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Product Lighting and Rendering Using Mental Ray
Product Lighting and Rendering Using Mental Ray
Product Lighting and Rendering Using Mental Ray
PREPARATION
STEPS
1. We usually set background/environment color to “Grey”
because its luminance value lies in between black and white. So
we can very clearly notice whatever change we make in
shadows and/or highlights.
2. Set the camera before anything else for better result because
Specular, reflection, everything varies in different angles.
“Filter Type” means antialiasing method. Blending of pixels sharply, smoothly or other way.
Right now we are using “Lanczos” the sharpest antialiasing method. Where width and
height is set to 4 pixels which means this will blend within plus minus 4 pixels in horizontal
and vertical space.
“LIGHTING”
For the shader part, let’s use default “Car Paint” shader.
Because we need some small white flakes all around it. As it
happens in real cosmetic products to add more beauty and
the bling-bling factor. Reflection is sharp by default. If you
want blurred reflection, you need to increase the reflection
glossiness and play around with glossy reflection spread for
bias. In physics, we call it “Ray Diffusion”.
6. Now, let us apply background. Open “Environment and Effects”(shortcut=8) and choose “gradient ramp as
map. And change the clor as shown below.