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Table of Contents

1 Introduction.........................................................................................................................................3
2 Simple Animations...............................................................................................................................3
2.1 Part A...........................................................................................................................................3
2.2 Part B...........................................................................................................................................4
2.3 Part C...........................................................................................................................................4
3 Mini Project: Cell Phone Animation.....................................................................................................4
1 Introduction

The purpose of this project was to introduce us to the animation application in Pro/Engineer. It helps
display how a product is assembled, it shows us many different views of the product, as well as
demonstrates how the product actually works. We had to follow 3 tutorials, and then apply our
knowledge to a mini project and animate how our cell phone is assembled.

2 Simple Animations

This part includes some basic tutorials to familiarize us with the animation application in Pro/Engineer.
The pulley we modeled in a previous project is the assembly we create these animations from (see fig.
2a-b).

Figure 2a) Angled View of Pulley Assembly Figure 2b) Exploded Angled View of Pulley Assembly

2.1 Part A

In Part A, the tutorial showed us how to create an animation based on view changing. We used the
pulley we created in a previous project. We had to save different views of the pulley that we wanted in
the animation first. We then linked them together using the new view @ time feature. Our final
animation had the pulley zoom in and then rotate 180 degrees.
2.2 Part B

The tutorial in Part B went over animations with parts moving as opposed to views changing in the last
animation. First, we had our desired view set. We then set the body definition to one part per body,
allowing each part to move independently of one another. Next, we set up the KeyFrame sequence.
This is where we would take snapshots of the pulley with different parts exploded out from it. We
moved the parts out in this section for the snapshots. We arranged the snapshots to be in the order we
wanted to give us the desired animation.

2.3 Part C

The tutorial in Part C combines Parts A and B together, and basically picks up where Part B left off. We
have our KeyFrame sequence from Part B, and we just add a new view @ time sequence over the
existing KeyFrame sequence. They run simultaneously, so the parts of the pulley are disassembling and
reassembling at the same time as the whole pulley system is zooming in and rotating. This is our final
animation for the pulley.

3 Mini Project: Cell Phone Animation

The mini project gave us an opportunity to apply the knowledge we gained from Parts A-C to our cell
phones from one of our previous projects (see fig. 3a-b). We had to use the new view @ time to zoom
in and make our assembled phone zoom in and rotate 360 degrees. We then had to make the phone
into an exploded view, part by part, using the KeyFrame sequence. We then rotated the exploded view
360 degrees, and then reassembled it once it was back to its standard view. This was the basis for the
animation of our cell phones.

Figure 3a) Angled View of Cell Phone Assembly Figure 3b) Exploded Angled View of Cell Phone Assembly

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