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Computers in Human Behavior 35 (2014) 75–84

Contents lists available at ScienceDirect

Computers in Human Behavior


journal homepage: www.elsevier.com/locate/comphumbeh

Discovering determinants of users perception of mobile device


functionality fit
Arash Negahban a,⇑, Chih-Hung Chung b
a
College of Business, University of North Texas, 1155 Union Circle #311160, Denton, TX 76203, USA
b
College of Information, University of North Texas, 1155 Union Circle #311068, Denton, TX 76203, USA

a r t i c l e i n f o a b s t r a c t

Article history: In recent years, there has been an explosive growth in the use of mobile devices. The ubiquitous and mul-
Available online 18 March 2014 tifunctional nature of these devices with internet connectivity and personalization features make them a
unique context to investigate what factors shape mobile users perception of their mobile device function-
Keywords: ality fit with their needs. In order to answer this question, we proposed a research model in which we
Perceived mobile device-functionality fit introduced multifunctional use and perceived device-functionality fit as two new constructs. The results
Multifunctional use of our study show that a significant portion of individuals’ perceived device-functionality fit can be
Multifunctionality
explained by their perceived enjoyment, perceived ease of use, perceived usefulness, and symbolic value
Mobile device
Smartphones
of the device. In terms of the theoretical contribution, our research suggests revamping the concept of
device-functionality fit when it comes to mobile devices by accounting for both hedonic and utilitarian
aspects of mobile devices. In terms of practical implications, our study highlights the importance of
the social image that mobile devices create in the society for their users as well as the importance of
look-and-feel aspects of mobile devices in shaping users perception of fit between functionalities of their
mobile devices and their needs.
Ó 2014 Elsevier Ltd. All rights reserved.

1. Introduction seems that the scope of functionalities that mobile devices provide
these days is ever growing.
Today, mobile phone is an essential device in our daily lives. The The ubiquitous and multifunctional essence of these devices
propagation of mobile devices along with omnipresent internet ac- along with their personalization features allows mobile users to
cess has significantly changed our lives by changing the essence of add different applications to their mobile devices and customize
mobile phones from simple voice and messaging devices to highly them based on preferences as well as use them to address their he-
flexible and multifunctional devices that can be used almost any- donic or utilitarian needs. This makes the context of ubiquitous
time and anywhere for a wide range of purposes, ranging from computing and mobile technology a unique area of study for aca-
fully utilitarian to fully hedonic. Mobile technology has dramati- demics and a boundless opportunity for the practitioners.
cally changed not only the way many businesses worked, but also Previous studies have shown two broad emerging factors affect
the way we live and communicate with each other. It has reshaped acceptance of mobile phones: Interface characteristics and net-
our social habits, behaviors and our relationships with others. It work capabilities (Sarker & Wells, 2003). However, in this study,
has brought new needs to our lives that we never had before. we investigate how the concept of fit between users’ requirements
Mobile devices, such as smartphones, support for internet con- and device functionalities can be applied into the context of mobile
nectivity, GPS, digital camera, and multimedia has nurtured the devices and how their unique characteristics can affect user’s per-
proliferation of myriad mobile applications that combine these ser- ception of their mobile device-functionality fit.
vices to enrich the functionalities of these devices. It is no longer The remainder of the paper is structured as follows. After this
easy to list all the functionalities that a mobile device provides. It introduction, we will provide a brief overview of the relevant liter-
ature and develop our research model for mobile device function-
ality fit. We will then discuss our research methodology, results,
⇑ Corresponding author. Address: College of Business, University of North Texas,
1155 Union Circle #311160, Denton, TX 76203-5017, USA. Tel.: +1 (940) 594 1822.
key findings and contributions, followed by limitations, directions
E-mail addresses: arash.negahban@unt.edu (A. Negahban), chih-hungchung@ for future research, and conclusion.
my.unt.edu (C.-H. Chung).

http://dx.doi.org/10.1016/j.chb.2014.02.020
0747-5632/Ó 2014 Elsevier Ltd. All rights reserved.
76 A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84

