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Not So Berry Challenge Updated Rules
Not So Berry Challenge Updated Rules
rules by Sweetlysimss
Updated Rules
you’re a mischievous scientist that really loves the color mint. you’re career driven but still
make time for silly pranks and outings with your closest friends. however, you are selfish
and self-centered, creating your ultimate fantasy image; the mischievous scientific
mastermind.
rules
1. master scientist career (disclaimer: due to the length of this aspiration, you might
need to buy the ‘potion of youth’ in the reward traits to be able to finish this aspiration
as an adult)
2. complete nerd brain aspiration (disclaimer: this aspiration will acquire you to learn
different skills but not to master them, so these skills will not be listed here)
3. master mischief skill
1. master logic skill
2. complete elements collection
+ make at least 3 enemies
+ assign a voodoo doll to at least 1 sim
+ find your spouse through hate → love relationship
+ have only 1 child with spouse and 1 alien child
+ invent all inventions and max upgrade them all
+ use the electroflux wormhole generator to travel to the alien world Sixam
+ optional: max gardening skill (this is needed to collect the death flower for the
Reaper’s Friend serum)
+ invent all serums (optional: and test them all on at least 1 sim)
+ master the rocket science skill and build a rocket (optional: use the rocket ship to
travel to the alien world Sixam)
rules
updated rules
you had everything you desired as a child but you were always longing for more. coming
from an adventurous and hard working family, you were brought up with the notion that hard
work and dedication are the base for a successful living. however, unlike your parent(s), you
have a difficult time managing your personal life with your career. one thing you can’t seem
to be able to manage is your family life; you tend to have a difficult time committing to
relationships as your career is so demanding, resulting in a love-hate relationship with your
only child.
rules
rules
updated rules
growing up you never really had a close relationship with your parent. their workaholic
nature has really put you off. however, dedication is something that runs in the family. you
start to focus on your handiness skill and as you do so, you grow closer to your space-crazy
family members. before you know it, you’ve found your greatest passion: woodworking!
besides woodworking, you start to develop an interest in gathering collectibles as well, as
they turn out to be worth quite a fortune! soon you’re able to provide for your family without
having an actual job. ha! that will show [insert parent]!
rules
rules
updated rules
you always felt that you were different. while the rest of your family was busy messing
around in the lab, roaming around space, or collecting things, all you want to do is be active
and live a healthy lifestyle. you’re very good at sports and you dream of becoming a
professional athlete. as your parents provided you with a loving environment for you to grow
up in, you want to pass it on to your own children. however, since you’re a professional
athlete, you spend a lot of time at the gym and at work and away from your spouse and
children. you decide to quit at the height of your career and focus on something that’ll bring
your family closer together: music.
rules
rules
1. master dance and two other skills of your choosing, achieve at least level eight in six
skills
2. complete renaissance sim aspiration
3. get divorced and then later remarried to the same sim
4. must live in at least three different worlds over the course of your life
updated rules
you’ve always been good at anything you tried. “anything you touch turns to gold” is the
saying right? you like to show off, which rubs some of your siblings the wrong way
sometimes. well, you can’t help it that you’re so good at everything. however, being good at
so many things leaves you very indecisive as to what you want to do in life. do you want to
pursue your parent’s dream of becoming a rich and famous musician? or do you want to
work as a doctor and help others? decisions, decisions, decisions!
rules
rules
updated rules
you’re the black sheep of your family. your life is shadowed by the impressive achievements
of your parent, making you very doubtful of yourself. your parents raised you with the motto:
“take the bull by its horns”, but you’ve never even dared taking that bull by its horns, let
alone come close to it. there is, however, one thing that you excel at: stealing. you seem to
possess the gift of becoming the next criminal mastermind. still, you never wanted to be evil.
deep down, you’re still that insecure little creature with a golden heart, one who loves to
cook and bake and would want nothing more than have a family of their own.
rules
rules
updated rules
you grew up a very practical child, one who understands the consequences of certain
actions. instead of following the path of your parent, you decide to go the safe route and
work in the business career. you do have a certain passion: writing romance novels.
