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Body Motion/Mobile DIS 2016, June 4–8, 2016, Brisbane, Australia

If Words Could Dance: Moving from Body to Data through


Kinesthetic Evaluation
Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola
School of Interactive Arts and Technology, Simon Fraser University, Canada
{scuykend, esoutarr, thecla, sdipaola}@sfu.ca
ABSTRACT remain in understanding how to transmit or incorporate bod-
The value of integrating the body and experience into tech- ily knowledge into design. Kristina Höök points out, “...the
nology has become an important goal in third wave HCI. One experiences I am trying to describe are wordless, and putting
challenge in using experiential design methodologies is un- detailed descriptions of them still fails to cover the complex-
derstanding how to transmit and apply the fullness of an ex- ities and the uniqueness of my embodied experience” [6].
perience into a computational system. We explore the rela- Helena Mentis and Georges Khut have also described a similar
tionship and meaning that can be created between kinesthetic challenge of transferring felt bodily experiences to the design
experiences, words, and sensor data through the design of an of technology [2].
interactive system that generates poetry from movement data.
Movement classification systems such as Labanotation or La-
POEME (Portrayal of Ephemeral Movement Experiences)
ban Movement Analysis (LMA) are often used as intermediate
combines words into insightful, whimsical, and witty poetry
steps in translating and making sense of bodily experiences.
that interprets one’s movement. We refined our design of PO-
However, even Rudolf Laban (1879-1968), whose theories
EME through kinesthetically evaluating sensor data with the
led to the development of these classification systems, states,
aid of visual analytic tools and confirmed the utility of these
“Many dance creations have perished because it was impossi-
results through incorporating them into an effective machine
ble to describe them in words and we hardly know how the
learning system. Through this combination of visual analytics
dances of former epochs were presented. Had descriptions
and kinesthetic evaluation, we contribute to the exploration
been attempted, as in fact they have, they could only have been
of innovative design practices that both embody and evaluate
superficial and inadequate” [9]. While it may be difficult to
movement interaction design strategies.
translate the nuances of a bodily experience into words, we
propose that the perceived gulf between words and movement
ACM Classification Keywords
is not as wide as commonly believed.
H.5.2 User Interfaces: User-Centered Design, Prototyping;
H.5.3 Evaluation/Methodology: ,Web-based Interaction We explore the relationship between words and move-
ment through our design of POEME (Portrayal of
Author Keywords Ephemeral Movement Experiences). POEME is a website
design; kinesthetic experience; expressive movement (https://poeme.iat.sfu.ca) that generates poetry in response to a
interaction; movement classification; visual analytics; user’s movement. POEME records a user’s movement through
an IMU (Inertial Measurement Unit) that integrates an ac-
INTRODUCTION celerometer, a gyroscope, and a compass. This type of sensor
As motion sensors become more ubiquitous, there is a growing is included in many mobile devices and transparently used in
need to understand how to design for full-body movement everyday interactions.
interactions that extend beyond basic gestural interfaces. This
To create an embodied system that integrates our experience
has given traction to the idea that, in HCI, designers must of movement, we developed a novel methodology to kines-
experientially understand movement in order to design for it. thetically interpret sensor data with the aid of visual analytics
As stated in Hummels et al (2007), “One has to be or become (VA) tools. VA tools provide a way for humans to more easily
an expert in movement, not just theoretically, by imagination analyze and interpret “big data.” One short movement phrase
or on paper, but by doing and experiencing while designing” or gesture can produce an overwhelming large amount of data
[7]. that is challenging to interpret in relation to experience. VA
While experiential methodologies support designers in creat- tools can provide a way for designers to understand how their
ing movement-based interactions [15, 6, 11], challenges still experiences are being represented through data. Using VA
tools we compared different aspects of a kinesthetic experi-
Permission to make digital or hard copies of all or part of this work for personal or
classroom use is granted without fee provided that copies are not made or distributed ence when using POEME including: our kinesthetic memories,
for profit or commercial advantage and that copies bear this notice and the full citation first-person written reflections of the movement, numerical
on the first page. Copyrights for components of this work owned by others than the data from the IMU, and the poetic verse that initially inspired
author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or
republish, to post on servers or to redistribute to lists, requires prior specific permission the movement interaction.
and/or a fee. Request permissions from Permissions@acm.org.
DIS 2016, June 04–08, 2016, Brisbane, QLD, Australia A strong current in recent VA research is how interaction with
Copyright is held by the owner/author(s). Publication rights visual representations of data can lead to knowledge generation
licensed to ACM.
ACM 978-1-4503-4031-1/16/06. . . $15.00 [14]. In POEME, knowledge is accumulated by documenting
DOI: http://dx.doi.org/10.1145/2901790.2901822