2. Theoretical background 2.2. Hedonic aspects of information systems

In this section, we present an overview of the widely used the- Information systems (IS) can have both hedonic and utilitarian
ories that have been applied within the context of adoption and purposes. Utilitarian information systems aim to provide instru-
use of mobile technology in order to build a foundation for our re- mental value to users while hedonic information systems aim to
search model and introduce the concepts of perceived mobile device provide self-fulfilling value to users (Heijden, 2004; Sun & ZhanG,
functionality fit and multifunctional use. 2006). However, the utilitarian-hedonic aspects of systems are
task-dependent. This can blur the boundary between hedonic
and utilitarian aspects, especially for mixed systems that can be
2.1. Adoption and use of information technology used for either purposes (Sun & ZhanG, 2006). For example, inter-
net can be used both for finding a job (utilitarian use) and for
Technology acceptance model (TAM) (Davis, 1989) has been watching movies (hedonic use).
widely used to explain users’ acceptance and use of mobile tech- Previous studies have found that perceived enjoyment is a dom-
nology (Kim & Garrison, 2009; Kim, Park, & Morrison, 2008; inant predictor for hedonic aspects of information systems and
Negahban, 2012; Oi, Li, Li, & Shu, 2009; Son, Park, Kim, & Chou, perceived usefulness is strong predictor for utilitarian aspects of
2012) and various mobile services including mobile internet IS (Heijden, 2004). Perceived enjoyment is defined as the quality
(Chong, Darmawan, Ooi, & Lin, 2010; Chong, Zhang, Lai, & Nie, that using technology is perceived to be enjoyable by its own,
2012; Kuo & Yen, 2009; Lee, Noh, & Kim, 2012; López-Nicolás, regardless of performance expectations (Davis, Bagozzi, & War-
Molina-Castillo, & Bouwman, 2008), mobile games (Liu & Li, shaw, 1992).
2011), financial mobile services (Chen, 2008; Hsu, Wang, & Lin, Perceived enjoyment and perceived usefulness are important
2011; Jaradat & Twaissi, 2010; Kim, Mirusmonov, & Lee, 2010; factors that influence users’ acceptance and use of technology
Liu, Wang, & Wang, 2011; Luarn & Lin, 2005; Teo, Tan, Cheah, (Hong & Tam, 2006; Lee & Chang, 2011; Liao, Tsou, & Huang,
Ooi, & Yew, 2012), mobile health-care services (Lin, 2011), mobile 2007; Thong, Hong, & Tam, 2006). Attitudinal beliefs, including
TV (Jung, Perez-Mira, & Wiley-Patton, 2009), and mobile text alert perceive usability, perceive ease of use, and perceived enjoyment
systems (Lee, Chung, & Kim, 2013). TAM posits that perceived use- also significantly affect user’s hedonic attitude (Hong, Thong,
fulness (PU) and perceived ease of use (PEOU) are the determinants Moon, & Tam, 2008). Enjoyment is also identified as a value driver
of behavioral intention to use (BI). Perceived usefulness is defined of hedonic digital artifacts (Turel, Serenko, & Bontis, 2010).
as ‘‘the degree to which a person believes that using a particular
system would enhance his or her job performance’’ (Davis, 1989, 2.3. Device multifunctionality
p. 320). Perceived ease of use is defined as ‘‘the degree to which a
person believes that using a particular system would be free of ef- Today, mobile devices are no longer a mere communication de-
fort’’ (Davis, 1989, p. 320). Despite its widely use, TAM has some vice for voice calling and text messaging, but they also provide var-
limitations in explaining acceptance and use of mobile technology ious functionalities and services to their users such as multimedia,
(López-Nicolás et al., 2008); which were later on addressed by games, digital camera, mobile internet, navigation and GPS (global
other complementary theories. positioning system), video communication, music players (Dunlop
The united theory of acceptance and use of technology & Brewster, 2002; Jin & Ji, 2010). By converging a large variety of
(UTAUT) developed by Venkatesh, Morris, Davis, and Davis functionalities, these devices are now transformed into multiplex
(2003) was used to evaluate the probability of success for new multifunctional devices that address different needs of its users
technology overviews. Moreover, in order to design interven- (Jin & Ji, 2010).
tions for users that may be less inclined to adopt and use new Multifunctionality, as a key characteristic of mobile devices, has
systems, it also supports them to understand the drivers of not formally pinpointed in IS literature. It is commonly associated
acceptance. UTAUT incorporated TAM, Theory of planned behav- with mobile hardware (Hoehle & Scornavacca, 2008) and the chal-
ior (TPB), innovation diffusion theory (IDT), motivation model, lenges it creates for Human–Computer Interaction (HCI) designers
social cognitive theory to develop a unified theory for technol- (Dunlop & Brewster, 2002). Some researchers compare mobile de-
ogy acceptance. In addition, it tested independent variables, vices to ‘‘Swiss Army Knife’’ and discuss that trying to cram as
such as, performance expectancy, effort expectancy, social influ- much functionalities as possible into a single device may impair
ence, facilitating conditions, to use of technology, controlling for efficiency and effectiveness of those functionalities provided by
gender, age, experience, and voluntariness of use. UTAUT also mobile device (Satyanarayanan, 2005), thus reducing its perceived
accounts for internal and external motivations. However, usefulness.
although the UTAUT provides a more detailed model for accep- The effect of multifunctional use of mobile devices on individ-
tance and use of technology, it was still has certain limitations. ual’s device usage behavior has been studied in previous research.
Therefore, Venkatesh, Thong, and Xu (2012) developed UTAUT2 In a study, Lin, Chan, and Xu (2012), tested multifunctionality
and added hedonic motivation, price value, and habit to explain within the context of smartphones by combining hedonic aspects
the model of acceptance and use of technology. UTAUT2 pro- of use and theory of planned behavior (TPB) (Ajzen, 1991) – which
vides an integrated model of acceptance and use of technology, is a widely used theory for predicting adoption of a single function-
which improves TAM. UTAUT and UTAU2 provide a more de- ality – to understand how it may impact adoption of multifunc-
tailed conceptions about the relationships between external, tional devices (Lin et al., 2012). They found that TPB and pleasure
internal motivations, and acceptance and use of mobile technol- together can explain more than 50% of the variance in intention
ogy. These two models hold that social influence (symbolic va- to use while the effect of pleasure varied from function to function.
lue) influences perceived usefulness. They have been used in In another study, Hong and Tam (2006) found that adoption deci-
previous research to investigate acceptance of various mobile sion determinants for multipurpose information appliance are dif-
services such as online mobile games (Chen & Kuan, 2012), mo- ferent from those of the utilitarian systems and are dependent on
bile banking (Tan, Chong, Loh, & Lin, 2010), and other mobile the context of use and the nature of the target technology. They de-
services (Han, Mustonen, Seppanen, & Kallio, 2006; Rao Hill & fined multipurpose information appliances ‘‘as IT artifacts that (1)
Troshani, 2010). have a one-to-one binding with the user, (2) offer ubiquitous services
A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84 77

