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Character Index Artha and Epiphanies

Name Fureard Stock Dwarf Age 55 Lifepaths


Born Clansman, Deeds
Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Lead to Dwarven Guilder, Hawker, Open-end 6s F2 +1D per point P1 Double dice or
reroll a failed dice
D0 Aristeia (temporary shade shift)
Lead to Dwarven Host, Arbalester, 1 Deeds points, 3 Persona points and 5 Fate points
Alias Homeland Ironback Features Lead to Dwarven Outcast, Adven-
Adventurer turer Skill _____________ Skill _____________ Skill _____________ Skill _____________

Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
(F: ❍ P: ❍ D: ❍) | A fair price can never be won without haggling. To fail to haggle is to show a disre- Notes, Spells and Other Miscellanea
spect for the quality of the goods!
Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) | Never boast or brag about my great deeds.
Instinct 2
(F: ❍ P: ❍ D: ❍) | Never give up.
Instinct 3
(F: ❍ P: ❍ D: ❍) | Always be on the lookout for a dragon hoard!

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Bearded Accustomed to the Dark [pg. 118] (Describe trait and the skill it affects) Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___
Squinty Greed [pg. 118] Stout [pg. 119] Skill Name Aptitude Tests toward Aptitude
Oathsworn [pg. 119] Tough [pg. 119] ❍❍❍❍ ❍❍❍❍
Shaped from Earth and Stone Adventurer [pg. 311] ❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍●
[pg. 119] Cool-Headed [pg. 320] ❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
Artificer uncle (minor, ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍
other family) ❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●

Practice Log
Gear, Possessions and Property
Dwarven plated leather (3D, Shoddy crossbow Dwarven Lockpick toolkit (+1D)
ignores first armor damage) Dwarven clothes Shoddy Herbalism kit
Shoddy sword sturdy shoes shoddy Mending kit
traveling gear
© 2010 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will B 4
___
F Power B 4
___
F Agility B 4
___
F
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
tests for advancement D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D
Appraisal B ___
3 C❍ ❍ ❍ ● Man-wise B ___
3 C❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
___ Challenge: ❍ ❍ ❍ ● ___ P P P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
Artillery Hand B ___
2 C❍ ❍ ❍ ● Obscure History B ___
3 C❍ ❍ ❍ ●
Perception B 6
___
F
Forte B 5___ F
Speed B 3
___
F
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Difficult: ❍ ❍ ❍ ❍ ___ D


Brawling B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ● Persuasion B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

6
Stride: _____ Mounted Stride:_____
Climbing B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ● Streetwise B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●

Attributes
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Conspicuous B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ● Survival B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●

Health B 5
___ Greed
________ B 4
___ Reflexes B 4
___
Crossbow B ___
3
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
Sword B ___
3
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
C❍ ❍ ❍ ● C❍ ❍ ❍ ●
tests for advancement ___ Routine: ❍ ❍ ❍ ❍ ___
___ Routine: ❍ ❍ ❍ ❍ ___ F F Average of Per, Agl, Spd. Round down.
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
D D Reflexes advances as the stats do.
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Challenge: ❍ ❍ ❍ ● ___
P
Firebuilding B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ● Symbology B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
riches, beauty, craftsmanship R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Steel B 7
___
________ ___
Mortal Haggling B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B 11
___
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ P
Average of Power and Forte (plus 6),
round down. MW advances as the stats do.
Herbalism  B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 6/5 R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) Inconspicuous B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Circles B 2
___ Reputation Affiliation 1D affiliation with Knives B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
tests for advancement F
___ Routine: ❍ ❍ ❍ ❍ ___ Reputation Affiliation Antiquer’s Guild R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation Lockpick B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Resources B 0
___ Tax Cash Lost Treasure-wise B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
F
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr MW MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist B 2 B 4 B 6 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Shoddy Long Sword B 4 B 7 B 10 2 – 3 Long
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Crossbow Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso 3D
_________
Midi -2D B 4 B 8 B 11 2 12 bolts ❍❍❍❍❍❍ Right Arm 4D
_________
2D 3D 1-2 3-4 5-6
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm 3D
_________
Severe -3D 3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg 3D
_________
I M S VA ammunition
❍❍❍❍❍ Shield
3D
_________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: +1 Ob
____ Speed: —
____
suffered, the obstacle penalty is replaced with a -1D penalty.
+1 Ob
Perception: ____ Agility: +1 Ob
____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com

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