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Not So Berry Challenge updated

rules by Sweetlysimss
Updated Rules
you’re a mischievous scientist that really loves the color mint. you’re career driven but still
make time for silly pranks and outings with your closest friends. however, you are selfish
and self-centered, creating your ultimate fantasy image; the mischievous scientific
mastermind.

● traits: genius, mean, hates children 


● aspiration: nerd brain 
● career: scientist 

rules

1. master scientist career (disclaimer: due to the length of this aspiration, you might
need to buy the ‘potion of youth’ in the reward traits to be able to finish this aspiration
as an adult)
2. complete nerd brain aspiration (disclaimer: this aspiration will acquire you to learn
different skills but not to master them, so these skills will not be listed here)
3. master mischief skill
1. master logic skill
2. complete elements collection
+ make at least 3 enemies 
+ assign a voodoo doll to at least 1 sim 
+ find your spouse through hate → love relationship 
+ have only 1 child with spouse and 1 alien child
+ invent all inventions and max upgrade them all
+ use the electroflux wormhole generator to travel to the alien world Sixam
+ optional: max gardening skill (this is needed to collect the death flower for the
Reaper’s Friend serum)
+ invent all serums (optional: and test them all on at least 1 sim)
+ master the rocket science skill and build a rocket (optional: use the rocket ship to
travel to the alien world Sixam)

Generation Two: Rose


old rules
you had everything you desired as a child but you were always longing for more. as an adult
you have a hard time committing to relationships as you’re so focused on your career. if we
had a workaholic trait in the sims 4 you would have it. you have absolutely no maternal
instincts whatsoever but you still love your child with all your heart.
● traits: hot headed, snob, romantic
● aspiration: serial romantic
● career: politician

rules

1. have only one child


2. master the politician career and complete serial romantic aspiration
3. master charisma skill
4. leave someone at the altar
5. get married for the first time as an elder

updated rules
you had everything you desired as a child but you were always longing for more. coming
from an adventurous and hard working family, you were brought up with the notion that hard
work and dedication are the base for a successful living. however, unlike your parent(s), you
have a difficult time managing your personal life with your career. one thing you can’t seem
to be able to manage is your family life; you tend to have a difficult time committing to
relationships as your career is so demanding, resulting in a love-hate relationship with your
only child.

● traits: non-committal, hot headed, romantic


● aspiration: serial romantic
● career: politician

rules

1. have only one child


2. master the politician career
3. complete the serial romantic aspiration
4. master charisma skill
+ buy the ‘always welcome’, ‘beguiling’, and ‘great kisser’ reward traits
+ additional to the aspiration: kiss 10 different sims and have at least 8 different
partners
+ start a relationship with a colleague
+ leave colleague at the altar
+ meet future spouse by accident (i.e. this can be a story element)
+ put off marriage until you’re an elder
+ finish 5 gold metal rated dates
+ dislike your only child (they do not need to be enemies but can be if you want them
to)
+ TIP: the politician career is time consuming. be sure to befriend a lot of townies to be
able to gather votes as you have to secure 20 votes at level 9.
+ TIP pt.2: be sure to have your sim in a confident mood while working on the politician
career. you can become confident through massages and baths in the spa.
Generation Three: Yellow
old rules
growing up you never had a close relationship with your mother and spent the majority of
your time alone in your room obsessing over space. you just really love space. you’ll do
whatever it takes to get to Sixam no matter the cost.

● traits: clumsy, ambitious, loner


● aspiration: nerd brain
● career: astronaut

rules

1. master rocket science and handiness skill


2. master astronaut career and complete nerd brain aspiration
3. must build a rocket ship and visit sixam
4. enter the secret lot in oasis springs (requiring max handiness)
5. never have any close friends or relationships other than grandparent from generation
one until the grandparent dies

updated rules
growing up you never really had a close relationship with your parent. their workaholic
nature has really put you off. however, dedication is something that runs in the family. you
start to focus on your handiness skill and as you do so, you grow closer to your space-crazy
family members. before you know it, you’ve found your greatest passion: woodworking!
besides woodworking, you start to develop an interest in gathering collectibles as well, as
they turn out to be worth quite a fortune! soon you’re able to provide for your family without
having an actual job. ha! that will show [insert parent]!