and access, and (3) provide a suite of utilitarian and hedonic func- for hedonic aspect of mobile device use (perceived enjoyment) as
tions’’ (Hong & Tam, 2006, p. 162). They discussed that the ubiqui- well as multifunctional use of the device based on user’s usage
tous and hedonic nature of multipurpose mobile devices sets them behavior (user-perspective of multifunctionality) rather than mo-
apart from other technologies in work settings. bile device’s hardware/software characteristics (device-perspec-
Previous research views multifunctionality of a device based on tive of multifunctionality).
its hardware/software features and potential uses rather than the
degree of its user’s multifunctional use. In other words, previous 3. Research model and hypotheses
studies mostly approached the concept of multifunctionality from
a device vantage point (which we name as device-perspective of As discussed in the literature review section, hedonic aspect of
multifunctionality) rather than from the user’s viewpoint (which IS is an important factor in user’s acceptance and use of the tech-
we name as user-perspective of multifunctionality). nology (Heijden, 2004). These findings propose that providing a
To date, we are unaware of any study that measures multifunc- fun and enjoyable environment can favorably increase users’ per-
tionality based on user’s usage behavior and the degree to which ceptions toward adoption of a technology (Davis et al., 1992; Venk-
users use various functionalities of their mobile device. To the ex- atesh, 1999) and encourages the usage of innovative technologies,
tent of our knowledge there are also no studies that explore the ef- especially for mobile technology and services. The users who have
fect of user’s multifunctional use of the device on device’s experienced enjoyment from utilizing a technology demonstrate
functionality fit with the user’s needs. In this study, we distinguish positive attitudes toward using that technology (Davis et al.,
between the two views of multifuntionality (device-perspective 1992). Previous research has also found that perceived enjoyment
and user-perspective) and address multifunctionality from user’s is a positive determinant of perceived usefulness (Liaw, 2002; Liaw
perspective. & Huang, 2003; Norman, 2002) and perceived ease of use (Sun &
ZhanG, 2006; Venkatesh, 2000).
2.4. Functionality fit We should note that sometimes the boundary between utilitar-
ian and hedonic systems is not very clear. This is particularly true
Theory of task–technology fit (TTF) (Goodhue & Thompson, for mixed systems, which can be used for both hedonic and utili-
1995) focuses on the fit between a task’s/user’s needs and a specific tarian purposes (Sun & ZhanG, 2006). Multifunctional mobile de-
technology/functionality. TTF argues that users adopt a technology vices are an instance of mixed systems that can be used for both
based on the fit between their task requirements and technology hedonic and utilitarian purposes. The enjoyment associated with
characteristics and how it can improve their performance (Gebauer using mobile devices can affect the perceived ease of use and per-
& Ginsburg, 2009; Goodhue, 1995; Goodhue & Thompson, 1995). ceive usefulness of these devices. We also believe that the hedonic
TTF has been widely used along with other technology adoption aspects of mobile device can create a perception of fit between
models such as TAM and UTAUT to explain user’s adoption of a user’s hedonic needs and their device’s functionality. Therefore,
technology (Dishaw & Strong, 1999; Yen, Wu, Cheng, & Huang, we posit that:
2010; Zhou, Lu, & Wang, 2010). By combining attitudes toward
use and the fit between user’s needs and a technology’s functional- H1a. Perceived Enjoyment positively influences Perceived Ease of
ities through TAM and TTF respectively, we can provide a better Use.
explanation for technology adoption (Dishaw & Strong, 1999).
Previous research within the context of wireless technology
H1b. Perceived Enjoyment positively influences Perceived
adoption has shown that the fit between characteristics of task
Usefulness.
and technology along with perceived usefulness and perceived
ease of use are direct determinants of user’s adoption of wireless
technology in organizations (Yen et al., 2010). TTF has also been H1c. Perceived Enjoyment positively influences Perceived Func-
used in previous studies to explain the adoption of internet ser- tionality Fit of mobile device.
vices (Shang, Chen, & Chen, 2007), location-based systems (LBS) TAM and UTAUT models have been widely used to explain and
(Junglas et al., 2008), mobile insurance (Lee, Lee, & Kim, 2007), discuss users’ acceptance and use of various technologies. These
Knowledge management systems (KMS) (Lin and Huang (2008)), models propose that perceived usefulness and perceived ease of
mobile banking (Zhou et al., 2010). use are important determinants of adoption and use of a technol-
User’s characteristics can also affect the task technology fit (Lee ogy (Venkatesh et al., 2003; Verkasalo, López-Nicolás, Molina-
et al., 2007). Therefore, the adoption of a technology is the product Castillo, & Bouwman, 2010). Previous studies have found that that
of both task’s and technology’s characteristics which consequently functionality fit is also a determinant of perceived usefulness and
influence user’s performance and actual utilization (Zhou et al., ease of use (Dishaw & Strong, 1999; Larsen, Sørebø, & Sørebø,
2010). This implies that a rich task technology fit will encourage 2009). In our study, we argue that this is not a unidirectional rela-
user’s adoption of a technology while a poor task technology fit tionship. Perceived ease of use and perceived usefulness can also
will negatively influence users’ intention to adopt a technology influence users perception of device functionality fit with their
(Lee et al., 2007; Lin & Huang, 2008; Zhou et al., 2010). However, needs.
TTF falls short when it comes to operationalization of ‘‘fit’’ concept We build our argument upon the process of imbrication that
(Gebauer & Ginsburg, 2009). In an effort to operationalize the con- Leonardi (2011) discusses in his proposed framework of socio-
cept of ‘‘fit’’ within the context of mobile technology, Gebauer and technical adaptations for flexible technologies and routines. He ar-
Ginsburg (2009) identified five factors of fit for mobile IS (i.e. sup- gues that individuals construct a perception of a technology that
port for voice communication, support for mobile office, support either constrains or affords their ability to complete their routines
for knowledge work, productivity support and versatility, wireless and achieve their goals. When individuals perceive a higher degree
features and stability). However, these factors are more associated of affordance in a technology that helps them complete their rou-
with utilitarian use of the device and account neither for hedonic tines, they may even change their behavior in order to imbricate
use (enjoyment) nor for multifunctional use of the device. the technology into their routines (Leonardi, 2011).
This is the first study within the context of mobile devices that Multifunctional mobile devices (such as Smartphones) are flex-
delves into the user’s and device functionalities’ fit by accounting ible technologies that enable the users to personalize the device
78 A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84

