletMe
shOverrideScreenSize=0.0105)
+MeshOptConfig=(DeviceLevel=1,LODBias=0,StaticMeshOverrideScreenSize=0.012,SkeletMe
shOverrideScreenSize=0.0105)
+MeshOptConfig=(DeviceLevel=2,LODBias=1,StaticMeshOverrideScreenSize=0.012,SkeletMe
shOverrideScreenSize=0.0105)
+MeshOptConfig=(DeviceLevel=3,LODBias=1,StaticMeshOverrideScreenSize=0.012,SkeletMe
shOverrideScreenSize=0.0105)

;texturelodbias,4 element = 4 Device Level


+OverrideTextureGroup=(Group=TEXTUREGROUP_World,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WorldNormalMap,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WorldSpecular,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Character,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_CharacterNormalMap,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_CharacterSpecular,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Weapon,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WeaponNormalMap,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WeaponSpecular,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Vehicle,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_VehicleNormalMap,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_VehicleSpecular,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Cinematic,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Effects,OverrideLODBias=(-1,-1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_EffectsNotFiltered,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Skybox,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Lightmap,OverrideLODBias=(-1,-1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Shadowmap,OverrideLODBias=(-1,-1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_RenderTarget,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_MobileFlattened,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Terrain_Heightmap,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Terrain_Weightmap,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Bokeh,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_Pixels2D,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_TerrainAlbedo,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_MaskedBillboard,OverrideLODBias=(-1,-
1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_CharacterHD,OverrideLODBias=(-1,-1,2,2))
+OverrideTextureGroup=(Group=TEXTUREGROUP_CharacterNormalMapHD,OverrideLODBias=(-
1,-1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_CharacterSpecularHD,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WeaponHD,OverrideLODBias=(-1,-1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WeaponNormalMapHD,OverrideLODBias=(-1,-
1,3,3))
+OverrideTextureGroup=(Group=TEXTUREGROUP_WeaponSpecularHD,OverrideLODBias=(-1,-
1,3,3))

[/Script/ShadowTrackerExtra.ShootWeaponEntity]
BulletFireSpeed=7.0F
MaxVelocityOffsetAddRate=-20
AccessoriesVRecoilFactor=-99999
AccessoriesHRecoilFactor=-99999
AccessoriesRecoveryFactor=-9999
WeaponAimFOV=-9999
SensitiveFireYawRate=-9999
RecoilKickADS=-9999
CoronaEffectCfg=9.99

[/Script/ShadowTrackerExtra.STExtraGameInstance]
GetDeviceMaxSupportSoundEffect=5
//STExtraGameInstance.UAEGameInstance.GameInstance.Object//
GetDeviceMaxSupportLevel=5
//STExtraGameInstance.UAEGameInstance.GameInstance.Object//

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
iRegionSimpleCharacter=10000
ForceLifePeriodTime=0
AloneRageTimerRate=50
IsNavWalkMode=False
[/Script/ShadowTrackerExtra.PUBGDoor]
iRegionDoor=20000
EnableForceAutoOpenDoor=True
EnableRPCCheckDoorState=True

[/Script/ShadowTrackerExtra.PatchHotFix]
EnableDebugMode=False

[/Script/ShadowTrackerExtra.CEHideLobbyUI]
IsHideLobbyUI=False

[/Script/ShadowTrackerExtra.UAEHouseActor]
iRegionHouse=20000

[/Script/ShadowTrackerExtra.STExtraVehicleBase]
iRegionVehicle=20000

[/Script/ShadowTrackerExtra.STExtraGameInstance]
ExeCmdSwitch=True
iEnableRegionID=1

[/Script/ShadowTrackerExtra.STExtraLobbyCharacter]
UseAvatarComponent2=True

[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True

[/Script/ShadowTrackerExtra.PUBGDoor]
NetCullingDistanceOnVeryLowDevice=100000000.0f

[/Script/ShadowTrackerExtra.PickUpWrapperActor]
NetCullDistanceSquaredRate = 20.0f
InBoxEffectDurationTime = 90

[/Script/ShadowTrackerExtra.GameEventListener]
FlyingScreenSizeCullingFactor=0.35f
FlyingDistanceCullingFactor=1.6f

[/Script/ShadowTrackerExtra.AIActingComponent]
bEnableAIStrategy=false

[/Script/Basic.AttrModifyComponent]
UseAttributeModifyRep=True

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
EnableStatesInterruptRPC=True
UseRecoilFaktor=false
UseCameraEx=false

[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=false

[/Script/ShadowTrackerExtra.BulletHitInfoUploadComponent]
NeedSendSimpleCharacterHitData=False
bDisableDsTick=False

[/Script/ShadowTrackerExtra.BulletTrackComponent]
UseTss="1"
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