● traits: self-assured, art lover, loves outdoors


● aspiration: fabulously wealthy
● career: unemployed

rules

+ master the handiness skill


+ unlock all woodworking sculptures/furniture
+ master the rocket science skill and built a rocket ship
+ complete the fabulously wealthy aspiration
+ complete the following collections:
● aliens: 10 collectibles (found via the rocket science skill’s adventures in
space)
● crystals: 20 collectibles (found while digging up rocks)
● elements: 15 collectibles (found while digging up rocks and then sending
them to the Geo Council)
● fossils: 15 collectibles (found while digging up rocks)
● frogs: 25 collectibles (found via searching in logs, water pumps, and caught at ponds
→ rare frogs can either be found or achieved by breeding)
● geodes: 6 collectibles (found on the planet Sixam)
● mysims trophies: 20 collectibles (found in capsules)
● postcards: 14 collectibles (collected by finding pen pals on the computer)
● space rocks: 4 collectibles (found via the rocket science skill and venturing
into space)
+ optional collectibles if you feel like it: fish (22 collectibles), gardening (32 collectibles),
insects (21 collectibles), microscope prints (12 collectibles), and space prints (15
collectibles).
+ enter the secret lot in oasis springs (requires level 10 handiness skill)
+ never have any real close friends except for one of the family members from
generation 1 (e.g. the founder, if they’re still alive. if not, any other family member
suffices)
+ meet your future spouse while exploring a different neighbourhood for collectibles
+ there is no set number of children for this generation
+ have at least “friend” level with all of your children
+ make money by selling your woodworkings and excessive collectibles.
Generation Four: Grey
old rules
you always felt that you were different. while the rest of your family was busy messing
around in the lab, you just wanted to be outside playing basketball. you’re very good at
sports and you dream of becoming a professional athlete. to make up for your nonexistent
relationship with your parents you want to be there for your own children as much as
possible. oh, and you love to sing.

● traits: active, slob, music lover


● aspiration: bodybuilder
● career: athlete

rules

1. master singing, parenting, and athletic skills


2. master athlete career and complete bodybuilder aspiration
3. have three failed relationships before finding spouse, marry a neat sim
4. be good friends with all your children
5. have family movie night with your spouse and children every sunday

updated rules
you always felt that you were different. while the rest of your family was busy messing
around in the lab, roaming around space, or collecting things, all you want to do is be active
and live a healthy lifestyle. you’re very good at sports and you dream of becoming a
professional athlete. as your parents provided you with a loving environment for you to grow
up in, you want to pass it on to your own children. however, since you’re a professional
athlete, you spend a lot of time at the gym and at work and away from your spouse and
children. you decide to quit at the height of your career and focus on something that’ll bring
your family closer together: music.

● traits: active, family oriented, music lover


● aspiration: bodybuilder
● career: athlete

rules

+ As a child, complete all scouting badges:


+ Arts and Crafts (6): To earn this badge, make crafts, drawings, or paintings
+ Civic Responsibility (8): To earn this badge, perform cleaning or repair actions
+ Give Back (5): To earn this badge, donate items for charity from the Mailbox
and Computer or perform the friendly social to Give Gifts
+ Good Deeds (6): To earn this badge, entertain a toddler, make someone
laugh, take out the trash, or help someone with their homework
+ Keep Fit (6): To earn this badge, perform dance or exercise activities
+ Outdoor Adventurer (6): To earn this badge, perform outdoorsy activities like
catching fish, finding frogs, or grilling outdoors
+ Scholarly Aptitude (5): To earn this badge, perform studious activities like
reading books or completing homework
+ Sociability (12): To earn this badge, perform friendly socials with another sim
+ Young Scientist (5): To earn this badge, perform scientific activities like
computer programming or using the microscope and telescope
+ As a toddler/child/teen, make sure you master at least one of the Character values
(Manners, Emotional Control, Responsibility, Empathy, and/or Conflict Resolution)
1. master athlete career
2. complete bodybuilder aspiration
+ complete bodybuilder aspiration
+ after mastering the athlete career, have your sim quit their job and remain
unemployed
+ master either the guitar, piano, singing, pipe organ, or violin skill (or all of them if
you’re feeling up to it)
+ master singing skill
+ compose all available songs and send them to a publisher to gain royalties
+ master fitness skill (required to complete the bodybuilder aspiration)
+ meet your spouse either while mentoring them at the gym or at the local karaoke bar
+ have at least 3 children (adoption allowed)
+ try to make your sim spend most of their time at the local/home gym
+ do not let the relationship level between them and their children reach “friends” until
they’re children
+ each child must reach level 5 in the “motor” skill
+ optional: have each child master their creativity skill to be able to play guitar, piano,
or violin
realm of magic addition (focus: spouse)
+ have the spouse be a spellcaster before meeting them or make the spouse become
one after meeting them
+ complete either the Spellcraft and Sorcery aspiration or the Purveyor of Potions
aspiration
+ tip: build a relationship with the practical magic sage in case of learning potions since
they can teach you recipes (+ the cooldown time is only around 30 minutes) instead
of starting off interacting with the cauldron
+ Purveyor of potions: learn the following potions
+ Potion of Good Fortune (requires Turquoise and Valerian Root)
+ Potion of Plentiful Needs (requires an Apple)
+ Potion of Nausea (requires Mandrake and Dirt Frog)
+ Potion of the Nimble Mind (requires Parsley and Spotted Dirt Frog)
+ Potion of Magical Aura (requires Emerald and Goldfish)
+ Potion of Alluring Aura (requires Spotted Heart Frog, Cherry, and Valerian
Root)
+ Potion of Emotional Stability (requires Obtanium and Potato)
+ Potion of Perk Purging (requires Mandrake and Valerian Root)
+ Potion of Forced Friendship (requires Baconite, Potato, and Salmon)
+ Potion of Masterful Insults (requires Fire Opal, Dragon Fruit, and Furium)
+ Potion of Rejuvenation (requires Valerian Root, Alabaster, and Lemon)
+ Potion of Curse Cleansing (requires Apple, Citrine, Angelfish, and Mandrake)
+ Potion of Immortality (requires Mandrake, Sage, Morcubus, and Diamond)
+ Potion of the Transcendent Charmer (requires Ruby, Kissing Gourami, and
Rose)
+ Potion of Prompt Resurrection (requires Death Metal, Death Flower, and
Zombie Carl)
+ Spellcraft and Sorcery: Commit to either practical magic, mischief magic, or untamed
magic (if you’re feeling ambitious, try to learn all magical spells of all three magics)
+ practical magic spells:
+ Repairio
+ Scruberoo
+ Delicioso
+ Floralorial
+ Transportalate
+ Copypasto
+ Herbio
+ Homewardial
+ Rite of Ascension
+ mischief magic spells:
+ Despairio
+ Deliriate
+ Furio
+ Infatuate
+ Burgliate
+ Morphiate
+ Strangeify
+ untamed magic spells:
+ Inferniate
+ ZipZap
+ Necrocall
+ Chillio
+ Minionize
+ Dedeathify
+ Decursify
+ Duplicato
+ collect all wands:
+ common
+ ancient wood wand
+ wood wand
+ natural wand
+ marble wand
+ bone wand
+ uncommon
+ wand of astral creation
+ magician’s wand
+ wand of the sylvan forest
+ rare
+ want of the elementals
+ wand of the forgotten
+ collect all brooms
+ common
+ magic mop
+ classic wood broom
+ uncommon
+ gnarled wood broom
+ rocket broom
+ rare
+ crystal zoomer
+ collect all familiar orbs
+ common
+ familiar orb of the raven
+ familiar orb of the sixam owl
+ familiar orb of the fairy
+ familiar orb of the bunnerfly
+ uncommon
+ familiar orb of the glowfrog
+ familiar orb of the snub-nosed leaf bat
+ familiar orb of the hex doll
+ familiar orb of the dragon
+ rare
+ familiar orb of the phoenix
+ familiar orb of the skull
+ familiar orb of the velid
+ settle down in glimmerbrook this generation
Generation Five: Plum
old rules
you’ve always been good at anything you tried. it’s hard to choose a career, so why not try a
few? you work as a doctor for much of your life, but as an adult realize that your true dream
is to become a professional dancer. you quit your job and join the entertainment career.
basically: you’re an indecisive oddball.

● traits: genius, noncommittal, dance machine


● aspiration: renaissance sim
● career: fast food, doctor, entertainer

rules

1. master dance and two other skills of your choosing, achieve at least level eight in six
skills
2. complete renaissance sim aspiration
3. get divorced and then later remarried to the same sim
4. must live in at least three different worlds over the course of your life

updated rules
you’ve always been good at anything you tried. “anything you touch turns to gold” is the
saying right? you like to show off, which rubs some of your siblings the wrong way
sometimes. well, you can’t help it that you’re so good at everything. however, being good at
so many things leaves you very indecisive as to what you want to do in life. do you want to
pursue your parent’s dream of becoming a rich and famous musician? or do you want to
work as a doctor and help others? decisions, decisions, decisions!

● traits: genius, ambitious, bookworm


● aspiration: renaissance sim
● career: up to your choosing!

rules

1. achieve at least level five in six different skills


2. complete the renaissance sim aspiration
+ be enemies with at least one sibling
+ find a career and corresponding skill and master both, focus on said career and skill
for the remainder of your YA lifestage.
+ after you turn into an adult, midlife crisis hits you hard and you quit the job you had
as a YA
+ start a new job + corresponding skill and master both career and skill
+ be sure to master at least three skills (this includes the two skills you have to master
as a YA and adult)
+ meet a possible spouse as a YA but divorce/break up with them when meeting
another possible spouse as an adult. decide whether you want to marry and grow old
with the spouse you meet as a YA or the spouse you meet as an adult
+ have children with both the spouse you meet as a YA and the spouse you meet as
an adult
get to work addition:
tbc
Generation Six: Orange
old rules
you’re the black sheep of your family (but with orange hair) and you were raised in a hectic
household. you’ve always wanted to cause mayhem, but you’re just really bad at being evil.
you enjoy breaking into your neighbors’ houses and eating their food. you really love baking
and spend the majority of your spare time eating sweets.