functionalities based on their needs. Mobile users are no longer lim- and contexts compared to single function devices. As a result, they
ited to the functions that the device manufacturers build into the may fit better with users’ needs in a larger variety of contexts. We
device. There are a huge number of mobile applications (‘‘mobile believe exploring the multifunctionality factor could help us devel-
apps’’) available to the users that enable them to add various func- op a comprehensive mobile device-functionality fit model. Thus,
tions to their mobile devices and customize them to achieve their we hypothesize that:
goals. This turns mobile devices into multifunctional devices with
flexible functionalities that users tailor based on their require- H4. Multifunctional Use positively influences Perceived Function-
ments. If the users find their mobile devices useful, they tend to ality Fit of mobile device.
imbricate them into their tasks and routines. As the mobile device
integrates into the users routines, users tend to perceive a higher Mobile devices allow people maintain their access to various
degree of fit between the functionalities of device and their needs. services as well as keep being connected to other people while on
Users may even change the way they performed certain routines the move. Nowadays, symbolic value has become a vital factor for
because they perceive a higher degree of affordance in the mobile adoption and use of new mobile devices. For instance, iPhone fans
device, which in turn leads to a higher degree of perceived fit be- may purchase and use iPhone not necessarily because of its utilitar-
tween their mobile device functionalities and their needs. For in- ian functionalities but also because of the descriptive norms and the
stance, a user that used to note down his shopping list on paper social image that owning an iPhone creates. According to the study
and refer to the list on paper while doing grocery shopping, may of Pagani (2004), personalization is an important perceived benefit
now save the list in his mobile device and use the mobile device in- of mobile services. Interactions among informal social groups influ-
stead of the list on paper. As the user imbricates the mobile device ence user’s opinions, decisions, and behavior (López-Nicolás et al.,
into various routines, he finds that the device more aligned with his 2008). People adopted mobile technologies and services for either
needs. Thus, he perceives a higher degree of fit between his mobile functional or nonfunctional reasons (Pedersen, 2005). Mobile tech-
device functionalities and his needs. We hypothesize that: nology has been regarded as a symbol of social value and being up-
to-date, which can subsequently urge users adopt and use a mobile
H2. Perceived Ease of Use positively influences Perceived Func- device. Viewing symbolic value as a feature of mobile device allows
tionality Fit of mobile device. us to posit that the alignment between the perceived image created
by the device and the image the users intend to build for themselves
in the society can influence the degree of users’ perceived function-
H3. Perceived Usefulness positively influences Perceived Function-
ality fit of the device. Thus, we posit that:
ality Fit of mobile device.

