Multimedia in schools must evolve from augmenting data delivery to fostering new models of teaching and learning based on learner-created knowledge webs. This requires developing today's fragmented multimedia apps into structured inquiry approaches built on hypermedia architectures. Further development of visualization and virtual communities could create rich virtual worlds providing intellectual and emotional stimulation.
Multimedia in schools must evolve from augmenting data delivery to fostering new models of teaching and learning based on learner-created knowledge webs. This requires developing today's fragmented multimedia apps into structured inquiry approaches built on hypermedia architectures. Further development of visualization and virtual communities could create rich virtual worlds providing intellectual and emotional stimulation.
Multimedia in schools must evolve from augmenting data delivery to fostering new models of teaching and learning based on learner-created knowledge webs. This requires developing today's fragmented multimedia apps into structured inquiry approaches built on hypermedia architectures. Further development of visualization and virtual communities could create rich virtual worlds providing intellectual and emotional stimulation.
The Future of current role of augmenting data delivery in
conventional instruction to instead f.tering a new Multimedia: Bridging to model of teaching/learning based on learners' navigation and creation of knowledge webs. Such a Virtual Worlds transformation requires evolving today's often fragmentary multimedia applications into more structured inquiry approach. that build on web- Christopher I. Dede like architectures from hyperrnedia. As a further stage of development, through advances in Contributing Editor visualization and virtual communities, multimedia can become the basis for rich virtual "worlds" that p r ovid e b oth i n te ll e c tu al a nd e moti on a l stimulation. In a world where data increases exponentially each year, a major challenge for schools is to This article briefly describes two stages of prepare students to access and use information multimedia's Ntential development: incorporating effectively. Learners frequently become lost in hypermedia to enable knowledge construction by a morass of data from texts and from inquiry learners, and using visualization and virtual projects. Without higher-order thinking skills, they communities to create artificial worlds. Such an cannot synthesize large volumes of information evolution would make multimedia the core of an into overarching knowledge structur.. As rich i nf or ma ti on in f ra str u c tu r e th a t c ou ld be a techn ol og ies such as mu ltime dia provide driveshaft for educational reform. Without such a increasing amounts of data in which learners can transformation, multimedia risks continuing its drown, this shortfall of current educational pre se nt sta tu s a s a h ood orn ament f or the practice is being repeated across the crowded c on ven tional c lassr oom, con tr ibuting some curriculum. motivation at the risk of causing intellectual indigestion through information overload. The same technologies that are swamping students in information can help learners master Multimedia and Hypermedia thinking skills for assimilating this data. This Multimedia technologi. have great potential to requires a refocusing of current uses of multimedia e mp owe r l e ar n e r s' ma ste r y of h i gh e r - or de r in the curriculum, from engin. for transmitting thinking skills. The leverage that sophisticated massive amounts of data to tools for structured multimedia provides stems from a synthesis of inquiry based on higher-order thinking. Such an mul tipl e a ttribu tes rather th an any sing le approach is generic across a range of disciplines, characteristic: leaming via structured discovery; from science and mathematics to social sciences moti v a ti on a l powe r ; ab i l i ty to ta p mu l ti p l e and humanities. learning styles; web-like representations of Reconceptualizing multimedia now is important knowledge; enhanced mastery through learner because, over the next decade, the fusion of authoring of materials; the collection of rich computers and telecommunications will lead to evaluative information; technology-supported the development of highly realistic virtual c ol l ab or a ti v e i nq u i r y . A t a ti me wh en the en vir on me nts that are col lab ora ti ve and edu cational reform mov ement is provid ing interactive. As discussed later in this article, the m om e n tu m f or c h a n g e , th e s op h i s ti c a te d evolution of this "meta-medium" will enable multimedia devices that are nec.sary to support artificial realities that immerse students in these instructional attributes are finally becoming information-laden virtual worlds. Such learning affordable for schools. The availability of this environments risk overwhelming their users unless technological infrastructure enables extending beyond current multimedia implementations to new types of instructional strategies that take advantage of multimedia's unique capabilities. Christopher ). Dede is Director, Center for Interactive Educational Technology, George Mason University, Fairfax, Virginia.
they incoporate tools that help students and
teachers to master the cognitive skills essential to synth.izing knowledge from data.
An Evaluation of The Use, Competence of Teachers and Students in Information and Communication Technology in Tertiary Institutions in Akwa Ibom State, Nigeria