● traits: evil, self-assured, glutton


● aspiration: public enemy
● career: criminal

rules

1. master baking and charisma skills


2. master criminal career and complete public enemy aspiration
3. must live in a “needs TLC” apartment for entire young adult life
4. have twins, but only those two children (you may cheat for this)
5. insist on being evil (claim to be criminal mastermind) but nobody believes you, not
even your own children

updated rules
you’re the black sheep of your family. your life is shadowed by the impressive achievements
of your parent, making you very doubtful of yourself. your parents raised you with the motto:
“take the bull by its horns”, but you’ve never even dared taking that bull by its horns, let
alone come close to it. there is, however, one thing that you excel at: stealing. you seem to
possess the gift of becoming the next criminal mastermind. still, you never wanted to be evil.
deep down, you’re still that insecure little creature with a golden heart, one who loves to
cook and bake and would want nothing more than have a family of their own.

● traits: jealous, kleptomaniac, foodie


● aspiration: public enemy
● career: criminal

rules

1. master criminal career


2. complete public enemy aspiration
+ master mischief skill
+ master cooking and/or baking skill
+ choose between boss career branch and oracle career branch
+ if chosen boss career branch: master handiness skill
+ if chosen oracle career branch: master programming skill
+ as soon as you turn into a YA, move out of the family home and into a 30x30 “needs
TLC” lot
+ have twins (you may cheat for this) whereby one has at least the “good” trait and the
other has at least the “evil”
+ there is no limit on the number of children, though one of the twins must become
heir(ess)
+ have at least 3 enemies before turning into a YA
+ marry your childhood best friend, the person who has stuck by you through all your
struggles
+ master all dishes and/or baking recipes, including dishes from the various festivals in
town
+ chinese food stall: egg rolls, mapo tofu with pork, sweet and sour pork, sweet
and sour eggplant
+ vietnamese food stall: goi cuon, banh mi, pho
+ mexican food stall: taquitos, empanadas, bean and cheese burrito, chicken
burrito, spinach wrapped veggie burrito, tomato wrapped veggie burrito
+ japanese food stall: ramen, dango, nigiri, pufferfish nigiri
+ moroccan food stall: brochette, merguez, tajine
+ filipino food stall: siopao, lumpia, ensaymada, pork adobo
+ indian food stall: curry, samosa, bhel puri
Generation Seven: Pink
old rules
you grew up poor and are living paycheck to paycheck working in the business career just
as your parents did. you long to write romance novels but are too afraid to quit your steady
job to follow your dreams. you’re very practical and you know the chance of making it as a
writer are slim, so you stay working at your nine to five. as an adult you finally decide to
pursue your dreams. you’re a hopeless romantic, but your unflirty nature makes it nearly
impossible to find love.

● traits: neat, unflirty, creative


● aspiration: best selling author
● career: business

rules

1. complete postcard collection


2. master writing and wellness skills
3. complete best selling author aspiration
4. have a well-maintained garden
5. quit day job as an adult to pursue dreams (mid-life crisis much?)

updated rules
you grew up a very practical child, one who understands the consequences of certain
actions. instead of following the path of your parent, you decide to go the safe route and
work in the business career. you do have a certain passion: writing romance novels.
however, as a practical sim, you know the chance of making it as a writer are slim, so you
stay working at your nine to five job. at the height of your career you realize something. no
karen, i don’t want to go to that meeting at five and sit at my desk all day. i want to write
romance novels and live as a carefree writer in the woods!

● traits: either good or evil, creative, perfectionist


● aspiration: best selling author
● career: business, and writing career (choose the author branch)