H5. Symbolic Value positively influences Perceived Functionality


Multifunctional mobile devices help people manage daily activ-
Fit of mobile device.
ities covering work, communication, and entertainment. Multi-
functionality factor has a significant relationship with intention Our proposed research model is shown in Fig. 1.
to use of mobile technology (Lin et al., 2012). Multifunctionality
factor played an important role to explain people how to evaluate 4. Methodology
and adopt a product (Sääksjärvi & Samiee, 2010). In other words, a
multifunctional mobile device would facilitate the acceptance and In order to validate our research model, we developed a survey
use of mobile technology. instrument. Survey method has been widely used in previous re-
Contextual factors are important predictors of adoption and use search to measure user’s intention to use, continuance of use,
of mobile technology (Liu & Li, 2011). These factors can be associ- and satisfaction, as well as service and system quality within infor-
ated with location, situational and social contexts. Different func- mation systems discipline. The focus of our study is to identify fac-
tions may be preferred by users in different contexts, for instance tors associated with user’s perceived device functionality fit. We
users tend to play mobile games in situations in which they are used student samples, which are widely used by previous studies
bored, have nothing else to do, or want to kill time (Liu & Li, to investigate factors associated with adoption and use of mobile
2011). Multifunctional devices can to be used in more situations devices (Liao et al., 2007; Negahban, 2012; Phan & Daim, 2011).

Fig. 1. Research model.


A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84 79

4.1. Measurement The results of our analysis showed that the composite reliabilities
of all constructs were above 0.89, the Cronbach’s alpha for all con-
We adapted the items for perceived enjoyment, perceived ease structs were greater than 0.83, and they all loaded highly under
of use, perceived usefulness, and symbolic value from prior re- their respective construct with more than 0.75, which are indicat-
search and modified them to fit the context mobile of our study ing the reliability of our multi-item constructs (Hair, Ringle, &
in order to increase the reliability and validity of our survey instru- Sarstedt, 2011).
ment. We developed the items for perceived device functionality The AVE’s (Average Variance Extracted) for all constructs were
fit construct. To measure multifunctional use of the device, we than 0.75. This is an evidence for convergent validity (Hair et al.,
asked the respondents to answer the frequency that they use cer- 2011). Checking Fornell–Larcker criterion for our study, AVE’s for
tain features of their Smartphone as a mobile device. We listed 16 all constructs were greater than the square of their associated cor-
functionalities provided by Smartphones which were: voice call- relations, which satisfies the requirements for discriminant valid-
ing, video calling, text messaging, instant messaging, checking ity (Fornell & Larcker, 1981). The result of confirmatory factor
(receiving) emails, sending emails, web browsing, playing music, analysis (CFA) also shows that all the items have the highest load-
watching video, playing games, checking social network sites, post- ing under their respective construct (see Table 2).
ing on social network sites, reading electronic documents, creating/ Table 1 presents the descriptive statistics, AVE’s, correlations,
editing electronic documents, online shopping, using specialized Cronbach’s alpha, composite reliability, and square root of AVE’s
software applications. For each of the functionalities, respondents (bolded) for each of the constructs.
answered how often they use that certain functionality ranging
from Never to every time. The degree of multifunctional use of 5.2. Structural model
the device was then calculated based on the number of functional-
ities that the respondents used frequently or more (scored greater In order to address common methods variance (CMV), we used
than or equal to 5) and the mean of all the scores for various func- Harman’s one-factor test, which is one of the most widely used
tionalities. All the survey items were measured using 7-point Likert techniques to verify whether common (Podsakoff, MacKenzie,
scale. A copy of the survey instrument is included in Appendix A. Lee, & Podsakoff, 2003). The basic assumption of this technique is
that if a substantial amount of common method variance is pres-
4.2. Data collection ent, the non-rotated factor analysis solution will result in one gen-
eral factor that accounts for the majority of covariance among
Data were collected over a five-month period using an online measures (Podsakoff et al., 2003). After conducting Harman’s sin-
survey. The respondents were undergraduate and graduate stu- gle-factor test for our study a single dimension accounted for
dents in a southern university of the United States. The survey link 0.37 total of variance explained which indicates that common
was sent to about 600 students out of which 430 responses were method bias is not problematic in our study.
collected (71% response rate). After discarding 85 invalid/incom- Checking for multicollinearity, we computed VIF’s (Variance
plete responses and 9 outliers, 336 responses were used for data Inflation Factor) for different constructs in our model and we found
analysis. In terms of gender, 45% of respondents were male and that all the VIF’s were less than 3, which suggests that multicollin-
55% were female. The respondents’ age ranged from 18 to 65 while earity is not a major issue in our study (Hair et al., 2011).
about 80% of respondents were between 20 and 26 years old. The result of the path analysis with a bootstrap sample number
of 5000 shows that all of our hypotheses, except H4, are supported
5. Data analysis and results at 0.05 confidence interval. Fig. 2 summarizes the results of path
analysis for our proposed model. The R-Square for perceived useful-
We used Partial Least Squares (PLS) to test our research model ness and perceived ease of use constructs were 28% and 30% respec-
using Smart-PLS software. PLS is a preferred method for multi-item tively, which shows that perceived enjoyment can explain about
constructs and small sample sizes (Chin, 1998; Hulland, 1999). In one-third of variance in these constructs. This also confirms that
this section, we test our model in a two-step process. First, we as- hedonic and utilitarian aspects of these devices affect each other.
sess the measurement model (Outer model) in order to examine The resulted R-Square for perceived device functionality fit as the
validity and reliability of our measurement instrument. Second, dependent construct was 0.57, which indicates that perceived
we evaluate the structural model (Inner model) estimates in order enjoyment, perceived ease of use, perceived usefulness, and symbolic
to test the significance of our hypotheses and the predictive power value of mobile device can explain 57% of variance in perceived de-
of our model. vice functionality fit of the mobile device.

