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Connected Convenience: How People Are Finding and Fostering Togetherness Online
Connected Convenience: How People Are Finding and Fostering Togetherness Online
convenience
How people are finding and fostering
togetherness online
Connected convenience
David Birch
David Birch is one of the foremost experts on digital
Cash(less) is king
From socially distanced supermarket queues to the
Introduction
temporary closure of coffee shops and cancellation
of live events, COVID-19 has changed the social
landscape. However, the innate human need for
connection has remained the same, so many
people have sought to connect online while being
kept physically apart.
Redefined
Americans say that the Internet has been essential to them
during the COVID-19 pandemic. Technology has helped to
1
experience
downloaded 62 million times in
the third week of March (14-21), Share of people who currently turn to online
communities for stress management: 5
up 90% year-on-year. 3
23%
US
Over one in five people (23%) across 17% 17% 17%
JP
the world turn to online communities
As digital becomes integral in everyday for stress management. 4 BR
UK
interactions, people are seeking
meaningful connections online
1 “Survey of US Adults”, Pew Research Center, 7-12 Apr 2020, https://www.pewresearch.org/internet/2020/04/30/53-of-americans-say-the-internet-has-been-essential-during-the-covid-19-outbreak/
2 Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave
3, US, UK, BR, AU, SK), base: Those who ever participated in an online community in the past four weeks, what do you currently turn to online communities for? Q216
3 “The Rise of Online Communities”, Global Web Index, Jan 2020, https://blog.globalwebindex.com/chart-of-the-week/online-communities/
4 Lexi Sydow, “Video Conferencing Apps Surge from Coronavirus Impact”, App Annie, Mar 2020, https://www.appannie.com/en/insights/market-data/video-conferencing-apps-surge-coronavirus/
5 Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave
3, AUS, BR, CA, FR, DE, IN, INDO, JP, MX, SK, UK, US, SP, IT, HK, TW), global weighted base: (7,692), What do you currently turn to online communities for? Q216
Connected convenience: Redefined social experience
6
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave 3, US, UK, JP, BR), global weighted base: (7,692), base: Those who ever participated in an online community in the past four weeks, what do you currently turn to online communities for? Q216
7
Daniel Avelar, "This app is helping mothers in the Brazilian favelas survive the pandemic," Open Democracy, 26 Aug 2020 https://www.opendemocracy.net/en/democraciaabierta/app-mothers-favelas-brazil-survive-pandemic/
8
Digital Media Trends Survey 13th Edition, Deloitte, Jun 2020 https://www2.deloitte.com/uk/en/insights/industry/technology/digital-media-trends-consumption-habits-survey/summary.html
9
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of 12,355 online respondents who have played video games in the past month per wave), aged 18+, May-Jul 2020, (wave 3, US (840), UK (776), BR (779), JP (440)); Approximately how many times in the past four weeks have you… Downloaded a free new game just to participate in a multi-
player mode Q320_03
Connected convenience: Redefined social experience
UK 51%
JP 50%
10
"Intimacy and sex through the great touch deprivation", TRIPTK COVID-19 Consumer Tracker, https://mcusercontent.com/61c38501fcca68b9d85402a19/files/ee585fa0-8633-4d9c-8b17-e454ae6bc8c6/COVID_19_Consumer_Tracker_S2E1__Intimacy_1_.pdf
11
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave 3, weighted bases: US (110), UK (75), BR (121), JP (22)), Recent experiences with the following? Q317X_02
Connected convenience: Redefined social experience
BR US UK JP
12
"3, 2, 1 Go! Video Gaming Is At An All-time High During Covid-19" by Nielsen, 3 Jun 2020 https://www.nielsen.com/us/en/insights/article/2020/3-2-1-go-video-gaming-is-at-an-all-time-high-during-covid-19/
13
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave 3, weighted bases: US (840), UK (776), BR (779), JP (440)), Base: those who have played video games in the past month; Approximately how many times in the past
four weeks have you… Downloaded a free new game just to participate in a multiplayer mode Q320_03
14
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave 3, weighted bases: US (840), UK (776), BR (779), JP (440)), Base: those who have played video games in the past month; Approximately how many times in the past
four weeks have you… Downloaded a free new game just to participate in a multiplayer mode Q320_03
Connected convenience: Redefined social experience
15
McKinsey COVID-19 Consumer Survey, 27 Apr 2020 https://www.mckinsey.com/industries/healthcare-systems-and-services/our-insights/telehealth-a-quarter-trillion-dollar-post-covid-19-reality#
16
McKinsey COVID-19 Consumer Survey, 27 Apr 2020 https://www.mckinsey.com/industries/healthcare-systems-and-services/our-insights/telehealth-a-quarter-trillion-dollar-post-covid-19-reality#
Connected convenience: Redefined social experience
Marketer
takeaways
The COVID-19 pandemic could have a lasting imprint on how
people socialise and interact, with digital remaining central
to everyday connections – both for work and play. Digital
platforms that succeed in the long term may be those that
most closely mirror real-world interrelations, from enabling
real-time, two-way dialogue through chat to providing private
spaces for communities to connect safely.