rules

1. complete postcard collection by finding a pen-pal


2. master writing skill
3. complete best selling author aspiration
+ master business career
+ move out of the family home and into (at least) a 50x50 lot or an apartment in the
fancy neighborhood of San Myshuno
+ quit business career at level 10
+ master writing career
+ master logic skill
+ move out of the original home and into a small home on the island in Windenburg
+ adopt at least two animals
+ write at least 1 of all emotional books:
+ children’s book, non-fiction book, screenplay, fantasy book, science fiction
book, mystery book, biography (fine)
+ sad book (sad)
+ motivational book (confident)
+ playful book (playful)
+ romantic book (flirty)
+ there is no set number of children for this generation
university addition:
+ as a child/teen, be sure to graduate with A’s so you are able to pick one of the
distinguished degrees! if you do not manage to complete this, choose a normal level
degree instead
+ pick a specific degree program and university
+ pick at least 3 core classes (+ 1 additional elective/or 4 core classes)
+ tip/addition: if playing with university, feel free to change the ‘business’ career
to either the judge or private attorney careers. be sure to choose a relevant
degree to maximize your position. if you want your sim to follow a different
degree, that is possible too, but this will not give you the same position/pay in
either the law nor private attorney careers.
+ try to graduate with honours, this means a GPA greater than 3.9.
+ be eligible to apply for at least one of the following scholarships:
+ location based: live in any of the worlds from willow creek to forgotten hollow
(apply and see whether you’ll be accepted, there is nothing you can do to
improve your odds)
+ education for all--needs based ($400): have less than $25K in property value
and less than $2500 household funds
+ helping hand--needs based ($250): have 10-15,000 in household funds and
have a property value between 80K and 100K
+ merit-based ($500): sims who are accepted to do a distinguished degree can
only apply for this scholarship. do this after you’ve applied and got in.
+ super scout ($175): you need to have been at least rank 2 (or higher) in
scouts
+ workplace scholar ($300): rank 3 in a career (this also means part-time jobs
for teens)
+ alley cat ($400): bowling skill--unlocks at level 2, improves at 3 and 5 (highest
chance is to reach level 5)
+ athletics ($500): fitness skill--unlocks at level 3, improves at level 5 and 9
+ building the future ($400): handiness and rocket science--unlocks at level 3 of
either, improves at level 5 and 9
+ e-sports ($450): video gaming skill--unlocks at level 3, improves at level 5 and
9
+ food and drink ($200): cooking, gourmet cooking, baking, and mixology skill--
unlocks at level 3, improves at level 5 and 9
+ friend of the animals ($400): have dog training at level 2, improves at level 3
and 5. also, have veterinarian at level 3, improves at level 5 and 9
+ future star ($200): guitar, piano, violin, dj mixing, singing, pipe organ, acting,
or drama club (rank 2+), unlocks at level 3 and improves at level 5 and 9
+ the great outdoors ($200): fishing, gardening, herbalism, flower arranging
skills--unlocks at level 3, improves at level 5 and 9
+ max either the debating skill or the robotics skill (if you’ve picked a robotics or
debating centered degree, max the other skill)
+ join either one of the following societies and make it to rank 3:
+ britechester spirit corps
+ art society
+ debate guild
+ foxbury spirit squad
+ bot savants
+ the brainiacs
+ the secret society
+ make an offering at the university’s main statue of either desserts
(excellent quality), rare crystals or metals, or pristine gardening
harvestables
Generation Eight: Peach
old rules
your mother always taught you to follow your dreams. you’ve always wanted to be a
detective. you’ve always wanted to be a comedian. well dang it, you can do both! detective
by day, comedian by night, you can do anything you set your mind to.

● traits: foodie, lazy, goofball


● aspiration: joke star
● career: detective

rules

1. marry a co-worker
2. must play an instrument
3. master gourmet cooking and comedy skills
4. master detective career
5. must live in a different world than the one he/she was raised

updated rules
growing up in the woods with your parents taught you the humble ways of going about
things. still, there’s pretty much nothing to do all day but to work around the house, annoying
your siblings/parents, and dreaming about things beyond those woods. you dream about
making it big, walking the red carpet with your beau on your side and smiling to the
paparazzi-- but your daydreaming is rudely interrupted as your sibling pinches your side;
“berry above [insert name]!! these dishes aren’t going to wash themselves! get a move on!”

● traits: ambitious, self-assured, self absorbed


● aspiration: world famous celebrity or master actor/actress
● career: acting

rules

+ leave the family home as a YA and move to Del Sol Valley


+ master acting skill
+ master acting career
+ receive at least 1 award and have a celebrity tile in Starlight Boulevard
+ choose between focusing on 1 specific skill-gig combination or choose to work on
different skills and different gigs.
+ TIP: be sure to manage your skill levels well. the acting career demands you to be
around level 2-5 in different skills (which might prove difficult in the timespan of 18-24
hours the game is giving you).
+ gather signatures by all original celebrities in Del Sol Valley (optional: gather
signatures from all celebrities walking around Del Sol Valley), this includes:
+ Judith Ward
+ Octavia Moon
+ Thorne Bailey
+ Venessa Jeong
+ marry a co-worker of higher celebrity status
+ have either a pristine reputation or an atrocious reputation
+ after gaining 4-star celebrity status, move to one of the celebrity lots in Del Sol Valley
+ become a 5-star celebrity
+ there is no set number of children for this generation
Generation Nine: Green
old rules
you were caught hacking by a major tech company that then offered you a position in their
firm. you know Penelope Garcia from Criminal Minds? that’s you. you’re dedicated to your
work, but that doesn’t stop you from going out and having a good time. you’re the kind of
person that will be at a party at 3am and then at work at 6am.