5.1. Measurement model 6. Discussion

We analyzed the reliability, validity, correlations, and factor Our paper contributes to the IS literature by introducing the
loadings to assess our measurement model. We dropped out one concept of perceived device-functionality fit. We intended to iden-
of the items associated with perceived ease of use because of its tify factors associated with individual’s perception of the extent to
low loading as well as high cross loading with another construct. which their mobile device meets their needs and requirements.

Table 1
AVE’s and reliabilities.

AVE Composite reliability R-square Cronbach’s alpha MFU PDFF PEOU ENJ PU SV
MFU 1 1 0 1 1
PDFF 0.78 0.93 0.57 0.91 0.22 0.88
PEOU 0.75 0.90 0.30 0.84 0.19 0.69 0.87
ENJ 0.80 0.94 0.00 0.92 0.25 0.56 0.55 0.90
PU 0.68 0.90 0.28 0.84 0.22 0.59 0.53 0.53 0.83
SV 0.78 0.95 0.00 0.93 0.21 0.20 0.05 0.30 0.21 0.88
80 A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84

Table 2
PLS loadings.

Construct Items Mean Std. dev ENJ PDFF PEOU PU SV MFU


Perceived enjoyment ENJ1 5.79 1.11 0.88 0.43 0.42 0.43 0.31 0.21
ENJ2 6.14 0.94 0.93 0.53 0.54 0.48 0.24 0.25
ENJ3 5.68 1.15 0.89 0.51 0.49 0.48 0.26 0.23
ENJ4 6.18 0.89 0.89 0.52 0.51 0.50 0.26 0.19
Perceived device functionality fit PDFF1 6.24 0.92 0.49 0.89 0.62 0.54 0.25 0.26
PDFF2 6.02 1.13 0.41 0.87 0.56 0.44 0.13 0.15
PDFF3 6.24 0.92 0.54 0.86 0.64 0.60 0.11 0.19
PDFF4 6.13 1.04 0.52 0.90 0.61 0.49 0.21 0.18
Perceived ease of use PEOU1 6.28 0.95 0.49 0.64 0.92 0.44 0.05 0.17
PEOU3 5.92 1.20 0.34 0.43 0.75 0.37 0.01 0.14
PEOU4 6.25 0.83 0.57 0.68 0.93 0.54 0.07 0.18
Perceived usefulness PU1 6.00 1.10 0.49 0.49 0.43 0.85 0.23 0.22
PU2 5.73 1.39 0.35 0.40 0.29 0.76 0.15 0.15
PU3 6.53 0.71 0.45 0.51 0.50 0.82 0.16 0.17
PU4 6.25 0.91 0.44 0.54 0.48 0.87 0.15 0.18
Symbolic value SV1 4.84 1.61 0.30 0.20 0.10 0.21 0.83 0.18
SV2 4.83 1.65 0.32 0.17 0.06 0.19 0.89 0.18
SV3 4.30 1.60 0.20 0.15 0.01 0.20 0.89 0.15
SV4 4.23 1.58 0.22 0.17 0.04 0.18 0.90 0.22
SV5 4.37 1.64 0.25 0.16 0.00 0.14 0.89 0.19
Multifunctional use MFU 9.08 3.75 0.25 0.22 0.19 0.22 0.21 1.00

Fig. 2. Path analysis results.

