Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 3

Frogadier #657

Type: Water
Classification: Tiny | SR 5
Minimum Level Found: 1
Egg Group: Water 1
Gender Rate: 87% M / 13% F
Evolution Stage: 2/3 | 2 ASI
The Bubble Frog Pokémon. It secretes flexible
bubbles from its chest and back. The bubbles
reduce the damage it would otherwise take when
attacked.

STATS

Level: 6
Armor Class: 14
Hit Points: 47/47 | Hit Dice: d8
Speed: 35ft. walking, 35ft. swimming
STR: 9 (-1) DEX: 18 (+4) CON: 12 (+1) INT: 10 (+0) WIS: 14 (+2) CHA: 10 (+0)
Proficient Skills: Survival, Stealth, Acrobatics, Deception, Perception, Sleight of
Hand
Saving Throws: Dexterity
Vulnerabilities: Electric, Grass
Resistances: Fire, Ice, Steel, Water
Proficiency: +3
STAB: +1
Nature: Skittish (+2 Dex, -2 Str)
Feats: Skulker

Evolution ASI: +2 Dex, +4 Wis

MOVES

Torrent: When this Pokémon falls below 25% of its


maximum hp, double the STAB damage for its
water-type moves.

Hidden Ability
Protean: This Pokémon's type changes to the type of
move it uses, just before the move is used. It takes
on the new type's resistances, vulnerabilities, and
immunities.

Evolution: Froakie can evolve into Frogadier at level


6 and above. When it evolves, its health increases by
double its level, and it gains 6 points to add to its
ability scores (max 20).

Starting Moves: Pound, Growl


Level 2: Bubble, Quick Attack, Lick
Level 6: Water Pulse, Smokescreen, Round
Level 10: Fling, Smack Down
Level 14: Substitute, Bounce
Level 18: Double Team, Hydro Pump

TM: 01, 06, 10, 12, 13, 14, 17, 18, 21, 23, 27, 32,
39, 40, 42, 44, 45, 46, 48, 49, 55, 56, 62, 80, 86,
87, 88, 89, 90, 94, 98, 100
Egg Moves: Bestow, Camouflage, Mind Reader, Mud
Sport, Water Sport, Toxic Spikes

BACKGROUND
Skill Proficiencies Deception, Stealth

Tool Proficiencies One type of gaming set (Cards), thieves' tools

Equipment A crowbar, a set of dark common clothes including a hood

Feature: Spy Contact


You have a reliable and trustworthy contact who acts as your liaison to a network
of other spies.
You know how to get messages to and from your contact, even over great distances;
specifically,
you know the local messengers, corrupt caravan masters, and seedy sailors who can
deliver messages for you.
Isabelle is his current contact in Seaside Bluff.
Poor Brutus got fucked over on a gambling debt.

INVENTORY
1x Cheri Berry
1x Pecha Berry
1x Oran Berry
1x Card Deck
1x Thieves'Tools
1x Crowbar
1x Dark clothes
1x used Acrobatics TM

MOVES

Acrobatics
Type: Flying
Move Power: DEX
Move Time: 1 action
PP: 5/5
Duration: Instantaneous
Range: Melee
Description: You nimbly attack a target with acrobatic
prowess. Make a melee attack, dealing 3d6 + MOVE flying
damage on a hit. If you are holding an item when you
activate this move, the damage is halved.
Higher Levels: The damage dice roll for this move changes
to 3d8 at level 5, 6d6 at level 10, and 7d8 at level 17.
Currently: Roll+Prof+DEX (3d8+DEX)

Water Pulse
Type: Water
Move Power: DEX
Move Time: 1 action
PP: 10/10
Duration: Instantaneous
Range: 30ft
Description: You send a wave of ultrasonic aquatic energy at a creature in range.
Make a Ranged Attack roll, dealing 1d10 + Move water damage on a hit. On a natural
Attack Roll of 17 or higher, the target is confused.
Higher Levels: The damage dice roll for this move changes
to 2d8 at level 5, 5d4 at level 10, and 4d8 at level 17.
Currently: Roll+Prof+DEX (2d8+DEX+STAB)

Quick Attack
Type: Normal
Move Power: DEX
Move Time: 1 bonus action
PP: 15/15
Duration: Instantaneous
Range: Melee
Description: You lash out with a quick unarmed strike at a
creature in range. As a bonus action, you can immediately
move up to 10ft and make a melee attack against a
creature in range without taking an attack of opportunity,
doing 1d4 normal damage on a hit.
Higher Levels: The damage dice roll for this move changes
to 1d6 at level 5, 1d8 at level 10, and 1d10 at level 17.
Currently: Roll+Prof+DEX (1d6+DEX)

Lick
Type: Ghost
Move Power: DEX/WIS
Move Time: 1 action
PP: 15/15
Duration: Instantaneous
Range: Melee
Description: You reach out and lick a target. Make a melee
attack roll. On a hit, do 1d6 + MOVE ghost damage. On a
natural attack roll of 18 or higher, the target becomes
paralyzed.
Higher Levels: The damage dice roll for this move changes
to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Currently: Roll+Prof+DEX (1d10+DEX)

You might also like