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James ​Whitenight 

Chesterfield, MI |C: 586-506-0060 | ​jameswhitenight21@gmail.com​ | ​Portfolio 


 
TECHNICAL SKILLS 
GAME ENGINES:​ ​Unity 3D, Unreal 4 
PROGRAMMING LANGUAGES:​ ​C# 
SOURCE CONTROL:​ ​Perforce 
 
PROJECT EXPERIENCE 
Treasure Trove - A Pirate’s Life | Self-Published 
January 2019 
Role | Creator 
• Created a fully playable casual, family card game for 2-8 players. 
• Self-Published the title with OneBookShelf. 
• Produced copies which shipped worldwide. 
 
SCRAPS ​| ​Full Sail University 
October 2020 
Role | Level Designer 
• Designed a single level for a pre-built 3D puzzle platformer. 
• Scripted, modeled, and designed a full 2 minute level. 
• Worked with a small group to combine levels into a longer, cohesive level. 
 
Roguebot ​| ​Full Sail University 
October 2020 
Role | Level, Puzzle, Systems Designer 
• Created a 3D Puzzle-Game using Line-of-Sight as a puzzle mechanic. 
• Scripted 3D movement and Camera control from scratch. 
 
404: Cards Not Found | Full Sail University 
January 2021 
Role | Game Designer
• Designed and Scripted a 2D Roguelike Deckbuilder, inspired by Slay the Spire. 
• Created 30+ unique enemies throughout 15+ encounters. 
 
EDUCATION 
 
Full Sail University ​– Bachelor of Science in Game Design  Present 

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