The result of our study shows that about 60% of the variance in tems (i.e. systems that can be used for both hedonic and utilitarian
individuals’ perceived device-functionality fit can be explained by purposes), the boundary between utilitarian and hedonic use are
four factors: perceived enjoyment, perceived ease of use, perceived blurry and the hedonic and utilitarian aspects affect each other.
usefulness, and symbolic value of the device. Among the four fac- Perceived enjoyment and symbolic value are also significant
tors, perceived ease of use and perceived usefulness are the most predictors of perceived device-functionality fit with less signifi-
significant and according to their coefficients, the effect of a spe- cance compared to perceived ease of use and perceived usefulness.
cific degree of change in individuals’ perceived ease of use on indi- The effect of a single unit change in individuals’ perceived enjoy-
viduals’ perceived device-functionality fit is twofold that of ment on their perceived device-functionality fit is slightly more
perceived usefulness. One justification for this may be due to the than half of that of perceived usefulness and slightly less than
fact that if individual’s cannot easily use their mobile device, they twice of that of symbolic value. This implies that when it comes
will not be able to benefit from many functionalities that their mo- to individual’s perception of the fit between functionalities of the
bile device provides them with, and this includes those features device and their needs, perceived ease of use is the most important
that address part of their expectations and needs. Thus, low de- factor for the device to fit the user’s needs. This may be because
grees of perceived ease of use can significantly decrease the fit be- mobile devices are not purely used for utilitarian purposes. On
tween the device functionalities and the user’s requirements. one hand, the mobility aspect of mobile devices along with their
Perceived enjoyment is a significant predictor of perceived ease versatility in terms of its functionalities allows users to use these
of use and perceived usefulness, explaining about 30% of variance devices for hedonic purposes. As the result of our study implies,
in each of these constructs. This confirms the results of previous re- part of the fit between the user’s needs and the device’s function-
search and suggests that perceived enjoyment is affecting users’ alities is associated with the perceived enjoyment. On the other
perceived usefulness and perceived ease of use in the context of hand, the ubiquitous nature of the mobile devices can also shape
multifunctional mobile devices. It also confirms that for mixed sys- part of individual’s image among their peers or the people around
A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84 81

them. As a result, individuals may perceive mobile devices as a The second limitation of this study is associated with the oper-
constituent of their social status and try to use a device that is ationalization of mobile device. In our study, we focused on Smart-
aligned with the social image they expect from themselves. This phones as multifunctional mobile devices. However, there are
forms part of their expectations and needs from their mobile de- other multifunctional mobile devices such as tablets and notebook
vice. The results of our study also confirm this by showing that computers. We need to study if there are significant differences be-
symbolic value of the device is an antecedent of individuals’ per- tween these devices in terms of the degree their functionalities fit
ceived device-functionality fit. individual’s needs.
Our study has several implications for both practitioners and Finally, many features in mobile devices are dependent on
researchers. In terms of the theoretical contribution, our research internet access as well as the quality of service provided by mobile
introduces the concept of perceived device-functionality fit for mo- service carriers. Whether the user has mobile internet service
bile devices by accounting for both hedonic and utilitarian aspects available and the quality of that service can affect users’ perceived
of these devices. Previous studies mainly focused on the concept of usefulness of their mobile device, which based on the results of our
task and technology from the utilitarian perspective. However, mo- study, is the most significant predictor for individual’s perceived
bile devices combine both utilitarian and hedonic aspects in one device functionality fit. Future research can study the impact of
device. We also suggested that the multifunctionality of mobile de- mobile carrier’s service quality on the perceived usefulness of mo-
vices is not just an artifact of their hardware and software support. bile devices.
That is why we introduced the concept of multifunctional use by We also believe that we need to investigate how individual’s
measuring usage patterns of different mobile device functionalities multifunctional use of mobile device can influence the fit between
by their users. We suggested that these patterns vary from person device functionality and user’s requirements. We believe that as
to person which can create different levels of multifunctional use devices become more mobile and versatile as well as more person-
of mobile device per every single user. alizable in terms of allowing users to add various mobile applica-
In terms of practical implications, our study shows that in order tions to their mobile devices, the better they fit with the users’
to manufacture mobile devices that fit best with the users require- expectations and needs. However, future research needs to develop
ments, mobile device manufacturers should not only focus on valid and reliable scales for measuring multifunctional use of mo-
enhancing the hardware and software specifications of their mo- bile (or even non-mobile) devices and test its impact of users’ de-
bile devices. Our study shows that ease of use, enjoyment, and vice-functionality fit.
symbolic value of the device are key factors that affect users’ per- Previous research have found technology-fit to be a significant
ceptions of the degree to which the device addresses their needs. predictor of technology adoption and use (Dishaw & Strong,
Mobile phone manufacturers need to pay special attention to the 1999; Larsen et al., 2009; Lin, 2012). In our study, we focused on
look-and-feel aspects of their productions such as the user inter- the antecedents of users’ perception of fit between their needs
face of their mobile devices, as well as the image their brand con- and functionalities of their mobile devices. Future research can
veys to their product users. This confirms the recent trends in investigate the mediating effect of perceived functionality fit and
Smartphone market, which shows that although Smartphones pro- user’s adoption and use of mobile devices.
duced by companies such as HTC and Samsung have higher hard-
ware and software configurations compared to iPhone by Apple
company, but still iPhone enjoys a larger growth in sales. The rea- 8. Conclusion
son may be because iPhone has established a higher symbolic va-
lue in the society and many people perceive it as a symbol of In recent years, there has been a sharp increase in the use of mo-
social status as well as it is providing a friendlier and an easier- bile devices. The ubiquitous and multifunctional nature of these de-
to-use user interface to its users. vices provides their users with versatile functionalities, omnipresent
internet connectivity, and personalization features. This raises the
question that what factors shape mobile users perception of their
mobile device functionality fit with their needs. In order to answer
7. Limitations and future research this question, we proposed a research model incorporating four con-
structs from technology adoption and use literature (perceived
In this section, we discuss the limitations we that may impact enjoyment, perceived ease of use, perceived usefulness, and sym-
the results of our study and what the research questions future re- bolic value) and introducing multifunctional use and perceived de-
search can address to provide a more comprehensive understand- vice-functionality fit as two new constructs in our model. The
ing of perceived device functionality fit. degree of multifunctional use of mobile device measures user’s fre-
The first limitation of our research concerns with the generaliz- quency of use of various functionalities of his/her mobile device.
ability of our findings. Our samples were limited to undergraduate The perceived device-functionality fit measures the degree to which
and graduate students, mainly aged between 20 and 26. Although functionalities of mobile device fits with user’s needs.
student samples have widely been used previous research, the ex- The results of our study shows that more than half of the vari-
tents to which they represent the general public have always been ance in individuals’ perceived device-functionality fit can be ex-
a question. We can argue that the young generation may have lower plained by their perceived enjoyment, perceived ease of use,
resistance toward adopting new technologies. They are also more perceived usefulness, and symbolic value of the device. This has
confident and efficient in using the various features mobile devices several implications for both practitioners and researchers. In
provided. Thus, they may perceive a higher level of ease of use and terms of the theoretical contribution, our research introduces the
enjoyment using their mobile devices. Moreover, their perception need to revamp the concept of device-functionality fit when it
of symbolic value may not only be limited to their image and comes to mobile devices by accounting for both hedonic and util-
how important they look if using the mobile device. The youth itarian aspects. In terms of practical implications, our study high-
may also consider the extent to which using the device is a hip or lights the importance of brand equity for mobile device
trendy among their peers. These may slightly skew the results of manufacturers and the image their productions create in the soci-
our study. Future study can investigate how age and generational ety as well as the importance of look-and-feel aspects mobile de-
differences may affect individual’s perception of ease of use, enjoy- vices in shaping users perception of fit between functionalities
ment, symbolic value and multifunctionality of mobile devices. provided by their mobile device with their needs.
82 A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84