● traits: squeamish, geek, cheerful


● aspiration: computer whiz
● career: tech guru

rules

1. master mixology, video gaming, and programming skills


2. master tech guru career and complete computer whiz aspiration
3. must accept every invitation to parties/outings with your friends
4. have at least five good friends and five enemies

updated rules
you could never imagine life without technology. it just makes life a tad easier, y’know? you
grew up in a household that stood in the spotlight, and you never minded it much. thanks to
your parents's celebrity status, you were coaxed to all sorts of fancy parties and met all sorts
of fancy people. mixing your own celebrity status with your favorite hobby, you turned out to
be quite popular on social media and people enjoy watching your high definition videos. who
would’ve thought that a technological genius could become one of the most popular people
on the planet?

● traits: geek, insider, genius


● aspiration: computer whiz
● career: tech guru (and earn money making videos) or social media

rules

1. master video gaming skill


2. (if you go into the tech guru career; master programming skill)
3. (if you go into the social media career; master charisma skill)
4. master computer whiz aspiration
5. master tech guru career
+ master media production skill
+ join a premade club OR make your own club
+ must accept every invitation to parties/outings with your friends/club members
+ have at least 3 good friends and 3 enemies
+ reach 1,000,000 followers on social media
+ marry one of your club members
+ there is no set number of children for this generation
Generation Ten: Blue
old rules
you have the perfect life. white picket fence, loving spouse, beautiful children. but why do
you still want more? you have a one time secret affair and will regret it for the rest of your
life. afterward you pour your soul into raising your children and fixing your marriage. you
never admit the affair to anyone and dedicate your life to being the perfect parent.

● traits: gloomy, perfectionist, family oriented


● aspiration: super parent
● career: critic

rules

1. adopt at least 1 child


2. master the photography, cooking, and parenting skills
3. master critic career and complete super parent aspiration
4. must marry high school sweetheart and stay with them until old age
5. have a one time secret affair

updated rules
from an early age, you’ve been family oriented. you want the perfect life, with a companion
on your side, a white picket fence, and the titter tatter of little feet running around the house.
still, after you’ve accumulated everything you ever wanted, something doesn’t feel right. you
miss adventure...maybe even lust? you can’t help but notice that one neighbour’s lingering
look whenever you two cross paths. ultimately, when you two do cross paths, it’s nothing
like you imagined. you come clean and try to save your marriage but then-- oof! is
that...morning sickness?

● traits: family oriented, romantic, …


● aspiration: super parent
● career: stay-at-home parent

rules

1. master cooking skill


2. master gourmet skill
3. master parenting skill
4. master super parent aspiration
5. marry high school sweetheart (spouse)
+ have a one-time affair resulting in pregnancy
+ have at least 2 children with spouse
+ adopt at least 1 child
+ all children have to reach level 5 of the following skills:
+ toddlers: communication, imagination, movement, potty, thinking
+ children: creativity, mental, motor, social
+ make sure at least the heir(ess) reaches enough character value to receive a trait
Extra Generation Options
If you’re not feeling the upcoming generation because you’re not in the mood for it at this
moment or you already explored that specific aspiration or career before, here are some
more examples of possible generations you can follow!

● all extra generations are color coded since they are an edited version of “the
extended nsb rules” by Gerbithats
○ feel free to follow along the specific color signed to the extra generations OR
continue with the original nsb color scheme but change up the generations’s
aspirations, it’s all up to you!
● so far, these generations are optional. you can continue with them as part of the
original “extended” version of the nsb challenge, OR switch them up with the current
nsb generations whenever you don’t feel like playing with the generations in order as
they are listed in this document.
● again, all credit goes to gerbithats for coming up with the specific extended nsb
challenge but i’ve edited them to fit my personal needs which I’ve decided to attach
to the updated nsb challenge I made!
Generation Eleven: Crimson
old rules
The overprotectiveness of your parents made you want to wander a lot and never settle.
You’re still living with them while enjoying their money to go on your own escapades through
the jungle.

● traits: loves outdoors, snob, materialistic


● aspiration: jungle explorer (teen - YA) & archaeologist (adult - elder)
● career: museum/antique shop owner

rules

1. master the selvadoradian culture and archeology skills


2. must complete jungle explorer aspiration until adult lifestage and then change it to
archaeologist aspiration and finish them from adult to elder
3. move out of your parents house only when adult
4. must not follow a career. can only gain money with the antique store/museum selling
your explorer findings
5. must own at least one relic

new rules
you’re of wanderer kind. your parents never gave you enough space to go out on your own
into the world and thus you leave on a whim, leaving everything behind to chase after the
dream of being free. you decide that your first stop is Selvadorada. your parents will never
be able to find you in the jungle! while exploring the many temples and relics, you notice that
the relics are actually pretty valuable and you’re able to make a living off trudging through
the jungle.