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Body Motion/Mobile DIS 2016, June 4–8, 2016, Brisbane, Australia

the results of kinesthetic evaluation and translation of these with the understanding that we would need to compensate for
insights into computational models. We call this novel method the limitations of our data source with our own insight.
of analysis an embodied VA approach to design. We propose
this methodology can help designers more seamlessly move KINESTETHIC EVALUATION
between body and data in the design process. We used an auto-ethnographic methodology to support and
refine our design of POEME. This approach was chosen so
BACKGROUND that we could understand how our kinesthetic experiences
The overarching motivation behind creating POEME is to are linked to both IMU data and poetic verse. Many HCI
further explore the complex interaction between words and researchers have stressed the importance of incorporating bod-
movement. Words, like movements, have layers of meaning ily experience into design, suggesting that movement cannot
and can be recombined to create a multitude of sentences be fully understood from afar; therefore, auto-ethnographic
or sequences that all vary in their underlying meaning. As approaches are commonly used to design for movement (e.g.
philosopher Mark Johnson states, “It is true that when we read, [6, 13]). One major critique of this methodology is that the
we read words. But words have meanings, and meanings go results are not representative of a diverse population. In our
far beyond words” [8]. The same could also be said for bodily study we mitigate this challenge through having the first two
movement. authors (SBC and ESR respectively) both engage in the auto-
ethnographic process. SBC and ESR have very different move-
POEME is heavily inspired by the Japanese form of poetry ment backgrounds. SBC has a classical dance background;
known as haikai no renga (comic, collaborative poetry) which while, ESR’s movement background is based primarily in
involves the social creation of poems through turn taking [3]. athletic activities, such as biking and soccer.
Creating these linked poems requires participants to respond
to previous stanzas with original verse. In POEME, movement In the following sections we describe our auto-ethnographic
and poetry take turns in what we call a “movement poem.” approach as a series of two studies. The outcome of the first
study was the development of our novel kinesthetic evaluation
Each verse generated in POEME is a Parts of Speech Poem technique that we refer to as an embodied VA approach to
(PoSP). The PoSP template allows for very simple production design. In the second study we evaluate this approach by
of verses and ensures that each movement poem describes a incorporating our findings from the first study into a machine-
subject, actions and qualities of these actions. While sophisti- learning system.
cated automatic poem generators exist, the point of POEME
is not to create human-like poetry, but instead to create poetry
Study 1: Development of Embodied VA Approach
that inspires and responds to a large range of movement expe-
We used VA tools to find features in the IMU data and com-
riences. Each poem begins with a noun which is followed by
pared them with our kinesthetic memory, written descriptions
two adjectives, two verbs, and an adverb (See Figure 1). This
of the movement, and poetic verse. We describe this method-
structure may not be able to adequately describe all kinesthetic
ology as a series of three steps.
experiences; however, the PoSP template allows us to examine
word and movement relationships in a variety of contexts and Step 1: Move in Response to Poetic Verse
results in cohesive poems even with unusual word pairings. SBC and ESR responded through movement to fifty PoSP,
created both by the POEME system and also human authors.
We chose to blend human authored and generated verse to
see if we preferred moving in response to one over the other.
As stated previously, the intent of POEME is not to create
human-like poetry, but to create poetry that could effectively
respond to and inspire a broad range of movement. We found
that both generated and human-authored poetry inspired rich
kinesthetic experiences.
We recorded our movement responses with the IMU in a mo-
bile phone. We explored with placing the sensor in various
places on the body including: placing the phone in our pants’
pockets, holding it in our hands and changing between right
and left sides. For the purposes of this study, we decided to
Figure 1. Examples of POSP generated by POEME. ©Shannon Cuyk-
strap the the mobile device to the right arm for consistency.
endall and Ethan Soutar-Rau 2015 While it would be very interesting to compare how our inter-
pretations of the data differ based on the location of the sensor,
POEME is meant to crowdsource a large corpus of movement the point of this initial study was to first establish how IMU
by engaging people to move in response to its poetry. This data and words could be linked to our kinesthetic experiences.
lead us to design it as a mobile website which trades fidelity
of data for ubiquity of platform. Still, prior research has Step 2: Reflect on our Experience of Moving
found success in recognizing movement qualities from just Immediately following each movement recording, both au-
an accelerometer [16]. We approached the design of POEME thors reflected on their kinesthetic experience by describing
their experience in words. Our movement descriptions were