however, as a practical sim, you know the chance of making it as a writer are slim, so you
stay working at your nine to five job. at the height of your career you realize something. no
karen, i don’t want to go to that meeting at five and sit at my desk all day. i want to write
romance novels and live as a carefree writer in the woods!
rules
rules
1. marry a co-worker
2. must play an instrument
3. master gourmet cooking and comedy skills
4. master detective career
5. must live in a different world than the one he/she was raised
updated rules
growing up in the woods with your parents taught you the humble ways of going about
things. still, there’s pretty much nothing to do all day but to work around the house, annoying
your siblings/parents, and dreaming about things beyond those woods. you dream about
making it big, walking the red carpet with your beau on your side and smiling to the
paparazzi-- but your daydreaming is rudely interrupted as your sibling pinches your side;
“berry above [insert name]!! these dishes aren’t going to wash themselves! get a move on!”
rules
rules
updated rules
you could never imagine life without technology. it just makes life a tad easier, y’know? you
grew up in a household that stood in the spotlight, and you never minded it much. thanks to
your parents's celebrity status, you were coaxed to all sorts of fancy parties and met all sorts
of fancy people. mixing your own celebrity status with your favorite hobby, you turned out to
be quite popular on social media and people enjoy watching your high definition videos. who
would’ve thought that a technological genius could become one of the most popular people
on the planet?
rules
rules
updated rules
from an early age, you’ve been family oriented. you want the perfect life, with a companion
on your side, a white picket fence, and the titter tatter of little feet running around the house.
still, after you’ve accumulated everything you ever wanted, something doesn’t feel right. you
miss adventure...maybe even lust? you can’t help but notice that one neighbour’s lingering
look whenever you two cross paths. ultimately, when you two do cross paths, it’s nothing
like you imagined. you come clean and try to save your marriage but then-- oof! is
that...morning sickness?
rules
● all extra generations are color coded since they are an edited version of “the
extended nsb rules” by Gerbithats
○ feel free to follow along the specific color signed to the extra generations OR
continue with the original nsb color scheme but change up the generations’s
aspirations, it’s all up to you!
● so far, these generations are optional. you can continue with them as part of the
original “extended” version of the nsb challenge, OR switch them up with the current
nsb generations whenever you don’t feel like playing with the generations in order as
they are listed in this document.
● again, all credit goes to gerbithats for coming up with the specific extended nsb
challenge but i’ve edited them to fit my personal needs which I’ve decided to attach
to the updated nsb challenge I made!
Generation Eleven: Crimson
old rules
The overprotectiveness of your parents made you want to wander a lot and never settle.
You’re still living with them while enjoying their money to go on your own escapades through
the jungle.
rules
new rules
you’re of wanderer kind. your parents never gave you enough space to go out on your own
into the world and thus you leave on a whim, leaving everything behind to chase after the
dream of being free. you decide that your first stop is Selvadorada. your parents will never
be able to find you in the jungle! while exploring the many temples and relics, you notice that
the relics are actually pretty valuable and you’re able to make a living off trudging through
the jungle.
rules
rules
updated rules
Generation Thirteen: Teal
original rules
your parents spent the days locked inside their catacombs and only came out during the
night, so pets were your closest friends. you learned to love and nurture them very soon in
your life and want to dedicate yourself to their medical care.
rules
updated rules
Generation Fourteen: Honey
original rules
much like your parents, you learned to love the animals around you and decide to dedicate
your career to that, only not as much as one of your parents did because there should
always be some time left for bowling.
rules
1. create a bowling group for your friends and one for your enemies
2. must have at least one pet that’s the son/daughter from the pets of the past
generation
3. master the pet training and bowling skill
4. collect all feathers
5. must live in the same town as the parents
updated rules
Generation Fifteen: Coral
original rules
the feeling that you never got love from one of your parents always made you go to food as
a coping mechanism, and since the “make money with your own business” thing is
practically part of the family blood, passion for food makes you want to open your own
restaurant.