● traits: loves outdoors, outgoing, ambitious


● aspiration: jungle explorer and archaeologist
● career: unemployed

rules

1. master the selvadoradian culture skill


2. master the archeology skill
3. master both jungle explorer and archaeologist aspiration
4. move out of your parents house when you age into a YA
+ find all relics and insert them with a common, uncommon, and rare crystal (doesn’t
matter what type):
+ Balampalsoh Chaos Relic - Blessing of New Relationships
+ Balampalsoh Death Relic - Blessing of Skeletal Transmogrification
+ Balampalsoh Watcher Relic - Blessing of Wealth
+ Totecallam Chaos Relic - Curse of the Food Mirage
+ Totecallam Death Relic - Blessing of the Skeleton Assistant
+ Totecallam Watcher Relic - Curse of the Ancients
+ Zazatotl Chaos Relic - Curse of Greedy Needs
+ Zazatotl Death Relic - Marked for Death
+ Zazatotl Watcher Relic - Curse of the Personal Raincloud
+ be sure to carry antidotes in your inventory at all times! you can buy them from the
computer or talk to locals. for an antidote to cure the ancient’s sickness (from the
totecallam watcher’s relic) you need level 1 cooking and bone dust. for other curses,
give the statue in the marketplace an offering to cure them.
+ collect all berries from the trees of emotion
+ merry berry
+ gutsberry
+ vimberry
+ flutterberry
+ cereberry
+ museberry
+ razzleberry
+ explore all 5 different temples
+ marry a fellow explorer you meet on your trip to Selvadorada
+ have at least 3 children who’ll all grow up with at least the “love outdoors” trait
+ try to spend as much time in the jungle as possible!
Generation Twelve: Snow
old rules
growing up in a museum/antique shop environment filled with old mystic relics and other
things like that made you very interested in the supernatural. during your teenage years you
met someone who claims they’re a vampire and will turn you once you’re old enough
(twilight much?!). when you’re finally a young adult, you move in with that vampire, start a
romance and become a vampire as well.

● traits: gloomy, insane, outgoing


● aspiration: master vampire (before pregnancy) & good vampire (after pregnancy)
● career: secret agent

rules

1. master the secret agent career


2. master the pipe organ and vampire lore skills
3. must complete both aspirations (master vampire and good vampire)
4. the ability to walk during the day is not allowed
5. have only one child
6. once the child is a young adult, must cure vampirism or burn in the sun (both
parents)

updated rules
Generation Thirteen: Teal
original rules
your parents spent the days locked inside their catacombs and only came out during the
night, so pets were your closest friends. you learned to love and nurture them very soon in
your life and want to dedicate yourself to their medical care.

● traits: cat lover, dog lover, childish


● aspiration: friend of the animals
● career: veterinarian

rules

1. complete the friend of the animals aspiration


2. must move out once becomes a young adult
3. master the veterinarian skill
4. own a 5 star vet clinic
5. must own a vet clinic as only job
6. own at least 3 pets

updated rules
Generation Fourteen: Honey
original rules
much like your parents, you learned to love the animals around you and decide to dedicate
your career to that, only not as much as one of your parents did because there should
always be some time left for bowling.

● traits: insider, outgoing, hates children


● aspiration: leader of the pack
● career: store owner (you can only earn money with a store that only sells stuff for
pets)

rules

1. create a bowling group for your friends and one for your enemies
2. must have at least one pet that’s the son/daughter from the pets of the past
generation
3. master the pet training and bowling skill
4. collect all feathers
5. must live in the same town as the parents

updated rules
Generation Fifteen: Coral
original rules
the feeling that you never got love from one of your parents always made you go to food as
a coping mechanism, and since the “make money with your own business” thing is
practically part of the family blood, passion for food makes you want to open your own
restaurant.

● traits: glutton, hot-headed, noncommital


● aspiration: master chef
● career: own a restaurant

rules

1. eat all foods from festival stands at least once


2. must get a 5 star restaurant
3. must live in San Myshuno
4. master the master chef aspiration
5. master the cooking, gourmet cooking and baking skills
6. can’t have a life long parent and must be single when an elder

updated rules
Generation Sixteen: Charcoal
original rules
you’re a dreamer trying to make it in the big city and you love it. you know what you’re
capable of and believe that success runs in your veins, so you really dedicate yourself to
learn everything you can while in school. you hope to make a living by selling your own art
and eventually turning into a big fish.

● traits: ambitious, perfectionist, art lover


● aspiration: city native
● career: painter & Own an art gallery

rules

1. must live in a shabby apartment until you make enough money to move to a
penthouse
2. master the mixology, photography, and painting skills
3. be an excellent student
4. work as a barista when a teen
5. complete the city native aspiration
6. master the painter career

updated rules
Generation Seventeen: Lime
original rules
you’re breaking a pattern and reconnecting to nature. you found a house outside of the big
city and is moving there with nothing but the clothes on your body.