Digital convenience isn't just affecting how people
engage with one another, but it's also fundamentally
transforming how they interact with businesses.
A key example of this is payments. The COVID-19
pandemic is pushing brands to revisit long-held
approaches for conducting transactions.
Cash(less)
stop accepting cash before 2025. The COVID-19 17
17
Lis Alderman, "Sweden's Push To Get Rid Of Cash Has Some Saying, 'Not So Fast,'" Nov 2018 https://www.nytimes.com/2018/11/21/business/sweden-cashless-society.html
18
"Mastercard study shows consumers moving to contactless payments for everyday purchases as they seek cleaner, touch-free options", Mastercard, Apr 2020, https://newsroom.
mastercard.com/asia-pacific/press-releases/mastercard-study-shows-consumers-moving-to-contactless-payments-for-everyday-purchases-as-they-seek-cleaner-touch-free-options/
19
"Mastercard study shows consumers moving to contactless payments for everyday purchases as they seek cleaner, touch-free options", Mastercard, Apr 2020, https://newsroom.
mastercard.com/asia-pacific/press-releases/mastercard-study-shows-consumers-moving-to-contactless-payments-for-everyday-purchases-as-they-seek-cleaner-touch-free-options/
Connected convenience: Cash(less) is king
20
"Global eCommerce Retail Sales Up 209 Percent in April", ACI Worldwide, 12 May 2020 https://www.axa-im.com.sg/content/-/asset_publisher/FehknnI2EsIG/content/what-is-the-future-of-a-cashless-society-in-a-post-covid-19-world-/26520
Connected convenience: Cash(less) is king
21
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave 3, weighted base US (320), UK, BR, JP), Q203B: Which, if any, of the following have you done for the first time since the COVID-19 pandemic started in your country?
22
"Industry Micro-Shifts" tracker study on excel. Q203B: Which, if any, of the following have you done for the first time since the COVID-19 pandemic started in your country?
23
Industry Micro-Shifts monthly tracker study by Kantar Profiles (Facebook-commissioned online survey of approx. 2,000 online general population respondents per wave), aged 18+, May-Jul 2020, (wave 3) Q203B: Which, if any, of the following have you done for the first time since the COVID-19 pandemic started in your country?
Connected convenience: Cash(less) is king
24
"Signed, sealed and delivered: UK courier and express delivery services set to record fastest annual growth for five years", Mintel, Jul 2020, https://www.mintel.com/press-centre/retail-press-centre/signed-sealed-and-delivered-uk-courier-and-express-delivery-services-set-to-record-fastest-annual-growth-for-five-years
Connected convenience: Cash(less) is king
Cash-dependent
populations risk
being left behind by
digital payments
25
"The global unbanked shoppers", FinTech Futures, Mar 2020, https://www.fintechfutures.com/2020/03/the-global-unbanked-shoppers/
Connected convenience: Cash(less) is king
Marketer
takeaways
Consumers have experienced the ease of digital
payments and are likely to expect convenience as
standard. Simple, quick and contact-free payment
options are likely to sway purchasing decisions.
Brands could consider optimising their payment
processes with safety, security and seamlessness
as priorities.