Appendix A. Survey items

We asked the respondents to answer the following questions for their Smartphones.

Construct and its anchors Items


Perceived Enjoyment (ENJ) (Strongly disagree, disagree, somewhat ENJ1. Using the device makes me feel good
disagree, neither agree nor disagree, somewhat agree, agree, strongly ENJ2. Using the device is enjoyable
agree) ENJ3. Using the device gives me a lot of joy
ENJ4. I enjoy using the device

Perceived Ease of Use (PEOU) (Strongly disagree, disagree, somewhat PEOU1. The device is easy to use
disagree, neither agree nor disagree, somewhat agree, agree, strongly PEOU2. Using the device is frustrating. (DROPPED)
agree) PEOU3. Using the device does not require a lot of
effort
PEOU4. It is easy for me to use this device

Perceived Usefulness (PU) (Strongly disagree, disagree, somewhat PU1. Using the device enhances my
disagree, neither agree nor disagree, somewhat agree, agree, strongly effectiveness
agree) PU2. Using the device enhances my
productivity
PU3. I find the device useful in my daily life
PU4. The device helps me accomplish things
that I want

Symbolic Value (SV) (Strongly disagree, disagree, somewhat disagree, SV1. Using the device enhances my image
neither agree nor disagree, somewhat agree, agree, strongly agree) SV2. Using the device is a sign of status
SV3. Using the device makes me look more
important
SV4. People who use the device have a high
profile
SV5. Using the device gives me a high profile
among my peers

Perceived Device-Functionally Fit (PDFF) (Strongly disagree, disagree, PDFF1. The functionality of the device meets my
somewhat disagree, neither agree nor disagree, somewhat agree, needs
agree, strongly agree) PDFF2. The device has all the functionality that I
find necessary
PDFF3. The functionality of the device is adequate
for accomplishing my everyday tasks
PDFF4. I am satisfied with the functionality of the
device

Multifunctional Use (MFU) (Never, rarely, occasionally, sometimes, How often do you use your Smartphone for ____?
frequently, often, every time) Voice calling Playing games
Video calling Checking social network sites
Text Posting on social network sites
messaging
Instant Reading electronic documents
messaging
Checking/ Creating/ editing electronic documents
receiving
emails
Sending Online shopping
emails
Web Using specialized software for
browsing programming, statistics, graphics design,
etc.
Playing music
Watching
video
A. Negahban, C.-H. Chung / Computers in Human Behavior 35 (2014) 75–84 83

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