rules
updated rules
Generation Sixteen: Charcoal
original rules
you’re a dreamer trying to make it in the big city and you love it. you know what you’re
capable of and believe that success runs in your veins, so you really dedicate yourself to
learn everything you can while in school. you hope to make a living by selling your own art
and eventually turning into a big fish.
rules
1. must live in a shabby apartment until you make enough money to move to a
penthouse
2. master the mixology, photography, and painting skills
3. be an excellent student
4. work as a barista when a teen
5. complete the city native aspiration
6. master the painter career
updated rules
Generation Seventeen: Lime
original rules
you’re breaking a pattern and reconnecting to nature. you found a house outside of the big
city and is moving there with nothing but the clothes on your body.
rules
1. you can only make money by selling collectibles, the things from your garden or
things you stole
2. cannot own a tv, computer, tablet,or anything like that
3. master the gardening, wellness, herbalism, and handiness skills
4. master all aspirations (you may purchase the extender of life with reward points)
5. can only have a child ten (or less) days before turning into an elder
6. turn into a plantsim at some point
updated rules
Generation Eighteen: Emerald
original rules
when you find out that your mom/dad made a choice by living a simple life you become
obsessed with power. your goal in life is to be rich and own everything you didn’t have
access to as a child, no matter what it takes.
rules
updated rules
growing up, you and your family were closer than ever. thanks to your brothers and sisters,
you grew out to be a happy, go-lucky, charismatic individual with a hunger for adventure.
both your mother and your grandmother are your favorite people in the whole world, but as
your mother passes and your grandmother miraculously seems to never perish, you wonder
what the grim reaper truly wants. is there a way to bring back ghosts? and what about that
merman that keeps showing up whenever you venture to the beaches of Sulani? or the
skeletons roaming the tombs of Selvadorado? and the aliens your grandmother always
bugged you about? and what about that strange cloud hovering over StrangerVille? you
want to find the answers to all these questions and more. let’s get adventurous!
rules
i suggest either turning off aging of this generation or to have your sim drink the ‘potion of
youth’ to stay young and to be able to complete the many aspirations.
+ complete the beach life, strangerville mystery, jungle explorer scholar, and
archaeology scholar aspirations. if you do not feel like you can complete them all,
complete at least three aspirations.
island Living
+ master fitness, (when following the environmental manager branch, also master the
charisma skill), and logic skill
+ master the conservationist career (choose between the environmental manager or
marine biologist branch)
jungle Adventures
+ master the selvadoradian culture and archaeology skill
+ find all relics and insert them with a common, uncommon, and rare crystal (doesn’t
matter what type):
+ Balampalsoh Chaos Relic - Blessing of New Relationships
+ Balampalsoh Death Relic - Blessing of Skeletal Transmogrification
+ Balampalsoh Watcher Relic - Blessing of Wealth
+ Totecallam Chaos Relic - Curse of the Food Mirage
+ Totecallam Death Relic - Blessing of the Skeleton Assistant
+ Totecallam Watcher Relic - Curse of the Ancients
+ Zazatotl Chaos Relic - Curse of Greedy Needs
+ Zazatotl Death Relic - Marked for Death
+ Zazatotl Watcher Relic - Curse of the Personal Raincloud
+ be sure to carry antidotes in your inventory at all times! you can buy them from the
computer or talk to locals. for an antidote to cure the ancient’s sickness (from the
totecallam watcher’s relic) you need level 1 cooking and bone dust. for other curses,
give the statue in the marketplace an offering to cure them.
+ collect all berries from the trees of emotion
+ merry berry
+ gutsberry
+ vimberry
+ flutterberry
+ cereberry
+ museberry
+ razzleberry
+ explore all 5 different temples
+ have only one child who’ll grow up with at least the “love outdoors” trait
strangerville
+ complete the strangerville mystery and become the Hero of Strangerville
other
+ either let your parents move in when they become elders and plead to the grim
reaper to resurrect your mother when they pass
+ or, make ambrosia to resurrect your mother
+ marry either a sulani local, a mermaid/merman, a skeleton (through cheats), a
selvadoranian local, someone from the military, or a previously infected from
StrangerVille, or the Curio Shop guy.