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Body Motion/Mobile DIS 2016, June 4–8, 2016, Brisbane, Australia

informed with the Language of Dance (LOD) movement clas-


sification system [5], which is based on Laban’s movement
theories and further developed by Anne Hutchinson Guest. In
this framework, Guest correlates parts-of-movement to parts-
of-speech. Our descriptions of movement included movement
nouns, verbs and adverbs in order to form a comprehensive
and easily comparable account of the kinesthetic experience.
For an example of these descriptions see Figures 2, 3, 4, and
5.
Step 3: Kinesthetically Interpret Data
We used the VA tool JMP [1] to create multiple graphical
Figure 2. Two similar kinesthetic experiences depicted through range of
representations of the movement data. This included scatter acceleration
plots, line graphs, bar graphs and histograms of measurements
of acceleration, rotation and orientation. We compared these
graphical representations side by side with the movement
descriptions and the poetic verse.
After comparing these descriptions with the data, we selected
the features that best aligned with our experiences of the move-
ment. Our criteria for selection was that the movement that
felt most similar should also have similar visualizations. This
is a key feature to our embodied VA approach that allowed us
to select movement features that could be both felt and seen.
Through our embodied VA approach both SBC and ESR found
that the range of acceleration, depicted on three axes through a Figure 3. Two different kinesthetic experiences depicted through range
bar graph, most closely related to our kinesthetic experiences. of acceleration
It is important to note that SBC and ESR rarely responded
to poetic verse in a similar manner; however, both of them
putational theory about the relationship between a statistical
agreed that the range of acceleration best correlated to their
summary of a movement and a poem that would express the
experience. Although bar graphs may appear counter-intuitive
same movement. Creating such a theory from scratch would
to represent dynamic experiences, they are simple representa-
be a daunting task, but the results of Study 1 suggest that
tions that are highly perceptually effective [17, 10]. In contrast
the ranges of acceleration across the three axes measured by
to prior work where designers have sought to model individual
the IMU could potentially be a robust method of statistically
qualities or actions of movement that make up an experience;
summarizing a kinesthetic experience. Study 2 evaluates the
in POEME we seek to characterize whole kinesthetic experi-
predictive efficacy of a theory based on these ranges versus
ences. The bar graph allowed us to more easily see the kines-
theories based on other summary statistics.
thetic experience as a whole, rather than separated moments
in time. Step 1: Create Legible Interactions
In Figure 2 we show similar kinesthetic experiences, as felt To understand how the accuracy of POEME could be evaluated
by SBC, juxtaposed with the visual depiction of the range of we needed to create more legible interactions. To do this
her acceleration and the poetic verse. In Figure 3 we show we curated two wordlists that depicted different themes of
different kinesthetic experiences, as felt by SBC, juxtaposed movement. The first wordlist, which we call the “stillness list”
with the visual depiction of the range of her acceleration and includes words such as, frozen, sustained, still, and serene.
the poetic verse. In these graphical representations the dif- These words could potentially describe little or no noticeable
ferent experiences are clearly distinguishable and the similar movement. The second wordlist, which we refer to as the
experiences are not as distinct. “motion list” includes words related to the physics of motion
such as, buoyant, centripetal, accelerated, forced, and collision.
In Figures 4 and 5 we demonstrate how the graphical repre- The stillness list contains 75 words and the motion list contains
sentation of mean acceleration related to SBC’s kinesthetic 250 words. Both lists include words from all parts of speech.
experiences. SBC did not feel these graphical representations We chose to use descriptive words in this study so that we
as strongly correlated to her experience because different kines- could more easily evaluate if the poetry responded effectively
thetic experiences are not as distinct and similar kinesthetic to our movement.
experiences are not as analogous.
Step 2: Train POEME using a Naive Bayes Algorithm
Study 2: Applying our Findings to a Machine Learning To train POEME the first two authors interpreted POEME’s
generated verse into movement, created from either the still-
System
ness or motion list. We used a simple Gaussian Naive Bayes
If a poem can serve as a method of expressing a kinesthetic algorithm [12] to classify movement. We will refer to this
experience, then it should be possible to construct a com- construct of language theory, training procedure, and verse