● traits: loves the outdoors, kleptomaniac, loner


● aspiration: freelance botanist & angling ace & the curator & outdoor enthusiast
● career: none

rules

1. you can only make money by selling collectibles, the things from your garden or
things you stole
2. cannot own a tv, computer, tablet,or anything like that
3. master the gardening, wellness, herbalism, and handiness skills
4. master all aspirations (you may purchase the extender of life with reward points)
5. can only have a child ten (or less) days before turning into an elder
6. turn into a plantsim at some point

updated rules
Generation Eighteen: Emerald
original rules
when you find out that your mom/dad made a choice by living a simple life you become
obsessed with power. your goal in life is to be rich and own everything you didn’t have
access to as a child, no matter what it takes.

● traits: kleptomaniac, materialistic, snob


● aspiration: fabulously wealthy & Mansion Baron
My Personal Edits
I’ve gotten a couple of asks wondering what rules I will follow next in my own not so berry
challenge, so i figured i could post my personal edits of the updated nsb rules here for you to
see and maybe even follow!
Generation Three: Yellow
old rules
growing up you never had a close relationship with your mother and spent the majority of
your time alone in your room obsessing over space. you just really love space. you’ll do
whatever it takes to get to Sixam no matter the cost.

● traits: clumsy, ambitious, loner


● aspiration: nerd brain
● career: astronaut

rules

1. master rocket science and handiness skill


2. master astronaut career and complete nerd brain aspiration
3. must build a rocket ship and visit sixam
4. enter the secret lot in oasis springs (requiring max handiness)
5. never have any close friends or relationships other than grandparent from generation
one until the grandparent dies

updated rules
growing up, you and your family were closer than ever. thanks to your brothers and sisters,
you grew out to be a happy, go-lucky, charismatic individual with a hunger for adventure.
both your mother and your grandmother are your favorite people in the whole world, but as
your mother passes and your grandmother miraculously seems to never perish, you wonder
what the grim reaper truly wants. is there a way to bring back ghosts? and what about that
merman that keeps showing up whenever you venture to the beaches of Sulani? or the
skeletons roaming the tombs of Selvadorado? and the aliens your grandmother always
bugged you about? and what about that strange cloud hovering over StrangerVille? you
want to find the answers to all these questions and more. let’s get adventurous!

● traits: ambitious, self-assured, active


● aspiration: alter between the following: beach life, strangerville mystery, jungle
explorer scholar, archaeology scholar
● career: conservationist

rules
i suggest either turning off aging of this generation or to have your sim drink the ‘potion of
youth’ to stay young and to be able to complete the many aspirations.

+ complete the beach life, strangerville mystery, jungle explorer scholar, and
archaeology scholar aspirations. if you do not feel like you can complete them all,
complete at least three aspirations.
island Living
+ master fitness, (when following the environmental manager branch, also master the
charisma skill), and logic skill
+ master the conservationist career (choose between the environmental manager or
marine biologist branch)
jungle Adventures
+ master the selvadoradian culture and archaeology skill
+ find all relics and insert them with a common, uncommon, and rare crystal (doesn’t
matter what type):
+ Balampalsoh Chaos Relic - Blessing of New Relationships
+ Balampalsoh Death Relic - Blessing of Skeletal Transmogrification
+ Balampalsoh Watcher Relic - Blessing of Wealth
+ Totecallam Chaos Relic - Curse of the Food Mirage
+ Totecallam Death Relic - Blessing of the Skeleton Assistant
+ Totecallam Watcher Relic - Curse of the Ancients
+ Zazatotl Chaos Relic - Curse of Greedy Needs
+ Zazatotl Death Relic - Marked for Death
+ Zazatotl Watcher Relic - Curse of the Personal Raincloud
+ be sure to carry antidotes in your inventory at all times! you can buy them from the
computer or talk to locals. for an antidote to cure the ancient’s sickness (from the
totecallam watcher’s relic) you need level 1 cooking and bone dust. for other curses,
give the statue in the marketplace an offering to cure them.
+ collect all berries from the trees of emotion
+ merry berry
+ gutsberry
+ vimberry
+ flutterberry
+ cereberry
+ museberry
+ razzleberry
+ explore all 5 different temples
+ have only one child who’ll grow up with at least the “love outdoors” trait
strangerville
+ complete the strangerville mystery and become the Hero of Strangerville
other
+ either let your parents move in when they become elders and plead to the grim
reaper to resurrect your mother when they pass
+ or, make ambrosia to resurrect your mother
+ marry either a sulani local, a mermaid/merman, a skeleton (through cheats), a
selvadoranian local, someone from the military, or a previously infected from
StrangerVille, or the Curio Shop guy.

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