Professional Documents
Culture Documents
Module 2 Week 2 QSMTH
Module 2 Week 2 QSMTH
LEARNING OUTCOMES
• Differentiate making products and serving guests
• Recognize the importance of the guest experience
• Learn generic strategies for positioning products and services
MODULE CONTENT
Service
Service is an intangible part of transaction relationship that create value between a provider organization and
its customer, client, or guest. More simply, a service is something that is done for us.
Service encounters
The service encounter is often used to refer to the person-to-person interactions between the customer and
the person delivering the service. Although both parties are usually people, the many situations or interactions
between organization and guest which are now automated-ATM, check-in kiosks and online transactions
being familiar examples---may also be considered service encounters.
Combining Strategies
An organization can seek differentiate its product from all others in the market (Strategy 2) by positioning
the product in people’s minds as the best value for the lowest cost (Strategy 2)
Service strategy
Action Plans
(with Performance Measures)
Looking Around
The environmental assessment, or the look around for opportunities and threats, in turn defines the strategic
premises. These premises are the beliefs of the managers assessing all long-term aspects of the external
environment and trying to use them to discover what forces will impact their business in the future and especially
what customers will want in that future environment.
Look Within
The internal assessment or the searching look within for strengths and weaknesses, defines the organization’s
core competencies and considers the organization’s strong and weak points in terms of its ability to compete in the
future. It is here that the organization determines what it does well, what does not do well, and how its strengths and
weaknesses pair with what it wants to accomplish. \
1. Guest expectations- The environment influences the guest expectations even before the service is delivered. If the
outside of the restaurant is dirty, guests will enter with negative expectations.
2. Guest mood-The environment sets and maintains the mood after the guest begins the guest experience. One way
to do is to maintain the consistency between what the guest expects to see and what the guest actually sees.
3. Employee satisfaction- The third contribution of the service setting to the guest experience is its effect on a group
of people who do not use the service: the employees who coproduce it. Although the environment is designed
primarily to enhance the guest’s experience, insofar as possible it should be supportive of and compatible with the
employee’s experience as well. Nobody wants to work in a dangerous or dirty environment. Employees spend a lot
more time in the service setting than guests do, and well-designed environment can promote employee satisfaction,
which some argue is highly correlated with guest satisfaction.
4. Functional value of the setting-the guest relies on the hospitality organization to create an environment that is safe
and easy to use and understand. Environmental features must be such that the guest can easily and safely enter
experience and then leave without getting lost, hurt or disoriented.
Ambient conditions in the environment—the ergonomic factors such as temperature, humidity, air quality, smells,
sounds, physical comfort and light---affect the nature of the guest experience.
Use of space-it refers to how the equipment and furnishings are arranged in the hospitality service setting, the size
and shape of those objects, their accessibility to the customers, and the spatial relationships among them.
Functional congruence refers to how well something with a functional purpose fits into the environment in which it
serves that purpose. The functioning of the equipment , layout of the physical landscape, design of building and the
design of the service environment must be congruent with what the guest expects to find in that environment.
Signs, symbols and artifacts- is the component that communicate to the guest. Signs serve different purposes: to
name the business, to describe the product or service and to give direction. Signs are explicit representations of
information that the organization thinks guest might want, need, or expect to find. Signs are used to convey messages
through the use of symbols, often language itself. Some signs contain not words but other symbols, such as
representational icons that can replace any specific language. Artifacts are physical objects that represent something
beyond their functional use. Theme restaurants use artifacts extensively to help convey the theme.
Other people- the environment has other people in it: employees, other guests, or perhaps even audio-animatronics
creations that guests come to think of as real people. Guests often want to see other guests.
Servicescape- temperature, smells, sounds, lights, signs, physical structures, furnishings, green space, open space,
other people- although no guest ever singles out or even notices all the elements within the environment, they do
combine to create an overall, unified impression of that environment. Servicescape is the overall perception or whole
picture that the guest draws from countless individual factors.
Mood-Some customers arrive in a happy mood while others are angry or upset.
Expectations-some people have been there and done that before and have certain expectations of what the
environment should be like while others are first timers and find everything fascinating.
Demographic-some older people have a hard time walking longer distances while most young adults don’t mind and
mat prefer it. Some parents don’t like to get wet on a ride while most teens think it’s great.
Responding to servicecsape
Physiological Responses
• The senses- servicescape affects the guest senses. Most physiological responses to such ambient conditions
as temperature, humidity, air quality, smells, sounds and light.
• Information processing-capabilities of the brain.
Cognitive Responses-the cognitive impact of an experience depends on the knowledge the guest bring to the
experience. Guests enter every experience with a set of expectations based on what they have seen, heard about, and
done before. The human tendency is to seek points of similarity between what we have done, seen, or experienced
before and what we encounter in the new situation.
Emotional Response-customer may react emotionally to the servicescape. Emotional responses have two distinct
elements of interest to the hospitality organization. The first is the degree of arousal and the second is the amount or
degree of pleasure/displeasure.
Culture
An organization’s culture is a way of behaving, thinking, and acting that is learned and shared by the organization’s
members. A more formal definition: the shared philosophies, ideologies, values, assumptions, beliefs, attitudes, and
norms that knit a community of different people together.
The organization’s strategy must be connected to its culture. No matter how brilliant and well thought out a strategy
is, it will fail if it doesn’t fit with the organization’s cultural values and beliefs.
Culture-driven organization seek to define the beliefs, values, and norms of the organization through what their
managers do, say and write as well as by who they reward, recognize and promote.
Beliefs form the ideological core of the culture. Beliefs define the relationships between causes and effects for the
organizational members. A belief is how the people in organization make sense of their relationships with the external
world and its influence on the internal organization. Ex: If the people in an organization assume that the market place
rewards those organizations that provide good service and punishes those that don’t, the importance of providing good
customer service becomes a cultural belief. It’s something that everyone believes in.
Values are preferences for certain behaviors or certain outcomes over others. Values define for the members what
is right and wrong, preferred and not preferred desirable behavior and undesirable behavior. Obviously, values can be
strong influence on employee behavior within an organizational culture. If management sends a clear signal to all
employees that providing good customer service is an important value to the organization, then the employees know
they should adopt this value. Consequently, they are more likely to behave in ways that ensure that the customer has
a good service experience.
Norms are standards of behavior that define how people are expected to act while part of the organization. The
typical organization has an intricate set of norms. Some are immediately obvious, and some require the advice and
counsel of veteran employees who have learned the norms overtime by watching what works and what doesn’t work,
what gets rewarded and what gets punished. Most outstanding hospitality organizations have norms of greeting a guest
warmly, smiling and making eye contact to show interest in the guest.