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Body Motion/Mobile DIS 2016, June 4–8, 2016, Brisbane, Australia

In Study 2, incorporating this insight allowed us to create a


successful machine learning system.
Unexpectedly, the naive agent’s predictions were much more
accurate for certain word positions in the PoSP template than
others. The range of acceleration, which the authors found to
be most congruent with their kinesthetic experiences in study
1, performed the best on the first word placement (See Table
2). We take this to mean that word placement affects how the
words are interpreted in the overall meaning of the verse. We
also speculate that the paired adjectives and paired verbs are
much harder to accurately predict because the intervening con-
Figure 4. Two similar kinesthetic experiences depicted through mean
acceleration
junction influences how the words are interpreted in relation to
one another. Our Naive Bayes model is especially sensitive to
disruption from these logical dependencies because it models
all of the word placements independently. Anecdotally, the
naive agent seems able to compose verses in a graduated way
between still and more energetic movement, and the agent
also appears to make distinctions within each wordlist. For
example, words such as springlike and weightless are com-
monly displayed in response to light, jumping movements. It
may not be a coincidence that these are literally descriptors of
acceleration characteristics.
0.74 (noun)
Figure 5. Two different kinesthetic experiences depicted through mean 0.60 (adj.) 0.23 (conj.) 0.65 (adj.)
acceleration 0.47 (verb) 0.15 (conj.) 0.47 (verb)
0.51 (adverb)
authoring process as the naive agent. It considers each word Table 2. Accuracy measurements are shown for the naive agent predict-
placement in the PoSP template independently and can be ing each word of a verse using range acceleration values to summarize a
configured to map a variety of measurements to poetic verse. movement experience.

Step 3: Evaluate Accuracy of Predictions While these findings are intriguing, it is also important to
First, the naive agent interpreted a corpus of movement phrases keep in mind that the original reason for embarking on the
using the range, mean, and median of acceleration. Second, embodied VA approach was to avoid a hasty literal mapping
the agent classified which wordlist a movement phrase corre- of words to movement and premature conceptions of “right”
sponded to (See Table 1). Third, the agent created a sample and “wrong” responses. We suggest that other methods of
of likely text of the poem (See Table 2). The classifications evaluation may better serve the POEME system since our
were scored for accuracy and logistic loss. The accuracy of intent is to use POEME as a probe to further explore the
the predicted text in each word placement was also measured. relationship between movement and words. Boehner et al
(2008) suggests rethinking evaluation techniques in HCI to
Accuracy Log Loss
include aesthetic experience [4]. Similarly, the embodied VA
Range 0.97 0.28 approach should be considered as an alternate way to design
Mean 0.81 0.37 interactive systems which include kinesthetic experience.
Median 0.77 0.46
Table 1. Accuracy metrics are shown for the Naive Bayes algorithm pre- CONCLUSION
dicting which word list that movement corresponds to when using vari- Articulating the fullness of the movement experience in a way
ous summary statistics. Higher accuracy and lower log loss values are that effectively transmits the richness of the experience is an
better.
ongoing challenge to designers of interactive systems. We
contribute to the field of HCI by developing a novel design
DISCUSSION approach that incorporates kinesthetic evaluation into the pro-
Effective quantitative evaluation of POEME is challenging cess of selecting movement features that can be both felt and
because an ideal measurement would require a more sophisti- seen in visualizations of data. The features chosen through
cated model of the relationship between movement and poetry our embodied VA approach proved to be effective measures
than we currently possess. These two studies illustrate how the when implemented into a machine-learning system.
embodied VA approach can be used for feature selection tasks
in the absence of satisfactory objective measures. In Study
1, kinesthetic experience served as the basis for selecting the
range of acceleration as a feature to summarize movement.

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Body Motion/Mobile DIS 2016, June 4–8, 2016, Brisbane, Australia

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